Andrew
August 17, 2026
Features, Monday Tip-Off, NBA 2K10
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on what inspired me to mod NBA 2K10, and continue to explore ways to update that roster.
When NBA 2K10 was released, it didn’t become an instant favourite. A couple of the other members of the NLSC Team at the time encouraged me to pick it up, since we were making inroads into covering the NBA 2K series following its arrival on PC the previous year. While I understood the benefits of expanding our content and wanted to facilitate that, I hadn’t been able to get into NBA 2K9 myself, and honestly wasn’t optimistic that NBA 2K10 would win me over either. Sure enough, I didn’t like NBA 2K10 much more than its predecessor, owing to controls that just didn’t click with me.
I was also still flying the flag for NBA Live; perhaps less enthusiastically than before, but it remained “my brand”. Mind you, between it being a console-only release and a couple of quibbles with the gameplay following the official patches, I wasn’t entirely keen on NBA Live 10 either. Since then of course, I’ve developed a new appreciation for NBA Live 10, and it became a major retro gaming kick for me. Likewise, NBA 2K10 is now a game that I greatly enjoy. I was even motivated to mod NBA 2K10, creating a fixed roster that added missing Legends and a few other enhancements to the game’s final official update. You may fairly ask though: why, after all these years?
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Andrew
May 22, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of basketball gaming activities that may sound weird, but I definitely have fun partaking in.
Gaming is meant to be fun. That may sound like I’m stating the extremely obvious, but there are times when people seemingly forget that; or perhaps more accurately, refuse to recognise that there are different ways of enjoying gaming, and that they’re all equally valid ways of having fun. To that end, it would be hypocritical of me to say that anyone who enjoys a tedious grind or wants every game to be a brutal test of your stick skills isn’t entitled to their preference. However, it tends to be those gamers who attempt to shame others for not sharing their idea of what makes gaming fun.
Indeed, I sometimes wonder if we’ve come to take gaming too seriously. That is to say, if you’re not playing competitively, levelling and ranking up, or progressing to some kind of goal, it’s considered a waste of time. Now, I certainly enjoy having goals with my basketball gaming – it’s why I aim to play entire seasons – and I’ve also had fun dipping my toe into the competitive scene. With that being said, I also enjoy just messing around and finding other ways to enjoy basketball video games. While that may not seem odd on the surface, I acknowledge that some of my basketball gaming activities are a bit weird! Without any further ado, here are five examples of that.
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Andrew
January 2, 2026
Features, Modding, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of ideas for minimalist modding challenges.
Although modding has obviously been a big part of what we do here at the NLSC since we were founded – and therefore something we care about – at the end of the day it’s meant to be fun. If I may step on my soapbox for a moment, people chasing clout and turning the hobby into a source of income has unfortunately led to the loss of some of the charm and spirit that made our modding community so special. For that reason, I greatly appreciate the people who do still adhere to those old principles of making great mods freely available to everyone, and finding joy in creating them.
Therefore, in the spirit of having fun with modding, I’d like to propose an idea to our community: minimalist modding challenges! As I’ve previously discussed, minimalist modding can take many forms. While huge, comprehensive projects that are accurate down to the last detail will always be impressive, we can really spice up games with small mods that nevertheless make a significant change or improvement. With that in mind, I think it could be a fun challenge for modders to attempt minimalist modding projects based on prompts and parameters that test the limits of their creativity, and result in some cool mods to play with. Here are five suggestions that come to mind.
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Andrew
October 22, 2025
Features, NBA Live 19, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m combining past and present by creating some 2026 rosters in NBA Live 19.
Much as I was getting back into NBA Live 18 prior to its server shutdown last year, I’ve been on a bit of an NBA Live 19 kick this year. To that end, you can expect to see it covered in future Wayback Wednesday features, including a new retrospective that reflects my current opinion of the game. It probably isn’t a huge spoiler to reveal that I’m enjoying it far more than I have previously! Indeed, my enjoyment has led to a playthrough of The Streets World Tour, completing a Legends Fantasy Challenge in Ultimate Team, and even customising the game’s rosters.
That brings us to the topic at hand: 2026 rosters, as represented by NBA Live 19! Portraying the present with a game from the past has become an enjoyable staple of my retro basketball gaming. Previously, I revisited NBA Live 10 to see how many players were still active in 2021 and 2024. Creating 2024 lineups in NBA 2K14 led to a couple of games using those makeshift rosters. Earlier this year, I played NBA Live 18 using a minimalist 2025 roster update. And now, with the 2026 season underway, I’m demonstrating how it looks in NBA Live 19! Let’s take a look back…way back…
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Andrew
July 16, 2025
Basketball Video Games, Features, Modding, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at how the addition of free agents in basketball video games has enhanced roster modding.
A pool of free agents and the ability to sign and release players is just one of those things that we take for granted in basketball video games. After all, it’s a concept that goes back to games released in the 90s, making it a well-established staple of roster customisation that we expect to see. Indeed, if you got into basketball gaming during the 2000s at the earliest, you probably haven’t played many sim games that didn’t represent free agency in their roster customisation functionality, or at least their season or franchise modes.
However, if you’re my age and you recall playing the classics of the 90s, you’ll no doubt remember how restricted we used to be when it came to modifying the rosters in-game. Even after the ability to trade players outside of season modes was added, it still took a couple of years to implement the free agents pool. It was longer still before that pool was frequently filled with players to sign! Needless to say, the addition of the free agents pool and subsequent inclusion of a selection of free agents every year significantly enhanced roster modding. Let’s take a look back…way back…
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Andrew
June 16, 2025
Basketball Video Games, Features, Modding, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on mods that are all about enhancing the original rosters.
Our modding community has produced some incredible projects going right back to the 90s. The original NLSC rosters by Tim and Lutz kept games up to date, saving gamers the trouble of doing it themselves and allowing some old favourites to remain current for the people that were still playing them. We’ve also had retro season roster mods for multiple games, including projects that span decades. NBA games have been turned into makeshift college basketball titles, and even revamped with foreign league mods. That’s just a very brief overview of the fantastic work that’s been done!
However, we shouldn’t overlook the value of simpler projects. I’m not just talking about minimalist mods, although I do remain an advocate for them as well. What I’m referring to here are mods that focus on the original rosters and setting of a game. On the surface, they’re not as impressive as a comprehensive current roster update for an older game that people still enjoy, an accurate retro season mod, or a total conversion, but they’re still worthwhile projects. With a handful of old favourites retaining their popularity years later, other classics getting a second look, and an increasing interest in retro basketball gaming, I’d like to see more mods that focus on original rosters.
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Andrew
May 20, 2025
NBA 2K6
You may recall that late last December, I released a 2005 roster for the Xbox 360 version of NBA 2K6. There were further enhancements that I could make to the project however, and to that end, V1.1 of the roster is now available!
Although the developers had already set ratings based on the 2005 season, I wasn’t satisfied with all of them. Combing through the rosters I noticed several players that were undercooked or had a questionable rating here and there, so I’ve gone through and fixed them. I also went ahead and created an “uninjured” version of the roster that’s better suited to Association play, since all of the key players are in the lineup.
Download the 2005 roster for the Xbox 360 version of NBA 2K6 here, and check out the release and support topic here in the Forum. Please see below for more information, including installation instructions. I won’t rule out any further updates, but I’m fairly satisfied with the project for now, so I’ll be moving onto some other minimalist rosters for NBA 2K6. Stay tuned for more info on those!
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Andrew
March 10, 2025
Features, Modding, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some frank thoughts on the issue of having an obsession with mods.
Mods have been a huge part of what we do here at the NLSC since we were founded way back in 1996, so it’s no surprise that there’s an obsession with them. For the most part, it’s just enthusiasm, and for good reason. Mods have allowed the community to add missing content, enhance the existing content, unofficially fix bugs and other problems, and even convert games into something that was never intended. We’ll always support the modding community however we can, and acknowledge all of the hard work that goes into mods, past, present, and future.
However, there are times when our enthusiasm for mods – our obsession with them – isn’t healthy, or beneficial to basketball gaming. Making them the focus of the games we play to the exclusion of other factors and topics impacts our ability to enjoy and critique titles. It also stifles or at least derails any conversations that aren’t concerned with modding. Again, modding is and always will be a staple of our community, and I have no desire to discourage that. That’s not what this is about. It’s about recognising that an obsession with mods leads to a one-track mindset that devalues vanilla games, and often turns modding into a crutch for enjoying our time on the virtual hardwood.
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Andrew
March 5, 2025
Features, NBA Live 96, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reminiscing about my experiences updating NBA Live 96 PC before discovering the NLSC, and subsequent entry into modding.
There are a few reasons why NBA Live 96 PC remains one of my all-time favourite basketball video games after almost three decades. It was the newest NBA Live as I was really getting into basketball, set in the memorable 1996 season. Along with the PC version of NBA Jam Tournament Edition, it’s one of the very first basketball video games that I owned; indeed, I still have my original copies of both titles! It was also the game that ultimately led me to discover the NLSC when I finally had access to the internet, and thus was my introduction to modding, then called patching.
Of course, even before I learned about the modding/patching scene, I’d developed an interest in updating NBA Live 96 PC. I’d suggest that whenever a basketball game has roster editing functionality, at some point most of us get the idea to update it. Whether it’s making moves from the current year, or updating it for a new season, there’s an interest in playing a game we like with the latest rosters. There was only so much that we could change in NBA Live 96 PC’s rosters within the game itself though, which is what made modding such an exciting discovery! Let’s take a look back…way back…
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Andrew
December 24, 2024
NBA 2K6
At long last, and more than a couple of teases on the NLSC Podcast, I’ve put the finishing touches on my 2005 season roster for the Xbox 360 version of NBA 2K6, and it is now available to download!
This is a minimalist project in that it’s limited by what can be edited in the Xbox 360 version of NBA 2K6, but the roster includes final 2005 season lineups with twenty missing players added, a few ratings updates, and fixed dunk ratings and accessories for the Legends on the All-Decade teams.
The roster is the result of an extended retro kick with NBA 2K6, and a renewed interest in minimalist modding. Inspired by revisiting basketball video game manuals for Wayback Wednesday, the readme file is also a labour of love, with some extra information about the 2005 season and tips for achieving maximum accuracy with the roster.
Download the roster here, and check out the release and support topic here in the Forum. Please see below for more information, including installation instructions. Huge thanks once again go out to wiscard_rush for helping out with some final pre-release testing, to make sure that the file can be re-signed and transferred to another Xbox 360! I do have some other ideas for minimalist rosters for NBA 2K6 in the pipeline, so stay tuned for them coming in 2025, along with some other projects for old favourites on PC.
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Andrew
May 6, 2024
Basketball Video Games, Features, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on my recent habit of creating and playing with makeshift classic teams – and other minimalist rosters – while retro gaming.
There are multiple ways in which I can indulge my NBA nostalgia. I can simply revisit an old game and play with rosters that are now a time capsule. For over a decade now, the NBA 2K series has provided a plethora of historical content, from classic teams to All-Time squads to the Decade All-Stars. There are also mods that I can download, or I could always create my own retro rosters in one of my favourite games. In short, if I feel like taking a trip down memory lane on the virtual hardwood, it can be done with impressive accuracy.
As such, I will absolutely do all those things! However, cobbling together makeshift classic teams has become a consistent part of my basketball gaming over the past year or so. I’ve also tinkered with the rosters of old games I’m dusting off by rolling them back to the previous season, or creating minimalist Legends squads. It may sound highly unnecessary when there are games that already provide that content, not to mention strange that I’m not opting for more accuracy with a full retro mod. However, I’ve had a blast incorporating some minimalist modding into my retro gaming. There’s an undeniable appeal to assembling something new with only the content on hand.
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Andrew
May 1, 2024
Features, NBA Live 2002, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting NBA Live 2002, and creating some makeshift 90s teams.
Minimalist modding has become a staple of my retro gaming. It’s a way to indulge nostalgia in multiple ways: the mechanics and aesthetics of my chosen game, the teams that I assemble, and the process of modding. I do also enjoy simply playing with the default rosters, or a roster update set in the same season as the game, for a more authentic step back in time. However, the creativity of minimalist modding so often steers me towards discovering what I can do with the content that’s available in any game that I’ve chosen to revisit.
In games such as NBA 2K6 and NBA Live 10, it’s difficult to go back to the 90s with any makeshift classic teams, at least without creating a bunch of players. After all, by that point, most the stars and role players who were active in the 90s had retired. Not all of the big names had signed on to be Legends around the time of NBA 2K6, and NBA Live 10 doesn’t have any historical teams or players at all. However, since NBA Live 2002 came out closer to the 90s and includes several stars from that decade, is it possible to cobble together some retro teams? Let’s take a look back…way back…
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Andrew
April 7, 2024
Basketball Video Games
Due to a combination of trying to stay on top of other news and content, as well as troubleshooting some ongoing issues with our server – they should hopefully be fixed soon! – I’ve unfortunately been neglecting to post bulletins about uploads to the NLSC YouTube channel. If you’re subscribed to our channel however, you’ll know that Dee and I continue to frequently upload basketball gaming highlight reels.
Thanks to some minimalist roster modding in NBA 2K6 for Xbox 360, I’ve been able to follow up on my 2011 NBA Finals reel with a game featuring the 2003 Raptors and Rockets, re-creations of Reggie Miller’s final matchup with Kobe Bryant and the Spurs vs. Pistons NBA Finals from 2005, a showdown between the Class of 2002 and 2003, and a clash of All-Time Nets vs. All-Time Suns. I also played a game between the Knicks and Hornets in NBA 2K7 for St. Patrick’s Day, and celebrated March Madness with games of All-Time MSU vs. All-Time Wake Forest in NBA 2K17 and 2003 Syracuse vs. 2004 UConn in NCAA Basketball 09.
Dee meanwhile has uploaded highlights from a variety of memorable titles, including our co-op sessions that saw us take on the 76ers with the SuperSonics in ESPN NBA Basketball, face the Trail Blazers with the Hornets in NBA 2K18 for PlayStation 3, battle the Nuggets with the Suns in NBA Live 2000 PC, and stage an 80s All-Stars showdown in NBA 2K2. You’ll also find Dee’s highlights from NBA Street Vol. 2, featuring the Grizzlies taking on the Celtics.
Check out all of the recent NLSC YouTube uploads through March below! Be sure to subscribe to the NLSC YouTube channel for more basketball gaming content, including the NLSC Top 10 Plays of the Week, curated by Dee. As always, we’re open to suggestions of games that you’d like to see us play, so by all means hit us up!
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Andrew
April 2, 2024
NBA 2K24, NBA 2K25, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #522 of the NLSC Podcast!
Obviously we’re big fans of and advocates for PC gaming, but are the benefits worth the drawbacks and potential expense in 2024? You can probably guess our short answer to that question, but nevertheless, this week we join the community in discussing the pros and cons of PC gaming – basketball and otherwise – while also recommending price ranges for anyone in the market for a new rig. We also share our expectations as far as NBA 2K25 coming out on PC and possibly being a port of the PlayStation 5/Xbox Series X version, talk about Steam sales and other bargain hunting, and preview some roster projects for NBA 2K6 on Xbox 360 while once again encouraging minimalist modding on all platforms.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:22:42 — 57.2MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
March 18, 2024
Features, Monday Tip-Off, NCAA Basketball 09, NCAA March Madness 08
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on my recent interest in college basketball video games, particularly EA’s NCAA series.
As I’ve mentioned in previous articles and on our podcast, I didn’t grow up playing college basketball games, as issues with international licensing rights prevented them from being released outside of North America. With no PAL versions of the games, it was usually unfeasible to import them, since they wouldn’t work on the hardware that I own. Of course, college basketball itself isn’t as popular in Australia as the NBA or our own NBL are, so I’ve always had a more casual interest in the NCAA anyway. At the same time, I was intrigued by college basketball video games.
After all, I loved playing with the fictional players in World League Basketball, which of course was originally a college hoops title that was rebranded for PAL regions. I also read previews of NCAA games with a degree of envy, my interest piqued by mechanics such as momentum meters, the ability to shatter the backboard, and the inclusion of classic teams. When a friend gifted me his old PlayStation 3 back in 2019, I was finally able to add a few college basketball games to my collection. It was satisfying to track them down and finally check them out after all this time, as well as write about them. Recently however, they’ve been getting more time in my rotation.
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