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Tag Archives: Modding

Wayback Wednesday: DBF Files in NBA Live

NBA Live 08 Players DBF in DB Commander

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at DBF files in the PC versions of NBA Live.

Our community has produced several amazing mods over the years. We’ve been able to go from fairly basic roster updates to comprehensive total conversions, and a wide variety of tweaks and enhancements. Of course, some games have been easier to mod than others. The feasibility of modding a game generally comes down to the format and structure of the files; the easier they are to decode and manipulate, the easier it’s been to develop tools to edit them. At times, developers have gone out of their way to make this task easier. CustomArt is one such example, while DBF files are another.

In short, the adoption of DBF files greatly expanded what we were able to accomplish with roster editing in NBA Live. It’s easily one of the most important developments in the history of our modding community, so let’s take a look back…way back…

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Monday Tip-Off: Double-Dipping With Basketball Games

Michael Jordan Card in MyTEAM (NBA 2K19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on double-dipping with basketball games on multiple platforms.

As someone who grew up playing a variety of video games on both computers and consoles, I’ve never cared for PC vs Console wars. I’ve enjoyed the hobby on both platforms, with the benefits that they each provide. Whether I’ve played a game on PC or console depends on whether or not it’s available on all platforms, the hardware I’ve had at my disposal, and if multiplayer is involved, which platform my friends are on. Of course, there are some games that I’ve enjoyed so much that I ended up double-dipping and buying them on a second platform as well.

Needless to say, basketball games are among the titles I’ve double-dipped with. In fact, when it comes to NBA 2K, I’ve double-dipped in recent years with the PC and PlayStation 4 versions; the former for single player gameplay and modding, and the latter for online play with the other members of the NLSC squad. While it’s worked out for me, in particular helping out with content creation and news coverage, I have to admit that one version of the game has usually somewhat gone to waste. With the amount of time we can sink into basketball games these days, it’s difficult to get the most out of a title on two different platforms. This year, I’m trying to remedy that.

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NLSC Podcast – Episode #264

NLSC Podcast Logo

Episode #264 of the NLSC Podcast is out now! After a long hiatus, Arcane and I are back to our weekly discussions about basketball video games, and a little bit of real basketball as well. Since it’s been several weeks and patches since the last episode, we have a few things to catch up on!

On this week’s show…

  • We tip off the episode with some housekeeping matters, including an explanation for our unplanned hiatus.
  • NBA Live 19 has received some significant updates since launch, and the game is better for it. We discuss the various additions and changes, what we’d still like to see, and the modes we’ve been playing.
  • Updates have also been pushed through for NBA 2K19, though a couple of much-desired changes have yet to be made. Apart from that though, we do have some positive impressions and stories to share.
  • NBA 2K Playgrounds 2 launched during our hiatus. Has the partnership between 2K Sports and Saber Interactive yielded a better product than last year’s release?
  • Turning our attention to modding, we talk about the enjoyment and satisfaction of updating an old favourite. This time, it’s a work-in-progress roster update for NBA 2K11.
  • Episode #264 of the NLSC Podcast wraps up with a quick discussion of the real NBA, including a career night for Derrick Rose, and a contentious situation with Jimmy Butler.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Monday Tip-Off: My Experiences Updating NBA 2K11 (So Far)

NBA 2K11 2018 Roster Teaser (Kevin Durant vs LeBron James)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on my experiences so far in creating a roster update for NBA 2K11.

As I discussed in a previous article, during the offseason I found that I’d developed a new interest in getting back into modding. One project that quite appealed to me was the prospect of finally getting more involved with NBA 2K modding by updating the rosters for an old favourite, namely NBA 2K11. After posting a teaser video, I’ve been working on the project whenever I can find the time. It remains a work in progress, and unfortunately with the 2019 season set to tip off this week, it’s unlikely that the roster will be ready in time for opening night.

That’s mostly because other responsibilities have gotten in the way here and there, but as it’s my first proper attempt at a roster update for NBA 2K11, it also continues to be a learning experience. It has been enjoyable so far though, and it’s been interesting to compare and contrast the process with making roster updates for NBA Live PC, as I did for many years. To that end, I figured that I’d share a few thoughts on the process so far, and at the same time, provide a status report on the project. With any luck, it won’t be too far into the new season before I can release rosters for both the 2018 and 2019 campaigns.

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Monday Tip-Off: Are Some Basketball Games Too Old To Mod?

1996 Mod for NBA Live 2004: Michael Jordan

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on whether or not some basketball video games are too old to mod.

As our regular File Additions bulletins no doubt indicate, we mod basketball games both new and old in our community. I’ve discussed the appeal of modding older games in a previous article, likening it to the pastime of retro gaming itself. It’s fun to dust off an old favourite, not only to enjoy its familiar modes and gameplay, but also to tinker with it. There’s a lot of creative satisfaction in breathing new life into old games, and a certain novelty in seeing current NBA players in a title from many years ago. I would never discourage retro modding, much as I would never discourage retro gaming.

At the same time, modding older titles can present certain challenges and drawbacks. As a basketball game gets older, it can become more difficult to mod, both in terms of performing the required actions and justifying the time spent doing so. Hardware and software moves on, and so do basketball gamers themselves. Even though it’s still fun to tinker and do some cool things with your favourites, it may feel like less and less of a worthwhile exercise as the years go by. I’m currently working on some updates for old games, but there are obviously limits as to what I’d be willing to sink time into. At some point, we do have to ask ourselves: are some basketball games simply too old to mod?

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Monday Tip-Off: How Other Games Helped Our Modding Community

bigGUI came from the FIFA Modding Community

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how other games have helped our modding community here at the NLSC.

When it was announced back in June that Madden 19 would be released for PC, the news was met with enthusiasm, and not just from the Madden community. While PC gamers who have been waiting for the return of EA’s NFL series are reaping the most tangible benefits right now, it’s welcome news for those of us in the basketball gaming community as well. Madden’s return to PC bodes well for the possibility of NBA Live also making the jump back to the platform in the future, something we’ve wanted to see since the game became a console exclusive beginning in 2008.

For now though, it’s merely a promising sign for the future. As discussed in Episode #258 of the NLSC Podcast, it was encouraging to hear Connor Dougan talk about a PC version of NBA Live in a recent interview, and even make specific mention of mods. The prospect of a revitalised Madden modding community should also be of great interest to us as a possible indication of what we should expect from a future PC release for NBA Live. After all, while we’ve done some great work over the years, the other talented modding communities that created content for EA Sports games helped us immensely. Indeed, without their contributions, we’d have been far less productive.

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Wayback Wednesday: Swapping Files in NBA Live 95 & NBA Live 96 PC

Switched Sonics & Rockets Logos in NBA Live 96

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m dusting off NBA Live 95 and NBA Live 96 PC, and swapping some files around.

Let’s do something a little different for this week’s Wayback Wednesday; let’s tinker with the PC versions of NBA Live 95 and NBA Live 96! Specifically, we’re going to swap some art files between the games, just to see what works. The idea of swapping compatible files between games didn’t take off until much later, mostly because we generally didn’t create much in the way of custom art mods for the early games in the series. My complete update for NBA Live 96 featured updated logos and jerseys that another member contributed, but generally speaking, rosters didn’t include art updates.

With dial-up Internet connections, comprehensive updates simply weren’t the done thing. It’s a shame we didn’t look into it though, because there are assets that can be swapped between NBA Live 95 and NBA Live 96. There’s not a wide variety of mods that can benefit from this technique, but if nothing else, it could’ve enhanced roster updates with some season-specific artwork. Let’s take a look back…way back…

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2002 Season Mod for NBA 2K18 PC by seaboh13 (Work-in-Progress)

2002 Season Mod by seaboh13 (NBA 2K18 PC)

If you feel like reliving the days of NBA Live 2002 and NBA 2K2, when Shaquille O’Neal and Kobe Bryant were leading the Los Angeles Lakers to their third consecutive championship, seaboh13 has a mod for you! The 2002 Season Mod is available now for NBA 2K18 PC, and although it’s still a Work-in-Progress, it’s already in a playable state.

As of now, each team has at least 12 players with correct ages, experience, and other bio data. Teams have been renamed accordingly, and retro art has been provided. Ratings are about 60% complete as of this post, but the mod is already MyLEAGUE compatible, with contracts updated ahead of the 2002 offseason.

Want to see the mod in action? Shady00018 has put together an awesome preview trailer, which you can check out below!

To download the roster, find it in 2K Share under the name 2001-02 In Progress, username seaboh. For the additional artwork, as well as further previews and information, please see this topic in the NLSC Forum. Stay tuned for further updates to the mod!

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The Friday Five: 5 Ways Basketball Games Are Less Fun Now

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of ways that basketball video games are less fun these days.

Basketball video games have improved in leaps and bounds over the past couple of decades, but it hasn’t always been a smooth journey. There have been missteps along the way, and moving forward, there’s obviously still room for improvement in both NBA Live and NBA 2K. Despite that, it’s fair to say that in many ways, basketball games are better than they’ve ever been, providing extremely fun experiences thanks to the factors I discussed in last week’s Friday Five. At the same time, there are a few aspects of today’s games that make them less fun than their predecessors.

It’s difficult to say that without sounding like a grumpy old man being held hostage by his own nostalgia, but it’s true. While design concepts and technology have come a long way, there are certain trends – some specific to basketball games, others common to video gaming in general – that make us yearn for the good old days. In some cases, the good old days aren’t even that long ago, with some of these issues infiltrating our favourite basketball games within the past few years. It’s not that basketball games aren’t fun anymore, or necessarily worse than the titles that came before them, but the particular elements I’m about to discuss have come to affect our enjoyment.

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Monday Tip-Off: Previewing Offseason Modding Projects

NBA 2K11 Modding Preview: LeBron James Chalk Toss

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a preview of some modding projects that I’m looking to work on during the offseason.

I’ve been creating content for basketball video games since 1997, and needless to say, a few things have changed since then. The games have come a long way, and I have different responsibilities and interests within the hobby. Over the years, I’ve become less involved with modding. As I’ve discussed in previous articles, that’s mainly due to a combination of burnout, and having to ration my free time accordingly. Not as many people are playing the old games that I have more experience editing, and there’s a lot to learn in terms of modding NBA 2K, so I’ve felt less motivated.

However, having enjoyed the hobby for many years, it’s hard to resist the lure of making updates for games; especially old favourites. While I don’t want to set any dates or make any concrete promises, I am looking at getting involved with some bigger projects during this offseason. I’ve been tinkering here and there and mulling the possibility of getting more involved in modding again for a couple of years now, and the recent release of the new version of the Ultimate Base Roster has provided me with some added inspiration to dust off those modding tools. I’m also inclined to try out some new things. Here’s what I’m looking at working on in the coming weeks.

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Ultimate Base Roster Website Back Online; July Update Coming

Ultimate Base Roster July 2018 Preview (NBA 2K14)

Outstanding news for everyone still playing NBA 2K12 or NBA 2K14: the official website for the Ultimate Base Roster is back online! HAWK23 has restored working download links for the NBA 2K12 version of UBR, so head on over if you haven’t previously downloaded the massive mod pack.

The links for the NBA 2K14 version of UBR will be back online soon, after the completion of a July 2018 update. This is obviously fantastic news, as not only will the previous season mods be available, but there’ll be brand new rosters for NBA 2K14 as well. It’s been some time since the last UBR update, and from the reaction in our Forum, gamers are really looking forward to the forthcoming one.

You can find the topic for UBR 2K12 here, and the UBR 2K14 topic here in the NLSC Forum. Be sure to check them out for download links, previews, status updates, and support. You can also connect with HAWK23 here on Twitter, where he’s posting updates about the Ultimate Base Roster.

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NLSC Podcast – Episode #254

NLSC Podcast Logo

Episode #254 of the NLSC Podcast is out now! Join Arcane and myself as we discuss the cover leak for the Standard Edition of NBA 2K19, the situation with NBA Playgrounds 2, and our plans for this year’s games. Our Week in Basketball Gaming also returns, along with some other fun topics.

On this week’s show…

  • It seems the NBA 2K19 Standard Edition cover has been leaked, with Giannis Antetokoumpo being the featured player. We discuss the choice, and the situation with the Early Tip-Off Weekend being exclusive to the 20th Anniversary Edition.
  • NBA Playgrounds 2 was indefinitely postponed a month ago, and we still haven’t heard anything further. Is there any big announcement that could feasibly make up for the lack of hype?
  • What are our plans for NBA Live 19 and NBA 2K19 when they’re released in September?
  • HAWK23 has made a welcome return to the community, and is currently looking at fixing up the links for the Ultimate Base Roster for NBA 2K12 and NBA 2K14 PC.
  • We reflect once again on our own history with modding, and why we don’t mod as much as we used to. We’re not shutting the door on the idea, though.
  • If an NBL 2K or NBL Live game were ever to be released, what would it be like? We have some fun with the idea.
  • We wrap up Episode #254 of the NLSC Podcast with a short discussion of the NBA Draft, and the (latest) Dwight Howard trade.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Wayback Wednesday: CustomArt in NBA Live

Hakeem Olajuwon in the 1996 Mod (NBA Live 2004)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at CustomArt in the PC versions of NBA Live.

As I mentioned in my retrospective of NBA Live on PC, modding was a big part of what made those releases the definitive versions of the game through to around the mid 2000s. The modding scene was able to become as large and successful as it did due to EA Sports’ willingness to make the game files easier to modify. While we were never provided any official tools, changes such as the adoption of DBF files, as well as the organisation and relative consistency of the art file formats, kept the modding community productive and our Downloads database filled with great updates.

One of the most significant developments in modding was CustomArt, introduced in NBA Live 2003 PC. The feature simplified the process of installing mods, while also providing in-depth customisation options. Should NBA Live return to the PC at some point, it’s definitely a feature that it needs to have, and it would also be great to have it natively supported in NBA 2K PC as well. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live on PC Retrospective

Gilbert Arenas in NBA Live 08

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of NBA Live on PC.

It’s been over ten years since a PC version of NBA Live was released. For a long time, the series was the only NBA game that was consistently released on PC as well as the consoles, but beginning with NBA Live 09, it’s been a console exclusive. In hindsight, the writing was on the wall as the last couple of PC releases were problematic, not to mention ports of the previous console generation. Although the NBA 2K series would make its way to PC – the very year NBA Live left it, in fact – there is still interest in seeing EA’s game return to the platform. Unfortunately, so far our Wishlist requests and petitions have not yet yielded the desired outcome.

Hopefully, as the NBA Live series continues to rebuild and re-establish itself, we’ll see a PC release again one day. After all, through to around 2006, the PC version of NBA Live was arguably the definitive version of the game. It certainly helped put us on the map, and carve out a niche in the basketball gaming community with all of the work we put into modding the games. This week, I thought I’d reflect on the history of NBA Live on PC, in the hopes that its legacy will continue with a new release some day. Let’s take a look back…way back…

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The Friday Five: 5 Unlucky Moments in Modding

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five of the unluckiest moments that you’ll experience while modding.

With apologies once again to anyone who suffers from paraskevidekatriaphobia, it’s Friday the 13th today, which means it’s time for another Friday Five column talking about unlucky moments! I’ve been writing the Friday Five for a few years now, and in that time, we’ve had more than a couple of Friday the 13ths. In previous columns, I’ve discussed my favourite number thirteens, unlucky moments in basketball games (as well as a few of my own examples in that regard), and unlucky moments from NBA history, including one that actually took place on the date in question.

Of course, a big part of basketball gaming in our community is the hobby of modding, and it certainly has its unlucky moments as well. I’ve previously discussed one of my unluckiest moments in modding, but there are definitely more examples that I could name. I’m sure that a lot of modders have experienced at least one of these moments at one time or another, leading to them kicking themselves and cursing out their bad luck. If there’s one upside to such unfortunate moments though, it’s that they can be learning experiences, albeit very frustrating ones. Without any further ado, here are five unlucky moments in modding!

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