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Monday Tip-Off: How Other Games Helped Our Modding Community

bigGUI came from the FIFA Modding Community

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how other games have helped our modding community here at the NLSC.

When it was announced back in June that Madden 19 would be released for PC, the news was met with enthusiasm, and not just from the Madden community. While PC gamers who have been waiting for the return of EA’s NFL series are reaping the most tangible benefits right now, it’s welcome news for those of us in the basketball gaming community as well. Madden’s return to PC bodes well for the possibility of NBA Live also making the jump back to the platform in the future, something we’ve wanted to see since the game became a console exclusive beginning in 2008.

For now though, it’s merely a promising sign for the future. As discussed in Episode #258 of the NLSC Podcast, it was encouraging to hear Connor Dougan talk about a PC version of NBA Live in a recent interview, and even make specific mention of mods. The prospect of a revitalised Madden modding community should also be of great interest to us as a possible indication of what we should expect from a future PC release for NBA Live. After all, while we’ve done some great work over the years, the other talented modding communities that created content for EA Sports games helped us immensely. Indeed, without their contributions, we’d have been far less productive.

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Wayback Wednesday: Swapping Files in NBA Live 95 & NBA Live 96 PC

Switched Sonics & Rockets Logos in NBA Live 96

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m dusting off NBA Live 95 and NBA Live 96 PC, and swapping some files around.

Let’s do something a little different for this week’s Wayback Wednesday; let’s tinker with the PC versions of NBA Live 95 and NBA Live 96! Specifically, we’re going to swap some art files between the games, just to see what works. The idea of swapping compatible files between games didn’t take off until much later, mostly because we generally didn’t create much in the way of custom art mods for the early games in the series. My complete update for NBA Live 96 featured updated logos and jerseys that another member contributed, but generally speaking, rosters didn’t include art updates.

With dial-up Internet connections, comprehensive updates simply weren’t the done thing. It’s a shame we didn’t look into it though, because there are assets that can be swapped between NBA Live 95 and NBA Live 96. There’s not a wide variety of mods that can benefit from this technique, but if nothing else, it could’ve enhanced roster updates with some season-specific artwork. Let’s take a look back…way back…

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2002 Season Mod for NBA 2K18 PC by seaboh13 (Work-in-Progress)

2002 Season Mod by seaboh13 (NBA 2K18 PC)

If you feel like reliving the days of NBA Live 2002 and NBA 2K2, when Shaquille O’Neal and Kobe Bryant were leading the Los Angeles Lakers to their third consecutive championship, seaboh13 has a mod for you! The 2002 Season Mod is available now for NBA 2K18 PC, and although it’s still a Work-in-Progress, it’s already in a playable state.

As of now, each team has at least 12 players with correct ages, experience, and other bio data. Teams have been renamed accordingly, and retro art has been provided. Ratings are about 60% complete as of this post, but the mod is already MyLEAGUE compatible, with contracts updated ahead of the 2002 offseason.

Want to see the mod in action? Shady00018 has put together an awesome preview trailer, which you can check out below!

To download the roster, find it in 2K Share under the name 2001-02 In Progress, username seaboh. For the additional artwork, as well as further previews and information, please see this topic in the NLSC Forum. Stay tuned for further updates to the mod!

The Friday Five: 5 Ways Basketball Games Are Less Fun Now

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of ways that basketball video games are less fun these days.

Basketball video games have improved in leaps and bounds over the past couple of decades, but it hasn’t always been a smooth journey. There have been missteps along the way, and moving forward, there’s obviously still room for improvement in both NBA Live and NBA 2K. Despite that, it’s fair to say that in many ways, basketball games are better than they’ve ever been, providing extremely fun experiences thanks to the factors I discussed in last week’s Friday Five. At the same time, there are a few aspects of today’s games that make them less fun than their predecessors.

It’s difficult to say that without sounding like a grumpy old man being held hostage by his own nostalgia, but it’s true. While design concepts and technology have come a long way, there are certain trends – some specific to basketball games, others common to video gaming in general – that make us yearn for the good old days. In some cases, the good old days aren’t even that long ago, with some of these issues infiltrating our favourite basketball games within the past few years. It’s not that basketball games aren’t fun anymore, or necessarily worse than the titles that came before them, but the particular elements I’m about to discuss have come to affect our enjoyment.

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Monday Tip-Off: Previewing Offseason Modding Projects

NBA 2K11 Modding Preview: LeBron James Chalk Toss

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a preview of some modding projects that I’m looking to work on during the offseason.

I’ve been creating content for basketball video games since 1997, and needless to say, a few things have changed since then. The games have come a long way, and I have different responsibilities and interests within the hobby. Over the years, I’ve become less involved with modding. As I’ve discussed in previous articles, that’s mainly due to a combination of burnout, and having to ration my free time accordingly. Not as many people are playing the old games that I have more experience editing, and there’s a lot to learn in terms of modding NBA 2K, so I’ve felt less motivated.

However, having enjoyed the hobby for many years, it’s hard to resist the lure of making updates for games; especially old favourites. While I don’t want to set any dates or make any concrete promises, I am looking at getting involved with some bigger projects during this offseason. I’ve been tinkering here and there and mulling the possibility of getting more involved in modding again for a couple of years now, and the recent release of the new version of the Ultimate Base Roster has provided me with some added inspiration to dust off those modding tools. I’m also inclined to try out some new things. Here’s what I’m looking at working on in the coming weeks.

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NLSC Podcast – Episode #254

NLSC Podcast Logo

Episode #254 of the NLSC Podcast is out now! Join Arcane and myself as we discuss the cover leak for the Standard Edition of NBA 2K19, the situation with NBA Playgrounds 2, and our plans for this year’s games. Our Week in Basketball Gaming also returns, along with some other fun topics.

On this week’s show…

  • It seems the NBA 2K19 Standard Edition cover has been leaked, with Giannis Antetokoumpo being the featured player. We discuss the choice, and the situation with the Early Tip-Off Weekend being exclusive to the 20th Anniversary Edition.
  • NBA Playgrounds 2 was indefinitely postponed a month ago, and we still haven’t heard anything further. Is there any big announcement that could feasibly make up for the lack of hype?
  • What are our plans for NBA Live 19 and NBA 2K19 when they’re released in September?
  • HAWK23 has made a welcome return to the community, and is currently looking at fixing up the links for the Ultimate Base Roster for NBA 2K12 and NBA 2K14 PC.
  • We reflect once again on our own history with modding, and why we don’t mod as much as we used to. We’re not shutting the door on the idea, though.
  • If an NBL 2K or NBL Live game were ever to be released, what would it be like? We have some fun with the idea.
  • We wrap up Episode #254 of the NLSC Podcast with a short discussion of the NBA Draft, and the (latest) Dwight Howard trade.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: CustomArt in NBA Live

Hakeem Olajuwon in the 1996 Mod (NBA Live 2004)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at CustomArt in the PC versions of NBA Live.

As I mentioned in my retrospective of NBA Live on PC, modding was a big part of what made those releases the definitive versions of the game through to around the mid 2000s. The modding scene was able to become as large and successful as it did due to EA Sports’ willingness to make the game files easier to modify. While we were never provided any official tools, changes such as the adoption of DBF files, as well as the organisation and relative consistency of the art file formats, kept the modding community productive and our Downloads database filled with great updates.

One of the most significant developments in modding was CustomArt, introduced in NBA Live 2003 PC. The feature simplified the process of installing mods, while also providing in-depth customisation options. Should NBA Live return to the PC at some point, it’s definitely a feature that it needs to have, and it would also be great to have it natively supported in NBA 2K PC as well. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live on PC Retrospective

Gilbert Arenas in NBA Live 08

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of NBA Live on PC.

It’s been over ten years since a PC version of NBA Live was released. For a long time, the series was the only NBA game that was consistently released on PC as well as the consoles, but beginning with NBA Live 09, it’s been a console exclusive. In hindsight, the writing was on the wall as the last couple of PC releases were problematic, not to mention ports of the previous console generation. Although the NBA 2K series would make its way to PC – the very year NBA Live left it, in fact – there is still interest in seeing EA’s game return to the platform. Unfortunately, so far our Wishlist requests and petitions have not yet yielded the desired outcome.

Hopefully, as the NBA Live series continues to rebuild and re-establish itself, we’ll see a PC release again one day. After all, through to around 2006, the PC version of NBA Live was arguably the definitive version of the game. It certainly helped put us on the map, and carve out a niche in the basketball gaming community with all of the work we put into modding the games. This week, I thought I’d reflect on the history of NBA Live on PC, in the hopes that its legacy will continue with a new release some day. Let’s take a look back…way back…

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The Friday Five: 5 Unlucky Moments in Modding

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five of the unluckiest moments that you’ll experience while modding.

With apologies once again to anyone who suffers from paraskevidekatriaphobia, it’s Friday the 13th today, which means it’s time for another Friday Five column talking about unlucky moments! I’ve been writing the Friday Five for a few years now, and in that time, we’ve had more than a couple of Friday the 13ths. In previous columns, I’ve discussed my favourite number thirteens, unlucky moments in basketball games (as well as a few of my own examples in that regard), and unlucky moments from NBA history, including one that actually took place on the date in question.

Of course, a big part of basketball gaming in our community is the hobby of modding, and it certainly has its unlucky moments as well. I’ve previously discussed one of my unluckiest moments in modding, but there are definitely more examples that I could name. I’m sure that a lot of modders have experienced at least one of these moments at one time or another, leading to them kicking themselves and cursing out their bad luck. If there’s one upside to such unfortunate moments though, it’s that they can be learning experiences, albeit very frustrating ones. Without any further ado, here are five unlucky moments in modding!

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Wayback Wednesday: The NBA Live 96 Editor

NBA Live 96 Editor

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA Live 96 Editor for Windows, also known as WNBA-Ed.

Although obviously far surpassed by its successors, NBA Live 96 is still one of my all-time favourite games in the NBA Live series. It was the first NBA Live title that I owned on PC, having played NBA Live 95 on the Super Nintendo (although I would later pick up the PC version of NBA Live 95 as well). It’s also the game that led me to discover the NLSC when my family finally got connected to the Internet, and in turn, the hobby of modding (usually called patching at the time). As such, in addition to the fun I had with the game, it’s a sentimental favourite because of its connection to my history in discovering and joining the online basketball gaming community.

The hard work of Tim, Lutz, and Brien had made it possible to mod NBA Live 95, but as I discussed in a previous article, the process could be quite fiddly, even with the tools that they created. When it came time to develop tools for NBA Live 96, they made some advances that greatly simplified the process, which delighted my teenage self and set me on a path to join the original NLSC trio and many others in the hobby of patching. One of the key tools that I soon became very familiar with was Tim’s NBA Live 96 Editor. Let’s take a look back…way back…

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March Modness 2018 Is Over; Winner Drawn Soon

NLSC March Modness

March is over – almost a week ago, in fact – and as such, our inaugural March Modness event has also drawn to a close. A huge thank you to all of our modders who participated in the giveaway, as well as those who simply continued to release their work last month. We’ll be drawing the winner of the contest soon, and delivering the prize of their choice once NBA Live 19 and NBA 2K19 are available to pre-order and are subsequently released later this year.

As I mentioned in my original bulletin, we’ll certainly consider making this an annual event here at the NLSC, to celebrate our modding community. We might also consider other community-driven events, and I’d like to offer some more giveaways that are open to everyone later on this year as well. As I noted here in the NLSC Forum, while March Modness may be over for this year, I’ve felt inspired to get back into the hobby a little more, and expect to be releasing some more work throughout this month. We won’t be running another giveaway alongside it, but as far as my own efforts are concerned, I’m hoping to make it Add-On April. I’ll post further details, and releases, as soon as possible.

Thank you as always to everyone in our modding community who contributes to our Downloads section, as well as our resources. I encourage everyone to make use of our hosting facilities whenever possible, to ensure that files don’t get lost over time. If you need help using the upload facilities in our Downloads database, be sure to check out this video tutorial. For modding resources, please see the Tutorials & FAQs subsections in the Forum, as well as the guides in our Wiki. Stay tuned for more great mods for a variety of basketball video games!

Introducing March Modness, A Celebration of Modding!

NLSC March Modness

Introducing a new event here at the NLSC: March Modness!

To celebrate our modding community, we’re running a competition throughout March. Modders who upload work to our Downloads database during the month will be entered in a contest to win a copy of either NBA Live 19 or NBA 2K19 later this year; their choice. The mods can be for any iteration of NBA Live or NBA 2K, as long as it’s a PC release. Please see below for the full terms and conditions of entry.

I’m also feeling inspired to get back into the hobby, and will be looking to release some new mods throughout March. The first one will be posted very soon, with more to follow as they’re finished. Please note that I’m not taking any requests, and larger projects will depend on my free time. Nevertheless, I am looking forward to releasing some new mods, particularly the ones I mentioned in this week’s Monday Tip-Off.

In between all that, you can look forward to the usual File Additions bulletins featuring the latest releases from the community. As always, thanks to everyone who continues to contribute to our Downloads database, and help out with tutorials!

Depending on how this event turns out, it may become an annual tradition here at the NLSC. Good luck to all modders looking to enter the contest, and I hope you enjoy the mods that I’ll be releasing over the next month!

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Monday Tip-Off: Modding Projects I’m Working On

Ultimate Jordan Roster for NBA Live 08: Michael Jordan vs. Jazz

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few previews of modding projects that I’m working on, as well as a few ideas I’m toying with.

I’m a bit under the weather today, and seeing as how I wasn’t able to prepare anything for this week’s Monday Tip-Off ahead of time, I don’t have a full column or a video feature for you. However, I thought that I’d follow up on something that I mentioned in Episode #238 of the NLSC Podcast, regarding next month and modding. I don’t want to reveal everything just yet as I’m still getting everything sorted, but I’d like to make March a celebration of modding in our community. I’m hoping to release some new work of my own, and get all of our active modders in on the act.

With any luck, that will all be tipping off in just a few days when March is upon us, but in the meantime, I wanted to share some previews of what I’ve been working on here and there, as well as a few ideas that I’d love to see come to fruition, if and when I can make time to work on them. With that in mind, I am a little hesitant to share some of these images as I’d rather not announce anything that I’m not going to be able to get finished, so please keep in mind that those ideas aren’t set in stone. I do have a couple of projects that are progressing quite nicely though, so without any further ado, here are a few things that I’m working on right now.

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Monday Tip-Off: What I’m Playing (February 2018 Edition)

Playing through Ultimate Team (NBA Live 18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some quick thoughts on what I’m playing in NBA Live 18 and NBA 2K18, at least as of February 2018.

NBA Live 18 and NBA 2K18 have been out for about five months now, and so far, I’ve spent a considerable amount of time playing both titles. As discussed in the latest episode the NLSC Podcast, I’ve settled into a routine as far as what I’m playing in each game. Although I might branch out and change things up from time to time, the modes I’m currently playing are the ones I expect I’ll remain hooked on until the 2019 season releases. As I’m running a bit short on time today and am still working on a few of other features that I hope you’ll find entertaining, I’ve decided to run with a quick column this week, discussing my current basketball gaming habits and rotation.

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Monday Tip-Off: Advice for the Modding Community

Basketball in the Supreme Update Mod for NBA Live 07

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some advice for the modding community, in light of a few concerns that have been raised recently.

Whenever I discuss the modding community here at the NLSC, I always preface my remarks by acknowledging how talented it is, and how much great work it’s produced over the years. It’s something that I do believe, and I feel it’s important that we take time to acknowledge the effort that modders put into enhancing our basketball gaming experiences. Of course, it’s also a statement I feel I have to put out there as something of a disclaimer when I address problems in the modding community, to emphasise that it’s not meant as a slight. Unfortunately, I feel compelled to do that today, due to some excellent points that were raised in this topic.

I was originally going to reflect on my concerns in a lengthier piece, but the more I thought about it, the more that seemed like the wrong approach. I feel it would be more effective if I addressed the issues directly and succinctly, offering up my advice on how we can avoid these pitfalls as a community. By clearly identifying these issues and offering some solutions in point form, I hope that this article can be a straightforward guide to cultivating healthy attitudes and good habits in the modding community, as well as provide explanations as to why we’ve come to adopt certain customs, rules, and etiquette in regards to the hobby.

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