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Tag Archives: Modding

Wayback Wednesday: The NBA Live 96 Editor

NBA Live 96 Editor

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA Live 96 Editor for Windows, also known as WNBA-Ed.

Although obviously far surpassed by its successors, NBA Live 96 is still one of my all-time favourite games in the NBA Live series. It was the first NBA Live title that I owned on PC, having played NBA Live 95 on the Super Nintendo (although I would later pick up the PC version of NBA Live 95 as well). It’s also the game that led me to discover the NLSC when my family finally got connected to the Internet, and in turn, the hobby of modding (usually called patching at the time). As such, in addition to the fun I had with the game, it’s a sentimental favourite because of its connection to my history in discovering and joining the online basketball gaming community.

The hard work of Tim, Lutz, and Brien had made it possible to mod NBA Live 95, but as I discussed in a previous article, the process could be quite fiddly, even with the tools that they created. When it came time to develop tools for NBA Live 96, they made some advances that greatly simplified the process, which delighted my teenage self and set me on a path to join the original NLSC trio and many others in the hobby of patching. One of the key tools that I soon became very familiar with was Tim’s NBA Live 96 Editor. Let’s take a look back…way back…

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March Modness 2018 Is Over; Winner Drawn Soon

NLSC March Modness

March is over – almost a week ago, in fact – and as such, our inaugural March Modness event has also drawn to a close. A huge thank you to all of our modders who participated in the giveaway, as well as those who simply continued to release their work last month. We’ll be drawing the winner of the contest soon, and delivering the prize of their choice once NBA Live 19 and NBA 2K19 are available to pre-order and are subsequently released later this year.

As I mentioned in my original bulletin, we’ll certainly consider making this an annual event here at the NLSC, to celebrate our modding community. We might also consider other community-driven events, and I’d like to offer some more giveaways that are open to everyone later on this year as well. As I noted here in the NLSC Forum, while March Modness may be over for this year, I’ve felt inspired to get back into the hobby a little more, and expect to be releasing some more work throughout this month. We won’t be running another giveaway alongside it, but as far as my own efforts are concerned, I’m hoping to make it Add-On April. I’ll post further details, and releases, as soon as possible.

Thank you as always to everyone in our modding community who contributes to our Downloads section, as well as our resources. I encourage everyone to make use of our hosting facilities whenever possible, to ensure that files don’t get lost over time. If you need help using the upload facilities in our Downloads database, be sure to check out this video tutorial. For modding resources, please see the Tutorials & FAQs subsections in the Forum, as well as the guides in our Wiki. Stay tuned for more great mods for a variety of basketball video games!

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Introducing March Modness, A Celebration of Modding!

NLSC March Modness

Introducing a new event here at the NLSC: March Modness!

To celebrate our modding community, we’re running a competition throughout March. Modders who upload work to our Downloads database during the month will be entered in a contest to win a copy of either NBA Live 19 or NBA 2K19 later this year; their choice. The mods can be for any iteration of NBA Live or NBA 2K, as long as it’s a PC release. Please see below for the full terms and conditions of entry.

I’m also feeling inspired to get back into the hobby, and will be looking to release some new mods throughout March. The first one will be posted very soon, with more to follow as they’re finished. Please note that I’m not taking any requests, and larger projects will depend on my free time. Nevertheless, I am looking forward to releasing some new mods, particularly the ones I mentioned in this week’s Monday Tip-Off.

In between all that, you can look forward to the usual File Additions bulletins featuring the latest releases from the community. As always, thanks to everyone who continues to contribute to our Downloads database, and help out with tutorials!

Depending on how this event turns out, it may become an annual tradition here at the NLSC. Good luck to all modders looking to enter the contest, and I hope you enjoy the mods that I’ll be releasing over the next month!

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Monday Tip-Off: Modding Projects I’m Working On

Ultimate Jordan Roster for NBA Live 08: Michael Jordan vs. Jazz

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few previews of modding projects that I’m working on, as well as a few ideas I’m toying with.

I’m a bit under the weather today, and seeing as how I wasn’t able to prepare anything for this week’s Monday Tip-Off ahead of time, I don’t have a full column or a video feature for you. However, I thought that I’d follow up on something that I mentioned in Episode #238 of the NLSC Podcast, regarding next month and modding. I don’t want to reveal everything just yet as I’m still getting everything sorted, but I’d like to make March a celebration of modding in our community. I’m hoping to release some new work of my own, and get all of our active modders in on the act.

With any luck, that will all be tipping off in just a few days when March is upon us, but in the meantime, I wanted to share some previews of what I’ve been working on here and there, as well as a few ideas that I’d love to see come to fruition, if and when I can make time to work on them. With that in mind, I am a little hesitant to share some of these images as I’d rather not announce anything that I’m not going to be able to get finished, so please keep in mind that those ideas aren’t set in stone. I do have a couple of projects that are progressing quite nicely though, so without any further ado, here are a few things that I’m working on right now.

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Monday Tip-Off: What I’m Playing (February 2018 Edition)

Playing through Ultimate Team (NBA Live 18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some quick thoughts on what I’m playing in NBA Live 18 and NBA 2K18, at least as of February 2018.

NBA Live 18 and NBA 2K18 have been out for about five months now, and so far, I’ve spent a considerable amount of time playing both titles. As discussed in the latest episode the NLSC Podcast, I’ve settled into a routine as far as what I’m playing in each game. Although I might branch out and change things up from time to time, the modes I’m currently playing are the ones I expect I’ll remain hooked on until the 2019 season releases. As I’m running a bit short on time today and am still working on a few of other features that I hope you’ll find entertaining, I’ve decided to run with a quick column this week, discussing my current basketball gaming habits and rotation.

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Monday Tip-Off: Advice for the Modding Community

Basketball in the Supreme Update Mod for NBA Live 07

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some advice for the modding community, in light of a few concerns that have been raised recently.

Whenever I discuss the modding community here at the NLSC, I always preface my remarks by acknowledging how talented it is, and how much great work it’s produced over the years. It’s something that I do believe, and I feel it’s important that we take time to acknowledge the effort that modders put into enhancing our basketball gaming experiences. Of course, it’s also a statement I feel I have to put out there as something of a disclaimer when I address problems in the modding community, to emphasise that it’s not meant as a slight. Unfortunately, I feel compelled to do that today, due to some excellent points that were raised in this topic.

I was originally going to reflect on my concerns in a lengthier piece, but the more I thought about it, the more that seemed like the wrong approach. I feel it would be more effective if I addressed the issues directly and succinctly, offering up my advice on how we can avoid these pitfalls as a community. By clearly identifying these issues and offering some solutions in point form, I hope that this article can be a straightforward guide to cultivating healthy attitudes and good habits in the modding community, as well as provide explanations as to why we’ve come to adopt certain customs, rules, and etiquette in regards to the hobby.

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Wayback Wednesday: The EA Graphics Editor

EA Graphics Editor Logo

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the EA Graphics Editor.

Although our modding community continues to produce excellent content for the most recent NBA 2K games, the process has become a little more difficult from NBA 2K15 onwards. While the decision to port the PlayStation 4/Xbox One version to the PC has allowed the platform to receive the best version of the current release, it has put a few limitations on what can be achieved through modding. At the very least, it’s made the process a little tougher. This has led to people in the community expressing their frustration with the current state of modding.

I can certainly sympathise with that point of view, and I’d love to see future versions of NBA 2K be more modder-friendly. However, I also remember the early days of modding NBA Live on PC. I’ve talked about how difficult it could be in a previous Wayback Wednesday feature, though it’s something that got better over time; not just because of changes to the games, but also thanks to the hard work and ingenuity of the people making the tools. Undoubtedly, one of the most impressive and important tools is the EA Graphics Editor. It’s a modding tool that’s served us well for a long time, so let’s take a look back…way back…

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The Friday Five: 2017 Year in Review

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a recap of the year 2017 here at the NLSC, and a look ahead to 2018.

It’s the final Friday of 2017, which means we’ve also reached the final Friday Five of the year. As we’ve mused several times on the NLSC Podcast, the year seems to have just flown by, and it seems like only yesterday that I was writing the Year in Review for 2016, as well as our traditional New Year’s greetings. Either we’re all getting older, or we’ve just had a lot of fun over the past twelve months. Nevertheless, I’m going to assume that my calendar is correct, which means it’s time to look back at the year that was here at the NLSC.

2017 was another eventful year across the board, especially as we had three new games to play. Those releases had their highs and lows, with a little bit of controversy and a couple of surprising additions along the way. In our community, we saw a lot of great mods released for games new and old, and some interesting discussions take place in the NLSC Forum. We maintained our regular schedule of original content throughout the year – for the most part – and managed to cover some topics that have been on the To Do list for some time. We’re looking forward to our 22nd year in operation in 2018, but before that, let’s take a look back at what happened in 2017.

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Wayback Wednesday: Midweek Patch Report & Webmaster News

Patrick Ewing in the Complete Update for NBA Live 96

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at my old columns, the Midweek Patch Report and Webmaster News.

If you’ve been around the community for a long time or perhaps read some of my previous articles, you may know that I used to run a site called the NBA Live Domain before I took over the NLSC in August of 2001. It started out as a place for me to host my own patches for NBA Live, but after a while, I felt like branching out with feature articles and the like. I experimented with the odd opinion piece and even created a subsite dedicated to covering the real NBA, but the columns that stuck were the Midweek Patch Report, and Webmaster News.

Both were regular weekly columns that became fixtures of the NBA Live Domain until I closed the site in December 2001, in order to properly focus on updating and developing content for the NLSC. They were instrumental in my development as a content creator though, so join me today as I take a look back…way back…

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Monday Tip-Off: How Modding Projects Fall Apart

Abandoned 1998 Season Modding Project (NBA Live 2003)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how modding projects fall apart, while discussing a recent personal example.

Although I’m not as involved with modding as I once was, I won’t deny the lure of working on roster updates. I’ve previously discussed some of the mods that I’d like to make, should I be able to put aside the free time and get sufficiently motivated. That certainly still holds true, and as previously mentioned, I do have a list of modding ideas, similar to my lists of topics for the Monday Tip-Off, Wayback Wednesday, and Friday Five features. Every so often, I might do a little bit of preliminary work on one of those ideas, but aside from one or two beta releases, a majority of them haven’t progressed any further than that.

I’ve really enjoyed producing my Wayback Wednesday content since I introduced the feature a couple of years ago, as it’s been a way to reminisce about old favourites, and talk about some interesting modes, community history, and basketball gaming trivia. It’s also provided an opportunity to indulge in some retro gaming, which I enjoy doing across a variety of genres. Of course, I sometimes find myself becoming drawn towards an old release, especially if it’s one that I’ve spent a considerable amount of time modding. Such was the case with NBA Live 2003, where I recently toyed with the idea of a mod, only to be reminded of how easily projects can fall apart.

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The Friday Five: 5 Quietest Additions in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of some of the quietest additions that have been made in basketball games over the years.

Not all additions to basketball games receive a big announcement and a lot of fanfare, be they a brand new feature, or content pushed through during the season. As demonstrated just last week, new content in particular can be added very quietly. Of course, when it comes to the preview season, both EA Sports and Visual Concepts do tend to go to much greater lengths to inform us about new additions to NBA Live and NBA 2K. It stands to reason, as along with improvements to existing features, any exciting new additions are strong selling points that are likely to move units.

With that being said, even during the preview season, there are additions that seem to fly under the radar. There are a few reasons as to why this may happen. A long time ago, the preview season wasn’t as comprehensive and in-depth as it is now. There’s also oversight, and underestimation of a feature’s appeal. Alternatively, something may be kept under wraps to keep it a surprise, though this runs the risk of wasting a good selling point. Some additions may be kept quiet to avoid potential controversy. Whatever the case may be, there have been several additions to basketball games that have had little to no hype or promotion. Let’s look at five of them.

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Monday Tip-Off: Roster Editing & NBA Live

Kyrie Irving dribbles the basketball in NBA Live 18

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the current lack of roster editing functionality in NBA Live.

With NBA Live 18, EA Sports’ long-running basketball series has taken some pleasing steps forward. While there’s still room for improvement, it’s had the best reception of any NBA Live game on the current generation, among gamers and reviewers alike. There’s more fluidity on the sticks, the controls have been expanded, and with The One, the game has a much deeper career mode along with some solid connected experiences. NBA Live appears to be on the right track, and even cracked the top twenty downloaded games on the PlayStation Network in September.

The team at EA Tiburon has to feel pleased with the more positive reaction to NBA Live 18, not to mention motivated as they begin work on next year’s game. However, there is one feature that’s conspicuous by its absence in NBA Live 18, and that’s roster editing. We haven’t seen roster editing in the series since NBA Live 10, and gamers are understandably getting impatient to see it return. While other areas of the game have rightfully been prioritised, roster editing is a staple that must return in NBA Live 19. That’s assuming, of course, that there isn’t a way for it to be implemented in this year’s game.

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The Friday Five: 5 Favourite Basketball Games to Mod

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of my favourite games to mod over the years.

A combination of burnout, different priorities, and less free time has seen my modding efforts dwindle over the years. I do like to release some kind of mod every now and again when I can find the time though, because it’s something I’ve really enjoyed doing for the basketball gaming community. Although modding can be time-consuming and sometimes a chore – that is one of the reasons I became burned out on the hobby, after all – there is a lot of creative satisfaction in it. Whether it’s been the current rosters for NBA Live, dabbling in making some art updates, or finding other things to mod, it’s been great messing around with several different games.

Of course, when it comes to modding, not all games are alike. While the process may remain largely unchanged from game to game, and sometimes we’ve been fortunate enough to have a large amount of file compatibility to work with, each release has its own idiosyncrasies. Sometimes the files are easier to modify, other times there are limitations on what can be done with texture sizes or the roster databases. Just how much you enjoy modding a game can also depend on how much you like playing it in the first place. Looking back on all the games I’ve created mods for over the years, these five are the ones I’ve enjoyed tinkering with the most, in chronological order.

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Wayback Wednesday: NBA Live 96 Complete Update

Kobe Bryant in the Complete Update Patch for NBA Live 96

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Complete Update mod I made for NBA Live 96 PC.

Maybe it’s because it’s been a while since I’ve worked on a major roster project, or perhaps it’s talking about old mods in recent editions of Wayback Wednesday, but recently I’ve been feeling somewhat nostalgic about the days when I was more active in the modding community. I’ve talked about my 1996 season mod for NBA Live 2004 (which will be receiving further updates, thanks to Murat) and the NBA Live PC project for NBA Live 06 (which I’d love to update if I had the time), but this time I’m going back even further, to the Complete Update that I made for NBA Live 96.

Even though it’s obviously been far surpassed by the numerous games that have followed it, the PC version of NBA Live 96 remains one of my all-time favourite basketball games. Indeed, it was for that very reason that I was still making updates for it as late as 2001, even though it was already becoming something of a relic. Let’s take a look back…way back…

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Wayback Wednesday: Legends & Champs Rosters for NBA Live

Isiah Thomas in the Legends Roster for NBA Live 2000

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Legends and Champs rosters for NBA Live on PC.

The announcement that NBA 2K18 will be receiving new historical content, not only in the form of additional classic teams but also All-Time squads, drew a lot of excitement from gamers who are also enthusiastic NBA history buffs. While there have been omissions and other issues, historical content is something that the 2K series has generally done a great job with since NBA 2K11. Of course, as more than a couple of people have pointed out here and on social media, All-Time Teams are not a completely original concept, as many fan-made rosters featuring such squads have been created in recent years.

However, the concept goes back a lot further than that. Rosters comprised of All-Time squads date all the way back to the early days of patching NBA Live on PC, as Lutz’s Legends rosters demonstrate. For that matter, the concept of classic teams was also utilised by his Champs rosters. It’s been a while and a lot of newer basketball gamers probably aren’t aware of those influential mods, so let’s take a look back…way back…

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