Andrew
August 29, 2025
Features, Modding, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five noteworthy shortcomings with roster editing over the years.
Although comprehensive modding projects generally require external tools to achieve the level of detail we desire, it still helps to have robust in-game roster editing on PC. As for console releases, the in-game customisation functionality is all that we have to work with. In the best case scenario, we can put those functions to good use to create everything from minimalist projects to custom rosters that are surprisingly deep given the lack of custom art files and external modding. Unfortunately, several titles have severely limited what we can create in-game.
Alternatively, some shortcomings don’t stand in the way of creating the project that we envision, but may make roster editing more cumbersome than it should be. If nothing else, there might be some minor inaccuracies that don’t affect the on-court experience, but are nevertheless annoying for those of us who are sticklers for detail. I’ve talked about limitations to roster editing before, such as an inability to assign or edit certain bio data, and those certainly are frustrating shortcomings. However, for this list, I wanted to focus on some roster editing shortcomings that don’t necessarily receive a lot of attention, but have undoubtedly bothered modders over the years.
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Andrew
August 13, 2025
Basketball Video Games, Features, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on manipulating cutscenes in basketball video games.
Cutscenes have been in basketball video games for decades. In early titles such as Double Dribble, the rotoscoped dunks spiced up the action in a game that otherwise had very limited animation. Tecmo Super NBA Basketball also added further detail through the use of cutscenes, though some gamers felt they interrupted the flow of the gameplay. That’s certainly a common criticism of Arch Rivals, which displayed a cutaway after every basket. In more recent games, there have been options to cut to a different angle on wide open dunks, or a three-pointer made with a Green Release.
The Courtside Comedy of NBA Live 2003 produced rather infamous cutscenes! And of course, the MyCAREER stories rely heavily on cutscenes to tell their tales. Those types of cutscenes tend to be more divisive compared to starting lineup introductions, instant replays, and championship celebrations, which are considered an essential ingredient in achieving authentic presentation. Over the years, we’ve found ways of manipulating cutscenes to portray specific scenarios, whether it’s for greater accuracy or simply for the sake of humour. Let’s take a look back…way back…
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Andrew
July 30, 2025
Features, NBA 2K17, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking another look back at the All-Time College DLC for NBA 2K17.
It’s funny what will prompt you to revisit certain games, and then keep playing them. Content creation is undoubtedly a factor. Revisiting NBA 2K14 for PlayStation 4 on a whim led to a retrospective of MyCAREER, and in turn an ongoing adventure and an overdue appreciation for an amazing game. Hoping to grab a screenshot for an article, I dusted off NBA Live 18 to play through The One. It was a blast, and I once again developed a greater fondness for an older release, while also lamenting its wasted potential. I didn’t get the screenshot I wanted, but I ended up with something better.
I don’t take that for granted. In an age of disposable games, I appreciate any unique content and modes that remain available years later. That brings me to the All-Time College DLC for NBA 2K17, which inspired me to spend some more time with an old favourite after revisiting it for research. I did cover the DLC back in 2018, but I’m not entirely satisfied with that feature. Also, with EA (and apparently 2K) developing a new college basketball game, it’s seems only apt to revisit the last time that collegiate content was available outside of a specific mode. Let’s take a look back…way back…
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Andrew
July 18, 2025
Features, NBA, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons why I enjoy weird stints when they’re represented in basketball video games.
Although my favourite memories of players are from when they were on the teams they spent most of their careers with – or in some cases, where they were when I first got into basketball – I do oddly enjoy their weird stints as well. Granted, while I’ll never enjoy watching Michael Jordan in a Washington Wizards jersey quite as much as seeing him doing what he did best for the Chicago Bulls, I can appreciate those years in hindsight. As much as I wish he and other long-tenured Hall of Famers never suited up for other teams, it’s undeniably interesting to see them in different jerseys.
Naturally, that interest carries over to the virtual hardwood, where video games have preserved the weird stints of so many big names over the years. Much as I ultimately prefer to watch games and highlights where those players are in familiar uniforms, my first choice is to revisit video games – or play with classic teams – that represent those famous stints. However, just as I find it oddly fascinating to watch Wizards MJ or Patrick Ewing playing for the Seattle Supersonics alongside Gary Payton, it’s also fun to be reminded of those bizarre tenures whenever I encounter them in an old release. To that end, here are five reasons why I enjoy all of those weird stints in video games.
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Andrew
July 16, 2025
Basketball Video Games, Features, Modding, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at how the addition of free agents in basketball video games has enhanced roster modding.
A pool of free agents and the ability to sign and release players is just one of those things that we take for granted in basketball video games. After all, it’s a concept that goes back to games released in the 90s, making it a well-established staple of roster customisation that we expect to see. Indeed, if you got into basketball gaming during the 2000s at the earliest, you probably haven’t played many sim games that didn’t represent free agency in their roster customisation functionality, or at least their season or franchise modes.
However, if you’re my age and you recall playing the classics of the 90s, you’ll no doubt remember how restricted we used to be when it came to modifying the rosters in-game. Even after the ability to trade players outside of season modes was added, it still took a couple of years to implement the free agents pool. It was longer still before that pool was frequently filled with players to sign! Needless to say, the addition of the free agents pool and subsequent inclusion of a selection of free agents every year significantly enhanced roster modding. Let’s take a look back…way back…
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Andrew
July 9, 2025
Features, NBA Live 96, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m going back to tinker with an old roster for NBA Live 96 PC to place MJ on the Wizards.
Although I’ve gone on to create a “Definitive” roster for NBA Live 96 PC that adds proper 1996 season rosters, the last current roster I made for the game was for the 2001 campaign. I dubbed that project a “Complete Update“, which was overselling it a little, but it did include portrait and logo updates; a rarity for NBA Live 96 rosters. Thanks to the contributions of Bobby H, it even included an updated gold Wizards wordmark for the team’s roster screen! I intended it to be my farewell to modding NBA Live 96 PC, and indeed I moved on to NBA Live 99 shortly afterwards.
While I’ve created a couple of other NBA Live 96 mods and even polished up the Complete Update, I never went back to make a 2002 season roster. As such, I’ve never created an NBA Live 96 roster featuring Michael Jordan on the Wizards! In fact, to my recollection, I’ve never done that as a quick modification for NBA Live 96; not even just to get a screenshot. With that in mind, it sounds like a fun retro gaming and modding exercise, perfect for Wayback Wednesday! I obviously have some assets to work with here, so let’s take a look back…way back…
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Andrew
July 4, 2025
Features, NBA Live 06, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five rosters that I’d like to make for NBA Live 06 PC.
Even though I haven’t been as active in the modding community as I was during the heyday of NBA Live on PC, the lure to tinker with the games I’m playing has always been there. Admittedly I haven’t been moved to mod recent NBA 2K games any more than I have been to play them, but should a future release capture my interest, I won’t rule out the possibility. For now though, just as I’ve gravitated towards retro gaming, I’m far more interested in creating mods for old favourites that find their way back into my rotation…or new old favourites, as the case may be.
One old favourite that I’d like to play more often and mod once again is NBA Live 06 PC. Although it was generally well-received in its day – and in my view, is the last great all-around release in the NBA Live series – that may sound like a strange choice. Compared to games such as NBA 2K13 and NBA 2K14, it doesn’t have the same significant following several years after its release. To that end, I accept that any rosters that I create for NBA Live 06 will be niche projects, and indeed likely largely for my own use. That doesn’t mean I can’t and shouldn’t create them, though! They’re worth considering at least, and to that point, here are five ideas that I have in mind.
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Andrew
June 18, 2025
Features, NBA Live 99, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my 2002 rosters for NBA Live 99.
If you weren’t around during the heyday of NBA Live modding, you might not be aware that I used to be a prolific roster modder. Inspired by the awesome work that our founders had done for the early NBA Live games on PC, I began making my own current roster updates, in particular focusing on NBA Live 96. I eventually moved on to newer games, and ended up taking over the NLSC-branded current rosters when Lutz retired. Beginning with NBA Live 2003, I spent many years creating current season updates for the latest release in the series.
However, given that I got my start in modding by updating a superseded title, and also have a predisposition for retro gaming, it’s no surprise that I was inspired to work on another older game after leaving NBA Live 96 behind. To that end, come the 2002 season, I began updating the rosters for NBA Live 99 PC, a mod you can still find in our Downloads database today. In some ways it was an unusual choice of game for me to work on, especially since it was a few years old at that point. I had my reasons though, and really enjoyed making those rosters! Let’s take a look back…way back…
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Andrew
June 16, 2025
Basketball Video Games, Features, Modding, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on mods that are all about enhancing the original rosters.
Our modding community has produced some incredible projects going right back to the 90s. The original NLSC rosters by Tim and Lutz kept games up to date, saving gamers the trouble of doing it themselves and allowing some old favourites to remain current for the people that were still playing them. We’ve also had retro season roster mods for multiple games, including projects that span decades. NBA games have been turned into makeshift college basketball titles, and even revamped with foreign league mods. That’s just a very brief overview of the fantastic work that’s been done!
However, we shouldn’t overlook the value of simpler projects. I’m not just talking about minimalist mods, although I do remain an advocate for them as well. What I’m referring to here are mods that focus on the original rosters and setting of a game. On the surface, they’re not as impressive as a comprehensive current roster update for an older game that people still enjoy, an accurate retro season mod, or a total conversion, but they’re still worthwhile projects. With a handful of old favourites retaining their popularity years later, other classics getting a second look, and an increasing interest in retro basketball gaming, I’d like to see more mods that focus on original rosters.
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Andrew
June 3, 2025
Basketball Video Games, Modding, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #582 of the NLSC Podcast!
With the 2025 NBA season rapidly drawing to a close, how will we be spending our Summer (or for that matter, our Winter) on the virtual hardwood? This week, we join the community in discussing the basketball video games that we plan to play and mod in the coming months. While NBA 2K25 will remain in the lineup, it’s clear that basketball gamers will still be sticking with some old favourites! We also discuss if and how the offseason impacts our basketball gaming habits, some of the mods that we’d like to work on, and other video games that will likely be in our rotations when we need a break from hoops. Spoiler: a new Garfield Kart game might just be among them!
Download or play on your mobile device/tablet: CLICK HERE (Running time: 42:30 — 29.5MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
May 26, 2025
Basketball Video Games, Community, Features, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on the habit of tossing out confidently incorrect gotchas in online discourse.
Through message boards, chat rooms, social media platforms, and Discord servers, the internet provides us with various ways to connect and discuss the hobbies and interests that are important to us. To that point, we have numerous avenues to tell each other that we’re wrong! This is of course a very old observation about online discourse. Cunningham’s Law posits that posting an incorrect answer is the best way to get the correct information about a topic. The iconic xkcd strip “Duty Calls” sums up our need to argue with each other: “Someone is wrong on the internet!”
You don’t have to be a troll or a toxic member of an online community to have felt the catharsis of telling someone they’re wrong and setting the record straight. As much as we rightfully call out the obnoxiousness of an “um, actually“, there’s no denying its appeal. Besides, it is possible to offer up a correction and useful information without being a pompous know-it-all. Unfortunately, the appeal of being the one to catch a mistake or misinformation leads some people to be very quick on the draw. In short, some of us are way too eager to shout “wrong” in an effort to embarrass someone else and sound smart. This is how we end up with so many confidently incorrect gotchas.
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Andrew
May 6, 2025
NBA 2K13, NBA 2K25, NBA Live 2000, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #579 of the NLSC Podcast!
What are the best lineups that we can assemble picking from players in the modern NBA? This week, we fire up NBA 2K25 and run separate fantasy drafts in MyNBA Eras to craft teams that we believe would be both successful and a lot of fun to play with on the virtual hardwood. The exercise leads us to share a few more thoughts on NBA 2K25, and the community’s attitude towards it. We also recap a couple of fun co-op sessions with NBA Live 2000 and NBA 2K13, using the All-Decade teams and a 1985 season roster respectively. Both games continue to impress us all these years later, demonstrating that the best releases are timeless and undoubtedly worth revisiting.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 34:44 — 24.2MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
May 2, 2025
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons why Roster Players weren’t an entirely bad thing back in the day, and still have their charm now.
Even if you didn’t grow up playing basketball video games in the 90s, chances are you’ve heard the legend of Roster Players. The moniker – which comes from the naming convention they used in several games – refers to the fictional placeholder players that stood in for anyone who wasn’t licensed to appear. The name “Roster Player” is practically synonymous with Michael Jordan, since he was frequently replaced by such a player in games released during the mid to late 90s. Charles Barkley was another regular Roster Player, at least up until his final few seasons.
Big names and role players alike have been replaced by stand-ins when licensing issues prevent them from appearing. Ironically, while it’s often looked upon as a phenomenon associated with early basketball video games, it’s still happening today with NBA 2K’s classic teams and MyNBA Eras rosters. It’s hardly ideal – then or now – and so given the choice, we’d all rather see the real players in the game. However, while Roster Players may not be the most desirable sight to behold when we fire up a game, they’re not all bad! Here are five reasons why Roster Players weren’t (and still aren’t) a complete abomination, and indeed, can actually be fun in their own way.
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Andrew
April 30, 2025
Features, NBA, NBA Live, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m paying tribute to Doug’s Stats, an essential modding resource in the early days of our community.
I’ll admit that sometimes I yearn for the World Wide Web of yesteryear, when fansites were king and before social media became everything. Selfishly, it’s because we didn’t have to compete with platforms backed by billionaires, but beyond that, I miss seeing other websites that have the same passion that we do. At this point, we’ve outlasted a number of our contemporaries, from fellow NBA Live fansites to our former host, GameSpy. Some of those sites have been preserved by archive.org, but many others are sadly gone forever.
Occasionally, someone will drop by the Forum or one of our social media pages to reminisce and express joy that we’re still around. Obviously it’s always nice to receive flattering compliments and read people’s positive memories of the NLSC, but I also relate to it because I too am heartened to discover a site I once used to visit is still around decades later. One of those sites is Doug’s Stats, which as I mentioned, was once an essential roster modding resource in our community. Doug’s work definitely deserves recognition – even to this day – so let’s take a look back…way back…
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Andrew
April 29, 2025
Basketball Video Games, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #578 of the NLSC Podcast!
It’s been a couple of years, so this week community member Ken (aka Stildo33) makes an overdue return to the show! We chat to Ken about his new business venture bringing competitive gaming to kids, and his experiences schooling the youth on the virtual hardwood. We also get his thoughts on NBA 2K25, including MyNBA Eras and the Eras rosters. Ken also provides an update on his retro season mods for NBA 2K19, and we discuss modding techniques and the importance of attention to detail. He also shares more memories of playing Ultimate Basketball for NES and a couple of other old school favourites, how he stays connected to basketball, and his takes on Payton Pritchard and this year’s Boston Celtics.
Check out battlegamingtruck.com for more info on Ken’s new business!
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:12:55 — 50.4MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!