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Tag Archives: Modding

The Friday Five: 5 Things That Would Help Modding

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown.

In last week’s Friday Five, I discussed how our modding community could improve in terms of its attitude and practices. Having put that very important message out there, I wanted to cover more of a modder Wishlist in this week’s Five. These are the features and resources that I believe would really help facilitate modding, allowing us to create even better mods for the current generation of basketball video games.

As many of you are probably aware, many of the file formats have changed since the PC version of NBA 2K became a port of the PlayStation 4 and Xbox One version. On top of that, NBA 2K’s roster files have never been particularly modder-friendly compared to the DBF files that the PC versions of NBA Live utilised. Of course, NBA Live itself doesn’t support modding right now, being a console-only release. This isn’t intended to be a comprehensive list of ideas that would help out the modding community – I only have the five points to work with, after all – but they are the first that come to mind for me, and are intended to tip off the conversation.

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Wayback Wednesday: NBA Live 95 Patching

1997/1998 Rosters from Lutz's NBA Live 95 Roster Patches

Welcome to Wayback Wednesday, your midweek blast from the past! This is a feature where we dig into the archives, look back at the history of basketball gaming, and indulge in nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

For as long as the NLSC has been around, so has the NBA Live patching community. In 2008, patching – or modding, as it’s more frequently called these days – finally came to NBA 2K, when NBA 2K9 became the first game in the series to be released on PC. As a community, we’ve been able to do some amazing things for both NBA Live and NBA 2K: comprehensive multi-season roster mods, enhanced textures for team and player art, and even changes to the animation files, to name but a few. We’ve hit some roadblocks along the way – as NBA 2K15 and NBA 2K16 modders can attest – but it was pretty difficult back in the days of NBA Live 95, too.

Thanks to the efforts of our founders, Tim, Lutz, and Brien, it was possible to create custom rosters for NBA Live 95, and eventually, custom art files as well. Compared to what they were able to achieve with the editing tools for NBA Live 96 onwards, creating rosters for NBA Live 95 was much trickier, and a lot more finicky. Through going back and creating the Definitive roster patch for NBA Live 95 as part of our 20th Anniversary of NBA Live content, as well as putting Stephen Curry into the game for last week’s feature, I was reminded of both the fun and the frustration of patching NBA Live 95.

With patching/modding being such a big part of what we do here at the NLSC, I thought it’d be interesting to look back at what the community had to work with in the early days. So let’s indeed take a look back…way back…

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Monday Tip-Off: Are You Modding For The Right Reasons?

Andreas Dahl's Next Gen Practice Court Patch for NBA Live 06

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

In previous Monday Tip-Off columns, I’ve discussed a few issues related to our modding community: problems with ego, why modders stop modding, and why people make mods for older basketball video games. In a couple of those features, I’ve touched upon the right reasons and the wrong reasons to get involved in the modding scene for basketball video games. While I don’t want to harp on the same topics over and over again, sometimes they do bear repeating, especially when certain issues arise time and time again.

We recently had another incident in the Forum which reminded me that although we are a talented modding community, unfortunately there are some individuals who do have a bad attitude. I suppose it’s inevitable and it’s always disappointing, but it’s perhaps even more disappointing when I see other people defend and enable that behaviour. While everyone is entitled to their own point of view, I’d suggest that you’re betting on the wrong horse if you’re on the side of the person who’s throwing a tantrum like a toddler.

I feel like we need a refresher here, so having said that, what are the right and wrong reasons to mod, the good and the bad attitudes to have towards the hobby?

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