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The Friday Five: 5 Features Seemingly Gone For Good

The Friday Five: 5 Features Seemingly Gone For Good

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five features that unfortunately seem highly unlikely to return.

There are reasons that certain features from older basketball video games have fallen by the wayside. As I’ve discussed before, even though some of the annual games may seem like mere roster updates, the code still has to be rewritten every year. If there’s a feature or function that doesn’t work properly with the new code, and if it isn’t a particularly popular or necessary part of the game, it may end up on the chopping block. Additionally, some features evolve into new concepts, or a technological advance or design change elsewhere will render them redundant.

This is how we lose some of the features that we really like. It’s not something that’s done out of spite, though when microtransactions are involved, there may certainly be a lack of goodwill. Mind you, a reasonable explanation for the absence of a beloved feature doesn’t remove the sting for gamers who were passionate about it. Sometimes we’re lucky and a mode or feature is brought back, though not always exactly how we wanted it. However, other features are seemingly gone for good, much to our dismay. We all have our own examples here, and to that end, here are five features that I wish basketball video games still had, but sadly doubt that we’ll ever see brought back.

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NLSC Podcast #519: Infinite NBA Modes To Keep Us Hooked

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From courtside of the virtual hardwood, it’s Episode #519 of the NLSC Podcast!

We’re tipping things off this week with a strange (but not altogether surprising) incident on Twitter/X. Indeed, the quality of discourse on social media is on our minds this week, as we feel compelled to respond to the latest ridiculous narrative being pushed about Michael Jordan and NBA history. We also check in with Troydan’s quest to pull a 100 Overall card in NBA 2K24 MyTEAM, and discuss the new mobile game, NBA Infinite. In this week’s mailbag/featured discussion, we join the community in reminiscing about the basketball video game modes that have kept us hooked over the years, and the titles that we played them in.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Additions That Would’ve Greatly Improved Games

The Friday Five: 5 Additions That Would've Greatly Improved Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five additions that would’ve greatly improved specific basketball video games.

We’ve yet to see a truly perfect basketball video game. That’s not surprising since true perfection is an unrealistic goal, and we all have our own ideas as to what that would entail besides. We have had some fantastic sim and arcade basketball games though, with the NBA Live, NBA 2K, NBA Jam, and NBA Street series all offering up some candidates for the best hoops titles of all-time. However, much as many of the all-time great players have had a weakness or two, the best basketball video games are often missing a feature or mode that would’ve made them even better.

Interestingly, it’s not just the all-time best basketball video games that feasibly could have been improved by just one addition. There are some very good and even a few mediocre games whose overall quality and reputations would be greatly impacted by the addition of a key feature or mode. It might not quite push them into the upper echelon of virtual hardwood classics, but hypothetically, they suddenly become far more appealing and playable with one big addition. I’ve selected five hoops games of varying quality, and nominated a major addition – one per game – that I believe either pushes them closer to “perfection”, or results in the most significant improvement.

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Monday Tip-Off: Why Basketball Game Reviews Suck

Monday Tip-Off: Why Basketball Game Reviews Suck

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some candid thoughts on why so many basketball video game reviews suck.

As much as I value thoughtful critique over statements that are blunt and insulting for the sake of being provocative, I must be frank here: many of the reviews of basketball video games flat out suck. They aren’t helpful to enthusiastic hoops gamers who want to know if a title is a significant improvement over its predecessor, and whether it’s worth getting. Their lack of insightful commentary provides no useful feedback to the developers, and seldom holds the publisher accountable for business practices that are predatory and even hostile towards the core audience.

It’s extremely frustrating for me. As someone who has been playing basketball video games for over 25 years, and – at the risk of sounding egotistical – knows a thing or two about them, I’m unimpressed by such poor evaluations of them as products. On top of that, my philosophy is to stand with my fellow gamers rather than shill for a company. I believe it’s vital to be honest with ourselves and each other, and to keep the community informed. Also, while there’s really no such thing as an “unbiased review” as opinions are always subjective, personal bias can impact fairness and accuracy. It’s these recurring issues that result in laughable and subpar reviews.

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Monday Tip-Off: Depth vs. Simplicity In Modes

Monday Tip-Off: Depth vs. Simplicity In Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a comparison of the benefits and drawbacks of depth and simplicity in basketball video game modes.

Generally speaking, we want to see deep, engaging modes in sim basketball games. Whether it’s a franchise or career experience, or even a card collecting/team building mode, depth is a vital ingredient to them remaining immersive and engaging. On top of being a more accurate representation of the NBA – wherever applicable – there’s simply more to do and care about. As modes have become deeper throughout the years, our expectations have naturally increased proportionately. Shallow modes are criticised for their lack of features and detail, and considered to be behind the times.

At the same time, there’s merit and appeal in simplicity. I’m not just talking about retro gaming either, though that can be part of their draw. Even in modern games though, there’s an argument to be made for simplicity and streamlining in modes. This runs contrary to calls for deep and comprehensive experiences, but for some gamers, that depth and detail can be overwhelming. While having more to do and care about sounds like a great time for many of us, many still see too many moving parts, and tasks that distract and detract from the point of the games: playing virtual basketball. As such, developers are challenged to a balancing act as far as depth vs. simplicity.

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The Friday Five: 5 Worst Aspects of My Favourite Modes

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists the five worst aspects of my favourite modes across years of playing various basketball video games.

When it comes to the quality of basketball video games, gameplay is paramount, but modes are still crucial. Deep modes can’t be enjoyed without great gameplay, but the gameplay won’t be nearly as interesting and engaging long-term without modes that keep us hooked. Fortunately, the modes in basketball games have come a long way. They’ve gone from a basic single NBA season – or just three rounds of the Playoffs – to comprehensive multi-season franchise modes, career modes with connected online team play, and card-based team building modes.

Of course, whether you’re talking about gameplay or game modes, perfection is an impossible goal. As is the case with the experience on the sticks, ideally the franchise, career, card collecting, and other modes will be relatively bug-free and enjoyable, but for a few quirky issues or missing features here and there. Although I was a long-time franchise gamer after the concept was introduced, over the past decade I’ve branched out into other ways to play basketball video games. I’ve had literally thousands of hours of fun with my favourite NBA Live and NBA 2K titles, but reflecting on those fantastic experiences, these are some of the worst aspects of my modes of choice.

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NLSC Podcast #351: Lockdown Defenders

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Episode #351 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Now that Derek is an official member of the NLSC Team, we look ahead to some plans for future content. There’s a lot of positivity there, but as we delve into this week, there’s a need to explore the negative aspects of basketball games as well. We discuss the desire some gamers have to disengage, distinguishing between taking a healthy break from negative conversations, and shutting down constructive criticism. In this week’s mailbag, we talk about the pain of losing features, modes, options, and mechanics that we loved, and answer a question about our playcalling habits on the virtual hardwood.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #342: The Making of a Classic (Part 1)

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Episode #342 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

In Part 1 of a two-part episode, we welcome Josh and Dave from Namo Gamo back to the show! The guys share some news on the exciting features that are in the works for Basketball Classics, including something that should pique the interest of our modding community. After that, we get into our main discussion topic: the hallmarks of good and bad games, and what makes a hoops title a classic or a dud. We talk about the traits that are common to good and bad basketball games alike, and Josh and Dave describe how those examples inspired and guided them in the development of Basketball Classics. The conversation also turns to collecting, and other classic video games that shaped our tastes.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: That One Change Every Year

Monday Tip-Off: That One Change Every Year

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how every year, there seems to be at least one change in basketball video games that many of us dislike.

It’s fair to say that we want to see change in basketball video games year-to-year; for the better, ideally! As much as we criticise the parts of games we don’t like, we have seen quite a few positive changes that have improved the overall on-court experience. Basketball games have come a long way, and it’s clear that some of our feedback has been taken into consideration by the developers. It always comes as welcome news when a major frustration is addressed in a new game, and the new approach allows us to enjoy it a lot more than its predecessor.

And then, there are the changes we don’t want to see. Everything was fine and the way we liked it, and suddenly, it’s drastically different. Sometimes it’s a matter of getting used to the change, but other times, it’s a pointless switch from something that was working and didn’t need to be touched. Whether it’s a major gameplay mechanic, a menu option, or something content-related, it’s a rare game that doesn’t have at least one noticeable change that won’t sit well with many of us. It may not completely ruin a game, and it may not be important to absolutely everyone, but it’s significant enough for a number of us to be bothered by the difference to the previous year’s release.

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NLSC Podcast #332: The Measure of a Sim Gamer

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Episode #332 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Many of us consider ourselves to be sim gamers, but what does that mean exactly? We discuss what makes a sim gamer “sim”, and the different approaches we can take with that style of play. We’ve also got plenty of suggestions for additional retro teams for NBA 2K, and share some of our favourites that we’d most like to see. The word of the week here is “esoteric”! Speaking of suggestions, we also have some ideas for new and revamped game modes. From an offline retro challenge mode to a concept like Quick Pick Play, and even tournament and road trip modes, there are still ways that NBA Live and NBA 2K can offer gamers even more content to sink their teeth into.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Friday Five: 5 Excuses We Must Stop Making For Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five excuses that we must stop making in order to downplay valid criticisms of basketball video games.

There are times when it’s only fair to make excuses for basketball video games. There are limitations to what can be achieved with the technology that’s currently available. Issues with likeness rights meant that certain historical players can’t be included. NBA games have a brutal development cycle compared to titles that don’t come out every year. In fact, you might be inclined to call these “reasons”, as the term “excuses” often has negative connotations. It’s splitting hairs on the definition in some respects, but it’s understandable that some people balk at the idea of “making excuses”.

The problem with excuses is that they can easily work against our best interests. If we don’t hold developers accountable for certain decisions and design choices, then we’ll have no choice but to endure whatever undesirable situation we find ourselves in with basketball video games. Look, I’d like to think that I’m as passionate about the hobby as anyone else in the community, and I also believe in being fair and constructive in our criticism. It’s just astonishing how far some people will go to make excuses for the games though, even when an issue is clearly detrimental to them. These are the excuses that we need to cut out, or else we’ll continue to suffer the consequences.

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Monday Tip-Off: An Open Letter from An Old Head

Monday Tip-Off: An Open Letter from An Old Head

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with an open letter to younger basketball gamers and fans from an admitted old head of 34.

Hey there, younger fans of basketball and basketball gaming! Do people still say hey for hello? I’m trying to avoid a “How do you do, fellow kids?” type of scenario here. Because let’s face it, there is a generational gap between some of us, and I’d rather not condescend to you, or look foolish with some ill-fitting slang. I’ll just stick with hey. Anyway, I’m Andrew, and to a lot of people who are into basketball and basketball video games, I would definitely qualify as an old head. At least, that’s the term I’m seeing used in a lot of online conversations to describe someone like me.

I’ll admit that at the age of 34, I still feel too young to be classified as an old head. It’s probably a fitting term, though. My all-time favourite band and television show are both only slightly younger than I am. My nostalgia is rooted in entertainment and events from well over a decade ago, and my opinions on sports, movies, television, and gaming no doubt reflect that. I’m at that odd stage where I still feel a bit rebellious towards the generations older than me, while at the same time starting to feel like a grumpy old man. Before I completely devolve into yelling at clouds however, I’d like to try bridging the gap between an old head like me and the younger generation.

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Monday Tip-Off: Why We Won’t Get Another Retro Mode

Michael Jordan in NBA 2K11

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on why it’s unlikely that we’ll get another retro mode in future NBA 2K titles.

While I don’t want to downplay the quality of NBA 2K11, I believe one of the reasons it’s still held in such high regard is that it was a landmark release for the series. Not only was it the first NBA 2K game to top five million copies sold – a feat helped in part by the cancellation of NBA Elite 11 – but it brought us actual retro teams out of the box for the first time. The NBA Live series experienced a similar phenomenon with NBA Live 2000. It introduced Legends, and was similarly noted as still being the best game in the series when later releases had clearly improved on it in many ways.

No matter where you rank NBA Live 2000 and NBA 2K11 in their respective series or among basketball games overall, both were tremendous releases that delivered big surprises in terms of their retro content. The Jordan Challenge was a great mode that would’ve been a tremendous hook even if NBA 2K11 hadn’t been unopposed. NBA’s Greatest in NBA 2K12 was a great follow-up, and the roster of retro teams has only expanded since then. Outside of Historical Domination in MyTEAM however, we haven’t had a challenge mode that makes use of the retro teams since then. Sadly, it seems highly unlikely that we’ll get another retro mode anytime soon, if ever again.

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Monday Tip-Off: Should NBA Live Be More Like NBA 2K?

James Harden shoots in NBA Live 19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with an interesting and important question that continues to be hotly debated: should NBA Live be more like NBA 2K?

As NBA Live continues to rebuild and re-establish itself in the face of NBA 2K’s dominance, there is a debate among basketball gamers as to the best direction for the game. There are gamers who would prefer that NBA Live remains distinctly different to NBA 2K in focus, style, and approach, and generally reject any suggestions that Live should borrow ideas from 2K. Conversely, as noted here on Reddit, there are others who would prefer that NBA Live essentially copy NBA 2K, but for a few details here and there (such as avoiding 2K’s approach to microtransactions).

Naturally, between those two extremes are more nuanced suggestions about NBA Live doing its own thing, while also borrowing some of NBA 2K’s best ideas (and in some cases, putting its own spin on them). To that end, of course, there’s still debate as to which ideas should be borrowed, how closely NBA Live should mimic what NBA 2K is doing, and to what extent any 2K concepts should be reworked. It leaves us with the question of whether or not NBA Live should be more like NBA 2K, or as the thread over on Reddit put it, “NBA 2K re-skinned” rather than NBA Live. For me, the answer is yes…and no.

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The Friday Five: 5 Modes I Haven’t Played Much

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five takes a look at five game modes that I haven’t played much of over the years.

There’s almost too much to do in basketball video games these days. The amount of modes in NBA 2K in particular caters to a wide variety of tastes; whether you prefer competitive online play, card collecting and team building, living the life of an NBA player, or sitting in the GM’s seat, you can find something to play. Needless to say, this is a good problem to have. It makes older titles look even more primitive, and as we move forward, stresses the importance of NBA Live being able to improve upon the depth and variety of its modes.

While it’s a good problem to have, a bevy of deep modes can leave us struggling to get the most out of a title before the next game is released. As I’ve discussed, it’s a problem that’s further exacerbated when there are multiple hoops titles that you want to play. I’ve spent many hours playing basketball games over the years, and I’ve built up a substantial collection of titles. However, I can’t say that I’ve been able to get the most out of all them, or spent as much time with some of the modes as I would have liked. Glancing at the modes in recent games, or looking back at older titles, I can think of at least five modes that I feel I’ve neglected.

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