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Monday Tip-Off: Difficulty Levels & Game Reviews

Monday Tip-Off: Difficulty Levels & Game Reviews

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on difficulty levels, and the impact they can have on basketball game reviews.

There’s a very old video game trope that has been dubbed “Easy-Mode Mockery” over on TV Tropes. In short, it’s when a video game makes fun of you for playing on the easiest difficulty setting. At its most benign, perhaps the easiest difficulty level will be accompanied by an insulting message or image. In extreme cases, playing on an easy difficulty will lock you out of certain content, such as the true ending. Infamously, one of my favourite adventure games – Monkey Island 2 – advertised its easy mode as being “suitable for video game reviewers”. Take that, critics!

All jokes aside, I’m not one for gatekeeping and elitism. Video games are meant to be enjoyed, and if hitting the virtual hardwood on an easier difficulty level is fun for you, don’t let anyone bring you down (but probably don’t brag about dominating the game on Rookie, either!). In fact, with the way many games cheat to allow the CPU to be challenging on the Superstar and Hall of Fame difficulty levels, it’s not always a very satisfying experience. To that point however, if you are reviewing a basketball game, you must play it on those tougher difficulty levels as well. Contrary to Monkey Island 2’s snarky jab, video game reviewers shouldn’t just be hooping on the easiest setting.

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Monday Tip-Off: Sometimes, I Miss Dice Roll Shooting Mechanics

Monday Tip-Off: Sometimes, I Miss Dice Roll Shooting Mechanics

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how there are times that I miss dice roll shooting mechanics in basketball video games.

At this point, it’s a safe bet to say that Green Releases will remain a fixture of NBA 2K’s shooting mechanics moving forward. It’s just a matter of how they’re handled, and whether there are any additional controls and mechanics such as shot aiming or rhythm shooting with the right stick. In recent years, the “Green or Miss” approach to shooting has been particularly contentious. On one hand, it rewards skilful input with a guaranteed result (blocked attempts notwithstanding). On the other hand, it’s not necessarily accessible, or preferable for offline play.

It’s funny to revisit the discourse around Green Releases back in 2017, when Mike Wang spoke of a desire to wean gamers off of the idea that they should be guaranteed baskets. “Green or Miss” certainly goes against that aim, demonstrating how attitudes have changed as NBA 2K has increasingly catered to the online scene. Personally, I’m in favour of Green Releases being guaranteed, very good or near-perfect releases still being reliable, and then progressively lower odds of success as the timing gets worse. To that point, while I wouldn’t change the approach of Green Releases always being successful, I must admit that I sometimes miss the old dice roll shooting mechanics.

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Monday Tip-Off: You Don’t Have To Miss Games

Monday Tip-Off: You Don't Have To Miss Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how you don’t have to miss the basketball video games that you used to play.

Between our personal accounts and the NLSC’s socials, Dee and I frequently share short clips, highlight reels, and screenshots from various basketball video games. Because we love the classics, sometimes we’ll go a long way back with those posts. It seems that many of our fellow basketball gamers appreciate that hit of nostalgia, as we’ll get replies reminiscing about epic battles, players that were a blast to use, and interesting details that are impossible to forget. It’s fun to go back, which is why we have Wayback Wednesday and our deep dives on the NLSC Podcast.

However, in the midst of all the nostalgic delight, there’s a recurring comment that always jumps out at me: “I miss this game”, or words to that effect. It makes sense. There’s obviously a wistful aspect to nostalgia, wishing that you could go back to a specific time if only briefly. Of course, like favourite books, TV shows, and movies, you can revisit and continue to enjoy video games many years later. You don’t have to miss any of the classic games that we spotlight here or on our social media channels! At the same time, I do get it. There are a variety of reasons why you may not be able to play old video games, but if doing so is feasible, you needn’t have to miss them.

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Monday Tip-Off: Real Agendas & Virtual Commentary

Monday Tip-Off: Real Agendas & Virtual Commentary

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how real agendas have been infiltrating the virtual commentary in basketball video games.

The other day, I saw a social media post praising the positivity of the NBA on Prime crew’s coverage of a Lakers game. It drew comparisons with Inside the NBA, opining that Shaq in particular would’ve been negative in his commentary. It echoes recent remarks from Nick Wright, who at least tried to couch his callout with compliments. Back in November last year, Nikola Jokic wrapped up an interview with the NBA on Prime crew by calling it “much better“; a not-too-subtle jab at the lack of positivity he’s endured from other analysts, including the notoriously petty Shaq.

As much as I have my quibbles with the modern game, I can’t entirely disagree. When I first got into basketball, the NBA and its stars were presented as being part of a great ongoing legacy. That’s how it should be today. The problem is that in recent times, past generations have been disrespected in a way that I couldn’t imagine back in the 90s. Talking heads like Nick Wright have been a big part of that smear campaign – the “plumbers and dentists” rhetoric – so it’s rich to hear him plead for intergenerational peace and respect now. It’s bad enough that agendas like his plague coverage of the real NBA, but these days we have to listen to them in video game commentary too.

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Monday Tip-Off: What Keeps Old Favourites Out Of The Rotation

Monday Tip-Off: What Keeps Old Favourites Out Of The Rotation

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on what keeps a few of my old favourites out of my basketball gaming rotation.

A few weeks ago, I discussed some of the basketball games that I’d like to bring back into my rotation at some point this year. Unsurprisingly, four of the games that I listed – NBA Live 96, NBA Live 2004, NBA Live 06, and NBA 2K13 – are among my all-time favourites. It only stands to reason that they’re prime candidates as I continue to get my virtual hardwood fix from retro and classic titles. And yet, despite holding those old favourites in high regard, to date I haven’t been in a rush to make them part of my rotation again. Instead, I’ve sought out new retro kicks.

It’s something that I’ve been thinking about since I posted that Friday Five article. My disappointment with recent NBA 2K titles has pushed me towards retro gaming, and to that end, you’d think I’d reach for my old favourites before anything else. After all, they’re the basketball games I’ve enjoyed the most. Familiarity and nostalgia should make them an ideal alternative whenever a new release fails to impress me. To that end, I have dusted off these old favourites here and there, but again, I’ve mostly been revisiting games that I overlooked, and discovering new favourites. Upon reflection, there are a few reasons why some of my beloved old favourites remained benched.

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Monday Tip-Off: Passion, Burnout & Modding

Monday Tip-Off: Passion, Burnout & Modding

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the battle between passion and burnout can make it tough to walk away from modding.

Like thousands of others over the weekend, I watched Norman Caruso’s farewell video for The Gaming Historian. After some 15 years and so many wonderful gaming documentaries, Norman is officially ending the channel, though all of the videos will remain available. In his farewell, he reflects on he felt burned out after releasing his video on The Oregon Trail, and how that made it difficult to find the passion to begin work on the next project. After initially planning on a part time schedule in the hopes of reigniting his enthusiasm, he’s ultimately realised that it’s time to move on.

His candid and understandable explanation really resonated with me. While I won’t compare my dabbling with video content to what he and other fulltime YouTubers do, I’ve experienced similar feelings as I approach 25 years of running the NLSC. No, this isn’t me announcing my retirement! However, it did get me reminiscing about how I stopped creating roster updates for NBA Live, and my unsuccessful attempts to make similar mods for NBA 2K. Burnout is a roadblock for creative endeavours, but your lingering passion and sense of dedication encourages you to persist. At some point though, you’ll come to realise that it’s time to channel your energy into a new venture.

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Monday Tip-Off: The Attainability of the NBA License

Monday Tip-Off: The Attainability of the NBA License

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the attainability of the NBA license for video game developers and publishers.

As Dee and I discussed on last week’s NLSC Podcast, we have some concerns when it comes to NBA The Run. While we’re happy to see another basketball video game in the space – one that has the NBA license, no less – we’re not so thrilled about it being an exclusively online PvP title. The snippets of gameplay that we’ve seen so far have also left us feeling sceptical. Irrespective of how successful NBA The Run turns out to be – and again, we absolutely want to see alternatives to NBA 2K – it may not be the game for us. That’s just the way it goes, sometimes.

However, in a way, NBA The Run has already enjoyed a measure of success. What began as an unlicensed streetball game comprised solely of fictional characters now has the NBA license. More to the point, the NBA reached out to Play By Play Studios to discuss a partnership. Obviously that was great news for the game that started life as The Run: Got Next, but it also bodes well for other developers, and ultimately us as gamers. It demonstrates that the NBA isn’t interested in an exclusive deal with 2K or any other developer, and that they’re willing to work with smaller studios. In short, if you’re developing a basketball video game, the NBA license appears to be attainable.

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Monday Tip-Off: I Love Assists, But I Also Love Rebounds

Monday Tip-Off: I Love Assists, But I Also Love Rebounds

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how I’m just as passionate about getting rebounds on the virtual hardwood as I am racking up assists.

I’ve spoken at length about my love of tallying assists in video games. It all began with MyCAREER in NBA 2K13, where my player – a shooting guard – was thrust into the role of starting point guard when Ty Lawson went down for the year with an injury. One of the dynamic goals challenged me to break Fat Lever’s team record for assists in a single game, and that was that. In future games, my MyPLAYER was a point guard, built to get dimes. This carried over into playing online with NLSC THRILLHO, as I relished setting up the guys to score.

However, assists aren’t the only statistical column that I enjoy filling up in basketball video games. I also really relish getting rebounds! There’s something so satisfying about snaring a board, whether I’m controlling all five players or I’m locked to my career mode avatar. Indeed, on the couple of occasions that I’ve created a big man instead of a playmaking point guard, I’ve switched my focus from dropping dimes to cleaning the glass. Mind you, given how averaging a triple-double in MyCAREER becomes a habit when you have the strategy down pat, my point guards grab a lot of boards as well. Whichever game and however I’m playing, I truly do love rebounds.

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Monday Tip-Off: Hooked On History & Nostalgia

Monday Tip-Off: Hooked On History & Nostalgia

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on being hooked on history and nostalgia with my current basketball gaming habits.

Many years ago, we were discussing the most recent WWE video game in the Forum. Sauru – a long-time member who had a few years on most of us – was wistfully noting the lack of wrestlers from the Golden Age/Hulkamania Era. As somewhat of a lapsed pro wrestling fan, he was far more interested in playing with his nostalgic favourites than the contemporary wrestlers. I understood his disappointment and agreed that a larger selection of Legends would be great, but noted that a majority of the userbase were more interested in the current WWE; a point that Sauru did concede.

Of course, all these years later, I find myself relating to Sauru’s disinterest when it comes to basketball and basketball gaming. His stance isn’t just understandable, but now very relatable! Indeed, it’s one of those “It’ll happen to you!” moments that The Simpsons warned us young viewers about back in the 90s. As I’ve grown disillusioned with the modern NBA and the disrespect for the history of the league – to say nothing of my issues with recent NBA 2K games – I’ve doubled down on my nostalgia. And so, these days I find far more satisfaction in going back to older titles that still hold up, discovering new favourites, and playing with Legends and other nostalgic lineups.

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Monday Tip-Off: The Predictable Fate of NBA 2K Playgrounds 2

Monday Tip-Off: The Predictable Fate of NBA 2K Playgrounds 2

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the fate of NBA 2K Playgrounds 2 was predictable.

In late February, 2K announced that online support for NBA 2K Playgrounds 2 will end on August 20th, 2026. While server shutdowns are always unfortunate, it should be noted that by then, NBA 2K Playgrounds 2 will have been supported for close to eight years; far longer than the 27 months that 2K guarantees for all of its titles. The game’s popularity has also been waning for years, with the Steam version currently averaging less than 20 players per day. As is the case with all games as their userbase dwindles, at a certain point it’s basically impossible to justify ongoing support.

To that end, I can’t fault 2K for deciding to pull the plug on Playgrounds 2 come August. I’m actually surprised that it took this long, and not just because of their 27-month guaranteed support policy. Enthusiasm for NBA 2K Playgrounds 2 began to evaporate around 2020, when it became clear that it wouldn’t receive any further updates in terms of content or significant patches. As a result, it ultimately failed to achieve any enduring popularity, making the continued online support unusually generous. Of course, NBA 2K Playgrounds 2 being something of a flop that reduced the chances of any more Playgrounds games was sadly a rather predictable fate.

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Monday Tip-Off: Press Steal to Foul is Lazy Design

Monday Tip-Off: Press Steal to Foul is Lazy Design

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how “press steal to foul” is a lazy approach to designing defensive mechanics in basketball video games.

There’s a clear interest in and emphasis on skill-based mechanics in NBA 2K these days. From sweats in the online scene sneering “get good” to developer blogs touting a focus on representing the “skill gap”, there’s a belief that NBA 2K’s gameplay must be a worthy test of one’s reflexes and abilities on the sticks. Accessibility? Realism? Fun? Go play a mobile puzzle game if that’s what you want, you filthy casual! That’s the attitude that NBA 2K has been increasingly catering to, and gameplay has taken a dip in quality because of it. At least one game developer saw that coming.

The irony of course is that thanks to canned and animation-heavy sequences, to say nothing of artificial boosts, imbalance, and paying to skip the grind, it’s laughable to suggest that NBA 2K is a pure test of stick skills! Moreover, when the mechanics are broken or poorly designed, it becomes a test of a gamer’s patience and willingness to compensate for a flawed system, rather than their ability to be strategic and skilful. Like a carpenter with a dull saw and a headless hammer, we’re impeded by the tools we have at our disposal. In short, we need a game’s mechanics to work and be useful in order to expertly employ them. To that end, “press steal to foul” is lazy design.

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Monday Tip-Off: Is A Franchise Game Ever “Failed”?

Monday Tip-Off: Is A Franchise Game Ever "Failed"?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether a franchise mode game can ever truly be failed.

I’ve said it before, but it bears repeating: completion is what we make it in basketball video games. There are also different reasons to play video games in general, with completion being but one of them. For example, our NLSC THRILLHO squad played over 500 games of 2K Pro-Am in NBA 2K17. We didn’t win any tournaments, snare any prizes for a top ranking, or reach a definitive end point. However, we were having so much fun that we kept meeting up to play all those games, and in doing so, created many fond memories. Competition and camaraderie were the point, not completion.

Traditional NBA season play, whether in the form of a single season, franchise, or career mode, is obviously a little different. Sure, it’s also about competing and having fun along the way, but the format provides a long-term goal: finish at least one season and ideally cap it off with a championship. Franchise modes have also grown deeper over the years, inviting us to customise the experience to our liking and take on more responsibilities. It’s all too easy to get impatient and bored during a long season, or find that setting up the board was more fun than playing the game. Completion is what we make it, but even so, is it ever fair to say that a franchise game has “failed”?

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Monday Tip-Off: The Same Old MyCAREER Story

Monday Tip-Off: The Same Old MyCAREER Story

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how despite some interesting ideas here and there, MyCAREER keeps telling us the same old story.

When the Next Gen version of NBA 2K14 launched with the very first MyCAREER story, it was a bold attempt to innovate with the single player career experience. The mode had already been expanding since its debut in NBA 2K10 as My Player, but introducing a narrative with cutscenes and further role-playing elements continued to differentiate it from the franchise modes. Once 2K began working with big name filmmakers and actors, MyCAREER came to feature impressive production values and deeper stories, which I’ve come to appreciate.

There are some recurring problems with the story-driven approach to MyCAREER, of course. Not everyone is interested in flavour content like that, especially if they just want to build up a player for the online scene. The quality of the stories has varied over the years, with a few of them being very obnoxious in tone. There have been some distracting disconnections between the story and the MyPLAYER protagonist, where a very specific back story doesn’t suit the concept of avatar customisation. If nothing else, we’re not rated like we’re a future star! However, the biggest issue is that even in the best case scenario, we end up being told the same old MyCAREER story.

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Monday Tip-Off: Basketball Gaming’s Tecmo Super Bowl

Monday Tip-Off: Basketball Gaming's Tecmo Super Bowl

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on finding basketball gaming’s answer to Tecmo Super Bowl.

Tecmo Super Bowl is undoubtedly an iconic video game. Fully-licensed NFL teams and players, well-designed gameplay, stat tracking, and the dominance of virtual Bo Jackson, all helped cement it as a legendary release. That legend has only grown over time, thanks to emulation facilitating a modding scene that has kept the game dutifully updated and enthusiastically played right through to today. When it comes to a cult following in the retro gaming and modding scene, Tecmo Super Bowl is right up there with the original Doom games.

Basketball is my sport however, so I’m left wondering: is there an equivalent retro hoops title to Tecmo Super Bowl? For that matter, could there be? Obviously, there are a handful of old favourites still being updated, but these days those titles rarely approach the same vintage as Tecmo Super Bowl. It stands to reason. It could be argued that sim basketball games that hold up decades later didn’t come along until the mid 90s, or even the mid 2000s. Once they evolved to that point, we ended up with several great releases that remained moddable and playable years later. With that in mind, which titles could potentially be basketball gaming’s Tecmo Super Bowl?

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Monday Tip-Off: The Door Finally Closes on NBA Live…Maybe

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the door has seemingly closed on NBA Live.

Although NBA Live has remained dormant since 2019, I’ve still had plenty of reasons to write about it. Older releases have re-entered my rotation, and I’ve developed more of an appreciation for them. There are some that I’d like to dust off more often, and even mod. I’ve talked about the opportunities the series has had, and some of the ones that it’s squandered. I’ve lamented how both the series and its long-time fans deserved better. Above all, I’ve continued to champion the need for alternatives, and noted how despite numerous setbacks, somehow the door has remained open for NBA Live.

However, with the shutdown of NBA Live 19’s servers and no new release on the horizon, it feels as though the door has finally closed. I could be wrong here, and it’s certainly not the outcome that I wanted. I still believe in the importance of having at least two viable sim options on the market, and I’ll continue to advocate for that. Even if a return for NBA Live is as highly unlikely as it seems, there’s arguably still a better chance of that happening than another developer stepping up to try to compete with NBA 2K. For now though, with online support for NBA Live 19 ending and NBA Live Mobile being the last vestige of the series, the door has seemingly slammed shut.

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