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Monday Tip-Off: Control & Influence in Career Modes

Monday Tip-Off: Control & Influence in Career Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts about the importance of having an appropriate amount of control and influence in career modes.

There’s a reason that I’ve been talking about playing NBA 2K14 MyCAREER in so many articles and on the NLSC Podcast, posting updates and highlights over on my Twitter/X, and maintaining a story topic in the Forum: it’s been a blast! Playing into my sixth season has been so fun and rewarding, and it’s reminded me of why I came to really enjoy career modes. The emphasis on grinding and pushy recurrent revenue mechanics that have come to plague more recent iterations of MyCAREER aren’t an issue. There are no quests, no open world nonsense…nothing but virtual basketball.

Of course, being one of the earliest iterations of MyCAREER, and the first to adopt the story-driven approach, NBA 2K14’s take on the career experience does have a few limitations. There’s no private court where I can shoot around whenever the mood strikes, either for genuine practice or just to fill time. A few of the stats screens are inaccessible unless a news story on the in-game NBA.com links to them. There’s content that I can no longer access because the servers have long been shut down. However, it’s the features that granted more control and influence in later games that I really miss, even if the lack of them arguably makes for a more authentic experience.

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Monday Tip-Off: The Sim-Arcade Hybrid

Monday Tip-Off: The Sim-Arcade Hybrid

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the sim-arcade hybrid genre of basketball video games.

When it comes to 5-on-5 basketball video games, I’d consider myself a sim gamer. Going back to playing NBA Live in the 90s, it was my desire to see the series strive for more realism. When I finally warmed up to the NBA 2K series, I was delighted at the authenticity in the games. Sure, there were a few rude shocks as I realised that I perhaps wasn’t as sim as I thought, and had to adjust to play a more realistic style of virtual basketball, but I loved that that was necessary. There have been some great sim titles in every era that I’ve enjoyed immensely.

At the same time, I’m a fan of the arcade style, too. I grew up playing NBA Jam as well as NBA Live, and I’d alternate between the two, depending on what I was in the mood for. To that point, while I’d call myself a sim gamer, I’m an arcade gamer as well, with many fond memories of playing both types of hoops titles. However, there is a style of basketball video game that I’ve tended to overlook through the years: the sim-arcade hybrid. These games have combined elements of sim and arcade titles to create their own style of gameplay that definitely has its place in the genre. As I’ve expanded my collection, I’ve come to appreciate these sim-arcade hybrid games.

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Monday Tip-Off: Matching the Original Aesthetic With Mods

Monday Tip-Off: Matching the Original Aesthetic With Mods

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the importance of matching the original aesthetic when creating mods.

Do I even need to say that mods are awesome? In this community, we’re well aware of how modding can enhance basketball video games. It’s something that people around these parts have been doing since 1996, and the work has only become even more impressive over the years with bigger and better projects. We’ve updated rosters to keep old games current, taken games back in time to replay classic seasons, and revamped games to turn them into completely different leagues. Smaller mods have still made a big difference too, fixing inaccuracies and enhancing details.

Needless to say, it takes practice to develop your modding skills, especially if you’re working with textures and models. Furthermore, if you’re updating a logo, or adding a missing portrait or jersey, then you’ll also be aiming for conformity as well as quality. That is to say, the goal is to create mods that seamlessly blend in with the original aesthetic, appearing as though they’re official assets that were always there. Indeed, the best mods often don’t even look like mods – but for knowing that their content isn’t in the original game – because they’re crafted to fit in so well. It’s why it’s important to hone our skills and techniques so that we can properly match that original aesthetic.

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Monday Tip-Off: Sim Heads Are Not Casuals

Monday Tip-Off: Sim Heads Are Not Casuals

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a rebuttal to the idea that basketball gamers who are sim heads are somehow casuals.

Since we’re all on the internet here, I’m going to assume that we’re all familiar with Harvey Dent’s line in The Dark Knight about either dying a hero, or living long enough to become the villain. It’s up there with Alfred musing that some men just want to watch the world burn; another line that the internet loves, especially wannabe nihilist edgelords. In any case, Dent’s observation can be applied to the real world as well. From people who tarnished their reputation, to simply finding yourself on the wrong side of the argument as time goes by, it’s possible to end up as the bad guy.

Of course, when it’s a matter of fandom infighting, “bad guy” is a relative term. We’re more likely to throw around a word like “casuals” to dismiss the opinions of people we disagree with, ostensibly because they just don’t get it. For a long time, gamers who played basketball games, but didn’t know or care much about the real sport, were the ones who were branded with the “casuals” label. While I don’t agree with the gatekeeping nature of that, it made sense in so much as sim games in particular were designed with hardcore hoop heads in mind. These days, sim heads are being called “casuals” by those who advocate for cheese and “stick skills” over realistic gameplay.

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Monday Tip-Off: Next Gen Elitism Goes Back Generations

Monday Tip-Off: Next Gen Elitism Goes Back Generations

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some candid thoughts on elitist attitudes regarding the Next Gen consoles, and how they’ve been frequently disproven.

So, look. Getting older has its drawbacks. Creaky knees, more responsibilities, and existential dread all come to mind. At the same time, it has its perks! One of them is that you care a lot less about trends than you used to. When high school is rapidly becoming a smaller and smaller speck in the rear view mirror, you don’t really care if you’re not on the cutting edge of fashion, or not completely au fait with the latest slang. Youthful status symbols become increasingly meaningless when you’ve been out of school longer than you were ever in it.

Well…to a point. Not everyone enjoys being completely out of touch, even if you’re still generally comfortable in your own skin. More to the point, if you’re a content creator, then you have to care about trends, algorithms, and current events, at least to some extent. Unless you’re exclusively covering retro gaming, you’re going to need hardware that plays the latest titles. To that end, I do have a gaming PC capable of running new NBA 2K releases, as well as a PlayStation 5. I also have an interest in other genres of games, so it makes sense to invest in those platforms. What doesn’t make sense is the elitism that I see regarding ownership of Next Gen consoles.

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Monday Tip-Off: Why Basketball Game Reviews Suck

Monday Tip-Off: Why Basketball Game Reviews Suck

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some candid thoughts on why so many basketball video game reviews suck.

As much as I value thoughtful critique over statements that are blunt and insulting for the sake of being provocative, I must be frank here: many of the reviews of basketball video games flat out suck. They aren’t helpful to enthusiastic hoops gamers who want to know if a title is a significant improvement over its predecessor, and whether it’s worth getting. Their lack of insightful commentary provides no useful feedback to the developers, and seldom holds the publisher accountable for business practices that are predatory and even hostile towards the core audience.

It’s extremely frustrating for me. As someone who has been playing basketball video games for over 25 years, and – at the risk of sounding egotistical – knows a thing or two about them, I’m unimpressed by such poor evaluations of them as products. On top of that, my philosophy is to stand with my fellow gamers rather than shill for a company. I believe it’s vital to be honest with ourselves and each other, and to keep the community informed. Also, while there’s really no such thing as an “unbiased review” as opinions are always subjective, personal bias can impact fairness and accuracy. It’s these recurring issues that result in laughable and subpar reviews.

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Monday Tip-Off: My 25 Favourite Basketball Video Games

Monday Tip-Off: My 25 Favourite Basketball Video Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a countdown of my Top 25 favourite basketball video games, in celebration of another milestone here at the NLSC.

On Saturday, I celebrated my 22nd year of running the NLSC. It’s been a long ride with plenty of ups and downs, but I’m still very glad that I accepted the gig when Tim moved on to work at EA Sports, and that I stuck it out through some rough patches to enjoy the good times. To mark the occasion, I’ve decided to rank my Top 25 favourite basketball video games. This being my 22nd Anniversary as webmaster/admin of the NLSC, I was originally going to pick my Top 22 games. Top 25 has a better ring to it though, and it also serves as a belated 25th Anniversary celebration for the site itself!

Before we get to the countdown, let me emphasise once again that it is a Top 25 of my favourite basketball video games; not the Top 25 best hoops titles. That’s a different list, and if I were being more objective, there are games I’m listing here that wouldn’t make the cut. Because I haven’t spent as much time with certain NBA 2K, College Hoops, or NCAA Basketball/March Madness titles, I don’t have as much of an affinity for them, though that may well change in the future. I haven’t “forgotten” about those great basketball video games, but they haven’t become one of my personal favourites (as yet, anyway). With that being said, here are my Top 25 virtual hardwood classics!

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Monday Tip-Off: Thoughts on “Green or Miss” in NBA 2K24

Monday Tip-Off: Thoughts on "Green or Miss" in NBA 2K24

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the pros and cons of NBA 2K24 running with a “Green or Miss” approach to shooting.

As revealed in last week’s developer blog on gameplay, shooting in NBA 2K24 will come down to “Green or Miss”. In other words, precise timing will be required, as any shot that isn’t a Green Release will be unsuccessful. However, this won’t be the case across the board. In modes such as MyNBA, MyTEAM, and Play Now, the timing will be more forgiving on lower difficulty levels, meaning that you’ll be able to make some shots without getting a Green Release. However, if you’re playing on Hall of Fame difficulty, or one of the online competitive modes, it’ll be “Green or Miss”!

It’s a strict approach to the shooting mechanics, though obviously not as strict as it could’ve been. It could prove to be a controversial decision, and will certainly fuel further arguments between NBA 2K gamers. Personally, I have mixed feelings about the “Green or Miss” approach, and the way it will be implemented in NBA 2K24. The idea has merit from the standpoint of establishing a skill-based competitive scene, but the concept still has its flaws. It needn’t impact the gameplay experience on offer in the traditional modes, but it’s still there in the background. I’m sure there will be many elitist takes on this, so let’s take a more nuanced look at the “Green or Miss” concept.

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Monday Tip-Off: The Lies of Developer Blogs

Monday Tip-Off: The Lies of Developer Blogs

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a video essay examining the lies of developer blogs, with an example demonstrating why they should be taken with a grain of salt.

Back in August 2018, as the preview seasons for NBA 2K19 and NBA Live 19 were well underway, I wrote an article discussing the cynicism that developer blogs sadly often inspire. I drew some comparisons between the NBA 2K18 developer blogs and a Game Informer interview previewing NBA 2K19, noting that the latter revealed some outright lies in the former. I don’t like to throw around the word “lies” easily, but with some developer blogs, it’s a fair accusation. As we prepare for our first look at NBA 2K24, I wanted to revisit those blogs. They’re a reminder that while we may always hope for the best, we can’t always put much stock in what developer blogs say.

Considering how infrequently the illuminating discrepancies between the NBA 2K18 and NBA 2K19 previews are mentioned by content creators and influencers covering the games, I wanted to do my part in ensuring that the matter isn’t forgotten. It’s all too easy to write off understandable scepticism and fair criticism with the label of “hater”, or thought-terminating cliches about nostalgia and always preferring last year’s game. We have proof straight from the source that games don’t always get better, even if that isn’t admitted until later. Just something to keep in mind! Be sure to subscribe to the NLSC YouTube channel for more video essays, and other basketball gaming content.

Monday Tip-Off: Can 2K Fix The Toxicity Of Its Online Scene?

Monday Tip-Off: Can 2K Fix The Toxicity Of Its Online Scene?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on whether or not 2K can fix the toxicity of its online scene.

When you produce content or any form of entertainment, I firmly believe that you get the audience that you cultivate. This isn’t to say that periphery demographics aren’t a thing, or that popular works don’t end up attracting toxic people for the same reasons they appeal to more pleasant fans. However, some works establish or openly welcome problematic attitudes within their core audience. This includes elitist gatekeeping, and open disdain and hostility towards differing preferences, as well as other genres and interests. They may champion pseudo-intellectualism, and in extreme cases, bigotry.

I’ve spoken at length on many occasions about the toxicity in NBA 2K’s online scene. One might argue that I’m being melodramatic or overly sensitive, but if so, I’m not alone in my views. Just about everywhere that you’ll find discussion of NBA 2K and its online modes, you’ll see complaints about the toxicity, including assertions that it’s the worst in gaming. Now, that may or may not be hyperbole, as many of the issues with toxicity in NBA 2K’s online scene aren’t exclusive to the series. Nevertheless, the scene in other games has been described more favourably. This leads me to ask just how much of the problem is under 2K’s control, and what they can do at this point.

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Monday Tip-Off: Being Broke Isn’t The Problem

Monday Tip-Off: Being Broke Isn't The Problem

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how accusations of being “broke” are justifying predatory practices in gaming.

It’s time once again for me to attempt the impossible task of shutting down an ad hominem that’s become far too popular in basketball gaming discourse (and gaming discourse in general). Spend enough time talking about microtransactions, pay-to-win (or pay-to-enjoy) mechanics, and tedious grinding, and someone will accuse you of being “broke”. For you see, the only reason not to want to pay above and beyond the cost of a game is – apparently – because you can’t afford it. Conversely, being willing to dump disposable (or not-so-disposable) income into a game is somehow virtuous.

There are so, so many problems with that line of thinking. Sadly, however, shills continue to trot out that argument to shut down any criticism of recurrent revenue mechanics. “Broke” has become a buzzword along the lines of “cartoonish“, only it’s far worse because of how judgmental it is towards your fellow gamers. Obviously, there are hobbies that are expensive, and given the cost of hardware alone, video games do arguably qualify as such a hobby to some extent. There are still reasonable and unreasonable costs though, and focusing on personal wealth overlooks that the problems with recurrent revenue mechanics have nothing to do with being broke.

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Monday Tip-Off: Making The Case for Basketball Game Demos

Monday Tip-Off: Making The Case for Basketball Game Demos

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by making a case for releasing basketball video game demos.

It’s strange how when I think of basketball video game demos, they feel like such an antiquated concept. That may be because video game demos in general have fallen out of vogue – much as shareware did – but it hasn’t actually been that long since we had a demo for an upcoming hoops title. The last NBA Live demo came in 2018, while we had a small preview of NBA 2K21 on PlayStation 4 and Xbox One. Now, that is indeed going back a few years at this point, but for some reason those demos don’t immediately come to mind. Instead, demos seem like a relic of the 90s and 2000s.

Of course, one could very well argue that that’s when basketball game demos were far more relevant. There was legitimate competition between NBA Live and NBA 2K right through to the end of the decade. The preview season for both games began around June, and there was a steady stream of information as they competed for attention and pre-orders. There was value in both companies dropping a demo a few weeks before the full version was released, to show off a few key improvements and possibly change some minds. Even with NBA 2K’s virtual monopoly over basketball gaming, however, I maintain that there’s still value in providing a pre-release demo.

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Monday Tip-Off: How NBA 2K24 Can Win Me Over

Monday Tip-Off: How NBA 2K24 Can Win Me Over

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a look at how NBA 2K24 can win me over.

Around this time last year, I discussed how NBA 2K23 could possibly break NBA 2K14 PS4’s monopoly over my basketball gaming sessions, and make a far better impression than NBA 2K21 and NBA 2K22 did. It was interesting to go back and read what I’d written now that NBA 2K23 is approaching the end of its life cycle, and NBA 2K24 is on the horizon. After all, NBA 2K24 will also be competing with my entire collection and a preference to diversify my virtual hardwood experiences, so once again, simply being the latest release won’t be enough.

While my criteria are essentially unchanged, my expectations have naturally been shaped by what happened with NBA 2K23, and the apparent direction of the series. As was the case last year, I must emphasise that these are personal preferences that will determine my level of enjoyment, and inclination to play NBA 2K24 over other games. NBA 2K24 is going to be highly successful regardless, and my opinion of it won’t impact its fortunes either way. I can only speak for myself, and I don’t pretend otherwise. With that being said, I do stand by my criteria and suggestions. I hope that I am impressed by NBA 2K24, but it will have to surpass what NBA 2K23 did.

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Monday Tip-Off: Depth vs. Simplicity In Modes

Monday Tip-Off: Depth vs. Simplicity In Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a comparison of the benefits and drawbacks of depth and simplicity in basketball video game modes.

Generally speaking, we want to see deep, engaging modes in sim basketball games. Whether it’s a franchise or career experience, or even a card collecting/team building mode, depth is a vital ingredient to them remaining immersive and engaging. On top of being a more accurate representation of the NBA – wherever applicable – there’s simply more to do and care about. As modes have become deeper throughout the years, our expectations have naturally increased proportionately. Shallow modes are criticised for their lack of features and detail, and considered to be behind the times.

At the same time, there’s merit and appeal in simplicity. I’m not just talking about retro gaming either, though that can be part of their draw. Even in modern games though, there’s an argument to be made for simplicity and streamlining in modes. This runs contrary to calls for deep and comprehensive experiences, but for some gamers, that depth and detail can be overwhelming. While having more to do and care about sounds like a great time for many of us, many still see too many moving parts, and tasks that distract and detract from the point of the games: playing virtual basketball. As such, developers are challenged to a balancing act as far as depth vs. simplicity.

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Monday Tip-Off: Franchise Mode Free Agency Follies

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the free agency follies I’ve experienced while playing Franchise and Dynasty mode.

Part of being a diehard NBA fan is taking a keen interest in what happens when there’s no basketball being played. You’ll find some fans that describe the offseason as their favourite part of the year, or at least consider it as exciting as the Playoffs. It makes sense. There’s optimism as teams are making moves to gear up for a new season, and drama when the biggest names change their jerseys. Of course, most of that drama is over within the first couple of weeks. These days, teams are in a bigger rush to get deals done, so we don’t see many situations like Michael Redd in 2002.

Since franchise modes emulate the key aspects of the NBA offseason, we’re able to experience virtual free agency. For those of us who like to play (or simulate) multiple seasons in franchise modes, the offseason and free agency reflects the anticipation and enthusiasm of the real event. There’s the added fun of being in control, and signing the players that we wish our favourite team would, or could. To that point though, virtual free agency can likewise end up being a disappointment. We might also discover that even if we make desirable moves, being a successful NBA GM is easier said than done. I know that I’ve had a few franchise mode free agency follies over the years.

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