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Monday Tip-Off: How I Cut Back Playing Online

Monday Tip-Off: How I Cut Back Playing Online

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a discussion of how I cut back playing online (or, how I began to enjoy basketball games again).

Dated references to Dr. Strangelove aside, I’ve found that I’ve enjoyed NBA 2K20 a lot more when I’ve eschewed online play for the single player experience. I could say the same for NBA 2K19 as well, as I mostly ended up playing MyCAREER in an effort to make it to the Hall of Fame (and succeeded in doing so).  However, I was still more inclined to play online last year, having gotten into the habit of grinding up a player that was viable for Pro-Am and Playground games. The rest of the NLSC squad was also giving online play one last try, whereas this year we’ve given up on it.

I definitely miss the camaraderie and fun of a virtual hangout with my fellow gamers and basketball-loving friends, but I’m not missing the frustration that we experienced so often over the past couple of years. I’ve expressed my criticisms of online play in NBA 2K before, but because we enjoyed getting together to play some games, it had become part of my gaming routine. Changing that has been easier in NBA 2K20, where I’ve spent more time getting into MyTEAM, playing with the historical teams, and getting ready to start a MyLEAGUE game. However, it’s unfortunate that online play has become so unappealing, and that I can no longer get into it with my friends.

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Monday Tip-Off: 2019 Year in Review

Monday Tip-Off: 2019 Year in Review

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look back at the year that was 2019 in basketball gaming, and our community here at the NLSC.

We’re at the start of a new week, but a couple of days away from the end of the year, not to mention a decade. Given the timing, I’ve decided to use this week’s Monday Tip-Off to reflect on the past twelve months, just as I did last year. Although this isn’t The Friday Five, I will be using a similar format on this occasion, as I’d like to take the opportunity to spotlight some of my favourite content from the past year, and discuss various aspects of the hobby under their own subheadings. If you’ve missed out on any of these features, I’ll be linking to them so that you can check them out.

Overall, it’s been another successful year here at the NLSC. Our modding community is still productive, and we’ve been able to do some fun things with our content. We expect to be around for some time yet, and basketball gaming itself is still thriving. There have been some ups and downs as there always are, and that does leave us with a few issues that we need to deal with moving forward. However, I’m confident that we can come together as a community and work out appropriate solutions. Without any further ado, here are my reflections on the final year of the 2010s, and an editor’s pick of articles, podcasts, and other features that I’m particularly proud of.

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Monday Tip-Off: Too Much at Stake to Experiment

Monday Tip-Off: Too Much at Stake to Experiment

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how we’re less inclined to mess around in basketball video games these days, because there’s too much at stake to experiment.

During our discussion of franchise gaming in Episode #303 of the NLSC Podcast, I mentioned how franchise modes are a throwback to the days when we were freer to experiment with basketball video games. It’s something that I’ve thought about a lot since getting into MyCAREER and the online scene in recent years. As much fun as I’ve had with those modes, I’m aware of how careful I’ve had to be in order to enjoy myself. A wrong choice can easily torpedo a saved game, wasting hours of grinding with undesirably dire consequences.

Of course, you could argue that that’s part of the challenge now; a key component of an evolved experience. You have to think about your decisions and choose wisely, and if you don’t and suffer because of it, then it’s on you for not playing the game properly. I understand that, and there’s merit in having to commit to a choice, as well as fun in an experience that’s curated to some extent. However, if the consequences are actively discouraging us from experimenting and seeing everything that a game has to offer, that’s rather unfortunate. We still have that freedom to experiment in a mode like MyLEAGUE, but in MyCAREER, there’s simply too much at stake.

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Monday Tip-Off: The Difficulty of Going Back

Monday Tip-Off: The Difficulty of Going Back

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the increasing difficulty of going back to an older basketball title.

Recently, I looked into producing a couple of ideas that I’d been kicking around for Wayback Wednesday for some time: going back and finishing 100 Challenges in NBA Live 15’s Ultimate Team, and finishing 50 Challenges in NBA Live 16 LUT. Once the NBA Live 15 server shutdown was announced, I knew that I’d have to get onto the first idea as soon as possible, as it would no longer be doable once online support ended. I drafted the introduction to the piece, fired up NBA Live 15, and started a game. I was intent on making a feature out of some unfinished business.

Only, that’s as far as I was able to get. I couldn’t finish the game, and after taking a glance at NBA Live 16, I likewise decided against going ahead with those features. Granted, it was partly due to calculating how much time it was going to take and deciding that it’d be too many hours of repetitive play that I could be spending on other projects. It was doable of course, as long as I put in the time every day before the shutdown, but the prospect wasn’t appealing. I came to the realisation that it was no longer as easy to go back and play old games, compared to previous generations. For me at least, there’s just too much difficulty in going back for an extended time.

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Monday Tip-Off: Fixing MyREP in NBA 2K

Monday Tip-Off: Fixing MyREP in NBA 2K

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some ideas on how to fix MyREP in future NBA 2K games, if not in a patch for NBA 2K20.

I’ve outlined some of the problems with the new MyREP system in a previous article, so this week I thought that I’d offer up some more specific solutions. Thanks to my week spent playing The Rec, I’ve been able to level up and unlock some of the rewards, though admittedly MyCAREER is a mode that’s gone on the backburner for me this year. All the same, I’d like MyCAREER and its connected modes to be as good as they possibly can be for my fellow gamers who still want to sink most of their time into those experiences.

As a replacement for the Road to 99, MyREP has its benefits and drawbacks. Among the positives, all of the rewards need to be earned by playing the game and gaining rep; there are no shortcuts through microtransactions. It’s also drawn some attention away from Overall Ratings, a mechanic that often carries an overinflated sense of importance. On the downside, it locks offline gamers out of NBA-related rewards, doesn’t adequately reward online gamers grinding for MyREP, contributes to elitism, and could stand to distribute its rewards far more logically. With that in mind, here’s how I’d fix the MyREP system in NBA 2K.

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Monday Tip-Off: Revised In-Universe Value of VC in NBA 2K20

Monday Tip-Off: Revised In-Universe Value of VC in NBA 2K20

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with another look at the in-universe value of VC in NBA 2K20’s MyCAREER.

Didn’t I already examine the in-universe value of VC this year? I did, but since then, one of the patches quietly nerfed salaries and some of the incentive payouts. To that end, I’m interested to see how the in-universe value of VC has been affected by the new base salaries. Since the prices of items haven’t changed at all, their in-universe value will of course still look ridiculous regardless. For accuracy’s sake though, I thought that I’d go back and redo the calculations in order to determine the current figures. Presumably, no further nerfs or buffs are in the pipeline.

Once again, you may wonder what the point of all this is. After all, the dollar amounts don’t have any practical use or bearing on the experience, and the comparison of item prices to per-game salaries already speaks for itself. I maintain that it underscores that discrepancy however, and is useful information to know when someone excuses the need to purchase basic items as being a measure of realism. Yes, clothes in the real world aren’t free, but by the same token, a basic t-shirt doesn’t cost more than an NBA player’s single game earnings; even a player on a minimum contract. With that being said, let’s see how the in-universe value has changed following the VC nerfs.

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Monday Tip-Off: A Crossroads in the Modding Community

Monday Tip-Off: A Crossroads in the Modding Community

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off by addressing some recent concerns and issues in our modding community.

I’ve often spoken of how proud I am of our modding community, how I truly believe we have a good thing going here. I stand by that statement, but it’s a remark that I’ve often made before offering up criticism of troubling practices within our community. I’ll admit that I’m doing the same thing today, as the last couple of weeks have been an unusually turbulent time. There are a number of issues that have reached a boiling point, and troubling attitudes have been on display. It’s culminated in at least one ban, and an unhealthy amount of tension for what is meant to be a fun hobby.

At the same time, it’s led to a productive discussion about the path that our modding community is on, and the kind of community we want to be. It’s allowed us to raise these issues and find out that many of us are on the same page. I’d like to continue that discussion here today. Yes, I have some criticisms that may seem blunt, but I would ultimately like something positive to come out of the messy situation that has arisen. As I’ve said in the Forum, it’s getting to the point where we may have to amend our rules and policies, to ensure that we’re maintaining the standard we’ve set and culture we’ve established. If nothing else, we want to make sure unwritten rules are written.

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Monday Tip-Off: A Week Playing in The Rec

Monday Tip-Off: A Week Playing in The Rec

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a recap of a week playing in The Rec in NBA 2K20.

Because I’ve been casually playing a bit of MyCAREER while waiting for the season to start and the rosters to be updated for a MyLEAGUE game, my player has levelled up enough to be viable to play with online. As such, I’ve gone to The Rec a couple of times to see what it’s like this year. Not much has changed in terms of the quality of play or stability of the servers, but it’s had its moments. To that end, I figured if I was able to keep my expectations low, it’d be fun to jump on every once in a while for a change of pace. It’s a way of earning extra VC for MyTEAM packs if nothing else.

That led me to wonder if there were better nights than others to jump into The Rec for a game or two. I recalled that when the NLSC squad was playing multiple sessions of 2K Pro-Am per week in NBA 2K17, some days yielded more enjoyable experiences with good competition, while other days brought frustrating times with opponents who exploited cheesy tactics. I decided that I’d play The Rec every night for a week in order to see which night – if any – was the best to jump on. I was also interested to see how quickly I’d get sick of it, and whether I’d end up too frustrated with the mode to play it any more. What follows is a recap of my week playing in The Rec!

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Monday Tip-Off: Revisiting My NBA 2K18 Dunking Issue

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off by revisiting my issue with dunking back in NBA 2K18’s MyCAREER.

From the first iteration of MyPLAYER Archetypes to NBA 2K20’s pie charts, player builds have been a contentious aspect of MyCAREER and its connected modes. The approach is intended to balance the game and allow us to create the type of player that best suits us, but in reality, it’s proven to be very restrictive. Only a handful of builds are viable – especially when it comes to online play – and those tend to be noticeably overpowered. Conversely, a lot of the builds that aren’t as viable are often outright broken, and not enjoyable to play with.

I encountered a very strange issue with dunking back in NBA 2K18, playing as a Sharpshooting Playmaker. Despite increasing my ratings, equipping the appropriate animations, and being very familiar with the advanced shooting controls, I was rarely able to get my player to dunk. Hearing that there might be an issue with tendencies for point guards created in The Prelude, I contacted 2K Support. Predictably, they were no help whatsoever. I’ve since made a few observations when creating similar builds in NBA 2K19 and NBA 2K20, and so this week, I’m briefly revisiting NBA 2K18’s MyCAREER to see if I can actually resolve my dunking issue.

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Monday Tip-Off: 2K’s Overlooked Gambling Mechanic

Monday Tip-Off: Overlooked Gambling Mechanic

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on an often overlooked gambling mechanic in NBA 2K.

When rating and reviewing the last few NBA 2K games, a common sentiment is that the core gameplay delivers, the modes are deep and engaging, and there’s a lot of fun to be had, but the recurrent revenue and gambling mechanics are off-putting. In other words, there are a lot great things about NBA 2K on this generation, but there’s also a distinct lack of goodwill and an undeniably predatory business model. Notably, these complaints haven’t yet hurt 2K’s bottom line as sales and recurrent revenue are at an all-time high, though user scores and trust in the brand are considerably down.

There have been several articles, videos, and social media posts discussing the most problematic aspects of current gen NBA 2K. Progression in MyCAREER and a lack of matchmaking online has created a more forceful push towards spending money on VC in order to level up quicker. MyTEAM is arguably more controversial as its packs can be compared to loot boxes, which are widely considered gambling mechanics and thus inappropriate in games rated for minors. Both issues are concerning, but there’s an even more brazen gambling mechanic present in NBA 2K, and for some reason, it never seems to get any attention despite its overt nature.

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Monday Tip-Off: Why NBA 2K Needs Matchmaking

Monday Tip-Off: Why NBA 2K Needs Matchmaking

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with an outline of why it’s important that future NBA 2K games implement proper matchmaking.

When NBA Live 08 implemented Online Team Play post-release, we were seeing the future of online basketball gaming. Although subsequent NBA Live titles would build upon that first iteration of the concept, it’s ultimately been NBA 2K that has taken the experience to new heights. The idea of creating your own player and joining up with other gamers to play multiplayer games where every player is user-controlled has become the most popular experience in NBA 2K. It’s even led to the founding of a professional eSports league, run in conjunction with the NBA itself.

Given the popularity that online play now enjoys, it’s both puzzling and disappointing that NBA 2K is lacking such a critical component of the experience: matchmaking. It’s kind of implemented in that there’s a rep system (albeit one that’s problematic), position logic behind teaming up players in the Rec Center, and a rough ranking system in team Pro-Am. However, it’s nowhere near as deep or effective as it needs to be, and in the case of The Playground, it’s completely non-existent. Simply put, if NBA 2K is going to cater to its large paying audience and establish a respectable competitive scene, it needs to have proper matchmaking.

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Monday Tip-Off: Revenge of the Nerfs

Monday Tip-Off: Revenge of the Nerfs

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the recent nerfs to VC rewards in NBA 2K20, and the underlying issues with transparency that they represent.

By now, you’ve probably heard that a recent update for NBA 2K20 has nerfed the amount of VC for starting salaries and endorsements in MyCAREER. While the nerfs to salaries only apply to new games, several NBA 2K20 gamers have reported that the amount of VC they’ve already negotiated for endorsement deals has been retroactively reduced. On top of that, it’s now far more difficult to negotiate with teams and brands, as there’s very little wiggle room in the counteroffers that they will accept. In short, VC can no longer be earned as quickly as it could be at launch.

Nerfs to VC, Badge progression, and other aspects of NBA 2K games are nothing new. Changes like this are always going to be controversial and anger a portion of the userbase, but the main point of contention for most gamers is that we didn’t receive any notice. The nerfs weren’t listed among the laughably short list of patch notes for the most recent update, nor were they announced or explained via the game’s official social media accounts. While this particular issue only affects MyCAREER, it’s emblematic of a much bigger and recurring problem with NBA 2K, that being an overall lack of transparency, communication, and goodwill.

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Monday Tip-Off: Hopping On The Banned Wagon

Monday Tip-Off: Hopping On The Banned Wagon

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few insights into our approach to banning people in our community, as well as the potential fallout when users do get banned.

Many years ago, we used to have a public “Banned List” in the NLSC Forum. It was started and maintained for a few reasons. First of all, it let people know that someone had been banned, pre-emptively answering questions as to where they had gone. The second reason was to emphasise the rules that had been broken, as we also listed the reason that the person had been banned. And, because we were all a bit younger and less mature then, the third reason was the humiliation factor involved. In other words, act up, and you go on the naughty list for everyone else to see.

Because of the third reason in particular, I was generally uneasy with the idea, and so we eventually put the kibosh on the Banned List. I also feel that if someone is acting up so badly that we feel compelled to show them the door, they shouldn’t be glorified or given any further attention, and the list did offer some measure of notoriety. I still feel that way, which is why I don’t like to talk about people who have been banned, even when they post inflammatory remarks about the site, me, or other NLSC staff. It’s sometimes awfully tempting to respond though, even if it’s only in general terms. To that end, I’d like to talk a little about those who hop aboard the banned wagon.

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Monday Tip-Off: The In-Universe Value of VC (NBA 2K20 Edition)

Monday Tip-Off: The In-Universe Value of VC (NBA 2K20 Edition)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at the in-universe value of VC in NBA 2K20’s MyCAREER, and some of the issues that it underscores.

Even though I’ve decided to move away from MyCAREER this year – a decision that I feel even more comfortable with having played a few games – my long tenure with the mode means that I still have some residual interest in what goes on with it. At the very least, I want MyCAREER, its connected modes, and The Neighborhood, all to be as good as they can be for the people who are interested in them. To that end, VC is still one of the most troubling issues: how much you earn, the prices of upgrades and cosmetic items, and the discrepancy between in-universe and real world value of VC.

The last couple of years, I’ve calculated the in-universe value of Virtual Currency in NBA 2K18 and NBA 2K19‘s Neighborhoods. Last year’s “exchange rate” was simply ridiculous, as 1 VC was equivalent to at least $105 in-universe, based on a salary of 500 VC representing a dollar amount of $4.29 million per year (and thus $52,317 per game). The exchange rate wasn’t consistent, as 1000 VC equated to an annual salary of $25.23 million ($307,682 per game), placing the value of 1 VC at around $308 in-universe. Needless to say, this made the in-universe price tags on clothing items truly insane. What’s the situation like this year? Let’s take a look and find out.

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Monday Tip-Off: Entering the Hall of Fame in MyCAREER

Monday Tip-Off: Entering the Hall of Fame in MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections upon finally entering the Hall of Fame in NBA 2K19’s MyCAREER.

Back in May, I talked about my aim of making it into the Hall of Fame before I put MyCAREER aside; not just in NBA 2K19, but for the foreseeable future. I knew it would be a satisfying way to cap off years of being a MyCAREER gamer, and also provide some closure as I made the switch to MyLEAGUE and MyTEAM. I met the requirements for induction into the Hall of Fame as I concluded my second regular season, and it was a great feeling. However, with a new-look lineup and a chance at a threepeat, I didn’t immediately retire in order to get the Hall of Fame cutscene.

I played a few games in the third year and did have some fun with them, but it was clear that I was done with the mode. I waited for a few weeks after NBA 2K20 came out, at which point I was certain that I didn’t have any desire to continue playing my NBA 2K19 MyCAREER. Knowing that there wasn’t any turning back, I hooked up my capture card, retired my player, and recorded the cutscene for posterity. I realise that many of you may have already watched that cutscene – either in your own games or on YouTube – but I wanted to share it with everyone today, as well as reflect on my journey to enshrinement in the virtual Springfield (and again, not that one).

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