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Monday Tip-Off: Building My 90s All-Stars Ultimate Team

Ultimate Team: Scottie Pippen 90s All-Stars (NBA Live 18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with an update on my efforts to build a team of 90s All-Stars in NBA Live 18’s Ultimate Team.

As I’ve noted in previous articles and in episodes of the NLSC Podcast, my current mode of choice in NBA Live 18 is Ultimate Team. Unfortunately, Franchise mode just isn’t where it needs to be yet, and while I do like the concept of LIVE Events and LIVE Run, living in Australia, I’ve found online play to be very choppy so far in NBA Live 18. While I obviously hope NBA Live 19 will see an improvement in both of those areas, for the moment I am enjoying playing Ultimate Team. I was taken in by the mode when it debuted in NBA Live 14, so even if those other modes were more appealing to me right now, I know that I’d still be spending some time with LUT.

I spent a considerable amount of time with Ultimate Team back in NBA Live 15, and managed to put together a team comprised of 90s Legends. As Legends packs began to be released for NBA Live 18, I decided that I wanted to try that again, especially as it’s currently still the only way to play with Legends in NBA Live. After drawing Scottie Pippen a few weeks back, those efforts got off to a very promising start. After adding John Stockton and Karl Malone last week, I found myself with a formidable starting five that’s reminiscent of the old 90s All-Stars squad. While I’m quite satisfied with that lineup, I wanted to round out the bench with some more 90s players.

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Monday Tip-Off: All That’s Leaked is Hot Air

Kyrie Irving dribbles the basketball in NBA 2K18

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the annual round of deceptive, clickbait content that claims to be leaked footage and information.

The preview seasons for NBA Live 19 and NBA 2K19 are still at least a few months away, but it seems that the fakers are getting an early start. Over the past couple of weeks, supposed “leaked” details and fake trailers for this year’s games from EA Sports and Visual Concepts have been making the rounds, and sadly, it seems a lot of people have been fooled. As we discussed in the most recent episode of the NLSC Podcast, these practices do nothing to help the basketball gaming community. We need to be aware that people are trying to fool us and call it out, not entertain the notion that clear fakes and clickbait lies are leaked media and reliable scoops.

This behaviour is nothing new, and I’ve discussed it before. As long as online gaming communities have been around, there have been trolls signing up to forums or getting in touch with fan websites, claiming to have insider information. With social media and YouTube providing platforms for virtually everyone to have their say and create content, it’s easier than ever to spread misinformation and hoaxes. The more tech savvy trolls can easily whip up screenshots and even videos that can be presented as leaked previews of an upcoming release. At a glance, the better fakes may be halfway convincing, but really, the only thing that’s leaking here is a bunch of hot air.

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Monday Tip-Off: Juggling Realism in MyCAREER

Press Conference in MyCAREER (NBA 2K18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how MyCAREER should handle the amount of realism in all of its facets.

Although a shift in gaming practices may sometimes suggest otherwise, it’s fair to say that we generally want basketball video games to be as realistic as possible. Even if we’re indulging in a fantasy by putting ourselves into the NBA and simulating the life of a professional basketball player, the general aim is to mix reality and fantasy. Sure, the tales that are now told through MyCAREER may be a bit far-fetched, our abilities are greatly enhanced, and we receive a lot of attention for a raw prospect, but apart from that, the gameplay and overall experience is intended to mimic real life.

This premise has made MyCAREER an extremely popular and successful mode. As I’ve said before, it’s made a fan out of me, despite traditionally preferring the franchise experience. However, as MyCAREER has expanded and introduced new concepts, from the connected online experiences to the hub world of The Neighborhood, there have been more and more inconsistencies with the way the mode has handled realism. Some of them are quite puzzling, and difficult to justify or reconcile with other design choices. Moving forward, the MyCAREER team will need to decide how to handle realism; specifically, when to be strict, and when to take liberties.

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Monday Tip-Off: Quest for a Reliable Jumpshot

Shooting a jumpshot on MyCOURT (NBA 2K18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on my experiences trying to find a reliable jumpshot for my MyPLAYER in NBA 2K18’s MyCAREER and 2K Pro-Am.

When The Prelude was released in September last year, I agonised a little over the MyPLAYER Archetype I wanted to run with. Although I was tempted to run with a Pure Playmaker, I decided that I’d give Sharpshooting Playmaker a try. It seemed like a solid choice, especially as we wanted to make sure that we had at least a couple of viable threats from the outside on the NLSC’s 2K Pro-Am squad. Given that I like to rack up assists and run the offense, retaining the key skills and Badges of a Playmaker also seemed like a wise idea.

The results have been mixed. The Sharpshooting Playmaker Archetype doesn’t have a Hall of Fame level Badge, which locks me out of attaining one of the Trophies. As I’ve previously discussed, due to what seems to be an issue with my player’s dunking tendencies, I can very rarely throw down, even though I’ve upgraded my rating to be able to unlock a few fancy dunk packages. My biggest issue, however, is that I’m yet to find a jumpshot animation that I’m comfortable with. I’ve tried several jumpshots, from real players’ signature animations to custom jumpshots of various combinations. Unfortunately, none of them have been as reliable as I’d like.

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Monday Tip-Off: Modding Projects I’m Working On

Ultimate Jordan Roster for NBA Live 08: Michael Jordan vs. Jazz

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few previews of modding projects that I’m working on, as well as a few ideas I’m toying with.

I’m a bit under the weather today, and seeing as how I wasn’t able to prepare anything for this week’s Monday Tip-Off ahead of time, I don’t have a full column or a video feature for you. However, I thought that I’d follow up on something that I mentioned in Episode #238 of the NLSC Podcast, regarding next month and modding. I don’t want to reveal everything just yet as I’m still getting everything sorted, but I’d like to make March a celebration of modding in our community. I’m hoping to release some new work of my own, and get all of our active modders in on the act.

With any luck, that will all be tipping off in just a few days when March is upon us, but in the meantime, I wanted to share some previews of what I’ve been working on here and there, as well as a few ideas that I’d love to see come to fruition, if and when I can make time to work on them. With that in mind, I am a little hesitant to share some of these images as I’d rather not announce anything that I’m not going to be able to get finished, so please keep in mind that those ideas aren’t set in stone. I do have a couple of projects that are progressing quite nicely though, so without any further ado, here are a few things that I’m working on right now.

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Monday Tip-Off: What I’m Playing (February 2018 Edition)

Playing through Ultimate Team (NBA Live 18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some quick thoughts on what I’m playing in NBA Live 18 and NBA 2K18, at least as of February 2018.

NBA Live 18 and NBA 2K18 have been out for about five months now, and so far, I’ve spent a considerable amount of time playing both titles. As discussed in the latest episode the NLSC Podcast, I’ve settled into a routine as far as what I’m playing in each game. Although I might branch out and change things up from time to time, the modes I’m currently playing are the ones I expect I’ll remain hooked on until the 2019 season releases. As I’m running a bit short on time today and am still working on a few of other features that I hope you’ll find entertaining, I’ve decided to run with a quick column this week, discussing my current basketball gaming habits and rotation.

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Monday Tip-Off: Has Traditional Basketball Gaming Come to an End?

Taking on Kyrie Irving in MyCAREER (NBA 2K18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the way basketball gaming has changed in recent years, and whether the traditional approach has become outmoded.

Basketball video games have obviously been around for a long time, bringing great enjoyment to people who love both the sport and gaming. Compared to other sports, basketball has proven to be a little harder to accurately represent in a video game, with so many variables affecting the level of realism. While arcade-oriented games often still hold up thanks to their casual approach, sim-oriented titles tend to show their age. Whether it’s the shot distribution, scores that are too high or too low, a lack of realistic strategy, or a shallow season mode experience, a lot of classic games do leave something to be desired, as much fun as we had with them when they were new.

Fortunately, basketball gaming has improved in leaps and bounds over the years. From deep and engaging modes to smarter AI and more realistic gameplay, we’ve been able to enjoy experiences on the virtual hardwood we could only dream of all those years ago. However, it feels as though basketball games have set a new course in recent years, shifting away from the experience that we’ve traditionally wanted. That’s not necessarily a bad thing, and it’s important that the games keep up with changing trends and demographics, but as we discussed in Episode #236 of the NLSC Podcast, it sometimes feels like traditional basketball gaming is coming to an end.

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Monday Tip-Off: Advice for the Modding Community

Basketball in the Supreme Update Mod for NBA Live 07

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some advice for the modding community, in light of a few concerns that have been raised recently.

Whenever I discuss the modding community here at the NLSC, I always preface my remarks by acknowledging how talented it is, and how much great work it’s produced over the years. It’s something that I do believe, and I feel it’s important that we take time to acknowledge the effort that modders put into enhancing our basketball gaming experiences. Of course, it’s also a statement I feel I have to put out there as something of a disclaimer when I address problems in the modding community, to emphasise that it’s not meant as a slight. Unfortunately, I feel compelled to do that today, due to some excellent points that were raised in this topic.

I was originally going to reflect on my concerns in a lengthier piece, but the more I thought about it, the more that seemed like the wrong approach. I feel it would be more effective if I addressed the issues directly and succinctly, offering up my advice on how we can avoid these pitfalls as a community. By clearly identifying these issues and offering some solutions in point form, I hope that this article can be a straightforward guide to cultivating healthy attitudes and good habits in the modding community, as well as provide explanations as to why we’ve come to adopt certain customs, rules, and etiquette in regards to the hobby.

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Monday Tip-Off: A Stop Sign on the Road to 99

Road to 99: 99 Overall

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on losing interest in MyCAREER, and the long grind on the Road to 99 in NBA 2K18.

As I mentioned yesterday in my first attempt at hosting the NLSC Podcast solo – don’t worry, I’m not intending on making that a regular occurrence! – I’ve lost my interest in MyCAREER and its connected modes. This is in stark contrast to last year in NBA 2K17, where I reached the second season. I even played twelve minute quarters and abstained from simulating, except for a few minutes of garbage time in a handful of games towards the end of my rookie year. Although we briefly took a break from the mode, the NLSC’s official 2K Pro-Am squad was also active throughout the year. In short, I had a lot of fun with MyCAREER and the connected online experience.

That hasn’t been the case this year. I’ve spoken before about the lack of goodwill, and the ridiculous in-universe value of Virtual Currency. On the Podcast, we’ve discussed our frustration with the lack of balance and proper matchmaking in online gameplay, as well as some of the gameplay quirks that bother us the most. Admirably, Arcane is already through to his second season, and currently sits at 92 Overall. I did intend to grind my way to at least 90 Overall – I’m presently at 89 – but right now, I can’t see it happening. Forget about 2K Pro-Am; at this point, I’m not interested in playing the single player experience of MyCAREER. I’ve reached a stop sign on the Road to 99.

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Monday Tip-Off: Returning to Ultimate Team in NBA Live 18

LeBron James on the Bulls in Ultimate Team (NBA Live 18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts as I finally get stuck into Ultimate Team in NBA Live 18.

Since the reboot of the series with NBA Live 14, Ultimate Team has arguably been my favourite game mode. There are a couple of reasons for that. First of all, the franchise modes in the last few NBA Live games haven’t been as deep as I’d like, which limits their appeal. Having dedicated a lot of time to MyCAREER and 2K Pro-Am in recent NBA 2K games, I also haven’t felt inclined to double up with the career modes in NBA Live. Second, upon trying out Ultimate Team, I found the concept more appealing than I ever thought I would. As someone who collected basketball trading cards back in the 90s, it’s felt quite nostalgic, and has been fun to play.

So far, I’ve spent most of my time with NBA Live 18 playing through the early stages of The One, several LIVE Events, and some Play Now games here and there. I’ve wanted to get back into Ultimate Team though, and looking at some of the lineups that my fellow gamers have been sharing here in the Forum, my eagerness to put together my own super squad has been growing. Since everyone on the NLSC 2K Pro-Am squad has lost their enthusiasm for the mode, I instead chose to spend a few hours last Friday evening playing Ultimate Team. I’ve got a long way to go in terms of building my lineup, but I’m already reminded of what drew me to the mode.

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Monday Tip-Off: To Be, Or Not To Be, A Developer

NBA Elite 11: A tough game to be a developer on

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the appeal of being a developer working on basketball video games, and a story about an opportunity that I had some ten years ago.

For those of us who have grown up playing video games of any genre, the prospect of one day being able to work on them ourselves is very appealing. From what we’ve heard from people in the industry – including former community members who have been hired by EA Sports and Visual Concepts – it is indeed an amazing and exciting career, in many ways a dream job. It does come at a price, however: long hours, harsh deadlines, and intense scrutiny from a target audience that can often be extremely toxic. Much is demanded of a video game developer, and it’s clear that you need to be all in on the job, as well as willing and able to weather the tough aspects of the gig.

I don’t believe that I’ve ever told this story publicly, but around ten years ago, I had an opportunity to join the team at EA Canada as a developer on the NBA Live series. As my continued presence here and lack of in-game credits would indicate, I didn’t take the job. It was a difficult decision for reasons I’ll get into shortly, but beyond any personal issues or possible concerns about the direction of NBA Live, I had to ask myself one rather pertinent question: did I really want to do it? Would it truly be a dream job for me, one worth moving to the other wide of the world for? In short, and with apologies to William Shakespeare: to be, or not to be, a developer?

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Monday Tip-Off: Basketball Gaming Questions for 2018

James Harden Drives in NBA Live 18

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some basketball gaming questions that are going to be answered over the course of 2018.

It’s the beginning of a new year, which means we’re heading towards the halfway point of the NBA season, and we’re also a few months into the lifecycle of the most recently released basketball games. By the end of 2018, we’ll have at least two new releases – NBA Live 19 and NBA 2K19 – but we’ve still got several months of basketball gaming before then. Needless to say, as we compile our Wishlists for the development teams at EA Sports and Visual Concepts, we’re naturally hoping to see our most desired improvements in the new games come September.

However, it’s also fair to wonder about the current basketball games, and hope that they’ll hold up until their successors are released. Personally, I do feel a sense of optimism about the future of basketball gaming, but at the same time, I also have a few concerns. I’m sure that I’m not alone in that regard, and with that in mind, it’s crucial that we speak up when we have the opportunity to provide constructive feedback. The questions I’m posing here, I feel, cover some of the most pressing issues regarding NBA Live, NBA 2K, and NBA Playgrounds. Whatever the future holds, we’re sure to get an answer to some of these questions by the end of 2018.

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Monday Tip-Off: MyCAREER vs Reality; Bulls vs Celtics

Bulls vs Celtics in MyCAREER (NBA 2K18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a comparison of the Chicago Bulls’ recent game against the Boston Celtics to its virtual equivalent in my NBA 2K18 MyCAREER.

Merry Christmas and Season’s Greetings, basketball gamers! I hope you’re enjoying the holiday season with friends and family, and are looking forward to a day packed with NBA action. For those of you who are playing MyCAREER, 2K Pro-Am, or The Playground in NBA 2K18, be sure to take advantage of the double experience points on offer! If you’ve made a decent amount of progress on the Road to 99 and currently find yourself inching very slowly towards the next cap breaker, it may be a good opportunity to make some further headway. That’s assuming, of course, that you can fit it in with the rest of your holiday plans.

I’ve been playing a bit of MyCAREER myself as of late. I’m not enjoying it as much as I did last year, but it’s had its moments, and it’s the best way to grind for the Badges that are essential to succeed in 2K Pro-Am. After hearing from 2K Support that there’s nothing that can be done about my dunking problem, I’m also toying with the idea of grinding up a second MyPLAYER. For now though, I’m sticking with my original MyPLAYER, especially as the real season has caught up to my game. That gave me a fun opportunity to play the Bulls’ latest game against the Celtics, the same day that I watched the real contest on TV. Here’s how they compare.

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Monday Tip-Off: MyPLAYER Dunk Envy in NBA 2K18

A Dunk in MyCOURT (NBA 2K18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on something that’s been bothering me in NBA 2K18’s MyCAREER: an inability to dunk.

I know today’s NBA has become about three-pointers. Me, I’m still partial to dunks. It’s a love that carries over to basketball video games, especially when it comes to the career modes. By equipping my player with flashy dunks that I could never perform in real life, I’m able to live out some fantasies on the virtual hardwood. I realise that dunking on every play isn’t exactly sim, and that goes against my usual approach to basketball games. What can I say; it’s fun to dunk as often as possible! Unfortunately, it’s something that I’m missing out on in this year’s MyCAREER mode.

That’s not to say I haven’t been involved in some tremendous slams in some capacity. Consider this moment from a recent one-on-one game against Arcane on MyCOURT:

As a Two-Way Slasher, Arcane is naturally going to have an easier time dunking than my Sharpshooter Playmaker. However, I rarely seem to be able to trigger a dunk, no matter whether it’s MyCAREER, 2K Pro-Am, or The Playground. MyCOURT? No problem. Any of those other game modes? I’m laying it up nine times out of ten, even in situations where I have ample room and sprint. As noted here in the Forum, I don’t seem to have the same problem with a brand new MyPLAYER with the same hybrid Archetype, and I’ve also seen other Sharpshooting Playmakers dunking more often in 2K Pro-Am games. At this point, I’d settle for being able to perform rim grazers!

It seems to be an issue with tendencies for MyPLAYERs created during The Prelude, or at least, before a recent patch that addressed the issue. I’ve contacted 2K Support in the hopes that my original MyPLAYER can be fixed, as I don’t relish the thought of going through the grind again with a new player, nor losing the pre-order bonus clothing (simply due to principle). Assists and threes may be the strengths of my Archetype, but I should at least be able to dunk more often than I do now. With any luck, it’ll all be sorted out soon, and I’ll be making proper use of my flashy dunk packages. Until then, however, I have a serious case of MyPLAYER Dunk Envy.

Monday Tip-Off: The Worst Pass in Playground History

Andrew & Arcane at The Playground (NBA 2K18)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a video of what might just be the worst pass in the history of The Playground and MyPARK, and a few thoughts on the circumstances surrounding it.

As discussed in Episode #230 of the NLSC Podcast, Arcane and I have been heading to The Playground for a few games after wrapping up our sessions of 2K Pro-Am with the NLSC squad. We’ve enjoyed a victory over a couple of Playground veterans, and after donning our Gatorade t-shirts, also managed to rack up five wins to earn some bonus VC. In some respects, our time on the online virtual blacktop in NBA 2K18 has been more enjoyable than our recent Pro-Am games, which have been rather rough. However, there was a moment of particular frustration after the ball was checked to Arcane, and his pass to me went completely awry.

I now present to you what may be the worst pass in the history of The Playground, and indeed, any mode of basketball gaming.

While miscues like that do make basketball games more realistic, I’m not sure that any NBA player would mess up a pass that badly, in that particular situation. It’s one of my main gripes with NBA 2K18’s gameplay, and something that often happens in our online games. In an effort to inject more realism into the experience, errors like that will happen at random, often feeling very artificial and predetermined as a result. Notice how my player doesn’t even try reaching out to catch the pass! We’ve had similar experiences in 2K Pro-Am with players being unable to catch or accurately throw what should be easy passes, time after time.

There is merit in having mistakes and sloppy moments in basketball video games, in order to make them feel more dynamic and realistic. However, in a situation like this, you just end up feeling cheated by the game. Moving forward, I’d like to see miscues and mess-ups handled in a way that feels less canned, and more in tune with both a player’s abilities and the action on the court. The Winner’s Outs rule in 2v2 on The Playground can make things tough enough when you’re facing a couple of cheesy players, without the game being against you as well. As it stands, we definitely found ourselves having a Shaqtin’ a Fool moment on this particular occasion.