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Monday Tip-Off: Tinkering With Rosters

Monday Tip-Off: Tinkering With Rosters

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by talking about how I enjoy tinkering with rosters.

I know I’ve said it many times before, but it’s been an absolute joy to change up my basketball gaming habits in recent years. Because I’m no longer forcing myself to play the newest game even if I don’t enjoy it, I’ve also broken the habit of grinding away in MyCAREER year after year. I’m also not beholden to any MyTEAM Agendas, and I’m avoiding the online scene. Stepping away from those modes and leaning towards retro gaming has created time for other activities on the virtual hardwood, and that’s made basketball gaming as fun as it’s ever been for me.

Obviously, this includes playing into my seventh year of an NBA 2K14 MyCAREER, and at long last returning to franchise gaming; solo in NBA Live 16, and co-op with Dee in NBA 2K9. I’ve also played through 24/7 mode in NBA 2K6 and NBA 2K7, and hit The Streets in NBA Live 18 and NBA Live 19. Something that I’ve really had fun with however is just playing an assortment of exhibition games in titles that I’ve been drawn to. That in turn has led to me tinkering with the rosters of various games. Although that can lead to more in-depth projects that I’ll release publicly – such as my minimalist 2005 roster for NBA 2K6 – I’ve had a blast just casually editing rosters.

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Monday Tip-Off: A Ticking Clock on NBA Live 19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how there’s now a ticking clock on support for NBA Live 19, and what it means for the future of the series.

When the NBA Live 18 servers were shut down last year, I speculated that it may not be too long before online support for NBA Live 19 ends as well. Although support won’t end in 2025 as I guessed that it might, it’s been confirmed that NBA Live 19’s servers will be shut down on January 30th, 2026. The game has already been removed from digital stores, but physical copies do exist if you want to get your hands on it. Obviously, the offline modes will still be available when online support ends, so as long as you own the game, it will be playable.

Of course, the end of online support is bad news for Ultimate Team; a mode that I’ve been enjoying as of late. Much like my NBA Live 18 kick last year, I’ve unfortunately allowed myself to get hooked on an experience that will soon be unavailable! I’d liken it to getting into a great television show after it’s already a few seasons in, but on the brink of cancellation or otherwise getting ready to wrap up. I’m enjoying myself and I’m grateful that I gave it a proper chance, but I’m also getting on the ride late, so the impending end of the journey feels unfairly abrupt. Beyond that, the ticking clock on NBA Live 19 underscores the current state of the series, as well as its bleak future.

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Monday Tip-Off: A Tale of Two Camera Angles

Monday Tip-Off: A Tale of Two Camera Angles

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the two camera angles that I prefer to use in basketball video games.

As is the case with just about any fandom, the basketball gaming community has had some silly arguments and engaged in ridiculous gatekeeping. Post a fun highlight clip, and someone is bound to sneer that you must be playing on a lower difficulty level. That may or may not be true, but it’s needlessly judgemental when the point of a clip was to show off a cool animation, not to brag about stick skills. However, nothing compares to the ridiculous gatekeeping and elitism surrounding the choice in camera angles. It truly is the most absurd thing to judge other basketball gamers on!

I find the idea of there only being one “correct” choice in camera angles particularly silly as there are actually two that I primarily use, and a couple of others that I also like. Don’t get me wrong; even if there was only one camera angle for me, I wouldn’t consider others to be incorrect, or a sign of ineptitude and source of shame. For that matter, I don’t think that my preference for multiple camera angles makes me better than anyone, either! Indeed, given that there’s a reason basketball gamers prefer a particular view over other camera angles, my approach is arguably the weird one. However, there’s a reason that my basketball gaming is a tale of two camera angles.

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Monday Tip-Off: I Can’t (Totally) Hate NBA 2K’s Open Worlds

Monday Tip-Off: I Can't (Totally) Hate NBA 2K's Open Worlds

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a confession: I can’t (totally) hate the open worlds in NBA 2K.

I’ve discussed the problems with MyCAREER incorporating open worlds before. I dedicated a Monday Tip-Off column to explaining how it gives the mode an identity crisis, forcing an ill-fitting concept into a genre that doesn’t need it. I further outlined some of the major issues with mixing open worlds with sports games in a Friday Five article. From pointless time wasting to propping up recurrent revenue mechanics to putting an end to offline MyCAREER, there’s a lot to dislike – even hate – about NBA 2K’s open worlds. I stand by all of that criticism.

However, I have to confess that I can’t and don’t completely hate the open worlds of The Neighborhood and The City! That’s not to say that I believe they’re absolutely necessary, because again, I stand by my previous criticisms. Nevertheless, I do have a certain appreciation for them, and they ultimately didn’t prevent me from enjoying my time with MyCAREER in NBA 2K19. Granted, you don’t have much choice except to grow accustomed to the open world approach if you want to play MyCAREER! Still, when it’s done right, the concept definitely has its moments. And so, I won’t deny that I’ve found The Neighborhood and The City to be engaging and enjoyable…at times.

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Monday Tip-Off: Play With Your Own Roster Mods

Monday Tip-Off: Play With Your Own Roster Mods

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the importance of playing with your own roster mods.

There have definitely been people over the years who are more interested in creating mods for basketball video games than hitting the virtual hardwood. Far be it from me to tell anyone else how to enjoy their leisure time, but that has always struck me as a little odd. Obviously there’s tremendous creative satisfaction in modding, but to me, mods are meant to enhance the gameplay experience. There are limitations to what we can achieve through modding of course, which is why I’d ultimately prefer a fun game that we can’t really mod to one that’s modder-friendly, but a poor on-court experience.

With that being said, the best and most popular games in our community throughout the years are the ones that were highly moddable, while also being great out of the box. As such, current roster updates, retro roster mods, and total conversions have all made some fantastic games even better. Because they take time to make however, if you’re creating one of those big projects, you may not always get to enjoy the fruits of your labour. I can certainly attest to this! It is important that we spend some time playing with our own roster mods, though. After all, not only should we be able to have fun with what we created, but it’s essential to becoming a better roster maker.

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Monday Tip-Off: Indie Basketball Game Ideas

Monday Tip-Off: Indie Basketball Game Ideas

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some suggestions for indie developers who may be interested in making a basketball game.

Even as someone who grew up with video games, I never really dreamed of working in the industry. Way back in 2008, I did receive an offer to join the NBA Live team, an opportunity that I ultimately turned down for personal reasons. Of course, given what was on the horizon with NBA Elite 11, there’s a very good chance that I’d have been back in Australia and running the NLSC again within a couple of years anyway! In any case, even though I remain passionate about video games, creating one isn’t my calling. It’s a fanciful thought, but it is indeed a fantasy more than a dream.

If nothing else, I simply don’t have the skills and knowhow to create a game, and I somehow doubt that a major studio will randomly offer me creative control over a project of my choosing! When it comes to video games, I’m a consumer, critic, and content creator, and that’s absolutely fine by me. With that being said, I still have some ideas about games that I’d like to see, in particular basketball titles. Obviously that includes new NBA Live, NBA Jam, and NBA Street releases, but the indie scene also has a ton of potential. To that end, I’d like to throw out a few ideas! If you’re an indie developer who is considering creating a basketball video game, may I suggest…

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Monday Tip-Off: Fictional Players & Sim Games

Monday Tip-Off: Fictional Players & Sim Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on fictional players in sim basketball games.

By definition, sim basketball games are anchored in reality. Unlike arcade games, we don’t expect or desire to see mascots and other secret characters being playable on team rosters. However, we are invited to create fictional scenarios through fantasy drafts and the trades and signings of our choice in franchise play, as well as the card collecting and old school custom teams modes. We can also inject NBA Legends and classic teams into the current NBA, play inter-era exhibitions, and mod in fictional characters. The All-Time Teams in NBA 2K are ready-made fantasy scenarios, too.

In other words, sim games aren’t always serious business, or about playing with real rosters, be they contemporary or historical. That is still the default starting point, of course. Any breaks from reality that we see are either at our discretion, or intrinsic to the concept of a specific mode. Furthermore, these fictional scenarios still involve real players. We’re generally not clamouring to see completely fictional characters inserted into modes where rosters are expected to reflect reality; at least to begin with. With that being said, we have seen fictional players who aren’t placeholders take part in modes based around the real NBA. I certainly have mixed feelings about that idea.

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Monday Tip-Off: I’ve Lost My Enthusiasm For New Games

Monday Tip-Off: I've Lost My Enthusiasm For New Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how I’ve lost enthusiasm for new basketball video games.

When the preview season for NBA 2K26 officially tipped off in early July, I was filled with dread. Frankly, I wasn’t looking forward to aggregating the news and discussing the upcoming game. Likewise, I wasn’t excited for September to arrive so that I could get my hands on it. The anticipation that I once felt for new games – even when I was hooked on the current one – simply wasn’t there. It helped temper my expectations, but as I discussed in Episode #596 of the NLSC Podcast, NBA 2K26 still failed to reach the low bar that I’d set for it.

Moreover, as I said on the show, NBA 2K26 proved to be a breaking point for me. I already felt disappointed and disillusioned with the ninth generation, but this was the final straw. Unfortunately, I’ve lost my enthusiasm for new games. Even though it’s a year away, I’m not excited about going through another preview season. I’m dreading having to play and talk about future NBA 2K releases. I can’t feel optimistic about the future of the series, or the chances that we’ll see the return of NBA Live; especially after EA Sports rescinded their proposal for a college game. Call it an extreme case of the New Game Blues if you like, but I’m not sure how I can get that enthusiasm back.

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Monday Tip-Off: Bonus Content > Live Service Content

Monday Tip-Off: Bonus Content is Greater Than Live Service Content

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how bonus content is much better than live service content.

Live service content is an inescapable part of so many Triple-A games these days. While the idea didn’t exactly begin with mobile gaming – expansion packs and the like have been available for decades – modern Triple-A titles definitely take their cues from games with freemium economies. The concept succeeds because there is merit to it. Live service content can keep games fresh for as long as they’re supported, giving us something to look forward to. Of course, it can also be predatory, not to mention a crutch for games that are incomplete at launch.

To that end, in my opinion, bonus content that’s in the game from the very beginning is much better than live service content. I realise what an “old head” opinion that must sound like, but I stand by it. There’s a joy to bonus content that I just don’t believe live service content can replicate, because of its underlying concept and aims. It’s not that I haven’t ever enjoyed the live service content in recent basketball games, or for that matter, been underwhelmed by the bonus content found in old ones. However, as I’ve revisited more and more old games for Wayback Wednesday and explored their bonus content, the more soulless and dull that live service content has become in my eyes.

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Monday Tip-Off: Should Reviews Be Harsher on Microtransactions?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether reviews of NBA 2K should be harsher on microtransactions.

Many years ago, I used to post bulletins about other sites’ reviews of the latest game. It’s something our founders did, and I followed their example as it certainly seemed like the logical thing to do. With the preview season at an end and a new game now available, sharing those reviews reported on its general reception, and provided our community with an assortment of professional opinions as they considered picking it up. In recent years, I’ve stopped doing that. Beyond the lack of any reciprocation as far as sending other sites traffic, I’ve been unimpressed by so many reviews.

When it came to NBA Live reviews during the eighth generation, it felt like several publications were more interested in being snarky and delighting in its shortcomings, rather than being informative and constructively critical. As for NBA 2K, while there has been more to praise, it’s also felt as though some reviewers are far too gentle and forgiving. It’s not surprising in an era of content creators and access journalism, but it’s dismaying to see major issues being glossed over. In particular, it bugs me when microtransactions are basically met with a resigned shrug, or ignored altogether. Still, it’s fair to wonder if there’s any point in reviews being harsher on microtransactions.

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Monday Tip-Off: On to the Next One

Monday Tip-Off: On to the Next One

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how online play encourages a mindset of “on to the next one”.

During our discussion of the presentation developer blog for NBA 2K26 in Episode #592 of the NLSC Podcast, we once again broached the idea of 2K bringing back the Pressbook in a future game. While it isn’t absolutely essential for offline gamers who can easily pause to use instant replay and Photo Moments, it’d still be handy to have. It would be even more useful in online play, since it would provide cinematic replays and stills that would otherwise be impossible to capture. While we both like the idea, Dee made a very important point about the mentality of many online gamers.

He pointed out that when it comes to online play, a lot of people take the approach of – to quote a Jay-Z song from the NBA 2K13 soundtrack – on to the next one. In other words, there’s no waiting around to reflect on your last game and to view screenshots and highlights from it, as is often the case in offline gameplay. As someone who did play online for several years, Dee is absolutely right here! Even though I’m still in favour of it returning, there’s no question that the Pressbook might not be very popular with online gamers, despite how fun and useful it could be for content creation. When it’s all about moving on to the next one though, the sentimentality just isn’t there.

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Monday Tip-Off: Lacklustre Video Game Retrospectives

Monday Tip-Off: Lacklustre Video Game Retrospectives

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on video game retrospectives that are rather lacklustre.

Presently, I’m covering at least one game per month with an in-depth retrospective for Wayback Wednesday. I’d like to increase that number while also covering other retro-themed topics, but time is a factor when it comes to producing those features. I want to spend ample time with a game that I’m revisiting before I talk about it, especially if it’s one that I didn’t grow up playing and thus have less familiarity with. I also want to be as detailed as possible, not only covering all aspects of the gameplay, modes, and features, but also any relevant history and interesting trivia.

To that end, beyond getting my hands on the sticks, I’ll also do some research. That often leads me to contemporary reviews, and of course, some other retrospectives. I try to avoid reading other people’s opinions before I’ve formed my own, but it’s still fascinating to see what’s been said about a game. It allows me to discuss how it was originally received, and whether my views match the consensus. Sometimes my take is very different, and that’s completely fine! Everyone’s entitled to their own opinion, though opinions carry more weight if they’re well-reasoned. With that in mind though, I’ve encountered some incredibly lacklustre basketball video game retrospectives.

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Monday Tip-Off: Fixing The Connected Experiences in MyCAREER

Monday Tip-Off: Fixing The Connected Experiences in MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my suggestions on how to fix the connected experiences in MyCAREER.

This is far from the first time that I’ve discussed criticisms of the competitive scene in NBA 2K, specifically the online team play experiences connected to MyCAREER. To that point, I’m going to be treading some familiar ground here today, from grinding to proper matchmaking functionality. That’s because the same issues continue to hold back the connected experiences in MyCAREER, and improvements are well overdue. As popular as the online scene in NBA 2K may be, the quality of the experience lags behind other games, and is nowhere near where it needs to be.

You can see the frustration everywhere. It’s been mentioned in our Forum, over on Operation Sports, on social media, and in numerous threads in the official NBA 2K subreddit. So many gamers see the issues, and apart from the ones who want to shout down all criticism – usually thanks to selfish zero-sum thinking – people want to see the scene improve. The concepts of the connected modes in MyCAREER have the potential to be so much better than they are, and I speak from my own experience when I say that they’ve shown flashes of that brilliance. Until these improvements are made however, the connected experiences in MyCAREER will continue to suffer.

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Monday Tip-Off: Has Realism Become a Dirty Word?

Monday Tip-Off: Has Realism Become a Dirty Word?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how “realism” is rapidly becoming a dirty word among basketball gamers.

We all have our own ideas of what makes for a fun basketball video game. Beyond a preference between the sim and arcade styles, we each have a vision of what games in those subgenres should be like. Obviously, sim gamers have traditionally preferred a realistic approach to the virtual hardwood, though opinions will vary as to what that realism should entail. However, when the sim titles were primarily aimed at hardcore basketball fans, there was usually more unity in calls for the games to be as realistic as possible. The notion that realism didn’t matter was certainly an unpopular view.

It’s why Da_Czar’s catchphrase of “don’t play video games; play basketball!” became a creed that resonated with so many simheads, and why there was excitement when he joined the development team at Visual Concepts. After all, if Take-Two was going to hire anyone to help in the continued efforts to strive for realism in their NBA series, Da_Czar was an ideal choice! As NBA 2K’s popularity has grown however, there’s been a noticeable shift in attitude. More and more people are saying “who cares about real basketball, it’s just a game!” Sim gamers are suddenly the ones being labelled as “casuals”, and realism is being treated as a dirty word when talking about sim titles.

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Monday Tip-Off: Am I Ever Disappointed While Retro Gaming?

Monday Tip-Off: Am I Ever Disappointed While Retro Gaming?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether or not I’m ever disappointed while retro basketball gaming.

Although I’m still interested in new releases, in recent years I’ve mostly been getting my virtual hardwood fix through old favourites. It’s a very old habit for me, but it’s also the result of dissatisfaction with the current generation of NBA 2K games, and ninth generation gaming as a whole. I’m obviously also producing content based on retro gaming, from retrospectives of classic and not-so-classic basketball video games to other deep dives into the history of the genre. Whether it’s for content creation or just recreation, older basketball games constantly enter my rotation.

There are some people who will scoff at that idea, in particular the “everything gets better, you’re just hung up on nostalgia” crowd. Obviously there are many examples of regression and bad design choices that disprove that assertion, but more to the point, it’s attempting to make an objective declaration that a very subjective personal preference is wrong. With that being said, basketball video games certainly weren’t universally better back in the day, and I won’t claim as such; even when it comes to my all-time favourites that hold up superbly. To that point, am I ever disappointed while retro basketball gaming? Well, it depends on what you mean by disappointed.

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