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Monday Tip-Off: Why Basketball Game Reviews Suck

Monday Tip-Off: Why Basketball Game Reviews Suck

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some candid thoughts on why so many basketball video game reviews suck.

As much as I value thoughtful critique over statements that are blunt and insulting for the sake of being provocative, I must be frank here: many of the reviews of basketball video games flat out suck. They aren’t helpful to enthusiastic hoops gamers who want to know if a title is a significant improvement over its predecessor, and whether it’s worth getting. Their lack of insightful commentary provides no useful feedback to the developers, and seldom holds the publisher accountable for business practices that are predatory and even hostile towards the core audience.

It’s extremely frustrating for me. As someone who has been playing basketball video games for over 25 years, and – at the risk of sounding egotistical – knows a thing or two about them, I’m unimpressed by such poor evaluations of them as products. On top of that, my philosophy is to stand with my fellow gamers rather than shill for a company. I believe it’s vital to be honest with ourselves and each other, and to keep the community informed. Also, while there’s really no such thing as an “unbiased review” as opinions are always subjective, personal bias can impact fairness and accuracy. It’s these recurring issues that result in laughable and subpar reviews.

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Monday Tip-Off: My 25 Favourite Basketball Video Games

Monday Tip-Off: My 25 Favourite Basketball Video Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a countdown of my Top 25 favourite basketball video games, in celebration of another milestone here at the NLSC.

On Saturday, I celebrated my 22nd year of running the NLSC. It’s been a long ride with plenty of ups and downs, but I’m still very glad that I accepted the gig when Tim moved on to work at EA Sports, and that I stuck it out through some rough patches to enjoy the good times. To mark the occasion, I’ve decided to rank my Top 25 favourite basketball video games. This being my 22nd Anniversary as webmaster/admin of the NLSC, I was originally going to pick my Top 22 games. Top 25 has a better ring to it though, and it also serves as a belated 25th Anniversary celebration for the site itself!

Before we get to the countdown, let me emphasise once again that it is a Top 25 of my favourite basketball video games; not the Top 25 best hoops titles. That’s a different list, and if I were being more objective, there are games I’m listing here that wouldn’t make the cut. Because I haven’t spent as much time with certain NBA 2K, College Hoops, or NCAA Basketball/March Madness titles, I don’t have as much of an affinity for them, though that may well change in the future. I haven’t “forgotten” about those great basketball video games, but they haven’t become one of my personal favourites (as yet, anyway). With that being said, here are my Top 25 virtual hardwood classics!

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Monday Tip-Off: Thoughts on “Green or Miss” in NBA 2K24

Monday Tip-Off: Thoughts on "Green or Miss" in NBA 2K24

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the pros and cons of NBA 2K24 running with a “Green or Miss” approach to shooting.

As revealed in last week’s developer blog on gameplay, shooting in NBA 2K24 will come down to “Green or Miss”. In other words, precise timing will be required, as any shot that isn’t a Green Release will be unsuccessful. However, this won’t be the case across the board. In modes such as MyNBA, MyTEAM, and Play Now, the timing will be more forgiving on lower difficulty levels, meaning that you’ll be able to make some shots without getting a Green Release. However, if you’re playing on Hall of Fame difficulty, or one of the online competitive modes, it’ll be “Green or Miss”!

It’s a strict approach to the shooting mechanics, though obviously not as strict as it could’ve been. It could prove to be a controversial decision, and will certainly fuel further arguments between NBA 2K gamers. Personally, I have mixed feelings about the “Green or Miss” approach, and the way it will be implemented in NBA 2K24. The idea has merit from the standpoint of establishing a skill-based competitive scene, but the concept still has its flaws. It needn’t impact the gameplay experience on offer in the traditional modes, but it’s still there in the background. I’m sure there will be many elitist takes on this, so let’s take a more nuanced look at the “Green or Miss” concept.

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Monday Tip-Off: The Lies of Developer Blogs

Monday Tip-Off: The Lies of Developer Blogs

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a video essay examining the lies of developer blogs, with an example demonstrating why they should be taken with a grain of salt.

Back in August 2018, as the preview seasons for NBA 2K19 and NBA Live 19 were well underway, I wrote an article discussing the cynicism that developer blogs sadly often inspire. I drew some comparisons between the NBA 2K18 developer blogs and a Game Informer interview previewing NBA 2K19, noting that the latter revealed some outright lies in the former. I don’t like to throw around the word “lies” easily, but with some developer blogs, it’s a fair accusation. As we prepare for our first look at NBA 2K24, I wanted to revisit those blogs. They’re a reminder that while we may always hope for the best, we can’t always put much stock in what developer blogs say.

Considering how infrequently the illuminating discrepancies between the NBA 2K18 and NBA 2K19 previews are mentioned by content creators and influencers covering the games, I wanted to do my part in ensuring that the matter isn’t forgotten. It’s all too easy to write off understandable scepticism and fair criticism with the label of “hater”, or thought-terminating cliches about nostalgia and always preferring last year’s game. We have proof straight from the source that games don’t always get better, even if that isn’t admitted until later. Just something to keep in mind! Be sure to subscribe to the NLSC YouTube channel for more video essays, and other basketball gaming content.

Monday Tip-Off: Can 2K Fix The Toxicity Of Its Online Scene?

Monday Tip-Off: Can 2K Fix The Toxicity Of Its Online Scene?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on whether or not 2K can fix the toxicity of its online scene.

When you produce content or any form of entertainment, I firmly believe that you get the audience that you cultivate. This isn’t to say that periphery demographics aren’t a thing, or that popular works don’t end up attracting toxic people for the same reasons they appeal to more pleasant fans. However, some works establish or openly welcome problematic attitudes within their core audience. This includes elitist gatekeeping, and open disdain and hostility towards differing preferences, as well as other genres and interests. They may champion pseudo-intellectualism, and in extreme cases, bigotry.

I’ve spoken at length on many occasions about the toxicity in NBA 2K’s online scene. One might argue that I’m being melodramatic or overly sensitive, but if so, I’m not alone in my views. Just about everywhere that you’ll find discussion of NBA 2K and its online modes, you’ll see complaints about the toxicity, including assertions that it’s the worst in gaming. Now, that may or may not be hyperbole, as many of the issues with toxicity in NBA 2K’s online scene aren’t exclusive to the series. Nevertheless, the scene in other games has been described more favourably. This leads me to ask just how much of the problem is under 2K’s control, and what they can do at this point.

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Monday Tip-Off: Being Broke Isn’t The Problem

Monday Tip-Off: Being Broke Isn't The Problem

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how accusations of being “broke” are justifying predatory practices in gaming.

It’s time once again for me to attempt the impossible task of shutting down an ad hominem that’s become far too popular in basketball gaming discourse (and gaming discourse in general). Spend enough time talking about microtransactions, pay-to-win (or pay-to-enjoy) mechanics, and tedious grinding, and someone will accuse you of being “broke”. For you see, the only reason not to want to pay above and beyond the cost of a game is – apparently – because you can’t afford it. Conversely, being willing to dump disposable (or not-so-disposable) income into a game is somehow virtuous.

There are so, so many problems with that line of thinking. Sadly, however, shills continue to trot out that argument to shut down any criticism of recurrent revenue mechanics. “Broke” has become a buzzword along the lines of “cartoonish“, only it’s far worse because of how judgmental it is towards your fellow gamers. Obviously, there are hobbies that are expensive, and given the cost of hardware alone, video games do arguably qualify as such a hobby to some extent. There are still reasonable and unreasonable costs though, and focusing on personal wealth overlooks that the problems with recurrent revenue mechanics have nothing to do with being broke.

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Monday Tip-Off: Making The Case for Basketball Game Demos

Monday Tip-Off: Making The Case for Basketball Game Demos

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by making a case for releasing basketball video game demos.

It’s strange how when I think of basketball video game demos, they feel like such an antiquated concept. That may be because video game demos in general have fallen out of vogue – much as shareware did – but it hasn’t actually been that long since we had a demo for an upcoming hoops title. The last NBA Live demo came in 2018, while we had a small preview of NBA 2K21 on PlayStation 4 and Xbox One. Now, that is indeed going back a few years at this point, but for some reason those demos don’t immediately come to mind. Instead, demos seem like a relic of the 90s and 2000s.

Of course, one could very well argue that that’s when basketball game demos were far more relevant. There was legitimate competition between NBA Live and NBA 2K right through to the end of the decade. The preview season for both games began around June, and there was a steady stream of information as they competed for attention and pre-orders. There was value in both companies dropping a demo a few weeks before the full version was released, to show off a few key improvements and possibly change some minds. Even with NBA 2K’s virtual monopoly over basketball gaming, however, I maintain that there’s still value in providing a pre-release demo.

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Monday Tip-Off: How NBA 2K24 Can Win Me Over

Monday Tip-Off: How NBA 2K24 Can Win Me Over

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a look at how NBA 2K24 can win me over.

Around this time last year, I discussed how NBA 2K23 could possibly break NBA 2K14 PS4’s monopoly over my basketball gaming sessions, and make a far better impression than NBA 2K21 and NBA 2K22 did. It was interesting to go back and read what I’d written now that NBA 2K23 is approaching the end of its life cycle, and NBA 2K24 is on the horizon. After all, NBA 2K24 will also be competing with my entire collection and a preference to diversify my virtual hardwood experiences, so once again, simply being the latest release won’t be enough.

While my criteria are essentially unchanged, my expectations have naturally been shaped by what happened with NBA 2K23, and the apparent direction of the series. As was the case last year, I must emphasise that these are personal preferences that will determine my level of enjoyment, and inclination to play NBA 2K24 over other games. NBA 2K24 is going to be highly successful regardless, and my opinion of it won’t impact its fortunes either way. I can only speak for myself, and I don’t pretend otherwise. With that being said, I do stand by my criteria and suggestions. I hope that I am impressed by NBA 2K24, but it will have to surpass what NBA 2K23 did.

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Monday Tip-Off: Depth vs. Simplicity In Modes

Monday Tip-Off: Depth vs. Simplicity In Modes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a comparison of the benefits and drawbacks of depth and simplicity in basketball video game modes.

Generally speaking, we want to see deep, engaging modes in sim basketball games. Whether it’s a franchise or career experience, or even a card collecting/team building mode, depth is a vital ingredient to them remaining immersive and engaging. On top of being a more accurate representation of the NBA – wherever applicable – there’s simply more to do and care about. As modes have become deeper throughout the years, our expectations have naturally increased proportionately. Shallow modes are criticised for their lack of features and detail, and considered to be behind the times.

At the same time, there’s merit and appeal in simplicity. I’m not just talking about retro gaming either, though that can be part of their draw. Even in modern games though, there’s an argument to be made for simplicity and streamlining in modes. This runs contrary to calls for deep and comprehensive experiences, but for some gamers, that depth and detail can be overwhelming. While having more to do and care about sounds like a great time for many of us, many still see too many moving parts, and tasks that distract and detract from the point of the games: playing virtual basketball. As such, developers are challenged to a balancing act as far as depth vs. simplicity.

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Monday Tip-Off: Franchise Mode Free Agency Follies

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the free agency follies I’ve experienced while playing Franchise and Dynasty mode.

Part of being a diehard NBA fan is taking a keen interest in what happens when there’s no basketball being played. You’ll find some fans that describe the offseason as their favourite part of the year, or at least consider it as exciting as the Playoffs. It makes sense. There’s optimism as teams are making moves to gear up for a new season, and drama when the biggest names change their jerseys. Of course, most of that drama is over within the first couple of weeks. These days, teams are in a bigger rush to get deals done, so we don’t see many situations like Michael Redd in 2002.

Since franchise modes emulate the key aspects of the NBA offseason, we’re able to experience virtual free agency. For those of us who like to play (or simulate) multiple seasons in franchise modes, the offseason and free agency reflects the anticipation and enthusiasm of the real event. There’s the added fun of being in control, and signing the players that we wish our favourite team would, or could. To that point though, virtual free agency can likewise end up being a disappointment. We might also discover that even if we make desirable moves, being a successful NBA GM is easier said than done. I know that I’ve had a few franchise mode free agency follies over the years.

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Monday Tip-Off: The Identity Crisis Of An Open World

Monday Tip-Off: The Identity Crisis Of An Open World

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some observations of how bringing the open world approach to MyCAREER has led to an identity crisis.

I haven’t been shy about sharing my disdain for the direction of MyCAREER. I’ve bluntly stated that the mode sucks in NBA 2K23, and that it’s reached the point of no return. I’ve also unfavourably compared it to MyCAREER in NBA 2K14, which I’m still greatly enjoying. I’ve discussed the varying quality of the stories, and how that approach could best be used. Over the years, I’ve experienced the best and worst of MyCAREER, so when I say that the mode is at an all-time low, that doesn’t come from a point of ignorance, nor is it hyperbole.

It wasn’t an immediately sharp decline, but the writing has been on the wall since NBA 2K18. I’ve described it as a turning point for the series, and MyCAREER is the mode that was most impacted. The implementation of The Neighborhood in NBA 2K18 steered MyCAREER towards an eventual identity crisis, which finally came to fruition with the expansion into The City in NBA 2K21 Next Gen. Not everyone wanted to see it that way, preferring to shout down anyone who dared not enjoy it. Now that the problems are painfully obvious to all but the staunchest shills and fanboys, we can openly acknowledge that the mode doesn’t know what it wants to be.

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Monday Tip-Off: Keep Those Old Saves

Monday Tip-Off: Keep Those Old Saves

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a PSA to hold on to your old saves whenever possible.

I’ve made no secret of the fact that more recently, I’ve preferred to stick with an old favourite – or new favourite old release, as is the case with NBA 2K14 for PS4 – rather than play the latest NBA 2K. It’s not just a matter of liking the gameplay better in older games, though admittedly that is a key factor. To be blunt, I’m tired of grinding and starting over from scratch every year, knowing that I won’t be able to enjoy the fruits of my labour when the servers are shut down. And yes, the use of the word “labour” is deliberate here, because it does end up feeling more like work than play.

And so, I’ve gravitated towards games that hold up well, and I can continue to dust off and play for years to come. Reaching my sixth year in NBA 2K14 MyCAREER is far more rewarding than anything I could achieve in NBA 2K23’s mode, which will one day be inaccessible. Retaining access to my Chicago Bulls Dynasty in NBA Live 06 PC holds far more appeal than any cards that I could collect in NBA 2K23 MyTEAM. With care, I can preserve those experiences and revisit them whenever the mood strikes, which isn’t the case when live service content is involved. However, thanks to a lack of foresight, there are long-lost saves that I’ll never be able to revisit.

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Monday Tip-Off: No News Is No Reason for Clickbait

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on creating clickbait content in lieu of actual news.

I’m a content creator in the basketball gaming community. I think it’s fair to claim that; I write articles, co-host a podcast, produce videos, and even occasionally create mods. To that point, I’m all too aware of the desire to see your content clicked on, downloaded, shared, and hopefully enjoyed. I realise that we all need to aim for SEO, jump on trends and hashtags, and attempt to appease whatever convoluted algorithm is steering people towards content on any given platform. I’m not puzzled as to the reasons why content creators engage in clickbait, because it’s a highly effective tactic.

Of course, that doesn’t mean that it isn’t a cheap, lousy practice. Mind you, if the content is at least halfway decent, then having some clickbait-y elements is somewhat excusable. Indeed, if the content is enjoyable and there’s nothing really misleading about it, you could argue that it isn’t actually clickbait. Some things are pure clickbait however, and it does exist in the basketball gaming community. With an extremely short preview season nowadays, not to mention NBA Live’s absence, it’s inevitable – and logical – to fill in the silence with speculative content. That needn’t be a problem, but it depends on how it’s presented. A lack of news is not an excuse for clickbait.

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Monday Tip-Off: Humour on The Virtual Hardwood

Monday Tip-Off: Humour on The Virtual Hardwood

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on the role that humour plays in basketball gaming.

So, a quick note before we get into this week’s topic: yes, I do mean “humor”. I’m spelling it “humour” because Australian English, like British English, tosses the letter “u” into a bunch of words that American English doesn’t. I know it’s not an issue for most people, but I have received the occasional comment about supposed “mistakes” and “typos” in my articles because I’m not using American spelling. It’s a subject that’s bound to come up from time to time on a site discussing basketball, thanks to “centre” and “center”! In any case, humour, humor…I’m talking about the same thing.

With that out of way, humour is something that we do find in basketball video games, both sim and arcade. It obviously has its place in the genre, though the tone of a game tends to influence how heavily it leans into being humorous. Needless to say, personal preference is also a factor here. In a sim game, too much humour may have a negative effect on the atmosphere, making it feel too silly. Then again, how much is too much depends on how seriously you’re taking your virtual hoops! Conversely, arcade titles invite more humour in their presentation and gameplay, and can seem dry without it. When a game is able to strike the right balance, it adds fun to the virtual hardwood.

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Monday Tip-Off: We Can Wait Until It’s Ready

Monday Tip-Off: We Can Wait Until It's Ready

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on features that are implemented before they’re truly ready, and how we can and should be willing to wait until then.

Here’s some trivia for you: the first can openers were invented several decades after tin cans themselves were devised as a way of preserving food. Obviously there were ways of opening tin cans before that – knives, primarily – but the point is that tin cans were in use for a long time before a specific tool to easily open them was invented. Mad as it may seem, the two technologies – sealing food in a can for preservation, and then opening the can when required – were not developed simultaneously. Sometimes, that’s just the way it goes.

What does this have to do with basketball gaming? Well, as we’ve often seen, game development can be very similar. NBA 2K21 Next Gen introduced brand new contact dunks, but contact blocks had to wait until NBA 2K22. User control settings for shot timing were added in NBA 2K23, but because they were a late addition, there wasn’t a “normal” setting. Whether it’s a new mechanic lacking an appropriate countermeasure, or a feature that isn’t fully fleshed out, it feels like NBA 2K has a habit of giving us a can while neglecting to provide a can opener. In short, and all metaphors aside, we should wait on new features and mechanics if it means they’re properly implemented.

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