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Monday Tip-Off: The Curious Journey of Terry Hanson (So Far)

Monday Tip-Off: The Curious Journey of Terry Hanson (So Far)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a look at the curious journey of Terry Hanson so far in my NBA 2K14 MyCAREER.

There are many reasons why I remain hooked on NBA 2K14 MyCAREER into my sixth season and counting. First and foremost, I love the on-court experience, so it’s fun keeping the game in my rotation. Second, it’s been satisfying to see my career stats accumulate, motivating me to shoot for all-time records as I assemble a truly Hall of Fame resume. And then, there’s Terry Hanson, the generated rookie that came along in my third season and soon became a Virtual Hardwood Legend. At this point, I’m as invested in his career as much as my own!

So far, it’s been a curious journey for Terry Hanson. Generated players invite us to use our imagination, which usually involves comparisons to real NBA players. With that in mind, Terry Hanson is a crafty scorer with modest defensive numbers; kind of like Mark Aguirre, only a far superior athlete, and a better and more prolific three-point shooter. To that point though, it’d be more accurate to compare aspects of his game to multiple players. The same goes for his career path, which has certainly had a few unusual twists and turns. As such, I’m trying – and indeed, struggling – to name a single player whose career closely resembles the curious journey of Terry Hanson.

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Monday Tip-Off: Next Gen NBA’s Greatest

Monday Tip-Off: Next Gen NBA's Greatest

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with an attempt at crafting a Next Gen NBA’s Greatest mode in a future NBA 2K.

Although the original Jordan Challenge was the catalyst for a new era of historical content in NBA 2K, NBA’s Greatest was an innovative follow-up. Many of the classic teams that were added as part of NBA’s Greatest are still in the game today, setting a precedent for expanding the roster of retro squads to celebrate a variety of players. It wasn’t the first basketball game to feature throwback presentation – NBA Jam 2004 had utilised the concept almost a decade earlier – but NBA 2K12 did a spectacular job with it, ultimately paving the way for what we now have with MyNBA Eras.

As a game released in 2011, NBA’s Greatest celebrated fifteen of the most prominent players in league history to that point: Michael Jordan, Magic Johnson, Larry Bird, Kareem Abdul-Jabbar, Bill Russell, Julius Erving, Hakeem Olajuwon, Patrick Ewing, Oscar Robertson, Karl Malone, John Stockton, Wilt Chamberlain, Jerry West, Scottie Pippen, and Isiah Thomas. Needless to say, those players still deserve to be celebrated today, but after all these years, there’s a new class of all-time greats that a future NBA 2K could build a Next Gen NBA’s Greatest around. With that in mind, here are fifteen players that should be celebrated in such a mode, as well as my picks for their games.

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Monday Tip-Off: What It Would Take To Play Online Again

Monday Tip-Off: What It Would Take To Play Online Again

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on what it would take to get me to play online again.

From NBA 2K16 through to NBA 2K20, I was invested in playing the connected experiences in MyCAREER. I wasn’t exclusively an online gamer of course, as I got great enjoyment out of playing the NBA side of MyCAREER too, including making it to the Hall of Fame in NBA 2K19. However, one of the reasons that I kept returning to the mode every year was to level up a MyPLAYER so that I could join the rest of NLSC THRILLHO for some online games. As the grind became more of a chore and the rest of the crew’s enthusiasm waned, I too lost interest in MyCAREER.

Long gone are the days when I’d consider jumping into The Rec every night of the week, just to see what it was like! Indeed, outside of playing through the story in NBA 2K21 and occasionally jumping online, and a very brief return in NBA 2K23, I’ve stuck to the offline MyCAREER experience in NBA 2K14. Of course, it’s not just disinterest in the online scene that’s turned me off MyCAREER in recent years. From gameplay gripes to frustration with grinding and quests, I’m weary of the NBA side of the mode as well. Considering my willingness to change up my basketball gaming habits though, as we enter 2025, could anything persuade me to play online again?

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Dumb Monday Tip-Off: How John Hughes Movies Predicted a Bulls Dynasty

Dumb Monday Tip-Off: How John Hughes Movies Predicted a Bulls Dynasty

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a totally serious theory (OK, not really) of how some classic John Hughes movies foretold the rise and fall of the Chicago Bulls.

The holiday season is in full swing with Christmas this week, and since that coincides with summertime here in the Southern Hemisphere, it’s also come to be known as our “silly season“. Therefore, in the spirit of the season, I’m mixing Monday Tip-Off with JaoSming’s old column, Dumb Mondays (what is this, a crossover episode?!?). This silly, light-hearted, Christmas-related topic is one that I’ve actually been sitting on for years, so it’s time to put it out there for some holiday cheer. Don’t worry; everything will be back to normal next week!

As a 90s kid, I can’t help but associate the movies of the late, great John Hughes with Christmas and the holidays. That’s chiefly due to Planes, Trains and Automobiles – a film set at Thanksgiving – and the first two Home Alone movies, two classics that take place at Christmas and are very near and dear to my generation. It only makes sense to reflect on those films and watch them again during the holiday season, but what do those iconic John Hughes movies have to do with the Chicago Bulls dynasty? Well, some years back, a Forum post prompted me to draw comparisons between the plots of those films, and the rise and eventual fall of the Bulls. Strap in, we’re getting silly!

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Monday Tip-Off: All 30 NBA Teams Represented in The Simpsons

Monday Tip-Off: All 30 NBA Teams Represented in The Simpsons

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a fun exercise: representing all 30 NBA teams with moments from The Simpsons.

Tomorrow marks 35 years since The Simpsons premiered as a half hour series with the episode “Simpsons Roasting on an Open Fire“. As most diehard Simpsons fans can tell you, it was originally produced as the eighth episode of the first season, but animation errors in the intended series premiere – “Some Enchanted Evening” – ended up pushing back the show’s debut. As a result, it premiered with a Christmas special, which also became the only episode to air during the 80s (not counting the original shorts on The Tracey Ullman Show, of course).

As a 90s kid, The Simpsons was as important to me as basketball, video games, and all of the other awesome things to come out of that radical decade. Indeed, in 1998, three of my favourite things – The Simpsons, NBA, and WWF – all aired on Channel Ten here in Australia. As such, they’re closely linked in my nostalgia, much the same way as I think of Fallout 3 and NBA Live 09 as a package deal! Since it’s a milestone for the show and it’s the time of year that I prefer to focus on some lighter topics, I’m trying my hand at representing all 30 NBA teams using moments from The Simpsons. And no, I’m not including Bart vs. the Space Mutants for NES as part of this exercise!

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Monday Tip-Off: Takin’ It To The Streets

Monday Tip-Off: Takin' It To The Streets

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how my basketball gaming has increasingly involved hitting the streets to virtually hoop.

One of the most valuable life lessons I’ve learned is the importance of remaining open-minded, trying new things, and being willing to step outside your comfort zone. As someone who was a picky eater growing up, it’s been a delight to give new cuisine a chance, and discover that I have a taste for foods I was once intimidated by. Meeting new friends has introduced me to hobbies, interests, and experiences that I might not have tried otherwise. As for basketball gaming, I’ve been able to shed brand loyalty and established habits to find new retro kicks, and different ways of enjoying them.

Case in point: my recent appreciation for virtually balling in the streets! There’s plenty of irony here. First of all, playful jabs at JaoSming and his enthusiasm for Blacktop mode were running gags on old episodes of the NLSC Podcast, yet here I am enjoying the type of virtual streetball gameplay that he championed! Second, I’ve been highly critical of NBA Live’s focus on The Streets, particularly in NBA Live 19, so the last thing I expected was to get hooked on the Pro-Am Tour in NBA Live 18. I do still stand by many of my previous criticisms, but like a dish I swore I’d never eat, I’ve developed a taste for – with apologies to the Doobie Brothers – takin’ it to the streets.

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Monday Tip-Off: Server Shutdowns of 2024

Monday Tip-Off: Server Shutdowns of 2024

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on the server shutdowns that have taken place in 2024 – or will soon take place – as it relates to basketball gaming.

As gamers, we all know too well that server shutdowns are inevitable. While it’s unfortunate, it’s also understandable. There comes a point where there simply aren’t enough people still playing a game to justify the cost, time, and energy required to maintain online support. We’re also given a clear heads up in the documentation for games. For example, following a change in policy in the wake of the backlash to the NBA 2K14 server shutdown in 2015, we’ve been able to bank on 27 months of online support for each game in the NBA 2K series thereafter.

Still, even when we know that they’re coming, and can understand the reasons behind them, server shutdowns remain a bummer. Most of us are going to be left with some unfinished business, or just be disappointed that we can’t revisit and continue playing a memorable save in a connected mode. To that end, as of writing, we’ve lost online support for one Triple-A basketball game in 2024, while a second will see its server shutdowns happen very soon. Meanwhile, the closure of another online service was a blow for anyone still playing their Xbox 360. As such, I’m reflecting on those server shutdowns, and how my basketball gaming has been (or will be) impacted by them.

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Monday Tip-Off: Renders or Real Photos?

Monday Tip-Off: Renders or Real Photos?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on players either using renders or real photos for portraits in basketball video games.

When you’re a fan of a specific sport or genre – probably both in the case of basketball video games – it’s easy to get stuck in a bubble. As such, it’s always interesting to take a glance at other fandoms, and observe familiar debates over similar issues. Of course, if you’re part of multiple fandoms, you may have had those discussions many times! Case in point, I happened across a thread in the WWE Games subreddit that raises a question about an issue that I’ve had as a fan of both basketball and wrestling games: in-game renders, or real life photos for portraits?

Reading through that discussion reminded me of my own conflicting thoughts on the matter throughout the years. Like many incompatible preferences, both are reasonable to desire, and both have clear advantages and disadvantages. To that end, it’s hardly surprising that the debate rages on, and that it’s difficult to find common ground. In the grand scheme of things, there are certainly more important issues with basketball and wrestling games than whether their presentation makes use of in-game renders or real portraits. All the same, the little things in gaming definitely do still matter. And so, while I don’t expect to settle the debate here, I’ll throw in my two cents once again.

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Monday Tip-Off: Nostalgia Goggles vs. Recency Bias

Monday Tip-Off: Nostalgia Goggles vs. Recency Bias

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the battle between nostalgia goggles and recency bias.

For a long time – indeed, pretty much as soon as I hit my thirties ten years ago – I’ve found myself defending nostalgia. It’s not surprising. When we’re young, sneering at the older generation and all their silly likes and beliefs, we think we’ll be immune to suffering the same fate. After all, when you’re still in the younger demographic that pop culture is catering to, you don’t consider the next generation that’ll be mocking you the same way you’ve scornfully dismissed your elders! You don’t see yourself getting stuck in your ways, or your tastes and views ever becoming old-fashioned.

To once again reference an iconic and insightful scene from The Simpsons however, it’ll happen to you! You’ll realise just how divisive nostalgic opinions can be as the years go by. Not everyone is nostalgic of course, and the backlash to nostalgia – which often carries the accusation of wearing those proverbial nostalgia goggles – doesn’t just come from the younger crowd. It’s very strange to see one of your generational peers denouncing what you both grew up with, and claiming that new is always better, without any further nuance or exceptions. In any case, it draws up the generational battlelines as we accuse each other of recency bias, or donning nostalgia goggles.

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Monday Tip-Off: The Wasted Potential of NBA Live 18

Monday Tip-Off: The Wasted Potential of NBA Live 18

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the wasted potential of NBA Live 18, in the wake of its servers being shut down.

NBA Live 18 has recently (and unexpectedly) made its way back into my rotation. Admittedly, it wasn’t an unthinkable prospect. It’s always been the eighth gen NBA Live that I’ve liked best – not that that’s a high bar to clear – and Dee and I also had a fun co-op session with it using Parsec and the Xbox app. Still, I expected it to be an occasional novelty, yet it became a full-blown retro kick. I’ve been revisiting Ultimate Team with my squad of 90s All-Stars, working through the challenges in The One’s Pro-Am Tour, and even assembling some makeshift 2017 and 2025 rosters!

These sessions have reminded me that NBA Live 18 had some good bones, and plenty of potential. In fact, I’d say that I have an even more positive impression of the game than I did when it was new! Of course, that has brought about a mixture of delight and wistfulness. There’s always joy in rediscovering a game or seeing one in a new light, and expanding your rotation. Given that most of my recent retro basketball gaming kicks have been much older, it was also refreshing to find a new one that’s from the past decade. At the same time, even before the server shutdown, the fun I was having with NBA Live 18 was accompanied by nagging thoughts of squandered opportunity.

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Monday Tip-Off: The Road Not Taken

Monday Tip-Off: The Road Not Taken

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on my retro basketball gaming habits in recent years, which have frequently seen me walking the road not taken.

“Two roads diverged in a yellow wood, and sorry I could not travel both…I took the one less travelled by, and that has made all the difference”. These are the opening and closing lines of Robert Frost’s most famous poem, “The Road Not Taken”. My first exposure to the poem was – as so many things were – via a scene from The Simpsons. In the years since then, it’s been interesting to read the entire poem, and also to learn that it’s commonly misinterpreted as championing the idea of “following your own path”. (Don’t worry; I do have a point here beyond pretentiously referencing poetry!)

In fact, “The Road Not Taken” is intended to be ironic, mocking that notion. In short, it pokes fun at indecisiveness, and overemphasising or romanticising our choices, as well as needlessly regretting the ones that we’ve made. To that point, revisiting games that we’ve overlooked is “The Road Not Taken”, both literally and in terms of Frost’s intended meaning. Obviously, we chose a different path – playing something else – and we may lament that, and try to retroactively justify our choices. However, not only did we walk that path for a reason, but with retro gaming, it is possible to go back and take the other route, as I’ve been doing (see, I told you we’d get there!).

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Monday Tip-Off: Grinding Is Antithetical to Fun…And Stick Skills

Monday Tip-Off: Grinding Is Antithetical to Fun...And Stick Skills

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some frank thoughts on how grinding is not only antithetical to fun, but also the concept of stick skills.

It’s interesting – and honestly, a bit alarming – to see what we’ve come to accept in video games. Far too many gamers defend microtransactions, excusing them as being “optional” or “just cosmetic”, or indeed, that it’s “just business“. Excessive grinding will also be defended as a necessary part of the experience, usually suggesting that anyone that takes issue with it wants to be OP and done with a game in a week. And, since heavy grinding and microtransactions are intertwined in NBA 2K, the apologist rhetoric for both problems is likewise combined in a shameful display of shilling.

I’ll say it again. Everyone who criticises recurrent revenue mechanics understands all too well that video game development is a business, and that profits are something that a billion dollar corporation is going to strive for. We just don’t enjoy the negative effect that has on gameplay! Likewise, gamers that are fed up with releases that are a total grindfest understand the need to have a challenge and a journey. We just want it to be fair and fun, and grinding for grinding’s sake is antithetical to that. However, it’s also antithetical to the concept of testing stick skills, and the almighty mythical skill gap. We only need to cast our eyes back to some classic games to see the proof.

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Monday Tip-Off: What Balance Entails

Monday Tip-Off: What Balance Entails

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the importance of balance in basketball video games, and what balance really entails.

Balance is undoubtedly one of the most important attributes a basketball game can have. In fact, it’s an essential ingredient in most action-oriented video games. Of course, like “skill gap“, the term is prone to being reduced to a buzzword. Gamers say they want balance and developer blogs will talk about the upcoming game having much better balance, but what does that truly mean? Even if we can define it, is it something that can actually be achieved, or is it just a pseudo-intellectual way of saying that we like the gameplay of a certain title, and that it works for us personally?

I brought up “skill gap” deliberately, as a lot of mechanics that strive to achieve that concept do run into issues with balance. Whether they’re tuned to cater to the most elite gamers (or at least, the elitist gamers), or they’re too powerful and easy to abuse, some mechanics are too unbalanced to work. To that point, no gameplay mechanic exists in a vacuum, and must mesh well with other mechanics in order to have the right balance for an enjoyable – and for that matter, truly competitive – experience on the sticks. Before we sneer at someone to “get good” and declare that their criticism is merely a “skill issue”, we must look at whether or not a game is actually balanced.

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Monday Tip-Off: Losing Updates & Content…Again

Monday Tip-Off: Losing Updates & Content...Again

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by lamenting another rash decision that led to me losing updates and content…again.

When it comes to uninstalling and reinstalling games after their servers have been shut down, you’d think that I’d have learned my lesson by now. In fact, back in 2020, I wrote an entire article reflecting on making that mistake! Of course, to err is human as the saying goes, and I’m only human at the end of the day. Still, that doesn’t stop me from kicking myself, especially when it comes to preventable mistakes; in this case, not uninstalling and reinstalling a game when I didn’t need to. I’d say live and learn, but again, clearly I didn’t.

The game in question this time is NBA Live 16. I uninstalled and reinstalled it a little while back, and although there was a reason for it, it wasn’t entirely necessary. I chose to do it though, and in the process, I lost updates and content that I’ll never get back since the servers were shut down on October 19th, 2020; just a few months after I wrote about losing content and updates when reinstalling games that no longer had online support! And so, in addition to lamenting my losses and chastising my rash decision, this is another public service announcement to be careful with your installed games. If you’re a retro gamer, content creator, or both, please learn from my blunder!

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Monday Tip-Off: Envisioning A Return To Modding

Monday Tip-Off: Envisioning A Return To Modding

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by envisioning a return to modding.

I’ve said it before, but even though I haven’t been regularly maintaining a roster update for over a decade and my modding output in general has been sporadic, the interest – indeed, the itch and the urge to mod – is still there. Lingering memories of burnout and the more finicky and frustrating aspects of modding don’t exactly help me to get motivated, but I also fondly recall the creative satisfaction of the hobby. It’s why I’ve dabbled here and there, without committing to any larger projects.

To that end, this isn’t some grand announcement of a huge return. If there’s one thing that I’ve learned from other attempts at returning to modding over the past decade or so, it’s to avoid jumping the gun and announcing a big project that I can’t guarantee I’ll deliver on! At the same time, my casual dabbling with minimalist modding and other ideas has encouraged me to get more involved again, and even consider tinkering with NBA 2K25. I touched on this when I shared some of my roster mod philosophies, but as I envision a possible return to modding, it’s essential that I choose projects that appeal to my interests, not to mention suit my current habits on the virtual hardwood.

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