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Tag Archives: Mortal Kombat 11

Wayback Wednesday: Training Camp in NBA 2K12

Welcome to Training Camp in NBA 2K12

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Training Camp in NBA 2K12.

In recent years, it’s been noted that the NBA 2K series has been increasingly geared towards appealing to the hardcore online crowd. In a Reddit post that I’ve mentioned before (and no doubt will again), a former EVE Online developer has noted the series’ increasing focus on catering to elite players, and apparent hostility to newer gamers who are trying to hone their skills on the virtual hardwood. It’s fostered the “get gud” mindset, while failing to provide the onboarding, opportunities, and fair matchmaking that would allow less experienced players to strive for that.

As noted in that Reddit post, it wasn’t always that way. Earlier this decade, the NBA 2K games were going out of their way to teach gamers all of the basic and advanced controls, in an environment that was both helpful and creative. Those efforts began with the introduction of Training Camp in NBA 2K12, a feature that would carry over into NBA 2K13 and prior gen NBA 2K14. Let’s take a look back…way back…

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Monday Tip-Off: We’re Part of The Problem

The Playground in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how we gamers are part of the problem when it comes to recent issues with NBA 2K19.

I try my best not to be repetitive in the topics I choose for my weekly features. Unless I’m producing a series centred on a certain theme or topic, I try to space out similar features and even alternate between games wherever possible. I also want to be as fair-handed as possible, and not resort to bashing for the sake of outrage clicks. With that being said however, although I’ve discussed issues with online modes and play in the last couple of Monday Tip-Off articles, recent events in NBA 2K19 have made it impossible not to touch on them once again this week.

Where to begin? An influx of new gamers from a recent sale has been blamed for persistent problems in MyTEAM’s Auction House, an issue that remains unresolved. The appearance of an unskippable ad has naturally raised the ire of many gamers, both for its inconvenience and inappropriateness in an E-rated game. This is all on top of the continued dissatisfaction with the game’s heavy focus upon microtransactions and gambling-like mechanics. Those issues all deserve scorn, but as I prepared to talk about them and criticise NBA 2K’s handling of the situation once again, a nagging thought came to mind: like it or not, we’re part of the problem.

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Monday Tip-Off: What NBA 2K Can Learn From Mortal Kombat 11

Start-Up Frames Explanation in Mortal Kombat 11

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how NBA 2K could stand to take a few cues from Mortal Kombat 11.

The fact that I’ve been running a site dedicated to basketball gaming for eighteen years may lead you to believe that hoops games are all that I play, but in fact, I do enjoy quite a few other genres. As a gamer growing up in the 90s, there weren’t many games as cool (or should I say, kool) as Mortal Kombat. The MK series has obviously been very popular and successful through the years, and like many other gamers, I was anxiously awaiting the release of Mortal Kombat 11 last week. My copy arrived, I finished story mode in a single sitting, and am now looking forward to new kontent.

Fighting games and basketball games don’t have a whole lot in common – the cameos by Mortal Kombat characters in NBA Jam aside – but as I was going through all of the advanced tutorials in MK11, I was struck by their depth compared to NBA 2K’s 2KU. In addition to explaining the basic controls, Mortal Kombat 11’s tutorials provide a deep dive into the game’s mechanics, teaching gamers the fundamentals for playing competitively online and offline. With NBA 2K leaning so heavily on meta-gaming and mastering the minutia of its mechanics, there’s much that it could – and should – take from NetherRealm Studios’ latest release.

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