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Monday Tip-Off: Initial NBA 2K20 Impressions

Monday Tip-Off: Initial NBA 2K20 Impressions

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my initial impressions of NBA 2K20.

If you’re an avid basketball gamer, then you know that NBA 2K20 was released last week, and have probably been playing it over the weekend. That’s what I spent quite a few hours doing, on both PC and PlayStation 4. I must admit that while I did remain optimistic throughout the preview season, I wasn’t all that hyped for NBA 2K20. It may be that I’m getting old and have gone through too many preview seasons and launches, but for all the hoopla on social media about 2K Day, I wasn’t that pumped. Looking forward to checking out the new game, sure, but as I said, not overly hyped.

With this seemingly being the last release before a new generation launches, I’d say that my expectations were quite low. I expected some news bells and whistles, and I liked a few of the things I read during the preview season, but I’ve grown a tad cynical when it comes to developer blogs. As such, I wasn’t expecting a huge jump from NBA 2K19. After a weekend with NBA 2K20, my impressions are that it was wise to set the bar at that level. I’d like to spend more time with the game and see what happens as far as any early updates before I deliver a full review, but to tip this week off, I will share my impressions of NBA 2K20 so far.

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NBA 2K20 Gameplay Blog: Motion System, Controls, AI, & More

NBA 2K20: Serge Ibaka

Following last week’s insight into MyGM and MyLEAGUE, the NBA 2K20 gameplay blog has been posted! NBA 2K Gameplay Director Mike Wang (aka Beluba) has provided an in-depth look at the improvements, additions, and changes to the on-court experience in this year’s release. As always, I encourage you to read the entire NBA 2K20 gameplay blog for the full scoop, but here’s an overview:

  • The Motion Engine has received an upgrade, improving foot planting, animation selection, momentum modelling, and realistic differentiation in player weight and speed. Sprinting has also been reworked to make it harder to abuse, with more visual feedback when a player is getting low on energy.
  • Ballhandlers now have contextual awareness that they didn’t before. More dribble moves and animations have been added, with a focus on signature styles. A new size-up mechanic will allow moves to be chained together more cleanly, and without pre-scripted sequences.
  • An arrow will assist in movement on defense, showing which direction a player is leaning or attempting to go. The arrow shows up at different times, according to the defender’s abilities. The player indicator will also change from a solid circle to a broken line, indicating how vulnerable they are to losing the ball on steal attempts. Steal spam has also been addressed.
  • Gathers have more flexibility this year, allowing offensive players to react to defense collapsing on them in the lane and branch into different finishes. Hundreds of new animations have been added including in-air collisions, hard fouls, grab blocks, and swats. The post game has also been enhanced with new moves on both sides of the ball.
  • Off-ball control has been expanded with juke moves, as seen in older games. Moves are performed with the right stick when playing off the ball. Off-ball collisions have also been improved, and a new quick screen control has been added.
  • Further enhancements have been made to AI at both ends. This includes improvements to the Adaptive Coaching Engine, and a new Dynamic Freelance engine. There are also new play action buttons, which you can customise with your favourite plays. Transition defense has also been re-written with new options.
  • CPU players now utilise shot timing mechanics, rather than Real Player %. Takeover has been tuned to be less OP and there are new Badges. According to a Tweet by Beluba, some Badges have also been removed.

Once again, be sure to check out the full NBA 2K20 gameplay blog for more details. Got any thoughts? Feel free to share them in the comments below, as well as join in the discussion here in the NLSC Forum!