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Monday Tip-Off: Who Is Anderson Murray?

Monday Tip-Off: Who Is Anderson Murray?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on Anderson Murray.

Who is Anderson Murray? That is the title of today’s article, and it’s also a question that you’ll see popping up on Reddit and Operation Sports if you Google the name. The Anderson Murray in question is a player that appears in NBA 2K20, albeit only in MyCAREER. I feel confident in saying that thanks to basketball gamers, he’s ended up playing for every team in the league. Don’t look for him in the record books next to Chucky Brown, Joe Smith, and Jim Jackson, however. Don’t search for him over on Basketball Reference, either. You won’t find him listed there.

No doubt there are actually people in the world called Anderson Murray, but none of them are currently playing in the NBA. And yet, there he is on the roster of every team. It seems that everyone has a different story when it comes to Murray. For some NBA 2K20 gamers, he’s an annoyance; a player that’s guaranteed to turn in subpar performances and someone they can’t wait to be rid of. For other gamers, however, he’s a reliable teammate who’s frequently helpful in padding assist numbers. His number and jersey may vary, but there’s one constant. Gamers wonder who Anderson Murray is, and just what he’s doing appearing as our teammate in MyCAREER.

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The Friday Five: 5 Odd Aspects of 2K’s Early Career Modes

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five aspects of NBA 2K’s early career modes that look odd in retrospect.

TV Tropes enthusiasts will no doubt be familiar with the term “Early Installment Weirdness“. To quote the laconic definition, it refers the phenomenon of “first releases of franchises that include very surprising differences in specific tropes or even the absence of a trope that later became predominant in that work”. To put it another way, the first season of a TV show or the early titles in a video game series may have elements that were changed or phased out, retroactively making them look very strange and out of place compared to what came afterwards.

Being a genre that has evolved over a number of years and generations of hardware, basketball games are no exception. Certain controls and gameplay mechanics, and even features of the staple game modes, have drastically changed as concepts have evolved and technology has improved. Of course, less pleasing developments such as the introduction of microtransactions have also fuelled changes that leave us wishing we could go back to the old days, and the old ways. The single player career mode in NBA 2K – originally called My Player, now branded MyCAREER – features some prime examples of aspects that now seem quite odd. Let’s take a look at five of them!

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The Friday Five: 5 Ideas That Were Better In Theory

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ideas in basketball games that I believe were better in theory.

Basketball video games – and sports games in general – are often accused of being little more than expensive annual roster updates. As my interview with former NBA Live programmer Rod Reddekopp revealed though, even in the early days, a lot of code had to be rewritten and updated every year. Unless there are significant and noticeable changes in the modes, graphics, or gameplay however, it’s quite likely that we won’t appreciate all that work. On top of that, each new game needs some kind of hook, a fancy selling point that can be promoted in previews and on the back cover.

From our point of view, we want basketball games to keep getting better and add new content, and that means exploring new ideas. Whether it’s a change to the controls or a new gameplay mechanic, improved presentation and details, a new or enhanced mode, or additional historical content, we always want to see freshness and innovation. Our Wishlists show that we have plenty of ideas of our own that we’d like to see added in future games, and developers also have their own roadmap. The problem is that not all ideas pan out, no matter how creative and promising they once seemed. Ideas like the ones I’m talking about today were good in theory, but not in execution.

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Monday Tip-Off: Axing MyCAREER Stories & The Neighborhood

Monday Tip-Off: Axing MyCAREER Stories & The Neighborhood

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how Visual Concepts is unlikely to return to the old style of MyCAREER, axing both The Neighborhood and stories in future NBA 2K releases.

There’s a rather poignant analogy in Fallout 3, courtesy of Moira Brown. Discussing the post-apocalyptic world and her pet project (and the Lone Wanderer’s quest) of compiling the Wasteland Survival Guide, she compares the situation to putting broken glass back together. She notes that it’ll never be whole in the same way it used to be, but you can use the pieces to make something else, like a mosaic. As an analogy, it’s a good way of describing the inability to go back to the way things used to be, but still making the best of the situation and building something new.

We can apply this metaphor to two concepts in NBA 2K’s MyCAREER: the story-driven approach, and the game world of The Neighborhood. At this point they’re established staples of MyCAREER, but they aren’t universally liked. That’s not unusual, of course; you can’t please everyone in everything that you do. However, those two concepts do present some recurring problems, and frustration with them has been building since they were introduced. It seems that a lot of gamers would prefer MyCAREER to return to the way it used to be, but again, axing those features seems highly unlikely. Calling back to Moira Brown’s analogy, has the glass been broken?

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