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Wayback Wednesday: adidas Live Run in NBA Live 10

Wayback Wednesday: adidas Live Run in NBA Live 10

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at adidas Live Run in NBA Live 10.

These days, we take the concept of online team play for granted. Although there’s still interest in single player experiences and local multiplayer, the various modes that allow us to play with up to nine other gamers online are extremely popular. Of course, MMORPGs such as World of Warcraft, to say nothing of the multiplayer scene in first person shooters and good old fashioned LAN parties, had already popularised the concept. As soon as the online infrastructure was developed for basketball and other sports titles, it was clear that the concept would find an enthusiastic audience.

It’s interesting to look back at those early iterations of online team play. With adidas Live Run in particular, you can see that the concept was already starting to evolve into the experiences we now enjoy (well, sometimes enjoy). Unfortunately, with the NBA Live series being rebooted following the cancellation of NBA Elite 11, the developers weren’t able to expand upon the idea of adidas Live Run until NBA Live 16. It was nevertheless an innovative mode in its time, so let’s take a look back…way back…

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Monday Tip-Off: The Reddit Post That Tried to Warn Us

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on a Reddit post that tried to warn us about some looming issues with the direction of the NBA 2K series.

There’s a Reddit post that I’ve mentioned and linked to in quite a few articles since it was made in the official NBA 2K subreddit back in 2018. That post was titled “The ‘MMO-ification’ of NBA2K and the perils of ignoring player retention: Thoughts from a former MMO developer“, and it was very well-received. After all, this wasn’t just a random gamer speaking out in frustration, or even a prominent content creator or pundit. This was someone who worked in video game development, and saw first-hand how certain approaches affected both gamer enjoyment, and a game’s success.

The criticisms this former EVE Online developer made were astute, and they were on the money about it only being the beginning. Their post touched on matters that many reviewers, and even content creators and community leaders, tend to ignore. It spoke about design philosophies – matters beyond tech and specific game features – that were responsible for problems in the games, and painted a worrying picture for the future. Today, I’m revisiting that Reddit post, and picking out some relevant quotes that identify problems that were troubling in NBA 2K18, and have remained so in its successors. As you’ll see, the insights of that Reddit post were almost prophetic.

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NLSC Podcast #359: Like Something Out Of A Video Game!

NLSC Podcast Logo

Episode #359 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

The announcement of Giannis Antetokounmpo as the new face of NBA Live Mobile has piqued our interest in the success of the game. As it turns out, it’s performing even better than we realised. This leads us to reflect on how it’s kept the NBA Live brand alive, and what this means for a future console/PC release. The fifteenth anniversary of Kobe Bryant’s historic 81-point game inspires us to not only look back at the achievement, but its impact on the virtual hardwood. We discuss the idea of such performances being described as “something out of a video game”, and the difficulty in replicating those feats. The need for a new challenge mode also comes up. In the mailbag this week, we’re talking about NBA Live’s turning point, and a fantasy scenario involving an upcoming retro roster mod for NBA 2K11.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: Top 5 Antagonists in MyCAREER Stories

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of the Top 5 Antagonists encountered in MyCAREER stories (obligatory spoiler warning).

It’s often said that a story is only as good as its villain. We love our heroes and all, but we need them to overcome obstacles, and ultimately, a worthy antagonist. After all, what would Batman be without The Joker? The most popular professional wrestlers have always had great heels to make them look heroic, even if they’re a bit of an anti-hero themselves. Name a popular franchise, and it’ll be sure to have a memorable antagonist that made the protagonist’s journey exciting and meaningful. Conversely, the absence of a strong villain tends to water down a tale.

Of course, that isn’t always the case. Indeed, it’s possible to tell a good, coherent story without an antagonist. The complication the protagonist faces instead comes from the challenge of accomplishing a task, or resolving conflict that wasn’t caused by any act of maliciousness or villainy. This is often the case with MyCAREER stories, in which the protagonist is a young basketball player with aspirations of making the NBA, and must face all of the hurdles that go hand-in-hand with achieving that dream. However, we’ve also encountered a few antagonists, and they’ve undoubtedly made the road to the NBA bumpier. Without further ado, here are the Top 5 MyCAREER antagonists!

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Monday Tip-Off: Ain’t No Love in the Heart of The City

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on how The City is perpetuating a troubling issue with MyCAREER and its connected modes.

Adding an open world environment to MyCAREER has, unsurprisingly, been a rather divisive decision since The Neighborhood debuted in NBA 2K18. Some gamers loved the idea, and were wowed from the very first reveal trailers. Others aren’t so keen on the concept, seeing it as a waste of time. Now that The City has taken its place in NBA 2K21 Next Gen, gamers who loved The Neighborhood have been delighted by an even larger hub world. Those who disliked The Neighborhood have no love for The City for many of the same reasons as before, only now on a much grander scale.

Of course, even if you love The City, the feeling isn’t mutual. There’s an aspect of The City that is, to quote a salient Reddit post, “downright contemptuous of players and hostile towards newer players”. Unlike The Neighborhood, The City isn’t welcoming to everyone; well, not immediately, anyway. This year, we have to prove that we’re worthy of taking part in the main hub world of MyCAREER, making use of all the familiar facilities that we’ve had at our disposal these past few years. To me, the title of Bobby Bland’s song – or for that matter, the Jay-Z song from the NBA 2K17 soundtrack, which sampled it – aptly describes The City’s cold, elitist heartlessness.

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NLSC Podcast #358: What Could’ve Been, And May Yet Be

NLSC Podcast Logo

Episode #358 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Browsing the Marketplace on Xbox Series X reveals that NBA Jam: On Fire Edition is still available, and it’s definitely still worth getting. Conversely, there’s no getting our hands on NBA Live 20, but according to its recently discovered ESRB rating, it was set to come out on PC. We commiserate about what might’ve been, but consider what it may mean for the series’ eventual return. Also in the news this week is the status of Start Today in NBA 2K21. The situation is understandable, but the lack of transparency is frustrating as usual. Dusting off NBA Live 16 also leads us to reminisce about one of the better NBA Live games from the past generation. In this week’s mailbag, we answer questions about Ronnie 2K and the community, and what we’ve been playing in NBA 2K21.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Playing The Long Game

Monday Tip-Off: Playing The Long Game

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a recap of my experiences vying for The Long Game Trophy by playing all four years of a college career in The Long Shadow, NBA 2K21 Next Gen’s MyCAREER story.

I have to say that as far as Trophies and Achievements are concerned, The Long Game is aptly named. Spending four years in college at the start of a MyCAREER game is definitely a lengthy slog! There’s no simulating – not that you’d really want to, when you’re grinding for VC and Badges – and with only nine other teams, it can be repetitive. At the same time, the idea appealed to me. Less than 1% of PlayStation 5 gamers have attained the Trophy for completing The Long Game, so it’s obviously a rare feat. I figured it would be interesting to take the road less travelled.

It’s also the first time we’ve had this opportunity in MyCAREER. Every other game that’s included a college career has seen our MyPLAYER declare for the Draft after their freshman year. Now we actually have a choice, and it’s a decision that we have to weigh up as a real player might. Is it worth taking the extra time to develop before entering the league – especially as it’s grinding against easier competition – or do you go after the big bucks (or in this case, VC) as soon as you can? To me, the choice was easy. I’ve been a one-and-done player before; now that I have the opportunity, I’m playing The Long Game! Please be advised that there are some story spoilers ahead.

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The Friday Five: 5 Odd Technical Issues in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five odd technical issues that have been present in various basketball games over the years.

Games (and software in general) having bugs are a fact of life. Among older gamers such as myself, there’s sometimes an erroneous belief that the games we grew up with didn’t have such technical issues. Before patches were viable, developers did have to ensure that games were as bug-free as possible before they shipped, but many of the all-time classics have glitches of some description. Of course, on top of the need to stamp out bugs before games were finalised on cartridge and disc, the simplicity of those older games avoided some of the pitfalls of their more complex descendants.

To put it another way, the bigger video games have grown, the more bugs and other technical issues they’re prone to having. When it comes to PC games, the need to support a variety of hardware also provides further challenges. To that end, while there are several valid criticisms we can and should make of basketball video games, the mere presence of technical issues doesn’t indicate laziness, incompetence, or a lack of care. If making games and software that were entirely bug-free were easy – or indeed, possible – we’d see it happen. With that being said, various hoops titles have had notably odd bugs and technical issues, and today, I’m looking at five of them.

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NBA 2K21 Patch 1.07 Released; New Faces, Neighborhood

NBA 2K21 Patch 1.07

Patch 1.07 has come through for the Current Gen version of NBA 2K21. It’s currently available on PlayStation 4 and Xbox One, and should be coming through on PC soon. As always, the patch should download automatically. If it doesn’t, try restarting your console or Steam client, or checking for updates manually.

Unfortunately there are no patch notes as of writing; if any are provided, I’ll be sure to add them. Users over on Reddit have identified several player likeness updates however, as well as new courts. The Neighborhood decorations in MyCAREER have also been updated for the New Year. Based on the notes from Patch 1.06, it’s unlikely that there were many other significant changes.

If you do notice any other changes following Patch 1.07 for NBA 2K21, let me know in the comments, or in the official discussion topic in our Forum. I’ve also updated the patch history for NBA 2K21 Current Gen in our Wiki, with what information we have so far. Credit goes out to ljfabs and others users on Reddit for the list of likeness and court updates, which you can find below.

January 11th Update: The patch is now available for PC as well.

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Monday Tip-Off: I’ve Got To Use My Imagination

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how we no longer have to use our imagination when it comes to career and franchise modes.

Yes, the title of this week’s column is indeed a reference to a song by Gladys Knight & the Pips. That’s about as far as the reference goes, however. Truth be told, I only know the song because Forrest Gump is one of my all-time favourite movies, and it’s on its soundtrack. In any case, imagination is a core component of gaming, no matter the genre. Whether we’re playing single player or multiplayer, we immerse ourselves in a virtual world. We share the goal of the player character, whether it’s saving the world, winning a championship, or causing mayhem as a goose.

Imagination has always been – and to some extent still is – a big part of basketball gaming. Whether we’re assuming the role of a general manager or coach, taking control of a star player, or stepping onto the hardwood or blacktop with our own avatar, there’s an element of fantasy at play. Of course, many years ago, we had to be far more imaginative as far as scenarios and stories. In franchise and career play, we filled in the gaps, created our own back stories, and would even role-play in our story section. These days, we don’t have to use our imagination so much, especially in the story-driven MyCAREER. Needless to say, there are benefits and drawbacks to this.

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The Sunday Substitute: My Last 5 MyCAREER Campaigns From Worst to Best

My player in NBA 2K16 posing with DeMarcus Cousins.

What’s that? A surprise edition of The Sunday Substitute to start the new year? With the next generation of consoles here, I’ve decided to reflect on my PS4 MyCAREER experiences and rank them from worst to best.

MyCAREER has been a part of my basketball video game experience ever since I first picked up the mode in NBA 2K10, back when it was called My Player. However, it wasn’t until I purchased my PS4 that I played the game annually (except for NBA 2K18). During my run on PS4, I made a conscious decision to make each MyCAREER experience unique. For this reason, I played a different position for each game.

Every situation had its strengths and weaknesses, but some stood out more than others. So, I’m going to rank each of my last five MyCAREER campaigns on PS4 from worst to best. Let’s get this show on the road!

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25th Anniversary of NBA Live: NBA Live 19 Retrospective

25th Anniversary of NBA Live: NBA Live 19 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! At long last, it’s a retrospective of NBA Live 19.

And so, we’ve come to the final game in the NBA Live series to date, and thus the final retrospective in our 25th Anniversary of NBA Live content! I have to say that it’s been a wild ride to experience the ups and downs again, revisiting every title in the series one by one. I hope that you’ve enjoyed it too, even as we’ve revisited some of the weaker games. On that note, unfortunately the most recent NBA Live game isn’t one of the better releases, at least in my book. Those of us who would prefer that NBA Live focus on the NBA experience were hoping against hope that NBA Live 19 would be a return to form, but sadly, it picked up where NBA Live 18 left off.

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25th Anniversary of NBA Live: NBA Live 18 Retrospective

25th Anniversary of NBA Live: NBA Live 18 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Next up is a retrospective of NBA Live 18.

We’re almost at the end of our retrospectives, with just two games left to cover. Before we begin, which do you prefer: the NBA, or streetball? NBA Live 18 aimed to give us the best of both worlds, in the form of The League and The Streets. Even the cover emphasised the duality of the game, with two pictures of James Harden: one in his Houston Rockets uniform, the other in a plain singlet and shorts. The game wasn’t a disaster, nor was it a complete departure from previous titles in the series. It was clear that NBA Live was headed in a new direction though, and not everyone was happy about that; especially long-time fans of the series.

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25th Anniversary of NBA Live: NBA Live 16 Retrospective

25th Anniversary of NBA Live: NBA Live 16 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Next up is a retrospective of NBA Live 16.

I have mixed feelings when I look back at NBA Live 16. On one hand, it’s a very solid game that was an improvement on NBA Live 15. I also had the opportunity to play it early, and to date, that was the last community event that I attended. On the other hand, the game also introduced concepts that while fun, have since taken the series in the wrong direction upon becoming the main focus. That makes it a pivotal title in the series, and in hindsight, there were some red flags about what was to come. At the same time, the good things that it did were cause for optimism, and deserve credit. With that in mind, NBA Live 16 is a rather interesting release to reflect upon.

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25th Anniversary of NBA Live: NBA Live 15 Retrospective

25th Anniversary of NBA Live: NBA Live 15 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Next up is a retrospective of NBA Live 15.

Although NBA Live 14 had been a rough comeback, the mere fact that it was actually released gave us hope that the series wasn’t done. There was a lot of work to be done, though: modes and features needed to be added, mechanics and animations needed to be enhanced, and more authenticity was required. NBA Live 15 took a few steps in the right direction, but it wasn’t a big enough jump. It was a better game than NBA Live 14, no doubt, but that was a low bar to clear. Interestingly, it also dropped a few ideas that were actually worth keeping. Let’s take a closer look at the second year in NBA Live’s comeback attempt, and see what went right, and what went wrong.

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