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Tag Archives: MyCAREER

Wayback Wednesday: Mentors in NBA 2K15’s MyCAREER

Channing Frye, one of the mentors in NBA 2K15's MyCAREER

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the mentors in NBA 2K15’s MyCAREER.

NBA 2K15 stands out as quite a noteworthy game in the NBA 2K series. It was the first time that the PlayStation 4/Xbox One version was ported to PC, and the first PC release to be available exclusively through Steam with no disc-based physical copies. The game also continued the story-driven MyCAREER concept, becoming the first game in which you didn’t start your rookie season on opening night. The story of how you make it to the league featured cameos from NBA players who acted as mentors, with the real players voicing their virtual counterparts in cutscenes.

On one hand, this was an improvement over similar cutscenes in NBA 2K14, in which the MyPLAYER character was voiced while the NBA players’ dialogue was just text. On the other hand, many of their performances were notoriously and hilariously bad, as discussed in an article over on Cracked a couple of years ago. Nevertheless, it was an idea that had merit, influencing presentation and features in subsequent games. At the very least, there’s some humour to be found with the mentors in NBA 2K15, so let’s take a look back…way back…

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Monday Tip-Off: Crafting a MyCAREER Story

NBA 2K19 MyCAREER Story Scene

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how future NBA 2K games could craft a better MyCAREER story.

As much as I’ve criticised the approach, I am somewhat fascinated by the concept of the MyCAREER story. It’s been done rather badly in a couple of games, be it the way it’s affected the gameplay experience, the narrative, or both. As such, it would be nice to have the option of a straightforward career mode. At the same time, a lot of effort has gone into the approach over the years, and it’s paid off with a couple of rather good and enjoyable tales. Since the concept doesn’t seem to be going anywhere, it’s vital that Visual Concepts does the best job possible with it.

When it comes to the MyCAREER story approach – in particular, the times it hasn’t been done well – there have been a few common drawbacks since its debut in NBA 2K14. Ill-fitting back stories and unlikeable personalities for the player character, annoying NPCs and cringe-worthy cutscenes, a lack of story branching, meaningless decisions, and general intrusiveness, are among the most prominent issues. The good news is that these problems can be remedied, and if backed by a well-written narrative with characters that aren’t annoying in a bad way, a story can enhance MyCAREER. To that end, this is how I’d like to see the MyCAREER story crafted in future games.

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NLSC Podcast – Episode #268

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Episode #268 of the NLSC Podcast is out now! This week, Kenny and I have new content and title updates for NBA Live 19 and NBA 2K19 to discuss, some NBA news to catch up on, and as always, some stories about what we’ve been doing on the virtual hardwood.

On this week’s show…

  • The December 4th content update for NBA Live 19 features some worthwhile fixes and additions. However, we’re still left wanting a little more out of the game.
  • Patch 1.07 for NBA 2K19 likewise provides a few welcome fixes and new content. It also includes a gameplay adjustment that should cut down on some online cheese.
  • Our Week in Basketball Gaming saw some fantastic performances, a determined grind for more VC, and a few less-than-stellar random online teammates (except for one).
  • We wrap up Episode #268 of the NLSC Podcast with the usual NBA discussion. This week’s topics include recent trades and signings, parity in the West, and the continuation of an unofficial Melo Watch segment.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Tips for Managing & Earning VC in MyCAREER

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five offers five tips for earning and managing VC in NBA 2K19’s MyCAREER.

Fighting the urge to buy VC to level up faster in NBA 2K19’s MyCAREER? You’re not alone, as the game is designed to push you in the direction of microtransactions. Since the situation is unlikely to get better anytime soon, I’ve decided that it would be more productive to focus on some content that helps gamers rather than critiques 2K’s design choices. After all, while microtransactions are strongly encouraged, VC can indeed be gained without spending real money. With that in mind, I’ve devised five tips that I hope will be useful for both earning and managing VC.

Before I get to the tips, I should emphasise that it’s still going to be a long process. As the push for recurrent revenue is quite aggressive, the grind is very real. Perseverance will pay off, however. Aside from the pre-order bonus for the standard edition, I’ve not spent any VC that I didn’t earn in-game, and as of this writing, I’m sitting at 74 Overall (starting from the base rating of 60). I did skip The Prelude for this player, though as a bonus tip, I would suggest that you play through it in order to get a head start on upgrades and Badges, as well as an opportunity for a higher salary out of the gate. With that being said, let’s take a look at some strategies for VC budgeting!

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NLSC Podcast – Episode #267

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Episode #267 of the NLSC Podcast is out now! Unfortunately illness and jetlag got in the way of us recording an episode last week, but Kenny and I are back this week to catch up on the latest news and talk about what we’ve been doing on the virtual hardwood.

On this week’s show…

  • Patch 1.15 has come through for NBA Live 19. We discuss the latest changes, recap some of the other additions and fixes in recent patches, and give our thoughts on where the game is at after a couple of months.
  • EA Sports recently announced that NBA Live Mobile is the most downloaded basketball game this year. We reflect on how it’s helped the brand, even if it’s not something we’re into ourselves.
  • NBA 2K19 has also received another update recently, namely Patch 1.06. Unfortunately we still haven’t seen the functionality we want to see patched back in for 2K Pro-Am, but there have been some other noteworthy and welcome changes.
  • The in-universe value of Virtual Currency in NBA 2K19’s Neighborhood is truly astonishing this year. We note some of the oddities and issues with the exchange rate.
  • Could a new college football game be paving the way for other college sports titles, including basketball? Can a sports game without licensing succeed in 2018?
  • Our Week in Basketball Gaming included setting records in MyCAREER, playing with WNBA players and taking control of courts in NBA Live 19, and trying to unlock a team that’s close to our hearts in Basketball Classics.
  • We wrap up Episode #267 of the NLSC Podcast with this week’s NBA talk. Topics include surprising results in the East and West, standout rookies, and more thoughts on Carmelo Anthony.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Ways NBA 2K Pushes Microtransactions

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five takes a look at five ways that NBA 2K pushes microtransactions on basketball gamers.

As much as I’ve criticised microtransactions in previous articles, I have to admit that I’m guilty of partaking in the practice. On some occasions, I’ve been more willing to drop some spare change on content because I’ve been enjoying the game so much. At other times, it’s been through gritted teeth because the grind has been so painful, and I’ve wanted to play online sooner rather than later. I’ve never broken my budget with microtransactions, but simply out of principle, this year it’s been my goal not to spend any real money on any form of virtual currency (in particular, Virtual Currency).

So far, I’ve made good on that resolution. The only VC that I didn’t earn in-game was the 5000 VC pre-order bonus for the standard edition of NBA 2K19. I’m currently 73 Overall, and I would have to say that grinding up the hard way has been a rewarding journey. It is most certainly a grind though, especially now that ratings upgrades are getting more expensive. You really notice how actively (and sometimes, aggressively) 2K pushes microtransactions when you’re trying to avoid them! Metaphorically, it’s gone from a gentle nudge to a firm hand shunting you in the small of your back. Here are five ways that NBA 2K games pressure us in the name of “recurrent revenue”.

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Monday Tip-Off: Addressing the Situation with 2K Pro-Am

The New 2K Pro-Am Squad Requirements amount to Gatekeeping (NBA 2K19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off by addressing the situation with 2K Pro-Am in NBA 2K19.

As you may or may not be aware, a significant change has been made to 2K Pro-Am in NBA 2K19. Whether it’s organised squad games or the Jordan Rec Center – this year’s version of Walk-On – you need five users per side to start a game. In previous games, it was possible to play with at least three users per side, with the remaining spots being filled by AI players. This has made it more difficult for a lot of people to play a mode they’ve enjoyed in recent years. Our NLSC squad is in that boat, and so we’re among the people wanting to see the old functionality patched into the game.

However, not everyone is on board with that idea. 2K themselves haven’t made it a priority to address the situation, and there’s also been pushback from NBA 2K19 gamers. It’s admittedly hard to please everyone in this situation, but the change was myopic, while the pushback has highlighted some of the toxicity that sadly exists in the NBA 2K community. To that end, I’d like to address both Visual Concepts and the dissenting gamers in this week’s Monday Tip-Off. Call it an open letter, call it a rant; call it whining if you’re the close-minded and toxic type. It’s a situation that I believe must be addressed, and to that end, I’m stating the case for my side.

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Monday Tip-Off: The In-Universe Value of VC (NBA 2K19 Edition)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at the in-universe value of VC in NBA 2K19’s Neighborhood.

Last year, I calculated the in-universe value of Virtual Currency in NBA 2K18’s new open world, The Neighborhood. I noted that most consumables and clothing cost as much as a single game’s base salary for your MyPLAYER (if not more), which was already stretching reality. Converting VC to real dollars via the salary that’s listed on our MyPLAYER’s bio card determined that 1 VC was equivalent to around $29. This meant that in-universe, a basic t-shirt cost over $17,000, while a headband would set you back a whopping $29,000. That’s some serious sales tax!

In NBA 2K19, VC rewards were increased slightly. It’s possible to negotiate a higher first year salary upon completing The Prelude, incentive-based bonuses come along quite early in your career, and there are other ways of earning some extra VC. The catch is that upgrades are still quite expensive, as are clothing items. In other words, it’s been more of a case of inflation rather than parity. With that in mind, I thought it would be interesting to make the same conversions and determine the in-universe value of Virtual Currency in NBA 2K19 as well. Are the prices just as ridiculous when you put a real dollar value on them this year?

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Monday Tip-Off: Juggling Multiple Basketball Games

2018 Basketball Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on juggling time between multiple basketball games.

Compared to other sports, we’re in an enviable position when it comes to basketball games. There are two developers working on sim-oriented titles, and while one game is in the lead, the other is steadily improving and becoming a viable option. We’ve also seen the resurrection of the arcade basketball genre, providing us with a brand new alternative to the sim experience. Throw in a wonderful retro concept in the form of Basketball Classics, and we’ve got quite a few options these days as far as the virtual hardwood is concerned.

That does present a certain problem, of course. There are only so many hours in a day, and only so many of them that we can commit to video games. With so much to do in modern basketball games, it can be difficult to spend ample time with each of them if you do decide to buy more than one. As far as problems go, this is admittedly very low stakes, and indeed a desirable one to have, but those tougher issues in life are beyond the scope of a website dedicated to basketball gaming! In any event, if you’ve invested in more than one basketball game this year and you’re trying to get the most out of each, know that you’re not alone.

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The Friday Five: Top 5 Developer Cameos in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of the Top 5 developer cameos in basketball games.

The first video game Easter egg dates back to 1979, when Warren Robinett added a means of accessing a hidden screen in Adventure for Atari 2600, which displayed the message “Created by Warren Robinett”. At the time, Atari did not give credit to any of their developers for fear of having to negotiate expensive salaries for well-known and highly regarded designers, and Robinett’s Easter egg was his response to that policy. Since then, video games have come to credit their design teams, and these days, key developers are well-known to gamers, and often interact with us.

Of course, the credits screen isn’t the only place that developers have had a presence in their own games. Several basketball games have included secret unlockable bonus teams featuring members of the development team, though the practice has largely been phased out in recent years. We still see developer cameos in other areas of the games though, as they lend their names (and sometimes faces) to fictional coaches, NPCs, and generated rookies. They’ll also pop up in a few other places outside of the credits. Playable or not, developer cameos have provided some amusing moments in basketball games, and this week, I’m counting down my picks for the top five.

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Monday Tip-Off: Why Starting Ratings Must Be Higher

Starting Ratings make online play tough (NBA 2K19, Jordan Rec Center)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the ideal starting ratings for career modes, and why they must be a little higher than they currently are.

The only reason that I’m considering spending any time in MyCAREER this year after feeling burned out on the experience is to build a player for the online modes. Since our NLSC squad has spent a little time in the Jordan Rec Center so far, I’d like to have a player that stands a chance of being competitive online, without having to spend any money on VC this time around. Fortunately, Badges are easier to earn in NBA 2K19, but the process of levelling up from 60 Overall is still quite a daunting task if you don’t have a stack of VC on hand for an initial boost.

In previous articles, I’ve talked about how the grind has turned me off MyCAREER, and how it makes starting over every year feel wearying and unsatisfying. While I’ve vaguely touched on some solutions, I’d like to offer up some more definitive ideas on how to address the problem. One of the key issues that must be addressed is the low starting ratings we begin with every year. It’s a delicate situation as those ratings can’t make the game too easy or too hard, the journey too long or too short. Throw in the matter of competitive and accessible online play, however, and I think it’s clear that starting ratings in MyCAREER must be higher.

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NLSC Podcast – Episode #264

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Episode #264 of the NLSC Podcast is out now! After a long hiatus, Arcane and I are back to our weekly discussions about basketball video games, and a little bit of real basketball as well. Since it’s been several weeks and patches since the last episode, we have a few things to catch up on!

On this week’s show…

  • We tip off the episode with some housekeeping matters, including an explanation for our unplanned hiatus.
  • NBA Live 19 has received some significant updates since launch, and the game is better for it. We discuss the various additions and changes, what we’d still like to see, and the modes we’ve been playing.
  • Updates have also been pushed through for NBA 2K19, though a couple of much-desired changes have yet to be made. Apart from that though, we do have some positive impressions and stories to share.
  • NBA 2K Playgrounds 2 launched during our hiatus. Has the partnership between 2K Sports and Saber Interactive yielded a better product than last year’s release?
  • Turning our attention to modding, we talk about the enjoyment and satisfaction of updating an old favourite. This time, it’s a work-in-progress roster update for NBA 2K11.
  • Episode #264 of the NLSC Podcast wraps up with a quick discussion of the real NBA, including a career night for Derrick Rose, and a contentious situation with Jimmy Butler.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Ideas for Basketball Games from Other Genres

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ideas that future basketball games should consider borrowing from titles in other genres.

Basketball games, like all sports titles, differ from other genres of video games when it comes to their nuances and our expectations. In many video games, there are several breaks from reality that are not only acceptable, but desirable. The lack of realism in specific aspects of gameplay doesn’t break our sense of immersion the same way it will in a game that is attempting to accurately depict a sport. To that end, certain features, functions, and concepts that we find in other genres of video games aren’t necessarily a good fit in basketball titles.

At the same time, while Da_Czar’s famous catchphrase of “Don’t play video games; play basketball!” is a great philosophy for developers and basketball gamers alike, the fact remains that basketball games are still video games. There are aspects of real life, such as commercial breaks, that they don’t need to replicate. Similarly, there are good ideas for features, functions, and even content that can be utilised by a wide variety of genres. Even though the concepts aren’t basketball-centric in and of themselves, they could still greatly enhance future NBA Live and NBA 2K releases. Here are five such ideas that basketball games could stand to borrow and make their own.

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NBA 2K19 Patch 1.04 Released; New Fixes & Functionality

Daily Spin Room in The Neighborhood (NBA 2K19)

A new patch (1.04) has come through for NBA 2K19. As of this post, it’s only been released on PlayStation 4 and Xbox One, with the PC and Switch patches set to come through sometime soon. The patch will download automatically as long as your console is connected to the Internet; if you encounter any difficulties, try restarting or checking for updates manually.

Patch 1.04 is a substantial update for NBA 2K19, containing a host of fixes, tweaks, and new functionality across a variety of modes. Notably, the requirements to unlock the Auction House in MyTEAM have been reduced to playing games (rather than winning them), the new shot clock rule regarding offensive rebounds has been implemented, additional Daily Spin prize wheels have been added to The Neighborhood, and various crashes have been addressed.

There’s so much more than that however, so check out the full patch notes below. I’ve also added them to the update history for NBA 2K19 over in our Wiki. Feel free to share your impressions in the comments below, as well as join in the discussion here in the NBA 2K19 section of the NLSC Forum.

UPDATE: Patch 1.04 is now available for the PC version of NBA 2K19.

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Monday Tip-Off: A Tale of Two Face Scans

Dribbling in The One (NBA Live 19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a comparison of my experiences with face scans in NBA Live 19 and NBA 2K19.

Hey, do you think by using the words “Two Face” in the title of this week’s Tip-Off, I’ll draw a few hits from people Googling the iconic Batman villain? Probably not, but if for some reason that is how you got here, I’m afraid I’m going to have to disappoint you. Likewise, if you’re looking for articles about the colloquialism “two-faced” or a certain psychological concept, you’ve hit upon the wrong article. Of course, if you do happen to enjoy basketball video games, then I certainly invite you to stick around and take in our content!

With that being said, basketball gaming is, as always, the topic of the day. On this occasion, I’m talking about my different experiences performing face scans in NBA Live 19 and NBA 2K19. While it is my intention to dial back my involvement with the career modes this year, I was always going to check them out. Since the option is available, I also tried to scan my face in for both my One Player and MyPLAYER. There were moments of frustration attempting both face scans, but one game yielded far better results than the other. Without any further musing about drawing in a few unsuspecting people via the SEO, I present a Tale of Two Face Scans.

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