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NBA 2K23 Patch 2.0 Out On All Platforms

NBA 2K23 Patch 2.0 Out On All Platforms

Patch 2.0 is out now for NBA 2K23 on all platforms! It should come through automatically as long as you’re online. If it doesn’t, try checking for updates manually, or restarting your console or Steam client.

Notably, Patch 2.0 is the first update for NBA 2K23 to feature any release notes. Previous updates were essentially hotfixes for various issues, with no changes to gameplay. Conversely, the new update addresses some gameplay issues in addition to fixing bugs, as well as adding likeness updates for several NBA, WNBA, and historical players.

You can find the full patch notes below, and I’ve also created pages in our Wiki to log the update history for Current Gen and Next Gen. Feel free to add your thoughts in the comments below, as well as join in the discussion here in our NBA 2K23 Forum!

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Monday Tip-Off: Comparing VC to In-Universe Salaries…Again

Monday Tip-Off: Comparing VC to In-Universe Salaries...Again

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by returning to a topic that I’ve covered before: the in-universe value of VC, when compared to MyCAREER salaries.

It’s been three years since I’ve broached what was once an annual topic: comparing VC earnings to in-universe salaries. The reason for that, quite simply, is that I didn’t play much of NBA 2K21 and NBA 2K22. After playing through four years of college in NBA 2K21’s The Long Shadow, I didn’t touch the game much after that. I wasn’t a fan of NBA 2K22, so I wasn’t able to get far enough into MyCAREER to have an NBA salary. However, on top of enjoying NBA 2K23 far more, this year’s mode gets us into the league much quicker, giving us access to all of the necessary figures.

In case you’re not sure what I’m getting at here, I’m comparing the VC earnings that are your MyPLAYER’s base salary to its reported amount in dollars, as per the listing in your player card. Obviously, the issues with VC are readily apparent when you compare your VC salary with the prices of items and upgrades, not to mention the real world cost if you pay to skip the grind. However, looking at the in-universe value of VC really drives home how ridiculous the prices are, while hitting back at the shills who try to use “paying for things is realistic” as some kind of gotcha in defense of 2K’s greed. With that being said, let’s compare VC to in-universe salaries…again.

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NLSC Podcast #448: NBA Showdown 94, Virtual Injuries, & Early 2000s Nostalgia

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From courtside of the virtual hardwood, it’s Episode #448 of the NLSC Podcast!

After circling back to our plans to revisit NBA Showdown 94, we connected on Parsec for a head-to-head game. Although it was a lot of fun, we can’t help but reflect on what a massive jump NBA Live 95 made in just one year. We also recap our other basketball gaming sessions from the past week, which included another co-op game of NBA Live 2003, and a devastating injury in NBA 2K14 MyCAREER. Additionally, we discuss our future plans with NBA 2K23, and feeling more inclined to play old favourites instead as of late. In this week’s mailbag, the community tells us which retro hoops titles they’d pick up if they had $20 to spend.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: NBA 2K14 MyCAREER Trading Cards

Monday Tip-Off: NBA 2K14 MyCAREER Trading Cards

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a collection of virtual trading cards, based on my NBA 2K14 MyCAREER.

I’m wrapping up my kick with the PlayStation 4 version of NBA 2K14 with a month of Wayback Wednesday features, but I also wanted to pay further tribute to the fun I’ve had in MyCAREER. Playing through four full seasons was an absolute blast, and I look forward to continuing the journey in Year 5 when I’m ready for a break from NBA 2K23. Although I’m putting the game and my story topic on the shelf for the moment, I’ve created one last bit of content based on my NBA 2K14 MyCAREER: a series of trading cards.

Now, graphic design certainly isn’t my forte, and the layout I’ve chosen is not exactly original. Indeed, it’s intended to pay tribute to a series of cards by Fleer that were one of the last sets that I actively collected as a teenager back in the late 90s. NBA trading cards hold a lot of nostalgia for me, and playing through NBA 2K14 MyCAREER was a throwback experience, too. On top of being an older game, it also reminded me of the importance of enjoying the journey rather than mindlessly grinding, and feeling enthusiastic enough to create a story topic. As such, these virtual trading cards are meant to commemorate what’s been a fun journey in NBA 2K14 MyCAREER so far.

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NLSC Podcast #447: Fun With NBA Live 2003 & NBA 2K23

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From courtside of the virtual hardwood, it’s Episode #447 of the NLSC Podcast!

After putting together a rough draft of an All-Time Teams roster for NBA Live 2003 PC, we decided to test it out over Parsec. The result was a fun co-op game, and incentive to keep working on the project! We’ve still been having a blast with NBA 2K23 as well, and recap our recent sessions with MyTEAM, MyNBA, MyCAREER, and 3v3 Pro-Am. We also feel compelled to call out egotistical influencers who dismiss opinions based on follower counts, and remind everyone that you don’t need to be a “big name” to have a worthy opinion. After brainstorming some more modding ideas, we open up the mailbag to discuss ideas on how to improve customisation features.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Reasons The City & Neighborhood Suck

The Friday Five: 5 Reasons The City & Neighborhood Suck

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five provides five reasons why The City and The Neighborhood in NBA 2K’s MyCAREER quite frankly suck.

I realise that bluntly stating that The City and The Neighborhood suck isn’t exactly constructive criticism, and provocative to the point of almost being clickbait. With that being said, am I wrong? When The Neighborhood was announced for NBA 2K18, I remember it being met with considerable enthusiasm. I also recall feeling more cynical about the idea, and although I wasn’t alone in that regard, 2K had enough goodwill at the time for people to shout down any criticism as hating. Not to be smug or anything, but five years later, we supposed “haters” were proven right.

That’s not to say that everyone now hates The Neighborhood in Current Gen, or The City in Next Gen. Several gamers bemoaned NBA 2K20’s recycling of NBA 2K19’s Neighborhood, as if it were the biggest issue with MyCAREER and the online scene. However, many more gamers have come to see the problems with MyCAREER attempting to have an open world, and are growing fed up with its impact on online and offline play alike. It may sound like hyperbole to say that they’re the absolute worst additions to NBA 2K’s career and connected experiences, but as these five criticisms outline, The City and Neighborhood have had a major negative impact.

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Monday Tip-Off: Don’t Say We Didn’t Warn You

Monday Tip-Off: Don't Say We Didn't Warn You

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by discussing something that many of us tried to warn our fellow NBA 2K gamers about, that’s finally being widely acknowledged.

There’s an old episode of The Simpsons­ – a Season 1 episode in fact, so a very old one indeed – wherein Marge contemplates having an affair with her bowling instructor, voiced by Albert Brooks. Lisa recognises that Marge is showering her and Bart with treats out of guilt; predictably, Bart is only interested in reaping the benefits, leading Lisa to explain that he’s still in the denial stage, whereas she’s already feeling fearful. Later on, when Bart reaches the fearful stage, Lisa says she can’t help him because she’s already moved on to a new stage: self-pity.

Look, I’ll take any excuse to make a Simpsons reference, but that scene aptly sums up what I want to talk about today. For years, many of us have been pointing out the greed and anti-gamer/anti-consumer approach in NBA 2K. We’ve been shouted down time and time again, with predatory mechanics and subpar design being defended with every clichéd argument in the shill’s handbook. This isn’t to say that there hasn’t been successful pushback – hey, haircuts are free now, whoopee! – but way too many people were comfortable with VC-related issues, until suddenly they became too much. For those people, and for those who still shill: don’t say we didn’t warn you.

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NLSC Podcast #446: Return of the NBA Live 2001 Legends

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From courtside of the virtual hardwood, it’s Episode #446 of the NLSC Podcast!

They’re back! Nate and Roger, the NBA Live 2001 Legends, join us once again to talk about their all-time favourite basketball video game, as well as other virtual hardwood classics that they enjoy such as NBA Live 2004 and NBA Live 2005. We discuss the appeal of retro basketball gaming, and compare notes about what drives our nostalgia for specific titles. As fellow creators, they also weigh in on the challenges that come with creating content that’s based around older titles, or otherwise doesn’t chase trends. The guys also share some great stories about interacting with former NBA players thanks to their NBA Live 2001 highlights, name some of their favourite video game teams, throw out a few suggestions for fantasy scenarios, and list other video games that they enjoy.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Ways Basketball Gamers Shame Each Other (But Shouldn’t)

The Friday Five: 5 Ways Basketball Gamers Shame Each Other (But Shouldn't)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball gamers unnecessarily shame one another, and why it’s absurd.

No community is ever going to get along 100% of the time. There will always be disagreements, and things can get heated in the thick of competitive play. With that being said, general etiquette and decorum goes a long way, and avoids embodying the most unflattering gamer stereotypes. It’s not particularly complicated. Don’t be the jerk that sends threatening messages, or jumps on the mic to be abusive and throw out bigoted slurs. Don’t ruin the online scene on PC with your hacked, super-powered player. And of course, don’t foster a toxic atmosphere through elitist gatekeeping.

It’s bewildering that gamers shame each other over a hobby that’s meant to be fun. Obviously the competitive scene carries certain bragging rights, and if you claim to be an elite player, you’ll be fairly challenged to prove your mettle. Beyond that though, there are people in the basketball gaming community that indulge in gatekeeping over the pettiest of things. In games that offer a variety of modes and options to tailor the experience to maximise your enjoyment, there’s no wrong way to play basketball video games; at least outside of cheating and poor sportsmanship in a competitive environment. As such, it’s ridiculous to shame each other over these five matters.

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Monday Tip-Off: Who Put Basketball In This NBA Game?!?

Monday Tip-Off: Who Put Basketball In This NBA Game?!?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on people who dismiss the importance of realistically depicting basketball in an NBA game.

A few years back, I wrote an article questioning whether basketball gamers were still simheads. It’s one of those topics that I always want to approach carefully, so as not to fall victim to the same gatekeeping nonsense that I despise. While some games are for the “strictly hardcore” crowd, most genres should be welcoming to everyone. That doesn’t mean they can’t have a learning curve and competitive play, but they should be accessible to newcomers, and fun for all. Furthermore, it’s vital that a game like NBA 2K is able to cater to different tastes, within reason.

However, we’ve reached the stage where prominent voices in the community – and their fanbases – are actively pushing back on the realistic depiction of basketball in an NBA game. As someone who has been playing hoops games for decades and seen the rise of NBA 2K and the fall of NBA Live owing to their respective abilities to deliver sim titles that are both fun and realistic, it’s dismaying to see some truly terrible takes receive the amount of support that they do. The notion that an NBA sim game doesn’t need to strive for any sort of realism or basketball strategy is absurd. It speaks to the downside of NBA 2K’s broadening popularity, and catering to a wider audience.

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NLSC Podcast #445: Is NBA 2K23 The Greediest 2K Ever?

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From courtside of the virtual hardwood, it’s Episode #445 of the NLSC Podcast!

The greediness and pushiness of microtransactions in NBA 2K23 is under fire this past week, as the honeymoon period with the game appears to be drawing to a close. We’re certainly inclined to agree with that critique, though it’s disheartening to see people shilling and shouting down valid criticism. While we’re still enjoying NBA 2K23, there are concerning issues from gameplay balance online, to the expense of MyTEAM packs and upgrades in MyCAREER. Meanwhile, the quickness in patching a happy accident with MyNBA Eras rosters while leaving other issues untouched highlights a continued lack of goodwill. We also recall a cool feature in the Japanese-exclusive NBA Starting Five 2005, and open up the mailbag to get the community’s thoughts on the approach to VC in NBA 2K23, as well as find out what they’ve been playing so far.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Franchise & Career Mode Disappointments (That Are Realistic)

The Friday Five: 5 Franchise & Career Mode Disappointments (That Are Realistic)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five disappointments that you’ll encounter in franchise and career modes, which are nevertheless realistic.

Franchise modes allow us to greatly influence a virtual NBA. Even if we only have control over one team, our ability to have them overachieve significantly changes the league’s landscape. We have much less control in career modes, but once our player has levelled up and is capable of record-breaking domination game in and game out, the NBA is at our mercy. However, while we can have seasons for the ages and amass large collections of virtual trophies, there are some aspects that are still beyond our control. Needless to say, that can be frustrating, and disheartening.

On the other hand, it maintains a semblance of realism, even if our results and stats are pushing the boundaries of believability. The challenge of franchise and career modes, and indeed the overall fun and enjoyment we get from their journeys, often hinges on us not getting everything we want. There should be surprising and unlikely outcomes, at least from time to time. We should miss out on opportunities, even if we’re well prepared for them. The disappointments – the trials and tribulations – make our successes and getting what we want all the more gratifying. To that end, here are five realistic disappointments that actually serve to enhance franchise and career play.

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Monday Tip-Off: How Many Patches Is Too Many?

Monday Tip-Off: How Many Patches Is Too Many?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on the amount of patches that modern basketball video games – primarily NBA 2K – tend to receive.

One of the interesting changes within the basketball gaming community is the general reaction to official patches. In the early days of the genre, when patches were only available for the PC releases, we were usually excited and grateful to get them. This of course can be ascribed to their rarity. It often took petitions and prompting from the community to get those title updates, usually accompanied by a laundry list of bugs and other issues. Even so, not every NBA Live, or other PC release for that matter, would receive an official patch.

While we’re still glad to see official patches and desire the fixes they potentially bring, it’s fair to say that there’s more cynicism and wariness surrounding those updates. It’s not unheard of for patches to break the game, either by introducing a new bug, or by making an undesirable change to the gameplay. It’s raised the question as to how many patches per year are ideal. Between their size on console and the possibility of unwanted changes, too many patches can potentially lead to inconsistent quality and cumbersome downloads. On the other hand, too few title updates can leave several issues unresolved. With that in mind, what is the ideal number of patches to receive?

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NLSC Podcast #444: Further NBA 2K23 Impressions & Gatekeeping Nonsense

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From courtside of the virtual hardwood, it’s Episode #444 of the NLSC Podcast!

After a full week with NBA 2K23, what are our thoughts on both versions of the game? We’ve got further impressions to share – both positive and negative – about gameplay, MyNBA Eras, and MyTEAM. One of us headed to The Rec to check out the state of the online scene, and in what may come as a surprising development, we could be seeing the return of NLSC THRILLHO! The addition of Semi-Pro difficulty leads to a discussion of preferred settings, and their impact on first impressions. We also reflect on the interesting use of Legends in NBA ShootOut 2004, and respond to a particularly nasty and condescending Tweet about playing video games as an adult. In this week’s mailbag, our listeners share their thoughts on NBA 2K23 so far.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Bringing Online Team Play to NBA MyCAREER

Monday Tip-Off: Bringing Online Team Play to NBA MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with an out-of-the-box suggestion for the NBA side of MyCAREER: online team play.

When MyCAREER in NBA 2K17 brought us Orange Juice – both the story and dual player controls – I figured that the mode would continue to innovate in its mechanics. The ability to control two players and switch between your MyPLAYER and Justice Young was a novel concept, and underscored the theme of becoming the next great duo in NBA history. However, the NBA side of MyCAREER neither repeated nor built on this creative idea. Instead, the focus has been on mechanics such as Takeover and the online meta. It’s about finding the most powerful builds for online team play.

On one hand, this is understandable. The online scene is extremely popular, while NBA MyCAREER is beginning to gain a reputation similar to franchise modes, i.e. “that’s something for old heads”. That’s not to say that younger gamers don’t play the NBA side of MyCAREER, but gamers young and old are more frequently using it to level up their player for online team play. I believe there’s a missed opportunity here, for both gamers who prefer the online scene, and those who enjoy NBA MyCAREER. What if the two could be merged? No, I’m not talking about 2K Pro-Am, The Rec, or The Playground. I’m talking about an online multiplayer element to an NBA career.

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