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The Friday Five: 5 Old Features That Could Be Repurposed

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five old features that could possibly be repurposed and included in future games.

Old basketball games include some interesting features, many of which I’ve profiled in Wayback Wednesday over the years. As I’ve noted in those articles, there are some features that were innovative at the time and fun to look back on, but are admittedly outdated now. They’ve either been replaced with a more evolved concept, or they just don’t fit in today’s games. On the other hand, there are features in old games that I’d like to see return. Some of them would fit perfectly into modern titles, while others would need to be revamped and repurposed to be properly utilised in a new game.

That last group is what I’m focusing on today. While NBA 2K remains a deep game, and NBA Live has introduced some good ideas over the past generation despite some shaky releases, there are some old features that would make a very welcome return; particularly if they were updated and adapted for use in contemporary gameplay and modes. Unfortunately, the design principles that Visual Concepts and EA Sports are adhering to these days may make it highly unlikely, but nevertheless, I’d like to throw out these ideas for repurposed old features. After all, you never know what may happen, especially if they can be repurposed in a way that makes them relevant again.

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NLSC Podcast #366: A Lifetime On The Virtual Hardwood

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Episode #366 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

A recent modding disaster inspires us to reflect on some of our past follies, and the need to adopt good modding practices. In particular, we note the appeal of a fresh start, and how it distracts us from what’s already on the workbench. Our main discussion topic this week is something we’ve been thinking about for a while: the stigma against older basketball gamers, and adult gamers in general. We discuss the issue of age-appropriate hobbies, the benefits of gaming regardless of age, and how long we see ourselves hitting the virtual hardwood. In this week’s mailbag, we’re talking about putting the fun back into the sim titles, and an interesting scenario regarding the three-point line.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Are Short Quarters The Standard?

Monday Tip-Off: Are Short Quarters The Standard?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on games being designed around playing on short quarters rather than the regulation length of 12 minutes.

Playing on 12 minute quarters rather than shorter settings has been a point of pride for me over the years. Well, pride may be too strong of a word – it’s not really any kind of accomplishment, after all – but I always felt fulfilled when I could play through a full 82 game season with regulation quarter lengths. The downside is that even in my favourite franchise experiences, I usually didn’t play more than a couple of seasons unless I resorted to simulating. As I’ve grown older and gained new responsibilities, I’ve had to make peace with the idea of simming games.

It’s been harder to warm up to the idea of playing on short quarters, though. It just doesn’t feel right; it’s not “sim”. If nothing else, I don’t like that the minutes per game averages for my team don’t line up with the rest of the league. The addition of an accelerated clock in various NBA Live titles over the past generation, as well as the ability to normalise stats in NBA 2K’s franchise modes, has provided a solution here. Of course, in MyCAREER, longer quarters allow for more Badge progress in short order, and there’s no normalisation option for stats. Caring too much about that does seem like folly however, as it feels like games are designed for short quarters.

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NLSC Podcast #365: Time To Get Creative

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Episode #365 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Deep Create-a-Player features are a must, and it’s tough not to get wistful when we see them in other sports titles. Some of the features in MLB The Show give us ideas for what we’d like to see in NBA Live and NBA 2K’s creation tools. The pain of losing functionality when servers are shut down leads us to discuss the possibility of a subscription model for basketball games. In the news this week, Ultimate Rivals: The Court has been announced. We’re intrigued, and looking forward to an NBA Jam-like game with Tim Kitzrow on the call. Time with The W also has us nostalgic for an era when microtransactions weren’t everything. In the mailbag this week, we answer a question about the necessary focus in order for NBA Live to make a triumphant return, and Frankenstein our ideal game, picking and choosing elements from a number of existing basketball titles.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #364: 10 Games To Last A Year

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Episode #364 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

After replaying Slam City with Scottie Pippen recently, we vow to dedicate a whole show to it…after we can defeat Fingers, the first opponent. With March Modness 2021 right around the corner, we look ahead to another celebration of modding, and some of our own projects. Seeing as how it’s a slow news week, we’re playing a game: the ten games we’d choose for a year in isolation, specifically five basketball and five non-basketball games. Which titles make our lists, especially once we start changing up the game with some new rules? In the mailbag this week, we’re talking about the Arcade1Up NBA Jam machine, and the current state of NBA 2K’s graphics.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Wayback Wednesday: NBA 2K15 & The Forgotten Generation

Wayback Wednesday: NBA 2K15 & The Forgotten Generation

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA 2K15 on the PlayStation 3 and Xbox 360, part of a forgotten generation of NBA 2K titles.

Way back in the mid 2000s, the launch of the Xbox 360 (and then the PlayStation 3) forced us to change our approach to our content and coverage. At the time we were still more or less exclusively about NBA Live PC, but we now had two generations to cover: the PlayStation 2/Xbox version, which we covered because it was the one that was ported to PC, and the Next Gen version on the new consoles, as it was the release receiving the most attention from EA Sports. When NBA Live was discontinued on PC, and then PS2 a year later, we only had the 360 and PS3 version to cover.

It’s been different with NBA 2K. When it landed on PC, it was the same version that the 360 and PS3 received (give or take an online feature). We covered both the last gen PC port and Next Gen version of NBA 2K14 following the launch of the Xbox One and PlayStation 4, and then when the PC received a PS4/X1 port from NBA 2K15 onwards, we simply left the prior gen behind. Simply put, there wasn’t much reason to cover it, and I personally stopped buying NBA 2K on that generation. I’ve wondered what it was like though, and to that end, I picked up a copy of NBA 2K15 for PS3 to check out. Let’s take a look back…way back…

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NLSC Podcast #360: An NBA Live Revolution?

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Episode #360 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

There continues to be a surge of interest in NBA Live 19, with several gamers picking it up again. This raises the issue of NBA 2K fatigue, and the other reasons – including accessibility, simplicity, and lack of predatory mechanics and toxicity – that gamers are eschewing the more up to date NBA 2K21 Next Gen. We once again note that the door is wide open for NBA Live. In our mailbag this week, we’re talking about purchasing digital NBA moments, and various obstacles that modders face. Are we likely to invest in digital NBA collectibles, and are Visual Concepts deliberately making modding more difficult?

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #358: What Could’ve Been, And May Yet Be

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Episode #358 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Browsing the Marketplace on Xbox Series X reveals that NBA Jam: On Fire Edition is still available, and it’s definitely still worth getting. Conversely, there’s no getting our hands on NBA Live 20, but according to its recently discovered ESRB rating, it was set to come out on PC. We commiserate about what might’ve been, but consider what it may mean for the series’ eventual return. Also in the news this week is the status of Start Today in NBA 2K21. The situation is understandable, but the lack of transparency is frustrating as usual. Dusting off NBA Live 16 also leads us to reminisce about one of the better NBA Live games from the past generation. In this week’s mailbag, we answer questions about Ronnie 2K and the community, and what we’ve been playing in NBA 2K21.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: I’ve Got To Use My Imagination

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how we no longer have to use our imagination when it comes to career and franchise modes.

Yes, the title of this week’s column is indeed a reference to a song by Gladys Knight & the Pips. That’s about as far as the reference goes, however. Truth be told, I only know the song because Forrest Gump is one of my all-time favourite movies, and it’s on its soundtrack. In any case, imagination is a core component of gaming, no matter the genre. Whether we’re playing single player or multiplayer, we immerse ourselves in a virtual world. We share the goal of the player character, whether it’s saving the world, winning a championship, or causing mayhem as a goose.

Imagination has always been – and to some extent still is – a big part of basketball gaming. Whether we’re assuming the role of a general manager or coach, taking control of a star player, or stepping onto the hardwood or blacktop with our own avatar, there’s an element of fantasy at play. Of course, many years ago, we had to be far more imaginative as far as scenarios and stories. In franchise and career play, we filled in the gaps, created our own back stories, and would even role-play in our story section. These days, we don’t have to use our imagination so much, especially in the story-driven MyCAREER. Needless to say, there are benefits and drawbacks to this.

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25th Anniversary of NBA Live: NBA Live 18 Retrospective

25th Anniversary of NBA Live: NBA Live 18 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Next up is a retrospective of NBA Live 18.

We’re almost at the end of our retrospectives, with just two games left to cover. Before we begin, which do you prefer: the NBA, or streetball? NBA Live 18 aimed to give us the best of both worlds, in the form of The League and The Streets. Even the cover emphasised the duality of the game, with two pictures of James Harden: one in his Houston Rockets uniform, the other in a plain singlet and shorts. The game wasn’t a disaster, nor was it a complete departure from previous titles in the series. It was clear that NBA Live was headed in a new direction though, and not everyone was happy about that; especially long-time fans of the series.

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25th Anniversary of NBA Live: NBA Live 15 Retrospective

25th Anniversary of NBA Live: NBA Live 15 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Next up is a retrospective of NBA Live 15.

Although NBA Live 14 had been a rough comeback, the mere fact that it was actually released gave us hope that the series wasn’t done. There was a lot of work to be done, though: modes and features needed to be added, mechanics and animations needed to be enhanced, and more authenticity was required. NBA Live 15 took a few steps in the right direction, but it wasn’t a big enough jump. It was a better game than NBA Live 14, no doubt, but that was a low bar to clear. Interestingly, it also dropped a few ideas that were actually worth keeping. Let’s take a closer look at the second year in NBA Live’s comeback attempt, and see what went right, and what went wrong.

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NLSC Podcast #355: Hey, Mr Postman!

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Episode #355 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

As promised, we’re ending the year with a jumbo edition of the mailbag! First of all, we’re ranking NBA 2K on the last generation, and yes, our lists do differ. We also revisit the topic of NBA Live’s future, EA Sports’ silence on the game’s official social media channels, and how optimistic we feel. This segues into a discussion of franchises that EA has discontinued. Other topics include star athletes of yesteryear returning, our favourite mods, and what would take NBA 2K to the next level as far as features and content are concerned. A huge thanks to everyone who contributed topics and questions!

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #354: 2K Giveth, & 2K Taketh Away

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Episode #354 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Where can you learn about the differences between versions of Tecmo Super NBA Basketball? Our podcast, that’s where! Patch 1.03 for NBA 2K21 Next Gen is also out, and it’s full of fixes and gameplay tweaks. There are minimal differences, but as we note, that’s not necessarily a bad thing. The impending shutdown of the NBA 2K19 servers leads to a discussion about lost features, old games still being sold at full price, and a huge opportunity for 2K to generate goodwill. In this week’s mailbag, we’re talking bad ratings, not feeling like we’re in control in newer 2K titles, and our non-basketball gaming habits.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: A Ticking Clock on Current Gen

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on how there’s a ticking clock on the relevance of NBA 2K21 Current Gen, and indeed, the generation as a whole.

Last Thursday, I managed to secure a pre-order for a PlayStation 5, specifically the run that will be released in Australia circa December 8th. This means although I’ve missed out on the launch, it won’t be nearly as long a wait as I’d anticipated. It also means that I’m starting to get more excited about and interested in NBA 2K21 Next Gen. When it appeared as though I might not be able to actually play it until 2021, it was naturally difficult to get hyped. Now I can actually look forward to checking it out – and producing content for it – in the not too distant future.

Of course, this places the Current Gen version in limbo, a situation that most gamers predicted would happen. The PC version has the benefit of the modding community, but generally speaking, any excitement that surrounded the Current Gen release has given way to hype for Next Gen. Now that I’ll be able to play that version as well, I’m left wondering what to do with NBA 2K21 Current Gen for the next few weeks. I’ve also been wondering about the future of basketball gaming on the PlayStation 4 and Xbox One. I’m optimistic that the PC will receive a Next Gen port as early as NBA 2K22, but the clock has to be ticking on the current generation of consoles.

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Wayback Wednesday: NBA 2K14 PS4 & X1 Retrospective

Wayback Wednesday: NBA 2K14 PS4 & X1 Retrospective

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA 2K14 on PS4 and X1.

The age of the PlayStation 5 and Xbox Series X/S is upon us! Although many of us will miss out on getting the consoles at launch – and I’m in that group – many other gamers will be hitting the virtual hardwood and blacktop in NBA 2K21 Next Gen over the coming days, weeks, and months. The rest of us will have to make do with NBA 2K21 Current Gen, or the hoops game of our choice that’s available on PS4, X1, or PC. That doesn’t mean we can’t get our virtual basketball fix of course, but it does mean that we miss out on the excitement and hoopla of a Next Gen release.

Honestly, it doesn’t feel like it was seven years ago that we were experiencing that with NBA 2K14 on PS4 and X1. After the OMG Trailer more than lived up to its name and blew us all away, we were eager to see if the game played as good as it looked. It seems as though many basketball gamers do have a lot of nostalgia for NBA 2K14 on PS4 and X1, but looking back, did it live up to the hype, and how well does it hold up now? As a new generation launches and Current Gen becomes Last Gen, let’s take a look back…way back…

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