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The Friday Five: 5 Ways I’ve Changed MyCAREER Habits

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of ways that I’ve changed my habits when it comes to MyCAREER.

Today’s my birthday, and for those who are interested, I’ve turned 36. Yes, I was just a couple of months shy of turning 17 when I took over the NLSC in August 2001; time sure has flown! In that time, I’d like to think I’ve grown, matured, and gained a new perspective. Of course, there are some people who might say that running a site dedicated to video games at the age of 36 isn’t a sign of maturity, but hey, let’s leave the cynicism to Next Gen! I say that as long as you keep things in perspective and take care of your responsibilities, video games are a perfectly acceptable adult hobby.

Of course, as I’ve grown older and basketball games have evolved, so too have my tastes. As I’ve mentioned before, I always considered myself a franchise gamer, as I became a huge fan of those modes once they were introduced in the late 90s/early 2000s. Over the past decade however, I’ve spent more time with career modes and their connected online experiences. Mind you, the way I play MyCAREER has also changed from when I first got hooked on the mode back in NBA 2K13. Some habits have been influenced by the changes in recent titles, while others could probably be attributed to me getting older, grumpier, and less patient. Here are five examples!

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Monday Tip-Off: Thoughts on Skill-Based Matchmaking

Monday Tip-Off: Thoughts on Skill-Based Matchmaking

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on skill-based matchmaking.

Did you know that the concept of skill-based matchmaking, commonly abbreviated to SBMM, is controversial? I’ll admit that I was surprised at first, but the more I thought about it, the more it made sense; especially given my experiences playing NBA 2K online. As the name implies, skill-based matchmaking is a system for matching both teammates and opponents in online play according to their abilities. The criteria and algorithms for this vary from game to game, but are generally based on winning percentage, ranking or reputation systems, and other statistics relevant to the genre.

Sounds like a good idea, right; the kind of proper matchmaking that we’d expect to see in a basketball game like NBA 2K, with all of its connected experiences? Well, you would think so, but not everyone is a fan of skill-based matchmaking. This disdain stretches beyond NBA 2K and the basketball gaming community, but the basic reasoning behind gamers’ objections to the concept remains the same. Frankly, this is unfortunate. SBMM is indeed a good idea, and would undoubtedly clean up the online scene in NBA 2K by reducing the toxicity and sense of gatekeeping. I’d like to explore why it’s necessary, and also examine the controversy surrounding SBMM.

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Monday Tip-Off: Do We Need Those Stinking Badges?

Monday Tip-Off: Do We Need Those Stinking Badges?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on whether NBA 2K’s MyCAREER and its connected modes are too reliant on Badges, and their general implementation. If you’re an avid NBA fan as well, you better start betting now on your favorite teams on W88.

Sim games have long sought to properly differentiate between players, beginning with detailed ratings. Those base attributes alone haven’t always been sufficient though, and so developers have experimented with mechanics such as Freestyle Superstars in NBA Live, and Signature Skills in NBA 2K. Signature Skills have given way to Badges, which like their predecessors, grant boosts and represent special abilities that the standard ratings can’t account for. As with Signature Skills, or the similar Traits system in NBA Live, they’re available to real players and career mode avatars alike.

These days, Badges are probably more important than ratings/attributes. You can max out a player’s ratings in a certain area, but it takes the effects of a Badge to ensure that they’re sufficiently levelled up. On one hand, this does make the exceptionally skilled stand out from the very good, much as Freestyle Superstars in NBA Live once aimed to achieve and that’s why people watch these games and even do some betting on them, since there are sites like 메리트카지노 online will let you do some betting as well. On the other hand, it also means that high ratings – which are theoretically only given to the best real players, and take a long time to grind for our MyPLAYERs – are far less powerful than they should be, if they aren’t paired with the various boosts afforded by Badges. Given these issues, do we need those stinking Badges?

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The Friday Five: 5 Ways NBA 2K Online Is A Mess

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five outlines five reasons that the online scene in NBA 2K is a mess.

This isn’t the first time that I’ve discussed problems with the online experience in NBA 2K, and while I’d prefer not to harp on issues or be repetitive in my content, it’s also important to point out problems. This is particularly important when certain issues remain unresolved for several years running, leading to increased frustration for everyone, and an aspect of basketball gaming that isn’t nearly as good as it could and should be. Having spent more time playing NBA 2K online recent years, I’ve grown dismayed and disenchanted with the experience due to several recurring problems.

Frankly, NBA 2K online is a mess. It’s kind of bewildering, actually. With the launch of the NBA 2K League, the online scene is obviously being pushed as a big part of the game, and yet it’s never been weaker or less inviting. That’s not to say that it can’t be any fun at all. I won’t pretend that I haven’t had enjoyable sessions here and there, or that NBA 2K online doesn’t have anything to offer; at least on paper. The good news is that there are solutions that would clean up the mess that is online play in NBA 2K. The bad news is that many of the problems are persistent legacy issues, so it remains to be seen if they’ll ever be properly addressed in future games.

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Monday Tip-Off: The Online Experience We’ll Never Have

Monday Tip-Off: The Online Experience We'll Never Have

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the online experience I’d love to see in NBA 2K, but we’re highly unlikely to ever have.

Aside from some admittedly fun sessions of 3v3 Pro-Am and jumping into The Rec after spinning double MyREP on the Prize Wheel, I’ve not been playing online in NBA 2K20. I’d been dabbling with a session or two in The Rec every so often, but in order to finally let MyCAREER go, I’ve focused on finishing my rookie season and generally avoided taking part in any of the connected experiences. Thanks to so many hit-or-miss sessions, I no longer have the same enthusiasm for the online experience that I once did. It’s made it much easier to abstain from those modes.

Even the satisfying runs in 3v3 Pro-Am had their annoyances. Despite playing well and even winning eight games in a single session, I somehow dropped from 99.9 to 99.4 Overall, spotlighting some of the major flaws with the MyREP and Overall Rating systems in NBA 2K20. Of course, the tendency to punish rather than reward is just one of the problems with the online experience in NBA 2K. It’s unfortunate, as online play in NBA 2K should be so much better than it is. From issues with lag and matchmaking to meta-gaming and what it takes to get there, I can’t help thinking about the online experience that NBA 2K should offer, but we’re unlikely to see.

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Monday Tip-Off: MyPLAYER in the Middle

Monday Tip-Off: MyPLAYER in the Middle

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a recap of my experiences playing MyCAREER in NBA 2K20 with a MyPLAYER that’s a centre rather than a point guard. As a side note, please be forewarned that I use the Australian spelling of “centre” throughout this article.

My time playing MyCAREER regularly in NBA 2K20 has come to an end. After I ended up being drawn back into the mode, I finished a full season with my traditional point guard build, winning the championship and setting an assortment of records. The MyPLAYER build I chose has also proven to be suitable for online play, and while the online experience is as hit-and-miss as ever in NBA 2K20, when it has been good, I’ve really enjoyed playing my usual role. After starting the second season by averaging a quadruple-double, I’m going to try simming my way to the Hall of Fame.

That’s not the only experiment I’m running in MyCAREER, though. Although I do want to put the mode aside, I have created a second player. I’ve enjoyed being a point guard since being thrust into the role back in NBA 2K13, and have learned the meta-gaming idiosyncrasies for my preferred build at that position. It’s helped me rack up assists, which I’ve come to really enjoy doing. However, when I was playing in my local junior league many years ago, I was a centre that loved to rebound and block shots. I decided to create a MyPLAYER that reflected my actual playing style and position, in order to see what MyCAREER is like as the man in the middle.

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Monday Tip-Off: Arguing For & Against Green Releases

Monday Tip-Off: Arguing For & Against Green Releases

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on Green Releases, specifically the arguments for and against the mechanic.

Back in May 2017, I discussed the future of Green Releases in NBA 2K. Three years on, the mechanic still remains an issue. It’s funny to look back and see that Mike Wang was talking about weaning gamers off the concept of Green Releases, only for them to still be in the game, relatively unchanged. I say relatively because NBA 2K18 attempted to artificially nerf them with a “Good” release actually only having a 5% chance of going in – less than a Slightly Early or Slightly Late release – and other games have also seen Beluba and co tinker with the perfect release windows.

Apart from that, the basic idea remains the same. Green Releases result in a made shot every time, unless it’s blocked or you’re too far behind the backboard. If you can learn the precise timing of a jumpshot animation and pay attention to the rumble feedback cues, you’ll be greening attempts with ease and regularity. We’re still as reliant on the approach as ever, and it doesn’t look like it’s something that NBA 2K – or NBA Live, now that it’s adopted the same style of shot mechanics and feedback – will be able to move away from. The question is: should it? It feels like we’re at a stalemate on the issue, so let’s go over the pros and cons of Green Releases once again.

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Wayback Wednesday: The Legacy of NBA 2K18

Wayback Wednesday: The Legacy of NBA 2K18

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA 2K18, and the legacy that it has created.

The NBA 2K18 servers are no more. Well, I imagine they’re still physically around. It’s highly unlikely that 2K instructed someone to take a sledgehammer and go all Triple H on them, rather than just switching them off. The point is that online support has ended, which means MyTEAM, the first version of The Neighborhood, and all other connected content is gone. With this infamous release being officially put out to pasture, I believe it’s an apt time to offer up a final take on the game, and reflect on its legacy.

I know that it’s fairly recent by Wayback Wednesday standards, but it was released going on three years ago, which is about how old the All-Time College Teams DLC for NBA 2K17 was when I covered it. Besides, NBA 2K18 came out last decade, and that makes it sound old, right? Hey, it’s my feature, and I’ll bend the rules if need be! In any event, a retrospective of this controversial game feels quite timely, so let’s take a look back…not too far but still wayback…

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Monday Tip-Off: Too Much at Stake to Experiment

Monday Tip-Off: Too Much at Stake to Experiment

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how we’re less inclined to mess around in basketball video games these days, because there’s too much at stake to experiment.

During our discussion of franchise gaming in Episode #303 of the NLSC Podcast, I mentioned how franchise modes are a throwback to the days when we were freer to experiment with basketball video games. It’s something that I’ve thought about a lot since getting into MyCAREER and the online scene in recent years. As much fun as I’ve had with those modes, I’m aware of how careful I’ve had to be in order to enjoy myself. A wrong choice can easily torpedo a saved game, wasting hours of grinding with undesirably dire consequences.

Of course, you could argue that that’s part of the challenge now; a key component of an evolved experience. You have to think about your decisions and choose wisely, and if you don’t and suffer because of it, then it’s on you for not playing the game properly. I understand that, and there’s merit in having to commit to a choice, as well as fun in an experience that’s curated to some extent. However, if the consequences are actively discouraging us from experimenting and seeing everything that a game has to offer, that’s rather unfortunate. We still have that freedom to experiment in a mode like MyLEAGUE, but in MyCAREER, there’s simply too much at stake.

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NLSC Podcast #295: Throwbacks & Evolution

NLSC Podcast Logo

Episode #295 of the NLSC Podcast is out now! I’m on my own this week, but I’m not lost for words following some good news as the NBA 2K20 preview season rolls on.

In a throwback to basketball games from last decade, All-Decade teams are making a triumphant return in NBA 2K20! They’ve even got some spiffy uniforms based on retro All-Star designs, but admittedly not everyone is thrilled. Six new retro teams have also been added, including four that have been mentioned in an ongoing series of Friday Five articles. Coincidence? Quite possibly. Some MyCAREER news has also been trickling out of the recent Community Day. From a new approach to Archetypes to reworked Badges, it’s quite promising. There are also reports of a huge change to the way attribute upgrades are purchased. It sounds too good to be true, so we’ll see.

Tune in below!

What are your thoughts on the new retro teams and changes to MyCAREER in NBA 2K20? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Monday Tip-Off: NBA 2K Online Is In Terrible Shape

NBA 2K Online

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the quality of online play in NBA 2K; or, more accurately, the lack thereof.

Hey, remember when I wrote about the desire to balance positivity and negativity in my articles? I mentioned that I wanted to avoid writing an article about online play in NBA 2K that ended up being more of a rant than constructive criticism, cathartic as it may be. Well, I’m going to go ahead and vent a little. I was originally going to leave it at my Friday Five detailing my experiences with the Jordan Rec Center, but I need to expand upon that. As someone who was traditionally an offline gamer who has since been drawn into online in recent years, I’m now remembering why I avoided it.

When the NBA 2K League was announced, I noted the slight possibility that it would have some tangible benefit for the rest of us. Specifically, I suggested that in the best case scenario, it would encourage 2K to improve their servers and address some of the long-standing issues with online gameplay, in order to make the “home version” of the NBA 2K League more like the real thing. Unfortunately, that hasn’t been the case. NBA 2K online has strayed further and further away from sim basketball, and the servers continue to be extremely unreliable. Combine this steady decline with a toxic part of the community, and honestly, I don’t see the situation getting any better.

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NLSC Podcast #292: MyCAREER Killed The Franchise Mode

NLSC Podcast Logo

Episode #292 of the NLSC Podcast is out now! Arcane is back on the show this week as we catch up on the latest NBA 2K20 news, and discuss how a focus on career modes this generation has affected the course and quality of basketball gaming.

‘Tis the preview season, which means that there’s a lot of talk about bullshotting as new NBA 2K20 screenshots continue to drop. The soundtrack for this year’s game has also been revealed, not only bringing tracks from the big names, but also providing an opportunity for unsigned artists. However, the biggest news of the week is that the NBA 2K20 Demo will be released on August 21st. We speculate on what the new MyPLAYER builder might entail, what other content we can expect, and how the demo experience will translate to the full release. After noting the lack of NBA content in recent NBA 2K demos, we move on to this week’s featured discussion: has the focus on career modes adversely affected other modes, and the basketball gaming experience in general? As much as we’ve enjoyed MyCAREER this generation, it does feel as though other aspects of the games have been neglected. We consider what this might mean for the genre moving forward, and whether it’s another sign we’re no longer part of the core demographic.

Tune in below!

What are your thoughts on the latest NBA 2K20 news, and the heavy focus on career modes in today’s basketball games? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NBA 2K20 Demo Coming August 21st (PS4, X1, & Switch)

NBA 2K20 Demo

2K has announced that the NBA 2K20 Demo will be available on August 21st 2019, going live at 12:01 AM Pacific Time. It will be available for PlayStation 4, Xbox One, and Nintendo Switch, but not PC. Contrary to the limitations in The Prelude in previous years, it seems as though we’ll be able to try out more than one build before the full game is released.

Starting on August 21st at 12:01 am PT, you can get an early start on your MyCAREER while testing out the new MyPLAYER builder and hitting the court two weeks ahead of the game’s launch by downloading the NBA 2K20 Demo. In the NBA 2K20 Demo, you can try out multiple MyPLAYER configurations to create the player that best fits your play-style, which will be carried over to NBA 2K20 at launch on September 6th. The NBA 2K20 Demo will be available exclusively on Xbox One, PS4 and Nintendo Switch.

This certainly comes as good news, as previous glimpses of the game via The Prelude offered little in the way of replay value, forcing gamers to choose one Archetype to trial in a single playthrough of the early stages of MyCAREER. Providing the opportunity to test out more than one Archetype has been a common request, so it’s nice to see 2K taking the community’s suggestion on board. As yet, there’s no word on whether or not any changes have been made to Archetypes this year.

Another controversial issue that has dogged The Prelude in recent years is that its gameplay settings are juiced up, providing an inaccurate snapshot of what to expect in the full game. This is obviously something we won’t know until after we’ve played both, but hopefully this year’s demo will take a more honest approach.

What are your expectations for the NBA 2K20 Demo? Have your say in the comments below, and join in the discussion here in the NLSC Forum!

NLSC Podcast #284: The Long and Winding Road to 99

NLSC Podcast Logo

Episode #284 of the NLSC Podcast is out now! This week, Kenny and I are discussing the Road to 99 in MyCAREER, and the player progression systems in both NBA 2K and NBA Live.

We tip things off with a quick recap of some recent NBA Live 19 news, namely the return of LIVESTRIKE Events. Following the news round-up, we dive right into this week’s discussion topic: the Road to 99. Our conversation includes an update on our own journeys on the Road to 99, the way Cap Breakers differ between Archetypes, and the rewards at each tier. This also leads to comparisons with NBA Live 19’s progression system, as well as the progression systems from previous NBA Live and NBA 2K games. By the end of our discussion, we have a few thoughts on what we’d like to see in both career modes moving forward.

Tune in below!

What are your thoughts on the Road to 99 in career modes? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Monday Tip-Off: What NBA 2K Can Learn From Mortal Kombat 11

Start-Up Frames Explanation in Mortal Kombat 11

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how NBA 2K could stand to take a few cues from Mortal Kombat 11.

The fact that I’ve been running a site dedicated to basketball gaming for eighteen years may lead you to believe that hoops games are all that I play, but in fact, I do enjoy quite a few other genres. As a gamer growing up in the 90s, there weren’t many games as cool (or should I say, kool) as Mortal Kombat. The MK series has obviously been very popular and successful through the years, and like many other gamers, I was anxiously awaiting the release of Mortal Kombat 11 last week. My copy arrived, I finished story mode in a single sitting, and am now looking forward to new kontent.

Fighting games and basketball games don’t have a whole lot in common – the cameos by Mortal Kombat characters in NBA Jam aside – but as I was going through all of the advanced tutorials in MK11, I was struck by their depth compared to NBA 2K’s 2KU. In addition to explaining the basic controls, Mortal Kombat 11’s tutorials provide a deep dive into the game’s mechanics, teaching gamers the fundamentals for playing competitively online and offline. With NBA 2K leaning so heavily on meta-gaming and mastering the minutia of its mechanics, there’s much that it could – and should – take from NetherRealm Studios’ latest release.

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