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Monday Tip-Off: Fixing The Connected Experiences in MyCAREER

Monday Tip-Off: Fixing The Connected Experiences in MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my suggestions on how to fix the connected experiences in MyCAREER.

This is far from the first time that I’ve discussed criticisms of the competitive scene in NBA 2K, specifically the online team play experiences connected to MyCAREER. To that point, I’m going to be treading some familiar ground here today, from grinding to proper matchmaking functionality. That’s because the same issues continue to hold back the connected experiences in MyCAREER, and improvements are well overdue. As popular as the online scene in NBA 2K may be, the quality of the experience lags behind other games, and is nowhere near where it needs to be.

You can see the frustration everywhere. It’s been mentioned in our Forum, over on Operation Sports, on social media, and in numerous threads in the official NBA 2K subreddit. So many gamers see the issues, and apart from the ones who want to shout down all criticism – usually thanks to selfish zero-sum thinking – people want to see the scene improve. The concepts of the connected modes in MyCAREER have the potential to be so much better than they are, and I speak from my own experience when I say that they’ve shown flashes of that brilliance. Until these improvements are made however, the connected experiences in MyCAREER will continue to suffer.

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NBA 2K26 MyPLAYER Builder Details

NBA 2K26 MyPLAYER Builder Details

Following on from the insight into presentation, the latest Courtside Report for NBA 2K26 previews the MyPLAYER Builder in this year’s game. It seems that one of the goals with the MyPLAYER Builder in NBA 2K26 was to make it easier to create viable builds.

To that point, some of the key additions include an Animation Glossary listing details on attribute and height requirements, as well as options such as Build via Badges that lock in the minimum attributes that are required for your desired Badges. Templates, a Scouting Report, and the ability to preview body types suggest a more informative approach.

There are also new archetype names that better emphasise a build’s strengths, a new maximum height of 7’4″, and the ability to unlock a Custom Takeover. Badge Perks, Rebirth, and Cap Breakers all return from NBA 2K25.

I’ve summarised the NBA 2K26 MyPLAYER Builder blog below, but with so much information to digest, I’d certainly still recommend giving it a read. As always, feel free to share any thoughts in the comments below, as well as join in the discussion here in the Forum!

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NBA 2K25 Patch 6.0 Released

NBA 2K25 Patch 6.0 Released

Patch 6.0 is now available for the PlayStation 5 and Xbox Series X|S versions of NBA 2K25, with the PC patch set to drop in time for Season 6 this Friday. As always, the update should come through automatically as long as you’re online. If it doesn’t, try restarting your console or Steam client, or check for updates manually.

This far into the game’s lifecycle, the title updates aren’t making too many major changes or additions. To that point, Patch 6.0 is mainly preparing NBA 2K25 for Season 6 in MyTEAM and MyCAREER, though it does include likeness updates for Patty Mills and Shakira Austin. There are also some minor stability and bug fixes, and a couple of Quality of Life improvements with the MyPLAYER Builder and Exchange menu in MyTEAM.

You can find the full release notes below, as well as in the NBA 2K25 update history over in our Wiki. Feel free to comment below with any thoughts and impressions, as well as join in the discussion here in the Forum.

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Monday Tip-Off: What It Would Take To Play Online Again

Monday Tip-Off: What It Would Take To Play Online Again

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on what it would take to get me to play online again.

From NBA 2K16 through to NBA 2K20, I was invested in playing the connected experiences in MyCAREER. I wasn’t exclusively an online gamer of course, as I got great enjoyment out of playing the NBA side of MyCAREER too, including making it to the Hall of Fame in NBA 2K19. However, one of the reasons that I kept returning to the mode every year was to level up a MyPLAYER so that I could join the rest of NLSC THRILLHO for some online games. As the grind became more of a chore and the rest of the crew’s enthusiasm waned, I too lost interest in MyCAREER.

Long gone are the days when I’d consider jumping into The Rec every night of the week, just to see what it was like! Indeed, outside of playing through the story in NBA 2K21 and occasionally jumping online, and a very brief return in NBA 2K23, I’ve stuck to the offline MyCAREER experience in NBA 2K14. Of course, it’s not just disinterest in the online scene that’s turned me off MyCAREER in recent years. From gameplay gripes to frustration with grinding and quests, I’m weary of the NBA side of the mode as well. Considering my willingness to change up my basketball gaming habits though, as we enter 2025, could anything persuade me to play online again?

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NLSC Podcast #541: NBA 2K25 MyCAREER News, NBA Superstars, & Retro Pickups

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From courtside of the virtual hardwood, it’s Episode #541 of the NLSC Podcast!

The latest NBA 2K25 Courtside Report has delivered the details on MyCAREER and MyPLAYER in this year’s game. While some of the news is definitely promising on paper, we still have our doubts. Indeed, the lengthy grind and pushy recurrent revenue mechanics remain an elephant in the room that far too many content creators and influencers don’t want to acknowledge, and sometimes even actively downplay. Nevertheless, we join the community in reacting to the latest NBA 2K25 previews. We also asked the community what they’d pay for a home port of NBA Superstars, and recap some of the excellent retro pickups that a couple of our fellow gamers have recently scored.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA 2K25 MyCAREER & MyPLAYER News

NBA 2K25 MyCAREER & MyPLAYER News

As promised when the roadmap for the NBA 2K25 preview season was revealed, the latest Courtside Report is all about MyCAREER and MyPLAYER. Much of the blog discusses the MyPLAYER Builder system, Takeovers, Badges, and so forth, but there are also some interesting insights into this year’s story and other aspects of MyCAREER.

One of the key points about the NBA side of MyCAREER in NBA 2K25 is that it’s centred around the concept of building an all-time great dynasty. MP’s backstory is told in flashback, which means that the story portion of MyCAREER is optional and can also be played at any time. However, completing it unlocks rewards and a boost to progression, so it’s at least worth considering.

MyCOURT is also returning, and Season XP can be earned in NBA games, meaning that you don’t have to play online to earn rewards. Takeovers and Badges have been revamped, and more information will be made available in the MyPLAYER Builder.

It’s a lengthy read compared to the gameplay blog, but it’s definitely worth checking out if you’re a keen MyCAREER gamer. With that being said, I have summarised the key information from the MyCAREER Courtside Report, which you can check out below. Feel free to share your impressions in the comments, and join in the discussion here in the Forum.

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The Friday Five: 5 Weird Bugs & Design Errors in Modes

The Friday Five: 5 Weird Bugs & Design Errors in Modes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five weird bugs and design errors that I’ve encountered in the modes of basketball video games.

It bears repeating that no video game, basketball or otherwise, is going to be perfect. If it were possible to design games and software that were completely bug-free, it would’ve happened a long time ago! As basketball games and their modes have become deeper and more sophisticated, the chances of there being a few bugs here and there has only increased. Likewise, while there have been some very smart and passionate people working on basketball video games past and present, not all ideas pan out as well as hoped, leading to what we could reasonably call design errors.

Needless to say, it’s frustrating for everyone when bugs and design errors stand in the way of modes being as fun as they could and should be. In the best case scenario, a patch can fix the problem, or the issue will be resolved in next year’s release at the latest. Sadly that isn’t always the case, and there are times when we’ve been stuck with bugs and design errors for a few games running (and sometimes, even longer). Even when bugs and design errors don’t completely ruin a mode, they still have an impact on the experience, and they become one of the things that we remember most about a title. Here are five weird bugs and design errors that I’ve encountered in modes I play.

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NLSC Podcast #492: ProPLAY, Mamba Moments, & Badges (Oh My!)

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From courtside of the virtual hardwood, it’s Episode #492 of the NLSC Podcast!

The NBA 2K24 preview season is certainly ramping up! This week, we’re reacting to the ProPLAY trailer and the insights of the gameplay blog, discussing the featured games in Mamba Moments and noting some missed opportunities, debating the merits of the “Green or Miss” approach to shooting mechanics, and mulling the pros and cons of the new MyPLAYER Builder and the Badge progression/regression system. There are some intriguing ideas, but also a few that could prove to be costly missteps for NBA 2K24. We also recap fun sessions with NBA Live 10 and NBA 2K14, celebrate a big milestone, and join the community in sharing some of our favourite memories of Kobe Bryant.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA 2K24 MyPLAYER Builder & Badges Insight

NBA 2K24 MyPLAYER Builder & Badges Insight

The latest Courtside Report for NBA 2K24 provides an insight into the MyPLAYER Builder and Badges in this year’s game. There have been some notable changes in both areas in NBA 2K24 Next Gen, revamping the way that MyPLAYERs are created for online and offline play alike. Changes to Badges are also applicable to MyTEAM.

There will be 24 new Badges this year while a few others have been removed, for a total of 77. Badges have also been split into four tiers, with each Badge having its own attribute requirements to be unlocked. This year, Badge levels will be determined by how frequently they’re used. Badges that are used often will trend towards the level that matches your play, while seldom-used Badges will trend downwards, though won’t drop below Bronze. Badge Perks will also provide boosts to progression.

In addition to completely customised builds, this year’s MyPLAYER will also provide templates based on NBA players for gamers who’d prefer a quick start. The naming system has also been improved so that builds are described more accurately, and there’s apparently been more focus on preventing meta builds that are OP.

I’ve summarised the information from the NBA 2K24 MyPLAYER Builder & Badges Courtside Report below, but as always, I recommend reading the original article for the full scoop. Dee and I will be discussing the latest NBA 2K24 news on the next NLSC Podcast, but in the meantime, feel free to share your thoughts in the comments below, as well as join in the discussion here in the NLSC Forum!

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NBA 2K23 Gameplay Enhancements Blog

Devin Booker in NBA 2K23

In the wake of the First Look Trailer, the first developer blog for NBA 2K23 is a deep dive into gameplay enhancements. According to the blog, the primary aim with gameplay this year was authenticity. Another key goal was achieving as much parity as possible between the Current Gen and Next Gen versions.

As you might expect, it’s a rather lengthy read! To that end, I’ve summarised the key information from the blog in point form below. As always however, I encourage you to read the blog in its entirety to get the full scoop on gameplay enhancements in NBA 2K23, including some of the specific changes to Badges. Feel free to share your thoughts in the comments, as well as join in the discussion here in the Forum!

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The Friday Five: 5 Frustrating Restrictions in Basketball Games

The Friday Five: 5 Frustrating Restrictions in Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five frustrating restrictions that we’ve encountered in various basketball video games.

There are obviously going to be restrictions in basketball video games, some of which we’ll find frustrating. In some cases, those restrictions are due to technical limitations. Others are design choices, and those are the ones that we find more bothersome, as we know it didn’t necessarily have to be that way. In all fairness though, these restrictions can sometimes be for the best. If not for some of them, games would be unbalanced and far less enjoyable. When cleverly implemented, restrictions can prevent exploits and ensure that games are challenging, without ruining the fun.

Striving for realism in sim games also results in restrictions that can be frustrating, but ultimately in an enjoyable way, since they reflect obstacles that teams and players do actually face in real life. To that point though, we’re bound to grumble when we’re restricted in a way that doesn’t accurately represent an NBA rule. As for frustrating restrictions that are simply design choices, there have been some over the years that just haven’t been good ideas. Alternatively, they’re good and sensible ideas in theory, but were poorly executed. Some of those restrictions are recent or rare, but others are recurring issues that we’ve been encountering in basketball games for generations.

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Monday Tip-Off: Balancing Consequences & Fun

Monday Tip-Off: Balancing Consequences & Fun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on the delicate balancing act between consequences and fun in hoops gaming.

Developing a video game that satisfies its target audience is easier said than done; not just from a technical standpoint, but a conceptual one as well. That’s because even within a specific demographic, there are different preferences and approaches to gaming. Some people like exploration, storytelling, and immersion. Others prefer a more competitive atmosphere. One may prefer video games to be a fun distraction, while others want a challenge and choices with consequences. These are all valid preferences, and thus catering to them all as best as possible is a daunting task.

That is nevertheless the goal that I believe basketball games have been striving for, with mixed results. Of course, to a certain extent, consequences are supposed to be part of the fun, because therein lies the challenge and the game. In a team building mode, there’s currency to budget, and strategies to assembling a squad that’s both successful and fun to play with. In single player career modes, there’s likewise budgeting of in-game currency, optimal build choices, and efficient methods for grinding. Making the right choices is all part of the experience, but without the right balance, the consequences can be too severe and thus detract from the fun.

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NBA 2K22 Gameplay Insights in Latest Courtside Report

NBA 2K22 Gameplay Blog

Following on from yesterday’s trailer, the latest Courtside Report (aka developer blog) provides insights into gameplay in NBA 2K22. As previously announced, we can also expect a blog detailing improvements and changes to MyTEAM to be posted sometime this week.

The gameplay blog is the most comprehensive insight thus far. To highlight some of the major points, 17 new Badges have been added, for a total of 80 in both Current Gen and Next Gen. There are new dribbling packages, and dribbling movement is faster paced. Dunk packages can also be customised. Defensive AI has been rewritten, the shot contest and blocking systems have been rebuilt, and “ghost contests” have been removed. There’s also a new Shot Meter with a dynamic make window, and Shot IQ is a major factor in shot success.

You can find a detailed summary of the blog below. What are your thoughts on the reported improvements to gameplay in NBA 2K22? Have your say in the comments, and join in the discussion here in the NLSC Forum! Once again, stay tuned for more information about MyTEAM in this year’s game.

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NLSC Podcast #346: And Now, A Word From Our Sponsors

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Episode #346 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Controversy strikes as an unskippable ad has made its way into NBA 2K21 Current Gen. It isn’t the first time this generation, but the backlash has prompted a statement from 2K, one that we find questionable. This prompts us to recall other controversies, and the tendency for some gamers to make excuses for them time after time. We also talk about the logistics of an indie developer making a fully 3D 5v5 basketball title. With the release of the third gameplay blog for NBA 2K21 Next Gen, we have our first look at MyPLAYER builds and AI improvements. Once again, the included clips seem to tell a different story to what’s been written in the blog. The changes to builds, Badges, and the Takeover system leads to a discussion of stories and RPG mechanics in MyCAREER. After summing up our thoughts on the gameplay blogs, we dive into a fun topic: the amazing fictional NBA team names in Super Dunk Shot!

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NBA 2K21 Next Gen Gameplay Blog #3 Talks MyPLAYER & AI

NBA 2K21 Next Gen Gameplay Blog #3

The third NBA 2K21 Next Gen gameplay blog has been posted. With the first blog covering fundamentals and the second blog covering movement and contact, the third and final gameplay blog discusses MyPLAYER builds and AI.

Some of the key points spotlighted in the blog include the new MyPLAYER Builder, which has done away with pie charts. There are also new Badges including a Mamba Mentality Badge, and 24 Takeover abilities. Several updates have also been made to the AI in the Next Gen version of NBA 2K21. The version of the blog posted on the official PlayStation website also mentions another PlayStation 5 exclusive, this time concerning MyTEAM.

As with the previous insights, I recommend reading the third NBA 2K21 Next Gen gameplay blog for the full scoop. However, you can check out my summary of the key points below. Feel free to share your thoughts in the comments, and join in the discussion taking place here in the Forum!

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