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Monday Tip-Off: Do We Need Those Stinking Badges?

Monday Tip-Off: Do We Need Those Stinking Badges?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on whether NBA 2K’s MyCAREER and its connected modes are too reliant on Badges, and their general implementation.

Sim games have long sought to properly differentiate between players, beginning with detailed ratings. Those base attributes alone haven’t always been sufficient though, and so developers have experimented with mechanics such as Freestyle Superstars in NBA Live, and Signature Skills in NBA 2K. Signature Skills have given way to Badges, which like their predecessors, grant boosts and represent special abilities that the standard ratings can’t account for. As with Signature Skills, or the similar Traits system in NBA Live, they’re available to real players and career mode avatars alike.

These days, Badges are probably more important than ratings/attributes. You can max out a player’s ratings in a certain area, but it takes the effects of a Badge to ensure that they’re sufficiently levelled up. On one hand, this does make the exceptionally skilled stand out from the very good, much as Freestyle Superstars in NBA Live once aimed to achieve. On the other hand, it also means that high ratings – which are theoretically only given to the best real players, and take a long time to grind for our MyPLAYERs – are far less powerful than they should be, if they aren’t paired with the various boosts afforded by Badges. Given these issues, do we need those stinking Badges?

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Monday Tip-Off: That One Change Every Year

Monday Tip-Off: That One Change Every Year

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how every year, there seems to be at least one change in basketball video games that many of us dislike.

It’s fair to say that we want to see change in basketball video games year-to-year; for the better, ideally! As much as we criticise the parts of games we don’t like, we have seen quite a few positive changes that have improved the overall on-court experience. Basketball games have come a long way, and it’s clear that some of our feedback has been taken into consideration by the developers. It always comes as welcome news when a major frustration is addressed in a new game, and the new approach allows us to enjoy it a lot more than its predecessor.

And then, there are the changes we don’t want to see. Everything was fine and the way we liked it, and suddenly, it’s drastically different. Sometimes it’s a matter of getting used to the change, but other times, it’s a pointless switch from something that was working and didn’t need to be touched. Whether it’s a major gameplay mechanic, a menu option, or something content-related, it’s a rare game that doesn’t have at least one noticeable change that won’t sit well with many of us. It may not completely ruin a game, and it may not be important to absolutely everyone, but it’s significant enough for a number of us to be bothered by the difference to the previous year’s release.

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Monday Tip-Off: We DO Give a Damn ‘Bout a Bad MyREP System

Monday Tip-Off: We DO Give a Damn 'Bout a Bad MyREP System

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the importance of fixing MyREP, not just in terms of its rewards system, but also allowing it to carry over year-to-year.

Keeping an annually-released basketball game fresh in a way that satisfies its toughest critics – the hardcore hoops gamers – is easier said than done. Take a ranking and rewards system such as MyREP, for example. If it’s the same year after year, we’re prone to complain about it being too stale and familiar. If it changes, there’s bound to be a lot of people who preferred the old system, as well as those that were open to a change, but aren’t feeling the new approach. There’s also the issue of having to start over from scratch every year; a common complaint in general these days.

I want to talk about both of those issues related to MyREP: its use as both a reward and matchmaking system, and the concept of being able to carry over rep from the previous game. It’s something I’d like to see NBA 2K get right as we enter a new generation with online basketball gaming as popular as it’s ever been, yet also in rough shape. Because of its effects on features and the online experience, it’s more than a cosmetic badge. We have good reason to give a damn about a bad MyREP system. Yes, that is a reference to “Bad Reputation” by Joan Jett & the Blackhearts, and indeed, I’m keeping the musical motif going as I wax lyrical about this matter.

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Monday Tip-Off: A New Big Man on Campus

Monday Tip-Off: A New Big Man on Campus

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a recap of my experiences playing as a big man in The Rec, after years of assuming the role of a playmaking point guard.

I documented my experiences trying out a big man build that was similar to the way I played in my local league as a teenager many years ago, in a previous article that I titled MyPLAYER in the Middle. As I noted in that feature, playing as a big man after years of MyCAREER games as a point guard felt very strange and quite frustrating at times. It was, as you would expect, a major adjustment with such a drastic change in role, to say nothing of going back to being a 60 Overall after maxing out my point guard build at 99.9 Overall. At the same time, it was an interesting experience.

Of course, playing online is a whole different brand of virtual basketball, and I was curious to see how it compared to my experiences as a point guard. I’ve often heard that it’s easier to get games in The Rec as a big man, as they tend to be in higher demand due to a majority of gamers opting for point guard and wing builds. Having played several Rec games with guard-heavy squads, and sometimes struggling to get games because of people quitting to avoid that scenario, I was hopeful that that would hold true for my alternate build. As far as the quality of the on-court experience was concerned…well, I figured The Rec would always be The Rec, but it was worth a try.

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Monday Tip-Off: The Avatar’s New Clothes

Monday Tip-Off: The Avatar's New Clothes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts about the increasing focus on getting new clothes for your avatar in the career modes of NBA Live and NBA 2K.

There’s a well-established video game trope that TV Tropes calls “And Your Reward Is Clothes“. It refers to unlocking new clothes for the player character (or characters), sometimes by completing tasks or purchasing them from an in-game store, or perhaps by finishing the game and continuing the adventure with post-ending gameplay. They may convey or accompany other bonuses, or they may just be for bragging rights. A good example of the latter is the “I completed Vice City and all I got was this lousy t-shirt“, unlocked when achieving 100% completion in Grand Theft Auto: Vice City.

Clothing items, and the ability to acquire new clothes, have become an increasingly prominent part of basketball video games. Although they are ultimately just cosmetic, they’re nevertheless a significant part of the game’s culture, especially when it comes to the online scene. It’s one of those aspects of modern games that make me feel like a dinosaur, because to my mind, there’s far too much focus on them. Although they’re something that can be ignored, the pursuit of new clothes and the focus given to dressing up your avatar is presenting some problems, and detracting from the overall experience. That may sound melodramatic, but allow me to elaborate.

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Monday Tip-Off: Fixing MyREP in NBA 2K

Monday Tip-Off: Fixing MyREP in NBA 2K

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some ideas on how to fix MyREP in future NBA 2K games, if not in a patch for NBA 2K20.

I’ve outlined some of the problems with the new MyREP system in a previous article, so this week I thought that I’d offer up some more specific solutions. Thanks to my week spent playing The Rec, I’ve been able to level up and unlock some of the rewards, though admittedly MyCAREER is a mode that’s gone on the backburner for me this year. All the same, I’d like MyCAREER and its connected modes to be as good as they possibly can be for my fellow gamers who still want to sink most of their time into those experiences.

As a replacement for the Road to 99, MyREP has its benefits and drawbacks. Among the positives, all of the rewards need to be earned by playing the game and gaining rep; there are no shortcuts through microtransactions. It’s also drawn some attention away from Overall Ratings, a mechanic that often carries an overinflated sense of importance. On the downside, it locks offline gamers out of NBA-related rewards, doesn’t adequately reward online gamers grinding for MyREP, contributes to elitism, and could stand to distribute its rewards far more logically. With that in mind, here’s how I’d fix the MyREP system in NBA 2K.

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Wayback Wednesday: Affiliations in MyPARK

Wayback Wednesday: Affiliations in MyPARK

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the affiliations in MyPARK.

The Playground has never been my main mode of choice – Pro-Am is more my speed when it comes to NBA 2K online – but I’ve had some fun with it over the years. More to the point, it has become one of the most popular modes in the game, and through the introduction of The Neighborhood, a major part of the main MyCAREER hub. From its introduction as The Park in NBA 2K14 to its rebranding as MyPARK and subsequently The Playground, the mode has gone from an online offshoot of NBA 2K’s career mode to its own fully fleshed out and immersive experience.

As much focus as it receives and as popular as it is, however, not all Playground gamers are completely satisfied with its evolution. One aspect that was left behind in the MyPARK era is affiliations. It’s not uncommon to see Playground gamers asking for the return of MyPARK affiliations in response to 2K’s Tweets, though as of NBA 2K20, it’s yet to make a return. What was it, and why was it so popular? Let’s take a look back…way back…

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Monday Tip-Off: The Problem with MyREP

Monday Tip-Off: The Problem with MyREP

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at MyREP in NBA 2K20, and how it’s a symptom of a bigger problem.

I have to say that it’s been refreshing to shift my focus away from MyCAREER in NBA 2K20. I’ve been enjoying MyTEAM, and once we get closer to the start of the season and receive updated rosters, I’m ready to get stuck into MyLEAGUE as well. With that being said, I have spent a little time in MyCAREER so far. In the interest of providing a comprehensive review, as well as satisfying my own interest, I wanted to check it out. If nothing else, it’s a means of farming some extra VC which I can then spend on MyTEAM packs, rather than shell out real money on loot box mechanics.

A noteworthy change in MyCAREER this year is the revamping of the rewards. The Road to 99 has more or less been done away with, replaced by the concept of MyREP. Instead of increasing your Overall Rating to unlock new content and bonuses, it’s all about increasing your rep through Playground and Pro-Am games. While the idea has merit, and I had my own complaints about the Road to 99, I’m not sure that this is the right direction for MyCAREER. Indeed, it’s thrust a few problematic design choices into focus, and unless some adjustments can be made in a patch, it’ll be a misstep for MyCAREER and the new MyREP system.

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