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Monday Tip-Off: Ready (To Not Be) Player One

Monday Tip-Off: Ready (To Not Be) Player One

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some more thoughts on the online scene in NBA 2K. Specifically, in order to improve the quality of play, gamers must be ready to not be Player One.

I’m fortunate in that I’m not completely reliant on the online scene to enjoy basketball video games. I grew up gaming in a time before online play was common – or for that matter, possible – on the virtual hardwood. Dynasty was my mode of choice in NBA Live, and I’ve also racked up many hours playing single player MyCAREER in NBA 2K. I’m therefore able to enjoy the offline experience, which is vital given that the online scene in NBA 2K has a myriad of problems, ranging from technical issues and design flaws to toxic attitudes and a sloppy style of play.

At the same time, while I find it easy to eschew the online scene, I would prefer it to be better than it is. Obviously I’d like to jump in on occasion, having developed an appreciation for it over the past generation. Even if I’m not partaking in it myself, I’d still like to see the scene thrive and be the best possible experience for those who are playing it; especially gamers who play exclusively online. I’ve previously discussed vital changes that the developers need to implement, such as proper matchmaking. Today however, I want to focus on the problem of how so many gamers aren’t ready to drop their Player One mentality online, and how that could possibly be remedied.

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Monday Tip-Off: Ain’t No Love in the Heart of The City

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on how The City is perpetuating a troubling issue with MyCAREER and its connected modes.

Adding an open world environment to MyCAREER has, unsurprisingly, been a rather divisive decision since The Neighborhood debuted in NBA 2K18. Some gamers loved the idea, and were wowed from the very first reveal trailers. Others aren’t so keen on the concept, seeing it as a waste of time. Now that The City has taken its place in NBA 2K21 Next Gen, gamers who loved The Neighborhood have been delighted by an even larger hub world. Those who disliked The Neighborhood have no love for The City for many of the same reasons as before, only now on a much grander scale.

Of course, even if you love The City, the feeling isn’t mutual. There’s an aspect of The City that is, to quote a salient Reddit post, “downright contemptuous of players and hostile towards newer players”. Unlike The Neighborhood, The City isn’t welcoming to everyone; well, not immediately, anyway. This year, we have to prove that we’re worthy of taking part in the main hub world of MyCAREER, making use of all the familiar facilities that we’ve had at our disposal these past few years. To me, the title of Bobby Bland’s song – or for that matter, the Jay-Z song from the NBA 2K17 soundtrack, which sampled it – aptly describes The City’s cold, elitist heartlessness.

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The Friday Five: 5 Worst Daily Spin Prizes

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of the five worst prizes that you can get on the Daily Spin in MyCAREER.

We’ve taken a look at the best, so now it’s time to check out the worst! Last week, I listed my picks for the best Daily Spin prizes; the most desirable freebies that the wheel had to offer. This week, it’s all about the prizes that feel like a slap in the face. You’d almost rather win nothing than see the wheel land on these prizes, and when your player pumps their fist at seeing the result, it’s like it’s rubbing it in. Sure, free is free and we shouldn’t look a gift horse in the mouth, but in our disappointment, it’s difficult to even call these “prizes”.

Once again, these are my personal picks, and at least a couple of them are subjective. The usefulness of certain prizes does depend on your choice of modes, and what’s useful to one gamer may be utterly useless to another. There’s certainly room for discussion and disagreement, just as there was when it came to the best prizes to get on the Daily Spin. However, based on my experiences and habits in MyCAREER, as well as taking into account how appropriate certain prizes are for different gamers, these are my picks. By all means feel free to disagree and suggest your own picks in the comments. With that being said, here are the worst Daily Spin prizes, in my view.

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Monday Tip-Off: Annual Rituals & Goals in NBA 2K

Monday Tip-Off: Annual Rituals & Goals in NBA 2K

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on my annual rituals and goals in NBA 2K games.

I buy NBA 2K every year. In fact, throughout this past generation, I’ve double-dipped with copies for PC (for mods) and PlayStation 4 (for online play). I suppose that makes me a part of the problem as far as supporting the game despite having gripes with it, but in my defense, I’m both a collector and a content creator. Without at least one copy of the game, it’s difficult to provide coverage post-release. I know this all too well, having covered NCAA Basketball 10 throughout its preview season, and then not at all afterwards because I couldn’t import the game (I since have for PS3).

It’s also my aim to enjoy the game every year, and with the NBA Live series being rather underwhelming or completely absent from the basketball gaming space for much of the past decade, I’ve been getting my virtual hoops fix from NBA 2K. As such, there are a few rituals I engage in, and goals that I strive for, in each new NBA 2K title. In some respects, it’s probably made it difficult to break some of the habits I’ve formed, especially in MyCAREER. On the other hand, it always provides me with some baseline goals from which I can derive a sense of accomplishment, as well as completion. If I manage to attain these goals, I feel like I’ve got my money’s worth.

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Monday Tip-Off: Do We Need Those Stinking Badges?

Monday Tip-Off: Do We Need Those Stinking Badges?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on whether NBA 2K’s MyCAREER and its connected modes are too reliant on Badges, and their general implementation. If you’re an avid NBA fan as well, you better start betting now on your favorite teams on W88.

Sim games have long sought to properly differentiate between players, beginning with detailed ratings. Those base attributes alone haven’t always been sufficient though, and so developers have experimented with mechanics such as Freestyle Superstars in NBA Live, and Signature Skills in NBA 2K. Signature Skills have given way to Badges, which like their predecessors, grant boosts and represent special abilities that the standard ratings can’t account for. As with Signature Skills, or the similar Traits system in NBA Live, they’re available to real players and career mode avatars alike.

These days, Badges are probably more important than ratings/attributes. You can max out a player’s ratings in a certain area, but it takes the effects of a Badge to ensure that they’re sufficiently levelled up. On one hand, this does make the exceptionally skilled stand out from the very good, much as Freestyle Superstars in NBA Live once aimed to achieve and that’s why people watch these games and even do some betting on them, since there are sites like 메리트카지노 online will let you do some betting as well. On the other hand, it also means that high ratings – which are theoretically only given to the best real players, and take a long time to grind for our MyPLAYERs – are far less powerful than they should be, if they aren’t paired with the various boosts afforded by Badges. Given these issues, do we need those stinking Badges?

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Monday Tip-Off: That One Change Every Year

Monday Tip-Off: That One Change Every Year

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how every year, there seems to be at least one change in basketball video games that many of us dislike.

It’s fair to say that we want to see change in basketball video games year-to-year; for the better, ideally! As much as we criticise the parts of games we don’t like, we have seen quite a few positive changes that have improved the overall on-court experience. Basketball games have come a long way, and it’s clear that some of our feedback has been taken into consideration by the developers. It always comes as welcome news when a major frustration is addressed in a new game, and the new approach allows us to enjoy it a lot more than its predecessor.

And then, there are the changes we don’t want to see. Everything was fine and the way we liked it, and suddenly, it’s drastically different. Sometimes it’s a matter of getting used to the change, but other times, it’s a pointless switch from something that was working and didn’t need to be touched. Whether it’s a major gameplay mechanic, a menu option, or something content-related, it’s a rare game that doesn’t have at least one noticeable change that won’t sit well with many of us. It may not completely ruin a game, and it may not be important to absolutely everyone, but it’s significant enough for a number of us to be bothered by the difference to the previous year’s release.

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Monday Tip-Off: We DO Give a Damn ‘Bout a Bad MyREP System

Monday Tip-Off: We DO Give a Damn 'Bout a Bad MyREP System

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the importance of fixing MyREP, not just in terms of its rewards system, but also allowing it to carry over year-to-year.

Keeping an annually-released basketball game fresh in a way that satisfies its toughest critics – the hardcore hoops gamers – is easier said than done. Take a ranking and rewards system such as MyREP, for example. If it’s the same year after year, we’re prone to complain about it being too stale and familiar. If it changes, there’s bound to be a lot of people who preferred the old system, as well as those that were open to a change, but aren’t feeling the new approach. There’s also the issue of having to start over from scratch every year; a common complaint in general these days.

I want to talk about both of those issues related to MyREP: its use as both a reward and matchmaking system, and the concept of being able to carry over rep from the previous game. It’s something I’d like to see NBA 2K get right as we enter a new generation with online basketball gaming as popular as it’s ever been, yet also in rough shape. Because of its effects on features and the online experience, it’s more than a cosmetic badge. We have good reason to give a damn about a bad MyREP system. Yes, that is a reference to “Bad Reputation” by Joan Jett & the Blackhearts, and indeed, I’m keeping the musical motif going as I wax lyrical about this matter.

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Monday Tip-Off: A New Big Man on Campus

Monday Tip-Off: A New Big Man on Campus

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a recap of my experiences playing as a big man in The Rec, after years of assuming the role of a playmaking point guard.

I documented my experiences trying out a big man build that was similar to the way I played in my local league as a teenager many years ago, in a previous article that I titled MyPLAYER in the Middle. As I noted in that feature, playing as a big man after years of MyCAREER games as a point guard felt very strange and quite frustrating at times. It was, as you would expect, a major adjustment with such a drastic change in role, to say nothing of going back to being a 60 Overall after maxing out my point guard build at 99.9 Overall. At the same time, it was an interesting experience.

Of course, playing online is a whole different brand of virtual basketball, and I was curious to see how it compared to my experiences as a point guard. I’ve often heard that it’s easier to get games in The Rec as a big man, as they tend to be in higher demand due to a majority of gamers opting for point guard and wing builds. Having played several Rec games with guard-heavy squads, and sometimes struggling to get games because of people quitting to avoid that scenario, I was hopeful that that would hold true for my alternate build. As far as the quality of the on-court experience was concerned…well, I figured The Rec would always be The Rec, but it was worth a try.

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Monday Tip-Off: The Avatar’s New Clothes

Monday Tip-Off: The Avatar's New Clothes

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts about the increasing focus on getting new clothes for your avatar in the career modes of NBA Live and NBA 2K.

There’s a well-established video game trope that TV Tropes calls “And Your Reward Is Clothes“. It refers to unlocking new clothes for the player character (or characters), sometimes by completing tasks or purchasing them from an in-game store, or perhaps by finishing the game and continuing the adventure with post-ending gameplay. They may convey or accompany other bonuses, or they may just be for bragging rights. A good example of the latter is the “I completed Vice City and all I got was this lousy t-shirt“, unlocked when achieving 100% completion in Grand Theft Auto: Vice City.

Clothing items, and the ability to acquire new clothes, have become an increasingly prominent part of basketball video games. Although they are ultimately just cosmetic, they’re nevertheless a significant part of the game’s culture, especially when it comes to the online scene. It’s one of those aspects of modern games that make me feel like a dinosaur, because to my mind, there’s far too much focus on them. Although they’re something that can be ignored, the pursuit of new clothes and the focus given to dressing up your avatar is presenting some problems, and detracting from the overall experience. That may sound melodramatic, but allow me to elaborate.

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Monday Tip-Off: Fixing MyREP in NBA 2K

Monday Tip-Off: Fixing MyREP in NBA 2K

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some ideas on how to fix MyREP in future NBA 2K games, if not in a patch for NBA 2K20.

I’ve outlined some of the problems with the new MyREP system in a previous article, so this week I thought that I’d offer up some more specific solutions. Thanks to my week spent playing The Rec, I’ve been able to level up and unlock some of the rewards, though admittedly MyCAREER is a mode that’s gone on the backburner for me this year. All the same, I’d like MyCAREER and its connected modes to be as good as they possibly can be for my fellow gamers who still want to sink most of their time into those experiences.

As a replacement for the Road to 99, MyREP has its benefits and drawbacks. Among the positives, all of the rewards need to be earned by playing the game and gaining rep; there are no shortcuts through microtransactions. It’s also drawn some attention away from Overall Ratings, a mechanic that often carries an overinflated sense of importance. On the downside, it locks offline gamers out of NBA-related rewards, doesn’t adequately reward online gamers grinding for MyREP, contributes to elitism, and could stand to distribute its rewards far more logically. With that in mind, here’s how I’d fix the MyREP system in NBA 2K.

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Wayback Wednesday: Affiliations in MyPARK

Wayback Wednesday: Affiliations in MyPARK

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the affiliations in MyPARK.

The Playground has never been my main mode of choice – Pro-Am is more my speed when it comes to NBA 2K online – but I’ve had some fun with it over the years. More to the point, it has become one of the most popular modes in the game, and through the introduction of The Neighborhood, a major part of the main MyCAREER hub. From its introduction as The Park in NBA 2K14 to its rebranding as MyPARK and subsequently The Playground, the mode has gone from an online offshoot of NBA 2K’s career mode to its own fully fleshed out and immersive experience.

As much focus as it receives and as popular as it is, however, not all Playground gamers are completely satisfied with its evolution. One aspect that was left behind in the MyPARK era is affiliations. It’s not uncommon to see Playground gamers asking for the return of MyPARK affiliations in response to 2K’s Tweets, though as of NBA 2K20, it’s yet to make a return. What was it, and why was it so popular? Let’s take a look back…way back…

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Monday Tip-Off: The Problem with MyREP

Monday Tip-Off: The Problem with MyREP

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at MyREP in NBA 2K20, and how it’s a symptom of a bigger problem.

I have to say that it’s been refreshing to shift my focus away from MyCAREER in NBA 2K20. I’ve been enjoying MyTEAM, and once we get closer to the start of the season and receive updated rosters, I’m ready to get stuck into MyLEAGUE as well. With that being said, I have spent a little time in MyCAREER so far. In the interest of providing a comprehensive review, as well as satisfying my own interest, I wanted to check it out. If nothing else, it’s a means of farming some extra VC which I can then spend on MyTEAM packs, rather than shell out real money on loot box mechanics.

A noteworthy change in MyCAREER this year is the revamping of the rewards. The Road to 99 has more or less been done away with, replaced by the concept of MyREP. Instead of increasing your Overall Rating to unlock new content and bonuses, it’s all about increasing your rep through Playground and Pro-Am games. While the idea has merit, and I had my own complaints about the Road to 99, I’m not sure that this is the right direction for MyCAREER. Indeed, it’s thrust a few problematic design choices into focus, and unless some adjustments can be made in a patch, it’ll be a misstep for MyCAREER and the new MyREP system.

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