This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA 09: The Inside for PlayStation 3.
The 2008 season lineup of basketball video games is arguably one of the weakest in the history of the genre. Outside of College Hoops 2K8, its titles aren’t popular picks for all-time favourites, or widely considered to be among the best in their series. NBA Live 08 was significantly better than NBA Live 07, but that was a low bar to clear, with plenty of room left for improvement. NBA 2K8 was a strange misstep following NBA 2K7. NBA 08 was at least on par with NBA 07, but to that point, there was no major leap in quality.
Fortunately, the genre bounced back for the 2009 season, providing basketball gamers with a couple of solid titles, and one fantastic release. Was NBA 09: The Inside one of those games? Well, not to spoil the entire retrospective, but unfortunately it wasn’t. In fact, in the spirit of the season, I’d suggest that anyone who was unlucky enough to receive NBA 09: The Inside for Christmas in 2008 may as well have been gifted a lump of coal in their stocking! So, why the harsh words for San Diego Studio’s final NBA game on PlayStation 3? Let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the dichotomy of shooting mechanics in modern basketball video games.
Over the decades, developers of basketball video games have strived to make their controls and gameplay mechanics deeper and more skill-based. This has of course resulted in hits and misses throughout the years, as some ideas have proven to be better – and more fun – than others. The successful ideas have become staples of the genre, persisting even as other elements of the games are revamped. To that end, just as modern basketball games aren’t about to eschew right stick dribbling controls, it’s difficult to see them shying away from shooting mechanics based on Green Releases.
Once again, there’s a reason that both of those concepts have prevailed as staples of NBA 2K, as well as the last two NBA Live games. Modern dribbling controls offer precision that wasn’t possible by simply tapping a crossover or spin move button, while today’s shooting mechanics avoid the somewhat contrived ambiguity of RNG; well, for the most part, anyway. At the same time, this skill-based approach definitely isn’t perfect either. There’s undoubtedly merit in rewarding gamers for precise timing with a 100% chance of success, but it can be punishingly challenging, not to mention unbalanced and unrealistic. And so, there’s a dichotomy to these shooting mechanics.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA ShootOut, also known as Total NBA ’96.
With NBA 2K’s dominance over the virtual hardwood going back to the seventh generation consoles, it’s easy to forget that NBA Live was once the name in sim basketball video games. Its predecessor, the NBA Playoff series, had some strong competition in the form of Tecmo Super NBA Basketball, but the revamp with NBA Live 95 firmly established EA Sports as the top brand in the genre. NBA Live 96 was a strong follow-up, particularly on PC. Of course, other companies were still willingly throwing their hat into the ring with alternatives to compete with NBA Live.
I’ve enjoyed finally getting my hands on several of those alternatives in recent years. That includes Sony Computer Entertainment Europe’s NBA ShootOut, titled Total NBA ’96 in PAL regions. Although it was never the top dog in the genre, it did tip off a series of games that competed with NBA Live, and later NBA 2K, right through to the 2004 season. As with many of the alternatives to the two biggest brands, the NBA ShootOut series ultimately fell short of truly challenging them, but it had a handful of interesting ideas from the very first release. Let’s take a look back…way back…
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.
Earlier this week in Episode #582 of the NLSC Podcast, we joined the community in discussing our offseason basketball gaming plans. To that point, it’s clear that the 2025 season drawing to a close isn’t dampening everyone’s enthusiasm for the virtual hardwood! This week’s NLSC Top 10 Plays once again delivers the goods with ferocious dunks, nifty layups, beautiful passes, and other spectacular moves by the stars of yesterday and today. Six different games are featured in this week’s countdown, from NBA 07 through to NBA 2K25. Let’s get to the action!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Magic Johnson’s BIG Moment in NBA Live 14.
The eighth generation was a rough and ultimately unsuccessful attempted comeback for the NBA Live series. At the same time, those releases also demonstrated flashes of brilliance and meritorious ideas that were worthy of far better games. Appropriately, NBA Live 14 exemplifies the duality of the generation of games it tipped off, being notably flawed while also featuring some excellent concepts. That includes a couple of modes that were powered by live service content and EA Sports’ partnership with Synergy Sports, namely NBA Rewind and BIG Moments.
I ended up quite enjoying BIG Moments in NBA Live 14. Granted, that was in large part due to their brevity which allowed me to avoid becoming too bothered by all of the gameplay flaws, but I genuinely had fun with them, too! I was also pleasantly surprised to see a couple of historical BIG Moments come through, including games for Dominique Wilkins and Magic Johnson. However, Magic Johnson’s BIG Moment – which was added eleven years ago today – also showed that NBA Live 14 definitely wasn’t the best game for such a cool idea. Let’s take a look back…way back…
From courtside of the virtual hardwood, it’s Episode #573 of the NLSC Podcast!
The alley-oop is one of the most exciting plays in all of basketball, and to that point, it’s vital that we can expertly throw lobs on the virtual hardwood as well. This week, we join the community in recalling the best and worst alley-oop mechanics that we’ve experienced in basketball video games, primarily focusing on NBA Live and NBA 2K. We’ve also been connecting to play co-op over Parsec a lot recently, which includes sessions with NBA 2K7 for PlayStation 3, NBA Live 95 for Super Nintendo, NBA Street Vol. 2, and NBA Live 06 PC using an old 1998 season mod. Naturally, this leads to some reflections on the teams we used, as well as the benefits of emulation in 2025.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 58:37 — 40.6MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some frank thoughts on the issue of having an obsession with mods.
Mods have been a huge part of what we do here at the NLSC since we were founded way back in 1996, so it’s no surprise that there’s an obsession with them. For the most part, it’s just enthusiasm, and for good reason. Mods have allowed the community to add missing content, enhance the existing content, unofficially fix bugs and other problems, and even convert games into something that was never intended. We’ll always support the modding community however we can, and acknowledge all of the hard work that goes into mods, past, present, and future.
However, there are times when our enthusiasm for mods – our obsession with them – isn’t healthy, or beneficial to basketball gaming. Making them the focus of the games we play to the exclusion of other factors and topics impacts our ability to enjoy and critique titles. It also stifles or at least derails any conversations that aren’t concerned with modding. Again, modding is and always will be a staple of our community, and I have no desire to discourage that. That’s not what this is about. It’s about recognising that an obsession with mods leads to a one-track mindset that devalues vanilla games, and often turns modding into a crutch for enjoying our time on the virtual hardwood.
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five staples of bad basketball video games.
What makes a bad basketball video game? Well, in a nutshell, it’s neither a fun video game, nor is it a good representation of basketball. Now, there are obviously different ways to represent basketball in video game form, with simulation and arcade being the two main subgenres of hoops titles. Within those subgenres, there are different styles with varying amounts of realism and wackiness according to their concept. To that end, just because a particular approach isn’t to your liking, it doesn’t objectively mean that it’s a bad game. Indeed, this goes for basically anything we care to critique!
However, as is the case with all other genres of video games – not to mention other media – there are bad basketball titles. These bad basketball games tend to have some common traits; some staple drawbacks and design choices, if you will. Not every bad game will have all of these staples, and admittedly they can also show up in mediocre and even good games to a small extent. It’s just that bad basketball games err really badly in these areas, to the point where they’re practically unplayable outside of some ironic enjoyment. I know it’s become popular to call anything you don’t like “trash”, but if a basketball game ticks some or all of these boxes, then it’s earned that label.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the PlayStation 3 version of NBA 08, the 2008 entry in Sony’s exclusive NBA series.
At the beginning of 2024, I decided that I’d attempt to dip into the collection at least once per week, and spend some time with a game that I hadn’t played very much. I’ll admit that between getting hooked on other games, content creation, and of course other responsibilities, those plans fell by the wayside after a couple of months! Still, it was a fun idea, one that I’ll revisit in the future. In any case, while I was in the midst of those efforts back in January, one of the games that I fired up was NBA 08 for PlayStation 3.
I’d already covered NBA 07 not long before that, concluding that while it lacked depth and wasn’t as realistic as other 5-on-5 sim games, it was still capable of being fun on the sticks. I noted some of its novel and innovative features, as well as the importance of offering an alternative to the big two brands in basketball gaming. I also delved into some of the challenges and drawbacks the game faced, owing to its exclusivity. Would NBA 08 be more of the same, or would it step up and challenge NBA Live 08 and NBA 2K8? Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Xbox 360 and PlayStation 3 version of NBA 2K7.
As someone who grew up with NBA Live, my familiarity with the series and a sense of brand loyalty often made it difficult to give other games a fair chance. Over the years, I’ve become a fan of the NBA 2K series, and have also enjoyed collecting and revisiting other titles that were competing with the NBA Live games that I played. It’s been rewarding to give them a second look – or in some cases, a first look – with fresh eyes and more of an open mind. I’m far more willing to adapt to a different style of controls than I was when the latest NBA Live was still my game of choice.
It’s why all these years later, I found myself on an extended retro kick with NBA 2K6. Indeed, it’s retroactively become one of my favourite games, and to this day, I enjoy keeping it in the rotation whenever I feel like changing up what I’m playing. With that in mind, I’ve been giving other NBA 2K games from that generation another look, to see if any of them capture my imagination as NBA 2K6 did. To that point, has its immediate successor, NBA 2K7, also succeeded in becoming one of my favourites? Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the New Orleans Hornets’ Valentine’s Day jersey, and its rare video game appearances.
Happy Valentine’s Day, basketball gamers! Obviously, today is generally all about spending time with a significant other rather than hitting the virtual hardwood, unless of course that’s an activity that you enjoy together! For the people in our community who are doing something romantic today, all the best wishes to you and your partner. For anyone who doesn’t have a special someone today – and would like one – chin up, and don’t stress! These things happen in their own time. In the meantime, if you don’t have any plans today, by all means indulge in one of your hobbies.
Basketball gaming is the hobby that we focus on in our community, but since this week’s Wayback Wednesday has fallen on Valentine’s Day, it’s only appropriate that I cover a topic that’s related to both. No, this isn’t a profile of Derrick Rose, Kevin Love, or even Denzel Valentine! As I said, I’m taking a look back at a special jersey that New Orleans once wore – albeit when they were the Hornets and briefly playing in another city entirely – that celebrated matters of the heart, in more ways than one. Let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether it’s better to play retro basketball games on original hardware, or via emulation.
My first foray into emulation actually happened around 1994, though I wasn’t too familiar with the term or concept back then. I was trying to get Commander Keen – a legendary platformer and true classic of vintage PC gaming – to run on an Archimedes Acorn desktop, using an official DOS emulator. I wasn’t nearly as computer savvy as I’d later become, so I failed in the attempt. I had more success a few years later when I was checking out one of the early Super Nintendo emulators for PC, which was also DOS-based. I recall feeling underwhelmed though, especially with the lack of audio.
These days, emulation has come a long way, to the point where the emulators for many consoles can mimic original hardware near-perfectly. Not only that, but they also have other enhancements including save states, media capture, visual filters, and so on. That’s led to some debate among retro gamers as to whether it’s preferable to play on original hardware or simply rely on emulation. Needless to say, the latter does raise some ethical and indeed legal questions, but assuming that you can play a game you own on the original hardware or an emulator, which method is superior? As far as the virtual hardwood is concerned, for me, it depends on my needs at any given time.
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five provides five further corrections to some of my previous articles.
Many years back, I was having a spirited conversation in the Forum with one of our veteran members about some current event in the NBA. I mistakenly believed that I accurately recalled a statistic off the top of my head, which was the whole basis of my argument. I had no choice but to concede when I was fact-checked, at which point said Forum veteran – who frankly had an unhealthy love of debate and dislike for ever agreeing with anyone – scolded me for giving up too easily. I asked him, what did he want me to do? My position was based on an error. Debate over, first round knockout!
Unfortunately, online discourse is too frequently about performative debate. I wasn’t about to double-down on my own fallacious argument that had been disproven, and that meant I wasn’t playing the role that was expected of me. That’s too bad, because I have no interest in getting roped into that game! Similarly, I never want to be one of those content creators that refuse to admit when I’ve made a mistake, and I do make them! As I said when I previously made some corrections to a few of my articles, I like to think that I know my stuff and do my due diligence, but I have slipped up. As the saying goes, “fess up when you mess up”, so here are five more corrections!
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five presentation design choices in basketball video games that are rather frustrating.
I’m not the harshest critic when it comes to presentation and visuals. That’s not to say that I don’t have any standards, or that I don’t recognise inaccuracies and other issues when I see them. If I’m enjoying the on-court experience and am hooked on a mode however, that’ll factor more heavily into my overall opinion than a face that looks off, or a lack of bells and whistles in the presentation. As long as the game has that NBA vibe and TV-style presentation that mimics a real broadcast to some extent, that’s all I need. I certainly appreciate more detail, but it isn’t necessary for me to enjoy a game.
What I am bothered by are design choices with presentation that ruin the vibe, or interfere with the gameplay. There have definitely been basketball video games that have erred in this way over the years! In the best case scenario, it’s an annoyance that you can ultimately overlook, though it’s still quite apparent. In other cases however, those presentation design choices have a major impact on the gameplay, rendering a game virtually impossible to enjoy despite its positive attributes. If the presentation is lacking authentic TV branding or interviews with real player voices, I don’t mind that. These five frustrating presentation design choices, on the other hand, are problematic!
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the PlayStation 3 version of NBA 07, the 2007 season entry in Sony’s first party NBA series.
With the lack of options in the basketball gaming space nowadays, I’m often wistful for a time when several NBA titles were on the market year after year. Of course, not every game was available to me. Some were North American exclusives, unavailable to those of us in PAL regions unless we had the hardware to play imported games. This included a majority of Sony’s NBA series, making it both a region and console exclusive. In hindsight, that was never going to realistically allow it to challenge the dominance of NBA Live and NBA 2K!
Developed by San Diego Studio – probably best known for MLB: The Show – the NBA series only saw one official worldwide release, namely NBA 08. Mind you, given that the PlayStation 3 was region-free, that didn’t have to be a barrier for anyone who was willing and able to import games! Since adding a PS3 to my collection, I’ve been able to pick up some games that I never had an opportunity to play when they were new, such as college basketball titles. This also includes a few games from the NBA series, and today, I’m profiling NBA 07 with an in-depth retrospective. Let’s take a look back…way back…