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Tag Archives: NBA 2K

Monday Tip-Off: What Actually Ruins Basketball Video Games?

Victor Oladipo in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the matter of what actually ruins basketball video games, and what are really more minor gripes.

Having been a part of the online basketball gaming community for over twenty years and admin of the NLSC for going on eighteen, I’ve both seen and taken part in some spirited discussions about the hobby. Our conversations about basketball video games have run the gamut from excitedly positive to furiously negative, depending on the issue and the quality of any given title. Given that we all have different tastes and expectations of basketball video games, our opinions will differ when it comes what will ruin our experience on the virtual hardwood. That’s fine, and to be encouraged!

Of course, it’s easy to exaggerate, especially when a pet peeve is involved. I recall one Forum member fuming over the use of the word “City” on the team statistics menu in NBA Live 2001. As they correctly pointed out, teams such as the Warriors, Jazz, and Pacers all take their names from their state rather than their city, making that label inaccurate. It’s a valid point, but a minor detail that was correct for most of the teams, and a criticism that paled in comparison with other issues in NBA Live 2001. Such issues are worth pointing out, but as we compile our Wishlists, it’s important that we prioritise problems that can ruin basketball video games, ahead of minor annoyances.

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The Friday Five: 5 Ideas NBA Live Should Borrow from NBA 2K

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five ideas that NBA Live should borrow from NBA 2K.

Since we’re in the process of compiling feedback for our NBA Live 20 Wishlist, I feel like discussing some of the improvements that I believe would take the game to the next level. In particular, I’d like to discuss some ideas and concepts from NBA 2K which NBA Live should be looking to borrow. After all, when it comes to good ideas and features that an NBA video game should have, it doesn’t matter who did it first. The important thing is that games find a way of implementing those ideas and making them work. It never hurts to look at what the brand leader is doing, either.

Glancing at Twitter as of late – a foolhardy thing to do, some might say – I have seen some divided opinions when it comes to the matter of NBA Live’s approach, identity, and the notion of borrowing ideas from NBA 2K. A lot of younger and admittedly passionate fans are downplaying the concerns and suggestions of “old heads”, their point being that it’s a new day and we’re hung up on the past. Respectfully, I must disagree. While it is easy to get caught up in nostalgia, we long-time virtual hoops enthusiasts do know a thing or two, including what the game was like it in its heyday. To that end, NBA Live would benefit from borrowing these NBA 2K concepts.

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Wayback Wednesday: The NLSC Wishlists

NBA Live 98 GM Season

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of our NLSC Wishlists.

Wishlist season is upon us again! We’re compiling our Wishlists for NBA Live 20 and NBA 2K20, so even though Wayback Wednesday is about looking back at the past, I would like to take the opportunity to encourage everyone to look to the future and help us compile comprehensive feedback for EA and 2K to put to use in developing this year’s games. As we discussed in Episode #270 of the NLSC Podcast, it doesn’t do us any good if we keep our feedback and suggestions to ourselves. Our Wishlists can’t guarantee the additions and changes we want, but they at least have a chance.

Of course, I understand the scepticism that my fellow basketball gamers often express when it comes time to compile our Wishlists. If you’re not seeing the improvements that you desire, it can feel like a pointless exercise; especially if you find yourself repeating the same points year after year. I do believe that our Wishlists have had a positive impact on the games though, and we only need to look back at some of them to see that they’ve been worthwhile. Let’s take a look back…way back…

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Monday Tip-Off: The Future of Our Modding Community

RED Modding Center for NBA 2K14

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the current state and future of our modding community.

2019 could be a great year for our modding community. Late last year, Vlad delivered a wonderful gift in the form of new versions of RED MC and REDitor II that are fully functional and completely free. The availability of these modding tools should allow for some great new releases for old favourites that are still being tinkered with. The community is also very active as far as updating NBA 2K19, with our most intuitive modders developing new techniques and resources. As far as the site is concerned, we anticipate being around for some time yet.

However, there are some disappointing trends and growing concerns. I’ve discussed a few of them before, but unfortunately, they persist (and in some cases, are just getting worse). In some respects, we’re at the mercy of current trends and culture, and some issues are difficult to curb without setting inflexible rules that ultimately run the risk of driving people away from the hobby. Nevertheless, I’d like to take the opportunity to weigh in on those matters once again, and try to steer our modding community onto a better path. To be as productive and friendly as possible, we must avoid the pitfalls and toxicity that have sunk other modding websites and communities.

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The Friday Five: 5 Stages of Playing Through a Season

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists the five stages of playing through a season in any basketball video game mode.

As I write this, I’m approaching the end of the regular season in my MyCAREER game in NBA 2K19. Once again, not a bad effort for someone who was supposedly burned out on career modes! Having sufficiently levelled up my player for the online experiences, I am in a position where I can take a break from MyCAREER, but I also feel compelled to at least play through to the end of the first season. After all, I’m potentially less than thirty games away from cleaning up in the regular season awards, and leading the Chicago Bulls to another (virtual) championship.

I’ve played through at least one full season in multiple basketball games, including NBA Live 2004, NBA Live 06, NBA 2K13, and NBA 2K17. There’s definitely a sense of accomplishment in doing so, and if you’re really into the game, then the season does go by much quicker. It still takes some time though – especially if you’re playing twelve minute quarters – and there are undoubtedly moments where you must push yourself to complete the journey, particularly if you aren’t simulating any games. You’ll probably end up experiencing the five stages of playing through a season: a list that I’m making up, but one that I believe will resonate with many basketball gamers.

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Wayback Wednesday: Old School Introduction Videos

NBA Live 96 Introduction Video Capture

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the introduction videos that were featured in old school basketball video games.

I’ve been producing Wayback Wednesday as a weekly feature since November 2015, and yet somehow, I’ve never discussed the introduction videos that were featured in old basketball games. I’ve talked about music, and I even posted a breakdown of NBA 2K12’s introduction video with comparisons to the real highlight clips, but I’ve yet to profile the intros that greeted us upon firing up some of our old favourites, despite the fact it’s a very obvious choice of topic for a Wayback Wednesday feature. Well, better late than never, right?

Lengthy introduction videos are seemingly being phased out, but you certainly don’t have to be a grizzled basketball gamer in your 30s to remember them. However, there was something special about the intros in old school basketball games. If you watch them today, you might just feel pumped up to play those old titles again, just as you were all those years ago. Let’s take a look back…way back…

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The Friday Five: 5 Ways the CPU Messes With You

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five ways that the CPU will mess with us in basketball video games.

As we all know, multiplayer gaming has its ups and downs. Whether it’s the pain of getting less than ideal teammates online, the frustration of encountering cheesers who spam exploits, or dealing with that one friend who takes things too far messing with you while you’re sitting on the same couch, there are times when you’d prefer to be enjoying single player gameplay. Of course, the single player/offline experience isn’t immune to such chicanery, as games will pull some dirty tricks in order to prevent you from beating them. CPU opponents in basketball games are no different.

To some extent, this is a necessary evil. As far as basketball games have come, they still have limitations. Gameplay is now more realistic with CPU opponents that are bolstered by AI that is smarter, but it still can’t match the creativity and cleverness of a human brain. Tilting a few aspects of the game in the CPU’s favour and including comeback mechanics allows it to be competitive and challenging, though can feel like artificial difficulty. There are also moments that are more benign and don’t necessarily stand in the way of winning, but nevertheless feel like the CPU is messing with us. Here are five examples of the CPU thumbing its nose at us on the virtual hardwood.

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Wayback Wednesday: DBF Files in NBA Live

NBA Live 08 Players DBF in DB Commander

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at DBF files in the PC versions of NBA Live.

Our community has produced several amazing mods over the years. We’ve been able to go from fairly basic roster updates to comprehensive total conversions, and a wide variety of tweaks and enhancements. Of course, some games have been easier to mod than others. The feasibility of modding a game generally comes down to the format and structure of the files; the easier they are to decode and manipulate, the easier it’s been to develop tools to edit them. At times, developers have gone out of their way to make this task easier. CustomArt is one such example, while DBF files are another.

In short, the adoption of DBF files greatly expanded what we were able to accomplish with roster editing in NBA Live. It’s easily one of the most important developments in the history of our modding community, so let’s take a look back…way back…

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Wayback Wednesday: Trivia in Basketball Games

Trivia in NBA 2K9

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at trivia in basketball games.

Wait a minute, I hear you saying. Don’t most of my Wayback Wednesday features concern trivia about basketball games, specifically titles that are at least a few years old? Well, yes, but this time, I’m talking about the way that basketball games have literally indulged in trivia, presenting gamers with questions that they can answer as well as listing interesting NBA facts. So yes, I am getting a little meta here, presenting some trivia about trivia in basketball games! After all, it’s something that has been featured in various titles over the years, dating way back to the mid 90s.

It may seem like an unusual feature to focus upon, but I do believe that it’s part of the nostalgia for some beloved favourites. It’s also a concept that has evolved over time, and come to be used for more practical and tangible purposes. With that being said, let’s take a look back…way back…

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The Friday Five: Top 5 Developer Cameos in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of the Top 5 developer cameos in basketball games.

The first video game Easter egg dates back to 1979, when Warren Robinett added a means of accessing a hidden screen in Adventure for Atari 2600, which displayed the message “Created by Warren Robinett”. At the time, Atari did not give credit to any of their developers for fear of having to negotiate expensive salaries for well-known and highly regarded designers, and Robinett’s Easter egg was his response to that policy. Since then, video games have come to credit their design teams, and these days, key developers are well-known to gamers, and often interact with us.

Of course, the credits screen isn’t the only place that developers have had a presence in their own games. Several basketball games have included secret unlockable bonus teams featuring members of the development team, though the practice has largely been phased out in recent years. We still see developer cameos in other areas of the games though, as they lend their names (and sometimes faces) to fictional coaches, NPCs, and generated rookies. They’ll also pop up in a few other places outside of the credits. Playable or not, developer cameos have provided some amusing moments in basketball games, and this week, I’m counting down my picks for the top five.

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Wayback Wednesday: Bonus Teams in NBA 2K

Michael Jordan on Team Jordan in NBA 2K11

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the bonus teams in NBA 2K over the years.

A couple of weeks ago, I took a look back at the bonus teams that were featured in older NBA Live games. While NBA 2K has become better known for providing basketball gamers with a wide selection of historical squads, it has also featured a variety of bonus teams from Decade All-Stars and developer teams to sports brand and Draft Class squads. While some of them certainly were not essential, they did inject a little extra fun into the game. As with the bonus teams in NBA Live, they provided a means of shaking things up with an enjoyable change of pace.

These bonus teams may now be overshadowed by a bevy of historical content in the form of retro and All-Time squads, but they’re still an important part of NBA 2K’s history of going above and beyond the bare minimum of including all the current NBA teams. Let’s take a look back…way back…

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The Friday Five: 5 Ideas for Basketball Games from Other Genres

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ideas that future basketball games should consider borrowing from titles in other genres.

Basketball games, like all sports titles, differ from other genres of video games when it comes to their nuances and our expectations. In many video games, there are several breaks from reality that are not only acceptable, but desirable. The lack of realism in specific aspects of gameplay doesn’t break our sense of immersion the same way it will in a game that is attempting to accurately depict a sport. To that end, certain features, functions, and concepts that we find in other genres of video games aren’t necessarily a good fit in basketball titles.

At the same time, while Da_Czar’s famous catchphrase of “Don’t play video games; play basketball!” is a great philosophy for developers and basketball gamers alike, the fact remains that basketball games are still video games. There are aspects of real life, such as commercial breaks, that they don’t need to replicate. Similarly, there are good ideas for features, functions, and even content that can be utilised by a wide variety of genres. Even though the concepts aren’t basketball-centric in and of themselves, they could still greatly enhance future NBA Live and NBA 2K releases. Here are five such ideas that basketball games could stand to borrow and make their own.

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The Friday Five: 5 Outmoded Features in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five takes a look at five features in basketball video games that have become outmoded.

Something I’ve really enjoyed doing with my Wayback Wednesday articles this year is to look at specific features in old basketball games. I do want to get back to doing some full retrospectives on older titles, but I feel that it’s interesting to look back on older features, options, and gameplay mechanics that hoops games used to have. As I’ve mentioned on more than one occasion, there are certain aspects of those older games that I’d love to see implemented once again in future titles. In some cases of course, the basic concept would have to be updated and reworked a little.

On the other hand, there are certain features and functions that can definitely stay in the past. They aren’t necessarily bad or beyond being reworked into a newer concept, but they’ve become outmoded. There simply isn’t the need for them that there used to be; either another feature or function does the job better, or advances in technology and game design have rendered them largely useless. They are nevertheless important parts of basketball gaming history though, and it’s interesting to see how some of them have evolved or been replaced over time. To that end, let’s take a look at five outmoded features that no longer need to be staples of basketball games.

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Monday Tip-Off: Toxicity in the Basketball Gaming Community

LeBron James dribbles the basketball in NBA Live 19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the toxicity that we unfortunately so often encounter in the basketball gaming community.

Yes, cranky old Andrew has something else to complain about today! I mean, the last four Monday Tip-Off articles were all about having fun with basketball video games, so it’s about time I grumble again, right? In all seriousness, this is a topic that I feel needs to be addressed, because I believe it’s an area where collectively, we can do a lot better: toxicity among basketball gamers. Now, there is a certain amount of irony in discussing the matter in that it’s being negative about negativity, but it’s important that we do take a look at what’s happening, and aim for a constructive solution.

Before we begin, let’s address the obvious point: the situation is hardly unique to the basketball gaming community, or the World Wide Web at large. Many blogs, videos, comics, and social media posts have been made about the toxicity that all too often permeates online culture. That in itself doesn’t make it right or a desirable state of affairs however, and it certainly doesn’t mean that we can’t take steps to change our attitudes and behaviour. I’ve been a content creator and part of the online basketball gaming community for over twenty years now, and I’ve noticed an increased amount of toxicity in that time. Worst of all, in some ways, developers are pandering to it.

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The Friday Five: 5 Alternatives to Overall Ratings

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five explores five possible alternatives to having Overall Ratings in basketball video games.

If you play basketball video games – and in particular, if you maintain the rosters for them – then Overall Ratings often cause a lot of hassle. I’ve written not one but two articles on the matter, and since then, the situation sadly hasn’t gotten any better. During this past preview season, there was plenty of grumbling when an Overall Rating was revealed and it didn’t seem quite right. For their part, players themselves have strong opinions as to what their ratings should be. Of course, many of them feel they should be 90+ Overall; even rookies who still have everything to prove!

Overall Ratings remain a point of contention in basketball games (and sports games in general), but unfortunately, they are a necessary evil. They provide us with a succinct overview of a player’s value and standing in the league compared to his peers, which is important when trying to put together trades in the franchise modes. The concept of 99 Overall Ratings also gives us a lofty goal to shoot for in the career modes. As such, Overall Ratings aren’t going anywhere. I do think we need them, but what if we were to replace them with a less controversial system? Does such a solution exist? Well, here are five possibilities that I can think of, that might be viable alternatives.

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