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The Friday Five: 5 Old Basketball Games That Shot Up In Price

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five old basketball games that have shot up in price on the collectors’ market in recent years.

When it comes to sourcing copies of old NBA Live and NBA 2K releases, you won’t end up paying too much. Got your hands on an Xbox 360 or PlayStation 3, and feel like taking a trip down memory lane with NBA Live 10? Even on eBay, you’ll likely pay less than ten dollars, Australian or US. Even games from the 90s – such as the Super Nintendo or Sega Genesis/Mega Drive version of NBA Live 95 – are generally cheap, as there are quite a number of copies in circulation. You might pay a little more for complete-in-box, but they’re mostly very affordable to collect.

And then, there are the old basketball games that have shot up in price. Last year I took a look at five old basketball games that are very expensive to collect, and there’s some overlap with this article. However, I’ve been made aware of some other titles that are tough to affordably source, at least through a market like eBay. Old basketball games are somewhat of a niche genre when it comes to video game collecting, and as I noted, many of them are too common to fetch a high price just because of their age. They’re still affected by the same trends as retro game collecting in general though, especially if they’re legitimately rare and highly sought after, as some of these are.

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Monday Tip-Off: Ready (To Not Be) Player One

Monday Tip-Off: Ready (To Not Be) Player One

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some more thoughts on the online scene in NBA 2K. Specifically, in order to improve the quality of play, gamers must be ready to not be Player One.

I’m fortunate in that I’m not completely reliant on the online scene to enjoy basketball video games. I grew up gaming in a time before online play was common – or for that matter, possible – on the virtual hardwood. Dynasty was my mode of choice in NBA Live, and I’ve also racked up many hours playing single player MyCAREER in NBA 2K. I’m therefore able to enjoy the offline experience, which is vital given that the online scene in NBA 2K has a myriad of problems, ranging from technical issues and design flaws to toxic attitudes and a sloppy style of play.

At the same time, while I find it easy to eschew the online scene, I would prefer it to be better than it is. Obviously I’d like to jump in on occasion, having developed an appreciation for it over the past generation. Even if I’m not partaking in it myself, I’d still like to see the scene thrive and be the best possible experience for those who are playing it; especially gamers who play exclusively online. I’ve previously discussed vital changes that the developers need to implement, such as proper matchmaking. Today however, I want to focus on the problem of how so many gamers aren’t ready to drop their Player One mentality online, and how that could possibly be remedied.

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NLSC Podcast #369: Do You Want To Make A Mod, Man?

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Episode #369 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

An annoying issue in MLB The Show 20 leads us to reflect on some of the flaws in our all-time favourite basketball games. We conclude that there isn’t a title that we wouldn’t change something in; content, a mechanic, or a noteworthy bug that needed fixing. Also, March Modness may be over, but we’ve still got modding on our minds. For anyone looking to get into the hobby, we offer up some advice, and discuss the various possibilities. In this week’s mailbag, we’re throwing it back to NBA Live 2001, and discussing the benefits of the User vs. User experience.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Small Ways Games Went That Extra Mile

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five small ways that basketball games have gone that extra mile in their details.

The small details in basketball video games are a funny thing. It’s possible to obsess over them too much, to the point of nitpicking. Nothing makes us appear to be an unpleasable fanbase quite like overreacting to a minor error or missing detail that most people would never notice, and hardly ruins the entire game. At the same time, attention to detail is important, and we do notice when games go that extra mile in order to be fun and immersive. Even if it’s purely cosmetic, we’re likely to say “hey, that’s awesome” once we’ve seen it.

It may be a detail that we can barely see during gameplay, but it adds authenticity that we can appreciate when replays take us closer to the action. It may be functionality that improves the quality of the experience, or contributes to the atmosphere. In some cases, it may even be content that gets patched in, adding a level of detail that we didn’t expect. Whatever the case may be, the developers went that extra mile to make the game better in small ways. I’m sure we all have our favourite examples of little details that impressed us when we discovered them, and so today I’m sharing five of mine, in no particular order. Hats off to the developers for these efforts!

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Wayback Wednesday: College Hoops 2K8 Retrospective

Wayback Wednesday: College Hoops 2K8 Retrospective

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at College Hoops 2K8 on PlayStation 3.

College Hoops 2K8 is a title that generally makes basketball gamers feel wistful, the same way football gamers look back at ESPN NFL 2K5. Both games marked the end of their respective series, and were very highly regarded. They have an enduring popularity, as gamers who enjoyed them when they were new are still able to dust them off and play them today, especially College Hoops 2K8 with all of its roster customisation. Indeed, gamers have continued to make new rosters for College Hoops 2K8 for many years afterwards, some of which are still available.

As I look back at College Hoops 2K8, it seems accurate to say that it’s many people’s favourite college basketball game. As with College Hoops 2K7, I’m coming from the position of someone who wasn’t able to play it when it was new, and also didn’t spend a lot of time with its NBA counterpart at the time either. I therefore don’t have any nostalgia for it, and while I am able to make comparisons to NBA 2K8, there isn’t quite the same novelty as there was when comparing NBA Live 08 and NCAA March Madness 08. Nevertheless, it’s unquestionably a significant title, and a great release that’s well worth remembering. Let’s take a look back…way back…

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NLSC Podcast #368: You Say Ancient, We Say Classic

NLSC Podcast Logo

Episode #368 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Picking up some extra copies of NBA 2K12 has revealed some interesting details, but we’re still searching for answers about a possible limited edition cover. Meanwhile, comments on a recent YouTube video underscore how NBA 2K21 Next Gen wasn’t the leap that many gamers were hoping for. Speaking of NBA 2K’s future, we discuss Visual Concepts’ recent acquisition of HookBang, and what it means for the series. We also have some thoughts on remarks from Sony’s Jim Ryan regarding backwards compatibility, and his dismissal of classic games as unplayable. In this week’s mailbag, we’re building our own arcade basketball game based on one of three classic titles, and recalling our experiences with Sony’s NBA series.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Underrepresented Seasons in Retro Mods

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five NBA seasons that tend to be underrepresented when it comes to retro roster mods.

Full retro season roster mods are a huge undertaking. Even if a game features a large amount of retro content in the form of historical players and throwback team art, there will still be a lot of work to be done as far as adding players and creating their faces, not to mention jerseys, courts, and logos. To that point, a modder seeking to make a retro season roster will likely choose the year carefully. Some seasons will require less work than others – especially those in the 90s onwards – because of the amount of assets that can already be utilised.

Of course, there’s another factor that goes into one’s choice of seasons for a retro mod: popularity and notoriety of the campaign in question. I’ll admit to always thinking of the 1996 season when it comes to retro roster ideas, because that’s when I really got into basketball. Generally speaking, I’m also partial to years where the Chicago Bulls were on top. However, with a rich history spanning over seventy years, there are many NBA seasons filled with stories and highlights that should inspire more retro mods than they do. That’s not to say that these seasons don’t have any retro mods already, but all the same, I’d argue that they’re underrepresented in roster projects.

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Wayback Wednesday: College Hoops 2K7 Retrospective

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at College Hoops 2K7 on PlayStation 3.

Finally getting my hands on the college games from Visual Concepts has been just as rewarding as adding EA Sports’ NCAA titles to my collection, but playing them has been a slightly different experience. While there’s still the novelty of finally getting to play games that I wasn’t able to import for so long, I don’t have the same history with NBA 2K7 as I do with NBA Live 07. If nothing else, it isn’t as jarring to see NCAA branding in a menu that I associate with an NBA game that I’m far more familiar with, and played more extensively when it was new.

I do own NBA 2K7 though and have spent time with it, so I am aware of what 2K’s basketball games were like at the time, and thus can make comparisons with College Hoops 2K7. Needless to say, it’s interesting to compare the College Hoops games to its contemporaries in the March Madness series as well, especially since the latter utilised technology from a very rough era in NBA Live’s history, and 2K has usually taken a different approach to certain core features and mechanics. With that being said, let’s take a look back…way back…

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Monday Tip-Off: No, You Don’t Deserve to Get Paid

Monday Tip-Off: No, You Don't Deserve to Get Paid

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some blunt truths about paid mods, and modders that insist that they deserve payment for their work.

Way back in September 2016, I wrote an article explaining why we don’t allow paid mods in our community. I intended it to be an article that I’d link to whenever the subject came up, and over the years, it’s proven to be handy to have at the ready. The short version is that from a legal standpoint, charging for mods could land us in a lot of hot water, and we’d rather avoid that. It’s also never been the done thing in our community, and we’ve been committed to that stance for almost 25 years now. The fact of the matter is that it could cause a lot of headaches, and we don’t want that.

There’s another reason that we’re against the practice of paid mods, however; one that hasn’t really been discussed. The simple fact of the matter is that you don’t deserve to get paid for your mods. I don’t deserve to get paid for the mods I’ve made over the years, either. No one deserves to get paid for creating mods for a basketball video game, or any game for that matter. The key word here is “deserve”, which implies that one is entitled to be paid, and that simply isn’t the case. Please don’t get me wrong here. I don’t say this to diminish the efforts of modders in our community and beyond. It’s important to understand and accept this blunt truth though, so let me explain.

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NLSC Podcast #367: Courting Controversy

NLSC Podcast Logo

Episode #367 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

The surprising quality of Garfield Kart (of all things) leads us to consider how to make a good rip-off, and where so many NBA Jam clones have come up short. However, our main topic this week is controversial and unpopular basketball gaming opinions. We share a few of our own potentially divisive takes, and react to the fantastic responses we received on Twitter when we invited our followers to share theirs. As it turns out, some opinions may be more popular than some people think! Additionally, we touch on how people are discouraged from sharing unpopular opinions – or just opinions in general – particularly valid criticism. In this week’s mailbag, we return to the question of when releases should and likely will end for Current Gen.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Old Features That Could Be Repurposed

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five old features that could possibly be repurposed and included in future games.

Old basketball games include some interesting features, many of which I’ve profiled in Wayback Wednesday over the years. As I’ve noted in those articles, there are some features that were innovative at the time and fun to look back on, but are admittedly outdated now. They’ve either been replaced with a more evolved concept, or they just don’t fit in today’s games. On the other hand, there are features in old games that I’d like to see return. Some of them would fit perfectly into modern titles, while others would need to be revamped and repurposed to be properly utilised in a new game.

That last group is what I’m focusing on today. While NBA 2K remains a deep game, and NBA Live has introduced some good ideas over the past generation despite some shaky releases, there are some old features that would make a very welcome return; particularly if they were updated and adapted for use in contemporary gameplay and modes. Unfortunately, the design principles that Visual Concepts and EA Sports are adhering to these days may make it highly unlikely, but nevertheless, I’d like to throw out these ideas for repurposed old features. After all, you never know what may happen, especially if they can be repurposed in a way that makes them relevant again.

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Monday Tip-Off: Pick Your Modding Projects Wisely

Monday Tip-Off: Pick Your Modding Projects Wisely

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the need to be wisely judicious when picking modding projects to undertake.

I had what you might call a modding disaster last week. A project that I’d started on a whim went up in flames when an unexpected glitch ruined the better part of a day’s work, to the point where I had to abandon it. To say that it was extremely frustrating is an understatement. It was, after all, time that I could’ve spent on other modding projects that I’ve been trying to finish for a while now. Beyond that, I liked how it was beginning to come together. There was still some work to do, but it probably would’ve only taken another day or so.

I’ll describe the project and the resulting disaster in more detail momentarily, but in the aftermath of losing all that work, it really impressed upon me the need for good modding habits. There are reasons that we can find ourselves being pulled in many directions by appealing ideas for modding projects, why we neglect what’s already on the workbench for that shiny new spark of inspiration. Even if you only stick to one project at a time, however, there are pitfalls that can catch you out no matter how long you’ve been modding. Sometimes you won’t even consider them until it’s too late, and both time and work is lost. It’s why we need to pick our modding projects wisely.

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The Friday Five: 5 Odd Create-a-Player Features

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five odd features that can be found in various Create-a-Player modes over the years.

One of the most basic staples of roster customisation in basketball games – and most sports games for that matter – is Create-a-Player. Whether you want to add a real player that’s missing from the official roster, insert your own avatar into the game, or spice things up with a fictional character, it’s there to indulge your creativity. Despite being a staple of roster editing, Create-a-Player has been missing from a few games, including NBA Live 14 through 16, and NBA Live 18 before a patch added it post-launch. Other than that, most games from the mid 90s onwards have included it.

Create-a-Player modes have usually offered a standard set of features as far as the ratings, bio data, and other attributes that can be assigned. As the graphics of hoops games have improved, so have the face creation tools. Generally speaking, apart from an option here and there for added depth, most 5v5 sim-oriented basketball titles have very similar Create-a-Player facilities. With that being said, there have been a few games with creation modes that have included some odd features and options, ranging from design choices and limitations to unexpected content. You know the drill: I’ve got five such examples to discuss, so let’s begin!

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Monday Tip-Off: Are Short Quarters The Standard?

Monday Tip-Off: Are Short Quarters The Standard?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on games being designed around playing on short quarters rather than the regulation length of 12 minutes.

Playing on 12 minute quarters rather than shorter settings has been a point of pride for me over the years. Well, pride may be too strong of a word – it’s not really any kind of accomplishment, after all – but I always felt fulfilled when I could play through a full 82 game season with regulation quarter lengths. The downside is that even in my favourite franchise experiences, I usually didn’t play more than a couple of seasons unless I resorted to simulating. As I’ve grown older and gained new responsibilities, I’ve had to make peace with the idea of simming games.

It’s been harder to warm up to the idea of playing on short quarters, though. It just doesn’t feel right; it’s not “sim”. If nothing else, I don’t like that the minutes per game averages for my team don’t line up with the rest of the league. The addition of an accelerated clock in various NBA Live titles over the past generation, as well as the ability to normalise stats in NBA 2K’s franchise modes, has provided a solution here. Of course, in MyCAREER, longer quarters allow for more Badge progress in short order, and there’s no normalisation option for stats. Caring too much about that does seem like folly however, as it feels like games are designed for short quarters.

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Fourth Annual March Modness Tips Off Today

NLSC March Modness

It’s March 1st, so that means we’re tipping off the fourth annual March Modness here at the NLSC! For those who are unaware, the event is intended to be a celebration of modding. We of course welcome mod releases all year round, but we invite modders to get extra creative and productive during this month!

In addition to our usual File Additions bulletins and spotlighting other big releases, we’ll be holding the usual giveaway. As a thank you to our talented modding community, anyone who releases work and adds it to our Downloads section will go in the draw to win a copy of the Standard Edition of NBA 2K22 PC. Congratulations once again to DaCrispy, who won the giveaway last year.

To enter the giveaway, all you need to do is release a mod and upload it to our Downloads section during the month of March 2021, with “March Modness” in the description. The mod may be for any PC version of NBA Live or NBA 2K, but it must be your own work and remain hosted in our Downloads section. Please see below for the full terms and conditions of entry, and good luck!

Once again, I’ll be looking to get into the spirit of the event myself with at least a few releases, hopefully including my long overdue rosters for NBA 2K11. As usual, I also have a few other ideas I’d like to explore, time permitting. Stay tuned for that, and the many fantastic releases I’m sure that we’ll see throughout our fourth annual March Modness!

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