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NLSC Podcast #630: 2026 Basketball Gaming Habits

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From courtside of the virtual hardwood, it’s Episode #630 of the NLSC Podcast!

Entering 2026, we had some plans and goals for the virtual hardwood. Since we’re rapidly approaching the middle of the year – no, don’t ask us where the time went – we decided to check in on how those plans are going! To that end, this week we’re joining the community in discussing our basketball gaming habits so far in 2026, from the selection of titles that we’re playing to the modes that have kept us hooked. We also recap a fun Parsec session with the Snes9x Super Nintendo emulator featuring a five-player co-op game of NBA Live 95 that was an absolute blast, and an intense four-player head-to-head showdown in NBA Hangtime that was ultimately decided in overtime.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Difficulty Levels & Game Reviews

Monday Tip-Off: Difficulty Levels & Game Reviews

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on difficulty levels, and the impact they can have on basketball game reviews.

There’s a very old video game trope that has been dubbed “Easy-Mode Mockery” over on TV Tropes. In short, it’s when a video game makes fun of you for playing on the easiest difficulty setting. At its most benign, perhaps the easiest difficulty level will be accompanied by an insulting message or image. In extreme cases, playing on an easy difficulty will lock you out of certain content, such as the true ending. Infamously, one of my favourite adventure games – Monkey Island 2 – advertised its easy mode as being “suitable for video game reviewers”. Take that, critics!

All jokes aside, I’m not one for gatekeeping and elitism. Video games are meant to be enjoyed, and if hitting the virtual hardwood on an easier difficulty level is fun for you, don’t let anyone bring you down (but probably don’t brag about dominating the game on Rookie, either!). In fact, with the way many games cheat to allow the CPU to be challenging on the Superstar and Hall of Fame difficulty levels, it’s not always a very satisfying experience. To that point however, if you are reviewing a basketball game, you must play it on those tougher difficulty levels as well. Contrary to Monkey Island 2’s snarky jab, video game reviewers shouldn’t just be hooping on the easiest setting.

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NLSC Podcast #629: NBA The Run Hands-On Impressions & Feedback

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From courtside of the virtual hardwood, it’s Episode #629 of the NLSC Podcast!

Last week, Play By Play Studios held a closed beta for NBA The Run, their upcoming arcade streetball game set for release in June 2026. Derek had the opportunity to take part in the closed beta, and so this week, he’s sharing his detailed hands-on impressions of the game, breaking down the key positives and negatives while also making some recommendations for how it could improve. We also read out the community’s thoughts on what they’ve seen of NBA The Run so far. While there’s definitely excitement for the game, not everyone has been impressed by the latest gameplay footage. We also once again touch on the importance of not letting hype get in the way of constructive feedback.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: NBA ShootOut ’97 (aka Total NBA ’97)

Wayback Wednesday: NBA ShootOut '97 (aka Total NBA '97)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA ShootOut ’97, aka Total NBA ’97 in PAL regions.

The first NBA ShootOut was an admirable effort by a brand new studio to provide an alternative to EA Sports’ established series of basketball games. However, as I noted in my retrospective of that game, it ultimately fell short of NBA Live 96 PC, which remains my pick for the best 1996 NBA sim title. Having recently spent more time with the PlayStation version of NBA Live 96, I’d also have to say that EA beat Sony on its own platform! Nevertheless, it was nice to have options; something that many of us greatly miss in light of NBA 2K’s virtual monopoly over the virtual hardwood.

To that end, when we had more developers throwing their hat into the ring with basketball video games back in the day, a few of them didn’t just stop at one. They made an effort to establish their own NBA series with annual releases to compete with NBA Live. Obviously it was ultimately NBA 2K that succeeded in dethroning EA’s game, but there were other commendable attempts along the way. That brings us to NBA ShootOut ’97, aka Total NBA ’97. Did Sony Computer Entertainment’s second hoops title improve upon the first NBA ShootOut? Let’s take a look back…way back…

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NLSC Podcast #628: Why Some Basketball Gamers Stick With Last Gen

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From courtside of the virtual hardwood, it’s Episode #628 of the NLSC Podcast!

While it’s certainly exciting to be on the cutting edge of gaming technology, we’re not always in a rush to upgrade our hardware and play the (supposedly) most advanced versions of basketball video games. This week, we’re taking a look at why many basketball gamers often opt to stick with last gen hoops titles – ourselves included – and some of the benefits of delaying a jump to the next generation. We also touch on next gen elitism and gatekeeping – in particular, the “you’re broke” crowd – and the community shares their experiences in sticking with last gen basketball video games. Suffice it to say that it’s been a more common practice over the years than some people may think!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: You Don’t Have To Miss Games

Monday Tip-Off: You Don't Have To Miss Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how you don’t have to miss the basketball video games that you used to play.

Between our personal accounts and the NLSC’s socials, Dee and I frequently share short clips, highlight reels, and screenshots from various basketball video games. Because we love the classics, sometimes we’ll go a long way back with those posts. It seems that many of our fellow basketball gamers appreciate that hit of nostalgia, as we’ll get replies reminiscing about epic battles, players that were a blast to use, and interesting details that are impossible to forget. It’s fun to go back, which is why we have Wayback Wednesday and our deep dives on the NLSC Podcast.

However, in the midst of all the nostalgic delight, there’s a recurring comment that always jumps out at me: “I miss this game”, or words to that effect. It makes sense. There’s obviously a wistful aspect to nostalgia, wishing that you could go back to a specific time if only briefly. Of course, like favourite books, TV shows, and movies, you can revisit and continue to enjoy video games many years later. You don’t have to miss any of the classic games that we spotlight here or on our social media channels! At the same time, I do get it. There are a variety of reasons why you may not be able to play old video games, but if doing so is feasible, you needn’t have to miss them.

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Updated NBA 2K Audio Editor Released

Updated NBA 2K Audio Editor Released

Long before Leftos joined the NBA 2K development team, he was creating fantastic modding tools for our community. He made a point of making those utilities open source, so that other programmers could potentially update them in his stead. To that end, the NBA 2K Audio Editor that Leftos and Nesa24 originally created all those years ago has been updated by Eddie 2K.

In addition to fixing a few bugs and improving compatibility with longer files, Eddie 2K’s update to the NBA 2K Audio Editor includes a light and dark mode. There’s also a function to download and convert music from YouTube. You can pick up the new version of the tool here!

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

Wayback Wednesday: A Salute to Gary Grant

Wayback Wednesday: A Salute to Gary Grant

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m saluting former NBA player Gary Grant, who celebrated his 61st birthday yesterday.

One telltale sign of a long-time hardcore NBA fan is the ability to recall some of the most obscure players from decades ago. Obviously it’s easy to remember the all-time greats that younger fans who weren’t even born yet have still heard of, and many of the other prominent players from yesteryear also stick in our minds. However, when you grow up obsessed with hoops – watching games, playing video games, collecting trading cards, reading magazines – you also remember the journeymen, deep bench reserves, and that one player who had a six-game stint with your favourite team!

That brings me to Gary Grant. Although I remember dozens of players from the 90s, I’m not inclined to profile all of them in Wayback Wednesday. To that end, Grant is definitely a special case! In addition to popping up in games I watched and becoming a very familiar face in packs of trading cards, he’s also been involved in some of my fondest basketball gaming memories. He also stuck around for more than a decade, which is no minor feat. It’s time to give Gary Grant his due on the real and virtual hardwood alike, so let’s take a look back…way back…

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Monday Tip-Off: Real Agendas & Virtual Commentary

Monday Tip-Off: Real Agendas & Virtual Commentary

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how real agendas have been infiltrating the virtual commentary in basketball video games.

The other day, I saw a social media post praising the positivity of the NBA on Prime crew’s coverage of a Lakers game. It drew comparisons with Inside the NBA, opining that Shaq in particular would’ve been negative in his commentary. It echoes recent remarks from Nick Wright, who at least tried to couch his callout with compliments. Back in November last year, Nikola Jokic wrapped up an interview with the NBA on Prime crew by calling it “much better“; a not-too-subtle jab at the lack of positivity he’s endured from other analysts, including the notoriously petty Shaq.

As much as I have my quibbles with the modern game, I can’t entirely disagree. When I first got into basketball, the NBA and its stars were presented as being part of a great ongoing legacy. That’s how it should be today. The problem is that in recent times, past generations have been disrespected in a way that I couldn’t imagine back in the 90s. Talking heads like Nick Wright have been a big part of that smear campaign – the “plumbers and dentists” rhetoric – so it’s rich to hear him plead for intergenerational peace and respect now. It’s bad enough that agendas like his plague coverage of the real NBA, but these days we have to listen to them in video game commentary too.

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The Friday Five: 5 Reasons to Revisit Bad Games

The Friday Five: 5 Reasons to Revisit Bad Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons one might choose to revisit bad basketball video games.

Naturally, most of us are about as keen to play bad video games as we are to watch a movie or TV show that we dislike! If we’re disappointed by the latest release, we’ll cast it aside quickly, and feel little incentive to give it another look. Even if you’re a keen retro basketball gamer who can enjoy more primitive titles, you’re still going to seek out quality. Games that were great in their day and still hold up are the ones we want to revisit, while bad games get left in the past. Sure, we might bring them up in conversation, but we’re usually not inclined to actually play them all that often.

The key word there is “usually”, because there are some reasons to revisit bad games of all genres. We can certainly draw comparisons to other entertainment media here. Works that are lacking in artistic merit and overall quality can still be enjoyable, and undoubtedly inspire curiosity. Lacklustre video games may be tougher to similarly enjoy in a “so bad it’s good” way, but they can definitely still pique our interest with unique features, unusual design choices, and gameplay that has its moments. The classics are the obvious choice if you want to have a good time on the sticks, but here are five reasons why you might want to dust off bad basketball video games as well.

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Monday Tip-Off: What Keeps Old Favourites Out Of The Rotation

Monday Tip-Off: What Keeps Old Favourites Out Of The Rotation

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on what keeps a few of my old favourites out of my basketball gaming rotation.

A few weeks ago, I discussed some of the basketball games that I’d like to bring back into my rotation at some point this year. Unsurprisingly, four of the games that I listed – NBA Live 96, NBA Live 2004, NBA Live 06, and NBA 2K13 – are among my all-time favourites. It only stands to reason that they’re prime candidates as I continue to get my virtual hardwood fix from retro and classic titles. And yet, despite holding those old favourites in high regard, to date I haven’t been in a rush to make them part of my rotation again. Instead, I’ve sought out new retro kicks.

It’s something that I’ve been thinking about since I posted that Friday Five article. My disappointment with recent NBA 2K titles has pushed me towards retro gaming, and to that end, you’d think I’d reach for my old favourites before anything else. After all, they’re the basketball games I’ve enjoyed the most. Familiarity and nostalgia should make them an ideal alternative whenever a new release fails to impress me. To that end, I have dusted off these old favourites here and there, but again, I’ve mostly been revisiting games that I overlooked, and discovering new favourites. Upon reflection, there are a few reasons why some of my beloved old favourites remained benched.

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The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball games fail to properly represent big men on the court.

Although I came to favour creating point guards for my career mode avatars, and my all-time favourite player is a shooting guard, I definitely have an affinity for big men in basketball and basketball video games alike. Back in the 90s, I loved watching the superb post play of Hakeem Olajuwon, the raw power of Shaquille O’Neal, and the spectacular slams of Shawn Kemp. As one of the taller kids who ended up playing centre at school and in my local junior league, those were the players that I tried to emulate in one way or another.

Naturally, whenever I play basketball video games, I want to use those big men like their real life counterparts as well. However, that hasn’t always been possible. From reflecting the advantage that comes with height and size, to accurately depicting skills and play styles, big men often haven’t felt like themselves on the virtual hardwood. In the case of older games, primitive mechanics and AI are frequently to blame, but even newer titles have their issues. Furthermore, misconceptions and stereotypes have also led to big men having wildly inaccurate ratings and other attributes. With that being said, here are five common ways that basketball video games get big men wrong.

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NLSC Podcast #626: An In-Depth Look At NBA Starting Five 2005

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From courtside of the virtual hardwood, it’s Episode #626 of the NLSC Podcast!

We’ve recently been connecting to play Konami’s NBA Starting Five 2005, which was released exclusively in Japan for the PlayStation 2. Unsurprisingly, that has inspired us to take an in-depth look at the game on this week’s show! After breaking down its assortment of classic teams and other historical squads, we share our impressions of its gameplay, modes, presentation, and other features. While the game can be rough, it definitely has its strong points, including some that were ahead of its time. We also join the community in discussing whether we would’ve bought NBA Starting Five 2005 instead of or in addition to NBA Live 2005 and/or ESPN NBA 2K5, had it been made available in our region.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Passion, Burnout & Modding

Monday Tip-Off: Passion, Burnout & Modding

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the battle between passion and burnout can make it tough to walk away from modding.

Like thousands of others over the weekend, I watched Norman Caruso’s farewell video for The Gaming Historian. After some 15 years and so many wonderful gaming documentaries, Norman is officially ending the channel, though all of the videos will remain available. In his farewell, he reflects on he felt burned out after releasing his video on The Oregon Trail, and how that made it difficult to find the passion to begin work on the next project. After initially planning on a part time schedule in the hopes of reigniting his enthusiasm, he’s ultimately realised that it’s time to move on.

His candid and understandable explanation really resonated with me. While I won’t compare my dabbling with video content to what he and other fulltime YouTubers do, I’ve experienced similar feelings as I approach 25 years of running the NLSC. No, this isn’t me announcing my retirement! However, it did get me reminiscing about how I stopped creating roster updates for NBA Live, and my unsuccessful attempts to make similar mods for NBA 2K. Burnout is a roadblock for creative endeavours, but your lingering passion and sense of dedication encourages you to persist. At some point though, you’ll come to realise that it’s time to channel your energy into a new venture.

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Monday Tip-Off: The Attainability of the NBA License

Monday Tip-Off: The Attainability of the NBA License

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the attainability of the NBA license for video game developers and publishers.

As Dee and I discussed on last week’s NLSC Podcast, we have some concerns when it comes to NBA The Run. While we’re happy to see another basketball video game in the space – one that has the NBA license, no less – we’re not so thrilled about it being an exclusively online PvP title. The snippets of gameplay that we’ve seen so far have also left us feeling sceptical. Irrespective of how successful NBA The Run turns out to be – and again, we absolutely want to see alternatives to NBA 2K – it may not be the game for us. That’s just the way it goes, sometimes.

However, in a way, NBA The Run has already enjoyed a measure of success. What began as an unlicensed streetball game comprised solely of fictional characters now has the NBA license. More to the point, the NBA reached out to Play By Play Studios to discuss a partnership. Obviously that was great news for the game that started life as The Run: Got Next, but it also bodes well for other developers, and ultimately us as gamers. It demonstrates that the NBA isn’t interested in an exclusive deal with 2K or any other developer, and that they’re willing to work with smaller studios. In short, if you’re developing a basketball video game, the NBA license appears to be attainable.

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