We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how my basketball gaming has increasingly involved hitting the streets to virtually hoop.
One of the most valuable life lessons I’ve learned is the importance of remaining open-minded, trying new things, and being willing to step outside your comfort zone. As someone who was a picky eater growing up, it’s been a delight to give new cuisine a chance, and discover that I have a taste for foods I was once intimidated by. Meeting new friends has introduced me to hobbies, interests, and experiences that I might not have tried otherwise. As for basketball gaming, I’ve been able to shed brand loyalty and established habits to find new retro kicks, and different ways of enjoying them.
Case in point: my recent appreciation for virtually balling in the streets! There’s plenty of irony here. First of all, playful jabs at JaoSming and his enthusiasm for Blacktop mode were running gags on old episodes of the NLSC Podcast, yet here I am enjoying the type of virtual streetball gameplay that he championed! Second, I’ve been highly critical of NBA Live’s focus on The Streets, particularly in NBA Live 19, so the last thing I expected was to get hooked on the Pro-Am Tour in NBA Live 18. I do still stand by many of my previous criticisms, but like a dish I swore I’d never eat, I’ve developed a taste for – with apologies to the Doobie Brothers – takin’ it to the streets.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the basketball games of the 2008 season, and explaining why I believe it was the weakest lineup to date.
As much as I miss having multiple annual releases in the basketball gaming space – especially when we had at least three or four companies throwing their hat into the ring – it clearly wasn’t sustainable. The quality of those games was inconsistent across the board, and it didn’t help that some of them were console and regional exclusives. To that point, it’s no wonder that many series didn’t last nearly as long as NBA 2K, or even NBA Live. Still, it was great having so many choices that brought their own ideas to the table, and there were usually at least one or two fantastic games each year.
Nominating the best or strongest year in basketball gaming is tough; in fact, that’s a topic that Dee and I might have to tackle on the podcast, with the community’s input. If we’re talking about the worst or weakest season for basketball games though, I do have an answer that – while obviously subjective – I am confident in. After going back and reviewing NBA Live 08, NBA 2K8, and Sony’s NBA 08, I believe that 2008 is the frontrunner for the weakest season for basketball video games. I certainly wouldn’t expect everyone to agree, but I have my reasons. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on how we’ve now reached the end of Franchise mode in NBA Live 2000 in real life.
To quote Ferris Bueller’s Day Off – a classic film that I surprisingly haven’t referenced more often in my various articles – “life moves pretty fast“. That may not sound like a particularly profound piece of wisdom, but it is funny how a date that once seemed so futuristic is suddenly the present. In the 90s, the future draft picks in the 2000s that were being thrown into trades seemed so far away. Of course, back then the Year 2000 sounded incredibly sci-fi in general. Then it arrived, and apart from some very old computers rolling back to 1980 on their calendar, 2000 felt very much like 1999!
Around the turn of the millennium, we received one of the all-time great basketball video games: NBA Live 2000. The crowning achievement of the original NBA Live development team still holds up, especially the PC version which also brought us the first iteration of Franchise mode. Sim heads had been longing for multi-season play, and after NBA Live 99 gave us a small taste of the concept, Franchise in NBA Live 2000 truly delivered the goods. With the ability to play or simulate up to 25 seasons, we could reach the once faraway year of 2024! Let’s take a look back…way back…
From courtside of the virtual hardwood, it’s Episode #556 of the NLSC Podcast!
What are some of the worst basketball and basketball video game takes that we’ve encountered over the years? This week, we join our fellow gamers and hoop heads in recalling an assortment of truly terrible opinions that definitely made us scoff! We also played a couple of co-op games of NBA Live 18 using Parsec and the Xbox App. As we discuss, these sessions not only reminded us of the promising potential that NBA Live 18 had, but also saw us gain some satisfying revenge following a tough defeat. On that note, we also join the community in reflecting on the most devastating losses that we’ve endured on the virtual hardwood.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:28:06 — 60.9MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on players either using renders or real photos for portraits in basketball video games.
When you’re a fan of a specific sport or genre – probably both in the case of basketball video games – it’s easy to get stuck in a bubble. As such, it’s always interesting to take a glance at other fandoms, and observe familiar debates over similar issues. Of course, if you’re part of multiple fandoms, you may have had those discussions many times! Case in point, I happened across a thread in the WWE Games subreddit that raises a question about an issue that I’ve had as a fan of both basketball and wrestling games: in-game renders, or real life photos for portraits?
Reading through that discussion reminded me of my own conflicting thoughts on the matter throughout the years. Like many incompatible preferences, both are reasonable to desire, and both have clear advantages and disadvantages. To that end, it’s hardly surprising that the debate rages on, and that it’s difficult to find common ground. In the grand scheme of things, there are certainly more important issues with basketball and wrestling games than whether their presentation makes use of in-game renders or real portraits. All the same, the little things in gaming definitely do still matter. And so, while I don’t expect to settle the debate here, I’ll throw in my two cents once again.
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the battle between nostalgia goggles and recency bias.
For a long time – indeed, pretty much as soon as I hit my thirties ten years ago – I’ve found myself defending nostalgia. It’s not surprising. When we’re young, sneering at the older generation and all their silly likes and beliefs, we think we’ll be immune to suffering the same fate. After all, when you’re still in the younger demographic that pop culture is catering to, you don’t consider the next generation that’ll be mocking you the same way you’ve scornfully dismissed your elders! You don’t see yourself getting stuck in your ways, or your tastes and views ever becoming old-fashioned.
To once again reference an iconic and insightful scene from The Simpsons however, it’ll happen to you! You’ll realise just how divisive nostalgic opinions can be as the years go by. Not everyone is nostalgic of course, and the backlash to nostalgia – which often carries the accusation of wearing those proverbial nostalgia goggles – doesn’t just come from the younger crowd. It’s very strange to see one of your generational peers denouncing what you both grew up with, and claiming that new is always better, without any further nuance or exceptions. In any case, it draws up the generational battlelines as we accuse each other of recency bias, or donning nostalgia goggles.
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five outlines the five principles that maximise my enjoyment of basketball gaming.
My family first got online in August 1997, which is when I discovered the NLSC. I originally ran my own site – the NBA Live Domain – from 1998 to the end of 2001, when I closed it and merged much of its content into the NLSC, which I’d taken over in August that year. In short, I’ve been involved with the online basketball gaming community in some capacity for more than 25 years now. I wouldn’t still be around, creating as much content as I do, if I wasn’t passionate about the genre. I’m not doing this for clout, fame, or money. It’s a passion project, inspired by a beloved hobby.
I’ve obviously been enjoying that hobby even longer than I’ve been a part of this community. Many games have been released during that time, with several of them becoming my all-time favourites. Those outstanding games – as well as the titles that I haven’t cared as much for – have shaped my preferences and expectations for future releases, as well as how I critique them. At this point, I know what I want basketball games to be like, what will make for a consistently enjoyable gaming experience, and what will spoil my fun on the virtual hardwood. I can sum up the way that I approach the hobby these days with what I’ll call my five principles of basketball gaming.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at mouse controls in basketball video games.
I’ve observed some unusual gatekeeping when it comes to PC gaming, basketball or otherwise. There are some people who feel that multi-button gamepads are a console idea; that a true PC gamer uses the keyboard and mouse for their controls. I’m not a fan of gatekeeping at the best of times, but this particular stance has always puzzled me. As someone who grew up playing games on PC in the 90s, joysticks, gamepads, and steering wheels were all highly desirable among hardcore gamers. Peripherals were as much a thing for PC as they were for consoles, if not more so!
Of course, by that time, mice had basically become a standard peripheral. I don’t know anyone who had a home computer in the 90s – one that was manufactured in that decade, at any rate – that wasn’t using a mouse. Beyond their use in navigating the operating system, they were also gaming devices. Indeed, the point-and-click genre of adventure games is based entirely around the use of a mouse; it’s right there in the name! With that being said, they weren’t the ideal peripheral for more action-oriented titles such as sports games, yet mouse controls were actually supported on the virtual hardwood. Let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on my retro basketball gaming habits in recent years, which have frequently seen me walking the road not taken.
“Two roads diverged in a yellow wood, and sorry I could not travel both…I took the one less travelled by, and that has made all the difference”. These are the opening and closing lines of Robert Frost’s most famous poem, “The Road Not Taken”. My first exposure to the poem was – as so many things were – via a scene from The Simpsons. In the years since then, it’s been interesting to read the entire poem, and also to learn that it’s commonly misinterpreted as championing the idea of “following your own path”. (Don’t worry; I do have a point here beyond pretentiously referencing poetry!)
In fact, “The Road Not Taken” is intended to be ironic, mocking that notion. In short, it pokes fun at indecisiveness, and overemphasising or romanticising our choices, as well as needlessly regretting the ones that we’ve made. To that point, revisiting games that we’ve overlooked is “The Road Not Taken”, both literally and in terms of Frost’s intended meaning. Obviously, we chose a different path – playing something else – and we may lament that, and try to retroactively justify our choices. However, not only did we walk that path for a reason, but with retro gaming, it is possible to go back and take the other route, as I’ve been doing (see, I told you we’d get there!).
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some frank thoughts on how grinding is not only antithetical to fun, but also the concept of stick skills.
It’s interesting – and honestly, a bit alarming – to see what we’ve come to accept in video games. Far too many gamers defend microtransactions, excusing them as being “optional” or “just cosmetic”, or indeed, that it’s “just business“. Excessive grinding will also be defended as a necessary part of the experience, usually suggesting that anyone that takes issue with it wants to be OP and done with a game in a week. And, since heavy grinding and microtransactions are intertwined in NBA 2K, the apologist rhetoric for both problems is likewise combined in a shameful display of shilling.
I’ll say it again. Everyone who criticises recurrent revenue mechanics understands all too well that video game development is a business, and that profits are something that a billion dollar corporation is going to strive for. We just don’t enjoy the negative effect that has on gameplay! Likewise, gamers that are fed up with releases that are a total grindfest understand the need to have a challenge and a journey. We just want it to be fair and fun, and grinding for grinding’s sake is antithetical to that. However, it’s also antithetical to the concept of testing stick skills, and the almighty mythical skill gap. We only need to cast our eyes back to some classic games to see the proof.
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the importance of balance in basketball video games, and what balance really entails.
Balance is undoubtedly one of the most important attributes a basketball game can have. In fact, it’s an essential ingredient in most action-oriented video games. Of course, like “skill gap“, the term is prone to being reduced to a buzzword. Gamers say they want balance and developer blogs will talk about the upcoming game having much better balance, but what does that truly mean? Even if we can define it, is it something that can actually be achieved, or is it just a pseudo-intellectual way of saying that we like the gameplay of a certain title, and that it works for us personally?
I brought up “skill gap” deliberately, as a lot of mechanics that strive to achieve that concept do run into issues with balance. Whether they’re tuned to cater to the most elite gamers (or at least, the elitist gamers), or they’re too powerful and easy to abuse, some mechanics are too unbalanced to work. To that point, no gameplay mechanic exists in a vacuum, and must mesh well with other mechanics in order to have the right balance for an enjoyable – and for that matter, truly competitive – experience on the sticks. Before we sneer at someone to “get good” and declare that their criticism is merely a “skill issue”, we must look at whether or not a game is actually balanced.
From courtside of the virtual hardwood, it’s Episode #550 of the NLSC Podcast!
Assuming that we could get anyone from NBA history into a mo-cap suit, who are the five players that we’d choose to perform motion capture for a basketball video game? This week, we join the community in naming our All-Time Mo-Cap Starting Fives! We also recap a most unusual session with NBA Live 2000 PC in which we took on the Indiana Pacers with the Detroit Pistons, and got utterly smoked by the sharpshooting duo of Reggie Miller and Chris Mullin. In addition to that, we’ve got an update to share about getting back on the court, recommendations for basketball shoes, and some reflections to share as both digital broadcasting milestones and a milestone birthday loom.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 58:23 — 40.5MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.
Here at the NLSC, we firmly believe that our weekly countdown of Top 10 Plays is always a treat to get everyone hyped for a weekend of basketball gaming. However, this week’s selection of virtual hardwood highlights is really bringing the goods, with some great variety! You’ll see silky signature layups, vicious poster dunks, ambitious alley-oops, wild finishes in the clutch, and a block party in NBA Jam: 1990s On Fire Edition to cap everything off. Five different games are on display this week, from the original NBA 2K right through to NBA 2K25. Let’s get to the action!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.
From courtside of the virtual hardwood, it’s Episode #549 of the NLSC Podcast!
Despite it never being easier to share highlights and connect with fellow gamers, we’ve noticed a general reluctance to participate in those activities and discussions nowadays. After considering some of the potential causes for this shift, we urge the community to be more proactive in sharing their love of basketball gaming, and to take an interest in what others are doing on the virtual hardwood. We also pay tribute to the late Dikembe Mutombo, and join the community in discussing the players who have been underdone in video games over the years – our Underdone Starting Five if you will – as well as our favourite current and former NBA players.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:20:00 — 55.3MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by envisioning a return to modding.
I’ve said it before, but even though I haven’t been regularly maintaining a roster update for over a decade and my modding output in general has been sporadic, the interest – indeed, the itch and the urge to mod – is still there. Lingering memories of burnout and the more finicky and frustrating aspects of modding don’t exactly help me to get motivated, but I also fondly recall the creative satisfaction of the hobby. It’s why I’ve dabbled here and there, without committing to any larger projects.
To that end, this isn’t some grand announcement of a huge return. If there’s one thing that I’ve learned from other attempts at returning to modding over the past decade or so, it’s to avoid jumping the gun and announcing a big project that I can’t guarantee I’ll deliver on! At the same time, my casual dabbling with minimalist modding and other ideas has encouraged me to get more involved again, and even consider tinkering with NBA 2K25. I touched on this when I shared some of my roster mod philosophies, but as I envision a possible return to modding, it’s essential that I choose projects that appeal to my interests, not to mention suit my current habits on the virtual hardwood.