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Tag Archives: NBA 2K

NLSC Podcast #285: A Decade of Dominance for NBA 2K

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Episode #285 of the NLSC Podcast is out now! This week, Arcane and I are discussing how NBA 2K has now enjoyed a decade of dominance in the basketball gaming genre.

Since overtaking NBA Live in sales beginning with the 2009 season releases, NBA 2K has secured its place as the dominant brand in basketball gaming for over a decade. We reflect on how NBA 2K’s journey has differed from that of NBA Live, and the way that journey has accounted for its continued quality, popularity, and financial success. At the same time, while NBA 2K’s success has ultimately been great for basketball gaming, there have been downsides to its dominance. We discuss where the game is headed, and name our favourite NBA 2K titles from the past decade.

Tune in below!

What are your thoughts on NBA 2K’s Decade of Dominance? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Toxic Behaviours of Online Basketball Gamers

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five toxic behaviours that are all too frequently encountered in online basketball gaming.

If I’m being completely honest, I haven’t had a whole lot of fun playing NBA Live or NBA 2K online this year. I have taken part in some very enjoyable games, and that’s kept me from giving up on the online modes altogether, but it’s felt like the experience has taken another step backwards. The lack of deep matchmaking and proper balance, gatekeeping measures such as requiring five users per side in Pro-Am, and increased focus on meta-gaming, have made online play a lot less fun in NBA 2K. Meanwhile, input lag and other gameplay issues have afflicted NBA Live’s online experience.

It’s not just issues with modes and mechanics, however. We gamers also bear much of the responsibility here, as there is a lot of toxicity among those who like to play NBA 2K and NBA Live online. I’ve discussed toxic behaviour in the community before, and since writing that Monday Tip-Off article, the situation hasn’t improved. Various aspects of the games do cultivate a toxic atmosphere and attitudes, as evident by other online gaming communities that are friendlier or more sporting, but ultimately we’re responsible for our own actions. To that end, curbing these five toxic behaviours will require a combination of changes to the games, and improvements in our attitudes.

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Monday Tip-Off: The Unexpected on the Virtual Hardwood

Kawhi Leonard dunks in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how it’s difficult to implement the realism of unexpected moments in basketball games, without them coming across as contrived.

It’s been quite an eventful twenty-four hours. With its final episode airing next week, Game of Thrones fans (of which I’m one) have experienced a major development that isn’t entirely unexpected, but unquestionably impactful (to say nothing of divisive). At the same time, two Game 7s concluded the second round of the 2019 NBA Playoffs. The Portland Trail Blazers defeated the Denver Nuggets in a close contest, while the series between the Toronto Raptors and Philadelphia 76ers was even more dramatic, ending on Kawhi Leonard’s incredible gamewinning shot.

While I’d normally advocate for letting the dust settle before we proclaim anyone or anything to be among the greatest ever, Leonard’s jumper that seemingly touched every part of the rim before dropping in has to be considered an instant classic. No matter what happens with the Raptors this year, that amazing shot that had everyone holding their breath has secured its place among the great gamewinning buckets in NBA Playoffs history. It’s the kind of excitement that we want to see in the real NBA and on the virtual hardwood alike, but it’s difficult to achieve the latter in a way that feels satisfactory. In video games, the reality of the unexpected often feels unrealistic.

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The Friday Five: 5 Improvements for LIVE Run & LIVE Events

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five improvements that I’d like to see made to LIVE Run and LIVE Events in NBA Live 20 and beyond.

As EA Play 2019 and another preview season loom, we await detailed information on NBA Live 20. We know that the game is coming out and that unfortunately for PC users it will be console-only, but at this early stage, there are still many other things that we are waiting and hoping to hear. While we’ve already submitted our Wishlist and development is well underway, it’s definitely still worth discussing the features and changes that we’d like to see. Not only does it reiterate what we’ve outlined in our Wishlists, you never know what can be pencilled in for post-release updates.

When I discussed ways to improve the online experience in NBA 2K20, I noted that I have become more interested in online modes in recent games, after years of being an offline gamer. I still believe in the importance of robust offline modes, which is why I compiled a list of ways to improve NBA Live’s Franchise mode back in March. The One and its connected experiences have received the most focus in recent years, and I have had some fun with them, jumping on for a game of LIVE Run or taking part in some of the LIVE Events. However, they haven’t felt quite as enjoyable or rewarding as the online modes in NBA 2K. Here are five improvements that could change that.

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Monday Tip-Off: Masking the Inner Workings of Gameplay

Clipping issues create canned moments that require better masking (NBA 2K19)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on a challenge that basketball titles are still facing: masking the inner workings of certain gameplay mechanics.

Game development isn’t easy. It’s something that is all too easy to forget when we’re grumbling and making snide remarks about a game we’re unhappy with. That’s not to say that we cannot and should not be critical, and then channel that into constructive feedback. After all, that’s how we can take an active role in the development of the games that we play. However, we do need to keep in mind that creating a realistic and enjoyable basketball game isn’t as simple as typing plain English into a file, and then saving it as a program. Unfortunately, coding just doesn’t work that way.

Indeed, there is a certain amount of trickery when it comes to designing video games. Like a magic act, various techniques are used to create illusions and cover up how it’s done. Of course, a magic trick is ruined if you spot wires, gimmicks, or the moves that make it happen. Similarly, the special effects in older movies can be very distracting, whether it’s the strings holding up puppets, or primitive CGI. The analogy here is that sometimes when we’re playing a basketball game such as NBA Live or NBA 2K, we can spot the strings, see through the sleight of hand, or notice the shortcomings in the special effects. Masking those tricks is an important challenge in future games.

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NLSC Podcast #283: A Chat With Izzy Snow

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Episode #283 of the NLSC Podcast is out now! This week, my guest co-host is Izzy Snow, long-time community member, content creator, and the NBA Live 14 Gamer of the Year!

Izzy Snow joins the show to discuss his recent experiences with the full version of NBA Elite 11. This leads to a discussion of whether it was better for EA Sports to cancel the game outright, or if it would’ve been less damaging to release it and weather the bad reviews. We also talk about the current state of NBA Live and offer up some further thoughts on the issues with game modes, particularly Ultimate Team. In addition to revisiting NBA Live 06 on Xbox 360 and the question of where NBA Live needs to go from here, we also talk changes in the community, the need for competition, gaming habits as we get older, PC gaming and modding, NBA Playgrounds, and how Izzy became the NBA Live 14 Gamer of the Year back in 2014.

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Thanks once again to Izzy for joining the show this week, and be sure to let us know your thoughts on the topics that we discussed. Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Wayback Wednesday: The Little Things That I Miss

Unlockable Developers in NBA Live 98

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some of the little things in old basketball games that I miss.

In 2019, we have an interesting relationship with nostalgia. It’s popular to indulge in it, but in recent years, there’s also been a significant backlash against reminiscing about the past and holding it in high esteem. The argument is often distilled into “old heads that can’t get over their nostalgia filter” vs “clueless kids who don’t understand the concept of recency bias“. The conversation is further muddied when it comes to video games, because advances in technology have undeniably led to improvements over the years. Of course, there have also been undesirable changes and missteps.

These Wayback Wednesday features are obviously about celebrating nostalgia, but I also feel it’s important to appraise how well games and their mechanics hold up, as well as make comparisons to other titles from the same era. I have a lot of fun doing that, and it’s always interesting to revisit old favourites. It’s given me an appreciation of ideas that were ahead of their time, and how far basketball video games have come. There are things that are best left in the past, but I’ve also encountered a lot of little things that I miss, and that’s what I’m discussing today. Let’s take a look back…way back…

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Monday Tip-Off: What NBA 2K Can Learn From Mortal Kombat 11

Start-Up Frames Explanation in Mortal Kombat 11

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how NBA 2K could stand to take a few cues from Mortal Kombat 11.

The fact that I’ve been running a site dedicated to basketball gaming for eighteen years may lead you to believe that hoops games are all that I play, but in fact, I do enjoy quite a few other genres. As a gamer growing up in the 90s, there weren’t many games as cool (or should I say, kool) as Mortal Kombat. The MK series has obviously been very popular and successful through the years, and like many other gamers, I was anxiously awaiting the release of Mortal Kombat 11 last week. My copy arrived, I finished story mode in a single sitting, and am now looking forward to new kontent.

Fighting games and basketball games don’t have a whole lot in common – the cameos by Mortal Kombat characters in NBA Jam aside – but as I was going through all of the advanced tutorials in MK11, I was struck by their depth compared to NBA 2K’s 2KU. In addition to explaining the basic controls, Mortal Kombat 11’s tutorials provide a deep dive into the game’s mechanics, teaching gamers the fundamentals for playing competitively online and offline. With NBA 2K leaning so heavily on meta-gaming and mastering the minutia of its mechanics, there’s much that it could – and should – take from NetherRealm Studios’ latest release.

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The Friday Five: 5 Things That Ruin Presentation

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that ruin the presentation in basketball games.

Over the past decade or so, presentation in basketball games has gone from strength to strength. EA Sports’ licensing agreement with ESPN has brought in-depth recreations of the network’s NBA broadcasts to NBA Live, from the commentary team to all of the wipes and overlays. Although NBA 2K currently uses “NBA on 2K” branding, its presentation closely mimics that of the NBA on TNT. In the NBA’s Greatest mode in NBA 2K12, 2K achieved historically accurate presentation for each era represented in the challenges, via some very impressive audio and visual effects.

Unfortunately, for all of the great things that basketball games have done with their presentation, there are still a few nagging issues that can detract from the experience. These include annoying visual elements, distracting inaccuracies, moments that break the immersion, oversights, and persistent design flaws. It may sound melodramatic to say that these things completely ruin the presentation as they don’t render the games totally unenjoyable, but considering that some of them should be easy to address, they are nevertheless prominent annoyances. Call some of them nitpicks if you like, but I do believe that avoiding these pitfalls would improve the presentation in Live and 2K.

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Monday Tip-Off: Are Basketball Gamers Still Sim?

NBA 2K has been drifting from the sim style

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on whether or not basketball gamers are still in favour of sim gameplay and game modes.

For many years, we basketball gamers would talk about how we wanted to see the five-on-five games become more realistic. As technology improved, we saw a steady and pleasing increase in the level of simulation basketball, with NBA 2K in particular achieving some fantastic results in developing sim gameplay. Sim gameplay is what we always emphasised in our Wishlists, and the cause was likewise championed by Da_Czar, the President of Sim Nation who now puts his knowledge and enthusiasm for realistic virtual basketball to use as a developer on the NBA 2K team.

However, despite the influence of Da_Czar, as well as other sim-oriented developers such as Scott O’Gallagher and Gameplay Director Mike Wang, NBA 2K has been drifting towards a more casual style. The change is definitely not due to a lack of knowledge, dedication, talent, or resources, as we’ve seen what NBA 2K is capable of in terms of being an outstanding basketball sim. NBA Live, despite having its roots in a sim style, has also been focusing more on the streetball side of things in The One. These changes in style are obviously being done to appease the core demographic. As such, it’s not just about whether or not the games are sim, but if we gamers are, too.

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NLSC Podcast #281: Trusting the Process with NBA Live

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Episode #281 of the NLSC Podcast is out now! This week, Arcane and I are discussing the matter of trusting the process as far as NBA Live is concerned.

The discussion tips off with reflections on how the once-dominant brand in sim basketball games fell on hard times, from the shaky transition to the sixth generation consoles with NBA Live 06, to the disaster that was NBA Elite 11. We consider missed opportunities as far as rebooting the series by going back and building upon NBA Live 10, and note the difficulties that occurred with the cancellation of NBA Elite 11 and NBA Live 13, before the eventual comeback with NBA Live 14. From there, we discuss how the series has fared during its continued comeback, touching on all of the positives and negatives along the way. After going into detail about what we want to see out of the series moving forward, we wrap up with our hopes and expectations for NBA Live 20.

Tune in below!

What are your thoughts on NBA Live’s comeback, and what must happen with NBA Live 20? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

 

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Monday Tip-Off: The Empty Neighborhoods of NBA 2K PC

Deserted Cages in NBA 2K PC

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the lack of online activity in NBA 2K PC, as evident by the empty Neighborhoods outside of the US servers.

Since the launch of the current console generation, I’ve been picking up NBA 2K on both PC and PlayStation 4. This has led to a balancing act that usually results in one of the platforms being largely neglected. Because I’ve played a lot of 2K Pro-Am with the rest of the NLSC squad on PS4, the copy that’s usually gone to waste for me is the PC version. This year, I’ve made a better effort to play both of my copies, and had a lot of fun doing so. I’m almost at the point where I have a second MyPLAYER on PC at 90 Overall, and I’ve built up decent MyTEAM squads on both platforms.

However, while both platforms have been viable in terms of providing an enjoyable single player experience, it’s a different matter when it comes to online play. In short, if it’s a multiplayer experience I’m after, I’m choosing the PS4 over the PC every time. The simple reason for that is with the way The Neighborhood in particular functions, I’ve found it impossible to get a game. Firing up MyCAREER and loading into The Neighborhood drops you into an eerily empty and quiet game world, with no one in sight to play with or against. It’s not quite the same on the US servers, but for those of us in other regions, NBA 2K PC is a ghost town online.

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The Friday Five: 5 Ways to Improve MyCAREER in NBA 2K20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve MyCAREER in NBA 2K20.

MyCAREER remains the most popular mode in NBA 2K, both for the ability to live the life of an NBA player, and participate in online multiplayer gaming through the connected experiences of 2K Pro-Am and The Playground. It has achieved popularity through being a deep and robust mode, and innovations such as detailed stories. While its implementation of VC has at times been controversial due to the way it encourages microtransactions, it’s contributed greatly to the recurrent revenue model despite some vocal grumbling from gamers. Overall, it’s been a huge success for NBA 2K.

Nevertheless, both the offline and online aspects of MyCAREER still have room for improvement. I’ve enjoyed the experiences they offer despite traditionally being a franchise gamer, and found myself getting drawn back into MyCAREER in NBA 2K19 despite feeling that this may be the year to take a break. Having played the mode extensively over the past few years, I have a few thoughts on how it could provide an even better experience for basketball gamers. From the handling of the story and goodwill, to game balance and better functionality, here are five ways that NBA 2K20 could make an already great mode even better.

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Monday Tip-Off: The Annual Return to Square One

Starting a new MyCAREER in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at one of the biggest problems in basketball gaming: the annual return to square one.

Being that I’m a content creator within the basketball gaming community, I have an obligation to pick up the new games every year. Of course, the whole reason that I create content for basketball games is that I have a keen interest in the genre, so even if I wasn’t running the NLSC, I’m sure that I’d be buying them every year anyway; it’s not just content creators that are getting the games on an annual basis, after all. NBA 2K in particular continues to sell an impressive number of copies year in and year out, due to loyal gamers making an annual investment in the brand.

As a community, we do this because we generally get enjoyment out of the games. We want to be able to play in the current NBA season with up to date rosters, enjoy new content in the team building and career modes, and reap all the other benefits that the annual releases have to offer. However, there are drawbacks to the games coming out annually, with one issue in particular being guaranteed. Even if we put aside the possibility of a new game being inferior to its predecessor, even if we like the latest game just as much or better than the one that came before it, there’s no getting around the fact that we lose all of our progress when we go back to square one every year.

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The Friday Five: 5 Ways to Improve NBA 2K’s Retro Teams

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways that retro teams could be improved and better utilised in future NBA 2K games.

I know I’ve talked about retro teams a lot over the past few weeks in The Friday Five, but there are just so many intriguing possibilities. I’m taking a break from suggesting specific squads that I’d like to see added, and instead taking a look at how retro teams could be put to even better use in future iterations of NBA 2K. The current approach is certainly satisfactory for the most part, and in terms of providing extra content, it’s a long way ahead of what NBA Live is offering. Nevertheless, there are ways in which the retro teams could be handled better.

Obviously, there are other priorities to consider when it comes to the quality of future NBA 2K titles. Refining player movement and physics is important. Achieving a good balance between online and offline play is an ongoing challenge. Addressing issues with the amount of grinding and fairness of recurrent revenue mechanics is something that absolutely needs to be sorted out. However, there is room to discuss ideas for the bonus content, and indeed, the prevalence of retro teams in NBA 2K has more or less established them as a key part of the experience, year in and year out. To that end, here are five ways to improve NBA 2K’s retro teams!

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