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Wayback Wednesday: Shaq & His Superman Tattoo in Basketball Games

Wayback Wednesday: Shaq & His Superman Tattoo in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the history of Shaq and his Superman logo tattoo in basketball video games.

Not only is Shaquille O’Neal one of the greatest players in the history of basketball, but he’s one of the most prominent faces in basketball video games. By virtue of a 19-year NBA career and the inclusion of historical content, Shaq has appeared in at least one video game every year going back to 1993; a streak that rivals his “teammates in the NBA Finals” record! Of course, when it comes to depicting the Diesel in video games, accuracy demands that he’s sporting his ink. On that note, as you’re probably aware, Shaq has a prominent tattoo of the Superman logo on his left arm.

As the detail on player models improved, virtual Shaq likewise began sporting his Superman tattoo; or did he? As RayRay_953 pointed out in the Forum, there’s an interesting history with Shaq’s ink and its appearance in basketball video games over the years. Certain games have achieved a degree of accuracy with the tattoo, while others have taken some creative liberties with the design. I’ve scoured the games in my collection to bring you an overview of how different titles depicted Shaq with his Superman tattoo throughout the years. Let’s take a look back…way back…

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Monday Tip-Off: Who Put Basketball In This NBA Game?!?

Monday Tip-Off: Who Put Basketball In This NBA Game?!?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on people who dismiss the importance of realistically depicting basketball in an NBA game.

A few years back, I wrote an article questioning whether basketball gamers were still simheads. It’s one of those topics that I always want to approach carefully, so as not to fall victim to the same gatekeeping nonsense that I despise. While some games are for the “strictly hardcore” crowd, most genres should be welcoming to everyone. That doesn’t mean they can’t have a learning curve and competitive play, but they should be accessible to newcomers, and fun for all. Furthermore, it’s vital that a game like NBA 2K is able to cater to different tastes, within reason.

However, we’ve reached the stage where prominent voices in the community – and their fanbases – are actively pushing back on the realistic depiction of basketball in an NBA game. As someone who has been playing hoops games for decades and seen the rise of NBA 2K and the fall of NBA Live owing to their respective abilities to deliver sim titles that are both fun and realistic, it’s dismaying to see some truly terrible takes receive the amount of support that they do. The notion that an NBA sim game doesn’t need to strive for any sort of realism or basketball strategy is absurd. It speaks to the downside of NBA 2K’s broadening popularity, and catering to a wider audience.

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The Friday Five: 5 Franchise & Career Mode Disappointments (That Are Realistic)

The Friday Five: 5 Franchise & Career Mode Disappointments (That Are Realistic)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five disappointments that you’ll encounter in franchise and career modes, which are nevertheless realistic.

Franchise modes allow us to greatly influence a virtual NBA. Even if we only have control over one team, our ability to have them overachieve significantly changes the league’s landscape. We have much less control in career modes, but once our player has levelled up and is capable of record-breaking domination game in and game out, the NBA is at our mercy. However, while we can have seasons for the ages and amass large collections of virtual trophies, there are some aspects that are still beyond our control. Needless to say, that can be frustrating, and disheartening.

On the other hand, it maintains a semblance of realism, even if our results and stats are pushing the boundaries of believability. The challenge of franchise and career modes, and indeed the overall fun and enjoyment we get from their journeys, often hinges on us not getting everything we want. There should be surprising and unlikely outcomes, at least from time to time. We should miss out on opportunities, even if we’re well prepared for them. The disappointments – the trials and tribulations – make our successes and getting what we want all the more gratifying. To that end, here are five realistic disappointments that actually serve to enhance franchise and career play.

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Wayback Wednesday: The Lost Mods of NBA Inside Drive 2000

Wayback Wednesday: The Lost Mods of NBA Inside Drive 2000

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the lost mods of NBA Inside Drive 2000.

While I was brainstorming ideas for The Friday Five, I came up with the topic of five games that could’ve benefited from mods. As I always do when I’m planning a Friday Five topic, I didn’t commit to it until I could devise five viable examples. One of the games that I had marked down on a preliminary list was NBA Inside Drive 2000, the only game in the Inside Drive series to be released on PC. Before I committed to that list however, I needed to do some research. Had there actually been a modding scene for NBA Inside Drive 2000 that our community here at the NLSC hadn’t partaken in?

As it turns out, there was! A quick Google search brought up a thread in the Operation Sports forums, reflecting on editing the game and downloading mods for it. I removed NBA Inside Drive 2000 from that Friday Five list, and instead decided to dedicate a Wayback Wednesday to looking into its apparently long-lost mods. Let’s take a look back…way back…

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Monday Tip-Off: How Many Patches Is Too Many?

Monday Tip-Off: How Many Patches Is Too Many?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on the amount of patches that modern basketball video games – primarily NBA 2K – tend to receive.

One of the interesting changes within the basketball gaming community is the general reaction to official patches. In the early days of the genre, when patches were only available for the PC releases, we were usually excited and grateful to get them. This of course can be ascribed to their rarity. It often took petitions and prompting from the community to get those title updates, usually accompanied by a laundry list of bugs and other issues. Even so, not every NBA Live, or other PC release for that matter, would receive an official patch.

While we’re still glad to see official patches and desire the fixes they potentially bring, it’s fair to say that there’s more cynicism and wariness surrounding those updates. It’s not unheard of for patches to break the game, either by introducing a new bug, or by making an undesirable change to the gameplay. It’s raised the question as to how many patches per year are ideal. Between their size on console and the possibility of unwanted changes, too many patches can potentially lead to inconsistent quality and cumbersome downloads. On the other hand, too few title updates can leave several issues unresolved. With that in mind, what is the ideal number of patches to receive?

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The Friday Five: 5 Gameplay Mechanics You May Have Forgotten

The Friday Five: 5 Gameplay Mechanics You May Have Forgotten

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five gameplay mechanics that you may have forgotten, or not ever been aware of.

It would be wrong to say that basketball video games have tried absolutely every idea imaginable. There are still concepts that have yet to be implemented, or explored to their full potential. Developers have experimented with a multitude of ideas on the virtual hardwood though, from presentation and mode design to gameplay mechanics. While some ideas are better than others, we’ve seen that there are multiple ways to represent basketball in video game form, while striving for a fun and authentic experience. This was particularly apparent when we had several games on the market.

Of course, some ideas were better than others. Contrary to what some basketball gamers, NBA Twitter, and Barney Stinson may claim, new isn’t always better. By the same token, nostalgic doesn’t necessarily mean good. Some ideas were good solutions at the time, but would be unsuitable now. We could argue that others are preferable to their modern equivalents, or could be updated for use in new games. It’s interesting to look back at the gameplay mechanics that were attempted, abandoned, or evolved into something else. We remember concepts such as Freestyle Superstars, the original Isomotion, and separate shoot buttons, but here are some that you may have forgotten.

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Monday Tip-Off: Bringing Online Team Play to NBA MyCAREER

Monday Tip-Off: Bringing Online Team Play to NBA MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with an out-of-the-box suggestion for the NBA side of MyCAREER: online team play.

When MyCAREER in NBA 2K17 brought us Orange Juice – both the story and dual player controls – I figured that the mode would continue to innovate in its mechanics. The ability to control two players and switch between your MyPLAYER and Justice Young was a novel concept, and underscored the theme of becoming the next great duo in NBA history. However, the NBA side of MyCAREER neither repeated nor built on this creative idea. Instead, the focus has been on mechanics such as Takeover and the online meta. It’s about finding the most powerful builds for online team play.

On one hand, this is understandable. The online scene is extremely popular, while NBA MyCAREER is beginning to gain a reputation similar to franchise modes, i.e. “that’s something for old heads”. That’s not to say that younger gamers don’t play the NBA side of MyCAREER, but gamers young and old are more frequently using it to level up their player for online team play. I believe there’s a missed opportunity here, for both gamers who prefer the online scene, and those who enjoy NBA MyCAREER. What if the two could be merged? No, I’m not talking about 2K Pro-Am, The Rec, or The Playground. I’m talking about an online multiplayer element to an NBA career.

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Wayback Wednesday: 10 Years of Embracing NBA 2K

Wayback Wednesday: 10 Years of Embracing NBA 2K

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on ten years of embracing NBA 2K, after growing up playing NBA Live.

Just in case there’s any confusion, no, this isn’t a tenth anniversary for NBA 2K. As the special edition of NBA 2K19 reminds us, the series is already twice as old as that! However, 2022 marks ten years that I’ve personally been embracing NBA 2K as a key part of my basketball gaming experience. If you’ve grown up with NBA 2K and never played NBA Live when it was the brand leader, this undoubtedly sounds strange. Why would I need to warm up to NBA 2K, and come around on embracing it? As a keen basketball gamer, shouldn’t I want to play the game that’s been on top for years?

Of course, but for an older gamer like me who grew up with NBA Live, embracing NBA 2K and its approach to sim basketball took some time. There was bias and a comfort zone to push past, not to mention availability and preferred platform. While I have my criticisms – and it’s important that we do constructively criticise any game we play, basketball or otherwise – I have grown to truly appreciate and enjoy the NBA 2K series. It’s been ten years since I’ve fully committed to embracing NBA 2K, so it feels as though some reflections are in order. Let’s take a look back…way back…

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The Friday Five: 5 Ways PC Basketball Gaming Has Declined

The Friday Five: 5 Ways PC Basketball Gaming Has Declined

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball gaming on PC has declined over the years.

It pains me to speak ill of basketball gaming on PC. In NBA Live’s Golden Age, there was no question that the PC version was the definitive release. Even when the PC was receiving a port of the PlayStation 2/Xbox release in the mid 2000s, it held a distinct advantage in the form of the modding community. Many of my fondest basketball gaming memories involve playing on PC, and I’ve always enjoyed games on both PC and console. What I’m getting at is that I’m in no way against PC gaming – basketball or otherwise – so I’m not trashing it as a platform for video games.

That’s why the realisation that PC basketball gaming has declined is a dismal thought. It isn’t dead by any means, but it could be in much better shape. Aside from modding capabilities, it’s been a long time since the PC version of any basketball game was unquestionably superior to its console brethren. Modding has also been affected by changes to PC releases. From a collecting standpoint, there are some tremendous disadvantages compared to picking up copies on PlayStation or Xbox. We also have more reason to be concerned about future releases on PC, from quality to their very existence. Here are five ways that PC basketball gaming has unfortunately declined.

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Monday Tip-Off: The Whole World in One Basketball Game

Monday Tip-Off: The Whole World in One Basketball Game

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by pondering whether it would be feasible to include the whole world in one basketball game, most likely NBA 2K.

Since 2010, the NBA 2K series has done an impressive job of fleshing out its extra content. The old All-Decade teams and Draft Class squads were dropped (though the former would eventually return) in favour of classic teams, beginning with those that were included as part of The Jordan Challenge. The roster of retro squads has since expanded, with All-Time teams also being added. We’ve also seen Olympic teams, EuroLeague teams, and now the WNBA represented in NBA 2K. If the series was to expand its bonus content further, what else could it possibly include?

How about the whole world in one basketball game? Yes, I’m talking about a FIFA-like representation of other prominent professional leagues, in addition to the NBA. Now, I believe that the NBA should always be the priority given it is NBA 2K, and expanded bonus content isn’t a vital improvement. Still, it’s an intriguing possibility, especially with NBA 2K’s dominance in the basketball gaming space. Outside of management titles, or indie efforts such as PBA Basketball Slam, it’s unlikely to see other leagues licensed for their own games. However, the success of NBA 2K, and strength of the NBA brand, could buoy an all-encompassing pro basketball title.

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NLSC Top 10 Plays of the Week: August 20th, 2022

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

It wouldn’t be the NLSC Top 10 Plays without some thunderous poster dunks! As usual, this week’s assortment of spectacular slams comes courtesy of a variety of titles, ranging from the original NBA 2K all the way up to NBA 2K22. There are also some wild buzzer beaters, from quarter-ending long bombs to a cold-blooded gamewinner. Needless to say, you’ll find some great plays by historical players, as well as a truly unbelievable highlight that I’m sure you’ll agree is hands down worthy of being crowned the number one play of the week!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

NLSC Podcast #439: NBA 2K23 Jordan Challenge Blog, NBA Live 2003, & Big Mods

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From courtside of the virtual hardwood, it’s Episode #439 of the NLSC Podcast!

What are our reactions to the NBA 2K23 Jordan Challenge blog? We break down the latest news, and discuss whether it has us any more hyped for NBA 2K23. We also recap a fun game of NBA Live 2003 PC, and reflect on changing opinions about games that we originally viewed less positively. A recent post in the Forum leads to a discussion of the challenges presented by big modding projects, particularly retro season rosters. We also answer a question about downplaying past eras to promote the current NBA, and open up the mailbag to find out the first thing that gamers will be doing when they get their hands on NBA 2K23.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: 20 Years of Right Stick Dribbling

Wayback Wednesday: 20 Years of Right Stick Dribbling

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on the 20th Anniversary of right stick dribbling becoming a standard aspect of controls in basketball video games.

There’s no doubt that the implementing dribbling controls on the right stick is one of the most important innovations in the history of the virtual hardwood. It’s not the only idea that has pushed the genre forward, but it has a case for being one of the best. Right stick dribbling is easy to take for granted now, as it’s become a mainstay of sim titles over the past twenty years. If you were playing basketball games when it made its debut however, you’ll remember what a big deal it was. And yes, as I am someone who remembers when it was a bold new idea, saying that does make me feel old!

Existential crises, bad knees, and yelling at clouds aside, the fact that we can now celebrate the twentieth anniversary of right stick dribbling mechanics speaks to what a great concept they’ve been. After all, we’ve seen a lot of gameplay ideas come and go, and control schemes that didn’t pan out. Right stick dribbling is a concept that was built to last, and basketball games are better for it. Let’s take a look back…way back…

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Monday Tip-Off: Without Quality, More Is Less

Monday Tip-Off: Without Quality, More Is Less

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some frank thoughts on how more is less when quantity outpaces quality in the content of basketball video games.

One of my recurring criticisms of NBA Live throughout the eighth generation – and it also applies to games in the seventh generation to some extent – is that they’re lacking in depth. Modes have been barebones (or “streamlined”, as promotional material likes to call it), and games have also been light on additional content and features compared to NBA 2K. While problems with NBA Live’s gameplay have ultimately been larger issues, the lack of depth unquestionably contributes to them being subpar. It’s felt like there’s been minimal effort beyond including the basics.

However, while NBA 2K can boast greater depth from its historical content to a wide variety of intricate modes, it has a recurring problem of its own. While there’s far more to the average NBA 2K release than just about any NBA Live game to date, not all of that content is well-made and of high quality. The lack of attention to detail in certain areas makes it seem as though content and features were added for the sake of padding the game and looking impressive at a glance, without implementing them properly. That may seem harsh, and it’s not my intention to imply that the developers aren’t working hard or don’t care. Still, without quality, more is undoubtedly less.

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NLSC Podcast #438: NBA 2K23 Gameplay Blog, Bill Russell, & Classic Cam

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From courtside of the virtual hardwood, it’s Episode #438 of the NLSC Podcast!

This week’s show opens with a tribute to the late, great Bill Russell, truly one of the most legendary figures in basketball history. As we catch up on what we’ve been playing recently – including another NBA 2K14 MyCAREER update – we discuss our fondness for Classic Cam, and our appreciation of its appearances in later games. We also reflect on NBA Showtime: NBA on NBC, and compare NBA Live 06 and NBA 2K6 on Xbox 360. On the heels of the First Look Trailer, the first developer blog of the preview season provided us with insights into gameplay in NBA 2K23, and we have plenty of thoughts to share! We also open up the mailbag to hear what the community thought of the blog.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!