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The Friday Five: 5 Things That Only Appeared in Games

The Friday Five: 5 Things That Only Appeared in Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that only appeared in basketball video games.

One of the goals of sim games such as NBA 2K and NBA Live back in the day has been to represent the league as realistically and with as much detail as possible. It’s something that games have been able to achieve with greater success as technology has improved, from deeper modes to regular roster updates. To that end, throughout the years we’ve generally been able to point out things that are missing from video games. That includes aspects of the real NBA that haven’t ever appeared on the virtual hardwood, for one reason or another.

Sometimes though, it’s been the other way around, with games including things that we don’t end up seeing in real life. I’m not talking about the over the top action of the arcade games, or the fictional content that we occasionally see in sim titles. There was a reason to include these things in games, but various circumstances prevented them from occurring in reality. As such, basketball video games have captured snapshots of What Ifs, and what would’ve been if not for an unusual turn of events. Some of them look like mistakes – and indeed, they may be roughly implemented in certain cases – but there was originally a need for them. Instead, they became interesting oddities.

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NLSC Top 10 Plays of the Week: May 30th, 2026

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.

This week’s NLSC Top 10 Plays is another demonstration of the artistry of the dunk, with players pulling all kinds of tricks out of their bags and putting each other on posters. Things also get a little cartoonish – dare I say looney – with the number one play in the countdown! There’s also a great play from a four-player co-op session of NBA Live 96 for Super Nintendo, another glimpse of high-flying action in NBA The Run, and some awesome mods and historical content on display. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Things I Loved About My NBA 2K13 MyCAREER

The Friday Five: 5 Things I Loved About My NBA 2K13 MyCAREER

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that I loved about my NBA 2K13 MyCAREER with the Denver Nuggets.

NBA 2K13 is one of the games that I’d love to bring back into my rotation this year. Not only was it a fantastic release that was enjoyed by gamers who were already fans of NBA 2K, but it was the title that got me – a long-time NBA Live fanboy – into the series. The right stick controls provided familiarity, and enhanced the gameplay in an area that I’d argue was still a weakness for NBA 2K, even as it became the premiere NBA sim. It was well-balanced, a blast on the sticks, and offered deep modes that we could enthusiastically spend hundreds and indeed thousands of hours in.

Despite traditionally being a franchise gamer, MyCAREER was my mode of choice in NBA 2K13, rather than The Association. It turned out to be one of my all-time favourite basketball gaming experiences, so I’d say it was a good decision! Although I intend to spend some more time with the rest of what NBA 2K13 has to offer as I look to make it a part of my retro basketball gaming rotation, I definitely won’t rule out revisiting that MyCAREER save every now and again. With that in mind, I’d like to reflect on five things that I loved about my NBA 2K13 MyCAREER, all of which were undoubtedly key factors in me taking such a long detour from franchise gaming.

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NLSC Podcast #630: 2026 Basketball Gaming Habits

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From courtside of the virtual hardwood, it’s Episode #630 of the NLSC Podcast!

Entering 2026, we had some plans and goals for the virtual hardwood. Since we’re rapidly approaching the middle of the year – no, don’t ask us where the time went – we decided to check in on how those plans are going! To that end, this week we’re joining the community in discussing our basketball gaming habits so far in 2026, from the selection of titles that we’re playing to the modes that have kept us hooked. We also recap a fun Parsec session with the Snes9x Super Nintendo emulator featuring a five-player co-op game of NBA Live 95 that was an absolute blast, and an intense four-player head-to-head showdown in NBA Hangtime that was ultimately decided in overtime.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

2KVenueLab Tool Released

NBA 2K26 Standard Edition Cover Art

It’s always great to see new modding tools being released in the community, especially when they’re free of charge! To that end, SexCurryBeats has released 2KVenueLab, a comprehensive utility that includes tools for NBA 2K11 right through to NBA 2K26.

As per the description, the key features of 2KVenueLab are as follows:

  • IFF viewer/exporter
  • POD/mobile file support
  • Archive tools
  • Package staging/restore
  • OBJ export
  • Browser previews
  • Roster editor tools
  • For NBA 2K11-2K26

Pick it up here in our Downloads section! Shout out to SexCurryBeats for providing this modding resource, and several other mods and contributions throughout the years.

Also, thanks as always to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

Monday Tip-Off: Hooked On History & Nostalgia

Monday Tip-Off: Hooked On History & Nostalgia

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on being hooked on history and nostalgia with my current basketball gaming habits.

Many years ago, we were discussing the most recent WWE video game in the Forum. Sauru – a long-time member who had a few years on most of us – was wistfully noting the lack of wrestlers from the Golden Age/Hulkamania Era. As somewhat of a lapsed pro wrestling fan, he was far more interested in playing with his nostalgic favourites than the contemporary wrestlers. I understood his disappointment and agreed that a larger selection of Legends would be great, but noted that a majority of the userbase were more interested in the current WWE; a point that Sauru did concede.

Of course, all these years later, I find myself relating to Sauru’s disinterest when it comes to basketball and basketball gaming. His stance isn’t just understandable, but now very relatable! Indeed, it’s one of those “It’ll happen to you!” moments that The Simpsons warned us young viewers about back in the 90s. As I’ve grown disillusioned with the modern NBA and the disrespect for the history of the league – to say nothing of my issues with recent NBA 2K games – I’ve doubled down on my nostalgia. And so, these days I find far more satisfaction in going back to older titles that still hold up, discovering new favourites, and playing with Legends and other nostalgic lineups.

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NLSC Podcast #619: Celebrating Michael Jordan On His 63rd Birthday

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From courtside of the virtual hardwood, it’s Episode #619 of the NLSC Podcast!

It’s Michael Jordan’s 63rd Birthday, so we’re taking the opportunity to have an in-depth discussion about His Airness! This includes listing some of his biggest accomplishments, and recalling our favourite memories of watching him with both the Chicago Bulls and Washington Wizards. We also discuss MJ’s interesting history in video games, as despite a common reputation of never appearing on the virtual hardwood, he was in fact a fixture of early releases. Of course, we also have to touch on modding him into so many later titles! We also read out some of the community’s favourite real life and video game memories of Michael Jordan, and unsurprisingly, there are some familiar stories!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Basketball Gaming’s Tecmo Super Bowl

Monday Tip-Off: Basketball Gaming's Tecmo Super Bowl

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on finding basketball gaming’s answer to Tecmo Super Bowl.

Tecmo Super Bowl is undoubtedly an iconic video game. Fully-licensed NFL teams and players, well-designed gameplay, stat tracking, and the dominance of virtual Bo Jackson, all helped cement it as a legendary release. That legend has only grown over time, thanks to emulation facilitating a modding scene that has kept the game dutifully updated and enthusiastically played right through to today. When it comes to a cult following in the retro gaming and modding scene, Tecmo Super Bowl is right up there with the original Doom games.

Basketball is my sport however, so I’m left wondering: is there an equivalent retro hoops title to Tecmo Super Bowl? For that matter, could there be? Obviously, there are a handful of old favourites still being updated, but these days those titles rarely approach the same vintage as Tecmo Super Bowl. It stands to reason. It could be argued that sim basketball games that hold up decades later didn’t come along until the mid 90s, or even the mid 2000s. Once they evolved to that point, we ended up with several great releases that remained moddable and playable years later. With that in mind, which titles could potentially be basketball gaming’s Tecmo Super Bowl?

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The Friday Five: 5 Useful Hacks in Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five useful hacks we’ve been able to utilise in basketball video games.

Although “hacks” and “hacking” are terms that have come to be associated with acts that are malicious or unscrupulous uses of technology, they also refer to inelegant yet quick, creative, and effective solutions in programming. Indeed, Al Lowe – the creator of Leisure Suit Larry – described the method of using one background picture and four mostly transparent cells to create the bamboo maze in Leisure Suit Larry 3 as being his favourite hack. Ironically, this means that while many people disdain the term “life hacks”, it’s actually using “hack” in a similar context to software development!

To that point, modding involves hacks; not just the process of breaking into the game files and altering them, but cobbling together solutions utilising functionality that was intended for developer use, or in a way that was otherwise unintended. This list of the most useful hacks in basketball video games is a mixture of values we discovered we could change to mod or unlock content, and hidden or unadvertised functionality that we can make use of. To that end, we could certainly debate as to whether all of them strictly qualify as hacks, but there’s no doubt that they were useful! And so, without any further ado, here are five ways that we’ve been able to cleverly tinker with games.

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Monday Tip-Off: The Challenges of Historical Screenshots

Monday Tip-Off: The Challenges of Historical Screenshots

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on the challenges we face while trying to capture historical screenshots.

Between the topics I cover in various articles and my retro gaming habits involving classic teams and matchups, I’m often capturing screenshots of historical scenarios. Needless to say, there are some challenges when it comes to trying to snap the ideal shot. Obviously, many of them apply to virtual hardwood photography in general. From technical limitations to the available content to difficulty in staging everything the way you see it in your mind, the final result may not be exactly what you want. Of course, other times the results can be extremely satisfying.

To that end, I really enjoy firing up a game, tinkering with the rosters as necessary, and finding ways to stage historical scenarios for some great screenshots! Indeed, on top of using historical screenshots to illustrate the facts and trivia that I’m writing about, the theme of a number of my features in recent years has basically revolved around virtual pictures speaking their proverbial thousand words. Not only has this allowed me to indulge my nostalgia and love of NBA history, but it’s been fun trying my hand at some more visually creative content. Once again though, these historical screenshots come with several challenges, though tackling them has been rewarding.

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Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

Wayback Wednesday: Can You Update 16-Bit NBA Live 96 for 1996?

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting the 16-bit version of NBA Live 96 – with a focus on the SNES release – and seeing if it can be updated for 1996.

Thirty years ago, the 1995-96 NBA season was in its early stages. It turned out to be one of the most iconic campaigns in league history, with the Chicago Bulls becoming the first team to win 70 games on route to their fourth championship of the decade. However, months earlier the season had been in jeopardy, owing to the lockout of 1995. That lockout is often overlooked as a new collective bargaining agreement was ultimately reached well in time to avoid losing any games. However, it led to various 1996 season video games launching with outdated rosters.

This includes the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96. While the PC and PlayStation versions were released later and thus weren’t affected by the lockout, the 16-bit versions had to ship with 1995 season rosters. This also led to that version including the Expansion Draft for the Vancouver Grizzlies and Toronto Raptors, as well as a bevy of unlockable players. With these features, as well as the addition of roster customisation outside Season mode, is it possible to properly update 16-bit NBA Live 96 for the 1996 season? Let’s take a look back…way back…

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NLSC Podcast #599: The Best & Worst Music in Basketball Video Games

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From courtside of the virtual hardwood, it’s Episode #599 of the NLSC Podcast!

Music is a vital part of the atmosphere in basketball video games, and as such, it’s often connected to our nostalgia for them. This week, we join the community in reflecting on basketball video game music, from some of our all-time favourite soundtracks in NBA Live and NBA 2K to the tunes that just didn’t seem to be a good fit for the virtual hardwood. After all, while we may like certain songs in other contexts, they’re not always ideal for getting us pumped up to virtually ball! We also discuss the joy of discovering new music through gaming, and the appeal of remixed songs with new lyrics that reference basketball, or tracks that were produced specifically for a game.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Underrated Game Modes

The Friday Five: 5 Underrated Game Modes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five underrated game modes.

I feel as though I say this whenever I cover a topic where the words “underrated” or “overrated” are used, but it bears repeating that they are relative and subjective terms. Many things can be both underrated and overrated depending on one’s point of view, and one person’s opinion needn’t necessarily represent the consensus. Even if there is a consensus, you could argue that once something is widely seen as underrated or overrated, it ceases to be either since opinion has levelled out (or indeed flipped). It’s fair to say that “underappreciated” and “overhyped” may be more suitable terms.

That’s certainly how I’m using the term “underrated” when I talk about game modes. I see them as underrated because they often aren’t recalled with the same fondness or nostalgia despite their quality. As such, I believe they’re worthy of more appreciation for how fun they were, as well as their creativity and technological achievements. The fact that these games modes were either exclusive to one title or otherwise short-lived definitely contributes to them being underrated; or underappreciated, or overlooked, or whatever synonym you prefer. Bottom line, they deserve more praise, and in that spirit, let’s talk about five underrated game modes in both sim and arcade hoops titles.

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The Friday Five: 5 Modes I Came to Enjoy

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five modes that I came to enjoy after initially being uninterested in them.

As I’ve freely admitted before, I’m a creature of habit. Whether it’s sticking with my preferred mode, choosing retro gaming over a modern title, or messing around with any available historical content while on a retro kick, I’m drawn to the familiar. To that end, for a long time I was all about franchise modes. Multi-season play was a concept that many of us playing basketball games back in the 90s were keen to see, and it was a big deal when NBA Live 2000 PC brought us Franchise, complete with free agency, salary cap, the rookie Draft, and 25 seasons of play.

My enjoyment of franchise play continued as the mode evolved into Dynasty. To this day, my various franchise games remain some of my all-time favourite experiences on the virtual hardwood. At the same time, I’m not completely averse to change! Whether it’s been inspired by content creation, suggestions from my fellow basketball gamers, or just curiosity, I’ve branched out from franchise modes and ended up really enjoying playing something different. That includes modes I never expected to find appealing! I’m still interested in franchise and traditional season play, and some of these modes did ultimately turn out to be a passing fancy, but nevertheless I came to enjoy them.

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The Friday Five: 5 Modes Sorely Missed Nowadays

The Friday Five: 5 Modes Sorely Missed Nowadays

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five game modes that are sorely missed nowadays.

Being a long-time basketball gamer eventually means missing a feature or an entire game mode that’s disappeared from recent releases. It may have been big and popular, or it might have been small and relatively niche, but either way, you wish that it were still available. There are countless examples that we could all cite, but there are five modes in particular that I believe are sorely missed nowadays. It doesn’t mean that we haven’t had other great modes and features, or that the games haven’t been any good since we lost these modes, but we still hated to see them go.

We must of course acknowledge that there are many reasons why modes we sorely miss were removed, and it’s not always malicious. If a mode wasn’t very popular, or if there was difficulty integrating it with new features, or there’s a solution that’s mostly better but for a couple of differences that appeal to a small contingent of the userbase, it’s going to end up on the chopping block.  If the removal of a mode or feature helps generate recurrent revenue…well, that feels much shadier! Mind you, whatever the reason may be, it still stings to lose modes that we’re fond of. With that in mind, here are five modes that I’d suggest are sorely missed by basketball gamers these days.

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