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NLSC Podcast #369: Do You Want To Make A Mod, Man?

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Episode #369 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

An annoying issue in MLB The Show 20 leads us to reflect on some of the flaws in our all-time favourite basketball games. We conclude that there isn’t a title that we wouldn’t change something in; content, a mechanic, or a noteworthy bug that needed fixing. Also, March Modness may be over, but we’ve still got modding on our minds. For anyone looking to get into the hobby, we offer up some advice, and discuss the various possibilities. In this week’s mailbag, we’re throwing it back to NBA Live 2001, and discussing the benefits of the User vs. User experience.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

U R Basketball 2K13 & 2K14 V84 Released

U R Basketball V84

I missed posting a bulletin for V83, but please be advised that V84 of U R Basketball by skoadam and slimm44 is now available! Following on from the mid-March update, V84 includes trade deadline deals, recent signings, and new art updates. Key features of the latest release are as follows:

  • Newest 2021EOS (End of the Season) Roster
  • New trades
  • New updated rotations/minutes
  • New Earned jerseys made by Pep
  • New All-Star jerseys made by Pep
  • Traded players with new portraits.

U R Basketball for NBA 2K14 can be downloaded here; please see the release topic here for more information and support. The NBA 2K13 mod is available here, while the release and support topic can be found here. As previously noted, updates for retro shoes, Draft Classes, and other enhancements are also still in the pipline. Stay tuned to skoadam’s topics for further information and previews of all future releases.

NLSC Podcast #368: You Say Ancient, We Say Classic

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Episode #368 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Picking up some extra copies of NBA 2K12 has revealed some interesting details, but we’re still searching for answers about a possible limited edition cover. Meanwhile, comments on a recent YouTube video underscore how NBA 2K21 Next Gen wasn’t the leap that many gamers were hoping for. Speaking of NBA 2K’s future, we discuss Visual Concepts’ recent acquisition of HookBang, and what it means for the series. We also have some thoughts on remarks from Sony’s Jim Ryan regarding backwards compatibility, and his dismissal of classic games as unplayable. In this week’s mailbag, we’re building our own arcade basketball game based on one of three classic titles, and recalling our experiences with Sony’s NBA series.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

U R Basketball 2K13 & 2K14 V82 Released

U R Basketball V82 Released

Following on from the release in January, skoadam and slimm44 have released a new version of U R Basketball for NBA 2K13 and NBA 2K14 PC! V82 of the mod includes updated rosters with further ratings adjustments, the real 2021 All-Star court, new team art updates, and more. Please see below for the full features list.

U R Basketball for NBA 2K14 can be downloaded here; please see the release topic here for more information and support. The NBA 2K13 mod is available here, while the release and support topic can be found here. Updates for retro shoes, Draft Classes, and other enhancements are also still in the pipline. Stay tuned to skoadam’s topics for further information and previews of all future releases.

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The Friday Five: 5 Divisive Artistic Choices

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five artistic choices in basketball video games that proved to be divisive.

It’s likely that at some point, you’ve heard the fable of “The miller, his son, and the donkey.” It’s the go-to fable whenever you want to illustrate that you can’t please everyone; or, to use the wording of the moral that’s appended to certain versions of the fable, “if you try to please all, you please none.” The fable is talking about actions, but the message holds true for art and entertainment as well. Whether it’s a video game, tabletop game, film, TV series (or an individual episode thereof), album, song, poem, drawing, painting, or whatever…nothing receives universal acclaim.

After all, it’s impossible for a single work to cater to everyone’s individual taste with its artistic choices. Of course, some artistic choices tend to evoke more extreme responses and opinions than others. They’re the proverbial “love it or hate it” artistic choices, with very little in between. It’s also interesting that some of the most divisive aspects of basketball games are generally inconsequential artistic choices that don’t inhibit the core gameplay experience. Atmosphere is still important though, and a gaudy art style can be off-putting. With that in mind, here are five of the most divisive artistic choices that we’ve seen in various aspects of basketball video games.

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File Additions for NBA 2K13

NBA 2K13 Cover Art

If you’ve been keeping up with jubba910’s “2K10 & Beyond Project” in our Stories section, you’ll know that he’s up to 2013 season. For those who’d like to play with the rosters from this alternate timeline, they can be found in today’s file additions for NBA 2K13. Give them a look, and be sure to check out the story as well!

jubba910
NBA 2K10 & Beyond Project: 12-13 Opening Day Roster

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

NLSC Podcast #362: Putting the Ball in the Basket

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Episode #362 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

A bevy of retro season roster mods are being produced at the moment, which we’re excited to see. The fact that there are a couple of 2005 season mods out or in the works reminds us that time is marching on, and our nostalgia is getting old! We also have some advice for getting big projects done and released. Meanwhile, NBA 2K21 Current Gen and Next Gen have both received new patches, so we briefly discuss some of the changes. This week’s main discussion is a deep dive into shooting mechanics: the history and evolution, the best and worst concepts, and everything in between. In the latest mailbag, we discuss the forthcoming Space Jam sequel, and consider another What If scenario.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

U R Basketball 2K13 & 2K14 V81 Released

U R Basketball V81 Released

It’s been a few months since the last release, but a new version of U R Basketball by skoadam and slimm44 is now available for NBA 2K13 and NBA 2K14 PC! V81 includes updated 2021 season rosters and artwork, and several other enhancements. It’s a major release, as you can see from the overview of key updates below.

U R Basketball for NBA 2K14 can be downloaded here; please see the release topic here for more information and support. The NBA 2K13 mod is available here, while the release and support topic can be found here. Planned updates include further work on retro shoes, Draft classes, and Association and Season files. Stay tuned to skoadam’s topics for further information and previews of all future releases.

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Monday Tip-Off: I’ve Got To Use My Imagination

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how we no longer have to use our imagination when it comes to career and franchise modes.

Yes, the title of this week’s column is indeed a reference to a song by Gladys Knight & the Pips. That’s about as far as the reference goes, however. Truth be told, I only know the song because Forrest Gump is one of my all-time favourite movies, and it’s on its soundtrack. In any case, imagination is a core component of gaming, no matter the genre. Whether we’re playing single player or multiplayer, we immerse ourselves in a virtual world. We share the goal of the player character, whether it’s saving the world, winning a championship, or causing mayhem as a goose.

Imagination has always been – and to some extent still is – a big part of basketball gaming. Whether we’re assuming the role of a general manager or coach, taking control of a star player, or stepping onto the hardwood or blacktop with our own avatar, there’s an element of fantasy at play. Of course, many years ago, we had to be far more imaginative as far as scenarios and stories. In franchise and career play, we filled in the gaps, created our own back stories, and would even role-play in our story section. These days, we don’t have to use our imagination so much, especially in the story-driven MyCAREER. Needless to say, there are benefits and drawbacks to this.

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NLSC Podcast #356: State of NBA 2K Addressed

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Episode #356 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Before we get rolling, we touch on the subject of virtual hardwood photography, and offer up some tips to get the best angles. After that, we get right into our main topic: the current state of NBA 2K, and our latest thoughts on NBA 2K21. How is the latest game – and the series as a whole – looking as we enter the new year, with a new generation? What are our concerns for the future, and what responsibility does have the community have in providing 2K with constructive feedback? In this week’s mailbag, we’re talking about NBA 2K13 on Wii U, and what – if anything – EA Sports should take from NBA Live 19.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

File Additions for NBA 2K13

NBA 2K13 Cover Art

We have a re-upload in today’s file additions for NBA 2K13 PC, namely an update to the cheerleaders by JepoyBulldog. Check it out at the link below!

JepoyBulldog
Cheerleaders Update

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

NLSC Podcast #354: 2K Giveth, & 2K Taketh Away

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Episode #354 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Where can you learn about the differences between versions of Tecmo Super NBA Basketball? Our podcast, that’s where! Patch 1.03 for NBA 2K21 Next Gen is also out, and it’s full of fixes and gameplay tweaks. There are minimal differences, but as we note, that’s not necessarily a bad thing. The impending shutdown of the NBA 2K19 servers leads to a discussion about lost features, old games still being sold at full price, and a huge opportunity for 2K to generate goodwill. In this week’s mailbag, we’re talking bad ratings, not feeling like we’re in control in newer 2K titles, and our non-basketball gaming habits.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #352: NBA 2K21 Next Gen Impressions

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Episode #352 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Through a stroke of good luck, we have Next Gen consoles earlier than anticipated! This means we’re able to join the cool kids who are already playing NBA 2K21 on PlayStation 5 and Xbox Series X/S, but we haven’t forgotten about Current Gen. The latest patch for PC, PlayStation 4, and Xbox One has brought Winter to 2K Beach, but no fix for the broken Daily Bonus feature. After a bit of a grumble about that, it’s on to our initial NBA 2K21 Next Gen impressions, and they’re actually quite positive! In fact, tempered expectations and slider tweaks have us feeling pretty good about it. In this week’s mailbag, we talk about reliable tricks and cheats in old games, and the way that NBA 2K has changed focus and approach in recent years.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Annual Rituals & Goals in NBA 2K

Monday Tip-Off: Annual Rituals & Goals in NBA 2K

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on my annual rituals and goals in NBA 2K games.

I buy NBA 2K every year. In fact, throughout this past generation, I’ve double-dipped with copies for PC (for mods) and PlayStation 4 (for online play). I suppose that makes me a part of the problem as far as supporting the game despite having gripes with it, but in my defense, I’m both a collector and a content creator. Without at least one copy of the game, it’s difficult to provide coverage post-release. I know this all too well, having covered NCAA Basketball 10 throughout its preview season, and then not at all afterwards because I couldn’t import the game (I since have for PS3).

It’s also my aim to enjoy the game every year, and with the NBA Live series being rather underwhelming or completely absent from the basketball gaming space for much of the past decade, I’ve been getting my virtual hoops fix from NBA 2K. As such, there are a few rituals I engage in, and goals that I strive for, in each new NBA 2K title. In some respects, it’s probably made it difficult to break some of the habits I’ve formed, especially in MyCAREER. On the other hand, it always provides me with some baseline goals from which I can derive a sense of accomplishment, as well as completion. If I manage to attain these goals, I feel like I’ve got my money’s worth.

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NLSC Podcast #351: Lockdown Defenders

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Episode #351 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Now that Derek is an official member of the NLSC Team, we look ahead to some plans for future content. There’s a lot of positivity there, but as we delve into this week, there’s a need to explore the negative aspects of basketball games as well. We discuss the desire some gamers have to disengage, distinguishing between taking a healthy break from negative conversations, and shutting down constructive criticism. In this week’s mailbag, we talk about the pain of losing features, modes, options, and mechanics that we loved, and answer a question about our playcalling habits on the virtual hardwood.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.