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Wayback Wednesday: Familiar Faces in Strange Places (Part 2)

Wayback Wednesday: Familiar Faces in Strange Places (Part 2)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some more NBA players who became familiar faces in strange places, and those stints in video games.

As I said in my first Wayback Wednesday article covering this topic, there’s definitely something oddly fascinating in seeing familiar faces in strange places. We often claim that we wish that those stints didn’t happen or that we could forget all about them, yet they’re burned into our memories. It’s hard to forget something that looks strange and out of place, and that certainly describes the image of players wearing the uniform of a team other than the one we associate them with the most. The time capsule-like nature of video games helps us to remember – and also replay – these unusual stints.

I mentioned that there were more examples than the ten I covered in my first article, and to that end, I have another ten to share today. This time, not all of the players were perennial All-Stars, but they are familiar names who ended up in strange places. In fact, a couple of these stints were so brief that the only way to experience them again on the virtual hardwood is to load very specific roster saves – assuming that you still have them, of course – or by recreating them. Let’s take a look back…way back…

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NLSC Podcast #323: But Will There Be Shoelace Physics?

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Episode #323 of the NLSC Podcast is out now! Dee4Three and I are your hosts for this week’s show.

As The Last Dance draws to a close, 2K are cashing in with a new GOAT Michael Jordan card in NBA 2K20 MyTEAM, and classic Bulls gear in MyCAREER. There might be a way of getting all of those items, but are we willing to pay the price? Speaking of future purchases, the PlayStation 5 tech demo has given us a glimpse of what to expect from next gen. We consider what it might mean for basketball games, and whether the tech will be put to good use. That leads us to reflect on what it’s like to be in the older age bracket of the basketball gaming demographic, as well as whether it’s possible to enjoy a broken game. Our recent poll also sparks a discussion on different approaches to retro team roster mods.

What’s your take on this week’s topics? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: International Cover Players

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of international cover players for various basketball video games.

Cover players are an aspect of basketball gaming that has become more important over time. The player on the box and the title screen may not always have much of an impact on the game beyond pre-order cosmetic items in career modes and a card in the team building modes, but they’re nevertheless a talking point. After all, the reveal of the cover player generally signifies the beginning of a new game’s preview season, tipping off weeks and months of discussion about what we’re hoping to see from an upcoming release.

As basketball games have increased in popularity, cover players have become selling points and an indication of a game’s brand strength, if not necessarily its quality. Both EA Sports and 2K Sports have sought to appeal to local markets with regional covers that feature a player from the country in question (or in a pinch, have some connection with said nation). They’ve resulted in the international editions of games becoming collector’s items due to their novelty, and are of course interesting trivia notes. Let’s take a look back…way back…

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NLSC Podcast #322: Maybe Next Year, Huh?

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Episode #322 of the NLSC Podcast is out now! Dee4Three and I are your hosts for this week’s show.

In case there was any doubt that last week’s rumour concerning NBA Live 21 was false, we have confirmation that there will be no release this year. We discuss what this means for NBA Live’s future, and whether the series still has a chance to be relevant. We’re also concerned about a focus on the mobile platform, and constant changes in direction and vision. In other news, 2K is reportedly seeking a new community manager, and we’re all for it. We’re not putting our hands up, but we do outline our expectations. We also talk about in-game editing functions we’d like to see, games that we’ve changed our minds about, retro season mods we’d be interested in, and some recent additions to our collections.

What’s your take on this week’s topics? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NLSC Podcast #320: A Post-Mortem of NBA 2K18

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Episode #320 of the NLSC Podcast is out now! This week, Dee4Three and I conduct a “post-mortem” examination of NBA 2K18, in particular noting how it’s proven to be a turning point for the NBA 2K series, and also catch up on some recent news.

A welcome hotfix has arrived via Patch 1.12 for NBA 2K20, which resolves the free throw music bug introduced by the previous title update. Unfortunately, we’re not as pleased to see the new Out of Position packs in MyTEAM. After catching up on the news, we dive right into the topic we introduced at the end of Episode #319: a post-mortem look back at NBA 2K18. We reflect on the initial reactions to the game, the backlash to criticism, and the eventual change in perspective. In addition to discussing issues with gameplay mechanics and microtransactions alike, we note how it was a turning point as far as gamers losing fondness for and trust in NBA 2K, and being more willing to criticise it. We also touch on developer blogs, the NBA 2K League, and compare and contrast the situation with NBA Live’s downfall over the past 15 years.

Tune in below!

What are your thoughts on NBA 2K18? Do you also see it as a turning point for the NBA 2K series? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NLSC Podcast #319: It’s All About The Details

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Episode #319 of the NLSC Podcast is out now! This week, Dee4Three and I are catching up on recent news regarding MyTEAM and ESRB ratings for loot boxes, discussing our latest retro game pick-ups and what we’ve been playing, and a few other things that have been on our minds.

A Locker Code celebrating Mamba Day has provided everyone with a free, guaranteed Kobe Bryant card in MyTEAM. Unfortunately, issues with the card’s ratings underscore an ongoing problem with the mode. We discuss the importance of accuracy in details such as player ratings, Badges, and animations, and the need for variety and balance in cards. With Kobe Bryant, Tim Duncan, and Kevin Garnett going into the Hall of Fame this year, we also reflect on some other players who are worthy of induction. We also touch on the new ESRB ratings for loot boxes, and whether we think the change will make much of a difference. Discussing our recent retro game pick-ups and what we’ve been playing also leads us to talk about the appeal of college games, the quality of NBA 2K15, and a very controversial opinion about NBA Live 07.

Tune in below!

What’s your take on this week’s topics? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Friday Five: 5 Basketball Gaming Suggestions for Social Distancing

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five suggests five basketball gaming ideas that you might want to try while social distancing.

These are definitely unusual and concerning times, as the world at large deals with COVID-19. I hope everyone is staying safe and healthy, taking the proper precautions as far as hygiene and social distancing are concerned, and that everything works out with your employment, schooling, housing, and so on. I also want to commend and thank the healthcare workers around the world who are doing an amazing job caring for patients during these difficult times. If I may borrow and paraphrase a quote from M*A*S*H, if you ask me, you’re all supermen (and women).

Obviously, there are more pressing matters in the world than basketball video games right now. At the same time, many of us are naturally spending a lot of time at home, and looking to occupy our days with leisure activities, gaming being one of them. To that end, I thought that I’d offer up some suggestions if you’re looking to hit the virtual hardwood while you’re social distancing. With the depth of modern basketball games, we’re able to sink a lot of time into them. As for older releases, at this point there are several great titles to dust off for some retro gaming. If basketball gaming is on your agenda while you’re social distancing, here are some ways to stay entertained.

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Monday Tip-Off: Going Digital (Before I Had To)

Monday Tip-Off: Going Digital (Before I Had To)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on going digital with basketball games, and making that move before I needed to.

These days, the PC version of NBA 2K is exclusively available as a digital release. Even if you happen to find a physical copy – and they do exist in some regions – it just amounts to a card with a Steam key. There are advantages and disadvantages to this approach. On the plus side, digital games save shelf space, and because developers don’t need to press discs, distribution is quicker and cheaper. In a niche demographic such as PC basketball gaming, that’s an important factor in companies seeing the platform as viable and less of a hassle to release on.

The downside is that we need to download everything when we want to install the game. Depending on the quality of our connection and the size of any data limits on our Internet plan, that may not be an ideal scenario. Digital releases are also at risk of being removed from platforms like Steam, whereas physical copies obviously remain in circulation. Beyond convenience and availability, there’s just something satisfying about having a physical copy that you can hold in your hands or display on a shelf. We don’t always have a lot of choice, especially on PC these days, but I actually found myself going digital with basketball games before it was necessary.

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Monday Tip-Off: What I Learned From Uninstalling Games

Monday Tip-Off: What I Learned From Uninstalling Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the hard lessons I learned after uninstalling NBA 2K games on PlayStation 4.

I’m a collector of basketball games, both for my own enjoyment and to create content for the NLSC. To that end, there are some games that I own on multiple platforms, which allows for interesting comparisons; especially when it comes to older titles. With the current generation of NBA 2K games, I’ve made a point of buying them on both PC and PlayStation 4. The PC version has been there for single player gaming, as well as dabbling with mods if and when I so choose. The PS4 version has been for online gaming, as that’s where my friends (and a larger portion of the userbase) are.

Aside from differences such as the online scene and modding capabilities, the PC and PS4 versions – and the Xbox One release for that matter – are identical. Of course, my PC offers another advantage over my PS4: more storage space. It wasn’t until I picked up an external drive for my PS4 that I was able to maintain a much bigger library of installed games. Before that, I’d been uninstalling games as they went on the shelf, in order to play titles that were currently in my rotation. Once I added that extra storage, I was able to reinstall every NBA 2K title that I own for PS4. Unfortunately, I found out that uninstalling those games had a few drawbacks.

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Wayback Wednesday: Marking NBA Milestones in Video Games

Wayback Wednesday: Marking NBA Milestones in Video Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m reflecting on how video games mark different NBA milestones, and how it dates them.

On several occasions, I’ve mentioned that video games serve as wonderful time capsules for the NBA. They’re a snapshot of the league at the time they’re released, preserving the rosters, team branding, and the rules and formats of the era. When you revisit an old NBA video game, you’re often reminded of players’ brief and forgotten tenures with certain teams, “What If” scenarios and lineups that never lived up to the hype, and the jerseys and logos that you both loved and hated. In a way, old games can act as interactive almanacs, and are a fun way to revisit NBA history.

With that in mind, basketball video games preserve different eras and milestones in the real NBA as much as they’re a timeline of gaming and technology. In many of my Wayback Wednesday features, as well as my 25th Anniversary of NBA Live articles, I’ve reflected on how various titles have represented an evolution in the genre, and the improvements that are noticeable from year to year. On this occasion, I’m looking at how they represent NBA milestones and significant changes in the league, as well as the way those events make them dated. Let’s take a look back…way back…

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File Additions for NBA 2K15

NBA 2K15 Cover Art

Today’s file additions for NBA 2K15 will help out if you feel like going back and modding the game. Simonn-Lee has re-uploaded the Limnono Modifier tool for NBA 2K15, and you can pick it up at the link below!

Limnono
Limnono Modifier Tool

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

NLSC Podcast #308: When You Wish Upon A Dev

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Episode #308 of the NLSC Podcast is out now! Join Dee4Three and I as we discuss the latest patch for NBA 2K20, and run down our wishlists for NBA 2K21.

A new patch has come through for NBA 2K20 this week, and it’s brought some welcome updates and changes. The nerfing of a cheesy move has naturally proven to be controversial, leading us to reflect on attitudes towards exploits and how 2K should respond to any backlash. We also touch on some recent controversies with VC exploits, and how 2K chose to handle the situation. From there, we dive into this week’s main topic: our NBA 2K21 wishlists. It’s Wishlist Season, and we’ve got plenty to say about what we want to see in this year’s game. From motion systems and balance to roster accuracy and matchmaking, we break down our desired improvements and additions.

Tune in below!

What are your thoughts on the latest NBA 2K20 patch? What’s on your NBA 2K21 Wishlist? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Friday Five: 5 Reasons to Reactivate Old Servers

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five reasons for 2K to reactivate the old servers for previous NBA 2K titles.

As online modes and content have become more popular in basketball video games, it’s become a much bigger deal when servers finally get shut down. Not only is online play rendered unavailable, but any single player experiences that relied on connected content also become inaccessible. Early on in this generation, online MyCAREER games were intended to become offline saves once the servers were shut down. This infamously didn’t work properly for a lot of gamers in NBA 2K14, with many still being unable to access their saves once the servers were reactivated.

Since then, 2K has simply decided to follow the original plan of declaring that any online saves are “retired” once support for a game ends. It’s understandable that 2K doesn’t want to support games indefinitely, given the cost and resources involved. That doesn’t stop gamers from expressing their desire to see the old servers switched back on though, and interestingly, Chris Manning has even publicly mentioned that he’s advocated for such a thing to happen. Obviously there are a lot of reasons why it’s unlikely, contrary to clickbait videos claiming LD2K “confirmed” it. Nevertheless, there are also reasons why it should at least be considered, and here are five of them.

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NLSC Podcast #304: Talkin’ ‘Bout Next Generation

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Episode #304 of the NLSC Podcast is out now! With 2019 and the decade drawing to a close, not to mention a new generation of gaming looming on the horizon, Dee4Three and I discuss the past ten years in basketball gaming, the current generation, and our thoughts as we look ahead to next gen.

After a quick rundown of Patch 1.09 for NBA 2K20, we get right into this week’s featured discussion. The end of the decade and announcement of the Xbox Series X has prompted us to reflect on the past ten years of basketball gaming, in particular the PlayStation 4 and Xbox One generation. We compare it to previous generations, noting the positives and negatives. As we look ahead to next gen, we discuss what we’re hoping to see, and what not to see. From troubling trends to imaginative innovations, it’s a discussion of where the hobby is at, and where it should be. Along the way, we’re even able to draw some parallels to the real NBA.

Tune in below!

What are your thoughts on basketball gaming over the past ten years, and two gaming generations? What are your expectations of next gen? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: Orange Juice in NBA 2K17

Wayback Wednesday: Orange Juice in NBA 2K17

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the story of Orange Juice in NBA 2K17’s MyCAREER.

After NBA 2K14 brought us the first story-driven MyCAREER mode, and NBA 2K15’s story delivered us the gift of infamously bad acting from NBA players, NBA 2K16 tried taking the concept to the next level with Spike Lee’s “Livin Da’ Dream“. Although the production values and acting were a lot better, the story had its own issues, and didn’t gel with the RPG aspect of MyCAREER. As such, the story-driven approach would be retooled in NBA 2K17, increasing the amount of gameplay in our rookie seasons while also allowing for more flexibility with the player character.

2K would also bring in Aaron Covington, co-writer of Creed, to write and direct the story. Michael B. Jordan, who starred as Adonis Creed in the aforementioned film, was also signed on to play Justice Young. Together with the MyPLAYER character, The President of Basketball – aka Pres – he formed a duo known as Orange Juice. The name drew some scorn when it was revealed, but how does the story and its impact on NBA 2K17’s MyCAREER hold up today? Pausing for a moment to note that there will be spoilers, let’s take a look back…way back…

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