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Monday Tip-Off: I’ve Got To Use My Imagination

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how we no longer have to use our imagination when it comes to career and franchise modes.

Yes, the title of this week’s column is indeed a reference to a song by Gladys Knight & the Pips. That’s about as far as the reference goes, however. Truth be told, I only know the song because Forrest Gump is one of my all-time favourite movies, and it’s on its soundtrack. In any case, imagination is a core component of gaming, no matter the genre. Whether we’re playing single player or multiplayer, we immerse ourselves in a virtual world. We share the goal of the player character, whether it’s saving the world, winning a championship, or causing mayhem as a goose.

Imagination has always been – and to some extent still is – a big part of basketball gaming. Whether we’re assuming the role of a general manager or coach, taking control of a star player, or stepping onto the hardwood or blacktop with our own avatar, there’s an element of fantasy at play. Of course, many years ago, we had to be far more imaginative as far as scenarios and stories. In franchise and career play, we filled in the gaps, created our own back stories, and would even role-play in our story section. These days, we don’t have to use our imagination so much, especially in the story-driven MyCAREER. Needless to say, there are benefits and drawbacks to this.

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The Sunday Substitute: My Last 5 MyCAREER Campaigns From Worst to Best

My player in NBA 2K16 posing with DeMarcus Cousins.

What’s that? A surprise edition of The Sunday Substitute to start the new year? With the next generation of consoles here, I’ve decided to reflect on my PS4 MyCAREER experiences and rank them from worst to best.

MyCAREER has been a part of my basketball video game experience ever since I first picked up the mode in NBA 2K10, back when it was called My Player. However, it wasn’t until I purchased my PS4 that I played the game annually (except for NBA 2K18). During my run on PS4, I made a conscious decision to make each MyCAREER experience unique. For this reason, I played a different position for each game.

Every situation had its strengths and weaknesses, but some stood out more than others. So, I’m going to rank each of my last five MyCAREER campaigns on PS4 from worst to best. Let’s get this show on the road!

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The Friday Five: 5 Things You’re Too Late To Get

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things in various basketball games that you’re too late to get, if you don’t already have them.

Happy New Year, basketball gamers! Welcome to the start of another year here at the NLSC, and another twelve months of basketball gaming. With another nine months before we see the next NBA 2K game, we can expect to see plenty of content for both the Next Gen and Current Gen versions of NBA 2K21; especially in MyTEAM, as there’s cross-generation progression. Of course, with the new Seasons approach, some rewards are already off the table. If you didn’t level up or finish the challenges by the time the previous Seasons ended, you’re now too late to get those goodies.

That’s not uncommon these days, what with the “games as a service” model that more and more developers are gravitating towards, including Visual Concepts. We’ve seen similar tactics in NBA Live too, albeit mostly with cosmetic items in LIVE Events. Developers are looking to capitalise on FOMO whenever they can, and as much as we may hate to admit it, it’s a highly effective tactic. With that being said, it’s not just new games where we can feel as though we’ve missed out. Certain content, and even full games that were digital-only releases, are now gone forever. These five things are no longer available, so if you want them, then that’s too bad; it’s now far too late.

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25th Anniversary of NBA Live: NBA Elite 11 & NBA Live 13

25th Anniversary of NBA Live: NBA Elite 11 & NBA Live 13

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Next up is a look back at NBA Elite 11 and NBA Live 13.

I was originally going to write separate articles for NBA Elite 11 and NBA Live 13, but they’re obviously closely connected, being back-to-back cancellations. Since I haven’t played the full version of NBA Elite 11, and have no hands-on experience with NBA Live 13 at all, it occurred to me that there isn’t really enough I can say about both games to fill two articles. Nevertheless, when we look back at the history of the NBA Live series, it’s important to cover these two titles. Needless to say, they played a significant role in the series being in the position that it’s in today. As such, there are cautionary tales to reflect upon, as well as a couple of “What Ifs”.

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NLSC Podcast #355: Hey, Mr Postman!

NLSC Podcast Logo

Episode #355 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

As promised, we’re ending the year with a jumbo edition of the mailbag! First of all, we’re ranking NBA 2K on the last generation, and yes, our lists do differ. We also revisit the topic of NBA Live’s future, EA Sports’ silence on the game’s official social media channels, and how optimistic we feel. This segues into a discussion of franchises that EA has discontinued. Other topics include star athletes of yesteryear returning, our favourite mods, and what would take NBA 2K to the next level as far as features and content are concerned. A huge thanks to everyone who contributed topics and questions!

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: NBA 2K18 Legend Edition Gold Still Available

Monday Tip-Off: NBA 2K18 Legend Edition Gold Still Available

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how both the Legend Edition and Legend Edition Gold versions of NBA 2K18 are still available in the PlayStation Store.

I have to say that thus far, I’ve been impressed with the PlayStation 5. I’ve generally been enjoying my time with NBA 2K21 Next Gen, and I love the faster loading times. In particular though, I’ve been impressed with its backwards compatibility with PS4, especially when it comes to my games library and saved content. As I noted in a Wayback Wednesday article, copying saved data across for PS4 games is a snap. I was also very pleased to be able to get a free upgrade for Mortal Kombat 11, complete with all of the DLC I’d purchased, just by inserting the PlayStation 4 disc.

The access to the PS4 library – on top of various media apps being readily compatible with PS5 – has made the console feel like a worthwhile upgrade, even if there aren’t a lot of new games that I’m interested in right now. While browsing the PlayStation Store, however, I came across another point of interest, albeit a far less positive one. During a search to see if the NBA League Pass app was available on PS5 (it’s not; at least, not in my region), I noticed that the Legend Edition and Legend Edition Gold versions of NBA 2K18 are still available to purchase. There are some major issues with that, and the digital availability of older NBA 2K titles in general.

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Monday Tip-Off: The Rec Is Garbage, But Who’s To Blame?

Monday Tip-Off: The Rec Is Garbage, But Who's To Blame?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on who’s to blame for The Rec being utter garbage in NBA 2K21, and how – or if – the problems can be fixed.

I have to blunt: The Rec is absolutely woeful this year. Walk-On play has always been a hit-and-miss alternative to team Pro-Am, owing to the all the issues that arise when you play with randoms. It’s been particularly toxic and unenjoyable in NBA 2K21, though. Admittedly, I can only speak to my experiences playing on the Australasian server, and I’ve yet to create a MyPLAYER on Next Gen and jump online. The scene may be a lot better on PlayStation 5 and Xbox Series X/S, at least in North America. It’d be a low bar to clear, as the mode seems to have hit rock bottom.

While the issues are familiar, the continued decline of The Rec – and it’s felt like it’s grown even worse since NBA 2K21 Current Gen’s launch – raises a few questions. The two most pertinent are “who’s to blame”, and “how can it be fixed”. As you might imagine, the first issue has a significant impact on the second. The answer is quite complicated, and that naturally means the solution isn’t easy either. Still, I’ve been thinking about this a lot in recent weeks. While I am taking a moment to grumble here, I want to turn that into something constructive. If we as a community can identify these issues and suggest solutions, perhaps we can help improve the scene.

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Wayback Wednesday: NBA 2K14 on PlayStation 5

Wayback Wednesday: NBA 2K14 on PlayStation 5

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m revisiting NBA 2K14 for PlayStation 4, on my PlayStation 5.

Ahead of the new generation of consoles launching and the release of NBA 2K21 Next Gen, I posted a retrospective of NBA 2K14; the launch title for the previous generation. Normally I wouldn’t revisit a game so soon – especially after writing what was intended to be an in-depth retrospective – but the idea of testing out the PS5’s backwards compatibility with a PS4 launch title is too tempting to pass up. There’s something poetic about it, on top of the usual appeal of firing up old releases on new tech; a certain novelty in addition to the curiosity.

Obviously, the PlayStation 5 isn’t going to enhance the gameplay of NBA 2K14. It won’t address bugs or AI quirks, and it’s not going to add the depth and features that were sorely missed. Nevertheless, I’m interested to see how the game performs on the new console, as well as run a general compatibility test for the PS5. I’ve got the console, I’ve got the game, so let’s combine them to take a look back…way back…

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Ultimate Classic Teams Roster V3 Released for NBA 2K17

Ultimate Classic Teams Roster V3

In case you were unaware, NLSC Team Member Dee4Three has recently released V3 of the Ultimate Classic Teams Roster for NBA 2K17 PC. The mod adds 50 new classic teams to the game, while also completing the rosters of the existing historical squads. Please note that the mod is only compatible with the PC version of NBA 2K17.

Dee4Three has gone to painstaking detail to create an authentic retro experience with this project. That includes everything from accurate player tendencies and ratings, to year-specific artwork. The roster includes some unique choices for teams that aim for fun on the virtual hardwood. New squads include an array of champions, contenders, and short-lived teams that never quite lived up to their potential. Decades of NBA history are covered in the roster, beginning with the 1963 Boston Celtics and ending with the 2018 Oklahoma City Thunder.

You can pick up V3 of the Ultimate Classic Teams Roster here in our Downloads database! For additional previews, support, or just to say thanks, check out the release topic here. Congratulations to Dee4Three on the release, and a big thanks to everyone who helped out by contributing art updates to the project! Full credits can be found in the release topic.

NLSC Podcast #352: NBA 2K21 Next Gen Impressions

NLSC Podcast Logo

Episode #352 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Through a stroke of good luck, we have Next Gen consoles earlier than anticipated! This means we’re able to join the cool kids who are already playing NBA 2K21 on PlayStation 5 and Xbox Series X/S, but we haven’t forgotten about Current Gen. The latest patch for PC, PlayStation 4, and Xbox One has brought Winter to 2K Beach, but no fix for the broken Daily Bonus feature. After a bit of a grumble about that, it’s on to our initial NBA 2K21 Next Gen impressions, and they’re actually quite positive! In fact, tempered expectations and slider tweaks have us feeling pretty good about it. In this week’s mailbag, we talk about reliable tricks and cheats in old games, and the way that NBA 2K has changed focus and approach in recent years.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

File Additions for NBA 2K17

NBA 2K17 Cover Art

The latest file additions for NBA 2K17 feature sevin0seven’s 2007 Monta Ellis face update, and a pack of converted faces by SimonLee. Pick them up at the links below!

sevin0seven
2007 Monta Ellis Face and Portrait

SimonLee
5 Rookies Face Pack (Converted from 2K20 to 2K17)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

Monday Tip-Off: Ending Online Sessions on a High Note

Monday Tip-Off: Ending Online Sessions on a High Note

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the desire and the difficulty of ending online sessions of NBA 2K on a high note.

It’s now several months too late to pay tribute to the late Kenny Rogers, as well as somewhat out of place in content about basketball gaming. However, his signature song, “The Gambler“, provides an apt metaphor for this week’s topic. As the song tells us, in life – as in playing poker – there’s wisdom in knowing when to hold ’em and when to fold ’em; when to walk away, when to run. The metaphor resonates because it’s important to know when to call it quits, when to persevere, and how to play the hand you’ve been dealt, literally and figuratively speaking.

Not everything has the same stakes, of course, but the metaphor works for a variety of scenarios. On this occasion, I’m applying it to online sessions in NBA 2K. Getting into the online scene over the past few years has been an interesting experience. It’s been frustrating at times, but also a lot of fun at others. Something that I and the rest of the NLSC Pro-Am squad have learned is that it’s very easy to play one game too many, and thus end the night on a sour note. It’s disappointing to end an evening of online hoops that way, and unfortunately, it isn’t always easy to avoid. Even when you know you ought to fold ’em, you can end up sticking around for a few more hands.

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NLSC Podcast #345: There’s Skating Afoot

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Episode #345 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

With the release of the second gameplay blog for NBA 2K21 Next Gen, we’ve got some more details to sink our teeth into. As with the first blog, a lot of the improvements sound good on paper, but we’re sceptical. The accompanying videos also seem to be painting a different picture. This leads us to bring up some quotes from developer blogs for NBA 2K18, NBA 2K19, and NBA 2K20, and note some very similar phrasing. To that point, we discuss how and why developer blogs are often taken at face value. We also talk about the lure of going back to mod old favourites, and the factors that encourage us to tinker with previous games rather than the current one.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Ways I’ve Changed MyCAREER Habits

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of ways that I’ve changed my habits when it comes to MyCAREER.

Today’s my birthday, and for those who are interested, I’ve turned 36. Yes, I was just a couple of months shy of turning 17 when I took over the NLSC in August 2001; time sure has flown! In that time, I’d like to think I’ve grown, matured, and gained a new perspective. Of course, there are some people who might say that running a site dedicated to video games at the age of 36 isn’t a sign of maturity, but hey, let’s leave the cynicism to Next Gen! I say that as long as you keep things in perspective and take care of your responsibilities, video games are a perfectly acceptable adult hobby.

Of course, as I’ve grown older and basketball games have evolved, so too have my tastes. As I’ve mentioned before, I always considered myself a franchise gamer, as I became a huge fan of those modes once they were introduced in the late 90s/early 2000s. Over the past decade however, I’ve spent more time with career modes and their connected online experiences. Mind you, the way I play MyCAREER has also changed from when I first got hooked on the mode back in NBA 2K13. Some habits have been influenced by the changes in recent titles, while others could probably be attributed to me getting older, grumpier, and less patient. Here are five examples!

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Monday Tip-Off: Thoughts on Skill-Based Matchmaking

Monday Tip-Off: Thoughts on Skill-Based Matchmaking

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on skill-based matchmaking.

Did you know that the concept of skill-based matchmaking, commonly abbreviated to SBMM, is controversial? I’ll admit that I was surprised at first, but the more I thought about it, the more it made sense; especially given my experiences playing NBA 2K online. As the name implies, skill-based matchmaking is a system for matching both teammates and opponents in online play according to their abilities. The criteria and algorithms for this vary from game to game, but are generally based on winning percentage, ranking or reputation systems, and other statistics relevant to the genre.

Sounds like a good idea, right; the kind of proper matchmaking that we’d expect to see in a basketball game like NBA 2K, with all of its connected experiences? Well, you would think so, but not everyone is a fan of skill-based matchmaking. This disdain stretches beyond NBA 2K and the basketball gaming community, but the basic reasoning behind gamers’ objections to the concept remains the same. Frankly, this is unfortunate. SBMM is indeed a good idea, and would undoubtedly clean up the online scene in NBA 2K by reducing the toxicity and sense of gatekeeping. I’d like to explore why it’s necessary, and also examine the controversy surrounding SBMM.

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