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Tag Archives: NBA 2K18

The Friday Five: 5 Unanswered Questions in NBA 2K19’s MyCAREER

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five questions that remain unanswered in NBA 2K19’s MyCAREER, and considers some possible explanations.

Having completed a season for the ages in Year 2 of my NBA 2K19 MyCAREER, I’m ready to move on from the mode in NBA 2K20. Since writing that Monday Tip-Off article, I have played a few games in Year 3 to see what the roster is like. It’s been interesting, but the possibility of a threepeat hasn’t been enough of an incentive to play many more games, or even try simulating most of the season. As the NBA 2K20 demo and full game loom on the horizon, I feel done with NBA 2K19 as a whole, let alone a mode where I’ve finally achieved a sense of closure.

Of course, that doesn’t mean I can’t reflect on my experiences with MyCAREER, and the concepts that it’s explored this generation. For example, I admittedly have a love-hate relationship with the story-driven approach. I believe it has its problems, but it’s also been creative and at times thought-provoking. It’s invited various theories, and even suggests the possibility of its own cinematic universe. Before I close the book on MyCAREER, I’d like to discuss some unexplained aspects of the story in NBA 2K19. Note that these unanswered questions didn’t ruin the experience in my opinion, so this is just me having some fun with plot holes and other oddities.

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Monday Tip-Off: NBA 2K Online Is In Terrible Shape

NBA 2K Online

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the quality of online play in NBA 2K; or, more accurately, the lack thereof.

Hey, remember when I wrote about the desire to balance positivity and negativity in my articles? I mentioned that I wanted to avoid writing an article about online play in NBA 2K that ended up being more of a rant than constructive criticism, cathartic as it may be. Well, I’m going to go ahead and vent a little. I was originally going to leave it at my Friday Five detailing my experiences with the Jordan Rec Center, but I need to expand upon that. As someone who was traditionally an offline gamer who has since been drawn into online in recent years, I’m now remembering why I avoided it.

When the NBA 2K League was announced, I noted the slight possibility that it would have some tangible benefit for the rest of us. Specifically, I suggested that in the best case scenario, it would encourage 2K to improve their servers and address some of the long-standing issues with online gameplay, in order to make the “home version” of the NBA 2K League more like the real thing. Unfortunately, that hasn’t been the case. NBA 2K online has strayed further and further away from sim basketball, and the servers continue to be extremely unreliable. Combine this steady decline with a toxic part of the community, and honestly, I don’t see the situation getting any better.

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NLSC Podcast #292: MyCAREER Killed The Franchise Mode

NLSC Podcast Logo

Episode #292 of the NLSC Podcast is out now! Arcane is back on the show this week as we catch up on the latest NBA 2K20 news, and discuss how a focus on career modes this generation has affected the course and quality of basketball gaming.

‘Tis the preview season, which means that there’s a lot of talk about bullshotting as new NBA 2K20 screenshots continue to drop. The soundtrack for this year’s game has also been revealed, not only bringing tracks from the big names, but also providing an opportunity for unsigned artists. However, the biggest news of the week is that the NBA 2K20 Demo will be released on August 21st. We speculate on what the new MyPLAYER builder might entail, what other content we can expect, and how the demo experience will translate to the full release. After noting the lack of NBA content in recent NBA 2K demos, we move on to this week’s featured discussion: has the focus on career modes adversely affected other modes, and the basketball gaming experience in general? As much as we’ve enjoyed MyCAREER this generation, it does feel as though other aspects of the games have been neglected. We consider what this might mean for the genre moving forward, and whether it’s another sign we’re no longer part of the core demographic.

Tune in below!

What are your thoughts on the latest NBA 2K20 news, and the heavy focus on career modes in today’s basketball games? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Things I’ve Learned Playing Jordan Rec Center

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that I’ve learned playing in the Jordan Rec Center in NBA 2K19.

Having wrapped up my second season in NBA 2K19’s MyCAREER, I haven’t felt the desire to play a third year. Since the Bulls went out and signed Ben Simmons, I have thought about playing a few games here and there while simulating the rest, but I’ve not done so as yet. I have been playing online however, just to see what the scene is like this late in the year. After several sessions in The Playground and Jordan Rec Center, I’d have to conclude that not much has changed since the game was launched. The gameplay, the user base, the overall vibe and atmosphere…it’s all the same.

The lack of change has come as a disappointment as far as the Jordan Rec Center is concerned. With team Pro-Am hamstrung by the enforcement of five users per side, the Jordan Rec Center became the online mode of choice for the NLSC squad. It soon became apparent that it wasn’t going to deliver the same fun experience that team Pro-Am did for us in NBA 2K16 and NBA 2K17, and to a far lesser extent, NBA 2K18. At this point, I’m the only member of the squad who’s jumping online on a regular basis, so I’ve been playing with randoms. Here’s my take on the Jordan Rec Center after playing it extensively this year, with friends and randoms alike.

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The Friday Five: 5 Things MyCOURT Needs

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that would enhance MyCOURT in NBA 2K’s MyCAREER.

As I noted in a Wayback Wednesday feature, when MyCOURT was first announced as a new addition in NBA 2K15’s MyCAREER, I didn’t think much of it. My initial thought was that it sounded like a gimmicky premise, another case of adding flash over substance. In hindsight, I was underestimating its usefulness. MyCOURT has not only proven to be an appealing player hub and base of operations for MyCAREER, but is very handy for testing out animations, getting a feel for your player, and earning some extra VC. In NBA 2K17, it could even be used to grind for Cap Breakers.

However, while MyCOURT remains practical and stylish as of NBA 2K19, there are a few things that could stand to be improved upon. Although new functions have been added in the form of mini-games and unlockable items, there are some noteworthy omissions in terms of useful options and equipment. From additional on-court options to menu functions and interactive elements of the environment, these things would allow us to get the most out of MyCOURT. They may not be the most crucial parts of MyCAREER, but having spent considerable time in the mode in NBA 2K19, I feel that these suggestions would spruce up our own private virtual hardwood.

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Wayback Wednesday: Kobe Bryant’s Fictional NBA 2K10 Cover

Kobe Bryant New York Knicks NBA 2K10 Cover

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Kobe Bryant’s fictional NBA 2K10 cover.

Since the preview season officially tipped off with the reveal of NBA 2K20’s cover players, I thought it would be appropriate to look back ten years to NBA 2K10. If you poke around for NBA 2K10 images on Google, you’ll no doubt come across a version of the cover featuring Kobe Bryant in a New York Knicks jersey; a uniform he never wore during his career. Of course, many basketball gamers have made mock-up and fictional alternate covers for various games over the years (to say nothing of bootleg copies), and they tend to show up in Google Image searches as well.

What’s interesting about this particular cover is that it’s an official fake, if that’s not too much of a contradiction in terms. More specifically, it’s an image that 2K made following the announcement that Kobe would be appearing on the cover. What’s the story behind this unusual cover that no doubt made Knicks fans wistful, and Lakers fans cringe? Let’s take a look back…way back…

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Wayback Wednesday: The Lost Retro Teams

Bulls vs Blazers in NBA 2K11

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the retro teams that we’ve lost in NBA 2K.

It’s easy to take the retro teams in NBA 2K for granted. They’ve been a staple of the games since the introduction of The Jordan Challenge back in NBA 2K11, to the point where a lot of gamers no longer consider them bonus content; they’re something we expect to see in the games. There was a time, however, when it didn’t seem likely due to the hurdle of likeness rights. Indeed, a few years before 2K made it a reality, EA Sports made some preliminary steps towards including retro teams in NBA Live 08, ultimately scrapping the idea when they couldn’t license all of the players.

While it does seem like the concept of retro teams is here to stay – and there are plenty of ideas for new ones that could be added – not all of the previously included squads remain in NBA 2K. Over the years, a total of ten retro teams have been cut after being included in at least one game, though four of them would be replaced by a squad from around the same era. Let’s take a look back…way back…

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The Friday Five: 5 Times PC Gamers Missed Out in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five times that PC gamers have missed out when it comes to the virtual hardwood.

Due to the popularity of the PC platform in our community, it’s all too easy to forget that it isn’t a priority for sports video game developers. Consoles account for a bulk of the annual sales, making PC sports gamers a niche within a niche. That hasn’t stopped us from having a lot of fun with the games that have come out on PC though, thanks in no small part to what our modding community has been capable of throughout the years. Furthermore, if you go back and look at the history of NBA Live on PC, there was a time when those releases could be considered the definitive version.

Unfortunately, playing on PC has sometimes led to missing out on content, or certain games altogether. From a developer’s perspective, consoles provide the convenience of standard hardware and digital platforms, as well as more security when it comes to piracy. Developing for the PC is more challenging due to differing hardware, as well as distribution methods. Even when the former hasn’t been a barrier to getting a PC release, the latter has prevented it from receiving the same level of support, including downloadable content. We’re fortunate enough to still get basketball games on PC, but here are five times that we weren’t so lucky on the platform.

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NLSC Podcast #284: The Long and Winding Road to 99

NLSC Podcast Logo

Episode #284 of the NLSC Podcast is out now! This week, Kenny and I are discussing the Road to 99 in MyCAREER, and the player progression systems in both NBA 2K and NBA Live.

We tip things off with a quick recap of some recent NBA Live 19 news, namely the return of LIVESTRIKE Events. Following the news round-up, we dive right into this week’s discussion topic: the Road to 99. Our conversation includes an update on our own journeys on the Road to 99, the way Cap Breakers differ between Archetypes, and the rewards at each tier. This also leads to comparisons with NBA Live 19’s progression system, as well as the progression systems from previous NBA Live and NBA 2K games. By the end of our discussion, we have a few thoughts on what we’d like to see in both career modes moving forward.

Tune in below!

What are your thoughts on the Road to 99 in career modes? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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File Additions for NBA 2K18

NBA 2K18 Cover Art

Today’s lone file addition for NBA 2K18 PC is the latest version of Torogi’s Muscle and Sweat Global mod. Download it at the link below!

Torogi
Muscle and Sweat Global (Updated to v3.0)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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NLSC Podcast #282: A Tale of Six MyCAREER Stories

NLSC Podcast Logo

Episode #282 of the NLSC Podcast is out now! This week, Arcane and I are discussing the story-driven approach to MyCAREER that was introduced back in NBA 2K14.

After a quick round-up of the news, including an upcoming NBA Street event in NBA Live 19 and the latest patch for NBA 2K Playgrounds 2, we dive into this week’s main topic: MyCAREER stories. We begin with our overall impressions of the story-driven approach to MyCAREER over the past six games, and then move on to discuss each game’s story in detail. Along the way, we identify what we’ve liked and disliked the most about each tale and MyCAREER stories in general, and suggest ways that the approach could improve as a new generation looms.

Tune in below!

What are your thoughts on MyCAREER stories? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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File Additions for NBA 2K18

NBA 2K18 Cover Art

Today’s file additions for NBA 2K18 PC include a TNT scoreboard updated for the 2019 Playoffs, a modified player indicator, and a new update for Stephen Curry. Download them all at the links below.

bongo88
2019 TNT Scoreboard Playoff Update
No Icon + Ring Indicator Blue Arrow Removed

Torogi
Stephen Curry Face & Body Model (NBA Finals Look) (Updated to v5.0)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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The Friday Five: 5 Ways to Improve Online Modes in NBA 2K20

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five ways to improve online modes in NBA 2K20.

For many years, there wasn’t much that I could personally say about online play. I was mostly an offline basketball gamer, and while I was only too eager to pass along any feedback on behalf of online gamers, it wasn’t an experience that I took a whole lot of interest in. That changed in NBA 2K16, when Arcane and I were encouraged to join Kenny, The X, and Valor for some 2K Pro-Am games. I had enjoyed playing a few games of Online Team Play in NBA Live 08 as it was new and interesting, and Pro-Am proved to be an enjoyable spin on the concept.

As much as I value the single player experiences in modern basketball games, there’s no denying the importance of online modes. Visual Concepts clearly has a lot invested in the online experience, not only through providing a variety of ways to play online in NBA 2K, but also through their partnership with the NBA for the NBA 2K League. Despite that focus, and the general popularity of online play in NBA 2K, there are some major drawbacks and troubling legacy issues that need to be addressed in future games. I’m hoping that NBA 2K20 does see some key improvements in the game’s online modes, and this is how I believe that can be achieved.

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Wayback Wednesday: The History of Jumpshots in Video Games

Kevin Durant shoots over Nicolas Batum (NBA 2K14)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of jumpshots in basketball video games.

Jumpshots are a basic staple of basketball, and one of the most common ways of scoring; especially in the modern era. With that in mind, it’s strange that they used to be one of the weaker aspects of the mechanics in basketball video games. In the early days of basketball gaming, jumpshots were nowhere near as reliable as they should have been. I even remember a strategy guide for NBA Live 96 basically advising against taking jumpshots and in particular long two-pointers, citing that they had all of the difficulty and risk of three-pointers, without the added reward of an extra point.

Thinking back on it now, that advice actually predicted the rise of analytics, as well as disdain for shooting from midrange. Of course, while opting for shots right at the rim or from beyond the arc and eschewing the midrange is all about efficiency in the modern NBA, in old school basketball video games, it was about effectiveness. Until the mechanics were properly developed, taking a jumpshot – even a wide open ten footer along the baseline – was unrealistically risky on the virtual hardwood. You can call this piece The History of Jumpshots in Video Games (Or, Why Shot Meters Are Important). Let’s take a look back…way back…

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Wayback Wednesday: The Evolution of MyCOURT

Lodge MyCOURT in NBA 2K17

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the evolution of MyCOURT in NBA 2K’s MyCAREER.

When MyCOURT was first announced for NBA 2K15, it struck me as a gimmicky premise that wasn’t really worth getting excited about. In all fairness, my reaction was partly due to NBA 2K14 souring me on MyCAREER after really enjoying the mode in NBA 2K13, but even putting that aside, it sounded like a superfluous feature that was banking on 2K’s ever expanding “My” branding. As it turned out, MyCOURT has proven to be both a visually appealing hub for MyCAREER, and a means to get a hang of your player, try out custom jumpshots, and play some fun games.

Even as MyCAREER has adopted The Neighborhood as its primary game hub, our MyCOURT remains an important part of the game world. It’s also been revamped and renovated since its debut in NBA 2K15, with some cool designs and new mini-games. Let’s take a look back…way back…

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