From courtside of the virtual hardwood, it’s Episode #506 of the NLSC Podcast!
A class action lawsuit is accusing Take-Two of theft, specifically in regards to NBA 2K’s predatory practices. In particular, it notes the loss of VC balance when the servers are shut down after 27 months. While we aren’t lawyers, we certainly do have some thoughts on the situation, as does the community! We also discuss the use of Cronus Zen controllers, and other methods of cheating in NBA 2K online. After all, as much as a technical fix is in order, there are other contributing factors that must be addressed. Meanwhile, comments on our YouTube channel have proven that people have some interesting interpretations of EA Sports’ famous slogan.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:19:15 — 54.8MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some famous jersey numbers that were worn by players who weren’t so famous, and the video games where you’ll find them.
There was a commemorative magazine published not long after the Chicago Bulls won their fifth NBA championship. As an avid fan, I read it cover to cover until it was no longer pristine. On top of recapping the championship season, the magazine delved into the history of the Bulls. I was fascinated to learn that although Michael Jordan became the last and most famous Bull to wear number 23, he was the seventh player in club history to don it. You have to remember that in 1997, such information wasn’t readily available and accessible in less than a minute!
That tidbit of Bulls and MJ trivia has stuck with me. The longer I’ve been a basketball fan, and the more players that I’ve seen come and go, the more I’ve seen other stars end up sharing their number with far less distinguished NBA alumni. Like so much other historical trivia, these examples frequently present themselves whenever I’m revisiting an old video game, and see players in the rosters that I haven’t thought about in years. While they may not have reached the same level of fame and success as the stars who donned those jerseys, there’s still that connection to their famous peers and their iconic numbers. Let’s take a look back…way back…
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of the five best shout outs that basketball games have made to previous entries in their series.
Who doesn’t appreciate a good callback? Whether it’s an Easter egg/fleeting reference or something more prominent, continuity never goes astray. This applies to video games as much as books, films, and television shows, especially as the medium has strived to improve its storytelling across various genres. Whether it’s a cameo like Harold’s appearance in Fallout 3, a peek at an era from a previous game as in the Monkey Island series, or the Elder Scrolls’ running gag about stolen sweetrolls, they’re an enjoyable part of video game lore and exploration.
Needless to say, basketball video games and other annual sports titles are a little different. By their very concept, they have numerous sequels and there are several similarities between games, right down to the players as long as they’re active or on a classic team. In other words, the ubiquitous aspects of the genre don’t count as shout outs to previous games. However, various basketball video games have found ways to celebrate their lineage, or feature a unique nod to their predecessors. These shout outs to previous games may be minor and we wouldn’t necessarily miss them if they weren’t there, but oftentimes they’re the fun details that make a game feel special.
From courtside of the virtual hardwood, it’s Episode #503 of the NLSC Podcast!
We’re all about good vibes and enhancing everyone’s basketball gaming, from recommendations about an Android emulator that allows you to play mobile games on your PC, to advocating for freely available mods! Fortunately, we do still have people releasing some great projects free of charge, including wiscard_rush who has just completed a great 2009 season roster for NBA Live 10 PS3. This leads us to join the community in speculating on why we’re not seeing anywhere near as many mods for NBA 2K24 as we have for previous games. We also ask the community which console they’d choose if they could only have one for life, and what they consider to be the turning points for NBA Live and NBA 2K.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:17:51 — 53.8MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five presentation design choices in basketball video games that are rather frustrating.
I’m not the harshest critic when it comes to presentation and visuals. That’s not to say that I don’t have any standards, or that I don’t recognise inaccuracies and other issues when I see them. If I’m enjoying the on-court experience and am hooked on a mode however, that’ll factor more heavily into my overall opinion than a face that looks off, or a lack of bells and whistles in the presentation. As long as the game has that NBA vibe and TV-style presentation that mimics a real broadcast to some extent, that’s all I need. I certainly appreciate more detail, but it isn’t necessary for me to enjoy a game.
What I am bothered by are design choices with presentation that ruin the vibe, or interfere with the gameplay. There have definitely been basketball video games that have erred in this way over the years! In the best case scenario, it’s an annoyance that you can ultimately overlook, though it’s still quite apparent. In other cases however, those presentation design choices have a major impact on the gameplay, rendering a game virtually impossible to enjoy despite its positive attributes. If the presentation is lacking authentic TV branding or interviews with real player voices, I don’t mind that. These five frustrating presentation design choices, on the other hand, are problematic!
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the original All-Time Teams that were featured in early NBA 2K titles.
The concept of All-Time Teams is naturally a staple of sports discussion. Which franchise could field the best lineup with all the players that have ever worn their uniform? Who can boast the best all-time starting lineup? Who would prevail in a showdown of stars, if they could all be together on the team in their prime? Such What Ifs are impossible to conclusively prove in reality, but they’re a great idea for fantasy matchups in video games. Even in the early days of NBA Live modding, the community was creating Legends and All-Time Teams rosters.
Those projects have remained popular over the years, so it’s no surprise that with all of the other historical content in NBA 2K, All-Time squads were eventually added for each franchise. As I noted when I covered those teams in a previous article, while the concept was nothing new, it saved us a lot of time by ensuring that certain players and assets would be in the game by default. However, I neglected to mention that NBA 2K18 wasn’t the first game in the series to feature All-Time Teams, as a few such squads were unlockable in earlier releases. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m giving NBA Live 18 a second look.
It’s fair to say that NBA Live didn’t live up to expectations on the eighth generation. We were hoping for a fresh start after NBA Elite 11 torpedoed the series during the seventh generation, but instead there were numerous unsuccessful attempts to rebuild. However, there were some flashes of brilliance and genuinely good ideas, which only makes the shortcomings of those eighth gen NBA Live titles more frustrating. Now that several years have passed and the weight of new game expectations has been lifted, those positive aspects do stand out, and can be appreciated.
As such, when I revisit an eighth generation NBA Live, I’m sometimes left surprised by how much I enjoyed dusting it off. While these second looks haven’t changed my mind to the same extent as NBA Live 10 or the Next Gen version of NBA 2K14, I do come away thinking that some of them hold up better than I remembered. This was true after Dee and I revisited NBA Live 18 using Parsec and the Xbox App, and had a really fun game. Indeed, I ended up picking up where I left off in Ultimate Team, and it inspired me to reconsider my previous critique. Let’s take a look back…way back…
From courtside of the virtual hardwood, it’s Episode #493 of the NLSC Podcast!
Could you name your Top 25 all-time favourite basketball video games? We reflect on some of the titles that were ranked in last week’s Monday Tip-Off, and reiterate the distinction between personal favourites and “best” lists. With the release of NBA 2K24 looming, we also have some news on MyTEAM, MyCAREER, and The City to discuss. Have the promised changes to MyTEAM Points, pack odds, and Season progression, and the streamlined approach to the NBA career experience, affected our excitement and anticipation for this year’s game? Also, in this week’s mailbag, the community shares their reactions to NBA 2K24 gameplay footage, as well as some of the other details coming out of the recent community event.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:10:27 — 48.7MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some candid thoughts on why so many basketball video game reviews suck.
As much as I value thoughtful critique over statements that are blunt and insulting for the sake of being provocative, I must be frank here: many of the reviews of basketball video games flat out suck. They aren’t helpful to enthusiastic hoops gamers who want to know if a title is a significant improvement over its predecessor, and whether it’s worth getting. Their lack of insightful commentary provides no useful feedback to the developers, and seldom holds the publisher accountable for business practices that are predatory and even hostile towards the core audience.
It’s extremely frustrating for me. As someone who has been playing basketball video games for over 25 years, and – at the risk of sounding egotistical – knows a thing or two about them, I’m unimpressed by such poor evaluations of them as products. On top of that, my philosophy is to stand with my fellow gamers rather than shill for a company. I believe it’s vital to be honest with ourselves and each other, and to keep the community informed. Also, while there’s really no such thing as an “unbiased review” as opinions are always subjective, personal bias can impact fairness and accuracy. It’s these recurring issues that result in laughable and subpar reviews.
From courtside of the virtual hardwood, it’s Episode #491 of the NLSC Podcast!
Two tiers of Season Passes have been confirmed for MyTEAM and MyCAREER in NBA 2K24. Needless to say, it was a controversial announcement! This week we’re taking a deep dive into the issue, examining the potential impact on the game, as well as Take-Two’s history of aggressive recurrent revenue mechanics. We also read out comments from community members; it’s not a spoiler to say that we’re not alone in being unimpressed by the adoption of Season Passes for premium content! Meanwhile, content creators that shill for greedy business practices seem to be getting called out, which we’re glad to see. All in all, NBA 2K24 could prove to be a tipping point for microtransactions in the series!
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:17:18 — 53.4MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a video essay examining the lies of developer blogs, with an example demonstrating why they should be taken with a grain of salt.
Back in August 2018, as the preview seasons for NBA 2K19 and NBA Live 19 were well underway, I wrote an article discussing the cynicism that developer blogs sadly often inspire. I drew some comparisons between the NBA 2K18 developer blogs and a Game Informer interview previewing NBA 2K19, noting that the latter revealed some outright lies in the former. I don’t like to throw around the word “lies” easily, but with some developer blogs, it’s a fair accusation. As we prepare for our first look at NBA 2K24, I wanted to revisit those blogs. They’re a reminder that while we may always hope for the best, we can’t always put much stock in what developer blogs say.
Considering how infrequently the illuminating discrepancies between the NBA 2K18 and NBA 2K19 previews are mentioned by content creators and influencers covering the games, I wanted to do my part in ensuring that the matter isn’t forgotten. It’s all too easy to write off understandable scepticism and fair criticism with the label of “hater”, or thought-terminating cliches about nostalgia and always preferring last year’s game. We have proof straight from the source that games don’t always get better, even if that isn’t admitted until later. Just something to keep in mind! Be sure to subscribe to the NLSC YouTube channel for more video essays, and other basketball gaming content.
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by making a case for releasing basketball video game demos.
It’s strange how when I think of basketball video game demos, they feel like such an antiquated concept. That may be because video game demos in general have fallen out of vogue – much as shareware did – but it hasn’t actually been that long since we had a demo for an upcoming hoops title. The last NBA Live demo came in 2018, while we had a small preview of NBA 2K21 on PlayStation 4 and Xbox One. Now, that is indeed going back a few years at this point, but for some reason those demos don’t immediately come to mind. Instead, demos seem like a relic of the 90s and 2000s.
Of course, one could very well argue that that’s when basketball game demos were far more relevant. There was legitimate competition between NBA Live and NBA 2K right through to the end of the decade. The preview season for both games began around June, and there was a steady stream of information as they competed for attention and pre-orders. There was value in both companies dropping a demo a few weeks before the full version was released, to show off a few key improvements and possibly change some minds. Even with NBA 2K’s virtual monopoly over basketball gaming, however, I maintain that there’s still value in providing a pre-release demo.
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is taking a look at five devious practices in basketball video games.
I’m not one for conspiracy theories as a rule, but when it comes to devious practices in basketball video games – and gaming in general for that matter – there’s no need for wild speculation anyway. Publishers are shockingly, brazenly open about their anti-consumer practices these days, mainly because they’ve become normalised. As such, whenever you bring up a troubling issue, there’s a swarm of smug shills waiting to tell you that this how gaming is now and that it’s just business, as if you don’t understand the concept of a billion dollar corporation being concerned with making money.
As I’ve said before, I prefer to stand with my fellow gamers, rather than blindly defend companies that will happily take advantage of their customers. Yes, video game development is a business, but to that end it’s providing a product that we can evaluate in terms of quality and value for money. Good, valuable video game critique requires looking through the spin and hype to identify flaws and drawbacks, including devious practices. The problem is that some of those devious practices are dressed up as generous and beneficial features, in order to disguise their motives and deflect criticism. Even when they are useful, it’s important to recognise the deviousness.
From courtside of the virtual hardwood, it’s Episode #484 of the NLSC Podcast!
The community has spoken: whether it comes from EA Sports, 2K Sports, or indeed both, many of us are very keen to see a new college basketball game! From licensed players and gameplay to presentation and features, we join the community in discussing our expectations for a hypothetical NCAA title. Elsewhere, we’ve noticed a couple of Tweets attempting to rehabilitate NBA 2K18’s image. Naturally, we have a few thoughts on that! We also discuss Damian Lillard’s trade request and big contracts for NBA role players, react to the recent separation of EA Sports and EA Games, and open up this week’s mailbag for some NBA 2K17 Overall Ratings trivia.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:12:06 — 49.9MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some observations of how bringing the open world approach to MyCAREER has led to an identity crisis.
I haven’t been shy about sharing my disdain for the direction of MyCAREER. I’ve bluntly stated that the mode sucks in NBA 2K23, and that it’s reached the point of no return. I’ve also unfavourably compared it to MyCAREER in NBA 2K14, which I’m still greatly enjoying. I’ve discussed the varying quality of the stories, and how that approach could best be used. Over the years, I’ve experienced the best and worst of MyCAREER, so when I say that the mode is at an all-time low, that doesn’t come from a point of ignorance, nor is it hyperbole.
It wasn’t an immediately sharp decline, but the writing has been on the wall since NBA 2K18. I’ve described it as a turning point for the series, and MyCAREER is the mode that was most impacted. The implementation of The Neighborhood in NBA 2K18 steered MyCAREER towards an eventual identity crisis, which finally came to fruition with the expansion into The City in NBA 2K21 Next Gen. Not everyone wanted to see it that way, preferring to shout down anyone who dared not enjoy it. Now that the problems are painfully obvious to all but the staunchest shills and fanboys, we can openly acknowledge that the mode doesn’t know what it wants to be.