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Tag Archives: NBA 2K18

The Friday Five: 5 Cool Details in The Neighborhood

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five cool details that you may or may not have noticed in The Neighborhood.

Since its introduction in NBA 2K18’s MyCAREER, The Neighborhood has proven to be a divisive concept. Some basketball gamers love having a game world to explore, while others find it tedious and a waste of time. Whether or not you like the approach, it appears to be here to stay. As such, if you have any interest in playing MyCAREER or any of its connected experiences, you will be spending time in The Neighborhood. With all the running between shops, the practice facility, Pro-Am arenas, and courts in The Playground, the Marathon Man trophy/achievement can be gained quite easily.

Of course, if you are just running between Point A and Point B all the time, you may end up missing some of the cool details that have been put into The Neighborhood. Even if you’re not a huge fan of having a game world as the hub for MyCAREER and its connected modes, it’s possible to appreciate the amount of work that has gone into making it visually appealing and interesting. The Neighborhood certainly doesn’t offer as many secrets or places to explore compared to open world games such as Grand Theft Auto or Fallout, but there are some details that make it worth looking around. Here are five that have stood out to me in NBA 2K18 and NBA 2K19.

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File Additions for NBA 2K18

NBA 2K18 Cover Art

Today’s file additions for NBA 2K18 PC are four portrait updates for future Draft prospects. Download them all at the links below!

jorga
Zion Williamson Portrait
R.J.Barrett Portrait
Cameron Reddish Portrait
Bol Bol Portrait

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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Monday Tip-Off: 2018 Year in Review

2018 Basketball Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look back at the year that was 2018 in the NLSC community and basketball gaming.

For the last few years, I’ve used the Friday Five for an annual Year in Review column. With New Year’s Eve 2018 falling on a Monday, I decided to post a regular feature last Friday, and instead tip off a new week by wrapping up the outgoing year. It’s a little quirky I know, and not as well-timed as being able to tip-off a brand new annum on a Monday as January 1st 2018 allowed me to do, but that’s the way the calendar works. The first new NLSC feature of 2019 will therefore be this week’s Wayback Wednesday, and I think you’re really going to enjoy it!

Before we get there, however, we need to put a bow on 2018. Overall, I feel it was another solid year for the NLSC, our community, and basketball gaming in general. There’s room for improvement – both in the games that we play, and what we do here in our community – and I’m looking forward to championing those efforts as much as I can in 2019. It will be imperative that we continue to provide feedback to the folks developing basketball video games, support each other in our modding efforts, and avoid some of the toxicity that inevitably seeps into gaming communities. I do think we did an admirable job in 2018 however, so let’s reminisce.

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File Additions for NBA 2K18

NBA 2K18 Cover Art

If you’ve been around our community for a while, you’ll probably recognise the username Jeffx. For those who are still playing the prior gen version of NBA 2K18, Jeffx has released a roster update for the PlayStation 3 release, accurate as of December 18th, 2018. Check it out at the link below!

Jeffx
2019 Season Roster Update for PS3 (NBA2K19jeffx)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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Monday Tip-Off: Crafting a MyCAREER Story

NBA 2K19 MyCAREER Story Scene

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on how future NBA 2K games could craft a better MyCAREER story.

As much as I’ve criticised the approach, I am somewhat fascinated by the concept of the MyCAREER story. It’s been done rather badly in a couple of games, be it the way it’s affected the gameplay experience, the narrative, or both. As such, it would be nice to have the option of a straightforward career mode. At the same time, a lot of effort has gone into the approach over the years, and it’s paid off with a couple of rather good and enjoyable tales. Since the concept doesn’t seem to be going anywhere, it’s vital that Visual Concepts does the best job possible with it.

When it comes to the MyCAREER story approach – in particular, the times it hasn’t been done well – there have been a few common drawbacks since its debut in NBA 2K14. Ill-fitting back stories and unlikeable personalities for the player character, annoying NPCs and cringe-worthy cutscenes, a lack of story branching, meaningless decisions, and general intrusiveness, are among the most prominent issues. The good news is that these problems can be remedied, and if backed by a well-written narrative with characters that aren’t annoying in a bad way, a story can enhance MyCAREER. To that end, this is how I’d like to see the MyCAREER story crafted in future games.

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The Friday Five: 5 Ways NBA 2K Pushes Microtransactions

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five takes a look at five ways that NBA 2K pushes microtransactions on basketball gamers.

As much as I’ve criticised microtransactions in previous articles, I have to admit that I’m guilty of partaking in the practice. On some occasions, I’ve been more willing to drop some spare change on content because I’ve been enjoying the game so much. At other times, it’s been through gritted teeth because the grind has been so painful, and I’ve wanted to play online sooner rather than later. I’ve never broken my budget with microtransactions, but simply out of principle, this year it’s been my goal not to spend any real money on any form of virtual currency (in particular, Virtual Currency).

So far, I’ve made good on that resolution. The only VC that I didn’t earn in-game was the 5000 VC pre-order bonus for the standard edition of NBA 2K19. I’m currently 73 Overall, and I would have to say that grinding up the hard way has been a rewarding journey. It is most certainly a grind though, especially now that ratings upgrades are getting more expensive. You really notice how actively (and sometimes, aggressively) 2K pushes microtransactions when you’re trying to avoid them! Metaphorically, it’s gone from a gentle nudge to a firm hand shunting you in the small of your back. Here are five ways that NBA 2K games pressure us in the name of “recurrent revenue”.

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The Friday Five: 5 Times Games Messed Up Player Appearances

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five times that basketball games noticeably messed up player appearances.

Developing basketball games – or any video games, for that matter – is harder than a lot of people realise. It bears mentioning, as some gamers do go overboard in their criticism and suggest that making a flawless game is a simple task. In our modding community, we have a bad habit of denouncing the art teams in particular. It should be noted that it’s a lot easier to mod a finished game than it is to create one in the first place, and that individual modders aren’t under the same restrictions when it comes to spending a lot of time on a single player face, or other art assets.

With that being said, there are times when there have been notably unusual mistakes or unimpressive results, particularly when it comes to player appearances. I’m not just referring to player faces that don’t look as realistic as we’d like, though there certainly have been some noteworthy examples in that vein over the years. However, there are times when player appearances have been messed up in ways that go well beyond a cyberface that looks a little off. Be it an oversight in development, some kind of technical limitation, or another cause entirely, here are five times that we looked at a player in a hoops game and noticed that something definitely wasn’t quite right.

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Monday Tip-Off: The In-Universe Value of VC (NBA 2K19 Edition)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at the in-universe value of VC in NBA 2K19’s Neighborhood.

Last year, I calculated the in-universe value of Virtual Currency in NBA 2K18’s new open world, The Neighborhood. I noted that most consumables and clothing cost as much as a single game’s base salary for your MyPLAYER (if not more), which was already stretching reality. Converting VC to real dollars via the salary that’s listed on our MyPLAYER’s bio card determined that 1 VC was equivalent to around $29. This meant that in-universe, a basic t-shirt cost over $17,000, while a headband would set you back a whopping $29,000. That’s some serious sales tax!

In NBA 2K19, VC rewards were increased slightly. It’s possible to negotiate a higher first year salary upon completing The Prelude, incentive-based bonuses come along quite early in your career, and there are other ways of earning some extra VC. The catch is that upgrades are still quite expensive, as are clothing items. In other words, it’s been more of a case of inflation rather than parity. With that in mind, I thought it would be interesting to make the same conversions and determine the in-universe value of Virtual Currency in NBA 2K19 as well. Are the prices just as ridiculous when you put a real dollar value on them this year?

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The Friday Five: 5 Games That Felt Like Backwards Steps

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five basketball games that felt like backwards steps following their predecessors.

Ideally, each release in an annual basketball game series should improve upon the title that came before it (and indeed, all previous games in its lineage). That’s not always feasible, and missteps will happen from time to time when new ideas and technology don’t pan out as intended, so it’s always welcome when a new release is able to build upon the success of its predecessor or bounce back after a disappointing game. I feel that this is a good year for basketball games, with NBA Live 19 continuing a steady improvement for NBA Live, and NBA 2K19 addressing many of NBA 2K18’s issues.

We’re not always so lucky. As much as sports games are often criticised for seemingly releasing the same game every year with new art and rosters, there are times when a new title leaves us wishing that that was indeed the case. It’s impossible to live up to everyone’s expectations, and whether or not certain changes are for better or worse is often subjective, but there have been basketball games that were definite backwards steps for one reason or another. Let’s take a look at five prominent examples and the ways in which they can be considered backwards steps when compared to the games that came before them.

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Monday Tip-Off: Overtime for NBA 2K17 & NBA 2K18 Online

No one online in Old Town (NBA 2K17, MyPARK)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off by firing up NBA 2K17 and NBA 2K18 to see if anyone is still playing them online.

Unless 2K plans on extending their support for NBA 2K17 beyond the 27 months the company pledged following the controversy surrounding NBA 2K14, the game’s servers will be shut off at the end of this year. That gives anyone who is still playing the 2016 release a couple of months to get as much out of it as they can before online support finishes. Anyone still playing NBA 2K18 will have a little longer, as its servers aren’t due to be shut down until the end of 2019. This approach essentially affords each game two seasons worth of online support, plus three months.

While that won’t appease everyone, it’s a reasonable assumption that most gamers will have moved on to a new release in that time. Indeed, we can assume that a bulk of the fanbase has already moved on to NBA 2K19, but how many people are holding out and still playing NBA 2K18? For that matter, how many people have stuck with NBA 2K17 for the past couple of years, or picked it up again? I recently booted up both games on PlayStation 4 to see if I’d find many people still active in MyPARK and Pro-Am Walk-On, rather than hooping it up in NBA 2K19. The results were certainly interesting, at least on the Australasian servers.

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Monday Tip-Off: When Good Intentions Become Gatekeeping

Jordan Rec Center in NBA 2K19

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on NBA 2K19’s approach to Pro-Am and the Jordan Rec Center, and how good intentions have turned into gatekeeping.

For the past couple of weeks, our official NLSC squad – the one that has gone by the names of both THRILLHO and GrindTime – have brought back our Friday night tradition of getting together to play online. We’ve been playing a few games in the Jordan Rec Center in NBA 2K19, and while the experience has had its usual ups and downs, it’s been more fun than Pro-Am in NBA 2K18. Even at a measly 64 Overall – I’m currently refusing to buy VC to upgrade quicker – it’s been fairly enjoyable. The fact that the rest of the guys have been grinding more frequently certainly helps.

However, the experience could be a lot better and more appealing; not just for us, but for NBA 2K gamers in general. The problem is that in NBA 2K19, there’s a barrier to enjoying Pro-Am games, and getting to play at all for that matter, which wasn’t there in years past. This year, five users per side are required to start a game of Pro-Am, or a walk-on game in the Jordan Rec Center. Previously, three users per team was the minimum required to get a game going. 2K is obviously aiming for a particular type of experience with this decision, but the approach has resulted in those modes being far less accessible, essentially gatekeeping and promoting a sense of elitism.

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File Additions for NBA 2K18

NBA 2K18 Cover Art

Today’s lone file addition for NBA 2K18 PC is a new tattoo update for Lonzo Ball. Download it at the link below!

Arslan21
Lonzo Ball Tattoos

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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The Friday Five: 5 Weird Moments in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five moments in basketball video games that were somewhat weird.

Most video games have their weird moments, mostly because none are immune to glitches. Any game with random events, real physics, or other elements that allow them to be somewhat organic and dynamic will probably yield unusual results from time to time. In basketball games, we can also see weird results with the sim engine or strange moments when the AI breaks down. It’s safe to say that we’ve all experienced those oddities and have some stories to swap. I’m not talking about those kinds of moments, though.

No, I’m talking about the weird moments that were actually intentional on the part of the developers, or are the fallout of something that happened during the development of the game. Even if they’re working as intended, they’re still weird. I’m also thinking about weird moments that we’ve been able to create ourselves due to a design quirk that lends itself to an unusual situation. Some of the moments I’ve listed here are interesting oddities, some reflect a lack of attention to detail, and some are hilariously bizarre. With that being said, please enjoy what I feel are five rather weird moments in basketball video games.

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File Additions for NBA 2K18

NBA 2K18 Cover Art

If you’re still modding NBA 2K18 PC, then you’ll want to check out today’s file addition. trevorjpt33 has updated gregkwaste’s Importer/Exporter script for Blender, which anyone working with model files should find very useful. Download it at the link below!

trevorjpt33 (original by gregkwaste)
2K18 Blender Importer/Exporter

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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Monday Tip-Off: The MyCAREER Cinematic Universe

Marcus Young in The Prelude (NBA 2K19 MyCAREER)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at the plots and characters that keep appearing in MyCAREER stories.

Writing about Jackson Ellis for Wayback Wednesday got me thinking about recurring characters and call backs in MyCAREER stories. While I’d like to see MyCAREER move away from the story-driven approach, or at least evolve into a fresher, more dynamic experience, I do find that I can still have fun with the concept. Whether it’s suggesting new scenarios or coming up with a handful of off-the-wall theories and alternative interpretations, the subject doesn’t have to be something I only grumble about over and over again.

Some of the MyCAREER stories have definitely turned out better than others, both in terms of their narrative and the way in which they affected the gameplay experience. From a gameplay perspective, each story is self-contained. Nothing that we do with our individual MyPLAYERs will carry over to the next game, at which point league history – all stats, awards, and championships – reverts back to reality. However, there are references to previous stories, recurring characters, and even a few subplots with NPCs. Just for fun, let’s try to piece together some kind of canon for MyCAREER’s stories. We’ll call it the MyCAREER Cinematic Universe.

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