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The Friday Five: 5 Comebacks That Would’ve Been Fun To Play With (Part 3)

The Friday Five: 5 Comebacks That Would've Been Fun To Play With (Part 3)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is another list of potential comebacks that would’ve been fun to play with in video games.

As I’ve taken a few more trips around the sun, I’ve become increasingly bothered by the tendency for veterans to get pushed out of the league. Yes, young players who are the future need their opportunities, and it feels like we’re seeing more All-Stars stick around beyond their fifteenth season, but over the years, quite a few veterans have seemingly been ushered out of the NBA while they were still productive. Other times of course, injuries unfortunately cut their careers short, robbing them of the chance to settle into a veteran mentor role while still having the opportunity to contribute.

Those are the times when we hope to see comebacks, if only so a former star can go out in style rather than fade away unceremoniously. We’ve seen that happen, but not every player who leaves the league too soon gets a chance to return and write a better final chapter. Not only is that a shame in real life, but it sadly puts the kibosh on what could be a fun scenario to play with in video games as well. I’ve already posted two previous articles discussing comebacks that would’ve been fun to see in video games, but some of the examples I’m sharing today – particularly the last one – are returns that I really wish had come to pass. Without any further ado, let’s tip things off with…

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Monday Tip-Off: The Wasted Potential of NBA Live 18

Monday Tip-Off: The Wasted Potential of NBA Live 18

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the wasted potential of NBA Live 18, in the wake of its servers being shut down.

NBA Live 18 has recently (and unexpectedly) made its way back into my rotation. Admittedly, it wasn’t an unthinkable prospect. It’s always been the eighth gen NBA Live that I’ve liked best – not that that’s a high bar to clear – and Dee and I also had a fun co-op session with it using Parsec and the Xbox app. Still, I expected it to be an occasional novelty, yet it became a full-blown retro kick. I’ve been revisiting Ultimate Team with my squad of 90s All-Stars, working through the challenges in The One’s Pro-Am Tour, and even assembling some makeshift 2017 and 2025 rosters!

These sessions have reminded me that NBA Live 18 had some good bones, and plenty of potential. In fact, I’d say that I have an even more positive impression of the game than I did when it was new! Of course, that has brought about a mixture of delight and wistfulness. There’s always joy in rediscovering a game or seeing one in a new light, and expanding your rotation. Given that most of my recent retro basketball gaming kicks have been much older, it was also refreshing to find a new one that’s from the past decade. At the same time, even before the server shutdown, the fun I was having with NBA Live 18 was accompanied by nagging thoughts of squandered opportunity.

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The Friday Five: 5 Stars Who Played For The Lakers & Celtics

The Friday Five: 5 Stars Who Played For The Lakers & Celtics

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five star players who played for both the Lakers and Celtics.

It is undoubtedly the most iconic rivalry in the history of the NBA. It even inspired the title of the very first game in the NBA Playoffs/NBA Live series! As of writing, the Lakers and the Celtics have combined for 35 of the 78 championships in league history, and have clashed in the Finals a record 12 times. The 2024 season saw the Celtics edge ahead of the Lakers with their 18th championship, and they also have a 9-3 edge in their twelve NBA Finals clashes. Boston also leads the all-time series, and is the only team with a lifetime winning record against LA.

Of course, despite the rivalry and all of the passionate responses it invites from Lakers and Celtics fans, the teams have often done deals. Furthermore, taking into account players that joined one or both teams via free agency, there’s a long list of players who have donned both Celtics green and Lakers purple and gold. That’s inevitable with the teams being around for decades, but it does get interesting when you look for stars and Hall of Famers who ended up playing for both of these storied franchises. To that end, there are five particularly noteworthy players that come to mind here. As we tip off a new season where all eyes are on both teams, let’s take a look at who they are!

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The Friday Five: 5 Misleading Basketball Game Intros

The Friday Five: 5 Misleading Basketball Game Intros

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball game intros that were in some way misleading.

There’s something special about the best basketball game intros. Sure, we often end up skipping them because we’re keen to play, but most of us will watch them in their entirety the first time we fire up a game, and probably a few times after that as well. The combination of a great song and either real NBA footage or a highlight reel created in the game itself is a fantastic way to get us in the mood to play some virtual basketball. They underscored how the games were made for hardcore hoop heads, celebrating a beautiful sport and putting the NBA in our hands.

Cynically, I might suggest that that’s why basketball game intros have been phased out over the years. As they’ve tried to appeal to a wider audience and lean into online modes starring user avatars, there’s a large portion of the userbase that probably won’t get hyped up by NBA highlights. Less cynically, the fact that intros do end up getting skipped is probably a factor as well. And of course, if we’re being honest, basketball game intros can be misleading, even deceptive. Like a carefully curated preview or back-of-the-box promotional materials, intros can oversell a game with promises of quality and features it just can’t deliver upon. Here are five examples of such intros.

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The Friday Five: 5 Things That Should Never Cost VC

The Friday Five: 5 Things That Should Never Cost VC

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things that should never cost VC to equip or use.

When we talk about what basketball video games should and shouldn’t do, it does pay to think about the business side of things. Granted, that shouldn’t be our concern as consumers, but as far as feasibility or the likelihood of certain ideas, it’s something we have to keep in mind. After all, “get rid of all microtransactions” would be a fantastic suggestion in my book, but it’s just not going to happen! Sadly, including freemium mechanics in Triple-A games has proven to be too profitable for companies to not do so if they can get away with it, so it’s not a realistic request or expectation.

With that being said, I’m ultimately always going to advocate for value for money, fairness to consumers, and a quality experience when it comes to basketball video games. Again, I’m going to tailor any suggestions based on what we know is highly unlikely or unrealistic, but I’m on the side of gamers, not the suits and billion dollar corporations. Unfortunately, there are too many people who excuse or even outright shill for recurrent revenue mechanics, which has emboldened NBA 2K to place more and more content behind VC paywalls. It’s done nothing to enhance the experience for us, so to that end, here are five things that we should never have to spend VC on.

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NLSC Podcast #536: NBA 2K League Fails To Meet Expectations

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From courtside of the virtual hardwood, it’s Episode #536 of the NLSC Podcast!

The NBA 2K League has been put on hiatus until 2025, an announcement that came as a surprise to both league players and everyone else involved. This week, we join the community in discussing how and why the NBA 2K League failed to meet some incredibly lofty expectations, despite the backing of the NBA. We also recap a game of NBA Live 10 in which we took on Argentina with Team USA, as well as an NBA 2K10 session in which we ran back a showdown between the Chicago Bulls and Utah Jazz using the fantastic 1997 season mod. There’s also some fun trivia to share, along with a PSA to grab the digital version of NCAA Basketball 09: March Madness Edition from the Xbox Live Marketplace while you still can.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: I Bought VC For The First Time In Years (And I Hate That)

Monday Tip-Off: I Bought VC For The First Time In Years (And I Hate That)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on buying VC for the first time in years, and how it bummed me out to do it.

The first time I spent real money on VC was in the PlayStation 4 version of NBA 2K14. Intrigued by my first look at MyTEAM, I figured I’d drop a few bucks on it and try my luck. I had one very lucky pull – a 1993 Michael Jordan card – but it was quite clear that generally speaking, it’d be a poor investment. I also splurged on some VC in NBA 2K16, 2K17, and 2K18 in order to upgrade my MyPLAYER to be ready for the online scene sooner. Beginning with NBA 2K19 however, I began adhering to a strict No Money Spent policy. I found great satisfaction in not giving in to the pressure.

I continued that approach in future games, while encouraging my fellow gamers to do the same. That hasn’t changed: I despise the pushiness of microtransactions in NBA 2K, and how the quality of the on-court experience suffers if you want to take the long road. However, I must admit that as far as buying VC myself, after abstaining for several years, I gave in. While it isn’t one of the most embarrassing things I’ve ever done in my life – I’ll keep those stories to myself, thank you very much! – I certainly wasn’t pleased that I did it. There was a reason for it, but even so, I do regret my lack of patience, and participation in a practice that continues to ruin the NBA 2K series.

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The Friday Five: 5 Ways To Improve Basketball Reference

The Friday Five: 5 Ways To Improve Basketball Reference

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways to improve the great resource that is Basketball Reference.

Since it was launched in April 2004, Basketball Reference has become an essential destination for hoops fans. Whether you’re looking for player statistics and bio data, league records, team rosters, or pretty much anything else you’d ever want to know about the NBA, ABA, WNBA, and other leagues, the site has you covered. Over the years, Basketball Reference has constantly added features and data to become an even more valuable and entertaining resource. It’s also powering the basketball version of Immaculate Grid, a fun daily grid-based trivia game that I really enjoy.

Needless to say, Basketball Reference has also become an essential resource when creating roster mods for basketball video games. No matter whether you’re making a current roster or retro season mod, there’s no doubt that you’ll be browsing Basketball Reference for the information you need. It’s certainly quicker than the old methods of looking up almanacs, magazines, trading cards, and previous video games, as we did in the early days of our modding community! However, there are a few ways that Basketball Reference’s resources could be made even better, especially for people creating rosters. If it’s at all possible, I’d love to see these additions and enhancements.

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Wayback Wednesday: Updated Releases & Unusual Editions

Wayback Wednesday: Updated Releases & Unusual Editions

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at basketball games that saw updated releases, and other unusual editions.

Official patches are a touchy subject in gaming discourse nowadays. Many gamers believe that games are released with less polish because they can be fixed post-launch with patches, including day one updates. Gamers have also grown weary of constant updates, especially when patches are often several gigabytes in size. These concerns and criticisms are understandable, and I generally share them. At the same time, it’s inevitable with games becoming larger in scope. Furthermore, it’s preferable to a time when games rarely received patches on PC, and never received them on console.

Of course, even before patches existed in their current form and were generally PC-exclusive, games did receive fixes and updates. From different revisions of arcade ROMs to a second run of discs and cartridges containing a newer version of a title, many games back in the day received updated releases. This included being re-packaged as some kind of special edition: classics and bestseller lines, compilation packs, and so on. To that end, there have been some updated releases and unusual editions of basketball games over the years. Let’s take a look back…way back…

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Monday Tip-Off: Not So Fast, Past Me!

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by revisiting an article I wrote in 2019, in order to discuss just how much I disagree with Past Me.

Normally, I reserve revisiting and republishing articles for Wayback Wednesday, though it’s one of my more rarely-used topics. However, this is more of a sequel column; a follow-up to opinions I expressed going on five years ago, that I strongly disagree with now. That’s not a bad thing, of course. It’s a positive trait to be able to remain open-minded, changing your stance when new evidence is presented and not just continuing to believe something because it’s been your view for so long. Ideally, we should be able to look back at what we’ve said and who we were, and see growth.

While browsing our archives, I was reminded of a Monday Tip-Off that I wrote back in 2019: “The Difficulty of Going Back“. As that title suggests, Past Me was opining that it was becoming increasingly challenging to return to older releases, and bring them back into my basketball gaming rotation. Considering how passionately I’ve advocated for retro basketball gaming since then, it should be obvious how much my opinion has changed! Of course, just as there are reasons I’ve become more receptive to going back to older hoops titles once again, there were reasons why Past Me felt it was growing difficult; even with a long history of retro gaming. Allow me to explain.

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NLSC Podcast #525: Check My Stats

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From courtside of the virtual hardwood, it’s Episode #525 of the NLSC Podcast!

Which basketball video games have been the easiest and hardest to put up stats in over the years? This week, we join the community in discussing the titles that stick out in our minds, as well as the statistics that either eluded us or seemingly piled up way too easily. Additionally, following a session with Virtua NBA – an arcade release that a few people in our community have taken an interest in lately – we give our thoughts on what is certainly an intriguing game. We also provide an update on our journey in the original NBA Jam, pick our ideal hoops games for an annual tournament, and reflect on how it feels to shelve a beloved favourite that’s unfortunately grown stale.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: The NBA 2K24 Backlash, In Perspective

Monday Tip-Off: The NBA 2K24 Backlash, In Perspective

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the backlash that NBA 2K24 has received, and trying to put it all into perspective.

It’s fair to say that NBA 2K24 has received significant backlash. The PC version was at one point the worst-rated game on Steam, and although its rating has rebounded somewhat since then, the reviews still skew mostly negative. It doesn’t help that it’s a port of the PlayStation 4/Xbox One version, but a glance at Metacritic reveals a user score of 2.1 for PlayStation 5 and Xbox Series X as well. There are positive reviews for NBA 2K24 on Metacritic, but for the most part, once again the user scores are far more negative than the ones from professional critics.

The backlash goes beyond scathing scores for NBA 2K24, however. You’ll see far more negative comments about the game wherever it’s being discussed, be it social media, forums, or Reddit. Dissatisfaction with the game and disgust with recurrent revenue mechanics has been building for years, and as a result, gamers are more forthcoming with criticism and disdainful remarks than ever before. This has only increased since content creators who cover MyTEAM have exposed how the mode has reached new heights – or perhaps, lows – in terms of greed. Yes, there’s backlash against NBA 2K24, and rightfully so. Unfortunately, it likely won’t make a difference.

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NLSC YouTube Round-Up Through March 2024

NLSC YouTube Round-Up Through March 2024

Due to a combination of trying to stay on top of other news and content, as well as troubleshooting some ongoing issues with our server – they should hopefully be fixed soon! – I’ve unfortunately been neglecting to post bulletins about uploads to the NLSC YouTube channel. If you’re subscribed to our channel however, you’ll know that Dee and I continue to frequently upload basketball gaming highlight reels.

Thanks to some minimalist roster modding in NBA 2K6 for Xbox 360, I’ve been able to follow up on my 2011 NBA Finals reel with a game featuring the 2003 Raptors and Rockets, re-creations of Reggie Miller’s final matchup with Kobe Bryant and the Spurs vs. Pistons NBA Finals from 2005, a showdown between the Class of 2002 and 2003, and a clash of All-Time Nets vs. All-Time Suns. I also played a game between the Knicks and Hornets in NBA 2K7 for St. Patrick’s Day, and celebrated March Madness with games of All-Time MSU vs. All-Time Wake Forest in NBA 2K17 and 2003 Syracuse vs. 2004 UConn in NCAA Basketball 09.

Dee meanwhile has uploaded highlights from a variety of memorable titles, including our co-op sessions that saw us take on the 76ers with the SuperSonics in ESPN NBA Basketball, face the Trail Blazers with the Hornets in NBA 2K18 for PlayStation 3, battle the Nuggets with the Suns in NBA Live 2000 PC, and stage an 80s All-Stars showdown in NBA 2K2. You’ll also find Dee’s highlights from NBA Street Vol. 2, featuring the Grizzlies taking on the Celtics.

Check out all of the recent NLSC YouTube uploads through March below! Be sure to subscribe to the NLSC YouTube channel for more basketball gaming content, including the NLSC Top 10 Plays of the Week, curated by Dee. As always, we’re open to suggestions of games that you’d like to see us play, so by all means hit us up!

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The Friday Five: 5 Weird Bugs & Design Errors in Modes

The Friday Five: 5 Weird Bugs & Design Errors in Modes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five weird bugs and design errors that I’ve encountered in the modes of basketball video games.

It bears repeating that no video game, basketball or otherwise, is going to be perfect. If it were possible to design games and software that were completely bug-free, it would’ve happened a long time ago! As basketball games and their modes have become deeper and more sophisticated, the chances of there being a few bugs here and there has only increased. Likewise, while there have been some very smart and passionate people working on basketball video games past and present, not all ideas pan out as well as hoped, leading to what we could reasonably call design errors.

Needless to say, it’s frustrating for everyone when bugs and design errors stand in the way of modes being as fun as they could and should be. In the best case scenario, a patch can fix the problem, or the issue will be resolved in next year’s release at the latest. Sadly that isn’t always the case, and there are times when we’ve been stuck with bugs and design errors for a few games running (and sometimes, even longer). Even when bugs and design errors don’t completely ruin a mode, they still have an impact on the experience, and they become one of the things that we remember most about a title. Here are five weird bugs and design errors that I’ve encountered in modes I play.

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NLSC Podcast #518: EA Layoffs Don’t Impress, Retro Gaming Does

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From courtside of the virtual hardwood, it’s Episode #518 of the NLSC Podcast!

While we have our concerns about future releases, we’re arguably in a golden age for retro gaming! To that end, we note the further improvements to PCSX2 and Windows 11’s ability to run NBA Action 98 without issues, and recap our recent sessions with ESPN NBA Basketball (aka NBA 2K4) and NBA 2K18 for PlayStation 3. The latter was a game we played by request, and it surprised us with its quality! Revisiting a game from the end of a generation also leads us to reflect on whether NBA 2K24 will be the final prior gen release. We also react to the news of massive layoffs at EA, and join the community in speculating what it might mean – if anything – for the future of the NBA Live series.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!