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NLSC Podcast #428: Time To Dust Off Those Old Modding Tools

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From courtside of the virtual hardwood, it’s Episode #428 of the NLSC Podcast!

We had a lot of fun revisiting NBA Live 06 PC recently, using the last NLSC roster to play with the Dream Team and updated Decade All-Stars. We did spy a couple of oversights though, leading to the temptation to pick up the old tools and fix them. Indeed, the lure to mod old favourites remains strong! Some recent events prompt us to comment on one of our pet peeves: bewildering Dislikes on YouTube videos. Rumours of a possible sale or merger for EA have been making the rounds, so we weigh in with our thoughts on the situation. We also catch up on the latest from the 1995 MyLEAGUE in NBA 2K19, and reflect on the immersive nature of retro season mods. Meanwhile, NBA 2K14 MyCAREER has produced the worst virtual NBA Finalists either of us have ever encountered.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Guess It Is A Barbie Dress-Up Game

Monday Tip-Off: Guess It Is A Barbie Dress-Up Game

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my observations of how, contrary to what Ronnie 2K once said, NBA 2K has become a Barbie dress-up game.

There’s an online maxim to the effect of “the internet doesn’t forget”. In short, it refers to how the comments and content that we post online is there in perpetuity, and may reflect poorly upon us when it’s rediscovered years later. Celebrities have lost face (and gigs) when old Tweets have resurfaced. Everyday people have had difficulty in their offline lives after they’ve gone viral for the wrong reasons. I’ve been contacted by a few former community members asking if we can scrub their posts from the Forum, as they don’t want youthful silliness to affect their future job prospects.

Controversy has a way of following people long after they’ve apologised and atoned, or indeed, allegations have been proven false. As they say, mud sticks. However, one might suggest that that’s fair if the person in question has remained unapologetic, and the problematic situation persists. It’s certainly fair to keep bringing up an issue that people try to sweep under the rug. That happens far too often within the basketball gaming community, where outrage over persistent problems is fleeting. It’s why every so often, I’ll bring up the time that Ronnie 2K made a snarky comment about NBA 2K not being a Barbie dress-up game; especially now that it’s kind of turned into one.

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NLSC Podcast #427: Classic Games, Fresh Experiences

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From courtside of the virtual hardwood, it’s Episode #427 of the NLSC Podcast!

We’ve been freshening up our retro basketball gaming with mods from the archives, as Lutz’s Champs Roster allowed us to re-create a classic Celtics highlight in NBA Live 98 PC! We also played NBA Live 2004 PC with a camera mod that’s made it difficult to return to the default broadcast view. Responding to an interesting listener question, we discuss whether adopting a similar idea to Dynamic DNA could benefit tendencies and roster quality in NBA 2K. As we catch up on the latest news from our NBA 2K19 MyLEAGUE and NBA 2K14 MyCAREER games, we marvel at the stories that can be told through gameplay and results alone. We also reflect on a truly shocking award snub.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Hey, That Meme Looks Familiar!

Monday Tip-Off: Hey, That Meme Looks Familiar!

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on encountering a familiar image in a meme, and other moments of recognition.

It’s good advice to be careful about what you put out there on the internet. We’re not always as anonymous as we think, and poor behaviour can come back to haunt us. In general, it’s prudent to exercise caution in sharing personal information and even photos, as it can compromise one’s safety. It’s something to keep in mind when you’re a content creator, even in a niche community. Someone with an axe to grind may be petty enough to use it to directly harass you, or talk trash about you elsewhere online. I’ve encountered both during my time running the NLSC.

On a lighter note, when it comes to the content you create for one and all to see, you never know where it will end up. It’s both exciting and humbling when something gains traction, as my article on the Rising Cost of MyCAREER did last year, or when your work is referenced, as a WhatCulture video did with a post about NBA Elite 11. On the other hand, it’s funny when parts of your content end up being recycled, or shared outside of the original context. In particular, I’ve seen some of my screenshots show up in other articles, or on social media. And, speaking of the latter, there’s one familiar screenshot that has been used in a meme shared by several accounts.

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Monday Tip-Off: The Community, Or The Wrong Parts of It?

Monday Tip-Off: The Community, Or The Wrong Parts of It?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on blaming the entire basketball gaming community for changes and additions that only a vocal minority asked for.

Even though everyone in the basketball gaming community shares a common passion, we’re not always on the same page. We’re divided along several lines: mode of choice, online or offline gaming, ideal controls and mechanics, how much realism the games should have, and so on. This makes it impossible for anyone to speak on behalf of the entire community, and no one person’s vision alone is right for basketball gaming. In turn, developers have many voices to listen to – some offering up conflicting feedback – and so are guaranteed to disappoint a contingent of the fanbase with certain choices.

While we collectively understand that, in our disappointment and indeed our outrage, it’s difficult to accept. When we’re disappointed and angry – whether it’s about video games or anything in life – we want to lay blame. We point the finger at developers, the suits, and even ourselves. In all three cases, that blame isn’t entirely misplaced. However, when it comes to blaming ourselves, we’re talking about a much larger group; a group that has less control than the other two, and is less likely to be wholly in agreement. As such, when we blame what we see as an undesirable aspect of NBA 2K on the community, we’re often pointing the finger at the wrong parts of it.

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NLSC Podcast #425: Sliding Back Into 1995, With Stildo33

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From courtside of the virtual hardwood, it’s Episode #425 of the NLSC Podcast!

Ken (aka Stildo33) returns to the show to talk about replaying the 1995 season in NBA 2K19 MyLEAGUE! In addition to a little trash talk, there are reflections on some of the favourite games so far, exciting upcoming matchups, and learning new skills on the virtual hardwood. We also talk about the importance of fine-tuning gameplay sliders, and some of the issues that NBA 2K19 had out of the box. A couple of ideas for future Parsec tournaments are also floated for your consideration! With the preview season of NBA 2K23 looming on the horizon, and the continued hope that EA Sports will return with a new basketball game at some point, we also touch on some of our Wishlist items.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Choose Your Own Adventure

Monday Tip-Off: Choose Your Own Adventure

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on how basketball video game modes can sometimes limit your ability to choose your own adventure.

When I discussed playing through a second season in NBA 2K14’s MyCAREER and my enthusiasm for embarking on a third campaign, I mentioned that I would have some decisions to eventually make. Right now, I’m enjoying being a member of the virtual Philadelphia 76ers in the 2016 season, coming off back-to-back titles and a triumphant rise to superstardom. However, I can never rule out the possibility of playing for another team, with the Chicago Bulls being a prime candidate. If nothing else, I’d appreciate seeing some new uniforms from game to game!

However, moving on in NBA 2K14’s MyCAREER isn’t as easy as it is in later games. Glancing at my rookie contract, it may be a while before I’m able to pursue any other career opportunities outside of the City of Brotherly Love. This isn’t necessarily a bad thing, as it’s based on reality. At the same time, it gets in the way of that “choose your own adventure” aspect of role-playing in basketball video games. It’s not the only mode that’s placed restrictions on how it can be played, and how much freedom you have to seek out desirable scenarios. This can be frustrating, yet also an interesting and challenging part of the single player career and franchise experiences alike.

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NBA 2K18 Mod Releases: Story Topic Rosters by jubba910

NBA 2K18 Cover Art

With jubba910 entering a new season in his ongoing NBA 2K story topic, he’s made the roster that he’s using available to everyone in today’s NBA 2K18 mod releases. Pick it up below, and check out the story here in the Forum!

jubba910
NBA 2K10 & Beyond Project: 17-18 Opening Day Roster

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

Wayback Wednesday: Oldest NBA Rookies & Their Video Game Debuts

Wayback Wednesday: Oldest NBA Rookies & Their Video Game Debuts

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the oldest rookies in NBA history, and their subsequent video game debuts.

One of the interesting oddities about early iterations of MyCAREER is that you were able to set your age. This meant that if you wanted to role-play as an established pro that was finally making their way to the NBA, then you could effectively make that part of your bio. These days, your MyPLAYER avatar has a fixed age that fits their back story, that generally being a young player coming out of college. It makes sense, but considering that there have been many rookies that are new to the league but not to professional basketball, it’s a shame that such an option is no longer available.

Of course, we still see real examples of latecomers to the NBA in the official rosters, and there have been some noteworthy stories over the years. I’ll admit that since I’ve entered my 30s, I have a greater appreciation for the NBA’s oldest rookies, especially in an era where there seems to be a Logan’s Run approach to veteran players. In fact, referring to them as the “oldest rookies” feels rather strange now that I’m older than they were at the time! Between these rookies being the oldest debutants and some of the games that they were featured in, this is definitely one for the “old heads”. Let’s take a look back…way back…

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NLSC Podcast #420: The Legend of Keyon Dooling

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From courtside of the virtual hardwood, it’s Episode #420 of the NLSC Podcast!

Inspired by QB1120’s stories of Keyon Dooling in NBA 2K7, we fired up the game to see what the fuss was all about. Turns out, we have a newly-minted Video Game Legend! We also connected with Brent and NBA Live Girl for a 4-player session of NBA Jam: On Fire Edition that none of us wanted to end. After recapping some other recent adventures on the virtual hardwood, we talk about the reason we’re able to play so many basketball video games: our passion for collecting. We open up the mailbag to talk about the games that our listeners wish that they owned, as well as some of the purchases that they regret.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Specific Details Roster Mods Can’t Include

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five specific details that we can’t include in roster mods for various games.

There are a ton of creative things that our community has done with roster mods over the years. Sometimes the games have been conveniently flexible in what can be done with their roster files, while other times we’ve had to devise clever workarounds. For the most part, the community has been very understanding when limitations have stood in the way of 100% accuracy, especially when it comes to retro roster mods. At the same time, it usually requires some disclaimers to be posted. If you go back and look at the readme files for Lutz’s rosters, you’ll see FAQs addressing these concerns.

Unfortunately, there are some details that we just haven’t been able to include in roster mods for NBA Live and NBA 2K. It’s seldom been gamebreaking, but for those of us who strive for as much accuracy and detail as possible, it’s still a bummer. Of course, that’s also because they’re the kind of inaccuracies that invite messages telling us that we’ve “forgotten” to do something, even if the release notes are clear that it can’t be done due to technical limitations. Once again though, a vast majority of mod users do understand the situation after those limitations have been explained. I can think of five specific details that can’t be included in roster mods for one reason or another.

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The Friday Five: 5 Menu & Presentation Gripes

The Friday Five: 5 Menu & Presentation Gripes

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of gripes that I’ve had with menu and presentation elements in various basketball video games.

When it comes to my basketball video game gripes, issues with the menu or the presentation usually aren’t at the top of the list, unless something is particularly bad or frustrating. It’s not that I don’t appreciate the visual elements of basketball games, but if the gameplay experience is enjoyable, I can usually make allowances for graphical quibbles. Of course, the bothersome nature of gripes and pet peeves isn’t necessarily proportionate to their overall importance. Even if you’re well aware that something isn’t a big deal, it can still bug you all the same.

To that end, over the years I have had some gripes with aspects of the menu design and presentation in various games. I do still stand by some of them as they reflect personal preference and taste (or maybe lack thereof, as the case might be), but others simply reflect stubbornness. In some cases, they’re the final straw for a game that I just didn’t like the vibe of. And yes, at least one that springs to mind had an effect on functionality in addition to spoiling the presentation. Mind you, sometimes it’s the little things that really make a game, or conversely detract from it. As such, here are five menu and presentation gripes I’ve had. I’m sure I’m not alone with some of them.

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NLSC Podcast #414: Pump Us Up, Don’t Leave Us Deflated

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From courtside of the virtual hardwood, it’s Episode #414 of the NLSC Podcast!

Does the community still feel the same excitement and anticipation for the latest release every year? We open up the mailbag to discuss the titles that basketball gamers felt the most hyped about, as well as the factors that have dampened our enthusiasm over the past decade or so. We also recap another fun week in basketball gaming, which included a return to Fantasy Teams in NBA Live 10, heroics from Steve Kerr in NBA Live 95, a surprising challenge playing NBA Live 2003 PC co-op, and a new take on NBA Live 15. There also the latest games from our NBA Jam: On Fire Edition Tournament to recap, and a tale of retro collecting disappointment to share.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Worst Game Ever…Until Next Year

Monday Tip-Off: Worst Game Ever...Until Next Year

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on the suggestion that every game in the NBA 2K series gets labelled the “worst game ever”, until its successors make it retroactively liked.

There are apologists in the basketball gaming community, who shamelessly shill and defend NBA 2K at every turn. Of course, there are also haters who are disinterested in offering fair and constructive criticism. You’ve got also got fans who can sometimes be overzealous in looking at things through rose-coloured glasses, and critics who don’t necessarily take certain factors into account. There are many opinions that are expressed loudly, and they aren’t always the most nuanced takes. Thanks to their volume however, they’re the ones that stand out, even if they’re in the minority.

And then, there’s the alleged phenomenon of every NBA 2K being labelled the worst in the series, only to be praised when the next game is released. Frankly, this notion that the community bashes every single game before retroactively loving it isn’t fair or accurate. If you go back to some user reviews of older games, you’ll find plenty of positivity. However, there’s truth in saying that some gamers seemingly dislike every new release, while others appear to change their tune years later. It leads to criticism being downplayed on the basis that “every new game is always hated”. We even see developers allude to that notion when defensively duelling with disgruntled gamers.

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The Friday Five: 5 Concepts That Changed NBA 2K Forever

The Friday Five: 5 Concepts That Changed NBA 2K Forever

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five concepts that ended up changing NBA 2K forever.

I’m no psychologist, but I’d hazard a guess and say that most of us have experienced an aversion to change at some point in our lives. Whether it’s apprehension of new surroundings, nostalgia goggles, or just plain comfort with the current arrangements, we’d prefer things not to change. Not to get too deep here – again, I’m no psychologist – but it’s important to accept change as part of life, and be able to adjust and grow. Of course, not all change is desirable, and change for change’s sake can prove to be a bad idea. Given the choice, it would’ve been preferable to leave things as they were.

We’ve seen a lot of these changes in basketball video games over the years. Many have been for the best, representing revolution and evolution within the genre. Others haven’t panned out so well. In the case of the latter, some of those concepts have only lasted a game or two before the developers scrapped them in favour of a new and better solution; or perhaps, returned to an old approach that still works best. Other concepts unfortunately stick around despite their negative impact, or at the very least, mixed results. For better or worse, these concepts have forever changed the NBA 2K series as we know it, either from a mechanical or philosophical standpoint.

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