Menu
Home | Tag: NBA 2K18

Tag Archives: NBA 2K18

Monday Tip-Off: Vale, NBA 2K20 Servers & Content

Monday Tip-Off: Vale, NBA 2K20 Servers & Content

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the NBA 2K20 servers being shut down, and the bigger picture of losing content and modes along with online support.

On December 31st, the NBA 2K20 servers were shut down as scheduled. Of course, this isn’t anything new for the series. 2K originally guaranteed 18 months of online support for all of its titles, before extending that period to 27 months following the deactivation and reactivation of NBA 2K14’s servers. These Terms of Service aren’t hidden – beyond the fact that many of us never read the EULA in full, of course – and if you’ve been playing the NBA 2K series for some time, you’re familiar with the drill. As unfortunate as it is, it’s understandable given the way that the userbase moves on.

The problem is that over the years, bigger chunks of the game are disappearing when online support ends. It used to be that we’d lose the ability to set up online games, use the in-game file sharing functionality, and receive any official roster updates. It was still a blow, but the games were largely intact. Now that there’s a larger focus on the connected experience and live service content, server shutdowns are making major modes inaccessible. Even primarily offline moves can be affected, if your save file utilised any online content when it was created. MyCAREER is the big one though, and the shutdown of the NBA 2K20 servers has exposed a troubling approach.

Read More »

NLSC Podcast #408: The Worst Basketball Video Game Ever

NLSC Podcast Logo

From courtside of the virtual hardwood, it’s Episode #408 of the NLSC Podcast!

The NLSC NBA Live 10 Tournament has drawn to a close, and we must say, it was a success! We’re looking forward to future tournaments with games such as NBA Jam and NCAA Basketball 09. However, one game that we definitely won’t be using is Kidz Sports Basketball. After playing it together, we’re inclined to call it the worst basketball game ever made. Thankfully, we’ve also played some much better games as of late, including NBA 2K13, NBA in the Zone, and Basketball Classics. There’s also some modding news to recap, and a few teasers of our own to drop! In this week’s mailbag, we’re talking about fighting with friends and family over disagreements on the virtual hardwood.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Things We Need to Stop Saying In 2022

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things we need to stop saying in 2022.

And so, we’ve come to the end of 2021! It’s been a challenging couple of years with a global pandemic and whatnot, so hopefully better times await us all in 2022. Around these parts, we’ve obviously had basketball video games to keep us occupied. We get a lot of joy out of our hobby, but there are obviously moments of frustration as well. As I’ve said before, it’s necessary to cover all aspects of basketball gaming. We should celebrate and enjoy our passion for the virtual hardwood, and at the same time, voice our criticisms and concerns. Positive or negative, it’s vital that we have our say.

However, there are some things that we should stop saying, and with 2022 upon us, it’s a prime opportunity to cut them from the discourse. I don’t say this as a way of impeding freedom of speech, and it certainly won’t be a rule enacted in our Forum. I just believe it’s in our best interests, because thought-terminating cliches ultimately pollute the conversation. They stifle discussion of important issues, and are needlessly divisive. As always, I’m under no delusion that one article will eradicate these tired and trite phrases from the basketball gaming community. Nevertheless, if we see less of them in 2022, the quality of conversations about virtual hoops should improve.

Read More »

Wayback Wednesday: NBA Returns After Extended Absences

Wayback Wednesday: NBA Returns After Extended Absences

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA players that made returns after extended absences from the league.

Yes, it’s another “interactive almanac” Wayback Wednesday feature, taking a look back at some historical NBA trivia through the lens of video games! This time, I’m focusing on players that made their way back to the NBA – and therefore the virtual hardwood as well – after at least two years away. There have been a handful of very notable names that have made NBA returns following extended absences, as well as some key role players and journeymen that reappeared after their time in the NBA had seemingly drawn to a close.

Indeed, that’s a common theme with most of these players. Whether they retired due to age or injury, they were no longer drawing interest from any teams, or they found a comfortable spot playing in another league, we didn’t expect these NBA returns. Of course, that’s what makes them so interesting, then and now. Incidentally, this topic was suggested by The BBall Pundit on Twitter, so shout out to you! With that being said, let’s take a look back…way back…

Read More »

NLSC Podcast #404: Cheese Not Found

NLSC Podcast Logo

Episode #404 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

After an intense battle, the Semi-Finals of the NLSC NBA Live 10 Tournament are over, and the Finals match-up has been set. Once again, we note the importance of competing until the final buzzer. Following on from last week’s revisiting of NBA Live 96 PC, we played NBA Live 97 PC over Parsec, and basked in the radical 90s goodness of its presentation. We also played NBA Live 16, and tested a work-in-progress mod for NBA 2K16. Meanwhile, the latest patch for NBA 2K22 Next Gen has cut down on cheese, and some gamers aren’t happy. Conversely, we’re all for it, and push back on the suggestion that the game shouldn’t be realistic. We also reflect on the importance of shot timing mechanics.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Goodwill Goes Both Ways

Monday Tip-Off: Goodwill Goes Both Ways

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some frank thoughts on how goodwill goes both ways when it comes to basketball gamers, and basketball video game developers.

It’s neither a stretch nor a startling revelation that the relationship between the NBA 2K developers and NBA 2K gamers is not as cordial as it once was. There was a time when 2K was the darling of basketball gaming. While EA Sports failed to deliver with NBA Live, Visual Concepts was going from strength to strength with NBA 2K. They listened, they innovated, and their hard work paid off. NBA Live was no longer in the picture, and while that was a sad outcome in many ways, the superior hoops game had conquered the market. Unlike Madden, they did it through quality, not exclusitivity.

Such a track record of excellence and gamer satisfaction fosters trust and goodwill in the brand. That’s not to say that the product was always perfect, because no game is. The quality was consistently impressive though, and the developer blogs during the preview seasons felt trustworthy because the games seemingly always delivered. In recent years, however, that trust and goodwill has diminished. For our part, we’re an angrier fanbase that as a whole, doesn’t always engage as politely as we should. We have reasons to be upset and our terseness is understandable, but I also sympathise with the devs’ frustration. Goodwill is vital in this relationship, and it goes both ways.

Read More »

NLSC Podcast #401: A Double-Edged Sword

NLSC Podcast Logo

Episode #401 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

We have our likes and dislikes when it comes to NBA 2K22, but what would someone who hasn’t played the series in over ten years think of it? We have an answer from the community, leading us to discuss bad first impressions. Of course, first impressions don’t always last, thanks to the abundance of patches and tuning fixes. In that regard, post-release support these days is undoubtedly a double-edged sword. It’s also a factor in the ongoing conversation about alleged skill gaps. Meanwhile, a MyTEAM poll has revealed some interesting statistics regarding NBA 2K’s demographics that suggest we’re not that old after all. We also discuss playing NBA Live 06 for Xbox 360 co-op over Parsec, the addictiveness of grinding, and some of the community’s Virtual Hardwood Legends.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #399: NBA Live Mythbusters

NLSC Podcast Logo

Episode #399 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Following a session with the Xbox 360 version of NBA Live 06 over Parsec, we’re compelled to take an in-depth look back at the controversial title. In particular, we take it upon ourselves to bust a few myths regarding the game’s quality, and what actually led to its less than stellar reception. We also got NBA Live 09 working over Parsec, and it too made a positive second impression on us. Indeed, we may have found a couple of new retro gaming kicks! In other retro gaming news, it appears as though content for NBA 2K17 may be gone forever; at least if it’s installed fresh today. Nevertheless, our advocacy for retro basketball gaming continues, even as we play NBA 2K22!

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: The Rising Cost of MyCAREER

Monday Tip-Off: The Rising Cost of MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a frank discussion of how the cost of upgrading your MyPLAYER has been steadily rising in MyCAREER.

Virtual Currency in NBA 2K is nothing new. Since NBA 2K13 on consoles and NBA 2K15 on PC, gamers have been able to purchase 2K’s in-game currency and spend it on MyPLAYER upgrades and MyTEAM packs. As far too many apologists readily chirp up to inform us, it isn’t actually necessary to buy VC. It’s merely a shortcut for gamers that are impatient, short on time, and flush with disposable income…or so they’d have you believe, anyway. While the justifications for microtransactions are flimsy at best, it is true that they’ve been a part of NBA 2K for almost a decade now.

That longevity doesn’t excuse their intrusiveness and impact on game design, though scores of shrugging shills will claim otherwise. To dismiss concerns about recurrent revenue mechanics by framing them as a tired criticism that needs to be put to bed is to ignore the increasingly pushy nature of them. In all fairness, it isn’t always because someone is shilling, although that does undoubtedly happen. It’s also the result of annual releases, as we forget the exact figures of payouts and price tags; the specifics of each game’s economy. With that in mind, it might shock some people to see just how much the cost of upgrades has been rising in MyCAREER since NBA 2K14.

Read More »

NLSC Podcast #393: Failure to Launch

NLSC Podcast Logo

Episode #393 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

A first round series in the NLSC NBA Live 10 Tournament concluded with a fittingly competitive contest. On a more unfortunate note, postal delays continue to keep the PlayStation 5 version of NBA 2K22 from reaching one of us, but the other has some further impressions to share. We discuss the state of MyTEAM in this year’s game, and provide an update on an issue with the PC version. We also talk about balance, and frustration with criticism being dismissed out of hand. After NBA 2K16 comes up, we’re moved to reflect on the history of issues with retro teams, and the Hall of Fame Ratings scale. In a reversal of last week’s mailbag, we also talk about the worst basketball game launches, as well as some of the most frustrating mechanics over the years.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Why We Pretend & Defend Games

Monday Tip-Off: Why We Pretend & Defend Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a discussion of why we defend games, to the point where we downplay issues and even pretend that they don’t exist.

This is a difficult topic to broach without sounding snobby, or as though I’m accusing anyone who likes something that I dislike of being ignorant, easily pleased, or a shill. That line of thinking is just as toxic and unconstructive as fanboyism and shilling, and equally fallacious. We all have different tastes and expectations, as well as thresholds of satisfaction and disappointment. When someone sees fit to defend games that they enjoy, there isn’t necessarily anything pretend about it. Those are their honest feelings about the game, and genuine reasons for their enjoyment.

And yet, there are times that we do pretend when we defend games. We’ve all done it at some point. It doesn’t always mean that we don’t enjoy them, but to a certain extent we’re lying – both to others and to ourselves – about a game’s overall quality (or lack thereof). In the most extreme cases, it is indeed shilling for a title, or at the very least fanboyism polluting the discourse. However, there are innocent and understandable reasons that we attempt to pretend that everything’s fine and defend games; even when there’s no drawback to being critical (or indeed, it would actually benefit us to speak out on the issues). Unfortunately, they make it difficult to curb the habit.

Read More »

Wayback Wednesday: The First MyCAREER Story

Wayback Wednesday: The First MyCAREER Story

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the very first MyCAREER story, featured in NBA 2K14 for PlayStation 4 and Xbox One.

Although I’ve written many articles about MyCAREER stories, and spoken at length about the topic on the NLSC Podcast, I’ve yet to cover the very first MyCAREER story that appeared in the PlayStation 4/Xbox One version of NBA 2K14. There’s a reason for that: I didn’t play much of NBA 2K14 when it was new. As I explained when I revisited the game for a retrospective, there were a few factors that put me off NBA 2K14 before I even played it, and when I did get my hands on it, I wasn’t as impressed as other basketball gamers were.

That was then and this is now. While I do stand by many of my criticisms of NBA 2K14, I have come to appreciate it more during some retro gaming sessions. Indeed, if I’d given it more of a chance, there’s a strong possibility that I would’ve spent more time with it and played through a season in MyCAREER, which had become my mode of choice. At the same time, I have been critical of the story-driven approach, and NBA 2K14 is where it all began. How does that tale hold up after revisiting it all these years later? Let’s take a look back…way back…

Read More »

NLSC Podcast #388: The Return of Leftos (Part 2)

NLSC Podcast Logo

Episode #388 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

It’s the second and final part of the triumphant return of Leftos to the show! In Part 2, we discuss the impact and importance of the community wishlists. On that note, we’ve got some suggestions for further customisation in MyNBA. Leftos reveals some interesting insights into a few of the programming challenges he’s faced so far, the reasons behind certain design choices, and some of the technical roadblocks that stand in the way of adding new features. He also talks about what it’s been like to develop video games during the pandemic, and names his favourite NBA 2K game that he’s worked on so far.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #387: The Return of Leftos (Part 1)

NLSC Podcast Logo

Episode #387 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

It’s the Return of Leftos! The former NLSC Team member and original host of the show joins us to talk about his eight years working at Visual Concepts, where he is now the Lead Software Engineer Backend on the NBA 2K series. We talk about his work on the game’s various franchise modes, and the dedication to the franchise experience even as modes such as MyCAREER and MyTEAM have become more popular. The concept of realism in franchise modes is also brought up, along with Leftos’ background in basketball. Oh, and the importance of adding some unruly geese in The City.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Issues That Keep Sneaking Back into NBA 2K

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five issues that keep sneaking back into NBA 2K games.

Look, video game design is more difficult than a lot of gamers believe it to be. I know it sounds like I’m stating the obvious, but it bears repeating because there are people out there who seem to think creating the perfect basketball title is as simple as typing plain English into a word processor. Even more cynically, there’s a belief that the developers are capable of creating a much better game, but intentionally holding back on doing so in order to sell next year’s release. I can see the thought process behind that, but if creating a near-flawless game were feasible, it would’ve happened already.

What I’m getting at here is that video game development is challenging. Developers do care about making a great game – the suits may not, but the people actually putting in hard work absolutely do – and they want us to enjoy the fruits of their labour. In all fairness, NBA 2K has maintained a consistently high level of quality throughout the years. Even some of the more problematic and controversial releases over the past decade are still a far cry from being the worst hoops games ever made. There are some legacy issues that manage to keep sneaking back into new NBA 2K titles though, and with a new generation upon us, now is the time to shut them out.

Read More »