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The Friday Five: 5 Pettiest Moments in Basketball Gaming

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists some of the pettiest moments we’ve seen in basketball gaming.

Is it fair to say that some of the most talented and creative people are also among the pettiest? As someone who grew up reading Roald Dahl’s books, such as Charlie and the Chocolate Factory, Danny, Champion of the World, The Twits, and other classics, I’d have to say yes. Comparing the stories to Dahl’s autobiographical works, Boy and Going Solo, it’s obvious that he based many of his villains on people that he’d met and didn’t care for. In Danny, Champion of the World, he flat out named Danny’s abusive teacher after one of his own schoolmasters whom he loathed (I’d say quite rightfully).

With that in mind, it’s probably fair to say that spite is a driving influence in a lot of people’s creative process. The amount of recording artists who have released songs written about an ex – famous or otherwise – also stands as a good example here. As a creative medium in which there’s competition, video games likewise invite some petty potshots and snarky slams. With there once being a heated rivalry between NBA Live and NBA 2K, both EA Sports and Visual Concepts have been guilty of pettiness. On the other hand, pettiness has also resulted in some amusing Easter eggs and design choices. Without further ado, here are five of the pettiest moments in virtual hoops!

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Monday Tip-Off: Do We Need Those Stinking Badges?

Monday Tip-Off: Do We Need Those Stinking Badges?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on whether NBA 2K’s MyCAREER and its connected modes are too reliant on Badges, and their general implementation.

Sim games have long sought to properly differentiate between players, beginning with detailed ratings. Those base attributes alone haven’t always been sufficient though, and so developers have experimented with mechanics such as Freestyle Superstars in NBA Live, and Signature Skills in NBA 2K. Signature Skills have given way to Badges, which like their predecessors, grant boosts and represent special abilities that the standard ratings can’t account for. As with Signature Skills, or the similar Traits system in NBA Live, they’re available to real players and career mode avatars alike.

These days, Badges are probably more important than ratings/attributes. You can max out a player’s ratings in a certain area, but it takes the effects of a Badge to ensure that they’re sufficiently levelled up. On one hand, this does make the exceptionally skilled stand out from the very good, much as Freestyle Superstars in NBA Live once aimed to achieve. On the other hand, it also means that high ratings – which are theoretically only given to the best real players, and take a long time to grind for our MyPLAYERs – are far less powerful than they should be, if they aren’t paired with the various boosts afforded by Badges. Given these issues, do we need those stinking Badges?

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NLSC Podcast #340: Gamers Just Wanna Have Fun

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Episode #340 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Gamers just wanna have fun, but NBA 2K21 has presented a few obstacles in that regard. Issues with the Mamba Forever edition pre-order bonuses have caused PlayStation 4 and Xbox One gamers much grief. The frosty reception to NBA 2K21 has also resulted in record-low Metacritic scores from critic and user reviews alike, and some trolling tags have appeared on the game’s Steam store page. We discuss some of the snarkier comments and whether it undermines efforts to provide constructive feedback, as well as the toxicity of elitist thinking. In the wake of the shooting hotfix, we also share further impressions following a full week with NBA 2K21, including our latest thoughts on shooting, player movement, gameplay balance, and other core aspects. We also circle back to last week’s news about Scott O’Gallagher and Rob Jones, and consider the impact on the NBA 2K series moving forward.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Keys to a “No Money Spent” Experience

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five tips that are the key to having a “No Money Spent” experience in NBA 2K.

Microtransactions remain a controversial issue in NBA 2K, and Triple-A gaming as a whole. Although they are technically optional, there’s no denying that 2K’s recurrent revenue mechanics are implemented in a way that does all they can to push gamers towards spending real money on Virtual Currency. Gamers who spend level up quicker and end up with better cards sooner, and in turn, they set the competitive balance in online play. Even if you stick to the offline modes, opting for the No Money Spent approach ensures a lengthy grind, year after year.

Of course, for those of us who don’t want to support the recurrent revenue business model and spend additional money on a game that’ll be outmoded in a year, finding a way to beat the system is a point of pride. There’s great satisfaction to be had in enjoying a game without having to shell out cash in order to level up efficiently, or access some of its best content. Once again though, NBA 2K is subtly (and not-so-subtly) trying to push us towards spending at every turn, so the No Money Spent approach takes a few tricks, discipline, and a willingness to work the system. To that end, here are five keys to getting the most out of a No Money Spent experience.

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The Friday Five: 5 Nifty Features That Weren’t Advertised

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five nifty features that weren’t advertised, and we had to discover on our own.

Over the years, the preview season has grown shorter and less exciting. I’ll admit that for my part, there’s a certain amount of cynicism that’s inevitable after covering hoops games for so many years. Features and entire games that didn’t live up to the hype do leave one jaded, or at the very least, taking every preview with a grain of salt. On top of that, with only one game guaranteed to come out every year, we’ve lost that back and forth, those attempts at one-upmanship coming out of EA Sports and 2K Sports. Indeed, the preview season has been reduced to a handful of blogs close to launch.

Hopefully, the previews for the Next Gen version of NBA 2K21 will shake things up. It’s the version that’s received the most attention after all, whereas the Current Gen release was outsourced to another studio. Of course, it doesn’t hurt when a few things are left for us to discover. Indeed, even when the preview season felt longer and more exciting, developers wouldn’t go into absolutely every detail about the games. There were always a few nifty things that didn’t make the previews, or the list of features on the back of the box. It’d be nice to discover a few gems in the newly released Current Gen version of NBA 2K21, though; gems such as these nifty features in past games.

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File Additions for NBA 2K19

NBA 2K19 Cover Art

We’re throwing it back to a couple of years ago with some new file additions for NBA 2K19 PC! Today’s release from Dee4Three is a pack of retro faces, intended for use with the 1992 season mod. Pick it up below, and check out the 1992 roster here!

Dee4Three
11 Classic Player Cyberface Pack for 91-92 Roster

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

NLSC Podcast #337: Playing Your Cards Right

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Episode #337 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

As the NBA 2K21 demo looms, we’ve received an insight into MyTEAM with the latest developer blog. Much of this week’s show is spent providing a comprehensive breakdown of the blog, which delivered some promising news. We also offer up some final speculation ahead of the demo’s release, though we’re keeping our expectations low as far as its scope is concerned. With the launch of NBA 2K21 Next Gen happening a couple of months into the Current Gen version’s life cycle, we also talk about our plans for the latter. Other topics include Ante-Up, MyTEAM pack odds, the positives and negatives of regulation in the Auction House, and the oldest releases that we could feasibly play regularly again.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: That One Change Every Year

Monday Tip-Off: That One Change Every Year

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how every year, there seems to be at least one change in basketball video games that many of us dislike.

It’s fair to say that we want to see change in basketball video games year-to-year; for the better, ideally! As much as we criticise the parts of games we don’t like, we have seen quite a few positive changes that have improved the overall on-court experience. Basketball games have come a long way, and it’s clear that some of our feedback has been taken into consideration by the developers. It always comes as welcome news when a major frustration is addressed in a new game, and the new approach allows us to enjoy it a lot more than its predecessor.

And then, there are the changes we don’t want to see. Everything was fine and the way we liked it, and suddenly, it’s drastically different. Sometimes it’s a matter of getting used to the change, but other times, it’s a pointless switch from something that was working and didn’t need to be touched. Whether it’s a major gameplay mechanic, a menu option, or something content-related, it’s a rare game that doesn’t have at least one noticeable change that won’t sit well with many of us. It may not completely ruin a game, and it may not be important to absolutely everyone, but it’s significant enough for a number of us to be bothered by the difference to the previous year’s release.

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NLSC Podcast #336: I’m A Surgeon With This Pro Stick

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Episode #336 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Before we get to this week’s gaming news, we take a moment to reflect on the San Antonio Spurs’ 22-year Playoff streak coming to an end. On the subject of change, however, we have our first developer blog for NBA 2K21 Current Gen, previewing this year’s gameplay. We break down the changes to the Pro Stick, including the new dribbling and shooting controls, and other details provided by the blog. With a demo coming to PlayStation 4 and Xbox One on August 24th, we also speculate on what it will entail, and discuss the likelihood of a Next Gen demo later this year. We’ve also got some new retro basketball game purchases to talk about, and once again touch on the modding possibilities for NBA 2K21 PC.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Ways NBA 2K Online Is A Mess

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five outlines five reasons that the online scene in NBA 2K is a mess.

This isn’t the first time that I’ve discussed problems with the online experience in NBA 2K, and while I’d prefer not to harp on issues or be repetitive in my content, it’s also important to point out problems. This is particularly important when certain issues remain unresolved for several years running, leading to increased frustration for everyone, and an aspect of basketball gaming that isn’t nearly as good as it could and should be. Having spent more time playing NBA 2K online recent years, I’ve grown dismayed and disenchanted with the experience due to several recurring problems.

Frankly, NBA 2K online is a mess. It’s kind of bewildering, actually. With the launch of the NBA 2K League, the online scene is obviously being pushed as a big part of the game, and yet it’s never been weaker or less inviting. That’s not to say that it can’t be any fun at all. I won’t pretend that I haven’t had enjoyable sessions here and there, or that NBA 2K online doesn’t have anything to offer; at least on paper. The good news is that there are solutions that would clean up the mess that is online play in NBA 2K. The bad news is that many of the problems are persistent legacy issues, so it remains to be seen if they’ll ever be properly addressed in future games.

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Monday Tip-Off: Who Is Anderson Murray?

Monday Tip-Off: Who Is Anderson Murray?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections on Anderson Murray.

Who is Anderson Murray? That is the title of today’s article, and it’s also a question that you’ll see popping up on Reddit and Operation Sports if you Google the name. The Anderson Murray in question is a player that appears in NBA 2K20, albeit only in MyCAREER. I feel confident in saying that thanks to basketball gamers, he’s ended up playing for every team in the league. Don’t look for him in the record books next to Chucky Brown, Joe Smith, and Jim Jackson, however. Don’t search for him over on Basketball Reference, either. You won’t find him listed there.

No doubt there are actually people in the world called Anderson Murray, but none of them are currently playing in the NBA. And yet, there he is on the roster of every team. It seems that everyone has a different story when it comes to Murray. For some NBA 2K20 gamers, he’s an annoyance; a player that’s guaranteed to turn in subpar performances and someone they can’t wait to be rid of. For other gamers, however, he’s a reliable teammate who’s frequently helpful in padding assist numbers. His number and jersey may vary, but there’s one constant. Gamers wonder who Anderson Murray is, and just what he’s doing appearing as our teammate in MyCAREER.

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Monday Tip-Off: The Decline of MyCAREER Offline

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at the decline of MyCAREER offline, and its effect on the career experience in NBA 2K.

MyCAREER has been my main mode of choice since I was drawn to it back in NBA 2K13. As I’ve mentioned on many occasions, I’ve felt a desire to return to my roots as a franchise gamer – especially given the depth currently on offer in MyLEAGUE – and have also spent time with MyTEAM, as well as Ultimate Team in NBA Live over the past generation. However, MyCAREER has been difficult to quit, particularly as I’ve grown to appreciate the online scene through 2K Pro-Am. The connected experience offers several benefits, but it’s also contributed to the decline of MyCAREER offline.

I was originally going to cover this in a Friday Five article which would’ve been titled “5 Ways Offline MyCAREER Is Worse”, but I decided that the list format wouldn’t do the issue justice. One of the major reasons for my change of heart and mind is that I stumbled across this Reddit post from about five months back, outlining the way that MyCAREER offline has been downgraded over the years. It was well-researched, and I must credit it here as a source of information for the specific changes I’ve noted. Its title was apt, too. It’s a matter that doesn’t receive nearly enough attention, and I’d like to rectify that by covering it today, while also considering some possible solutions.

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The Friday Five: 5 Odd Aspects of 2K’s Early Career Modes

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five aspects of NBA 2K’s early career modes that look odd in retrospect.

TV Tropes enthusiasts will no doubt be familiar with the term “Early Installment Weirdness“. To quote the laconic definition, it refers the phenomenon of “first releases of franchises that include very surprising differences in specific tropes or even the absence of a trope that later became predominant in that work”. To put it another way, the first season of a TV show or the early titles in a video game series may have elements that were changed or phased out, retroactively making them look very strange and out of place compared to what came afterwards.

Being a genre that has evolved over a number of years and generations of hardware, basketball games are no exception. Certain controls and gameplay mechanics, and even features of the staple game modes, have drastically changed as concepts have evolved and technology has improved. Of course, less pleasing developments such as the introduction of microtransactions have also fuelled changes that leave us wishing we could go back to the old days, and the old ways. The single player career mode in NBA 2K – originally called My Player, now branded MyCAREER – features some prime examples of aspects that now seem quite odd. Let’s take a look at five of them!

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Monday Tip-Off: 3v3 Pro-Am in NBA 2K20 is…FUN?!?

Monday Tip-Off: 3v3 Pro-Am in NBA 2K20 is...FUN?!?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on how 3v3 Pro-Am in NBA 2K20 has been…dare I say it…fun.

I’ve been critical of the lack of proper matchmaking and new restrictions on 5v5 Pro-Am since the latter was introduced in NBA 2K19. Last week, I noted that it took all three of our teammates quitting for Kenny and I to have one of the best games we’ve ever had in The Rec. I’m on record declaring that NBA 2K’s online experience is in really rough shape, regardless of its general popularity and engagement numbers. Despite some fun games here and there, I stand by that as being the case on the whole. There are many improvements that could be made to online play in NBA 2K.

However, I have found an online mode in NBA 2K20 that has been fun more often than not. So fun in fact, I’ve titled this article like a clickbait YouTube video. The NLSC squad hasn’t had a 5v5 Pro-Am game this year as we haven’t had the numbers, but on a few occasions we have been able to get three of us together. Normally in that situation we’d head to The Rec, where it’s a little easier to control things when you account for more than half of the team, or maybe The Playground, but not so much this year. Instead, we’ve given 3v3 Pro-Am a try, and I’d have to say that it may be the most consistently fun online mode in NBA 2K20.

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Monday Tip-Off: The Changing Face of NBA 2K

Monday Tip-Off: The Changing Face of NBA 2K

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the changing face and identity of the NBA 2K series in recent years.

Back in early May, I noticed a Tweet from Brian Mazique, in which he responded to the suggestion that NBA Live should be free to play as a way to win people back as they try to return to prominence. He described NBA Live as being irrelevant, noting that when it comes to NBA 2K, Visual Concepts and Take-Two are looking at games like Fortnite and Call of Duty as the competition and sources of ideas for engagement. It may sound harsh, and there are a lot of people who want to see NBA Live succeed and would be willing to make the switch if it did, but it’s an apt statement.

In fact, it’s apt on two counts. Gaining relevance and market share is obviously one of the challenges facing NBA Live, and that’s something I’ve previously discussed here in Monday Tip-Off. However, Brian is also quite right that with NBA 2K becoming a fixture in pop culture, and in some ways transcending its genre, its peers are popular games like Fortnite and the Call of Duty series. That’s a great position for NBA 2K to be in, but it’s also a troubling one for enthusiastic hoop heads. To state the obvious, those games are not basketball titles, whereas NBA 2K is. Competing with and borrowing from those games has resulted in a changing face and identity for NBA 2K.

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