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Tag Archives: NBA 2K19

Monday Tip-Off: Fixing MyREP in NBA 2K

Monday Tip-Off: Fixing MyREP in NBA 2K

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some ideas on how to fix MyREP in future NBA 2K games, if not in a patch for NBA 2K20.

I’ve outlined some of the problems with the new MyREP system in a previous article, so this week I thought that I’d offer up some more specific solutions. Thanks to my week spent playing The Rec, I’ve been able to level up and unlock some of the rewards, though admittedly MyCAREER is a mode that’s gone on the backburner for me this year. All the same, I’d like MyCAREER and its connected modes to be as good as they possibly can be for my fellow gamers who still want to sink most of their time into those experiences.

As a replacement for the Road to 99, MyREP has its benefits and drawbacks. Among the positives, all of the rewards need to be earned by playing the game and gaining rep; there are no shortcuts through microtransactions. It’s also drawn some attention away from Overall Ratings, a mechanic that often carries an overinflated sense of importance. On the downside, it locks offline gamers out of NBA-related rewards, doesn’t adequately reward online gamers grinding for MyREP, contributes to elitism, and could stand to distribute its rewards far more logically. With that in mind, here’s how I’d fix the MyREP system in NBA 2K.

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NLSC Podcast #303: Putting On Our Virtual GM Suits

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Episode #303 of the NLSC Podcast is out now! This week, Dee4Three and I discuss a mysterious new patch for NBA 2K19, our appreciation for franchise gaming, and how the preferences of basketball gamers have evolved over the years.

A new patch has come through for the console versions of NBA 2K19. There aren’t any patch notes or any word on what it might entail, leaving us to speculate on what it’s all about. We also talk about gamers returning to NBA 2K19 and other older games, as well as the possibility of servers being turned back on. After touching on some issues with toxic attitudes in basketball gaming, we dive into the topic of franchise modes. They were once the premiere attraction in NBA titles, but have since been surpassed by career modes and the connected experiences. We reflect on how preferences came to shift, while also noting that franchise gaming still has plenty to offer. We’ve also got some advice for enjoying franchise modes, and share fond memories of putting on our virtual GM suits.

Tune in below!

What are your thoughts on franchise gaming in NBA Live and NBA 2K? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Outdated Mechanics in MyTEAM

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five mechanics in MyTEAM that I believe are outdated.

There was a time when I thought that I’d never have anything to do with the team building/card collecting modes in NBA Live and NBA 2K. It seemed like a good idea for a mode, but something for other games to enjoy. However, Ultimate Team has been the mode I’ve played the most of in NBA Live on this generation, and I’ve really enjoyed it. I’ve dabbled with MyTEAM as well, but I’ve mostly been occupied with MyCAREER and its connected modes. I got some great cards in NBA 2K19, but I was too focused on getting my player to the Hall of Fame to really play with them.

I’ve spent more time with MyTEAM in NBA 2K20, and it’s been fun so far. The developers working on the mode made some welcome changes, such as making it far easier to unlock the Auction House, adding the daily login bonuses, and generally allowing us to build decent collections at a steady pace without paying money. That last point in particular is important, especially in a mode that is a big money-maker for 2K. Still, as much as I like MyTEAM and have enjoyed getting into it more this year, I can’t help feeling that some of the mode’s mechanics are outdated. They don’t ruin the experience, but I’d consider them drawbacks in an otherwise fantastic mode.

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The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five players who only appeared on certain teams in video games.

I’ve mentioned that one of the fun aspects of revisiting old games for my Wayback Wednesday features is that they’re a snapshot of the NBA at the time. It’s interesting how it can jog your memory when you fire up an old title, see a familiar name, and think “Oh, I forgot he played for them!” For me it happens with a lot of journeyman who I recall from the 90s and early 2000s, and even a couple of stars who had brief stints with unusual teams at the end of their careers. With the way that some players change teams, it can be difficult to immediately find them in older titles.

Of course, the snapshot that games can provide of the NBA of yesteryear isn’t always completely accurate. Older titles had roster cut-off dates and no official updates, so players would end up on teams they were cut or traded from by the time a title was released. Other players might indeed spend time on a team’s roster during the season, but never actually play a single game for them due to injury or other factors, thus only appearing for them on the virtual hardwood. As with the players who have appeared in more video games than NBA games, I find it to be an interesting trivia note. Let’s look at five players whose stints with teams only came on the virtual hardwood!

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Monday Tip-Off: Revisiting My NBA 2K18 Dunking Issue

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off by revisiting my issue with dunking back in NBA 2K18’s MyCAREER.

From the first iteration of MyPLAYER Archetypes to NBA 2K20’s pie charts, player builds have been a contentious aspect of MyCAREER and its connected modes. The approach is intended to balance the game and allow us to create the type of player that best suits us, but in reality, it’s proven to be very restrictive. Only a handful of builds are viable – especially when it comes to online play – and those tend to be noticeably overpowered. Conversely, a lot of the builds that aren’t as viable are often outright broken, and not enjoyable to play with.

I encountered a very strange issue with dunking back in NBA 2K18, playing as a Sharpshooting Playmaker. Despite increasing my ratings, equipping the appropriate animations, and being very familiar with the advanced shooting controls, I was rarely able to get my player to dunk. Hearing that there might be an issue with tendencies for point guards created in The Prelude, I contacted 2K Support. Predictably, they were no help whatsoever. I’ve since made a few observations when creating similar builds in NBA 2K19 and NBA 2K20, and so this week, I’m briefly revisiting NBA 2K18’s MyCAREER to see if I can actually resolve my dunking issue.

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NLSC Podcast #299: What Basketball Gamers Want

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Episode #299 of the NLSC Podcast is out now! Dee4Three joins me again as we react to the recent announcement that the NBA Live 15 servers will soon be shutting down, and have an in-depth discussion about what basketball gamers want out of the hobby.

EA Sports has announced that the NBA Live 15 servers will be shutting down as of December 1st, 2019. We react to the timing of the announcement compared to the NBA Live 14 shutdown, and reflect a little on NBA Live 15 itself. This leads to some thoughts on why we dust off older titles, and sometimes seeing them in a new light (and sometimes not). Our feature discussion this week is a deep dive into what basketball gamers want; not just expectations of the virtual hardwood and blacktop, but also our relationship with developers, and approach to game design. We also talk about toxic attitudes, and how we clash with one another over what we want out of the basketball gaming experience.

Tune in below!

What are your thoughts on this week’s topic? What do you want out of basketball video games? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Monday Tip-Off: 2K’s Overlooked Gambling Mechanic

Monday Tip-Off: Overlooked Gambling Mechanic

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on an often overlooked gambling mechanic in NBA 2K.

When rating and reviewing the last few NBA 2K games, a common sentiment is that the core gameplay delivers, the modes are deep and engaging, and there’s a lot of fun to be had, but the recurrent revenue and gambling mechanics are off-putting. In other words, there are a lot great things about NBA 2K on this generation, but there’s also a distinct lack of goodwill and an undeniably predatory business model. Notably, these complaints haven’t yet hurt 2K’s bottom line as sales and recurrent revenue are at an all-time high, though user scores and trust in the brand are considerably down.

There have been several articles, videos, and social media posts discussing the most problematic aspects of current gen NBA 2K. Progression in MyCAREER and a lack of matchmaking online has created a more forceful push towards spending money on VC in order to level up quicker. MyTEAM is arguably more controversial as its packs can be compared to loot boxes, which are widely considered gambling mechanics and thus inappropriate in games rated for minors. Both issues are concerning, but there’s an even more brazen gambling mechanic present in NBA 2K, and for some reason, it never seems to get any attention despite its overt nature.

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Monday Tip-Off: Why NBA 2K Needs Matchmaking

Monday Tip-Off: Why NBA 2K Needs Matchmaking

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with an outline of why it’s important that future NBA 2K games implement proper matchmaking.

When NBA Live 08 implemented Online Team Play post-release, we were seeing the future of online basketball gaming. Although subsequent NBA Live titles would build upon that first iteration of the concept, it’s ultimately been NBA 2K that has taken the experience to new heights. The idea of creating your own player and joining up with other gamers to play multiplayer games where every player is user-controlled has become the most popular experience in NBA 2K. It’s even led to the founding of a professional eSports league, run in conjunction with the NBA itself.

Given the popularity that online play now enjoys, it’s both puzzling and disappointing that NBA 2K is lacking such a critical component of the experience: matchmaking. It’s kind of implemented in that there’s a rep system (albeit one that’s problematic), position logic behind teaming up players in the Rec Center, and a rough ranking system in team Pro-Am. However, it’s nowhere near as deep or effective as it needs to be, and in the case of The Playground, it’s completely non-existent. Simply put, if NBA 2K is going to cater to its large paying audience and establish a respectable competitive scene, it needs to have proper matchmaking.

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Wayback Wednesday: Orange Juice in NBA 2K17

Wayback Wednesday: Orange Juice in NBA 2K17

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the story of Orange Juice in NBA 2K17’s MyCAREER.

After NBA 2K14 brought us the first story-driven MyCAREER mode, and NBA 2K15’s story delivered us the gift of infamously bad acting from NBA players, NBA 2K16 tried taking the concept to the next level with Spike Lee’s “Livin Da’ Dream“. Although the production values and acting were a lot better, the story had its own issues, and didn’t gel with the RPG aspect of MyCAREER. As such, the story-driven approach would be retooled in NBA 2K17, increasing the amount of gameplay in our rookie seasons while also allowing for more flexibility with the player character.

2K would also bring in Aaron Covington, co-writer of Creed, to write and direct the story. Michael B. Jordan, who starred as Adonis Creed in the aforementioned film, was also signed on to play Justice Young. Together with the MyPLAYER character, The President of Basketball – aka Pres – he formed a duo known as Orange Juice. The name drew some scorn when it was revealed, but how does the story and its impact on NBA 2K17’s MyCAREER hold up today? Pausing for a moment to note that there will be spoilers, let’s take a look back…way back…

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File Additions for NBA 2K19

NBA 2K19 Cover Art

Today’s file additions for NBA 2K19 PC feature some re-uploads, including rosters, a global, and an update for Jordan Clarkson. Check them out at the links below!

RKJ2K
Muscle & Sweat Global
RKJ No Injuries Roster with New Retro Teams
Jordan Clarkson Face & Tattoos

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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Wayback Wednesday: Affiliations in MyPARK

Wayback Wednesday: Affiliations in MyPARK

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the affiliations in MyPARK.

The Playground has never been my main mode of choice – Pro-Am is more my speed when it comes to NBA 2K online – but I’ve had some fun with it over the years. More to the point, it has become one of the most popular modes in the game, and through the introduction of The Neighborhood, a major part of the main MyCAREER hub. From its introduction as The Park in NBA 2K14 to its rebranding as MyPARK and subsequently The Playground, the mode has gone from an online offshoot of NBA 2K’s career mode to its own fully fleshed out and immersive experience.

As much focus as it receives and as popular as it is, however, not all Playground gamers are completely satisfied with its evolution. One aspect that was left behind in the MyPARK era is affiliations. It’s not uncommon to see Playground gamers asking for the return of MyPARK affiliations in response to 2K’s Tweets, though as of NBA 2K20, it’s yet to make a return. What was it, and why was it so popular? Let’s take a look back…way back…

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Monday Tip-Off: Entering the Hall of Fame in MyCAREER

Monday Tip-Off: Entering the Hall of Fame in MyCAREER

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some reflections upon finally entering the Hall of Fame in NBA 2K19’s MyCAREER.

Back in May, I talked about my aim of making it into the Hall of Fame before I put MyCAREER aside; not just in NBA 2K19, but for the foreseeable future. I knew it would be a satisfying way to cap off years of being a MyCAREER gamer, and also provide some closure as I made the switch to MyLEAGUE and MyTEAM. I met the requirements for induction into the Hall of Fame as I concluded my second regular season, and it was a great feeling. However, with a new-look lineup and a chance at a threepeat, I didn’t immediately retire in order to get the Hall of Fame cutscene.

I played a few games in the third year and did have some fun with them, but it was clear that I was done with the mode. I waited for a few weeks after NBA 2K20 came out, at which point I was certain that I didn’t have any desire to continue playing my NBA 2K19 MyCAREER. Knowing that there wasn’t any turning back, I hooked up my capture card, retired my player, and recorded the cutscene for posterity. I realise that many of you may have already watched that cutscene – either in your own games or on YouTube – but I wanted to share it with everyone today, as well as reflect on my journey to enshrinement in the virtual Springfield (and again, not that one).

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Wayback Wednesday: Scottie Pippen in Basketball Games

Wayback Wednesday: Scottie Pippen in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Scottie Pippen and his legacy in basketball video games.

Chicago Bulls legend and Hall of Famer Scottie Pippen turns 54 today. Incidentally, September 25th is a birthday that he shares with Mark Hamill, Will Smith, and my friend Courtney (Happy 30th Birthday, Courtney!). As you may know, my all-time favourite player is Michael Jordan, but Scottie Pippen is a close second, being MJ’s teammate on six Bulls championship squads in the 90s. I have many fond memories of that dynamic duo – dubbed “The Dobermans” by Johnny Bach due to their tenacity at both ends of the court – which could fill several Wayback Wednesday articles.

However, we obviously focus on basketball video games here at the NLSC. To that end, as it’s Pip’s birthday and he’s one of my all-time favourite players – as well as one of the greatest players in the history of basketball – it seems only appropriate that I take a look back at his legacy on the virtual hardwood. In my opinion, he has a rather interesting history in that regard, given how basketball video games were developed during his prime, and considering his standing among the NBA greats. Let’s take a look back…way back…

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Monday Tip-Off: The Problem with MyREP

Monday Tip-Off: The Problem with MyREP

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at MyREP in NBA 2K20, and how it’s a symptom of a bigger problem.

I have to say that it’s been refreshing to shift my focus away from MyCAREER in NBA 2K20. I’ve been enjoying MyTEAM, and once we get closer to the start of the season and receive updated rosters, I’m ready to get stuck into MyLEAGUE as well. With that being said, I have spent a little time in MyCAREER so far. In the interest of providing a comprehensive review, as well as satisfying my own interest, I wanted to check it out. If nothing else, it’s a means of farming some extra VC which I can then spend on MyTEAM packs, rather than shell out real money on loot box mechanics.

A noteworthy change in MyCAREER this year is the revamping of the rewards. The Road to 99 has more or less been done away with, replaced by the concept of MyREP. Instead of increasing your Overall Rating to unlock new content and bonuses, it’s all about increasing your rep through Playground and Pro-Am games. While the idea has merit, and I had my own complaints about the Road to 99, I’m not sure that this is the right direction for MyCAREER. Indeed, it’s thrust a few problematic design choices into focus, and unless some adjustments can be made in a patch, it’ll be a misstep for MyCAREER and the new MyREP system.

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Monday Tip-Off: When The Idea Is More Fun

Monday Tip-Off: When The Idea Is More Fun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a look at how an idea for a franchise mode game can turn out to be less fun than it originally seemed.

As I’ve mentioned before, this year I’m intending to move away from MyCAREER and return to my roots as a franchise gamer. A generation ago, I was unsatisfied with NBA Live’s Dynasty mode as it lagged behind NBA 2K’s offering, an issue that I still have with EA’s game. I ended up missing out on the quality franchise experience that Association provided as by the time I got into the NBA 2K series, career modes felt fresher, and vital for online team play. I’m ready to return to franchise gaming though, and with the depth of MyLEAGUE, my previous complaints shouldn’t be an issue.

However, there’s a hurdle beyond the depth and quality of a franchise mode: your idea for your game, the scenario you want to create for yourself. If you’re invested in the team you’ve chosen and the situation you find yourself in, you’ll be hooked on your franchise game. Conversely, if the appeal of the scenario quickly wears off, you’ll be far more likely to abandon your franchise within the first five to ten games. On the surface, the solution is to carefully consider all aspects of your franchise game as you set it up, and avoid an unappealing scenario. Unfortunately, all that foresight goes out the window when a seemingly fun idea turns out to be less appealing than expected.

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