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The Friday Five: 5 Ways To Improve Basketball Reference

The Friday Five: 5 Ways To Improve Basketball Reference

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways to improve the great resource that is Basketball Reference.

Since it was launched in April 2004, Basketball Reference has become an essential destination for hoops fans. Whether you’re looking for player statistics and bio data, league records, team rosters, or pretty much anything else you’d ever want to know about the NBA, ABA, WNBA, and other leagues, the site has you covered. Over the years, Basketball Reference has constantly added features and data to become an even more valuable and entertaining resource. It’s also powering the basketball version of Immaculate Grid, a fun daily grid-based trivia game that I really enjoy.

Needless to say, Basketball Reference has also become an essential resource when creating roster mods for basketball video games. No matter whether you’re making a current roster or retro season mod, there’s no doubt that you’ll be browsing Basketball Reference for the information you need. It’s certainly quicker than the old methods of looking up almanacs, magazines, trading cards, and previous video games, as we did in the early days of our modding community! However, there are a few ways that Basketball Reference’s resources could be made even better, especially for people creating rosters. If it’s at all possible, I’d love to see these additions and enhancements.

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NLSC Top 10 Plays of the Week: May 25th, 2024

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

You know whenever we tip things off with a signature Michael Jordan highlight, the bar has been set really high for the rest of the countdown! I’m sure you’ll agree that this week’s NLSC Top 10 Plays meets the challenge though, thanks to an assortment of vicious poster dunks, breathtaking alley-oops, and cold-blooded clutch plays from eight different basketball video games. We also have another classic hoops title making its NLSC Top 10 debut this week, thanks to Rellhouse’s submission of a spectacular slam in Arch Rivals. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

The Friday Five: 5 Players Whose Careers Should Inspire MyCAREER Stories

The Friday Five: 5 Players Whose Careers Should Inspire MyCAREER Stories

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five players whose NBA careers could (and indeed, should) inspire future MyCAREER stories.

As I’ve previously discussed, there are some real players whose careers bear some entertaining similarities to a few of the stories we’ve had in MyCAREER. I’ll admit that making those comparisons made me see those tales differently, especially the saga of the NBA 2K15 MyPLAYER! I also still really enjoy how “The Way Back” in NBA 2K19 resembled Andre Ingram’s road to the NBA, including a debut towards the end of the regular season. Obviously that was coincidental, but it does make you wonder which other players have stories that would be suitable for MyCAREER.

Now, you might be inclined to say that just about every player who makes it to the NBA had an interesting journey that would be viable as a MyCAREER story. That’s true to an extent, but many of them – while impressive and compelling in their own way – are very similar and straightforward. They don’t necessarily set up a unique scenario from a narrative or gameplay standpoint. We’ve already seen a variety of MyCAREER stories from triumphant tales of highly-touted prospects to underdogs scrapping for opportunities. Again, we’ve even seen a DJ become an NBA star! So, could any real players provide a template for future stories? I believe I can name five.

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NLSC Podcast #526: Worst Voices of the Virtual Hardwood

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From courtside of the virtual hardwood, it’s Episode #526 of the NLSC Podcast!

Who are the worst and most annoying commentators to be stuck listening to in basketball video games? This week, we join the community in picking our least favourite voices of the virtual hardwood, whether it’s due to the opinions that they share, their delivery in the booth, or simply the sound of their voice. Of course, it probably won’t come as a huge surprise that we’re generally not fans of them in real life, either! We also recap a fun session with Basketball Classics that concluded in exciting fashion, and quiz the community on the top-rated point guards in NBA 2K9. Not to sound like a clickbait article, but the answers – and at least one noteworthy omission – may shock you!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Not So Fast, Past Me!

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by revisiting an article I wrote in 2019, in order to discuss just how much I disagree with Past Me.

Normally, I reserve revisiting and republishing articles for Wayback Wednesday, though it’s one of my more rarely-used topics. However, this is more of a sequel column; a follow-up to opinions I expressed going on five years ago, that I strongly disagree with now. That’s not a bad thing, of course. It’s a positive trait to be able to remain open-minded, changing your stance when new evidence is presented and not just continuing to believe something because it’s been your view for so long. Ideally, we should be able to look back at what we’ve said and who we were, and see growth.

While browsing our archives, I was reminded of a Monday Tip-Off that I wrote back in 2019: “The Difficulty of Going Back“. As that title suggests, Past Me was opining that it was becoming increasingly challenging to return to older releases, and bring them back into my basketball gaming rotation. Considering how passionately I’ve advocated for retro basketball gaming since then, it should be obvious how much my opinion has changed! Of course, just as there are reasons I’ve become more receptive to going back to older hoops titles once again, there were reasons why Past Me felt it was growing difficult; even with a long history of retro gaming. Allow me to explain.

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Monday Tip-Off: Fear & Losing in NBA 2K

Monday Tip-Off: Fear & Losing in NBA 2K

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how a fear of losing and having a bad time in NBA 2K’s connected modes has poisoned the online scene.

It’s been a familiar sight since the introduction of The Neighborhood in NBA 2K18. Plenty of MyPLAYERs running around or just standing there idly, while others wait at the Got Next spots, hoping in vain to get the numbers to play a game. Meanwhile, in The Rec, MyPLAYERs enter the locker room, only to quickly exit before a game can begin. Naturally, you stand a much better chance of getting a game if you’re with friends, but the hub world concept is intended to encourage gamers to socialise and form impromptu squads for pick-up games. It hasn’t quite worked out that way!

To put it bluntly, there’s a fear of losing in MyCAREER’s connected modes. No one enjoys losing of course, but when the fear of taking an L is so great that you’d rather not even play, that’s a big problem! At the same time, there are legitimate concerns about the quality of the online experience. It isn’t just about not wanting to lose, but also having no desire to team up with selfish players and trolls who are going to make it incredibly difficult to win. Between some people taking things so seriously that they don’t want to risk a loss, and others not wanting to jump into a game knowing that it’s going to be a bad time, the online scene in NBA 2K remains shockingly substandard.

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Monday Tip-Off: MyCAREER Story Awards (The Grindies)

Monday Tip-Off: MyCAREER Story Awards (The Grindies)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a presentation of some MyCAREER story awards, which I’m calling The Grindies.

Believe it or not, we now have ten years’ worth of NBA 2K games that have featured a story in MyCAREER! The approach has been divisive, receiving plenty of praise and scorn alike. Generally speaking, the production values are held in high regard, particularly beginning with “Livin’ Da Dream” in NBA 2K16. Conversely, the way in which some stories have intruded on the gameplay experience has made the story-driven approach unpopular with other MyCAREER gamers. Nevertheless, it remains one of the most popular modes in NBA 2K, if only for the connected online scene.

As someone who has been a devoted MyCAREER gamer since NBA 2K13, I have mixed feelings about the mode featuring a linear story. In some ways it’s enhanced the experience, but it’s absolutely detracted from it as well. I’ve been critical of many of the stories, yet I also find them fascinating. It’s an interesting concept to evaluate, and given the debate about whether or not video games are art and a medium capable of in-depth storytelling, there’s a lot to sink our teeth into. And so, I’m going to hand out The Grindies: awards spotlighting the best and worst aspects of the MyCAREER stories to date. Why “The Grindies”? Well, if you play MyCAREER, you’ll know!

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Monday Tip-Off: When MyPLAYER Isn’t Your Player

Monday Tip-Off: When MyPLAYER Isn't Your Player

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on a lack of true role-playing opportunities with your MyPLAYER in MyCAREER.

It’s been interesting to see the birth and subsequent evolution of career modes in basketball video games. Putting aside the story-driven campaign in Sony’s NBA series, or the single season experience in the PlayStation 2 version of NBA Live 09, the first true career mode came with NBA 2K10’s My Player. That name eventually morphed into MyPLAYER and was given to our avatars, while the mode itself was re-branded as MyCAREER. NBA 2K14 brought a more cinematic approach to the mode, and since then, MyCAREER has essentially become a basketball MMORPG.

While the core concept of MyCAREER remains the same – you’re an NBA rookie with an opportunity to play through a career in the league – these changes have obviously impacted the on-court and off-court experience. Ironically, as the mode has become more and more RPG-based, there’s actually been less opportunity to role-play with your MyPLAYER! Where we were once left to use our imaginations and project a personality onto our avatars, we’re saddled with a character that’s following a script. Whether it’s by limiting our choices, or putting the story on rails via cutscenes, there are undoubtedly times when our MyPLAYER doesn’t feel like it’s our player.

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Olympic Basketball Legacy V6 for NBA 2K20

Olympic Basketball Legacy V6 for NBA 2K20

We have exciting news for basketball gamers still enjoying NBA 2K20 PC, as RayRay_953 and company have released V6 of the Olympic Basketball Legacy mod! Originally titled Olympic Basketball History, the project celebrates the Olympic Basketball tournament, and other international competitions, with 160 playable teams. Key features of V6 are as follows:

  • 160 playable teams
  • More than 150+ cyberfaces added for retro and current players. Many of them were commissioned exclusively for the mod, while others were borrowed from Thunder Shaq’s and Shuajota’s rosters (extended credits to sticky-fingers, maumau78, Mr. Star, trevorjpt33, Dee4three84, Shuajota, Retroman, 2kspecialist)
  • Retro shoes by Mickachiste from the 2K19 Classic Seasons mod
  • New year-specific basketballs for Athens ’87, Zagreb ’89, Toronto ’94, and Indianapolis ’02
  • Improvements to many jersey textures for accuracy
  • More hidden Euroleague/NBA alumni audio added for certain players
  • Preolympic and Tournament of the Americas uniforms added for appropriate teams
  • Selecting the “Home (Tournament of Americas)” jerseys for any of the ’92 Tournament of the Americas teams will load the Portland Memorial Coliseum floor
  • Selecting the “Home (Delta Center)” jersey for the ’96 Dream Team III will load the Delta Center floor as seen during their World Tour game against Australia
  • Complete overhaul on attributes and ratings for a more realistic approach
  • Signature updates for more than 200+ players

Download the mod here! For more information and previews, please see the release and support topic in the NBA 2K20 Modding section. Congratulations again to the Olympic Basketball Legacy team on the release of V6!

The Friday Five: 5 Changes That Fix MyCAREER Stories

The Friday Five: 5 Changes That Fix MyCAREER Stories

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five outlines five changes that would fix some of the stories in MyCAREER.

As I’ve mentioned on several occasions, I have a love-hate relationship with the story-driven approach to MyCAREER. I can appreciate the production values and some of them have been enjoyable tales, but others have been poorly-written and intruded on the gameplay experience. I’ve made snarky jokes about them, but I also find them fascinating to analyse. Perhaps it’s because it feels like the concept of a MyCAREER story has so much promise, but the execution has too often hindered my enjoyment, or just been somewhat disappointing.

While I don’t believe in dismissing criticism with “let’s see you do better”, I do think that critique can be bolstered by identifying potential improvements. In other words, the fact that I’ve never written and produced a MyCAREER story doesn’t disqualify me from having an opinion on them, but I should be able to suggest ways in which the stories could improve rather than just dismissively calling them bad. On top of that, it’s an interesting exercise to consider just how much we’d need to change in order to provide – in my opinion, at least – a much better experience. With that being said, I’m going to give it a shot! Here are five changes that I’d make to MyCAREER stories.

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The Friday Five: 5 MyCAREER Habits I Can’t Break

The Friday Five: 5 MyCAREER Habits I Can't Break

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five habits that I can’t break when I play MyCAREER.

Without a doubt, I’m a creature of habit. If I’m comfortable and there’s no need to switch things up, I’m not going to change for change’s sake. I have my go-to orders at my favourite fast food restaurants, as well as my preferred dishes if I’m eating at a more upscale establishment. I enjoy having a routine, and while I am open to new interests and experiences, I also know what I like, and what I can reliably stick with. This carries over into my gaming, basketball or otherwise. I’ve established preferences and habits that work for me in the games that I regularly play.

Needless to say, once I developed a taste for MyCAREER, I soon developed habits that are now extremely difficult to break. That isn’t necessarily a bad thing, as those habits have allowed me to enjoy MyCAREER in a number of games; as well they should, seeing as how they’re formed by my preferences and the experiences I want out of the virtual hardwood! However, some of those habits come from how I play other genres of video games. Being a creature of habit can also have its drawbacks, eschewing change and variety in favour of the familiar. With that being said, here are five MyCAREER habits that I can’t – or at least, very seldom – manage to break.

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The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 17)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 17 in an ongoing series looking at players who only appeared on certain teams in video games.

Many of the examples of players who only appeared on certain teams in games go back a number of years. There’s a reason for that, and it’s not just my love of retro basketball gaming (though yes, that is a factor!). With decades of basketball video games capturing a snapshot of the NBA when they were released, there have been tons of older examples to cover. On top of that, official roster updates were once uncommon, preserving a number of phantom stints. With active players who are potential examples, I obviously need to wait until their phantom stints are “official”.

However, there are indeed players who only appeared on certain teams in more recent video games too, and are safe examples to cover at this point. To that end, in Part 17 of this ongoing series, there are three players whose phantom stints are preserved in games that were released within the last five years. With that being said, the first two examples are much older, including one that I’ve somehow neglected to mention in this series until now, despite noting it in other features. Once again, I must shout out David L, as his research has been invaluable in compiling examples for this second run of articles about players who only appeared on certain teams in video games!

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Wayback Wednesday: The Class of 2003 & Video Games

Wayback Wednesday: The Class of 2003 & Video Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Class of 2003, and their impact on and connection to basketball gaming over the years.

Somehow, it’s been twenty years since the Class of 2003 – widely considered to be one of the best NBA Draft Classes of all time – debuted in the NBA. Only one player from that Draft – LeBron James – is still active, and now playing in his 21st season. With the retirement of Andre Iguodala and Udonis Haslem, he officially became the league’s oldest player. This is something I’ve been trying to get my head around and make peace with. After all, I’m a couple of months older than LeBron, which means I’ve reached the point where I’m older than all active NBA players. Old head indeed!

This day was bound to come, of course, but it’s not something you really think about when you’re a hardcore basketball fan in your late teens or early twenties. However, the entry of the Class of 2003 into the NBA two decades ago was one of my first “Oh, I’m not exactly a kid anymore” moments. More than starting to go out to clubs and pubs, staying up as late as I wanted, or any other rites of passage, realising that there were now NBA players who were my age made me feel…well, not that I was grown up, but definitely in the next stage of life! Let’s take a look back…way back…

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NLSC Podcast #499: How Not To Make A Basketball Game

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From courtside of the virtual hardwood, it’s Episode #499 of the NLSC Podcast!

Last week, we imagined the ideal gameplay for NBA 2K and NBA Live by combining our favourite mechanics from previous games. This week, we’re imagining the worst possible NBA Live and NBA 2K by cobbling together our least favourite mechanics; in other words, we’re describing how NOT to make a basketball game! We also revisited NBA Live 07 and NBA 2K18 ahead of that exercise, and suffice to say, that helped us with some of our selections! On a more positive note, we reflect on some fun sessions with NBA 2K6, Blacktop in NBA 2K14, and NBA Jam: On Fire Edition using the Legends On Fire Edition mod, and a recently released fixed roster for NBA 2K10 PC.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Making The Case for Basketball Game Demos

Monday Tip-Off: Making The Case for Basketball Game Demos

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by making a case for releasing basketball video game demos.

It’s strange how when I think of basketball video game demos, they feel like such an antiquated concept. That may be because video game demos in general have fallen out of vogue – much as shareware did – but it hasn’t actually been that long since we had a demo for an upcoming hoops title. The last NBA Live demo came in 2018, while we had a small preview of NBA 2K21 on PlayStation 4 and Xbox One. Now, that is indeed going back a few years at this point, but for some reason those demos don’t immediately come to mind. Instead, demos seem like a relic of the 90s and 2000s.

Of course, one could very well argue that that’s when basketball game demos were far more relevant. There was legitimate competition between NBA Live and NBA 2K right through to the end of the decade. The preview season for both games began around June, and there was a steady stream of information as they competed for attention and pre-orders. There was value in both companies dropping a demo a few weeks before the full version was released, to show off a few key improvements and possibly change some minds. Even with NBA 2K’s virtual monopoly over basketball gaming, however, I maintain that there’s still value in providing a pre-release demo.

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