Andrew
September 21, 2026
Features, Monday Tip-Off, NBA 2K, NBA Live
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts about how we’re no longer encouraged to “just be yourself” when it comes to our virtual hardwood avatars.
“Just be yourself” is advice that I’m sure we’ve all heard at one time or another. It’s a cliché, but there’s also wisdom to it. I don’t want to get too deeply into that since it’s far beyond our scope as a site dedicated to basketball gaming, but generally speaking, pretending to be something that you’re not isn’t the path to happiness. As far as the virtual hardwood and career mode avatars are concerned, “just be yourself” is advice that shouldn’t be taken too literally. For most of us, it wouldn’t be a whole lot of fun if our video game counterparts weren’t considerably better at basketball!
That increase in skill and athleticism, and perhaps even being a bit taller, are all part of the fantasy of career modes and their connected online experiences. It’s where we take liberties with the concept of “just be yourself” on the virtual hardwood. With that being said, many of us have traditionally given our avatars our name, our face – or a close enough likeness – and even animations that resemble our real life form. While I’m sure there are gamers who still do that, it’s definitely not fashionable; especially among the online crowd. It’s not just a case of being uncool, either. These days, if you want to enjoy those modes and succeed in them, “just be yourself” isn’t good advice.
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Andrew
July 27, 2026
Basketball Video Games, Features, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how every basketball video game is someone’s first, and how that’s connected to issues with repetition.
The longer that you’re a fan of something, the more difficult it is to not become at least a little cynical and jaded. It’s incredibly difficult to top the excitement we felt when everything about our hobbies and interests was fresh and new. Indeed, it’s why when we experience something delightful after being a fan or enthusiast for a long time, we’re inclined to describe that joy as “feeling like a kid again”. Whether it’s getting hooked on a video game, seeing your favourite team win a championship, or watching a successful reboot of a nostalgic TV show, it’s a wonderful feeling!
Of course, there are reasons that we become jaded and cynical, and it’s not just a case of aging into a grumpy older person. I mean, I can’t deny that that happens, but it’s not just the years, but the experiences within them. As far as NBA 2K is concerned, take modes like MyCAREER and MyTEAM for example. The journey to superstardom or a stacked fantasy squad can be an absolute blast the first few times that you travel that path. After a while though, it begins to feel repetitive. Starting over from square one quickly becomes more of a chore. It’s an issue that many long-time gamers would like to see future titles address, but there’s a catch here: it’s always someone’s first game.
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Andrew
June 29, 2026
Features, Monday Tip-Off, NBA 2K27
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how I’m not too excited by the fact that NBA 2K27 previews are coming very soon.
July is right around the corner, which means another NBA 2K preview season is looming on the horizon. Naturally, we’ll be covering all of the NBA 2K27 news and previews as they’re posted, both with bulletins summarising the key information and by discussing the latest details on the NLSC Podcast. As always, it’ll be interesting to see what the developers have cooked up this year, and to join Dee in providing some trustworthy analysis and commentary before and after release. To be perfectly honest however, I wish that I were more excited about seeing those NBA 2K27 previews.
That’s not to say that I’m completely disinterested, or that I won’t be locked in as we cover the preview season. Yes, I’ll be getting NBA 2K27 for content and collection purposes, and ideally I’ll end up enjoying it as well. Unfortunately, after the last three NBA 2K games, I’m not entirely optimistic that I will. That dulls my enthusiasm for the forthcoming NBA 2K27 previews, as I’m not expecting to see any of the changes and additions that would get me excited about this year’s release. Of course, my lack of excitement could actually work in my favour. By tempering my expectations I’ll either avoid disappointment, or in the best case scenario, be surprisingly delighted.
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Andrew
May 26, 2026
Basketball Video Games, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #632 of the NLSC Podcast!
Although we’ve been playing basketball video games for decades now, the hobby is still capable of surprising us. To that end, what are some of the biggest surprises – both positive and negative – in basketball gaming in 2026? This week we’re sharing and discussing what amazes and astonishes us when it comes to the virtual hardwood, from the quality of the games and modern design philosophies, to the lack of competition and changes in community attitudes. That includes touching on the shift in modding culture, and the general discourse when it comes to basketball gaming issues. Our listeners also weigh in with what surprises them the most – for better or worse – with basketball video games today.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 58:50 — 40.8MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
May 18, 2026
Features, Monday Tip-Off, NBA 2K
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how MyNBA Eras has made it unlikely that we’ll see any new classic teams added to NBA 2K.
Way back in 2016, I posted a Friday Five listing five classic teams that I’d like to see included in future NBA 2K games. I revisited the topic with a second article in 2018, and it ultimately became an ongoing Friday Five series. Some of those squads have since been added to the games. No, I’m not trying to take credit for that! Many of those additions were very popular and obvious choices, so I highly doubt that I had any influence here. Nevertheless, I’ve enjoyed seeing the selection of classic teams expand, and there’s never any harm in throwing out suggestions.
However, the most recent instalment in that series – Part 13 – was back in 2022. There are a few reasons why I haven’t circled back to that topic for just over four years now. For a start, at this point I’ve already covered many of the teams that I’m interested in. Again, some are already included in the games, while others are unlikely to be added. As I’ve discussed before, this generation of NBA 2K games has left me cold, so I’m less enthusiastic about discussing ideas for future releases in general. On top of that though, the addition of MyNBA Eras makes it seem far less likely that we’ll see new standalone classic teams. Of course, it could be argued that that’s actually for the best.
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Andrew
May 11, 2026
Basketball Video Games, Features, Monday Tip-Off
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a few thoughts on difficulty levels, and the impact they can have on basketball game reviews.
There’s a very old video game trope that has been dubbed “Easy-Mode Mockery” over on TV Tropes. In short, it’s when a video game makes fun of you for playing on the easiest difficulty setting. At its most benign, perhaps the easiest difficulty level will be accompanied by an insulting message or image. In extreme cases, playing on an easy difficulty will lock you out of certain content, such as the true ending. Infamously, one of my favourite adventure games – Monkey Island 2 – advertised its easy mode as being “suitable for video game reviewers”. Take that, critics!
All jokes aside, I’m not one for gatekeeping and elitism. Video games are meant to be enjoyed, and if hitting the virtual hardwood on an easier difficulty level is fun for you, don’t let anyone bring you down (but probably don’t brag about dominating the game on Rookie, either!). In fact, with the way many games cheat to allow the CPU to be challenging on the Superstar and Hall of Fame difficulty levels, it’s not always a very satisfying experience. To that point however, if you are reviewing a basketball game, you must play it on those tougher difficulty levels as well. Contrary to Monkey Island 2’s snarky jab, video game reviewers shouldn’t just be hooping on the easiest setting.
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Andrew
May 7, 2026
NBA 2K
It’s always great to see new modding tools being released in the community, especially when they’re free of charge! To that end, SexCurryBeats has released 2KVenueLab, a comprehensive utility that includes tools for NBA 2K11 right through to NBA 2K26.
As per the description, the key features of 2KVenueLab are as follows:
- IFF viewer/exporter
- POD/mobile file support
- Archive tools
- Package staging/restore
- OBJ export
- Browser previews
- Roster editor tools
- For NBA 2K11-2K26
Pick it up here in our Downloads section! Shout out to SexCurryBeats for providing this modding resource, and several other mods and contributions throughout the years.
Also, thanks as always to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.
Andrew
May 4, 2026
Features, Monday Tip-Off, NBA 2K, NBA Live
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how there are times that I miss dice roll shooting mechanics in basketball video games.
At this point, it’s a safe bet to say that Green Releases will remain a fixture of NBA 2K’s shooting mechanics moving forward. It’s just a matter of how they’re handled, and whether there are any additional controls and mechanics such as shot aiming or rhythm shooting with the right stick. In recent years, the “Green or Miss” approach to shooting has been particularly contentious. On one hand, it rewards skilful input with a guaranteed result (blocked attempts notwithstanding). On the other hand, it’s not necessarily accessible, or preferable for offline play.
It’s funny to revisit the discourse around Green Releases back in 2017, when Mike Wang spoke of a desire to wean gamers off of the idea that they should be guaranteed baskets. “Green or Miss” certainly goes against that aim, demonstrating how attitudes have changed as NBA 2K has increasingly catered to the online scene. Personally, I’m in favour of Green Releases being guaranteed, very good or near-perfect releases still being reliable, and then progressively lower odds of success as the timing gets worse. To that point, while I wouldn’t change the approach of Green Releases always being successful, I must admit that I sometimes miss the old dice roll shooting mechanics.
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Andrew
April 28, 2026
Basketball Video Games, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #628 of the NLSC Podcast!
While it’s certainly exciting to be on the cutting edge of gaming technology, we’re not always in a rush to upgrade our hardware and play the (supposedly) most advanced versions of basketball video games. This week, we’re taking a look at why many basketball gamers often opt to stick with last gen hoops titles – ourselves included – and some of the benefits of delaying a jump to the next generation. We also touch on next gen elitism and gatekeeping – in particular, the “you’re broke” crowd – and the community shares their experiences in sticking with last gen basketball video games. Suffice it to say that it’s been a more common practice over the years than some people may think!
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:02:02 — 43.0MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
April 24, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five remnants of missing and removed features in basketball video games.
Features and content are removed from all genres of video games for a variety of reasons, from design changes and technical challenges to deadlines and legal issues. It’s unfortunate even when it’s understandable, but it’s also entertaining to discover the remnants of cut content. They’re intriguing mysteries when we stumble upon them, fascinating What Ifs when we know their back stories, and sometimes even things that can be restored through modding. Our community has definitely been able to make good use of leftover content in NBA Live and NBA 2K!
Of course, the remnants of cut content can also be annoying. Not only are they proof of what we missed out on, but sometimes they’re a sign of anti-consumer design. A feature that would’ve been useful to have – and indeed was in a previous game – may have been removed because it isn’t conducive to recurrent revenue mechanics being as profitable as they could be. That may not be quite as insidious as removing content in order to sell it as downloadable content, but it’s still lacking in goodwill! Whatever the case, there have been some memorable remnants of missing and removed features in basketball video games over the years. Here are five that spring to mind for me.
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Andrew
February 16, 2026
Features, Monday Tip-Off, NBA 2K
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how despite some interesting ideas here and there, MyCAREER keeps telling us the same old story.
When the Next Gen version of NBA 2K14 launched with the very first MyCAREER story, it was a bold attempt to innovate with the single player career experience. The mode had already been expanding since its debut in NBA 2K10 as My Player, but introducing a narrative with cutscenes and further role-playing elements continued to differentiate it from the franchise modes. Once 2K began working with big name filmmakers and actors, MyCAREER came to feature impressive production values and deeper stories, which I’ve come to appreciate.
There are some recurring problems with the story-driven approach to MyCAREER, of course. Not everyone is interested in flavour content like that, especially if they just want to build up a player for the online scene. The quality of the stories has varied over the years, with a few of them being very obnoxious in tone. There have been some distracting disconnections between the story and the MyPLAYER protagonist, where a very specific back story doesn’t suit the concept of avatar customisation. If nothing else, we’re not rated like we’re a future star! However, the biggest issue is that even in the best case scenario, we end up being told the same old MyCAREER story.
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Andrew
January 16, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five useful hacks we’ve been able to utilise in basketball video games.
Although “hacks” and “hacking” are terms that have come to be associated with acts that are malicious or unscrupulous uses of technology, they also refer to inelegant yet quick, creative, and effective solutions in programming. Indeed, Al Lowe – the creator of Leisure Suit Larry – described the method of using one background picture and four mostly transparent cells to create the bamboo maze in Leisure Suit Larry 3 as being his favourite hack. Ironically, this means that while many people disdain the term “life hacks”, it’s actually using “hack” in a similar context to software development!
To that point, modding involves hacks; not just the process of breaking into the game files and altering them, but cobbling together solutions utilising functionality that was intended for developer use, or in a way that was otherwise unintended. This list of the most useful hacks in basketball video games is a mixture of values we discovered we could change to mod or unlock content, and hidden or unadvertised functionality that we can make use of. To that end, we could certainly debate as to whether all of them strictly qualify as hacks, but there’s no doubt that they were useful! And so, without any further ado, here are five ways that we’ve been able to cleverly tinker with games.
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Andrew
December 2, 2025
NBA 2K, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #608 of the NLSC Podcast!
With the PlayStation 5 and Xbox Series X|S very likely to be superseded by new consoles within the next few years, what are our thoughts on the most recent generation of NBA 2K games? This week, we’re ranking NBA 2K21 through NBA 2K26 from best to worst, with a few members of the community also weighing in with their rankings and opinions. We also discuss our overall view of Ninth Gen NBA 2K, noting some of the key mistakes the series has made, as well as some of the things that it has done right. Additionally, we touch on our level of optimism for future releases, the issue of games feeling disposable nowadays, and the desperate need for competition in the basketball gaming space.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:03:11 — 43.7MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
November 24, 2025
Features, Monday Tip-Off, NBA 2K
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how tasks in basketball video games are often fun when they’re optional, but a chore when they’re mandatory.
I’ve made my thoughts on grinding in basketball video games very clear. In short, I’m not a fan of forcing gamers to turn play into work in order to make a game enjoyable. I couldn’t disagree more when people defend grinding by suggesting that their fellow gamers are lazy and don’t want to put in the effort. Contrary to the apologist rhetoric, not everyone desires to be 99 Overall in MyCAREER, or have a stacked MyTEAM squad, within a week of a new game coming out. They just want to progress at a fair rate, and not be forced to choose between mindless grinding and paying for shortcuts.
Moreover, while there have been a number of methods to assist with the grind and avoid spending money, they’re not necessarily fun, or as effective as we’d like. Even if they’re useful in speeding up progress, they can still become tiresome to repeat over and over again. Beyond that, there have been other concepts in basketball games – in particular MyCAREER in NBA 2K – that can be fun if they’re optional, but quickly become a chore if they’re mandatory. In my view, the fastest way to ruin a basketball game is to force us into extracurricular tasks and activities that have nothing to do with playing virtual hoops. It won’t be long before they become dreary busywork.
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Andrew
November 7, 2025
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five controversial concepts in basketball video games that were ultimately abandoned.
Basketball video games have come a long way, thanks to evolving technology and innovative ideas. Of course, not all ideas pan out, and some definitely aren’t in the best interests of consumers. It’s one thing when a change to a gameplay mechanic or mode doesn’t resonate with gamers, or result in the improvements that were intended. However, when the overall experience is harmed by a controversial approach that’s sorely lacking in goodwill – such as pushy recurrent revenue mechanics – it can easily overshadow a game’s better qualities.
In the best case scenario, such concepts will prove to be so controversial that they’ll be abandoned or at least heavily revamped in the following game, if not sooner via a patch. The annual basketball titles obviously have a built-in audience, and with NBA 2K essentially having a monopoly on the sim genre right now, there’s a lot of freedom to push their luck. Nevertheless, controversial concepts do invite significant backlash, so they will be abandoned if they threaten to damage a company’s reputation; or more accurately, their profits. That said, while they may not be motivated by altruism, it’s always welcome when companies walk back on controversial concepts like these five.
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