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NLSC Podcast #374: Contractual Obligations

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Episode #374 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

It warms our hearts that gamers are still interested in watching User vs. User gameplay videos! Sadly, not everyone is open to the idea of playing on broadcast camera angles, but gatekeepers gonna gatekeep. Reports that Luka Doncic has broken his contract with EA Sports to sign with 2K Sports have caused a stir this week. We discuss the speculation, and reflect on what it might mean – if anything – for the fortunes and future of NBA Live. In this week’s mailbag, we’re taking another look back at the rough start for NBA Live on Xbox 360, and talking about Tecmo NBA Basketball and Tecmo Super NBA Basketball.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #373: Shiver With Anticipation

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Episode #373 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Our first foray into playing NBA 2K17 head to head using Parsec and Steam Remote Play didn’t go as well as we hoped, but we’re not giving up just yet. Following up on the announcement that prompted our main discussion in Episode #368, the PlayStation 3 Store is remaining open, preserving NBA Jam: On Fire Edition a little longer. Although the preview season is still months away, we’ve been thinking about past innovations that changed basketball gaming, and what would excite us for NBA 2K22. Surprisingly, it’s still not shoelace physics! In this week’s mailbag, we’re taking a look back at NBA Live 09 on PlayStation 2, and discuss buying prior gen games after we’ve moved on to a new console.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #372: Sports Gaming vs. Competitive Gaming

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Episode #372 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Roster editing has come to Basketball Classics, and we’re very impressed with what Josh and Dave have managed to implement. Meanwhile, the latest patch for NBA 2K21 Next Gen is slightly less exciting, but nevertheless contains a couple of important fixes. Taking a suggestion from Twitter, this week’s main discussion concerns the difference between sports gaming and competitive gaming, and the effects that the latter has had on the NBA 2K series. We talk about how gameplay and the online scene in NBA 2K could improve, and how NBA Live could capitalise on the situation. In this week’s mailbag, we reflect on Acclaim’s NBA Jam games, and the quality of sequels.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Thoughts on MyTEAM Seasons

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the new Seasons approach adopted in NBA 2K21’s MyTEAM.

One of the major changes in NBA 2K21’s MyTEAM was the adoption of Seasons. For those unfamiliar with the concept, MyTEAM Seasons run for about six weeks, with each Season featuring its own theme, content, and Challenges. While modes of play such as Domination remain unaffected by Seasons, and Triple Threat Offline simply gains new rewards as each new Season begins, Season-based content such as The Agenda has a time limit. If you have any unfinished business on The Agenda by the time a new Season begins, too bad; it’s a new day in MyTEAM.

The Seasons approach is not unique to MyTEAM and NBA 2K, of course. It’s a form of the “games as a service” model that mobile and Triple-A games alike are using with ever-increasing frequency, which invites cynicism because of the way those mechanics utilise FOMO to push microtransactions, season passes, and so on. Less cynically, however, it’s a way to keep content fresh and not overwhelm late adopters with an overabundance of content. I’m generally in favour of Seasons in MyTEAM, but I do have a few criticisms and concerns that I’d like to discuss. Along with a few other aspects of the mode, the approach could be even better in NBA 2K22.

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NLSC Podcast #371: Hold The Guacamole

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Episode #371 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

We’ve both caught the modding bug, but one of us has been far more motivated and productive than the other. Of course, that doesn’t stop us from making lofty plans for roster projects! A recent Tweet by the EA Playtesting account offers a glimmer of hope for the future of NBA Live, though we’re wary about reading too much into it. Meanwhile, polls on Twitter and Reddit have made it clear how the community feels about the prospect of shot aiming in NBA 2K22…and invited toxic responses from the online elitists. In this week’s mailbag, we’re reminiscing about ESPN NBA 2K5 and NBA Live 2005, and discussing the idea of MyTEAM being released as a standalone game.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #368: You Say Ancient, We Say Classic

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Episode #368 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Picking up some extra copies of NBA 2K12 has revealed some interesting details, but we’re still searching for answers about a possible limited edition cover. Meanwhile, comments on a recent YouTube video underscore how NBA 2K21 Next Gen wasn’t the leap that many gamers were hoping for. Speaking of NBA 2K’s future, we discuss Visual Concepts’ recent acquisition of HookBang, and what it means for the series. We also have some thoughts on remarks from Sony’s Jim Ryan regarding backwards compatibility, and his dismissal of classic games as unplayable. In this week’s mailbag, we’re building our own arcade basketball game based on one of three classic titles, and recalling our experiences with Sony’s NBA series.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Fourth Annual March Modness Tips Off Today

NLSC March Modness

It’s March 1st, so that means we’re tipping off the fourth annual March Modness here at the NLSC! For those who are unaware, the event is intended to be a celebration of modding. We of course welcome mod releases all year round, but we invite modders to get extra creative and productive during this month!

In addition to our usual File Additions bulletins and spotlighting other big releases, we’ll be holding the usual giveaway. As a thank you to our talented modding community, anyone who releases work and adds it to our Downloads section will go in the draw to win a copy of the Standard Edition of NBA 2K22 PC. Congratulations once again to DaCrispy, who won the giveaway last year.

To enter the giveaway, all you need to do is release a mod and upload it to our Downloads section during the month of March 2021, with “March Modness” in the description. The mod may be for any PC version of NBA Live or NBA 2K, but it must be your own work and remain hosted in our Downloads section. Please see below for the full terms and conditions of entry, and good luck!

Once again, I’ll be looking to get into the spirit of the event myself with at least a few releases, hopefully including my long overdue rosters for NBA 2K11. As usual, I also have a few other ideas I’d like to explore, time permitting. Stay tuned for that, and the many fantastic releases I’m sure that we’ll see throughout our fourth annual March Modness!

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The Friday Five: 5 Side Characters That Should’ve Been MyPLAYERs

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five suggests five side characters in MyCAREER stories that arguably should’ve been the player character instead.

So, I’ve looked at the best antagonists and protagonists in MyCAREER stories, but those tales have also featured a number of interesting side characters (and B-Fresh). It may be an overused idea at times, but whenever you have a cast of good supporting characters that have interesting stories of their own, you can’t help but wonder about spinoff ideas. Alternatively, you may feel that they should’ve been the main character all along. There are certainly some examples in the various MyCAREER stories, and so I’ll be exploring those possibilities today.

Of course, it should be noted that oftentimes side characters are in those roles for a reason, and promoting them to the lead or one of the main characters exposes why they weren’t in the spotlight in the first place. The same traits that made them such enjoyable side characters can make them unsuitable protagonists. It may be that they work better in small doses, or aspects that made them funny as a side character are grating when they’re the lead. Conversely, a lack of flaws may make them too boring in the role of protagonist. With that being said, I do believe there’s merit in these side characters being cast in the role of MyPLAYER avatar, albeit with a few changes.

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NLSC Podcast #356: State of NBA 2K Addressed

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Episode #356 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

Before we get rolling, we touch on the subject of virtual hardwood photography, and offer up some tips to get the best angles. After that, we get right into our main topic: the current state of NBA 2K, and our latest thoughts on NBA 2K21. How is the latest game – and the series as a whole – looking as we enter the new year, with a new generation? What are our concerns for the future, and what responsibility does have the community have in providing 2K with constructive feedback? In this week’s mailbag, we’re talking about NBA 2K13 on Wii U, and what – if anything – EA Sports should take from NBA Live 19.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: A Ticking Clock on Current Gen

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with my thoughts on how there’s a ticking clock on the relevance of NBA 2K21 Current Gen, and indeed, the generation as a whole.

Last Thursday, I managed to secure a pre-order for a PlayStation 5, specifically the run that will be released in Australia circa December 8th. This means although I’ve missed out on the launch, it won’t be nearly as long a wait as I’d anticipated. It also means that I’m starting to get more excited about and interested in NBA 2K21 Next Gen. When it appeared as though I might not be able to actually play it until 2021, it was naturally difficult to get hyped. Now I can actually look forward to checking it out – and producing content for it – in the not too distant future.

Of course, this places the Current Gen version in limbo, a situation that most gamers predicted would happen. The PC version has the benefit of the modding community, but generally speaking, any excitement that surrounded the Current Gen release has given way to hype for Next Gen. Now that I’ll be able to play that version as well, I’m left wondering what to do with NBA 2K21 Current Gen for the next few weeks. I’ve also been wondering about the future of basketball gaming on the PlayStation 4 and Xbox One. I’m optimistic that the PC will receive a Next Gen port as early as NBA 2K22, but the clock has to be ticking on the current generation of consoles.

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