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NLSC Podcast #630: 2026 Basketball Gaming Habits

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From courtside of the virtual hardwood, it’s Episode #630 of the NLSC Podcast!

Entering 2026, we had some plans and goals for the virtual hardwood. Since we’re rapidly approaching the middle of the year – no, don’t ask us where the time went – we decided to check in on how those plans are going! To that end, this week we’re joining the community in discussing our basketball gaming habits so far in 2026, from the selection of titles that we’re playing to the modes that have kept us hooked. We also recap a fun Parsec session with the Snes9x Super Nintendo emulator featuring a five-player co-op game of NBA Live 95 that was an absolute blast, and an intense four-player head-to-head showdown in NBA Hangtime that was ultimately decided in overtime.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #628: Why Some Basketball Gamers Stick With Last Gen

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From courtside of the virtual hardwood, it’s Episode #628 of the NLSC Podcast!

While it’s certainly exciting to be on the cutting edge of gaming technology, we’re not always in a rush to upgrade our hardware and play the (supposedly) most advanced versions of basketball video games. This week, we’re taking a look at why many basketball gamers often opt to stick with last gen hoops titles – ourselves included – and some of the benefits of delaying a jump to the next generation. We also touch on next gen elitism and gatekeeping – in particular, the “you’re broke” crowd – and the community shares their experiences in sticking with last gen basketball video games. Suffice it to say that it’s been a more common practice over the years than some people may think!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Highlights From NBA Live 96, NBA 2K6 & More

Highlights From NBA Live 96, NBA 2K6 & More

In addition to the NLSC Top 10 Plays of the Week and episodes of the NLSC Podcast, Dee and I make a habit of sharing highlights from our basketball gaming sessions on the NLSC’s YouTube channel. To that end, the time has come for another round-up of some recent uploads!

The latest video from Dee showcases our session with the PlayStation version of NBA Live 96, in which we took on the Golden State Warriors with the Washington Bullets. We’ll be discussing the game in an upcoming podcast that was originally scheduled for this week, but unfortunately had to be delayed due to technical issues. Speaking of our deep-dives into games on the podcast, last week we covered NBA Starting Five 2005, and you can check out the highlights from our head-to-head game featuring the 1982 76ers and 1987 Lakers.

As for me, back in December I posted a re-creation of Kobe Bryant’s 62-points in three quarters against the Dallas Mavericks in NBA 2K6, in honour of the 20th anniversary of that feat. I’ve also uploaded a reel of Wilt Chamberlain highlights from a game of NBA 2K17, in which I was using the All-Time Kansas Jayhawks included in the All-Time College DLC.

Check out all of those videos below, and be sure to subscribe to the NLSC YouTube channel if you haven’t already! On top of these longer gameplay reels, I also post some shorts from time to time, along with the occasional video essay. As always, feel free to hit us up with any suggestions of games that you’d like to see us play! We’ll do our best to get them into the rotation, share the highlights with everyone, and discuss them on the podcast.

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Monday Tip-Off: What Keeps Old Favourites Out Of The Rotation

Monday Tip-Off: What Keeps Old Favourites Out Of The Rotation

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on what keeps a few of my old favourites out of my basketball gaming rotation.

A few weeks ago, I discussed some of the basketball games that I’d like to bring back into my rotation at some point this year. Unsurprisingly, four of the games that I listed – NBA Live 96, NBA Live 2004, NBA Live 06, and NBA 2K13 – are among my all-time favourites. It only stands to reason that they’re prime candidates as I continue to get my virtual hardwood fix from retro and classic titles. And yet, despite holding those old favourites in high regard, to date I haven’t been in a rush to make them part of my rotation again. Instead, I’ve sought out new retro kicks.

It’s something that I’ve been thinking about since I posted that Friday Five article. My disappointment with recent NBA 2K titles has pushed me towards retro gaming, and to that end, you’d think I’d reach for my old favourites before anything else. After all, they’re the basketball games I’ve enjoyed the most. Familiarity and nostalgia should make them an ideal alternative whenever a new release fails to impress me. To that end, I have dusted off these old favourites here and there, but again, I’ve mostly been revisiting games that I overlooked, and discovering new favourites. Upon reflection, there are a few reasons why some of my beloved old favourites remained benched.

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The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball games fail to properly represent big men on the court.

Although I came to favour creating point guards for my career mode avatars, and my all-time favourite player is a shooting guard, I definitely have an affinity for big men in basketball and basketball video games alike. Back in the 90s, I loved watching the superb post play of Hakeem Olajuwon, the raw power of Shaquille O’Neal, and the spectacular slams of Shawn Kemp. As one of the taller kids who ended up playing centre at school and in my local junior league, those were the players that I tried to emulate in one way or another.

Naturally, whenever I play basketball video games, I want to use those big men like their real life counterparts as well. However, that hasn’t always been possible. From reflecting the advantage that comes with height and size, to accurately depicting skills and play styles, big men often haven’t felt like themselves on the virtual hardwood. In the case of older games, primitive mechanics and AI are frequently to blame, but even newer titles have their issues. Furthermore, misconceptions and stereotypes have also led to big men having wildly inaccurate ratings and other attributes. With that being said, here are five common ways that basketball video games get big men wrong.

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Wayback Wednesday: Classic Teams in College Hoops

Wayback Wednesday: Classic Teams in College Hoops

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the classic teams in the College Hoops series.

It’s well-known that EA Sports included a variety of classic teams in their college basketball video games, in no small part because they ended up being the catalyst for Ed O’Bannon’s lawsuit against the NCAA. Their infamy arguably overshadows the inclusion of classic teams in the College Hoops series, but 2K’s games did indeed feature a complement of historical squads as well. Considering my current preference for indulging my nostalgia and passion for basketball history, they’re an incentive to consider spending more time with the two College Hoops titles that I own!

Time will tell if those games will crack my rotation. As far as their NBA counterparts are concerned, I do enjoy NBA 2K7, but I’m not a fan of NBA 2K8. For now though, let’s talk about the historical content in the College Hoops games. As you may expect, there’s a generous selection of retro squads spanning decades of college basketball history, though the array of teams did change slightly every year. So, what were the classic teams in College Hoops like, and why didn’t they lead to the same controversy that befell EA’s NCAA titles? Let’s take a look back…way back…

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Monday Tip-Off: Hooked On History & Nostalgia

Monday Tip-Off: Hooked On History & Nostalgia

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on being hooked on history and nostalgia with my current basketball gaming habits.

Many years ago, we were discussing the most recent WWE video game in the Forum. Sauru – a long-time member who had a few years on most of us – was wistfully noting the lack of wrestlers from the Golden Age/Hulkamania Era. As somewhat of a lapsed pro wrestling fan, he was far more interested in playing with his nostalgic favourites than the contemporary wrestlers. I understood his disappointment and agreed that a larger selection of Legends would be great, but noted that a majority of the userbase were more interested in the current WWE; a point that Sauru did concede.

Of course, all these years later, I find myself relating to Sauru’s disinterest when it comes to basketball and basketball gaming. His stance isn’t just understandable, but now very relatable! Indeed, it’s one of those “It’ll happen to you!” moments that The Simpsons warned us young viewers about back in the 90s. As I’ve grown disillusioned with the modern NBA and the disrespect for the history of the league – to say nothing of my issues with recent NBA 2K games – I’ve doubled down on my nostalgia. And so, these days I find far more satisfaction in going back to older titles that still hold up, discovering new favourites, and playing with Legends and other nostalgic lineups.

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NLSC Podcast #620: The Future of Retro Content in NBA 2K

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From courtside of the virtual hardwood, it’s Episode #620 of the NLSC Podcast!

The NBA 2K series has been packed full of retro content for over a decade now, but despite some major additions throughout the years, the overall quality still leaves us wanting. After reflecting on the issue of quantity over quality and the general lack of care for classic teams and players, we join the community in discussing how we’d enhance the retro content in future NBA 2K games. From fixes and updates that are absolutely essential to some more ambitious ideas that would make the retro content even more fun to use, there’s plenty that can and should be done. We also touch on how this lack of attention to detail is also already affecting the new collegiate content that recently debuted in NBA 2K.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Basketball Gaming Superstitions

The Friday Five: 5 Basketball Gaming Superstitions

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five superstitions that many of us may have succumbed to while basketball gaming.

Video games and sports are interests that invite a lot of superstitions, so it’s hardly surprising that there are superstitions surrounding basketball gaming! While I don’t consider myself a particularly superstitious person, I’ll admit that there are times when I’ve engaged in unusual and illogical rituals under the pretence that they’ll somehow have an impact on the virtual hardwood, or indeed a real game being played on the other side of the world. It’s silly, I know that it’s silly, and even when a superstitious ritual “works”, I’m well aware that it wasn’t actually a factor!

Besides, while superstitions may imply a belief in supernatural forces, there’s also a psychological explanation for them. They can provide us with a sense of control, which is comforting in situations we can’t influence. There’s also evidence that lucky charms and rituals boost confidence. Free throw routines and favourite jersey numbers are good examples of this. It only makes sense that this psychology also applies to basketball gaming, with superstitions both soothing us and pumping us up when we face challenges, from technical issues to moments that test our stick skills. Therefore, there may actually be some merit to a few of these basketball gaming superstitions!

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Wayback Wednesday: Kobe Bryant’s 81-Point Game, 20 Years Later

Wayback Wednesday: Kobe Bryant's 81-Point Game, 20 Years Later

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Kobe Bryant’s 81-point game, ahead of its 20th anniversary.

Tomorrow marks 20 years since Kobe Bryant torched the Toronto Raptors with an 81-point outburst, setting a new mark for the second-highest points scored in an NBA game. It always sounds cliché when we talk about how the years seem to fly by after we’ve taken a few more trips around the sun, but it’s absolutely true! Our perception of time undoubtedly changes. When Kobe dropped 81 on January 22nd 2006, I was only 21, so 20 years felt like a long time to me; basically a lifetime, in fact! Things that happened 20 years before that – or 20 years before I was even born – felt ancient.

For example, 20 years before Kobe had his 81-point game, Larry Bird and the Celtics were the 1986 Champions. To me, that felt like something from another time. And yet, because I remember it, Kobe’s 81-point game feels contemporary despite it being as old today as the Celtics’ 1986 title was in 2006! Again, it doesn’t feel like it’s been 20 years; or perhaps more accurately, 20 years doesn’t feel the same. It doesn’t feel like eight years since I last reflected on Kobe’s big game, or indeed, six since his tragic passing. As that game is turning 20 though, let’s take a look back…way back…

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Monday Tip-Off: Nostalgia Is Special, Not Sad

Monday Tip-Off: Nostalgia Is Special, Not Sad

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how nostalgia is something special that we’re lucky to have, rather than being sad and pitiable.

Nostalgia has been getting a bad rap for quite a while now. Oh sure, there’s plenty of nostalgic communities and content online, as many of us love to reminisce. However, there has undoubtedly been a noticeable backlash to nostalgia as online demographics have shifted over the past decade or so. Beyond tired arguments about what was better – then or now – the discourse has been polluted by smug armchair psychoanalysis. If you’re nostalgic, or prefer to stick with something older, you must be hung up on the past, miserably chasing a moment in time that you’ll never get back.

Now, I can’t say that that doesn’t hold true for some people, though I’ll say it with far more sympathy and understanding than those who want to dump on the past to prop up the present! For many of us though, continuing to enjoy the classics – or at least looking back on them fondly – is neither depressing, nor preventing us from having new experiences. And so, the idea that nostalgia is a sad, delusional cry for help is infuriatingly condescending. Frankly, if we’ve made fond memories with our interests and passions that we can enthusiastically recall, then we’re extremely fortunate. If those things can still bring us joy, we’re even luckier. There’s nothing sad about that.

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The Friday Five: 5 Interactive Areas Before The Neighborhood

The Friday Five: 5 Interactive Areas Before The Neighborhood

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five interactive areas that were featured in basketball video games before The Neighborhood (and The City).

I don’t enjoy feeling cynical about basketball video games, or any of my hobbies and interests for that matter. Some might argue that cynicism and experience go hand-in-hand – there’s a scene from the old Dilbert animated series that suggests as such – but I’d like to think that we’re not doomed to become Debbie Downers about our favourite things! With that being said, it’s impossible not to notice when game design is lacking in goodwill and incorporating greedy recurrent revenue mechanics, or is frustrating and problematic in some other way.

It’s why I’ve always had my reservations about The Neighborhood (and subsequently The City) in MyCAREER. In some ways it’s interesting and immersive to have an open world to explore, but as I’ve explained, it’s not necessarily a good fit for the genre. More to the point, once you look beyond the creativity of the concept, you can see how it pushes advertising and recurrent revenue mechanics on gamers, while also padding out playtime. It’s a shame that it’s so cynically corporate, because there was a time when interactive areas in basketball games were a fun idea. To that end, here are five interactive areas that preceded The Neighborhood that were definitely cool to see.

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Monday Tip-Off: Tinkering With Rosters

Monday Tip-Off: Tinkering With Rosters

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by talking about how I enjoy tinkering with rosters.

I know I’ve said it many times before, but it’s been an absolute joy to change up my basketball gaming habits in recent years. Because I’m no longer forcing myself to play the newest game even if I don’t enjoy it, I’ve also broken the habit of grinding away in MyCAREER year after year. I’m also not beholden to any MyTEAM Agendas, and I’m avoiding the online scene. Stepping away from those modes and leaning towards retro gaming has created time for other activities on the virtual hardwood, and that’s made basketball gaming as fun as it’s ever been for me.

Obviously, this includes playing into my seventh year of an NBA 2K14 MyCAREER, and at long last returning to franchise gaming; solo in NBA Live 16, and co-op with Dee in NBA 2K9. I’ve also played through 24/7 mode in NBA 2K6 and NBA 2K7, and hit The Streets in NBA Live 18 and NBA Live 19. Something that I’ve really had fun with however is just playing an assortment of exhibition games in titles that I’ve been drawn to. That in turn has led to me tinkering with the rosters of various games. Although that can lead to more in-depth projects that I’ll release publicly – such as my minimalist 2005 roster for NBA 2K6 – I’ve had a blast just casually editing rosters.

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NLSC Podcast #598: Why We Still Play Basketball Games

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From courtside of the virtual hardwood, it’s Episode #598 of the NLSC Podcast!

Why do we still play basketball video games after all these years? This week, we discuss the factors that keep us hooked on the virtual hardwood, from a love of competition and shared experiences with friends and family to the way that it allows us to feel connected to and indeed more informed about our favourite sport. In fact, through a combination of modding, new releases, and a library of old favourites to revisit, we’re arguably enjoying basketball gaming as much as ever with the options that we have at our disposal nowadays! We also reflect on the lingering stigma surrounding gaming as an adult, and push back on the notion that it’s a childish hobby that needs to be left behind.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Bonus Content > Live Service Content

Monday Tip-Off: Bonus Content is Greater Than Live Service Content

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how bonus content is much better than live service content.

Live service content is an inescapable part of so many Triple-A games these days. While the idea didn’t exactly begin with mobile gaming – expansion packs and the like have been available for decades – modern Triple-A titles definitely take their cues from games with freemium economies. The concept succeeds because there is merit to it. Live service content can keep games fresh for as long as they’re supported, giving us something to look forward to. Of course, it can also be predatory, not to mention a crutch for games that are incomplete at launch.

To that end, in my opinion, bonus content that’s in the game from the very beginning is much better than live service content. I realise what an “old head” opinion that must sound like, but I stand by it. There’s a joy to bonus content that I just don’t believe live service content can replicate, because of its underlying concept and aims. It’s not that I haven’t ever enjoyed the live service content in recent basketball games, or for that matter, been underwhelmed by the bonus content found in old ones. However, as I’ve revisited more and more old games for Wayback Wednesday and explored their bonus content, the more soulless and dull that live service content has become in my eyes.

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