Andrew
April 3, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five things in basketball video games that became retroactive Easter eggs.
Can there be such a thing as retroactive Easter eggs? After all, by definition, Easter eggs in video games and other media are deliberately placed with the intention of being found; even if takes a long time. To that point, there have been many secrets in video games that remained hidden for decades, but they were always present. In that sense, there’s nothing retroactive about them. Of course, when it comes to fictional works, reveals and ret-cons can certainly turn minor details into retroactive Easter eggs by giving them new meaning and importance.
Similarly, future events can re-contextualise content in basketball video games, as well as associated materials such as preview media. When we look back at them with the benefit of hindsight, they become retroactive Easter eggs. Even when they’re not exactly hidden and there’s a straightforward explanation for their presence – and there generally is – they’re now far more exciting to find. And so, if you enjoy revisiting old basketball video games as I do, you’re basically guaranteed to encounter retroactive Easter eggs, from forgotten cameos to amusing coincidences. Indeed, on top of many old favourites holding up superbly, these are great reasons to dust off some classics.
Read More »
Andrew
March 6, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of weird roster glitches that I’ve encountered in basketball video games over the years.
The harsh reality of video game design is that no release is ever going to be absolutely perfect. Of course, absolute perfection is an impossible goal in just about any creative endeavour, and you’ll also never be able to please everyone with your design choices. On top of that, bugs are basically inevitable. They were present in classic games, and we certainly see them in modern titles. Whether it’s Super Mario Bros. 3, The Legend of Zelda: Ocarina of Time, or NBA 2K26, it’s just not feasible to code a game that has absolutely no technical issues or imperfections.
Ideally, bugs and glitches will be rare, or have minimal impact on the experience. The best video games – basketball or otherwise – tend to be extremely stable for the most part. There have been some frustrating bugs in basketball video games over the years though, including glitches related to roster editing. They can be particularly nasty, causing us to lose saved data and in turn countless hours of work customising a game. As someone who has enjoyed tinkering with games and creating roster mods since the 90s, I’ve encountered several weird glitches and badly-designed editing functions. These five are among the strangest and most annoying that I’ve experienced to date.
Read More »
Andrew
February 20, 2026
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five provides five more corrections to errors in previous articles.
It’s been a while since I last issued some corrections to errors I’ve made in previous articles, so that must mean I’ve been completely accurate since then! Well, possibly not, though once again going back and correcting my mistakes a couple of times now has encouraged me to be more thorough with my research and fact-checking. I’d like to think that I’ve been successful in those efforts, though when you are your own editor and fact-checker, you’re definitely at risk of oversight! Whenever that happens, the best that you can do is to be transparent and provide the necessary corrections.
Obviously, that includes editing the original articles and adding the relevant footnotes, which I recently did for my NBA Jam 99 retrospective. However, I also believe that there’s value in spotlighting my mistakes like this. It feels even more transparent, as edits to the original articles can go unread. Additionally, it gives me the opportunity to dive back into those topics with the accuracy I wish I’d had the first time around, and share some interesting stories and trivia. I’d also prefer to be someone who can admit when they’re wrong and learn from their mistakes, rather than just double-down out of foolish pride. To that end, here are five more errors in my articles that I must correct!
Read More »
Andrew
July 2, 2025
Features, NBA 2K12, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the lockout rosters that were found in NBA 2K12 at launch.
NBA 2K12 wasn’t the first game with rosters affected by a lockout. Due to their early release, the Super Nintendo and Sega Genesis/Mega Drive versions of NBA Live 96 had to launch with 1995 season rosters (and a workaround to add missing players, as well as an expansion draft). NBA Live 99 was also affected by a lockout, though the PC version did receive a 1999 season roster update on top of the fixes provided by an official patch. A combination of an earlier release and the extremely brief lockout of 1996 caused NBA Full Court Press to feature the previous campaign’s rosters.
Those are just some of the most prominent examples. The lockouts of 1995, 1996, and 1998 affected a handful of other games released around the same time as those titles, as naturally everyone’s hands were tied by the same restrictions of a labour stoppage. However, there were a few differences with the lockout rosters of NBA 2K12. On top of only one other game being affected that year, it was an issue that could now be resolved post-launch across all platforms, not just on PC. There were also some new challenges, particularly after online support ended. Let’s take a look back…way back…
Read More »
Andrew
June 27, 2025
Basketball Video Games, Features, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is another list of things that you’ll see in games that are unpatched.
As I noted in my first article recalling things that you’ll see in unpatched games, official updates are a contentious issue. Day 1 patches do little to convince gamers that modern titles aren’t rushed out before they’re ready, and frequent updates can be annoying when they’re several gigabytes in size, essentially forcing you to download the entire game all over again. From the list of issues that they have to fix to some of the undesirable changes that are pushed through, the sight of a pending patch is one that makes many basketball gamers groan in frustration.
However, when we consider that we used to have to beg and plead for patches that barely fixed any issues, and for a long time weren’t viable on console, I’ve come to believe that having too many patches is actually the lesser of two evils. While there are times when foregoing an update or downgrading to a previous version is in fact preferable, you’ll also be reminded of some weird and bothersome issues when you play unpatched games. Of course, you’ll also see some interesting snapshots of the league when a game and its rosters are restored to their vanilla state. With that being said, here are five more noteworthy things that you’ll encounter without patches.
Read More »
Andrew
March 7, 2025
Basketball Video Games, Features, Modding, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five basketball video games that I wish we could mod.
It’s important that we don’t dismiss modding ideas too readily, such as the possibility of tinkering with specific games. We wouldn’t have all of the amazing projects that our community has created if we gave up too easily! At the same time, we do need to be realistic. If nothing else, it’s fine to acknowledge that something isn’t possible by any means that we currently know of, and that figuring out how to mod a particular game is proving to be exceptionally difficult. Some ideas are pipe dreams, and it’s far less likely that we’ll be able to mod certain games.
Of course, as unlikely as it may be, we can still dream! Whether it’s a great game that could be made even better with mods, or a mediocre release that might be a bit more fun with some custom content, there are titles that I wish we could mess around with. Indeed, there’s a part of me holding out hope that someone might develop ways to mod the games that I’ll be discussing here today; especially the ones that are all-time favourites. Considering what johnz1 has done with the PlayStation 3 version of NBA Jam: On Fire Edition, we shouldn’t completely rule out mods for a couple of these games. For now though, I wish we could mod these games more in-depth, or at all.
Read More »
Andrew
December 20, 2024
Basketball Video Games, Features, NBA, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is another list of five teammates who were once traded for each other, and the video games that feature those stints.
When I posted my previous Friday Five recalling five teammates who had once been traded for each other, I mentioned that there was an example that I cut after being reminded of a pairing that I definitely couldn’t leave out the first time around. Since I hate to waste any writing and research, I kept that example aside, with the intention of revisiting the topic. It actually didn’t take too long to find four more examples of players who became teammates after being traded for one another, and as such, the time has come to follow up with a new instalment.
As I’ve often said, I love roster trivia like this! It’s fascinating to trawl through NBA history to find interesting trades, unique lineups, and other unusual events, including phantom stints, and familiar faces in strange places and back in familiar places alike. I look at them through the lens of the virtual hardwood, not only because it’s the focus of our content here at the NLSC, but also because as I like to say, basketball video games are interactive almanacs. I had to search beyond the obvious games to find virtual representation of a couple of these pairings, but that’s all part of the fun! And so, let’s tip things off with the pair of players that were cut from the previous article.
Read More »
Andrew
November 29, 2024
Basketball Video Games, Features, NBA, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is another list of five stints that never officially appeared in basketball video games.
It’s Part 3 in what is becoming an ongoing series recalling stints that never officially appeared in video games! I’m always wary of spending too long on certain topics, but since I ended up going to Part 21 in my series about players who only appeared on certain teams in games, a third article definitely isn’t that crazy. Besides, as long as there are interesting examples to talk about and stories to revisit, I’d rather not leave them on the table. Considering that all five players this time around were All-Stars, they’re undoubtedly too important not to discuss!
When it comes to stints that don’t officially appear in any video games, it’s usually because it was a very brief tenure, and generally the result of a midseason signing or trade. Alternatively, the move may have happened quite early in the year or even in the offseason, but missed the roster cut-off date for the game, and no official roster update ever accounted for it (in many cases because the game predates such updates becoming commonplace). This list contains examples of both, as well as a rather unique example that’s…well, there’s no question that it belongs on a list of stints with no official representation, but at the same time, it sort of was included. Let’s begin!
Read More »
Andrew
July 31, 2024
Features, NBA in the Zone 2, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA in the Zone 2 by Konami.
I’ll freely admit to being a bit snobbish about my basketball games when I was much younger. Sim was sim, arcade was arcade, and never the two shall meet. Sure, it was fun to have an arcade setting in NBA Live, but Acclaim’s attempt to combine the two genres of hoops games in their continuation of the NBA Jam series was a bust. I’ll take a deep dive into those games at some point, but there have been some great sim-arcade hybrid releases. As I said when I covered the first NBA in the Zone, Konami arguably perfected the genre as Midway did pure arcade basketball with NBA Jam.
That of course began with Run and Gun, an arcade-only release that didn’t feature any real teams or players. Upon acquiring the NBA license, Konami ported the game to Super Nintendo as NBA Give ‘N Go, which they followed up with Run and Gun II in arcades and NBA in the Zone on PlayStation. The latter spawned a series of annual games, which brings us to NBA in the Zone 2. Released in November 1996, it went head-to-head with 1997 season titles such as NBA Live 97, NBA Full Court Press, and NBA ShootOut ’97. Can it hang with them? Let’s take a look back…way back…
Read More »
Andrew
June 5, 2024
Features, NBA Full Court Press, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the roster updates for NBA Full Court Press.
While Microsoft’s NBA Inside Drive series was respectably popular in the early 2000s, many long-time gamers may forget about its predecessor, NBA Full Court Press. It’s understandable, of course. Its name didn’t spawn a series of titles like Inside Drive, Live, 2K, ShootOut, and so on, and it was also exclusive to PC. Additionally, although it has its strong points and it’s interesting to revisit it today, it didn’t have the best gameplay or most well-designed modes. I’d suggest that Microsoft made similar mistakes with NBA Inside Drive 2000, before the series took a big leap with 2002.
One of the interesting aspects of NBA Full Court Press is that it was a 1997 season title that featured 1996 season rosters. A few years earlier, it wouldn’t have been unusual for a game to launch without updated lineups and a new rookie crop, but that approach had fallen out of vogue by 1996. I’ve previously covered NBA Full Court Press with a retrospective back in 2018, but the issue of its outdated rosters deserves another look; especially because there were actually some official roster updates that I neglected to mention! Let’s take a look back…way back…
Read More »
Andrew
August 4, 2023
Basketball Video Games, Features, NBA, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five player stints that never officially appeared in any basketball video games.
One of the reasons that I enjoy retro basketball gaming, and covering old titles for Wayback Wednesday, is the interactive almanac aspect. As I’ve said so many times, firing up old games is like consulting an almanac or encyclopedia. You’ll see all the familiar faces in strange places, and back in familiar places. The memorable teams of yesteryear are there to browse, and of course, play with. For so many of us, video games complemented our NBA fandom, and were part of following along with the league that year. Not to overuse a phrase, but they capture a snapshot of the season.
Well…for the most part! As I’ve demonstrated through various articles, there are aspects of basketball video games that prevent them from being completely accurate interactive almanacs. We’ve seen phantom stints; the players that only appeared on certain teams in games, as they didn’t ever suit up for that club in an official NBA contest. There are comebacks that were over before they began, and players who made it into the rosters of video games without ever tallying a single minute in the league. And then, there are the players who had stints that never appeared in the official rosters of a game. Here are five of the most memorable unaccounted for stints.
Read More »
Andrew
June 23, 2023
Basketball Video Games, Features, NBA, The Friday Five
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five player absences in various basketball video games that you may not remember.
What’s a sure sign that someone has been playing basketball video games since the 90s? They remember a time when sim titles weren’t guaranteed to feature every player in the NBA! These days, the agreement with the Players’ Association allows all active players to be represented in licensed video games. Roster updates will take care of anyone who’s missing at launch, adding new players as the season progresses. Back in the day, we had to resolve player absences ourselves, either by customising our own rosters, or downloading community-made updates whenever possible.
Even if you don’t remember those days from personal experience, you’ve probably seen and heard people like me talking about them! As such, prominent examples of player absences like Michael Jordan and Charles Barkley are well-known. There have been some other noteworthy player absences through the years however, some of which have likely been forgotten. Since I enjoy NBA and basketball game trivia, I’m sharing five examples of potentially overlooked player absences that I recall. Please note that I’m referring to players who were absent when they were still active in the league, so historical players that remain unlicensed in NBA 2K don’t count here.
Read More »
Andrew
February 12, 2023
NBA Full Court Press, NBA Jam, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #464 of the NLSC Podcast!
After some messing around, we were able to connect to play a co-op session of NBA Full Court Press. Although it isn’t one of the all-time classics, it’s nevertheless an intriguing game to revisit today. We’ve also got some further progress reports on modding projects, including the revival of the All-Time Teams roster for NBA Live 96. With the 30th Anniversary of NBA Jam upon us this year, we’re itching for a new release, and we’re not alone in that regard! We discuss our ideas for a hypothetical new NBA Jam, as well as the community’s responses of what they’d like to see. Finally, we make some plans for our basketball gaming rotations through the rest of February.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:10:14 — 48.6MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Andrew
September 21, 2022
Features, NBA Inside Drive 2000, Wayback Wednesday
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the lost mods of NBA Inside Drive 2000.
While I was brainstorming ideas for The Friday Five, I came up with the topic of five games that could’ve benefited from mods. As I always do when I’m planning a Friday Five topic, I didn’t commit to it until I could devise five viable examples. One of the games that I had marked down on a preliminary list was NBA Inside Drive 2000, the only game in the Inside Drive series to be released on PC. Before I committed to that list however, I needed to do some research. Had there actually been a modding scene for NBA Inside Drive 2000 that our community here at the NLSC hadn’t partaken in?
As it turns out, there was! A quick Google search brought up a thread in the Operation Sports forums, reflecting on editing the game and downloading mods for it. I removed NBA Inside Drive 2000 from that Friday Five list, and instead decided to dedicate a Wayback Wednesday to looking into its apparently long-lost mods. Let’s take a look back…way back…
Read More »
Andrew
August 21, 2022
NBA 2K23, NBA Live 95, NLSC Podcast
From courtside of the virtual hardwood, it’s Episode #440 of the NLSC Podcast!
MyNBA Eras have added a feature to the franchise experience in NBA 2K23 Next Gen that we once thought wouldn’t ever be possible. Although we do have some concerns about the quality of certain elements, and its absence in Current Gen is a bummer, we’re definitely impressed and excited! That joy carried over to our retro gaming this week, as we were able to resolve some technical issues for a better experience. Another instalment of Dee’s Deals provides a roundup of some very fairly-priced classics for aspiring collectors. We also reflect on the lineup of basketball games circa 2002-2003, once again lamenting the lack of choice we have some twenty years later. In this week’s mailbag, our listeners tell us which MyNBA Era they’re most excited to play in NBA 2K23.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:20:32 — 55.7MB)
Subscribe: Apple Podcasts | Spotify
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!