This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the In the Zone mechanic in the Xbox 360 version of NBA Live 07.
As you may know, NBA The Run will feature a mechanic called In the Zone. For more on that, be sure to tune in to the latest episode of the NLSC Podcast, where Dee provides his in-depth impressions of the upcoming game! Unsurprisingly, it’s not the first time that a basketball video game has used that well-travelled term for being locked in and performing at a high level. It was the name of Konami’s sim-arcade hybrid games, and it’s the title of an extremely catchy track from Midway’s NBA Hangtime. And of course, In the Zone was a mechanic in NBA Live 07 for Xbox 360.
Although NBA Live 07’s mechanic sprang to my mind when I first heard that NBA The Run would be using the name for its power-up, at this point, I think it’s safe to lay claim to the moniker. Not only is it a common term, but the Xbox 360 version of NBA Live 07 was a terrible release that few gamers would care to revisit, so its take on being In the Zone is largely forgotten. With that being said, Wayback Wednesday is as much about digging into the forgotten history of the virtual hardwood as it is celebrating our most nostalgic memories, so let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA ShootOut ’97, aka Total NBA ’97 in PAL regions.
The first NBA ShootOut was an admirable effort by a brand new studio to provide an alternative to EA Sports’ established series of basketball games. However, as I noted in my retrospective of that game, it ultimately fell short of NBA Live 96 PC, which remains my pick for the best 1996 NBA sim title. Having recently spent more time with the PlayStation version of NBA Live 96, I’d also have to say that EA beat Sony on its own platform! Nevertheless, it was nice to have options; something that many of us greatly miss in light of NBA 2K’s virtual monopoly over the virtual hardwood.
To that end, when we had more developers throwing their hat into the ring with basketball video games back in the day, a few of them didn’t just stop at one. They made an effort to establish their own NBA series with annual releases to compete with NBA Live. Obviously it was ultimately NBA 2K that succeeded in dethroning EA’s game, but there were other commendable attempts along the way. That brings us to NBA ShootOut ’97, aka Total NBA ’97. Did Sony Computer Entertainment’s second hoops title improve upon the first NBA ShootOut? Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on the Toronto Raptors and Vancouver/Memphis Grizzlies being in the NBA – and video games – for 30 years.
It’s funny how even though the Toronto Raptors and Memphis Grizzlies have been in the NBA for 30 years now, a part of me still thinks of them as “new” teams. After all, the Charlotte Bobcats came along in 2004. Of course, now that they’re the Hornets again and have reclaimed their history from 1988 to 2002, the New Orleans Pelicans have retroactively become the league’s newest team. Furthermore, 1996 was the year I became a hardcore hoop head. As such, the Raptors and Grizzlies were in the league when my interest in basketball really took off.
However, I was a casual fan before then, so I was aware that they were new. My first basketball video game – NBA Jam Tournament Edition – is set before they entered the league, and thus doesn’t include them. It wasn’t until I picked up NBA Live 96 that I played a game that featured the two expansion teams. As the youngest clubs during the early days of my fandom, they continued to feel new for years afterwards. All this is to say that it’s now been 30 years since the Raptors and Grizzlies were newcomers to the league and video games! Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Jam 99.
After Acclaim snatched the NBA Jam moniker away from Midway, they attempted to continue the series with NBA Jam Extreme. Although losing the iconic brand was naturally a blow, Midway nevertheless released their own superb follow-up to NBA Jam Tournament Edition in NBA Hangtime. To that point, while Acclaim had the name, Midway boasted the superior game. With that in mind, it’s perhaps no surprise that Acclaim sought to change up the formula with NBA Jam 99, moving away from an arcade style and adopting more of a sim or sim-arcade hybrid approach.
Of course, while that differentiated it from previous NBA Jam titles and Midway’s new arcade hoops games, it also placed NBA Jam 99 in direct competition with the NBA Live series. However, Acclaim didn’t completely abandon the series’ roots with NBA Jam 99, as it included an arcade mode. While true sim-arcade hybrid basketball games have their place and I’ve come to appreciate them, NBA Jam 99 wasn’t a good take on the concept. Indeed, it was proof that Midway deserved the name that they coined far more than Acclaim did. Let’s take a look back…way back…
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.
Real world Legends and Virtual Hardwood Legends collide once again in this week’s NLSC Top 10 Plays, as both Michael Jordan and Alonzo Gee provide dazzling displays of aerial artistry! Likewise, Kobe Bryant and Jacque Vaughn both came up big in the clutch, leading their teams to satisfying victories. Eight different basketball video games are featured in this week’s countdown, from NBA in the Zone all the way up to NBA 2K26. You know that our Top 10 is the best way to get hyped for a weekend on the virtual hardwood, so enough talk; let’s get to the action!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA ShootOut, also known as Total NBA ’96.
With NBA 2K’s dominance over the virtual hardwood going back to the seventh generation consoles, it’s easy to forget that NBA Live was once the name in sim basketball video games. Its predecessor, the NBA Playoff series, had some strong competition in the form of Tecmo Super NBA Basketball, but the revamp with NBA Live 95 firmly established EA Sports as the top brand in the genre. NBA Live 96 was a strong follow-up, particularly on PC. Of course, other companies were still willingly throwing their hat into the ring with alternatives to compete with NBA Live.
I’ve enjoyed finally getting my hands on several of those alternatives in recent years. That includes Sony Computer Entertainment Europe’s NBA ShootOut, titled Total NBA ’96 in PAL regions. Although it was never the top dog in the genre, it did tip off a series of games that competed with NBA Live, and later NBA 2K, right through to the 2004 season. As with many of the alternatives to the two biggest brands, the NBA ShootOut series ultimately fell short of truly challenging them, but it had a handful of interesting ideas from the very first release. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA Give ‘n Go.
Back in the 90s, EA Sports were the dominant brand in sim basketball games with NBA Live, while Midway developed the best arcade hoops titles with NBA Jam. However, Konami were producing some fun games in the sim-arcade hybrid genre; that middle ground between sim and arcade that’s not too over the top, but still isn’t too concerned with realism. I’ve already covered a couple of those Konami games, namely NBA in the Zone and NBA in the Zone 2. Left Field Productions also tried to imitate Konami’s formula with Slam ‘N Jam.
As I’ve said before, I didn’t really have much interest in those games growing up. I either wanted the sim approach of NBA Live, or the wild arcade action of NBA Jam. The hybrid style of Konami’s games or Slam ‘N Jam was certainly intriguing, but that middle ground didn’t really appeal to me at the time. All these years later, I have far more appreciation for the sim-arcade hybrid, even if it isn’t my first choice. Konami’s NBA Give ‘n Go is a classic release in that genre, and I’m definitely overdue to cover it. With that being said, let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Dennis Rodman and his changing hair colour on the virtual hardwood.
For decades now, it’s been common to see NBA players with prominent tattoos. Other players have made fashion statements through their hairstyles, sometimes bleaching or colouring their locks in some way. Jeremy Sochan is an example of both, sporting ink and adopting some very colourful looks during his three year NBA career. To that point though, Sochan brings to mind another power forward that once played for the Spurs, wore #10, and was infamous for his numerous tattoos and ever-changing hair colour. I am of course referring to Dennis Rodman!
The Worm’s unique style and unapologetic self-expression at times overshadowed his brilliance on the court, but there was no denying his popularity in the 90s; especially after he was traded to the Chicago Bulls and became an integral part of their second threepeat. Naturally, Rodman’s counterpart on the virtual hardwood was expected to capture this look, which was indeed achieved through unique textures and models. Quite impressively however, several old games also went so far as to give Dennis Rodman changing hair colour as well. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the rosters in the 16-bit version of NBA Live 96, which were affected by the 1995 lockout.
There have been four lockouts in the history of the NBA. We all remember the two big ones that happened in 1998 through early 1999 and in 2011, because they actually resulted in games being cancelled. Conversely, I’d suggest that fewer fans recall the lockouts of 1995 and 1996, as the former was resolved in time for the season to begin on schedule, while the latter lasted all of two hours before the league and the Players Association came to an agreement. As such, those stoppages ultimately weren’t as impactful or controversial.
Basketball gamers are well aware of the effects that lockouts had on the 1999 and 2012 season titles. However, the 1995 lockout impacted a few video games as well, including Konami’s NBA in the Zone, and NBA Live 96. The PC and PlayStation versions of NBA Live 96 were released late enough to include offseason moves and the new rookie crop, but the Super Nintendo and Sega Genesis/Mega Drive versions were released during the lockout, sticking them with outdated 1995 season rosters. As such, they capture an interesting moment in time. Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the 2015 Christmas jerseys, and their appearances in video games.
Merry Christmas and Season’s Greetings, basketball gamers! I hope you’re having a fun day with your loved ones, or enjoying the holiday however you see fit. I’ll go out on a limb here and guess that nostalgic basketball gaming content probably isn’t on most people’s minds today, but I do pride myself on sticking to a schedule, as well as ensuring that there’s something new here on the NLSC every day. And so, if you’re joining us on Christmas Day – or catching up on recent posts as the case may be – I’d like to give you the gift of Wayback Wednesday!
Given that it’s the festive season and Wayback Wednesday has fallen on Christmas Day this year, it only make sense to cover a topic that’s related to the occasion. To that end, let’s reminisce about the Christmas jerseys that teams wore in 2015, and their presence in basketball video games. Obviously, I’m a year early as far as it being a nice round number for the anniversary, and I did touch on the subject back in 2019. Still, 2015 was a noteworthy year for Christmas jerseys when it comes to the virtual hardwood – and ’tis the season – so let’s take a look back…way back…
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five sensible roster choices that were made in classic basketball video games.
Generally speaking, roster accuracy is something that we want to see basketball video games strive for. Of course, in the days before official roster updates were common, it didn’t take long for games to become outdated. A big trade or an abrupt retirement shortly after the roster cut-off date could leave games with glaring inaccuracies. Still, we wanted the games to do their best: all of the necessary players as of the roster cut-off date, the correct players starting, and so on. Even in arcade titles, we wanted to see up-to-date squads that featured the most sensible roster choices.
To that point however, sometimes the most sensible roster choices in classic games – both simulation and arcade – have meant foregoing accuracy. In these situations, a completely accurate roster or starting lineup wouldn’t be as fun, because it would mean leaving out a player we want to take control of on the virtual hardwood. If a game lacked an inactive roster, was a sim or sim-arcade hybrid that didn’t include full lineups, or otherwise called for a break from reality, it was the right choice to make. With that in mind, here are five classic games where the developers wisely made sensible roster choices, even when it technically meant getting something wrong.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA in the Zone 2 by Konami.
I’ll freely admit to being a bit snobbish about my basketball games when I was much younger. Sim was sim, arcade was arcade, and never the two shall meet. Sure, it was fun to have an arcade setting in NBA Live, but Acclaim’s attempt to combine the two genres of hoops games in their continuation of the NBA Jam series was a bust. I’ll take a deep dive into those games at some point, but there have been some great sim-arcade hybrid releases. As I said when I covered the first NBA in the Zone, Konami arguably perfected the genre as Midway did pure arcade basketball with NBA Jam.
That of course began with Run and Gun, an arcade-only release that didn’t feature any real teams or players. Upon acquiring the NBA license, Konami ported the game to Super Nintendo as NBA Give ‘N Go, which they followed up with Run and Gun II in arcades and NBA in the Zone on PlayStation. The latter spawned a series of annual games, which brings us to NBA in the Zone 2. Released in November 1996, it went head-to-head with 1997 season titles such as NBA Live 97, NBA Full Court Press, and NBA ShootOut ’97. Can it hang with them? Let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how to go about crafting an alternative to NBA 2K.
At this point, it’s painfully apparent how important alternatives and choices are in the sports gaming space. For years, too many people in the basketball gaming community seemingly delighted at NBA Live’s struggles. They relished in its shortcomings, eager to pounce on every preview with snarky mockery. That’s not to say that there weren’t valid criticisms, even the ones delivered drenched in snark. NBA Live is dormant for a reason – several reasons, actually – but too many gamers wanted to see its downfall. “Just give up and go away,” they sneered. “It’s NBA 2K’s time, now.”
Misguided as it may have been, that stance was at least understandable when NBA 2K was at its peak, delivering quality on the virtual hardwood and fairness to the gamer. It was easy for the series to become the darling of basketball gamers, while Take-Two became the “good guys” who kept virtual hoops on PC when EA Sports abandoned the platform. As I said in a previous article however, Take-Two has become EA now, from greedy practices to games that fail to innovate and excite as they once did. NBA 2K is admittedly in much better shape than NBA Live was at its lowest, but there’s still room for viable alternatives. The question is how do you craft a competing title?
From courtside of the virtual hardwood, it’s Episode #525 of the NLSC Podcast!
Which basketball video games have been the easiest and hardest to put up stats in over the years? This week, we join the community in discussing the titles that stick out in our minds, as well as the statistics that either eluded us or seemingly piled up way too easily. Additionally, following a session with Virtua NBA – an arcade release that a few people in our community have taken an interest in lately – we give our thoughts on what is certainly an intriguing game. We also provide an update on our journey in the original NBA Jam, pick our ideal hoops games for an annual tournament, and reflect on how it feels to shelve a beloved favourite that’s unfortunately grown stale.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 1:05:25 — 45.3MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 21 in an ongoing series looking at players who only appeared on certain teams in video games.
Remember when I said this series was done with Part 20? I lied! Well, to be fair, I did say that it was done “for now”. Part 20 was the last instalment that I had planned coming into 2024, as it’s been my intention to move on to other topics here in The Friday Five. However, I did leave the door open for a Part 21 at least, as thanks to David L’s help and my own research/serendipitous discoveries, there are some more examples to discuss. Even though I would like to explore some other topics, there’s no sense in delaying this postscript instalment.
Unlike Part 20, I don’t have a consistent theme for this group of players who only appeared on certain teams in games. As it stands, I was lucky that I still had five players whose phantom stints could all be found in NBA Live 2000 in order to give Part 20 an added motif. At this point, I’ve also covered the biggest names and most prominent examples of players who only appeared on certain teams in games. Of course, the more obscure names are still worth talking about, especially as they can jog the memories of long-time fans who haven’t thought about those players in years. With that being said, let’s take a look at five more phantom stints…for now…honest!