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Tag Archives: NBA Jam Tournament Edition

Wayback Wednesday: Players I Remember Because of Video Games

Wayback Wednesday: Players I Remember Because of Video Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at some players that I remember because of video games.

In response to my retrospective of NBA Live 95 for our 25th Anniversary of NBA Live celebrations, our own Q noted that the game helped him form opinions about NBA players. I can certainly say that video games were one of my main resources for learning about the league and its players when I was first getting into basketball, and I know a lot of other 90s kids can say the same. I’ve wondered if that still applies to the younger gamers these days. NBA 2K’s success has unquestionably made the genre mainstream, but the Internet has also made the NBA itself more accessible than ever.

I’ve previously joked that you know you’re a long-time hardcore NBA fan when you can name benchwarmers from over a decade ago. Trading cards and video games are also a reason that I remember a lot of lesser-known players from the 90s and 2000s, and a few of them will often spring to mind thanks to the virtual hardwood. For this week’s Wayback Wednesday, I’m recalling some of those players who stuck in my mind due to their video game counterparts. Let’s take a look back…way back…

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The Friday Five: 5 Odd Mistakes in Old Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five odd mistakes that could be found in old basketball games.

Authenticity is the name of the game, especially for sim titles. Over the years, eagle-eyed hoops gamers have proven adept at spotting mistakes, big or small. Whether it’s an inaccuracy in a court or jersey, a rating that is way off, or some other error, you can be sure that someone with an eye for detail will point it out. Some mistakes are easy to fix ourselves, while others require some modding skill (and for that matter, a game that is easily moddable). Official updates have also become far more detailed over the years, correcting many minor (and sometimes major) mistakes post-release.

As for why these mistakes occur, the simple answer is that the developers are human, and it’s easy to overlook a detail here and there. There are also times when mistakes and inaccuracies are the result of technical limitations, licensing issues, or some other factor. With that in mind, it’s no surprise that older hoops games have featured some odd mistakes through the years. We still see inaccuracies in modern games, many of which are addressed by official updates, but they’re generally not as weird and quirky as the mistakes in old titles. Here are five of my picks for the oddest mistakes that we’ve seen in various classic basketball video games.

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NBA Jam 2K20 Tournament Edition Released (SNES)

NBA Jam TE 2K20 Title Screen

Following the earlier beta releaseeskayelle has uploaded the finalised version of the NBA Jam 2K20 Tournament Edition mod for the Super Nintendo version of NBA Jam TE! The patch can be applied to an SNES ROM, and played in an emulator. Key features of the mod are as follows:

  • Updated rosters! Starters and bench strength from the end of the 2018-19 season are here!
  • New players! Luka Doncic, Evan Fornier, Clint Capela, Moe Harkless, Myles Turner, Seth Curry, Zion Williamson…are all in the game.
  • All 30 teams are playable, the Grizzlies, World Champion Raptors and Pelicans prominently displayed on an Others team.
  • Beat the game to access the 2019 All-Stars, expanded rosters, and legacy players!
  • New and old secret players are obtainable via initials and button combinations.
  • Bad boys Barkley, Laimbeer, and Rodman are all at your fingertips!
  • More sound clips! Wizards! Thunder! Plus a couple surprises!
  • Contemporary logos are combined with some old favorites.
  • “Greyscaled” uniform portraits for more seamless future roster swaps.
  • Battle from worst to first based on the 2018-19 season standings and Playoffs.
  • Bug fixes from past hacks remain in the game!
  • Got a hankerin’ to put on a hurtin’? Injury stats max out at a whopping 50! No shove, no love!
  • Konami codes from the previous hacks get you expanded rosters, plus either the 2019 All-Stars or the Grizzlies/Raptors/Pelicans.
  • Plus a few new court colors sprinkled in for fun…

Download NBA Jam 2K20 Tournament Edition here, and check out this topic in the NLSC Forum for more information, previews, support, or just to say thanks!

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NBA Jam 2K20 TE Beta Released by eskayelle

NBA Jam TE 2K20 Title Screen

Following on from the release of the Double Z Mod, eskayelle has released a beta version of NBA Jam TE 2K20! The mod for the Super Nintendo version of NBA Jam Tournament Edition features updated rosters with 169 players, including some bonus players on their former teams in the vein of the NBA Playgrounds series.

Not only does the mod add new players with appropriate ratings, but also updated team logos and court colours. Since the game only includes 27 NBA teams, the Rookies squad includes players from the Toronto Raptors, Memphis Grizzlies, and New Orleans Pelicans. The Seattle SuperSonics have also been replaced by the Oklahoma City Thunder.

As noted, NBA Jam TE 2K20 is currently in open beta, so expect further changes as players start moving around during the offseason. Download it here, and check out this topic in the NLSC Forum for further previews and information!

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NBA Jam TE – Double Z Mod Released (SNES)

Double Z Mod for NBA Jam TE

An exciting new release by eskayelle has been added to our Downloads section: the Double Z Mod for the Super Nintendo version of NBA Jam Tournament Edition! The mod is an ultimate 90s update for NBA Jam TE on SNES, adding several new players and teams. An overview of the key features is as follows:

  • Forget the Rookies! Now play as the 1992 Dream Team!
  • Bugs from the original game have been fixed, i.e., the Grand Champions and Injuries bugs.
  • Assets from the original game have been restored, such as the Mortal Kombat banners.
  • Battle the 27 NBA teams from worst to first, based on 1992-93 conference standings and playoffs results.
  • Tons of new secret characters, including Hulk Hogan, David Hasselhoff, Arnie (as the T-800), and more!
  • Play as the 72-10 1996 Chicago Bulls!
  • Play as the Motor City Bad Boys!
  • Play as “The Worm”, Dennis Rodman, on at least four teams!
  • Play as a new Underdogs team, pairing up some secret characters and other interesting match-ups.
  • Expanded rosters are now as easy as inputting 2 versions of the Konami code.
  • Enjoy new announcer sound clips with some serious 90s sound bytes. Just try not to smile when you hear the Macho Man chime in…or Ric Flair…WOOOOOOOOOOOOOOO!
  • As an added bonus, included is a patch to play as Jean-Claude Van Damme. Welcome to NBA Jamme!

Download it here, and check out the release topic here for further information, support, and previews. eskayelle is also working on an NBA Jam 2K20 TE mod which will update the game with current season rosters, similar to the NBA Jam 2K17 mod that was released a couple of years ago. You can find more information on that project here.

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Wayback Wednesday: The Original NBA Jam

NBA Jam Arcade Title Screen

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the original NBA Jam with an overdue retrospective.

It occurred to me that although I’ve been running these Wayback Wednesday features since 2015, I’ve yet to cover the original NBA Jam, released by Midway in 1993. I’ve talked a lot about its sequel, NBA Jam Tournament Edition, and even covered its spiritual predecessor, Arch Rivals, but I haven’t profiled the famous game that tipped off an iconic series (and indeed, an entire subgenre of basketball gaming). That’s partly because NBA Jam TE is one of my all-time favourite games, but it’s about time that I fill in the gaps and talk about the original.

As an undisputed classic, it’s difficult to say anything about NBA Jam that someone else hasn’t already said. However, it’s too fun, too amazing, and simply too important in the history of basketball gaming for me not to discuss it in a Wayback Wednesday feature. It brought us Fire, shattered backboards, and the legendary commentary of Tim Kitzrow…it’s NBA Jam! Let’s take a look back…way back…

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NLSC Podcast #280: Tim Kitzrow, Voice of NBA Jam

NLSC Podcast Logo

Episode #280 of the NLSC Podcast is out now! Dare I say it, this week’s episode is ON FIRE, as I had an opportunity to chat with the legendary voice of NBA Jam himself, Tim Kitzrow! It was a lot of fun talking to Tim, who was very generous with his time and stories. Be sure to follow Tim on Twitter, and hit up Who Said What Now to order your own custom audio messages from the Baron of Boomshakalaka!

The voice of NBA Jam, Tim Kitzrow, joins the NLSC Podcast this week for an extended interview. Tim provides an insight into how he went from classically trained actor and improv artist with The Second City in Chicago, to being the voice of one of basketball gaming’s most iconic series. From the origins of the word Boomshakalaka and fascinating tidbits about NBA Jam and other games Tim has worked on, to Tim’s recent projects and a bunch of other fun stories, this week’s show is a must-listen for all NBA Jam enthusiasts!

Tune in below!

I hope you enjoyed my interview with Tim Kitzrow! Sound off with your thoughts on the NBA Jam series in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Wayback Wednesday: A Mistake Unnoticed in Over 20 Years

Kevin Edwards Credit in Attract Mode (NBA Jam TE PC)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at a mistake in the PC version of NBA Jam Tournament Edition that I haven’t noticed in over twenty years.

As I’ve mentioned on several occasions, NBA Jam Tournament Edition is one of my all-time favourite basketball games. While I own the game on both Super Nintendo and PC, I’ve always been partial to the latter. It’s the version that I played the most, and I have many fond memories of playing the game with my cousin. One school holidays, we spent a lot of time playing with and against every single team, beating everyone to unlock all the secret players, and challenging ourselves to hit statistical milestones. For a while, it was a fixture of our basketball gaming rotation.

That’s why it’s so strange that I’ve never noticed a certain mistake in the game in over twenty years of playing it. While playing as the New Jersey Nets for the No Threes Challenge, I noticed that Kevin Edwards actually has Blue Edwards’ portrait. I knew about both players and what they looked like, basically from the time I started playing NBA Jam TE, so it’s really odd that it’s never clicked until now. I thought that I’d see if I could delve into the issue further, so let’s take a look back…way back…

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Wayback Wednesday: NBA Jam TE No Threes Challenge

No Threes Challenge in NBA Jam TE PC

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking on another challenge in NBA Jam TE for PC, namely the No Threes Challenge.

Since I enjoyed dusting off the PC version of NBA Jam Tournament Edition to take on last week’s All Threes Challenge, I decided to immediately follow it up with the complete opposite: the No Threes Challenge! This time, the goal is to win a game without hitting a single three-pointer; an easier task than in most of the sim titles, but potentially tough because of the way the CPU prevents inside shots with blocks and shoves. This won’t be a hit with analytics enthusiasts, but I’m going to give it a try anyway, using the New Jersey Nets. Let’s go back for a challenge…way back…

Once again, I’m open to suggestions for further retro basketball gaming challenges, be they for NBA Jam TE or another title (provided of course I have access to the game in question). I’m also open to ideas for Wayback Wednesday retrospectives, so if you’ve got a challenge in mind or something you’d like me to cover in this nostalgic weekly feature, let me know in the comments below. Also feel free to share any stories of your own self-imposed challenges on the virtual hardwood! I hope you enjoyed going Wayback with me, and a reminder to please subscribe to the NLSC YouTube channel for more video content.

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Wayback Wednesday: NBA Jam TE All Threes Challenge

NBA Jam TE All Threes Challenge

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking on another retro basketball gaming challenge, namely an All Threes Challenge in NBA Jam TE on PC.

I enjoyed trying to win a game of NBA Jam Tournament Edition without scoring any points myself in a previous edition of Wayback Wednesday, so I thought that I’d try my hand at another challenge. This time, it’s the All Threes Challenge. The goal is to win a game in NBA Jam TE while only shooting three-pointers; neither I nor my CPU teammate can score a basket from within the three-point arc. Analytics say that taking a lot of threes is the most efficient strategy and the way to win basketball games, but does that apply to the virtual hardwood as well? Let’s find out as we go back…way back…

Once again, it was fun to take on the challenge! At some point, I expect I’ll attempt a No Threes Challenge, so look out for that in the near future. I’m open to suggestions for other retro basketball gaming challenges as well, provided of course that I can get my hands on the game. Post any suggestions in the comments below, and feel free to share stories of self-imposed challenges that you’ve tried! Thanks for watching, and be sure to subscribe to the NLSC’s YouTube channel for more video content.

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The Friday Five: 5 Most Significant Years in Basketball Gaming

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists what I feel are the five most significant years in the history of basketball gaming.

2019 is upon us, and as always, I’m hoping that it’ll end up being a fantastic year for basketball gaming! Hopefully, we’ll be able to get a lot of enjoyment out of the 2018 releases for the next eight or nine months, and then get our hands on even better titles to close out the year. While the success of basketball games ultimately rests with their respective developers, we shouldn’t underestimate the impact that we can have as a community. As such, it’s important that we speak up with constructive feedback, so that we can do our part in making 2019 a big year on the virtual hardwood.

There have been quite a few milestone years for basketball video games over the past three decades. They’ve marked significant improvements within the genre, through the release of many memorable games that have gone down as classics. Of course, there are also years that have been significant in terms of basketball gaming for far less positive reasons. As we tip off a new year and hope for the best when it comes to the future of basketball gaming, I feel there’s value in looking back at the road that hoops games have travelled. After all, it’s essential that forthcoming games not only build upon the success of their predecessors, but also avoid some of their pitfalls.

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Monday Tip-Off: Holidays on the Virtual Hardwood

Holidays on the Virtual Hardwood (NBA Jam: On Fire Edition)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on what I’ll be doing on the virtual hardwood these holidays.

With 2018 rapidly drawing to a close and Christmas Eve upon us, I’m in the mood to kick back with some gaming on the virtual hardwood…and maybe the virtual blacktop as well. While I’ll be spending time with family, going away with friends over New Year’s, and of course preparing future content for the NLSC, I’m looking forward to just relaxing with one of my favourite hobbies. With no less than four current hoops games out at the moment, the holidays make the process of juggling several titles a little bit easier.

Being that it is one of my favourite hobbies, basketball gaming is something that I’ve come to associate with the holidays. The school holidays were a time when my cousin and I would run franchise games in NBA Live 2000, replay the 1995 season in NBA Live 95, and defeat and play with every team in NBA Jam Tournament Edition. These days, I don’t have as long of a break and do have a few more responsibilities to get back to, but I’ll still have time to hit the virtual hardwood. The question is: what will I focus on playing as I wind down 2018? These are my current basketball gaming plans for the next week or so.

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The Friday Five: 5 Times Games Messed Up Player Appearances

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five times that basketball games noticeably messed up player appearances.

Developing basketball games – or any video games, for that matter – is harder than a lot of people realise. It bears mentioning, as some gamers do go overboard in their criticism and suggest that making a flawless game is a simple task. In our modding community, we have a bad habit of denouncing the art teams in particular. It should be noted that it’s a lot easier to mod a finished game than it is to create one in the first place, and that individual modders aren’t under the same restrictions when it comes to spending a lot of time on a single player face, or other art assets.

With that being said, there are times when there have been notably unusual mistakes or unimpressive results, particularly when it comes to player appearances. I’m not just referring to player faces that don’t look as realistic as we’d like, though there certainly have been some noteworthy examples in that vein over the years. However, there are times when player appearances have been messed up in ways that go well beyond a cyberface that looks a little off. Be it an oversight in development, some kind of technical limitation, or another cause entirely, here are five times that we looked at a player in a hoops game and noticed that something definitely wasn’t quite right.

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Wayback Wednesday: NBA Jam TE PC No Points Challenge

Alonzo Mourning dunks in NBA Jam Tournament Edition PC

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking on a retro basketball gaming challenge with the PC version of NBA Jam Tournament Edition.

It’s been far too long since I made a video feature, despite my intention to produce more video content this year. Better late than never though, as I had a fun idea for this week’s Wayback Wednesday. Whenever I played NBA Jam Tournament Edition solo back in the day, I tended to play with Tag Mode off, and scored most of the team’s points with the player I was controlling. However, playing point guard for our Pro-Am squad in NBA 2K has given me a taste for racking up assists, which left me to wonder: can I win a game of NBA Jam TE with my CPU teammate scoring all of our points?

I fired up my old favourite, and gave the No Points Challenge a shot. Let’s take a look back…way back…

Catch it here on our YouTube channel if you can’t see the embedded video, and while you’re there, be sure to subscribe! With any luck, I’ll be able to produce some more videos in the not too distant future. I’ll probably also look to upload some excerpts from the NLSC Podcast – which will also be returning soon – so stay tuned for that. I may also tackle some other retro basketball gaming challenges for future Wayback Wednesday features, so if you have any suggestions in that regard, feel free to post them in the comments below!

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The Friday Five: 5 Features That Are Older Than You Think

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five features in modern basketball games that are older than you may realise.

We’ve seen some really cool features in basketball video games over the past couple of generations. Extensive historical content, brilliant presentation, and innovative approaches to modes, have all continued to push the basketball gaming experience further and further. Not every idea pans out, and there are always some of us who prefer an old school approach when it comes to certain features, but the amount of innovation and creativity is still very impressive. Of course, not all of those concepts and features are necessarily brand new ideas.

As I’ve discussed in many Wayback Wednesday features, there was an impressive amount of innovation in several early basketball video games as well. Modern tech has allowed developers to push the envelope even further, but it’s interesting and sometimes surprising when we look back and see that certain features were attempted many years ago, with varying degrees of success. That isn’t a bad thing, as good and creative ideas should be revisited when the technology allows them to be even better, perhaps even the way that they were originally envisioned. Those original attempts do deserve credit though, as they demonstrate that some features are older than we think.

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