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The Friday Five: 5 Nifty Features That Weren’t Advertised

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five nifty features that weren’t advertised, and we had to discover on our own.

Over the years, the preview season has grown shorter and less exciting. I’ll admit that for my part, there’s a certain amount of cynicism that’s inevitable after covering hoops games for so many years. Features and entire games that didn’t live up to the hype do leave one jaded, or at the very least, taking every preview with a grain of salt. On top of that, with only one game guaranteed to come out every year, we’ve lost that back and forth, those attempts at one-upmanship coming out of EA Sports and 2K Sports. Indeed, the preview season has been reduced to a handful of blogs close to launch.

Hopefully, the previews for the Next Gen version of NBA 2K21 will shake things up. It’s the version that’s received the most attention after all, whereas the Current Gen release was outsourced to another studio. Of course, it doesn’t hurt when a few things are left for us to discover. Indeed, even when the preview season felt longer and more exciting, developers wouldn’t go into absolutely every detail about the games. There were always a few nifty things that didn’t make the previews, or the list of features on the back of the box. It’d be nice to discover a few gems in the newly released Current Gen version of NBA 2K21, though; gems such as these nifty features in past games.

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Wayback Wednesday: Another Mistake Unnoticed For Decades

Wayback Wednesday: Another Mistake Unnoticed For Decades

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at another mistake that I’ve somehow managed to overlook for more than two decades now.

I won’t lie. When I realised I’d overlooked a mistake with Kevin Edwards’ portrait in the PC version of NBA Jam Tournament Edition for over twenty years, it blew my mind. You can’t imagine how many times I’ve fired up that game over the years, how many times I’ve cycled through all the teams’ rosters, and yet somehow failed to notice that he has Blue Edwards’ portrait instead. It didn’t click, even though I also own the Super Nintendo version of the game, and do recall Edwards having a different (and correct) portrait in that release.

Well, it happened again! This time, it was our own Eric (aka Q) that pointed out the mistake to me. The error can be found in NBA Hangtime, Midway’s successor to NBA Jam TE. I went back and double-checked just in case it had been fixed in the PAL version that I played, but no, the mistake is definitely there. As with Edwards’ incorrect portrait, it hardly ruins the game, but now that I’ve seen it, I can’t believe I overlooked it for all those years. Let’s take a look back…way back…

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Wayback Wednesday: Familiar Faces in Strange Places (Part 3)

Wayback Wednesday: Familiar Faces in Strange Places (Part 3)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at even more NBA players who became familiar faces in strange places, and those stints in video games.

It’s time to once again look back at the various stints of NBA players that we may have forgotten, or at least don’t think about too often. We expect to see role players bounce around the league, as teams seek out their services to bolster their rosters. Although it’s getting more and more common to see perennial All-Stars changing teams in their prime as well as late in their careers, it’s still often a surprise, and seeing them in their new uniform takes some time to get used to. Funnily enough, photos of them wearing their old jersey eventually seem like the stranger image!

As I’ve noted before, in addition to photos, footage, and records in resources such as Basketball Reference, we’ve got another way of documenting familiar faces in strange places: video games. Fire up an old video game, and you’re bound to see at least a few players on teams you don’t remember them playing for, including some big names who were in the midst of a less memorable stint than one that usually comes to mind. I’ve got another ten examples to share today, so let’s take a look back…way back…

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The Friday Five: 5 Outdated Details in Basketball Games (Part 2)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five more outdated details in basketball games.

Developers tend to do a great job of updating basketball video games for the season they’re set in. As I noted in my previous Friday Five covering this topic, they have the benefit of being sent updated artwork from the NBA, so they’re able to account for branding changes that aren’t yet officially announced. To that end, apart from missing transactions that occur after the cut-off date, and the absence of rookies and other players who haven’t signed in time, most games don’t have too many outdated details. These days, official updates are also far more comprehensive.

With that being said, sometimes games end up shipping with a variety of outdated details. Perhaps a change was announced too late for it to be included, and in the case of older games especially, it may not be something that can be patched. Oversights happen, and inaccuracies can be caused by strange circumstances. I’ve come up with another five examples, which I’m sharing with you all today. Please note that once again, I’m avoiding the obvious examples related to cut-off dates or the old practice of releasing games with a previous season’s roster, and only noting things that were or became outdated details when a game was new and current. Let’s begin with…

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Wayback Wednesday: Bug Hunting in NBA Live 96 PC

Wayback Wednesday: Bug Hunting in NBA Live 96 PC

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m going bug hunting in NBA Live 96 PC.

It’s strange how certain memories will randomly pop into your head. Last year, I whipped up a video illustrating a tall tale that I heard about Michael Jordan many years ago. It’s something I hadn’t thought about in years, but something jogged my memory, and I felt like reflecting on that ridiculous story. The same thing happens with basketball video games. I’ll randomly remember a feature or something that I once experienced, and it strikes me as a good idea for a Wayback Wednesday feature. It’s as good of an excuse as any to revisit some old favourites, too.

Of course, our memories aren’t always reliable. I’ve discussed the phenomenon of having false memories of basketball video games in The Friday Five, and indeed, I had enough examples for second column. It pays to double-check, and there are Wayback Wednesday features I’ve had to amend (and in one case, re-write completely) when I haven’t done my due diligence. With that in mind, on this occasion I’m making the research itself into the feature! There’s an error that I vaguely recalled encountering in the PC version of NBA Live 96, so this week, I’m going bug hunting. Let’s take a look back…way back…

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NLSC Podcast #325: Playground People, The Game & Its Sequel

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Episode #325 of the NLSC Podcast is out now! Dee4Three and I are your hosts for this week’s show.

NBA Playgrounds and its sequel NBA 2K Playgrounds 2 have been quite successful, but thus far, the series hasn’t had the same staying power as NBA Jam or NBA Street. We take a deep-dive into the Playground games, discussing the parts that we like, and the parts that we believe could be better. Along the way, we compare and contrast Playgrounds with Jam and Street, discuss missed opportunities for the series, and consider its future. We also talk about NBA Starting Five 2005 – an overlooked Japanese exclusive from the mid 2000s with features that were ahead of their time – and the latest title update for Basketball Classics. A retro pick-up teased in last week’s show is also revealed.

What’s your take on this week’s topics? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

The Friday Five: 5 Expensive Basketball Games to Collect

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five of the most expensive basketball games that collectors can buy.

For the serious collector, retro video games can be an expensive hobby. There are some rare titles that don’t come cheap, and among them, you’ll find a few basketball games. Because licensing and likeness rights make remakes and re-releases highly unlikely when it comes to hoops games, anyone who wants to own a legal copy of these rarities will have to search high and low, and pay a hefty price. One exception is Street Hoop for Neo Geo. While original copies can still demand a large sum, it has since been re-released digitally on PlayStation 4, Xbox One, and Nintendo Switch.

Such is the benefit of a game that doesn’t feature any licensed players. Of course, the most widely released NBA games usually aren’t expensive to track down and acquire, unless they’re in mint condition. Annual sports games aren’t big money-makers on the second hand market, so with the exception of PC releases of NBA 2K being removed from Steam, older basketball games are readily available (and affordable). As I said though, there are a few rare hoops titles that are difficult to find, and quite expensive to obtain when you do locate a copy. I fancy myself a collector of basketball video games, but I’d need to be much wealthier to consider picking up these expensive titles.

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The Friday Five: 5 Games With Untapped Modding Potential

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five games that have untapped modding potential.

At the NLSC, our modding community prides itself in doing all that it can to change and enhance the experience provided by basketball video games. We started doing it from the beginning of the NBA Live series with NBA Live 95 PC, and brought the hobby to NBA 2K when it came to the platform. As long as we’ve had the necessary tools, knowledge, and perseverance, we’ve created all kinds of projects from current rosters to retro season and NCAA total conversion mods. We’ve updated player and team art, changed menus and presentation elements, and even made new soundtracks.

Name an NBA Live or NBA 2K game that’s come out on PC, and you’ll be able to recall a memorable mod. However, for all our hard work and creativity, there are a few games that stand out as having untapped modding potential. Whether we couldn’t figure something out or the necessary tools were developed too late in a game’s life cycle, there are some titles where we could’ve perhaps done more. On top of that, because of our focus on NBA Live and NBA 2K, there are a couple of other games that we didn’t pay attention to, leaving them with untapped modding potential of their own. Here are five games that we could’ve done more with (and perhaps still could).

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Wayback Wednesday: Players I Remember Because of Video Games (Part 4)

Wayback Wednesday: Players I Remember Because of Video Games (Part 4)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at another selection of players that I remember primarily because of video games.

It’s time for Part 4 in an ongoing series for Wayback Wednesday, in which I take a look back at players that I remember thanks to basketball gaming. I’ve joked about it a few times before in articles and on the NLSC Podcast, but I can’t remember a single thing about quadratic equations or pretty much anything else I learned in high school maths. However, I can still recall the “dunk from anywhere” code for NBA Jam Tournament Edition on SNES, the location of bonus barrels and DK coins in Donkey Kong Country 2 and 3, and a ton of quotes from classic episodes of The Simpsons.

Oh, and a bunch of lesser known NBA players from the 90s and 2000s. I may have also seen them play in real games, and basketball cards have also played a role in helping certain players to stand out in my mind, but playing video games (and in particular, creating roster updates for them) is what truly embedded them into my memory. As I said, I’ve got another list of ten players to share today, so let’s take a look back…way back…

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Monday Tip-Off: The Dumbing Down of MyTEAM

Monday Tip-Off: The Dumbing Down of MyTEAM

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on the dumbing down of MyTEAM in recent NBA 2K games, and how it’s affecting the mode.

I’ll occasionally see a comment on Twitter or Reddit to the effect of “Who even plays MyTEAM?” It’s your standard “I don’t like it, therefore it sucks and no one else likes it either” rationale that’s all too common among toxic gamers, but it comes off as especially ridiculous when you’re talking about a mode like MyTEAM. After all, its popularity rivals MyCAREER and its connected modes, and thanks to the content that comes through all season long, it makes Take-Two a lot of money. It is possible to play without spending any money, of course, but many who do spend, spend big.

I like the idea of modes like MyTEAM and Ultimate Team. I never thought they’d be for me, but I’ve had fun with them in NBA 2K and NBA Live over the course of this generation. I’ve generally avoided spending money and in NBA 2K19 and NBA 2K20 in particular, I’ve still managed to pick up some really good cards. However, there are problems with MyTEAM, and it’s safe to say that it’s affecting the quality and appeal of the mode. On the whole, it feels like 2K has been dumbing the mode down with the special cards they introduce every year, along with a lack of attention to detail. The mode hasn’t been completely ruined, but it could be in much better shape than it is.

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NLSC Podcast #315: Old Games & Old Habits

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Episode #315 of the NLSC Podcast is out now! Join Dee4Three and myself as we talk about our basketball gaming habits and preferences, and how the games we grew up playing in the 90s and early 2000s ended up shaping those tastes.

With the NBA shut down for the foreseeable future, it’s a great time to not only catch up on gaming, but also classic NBA games. We discuss some of the ways the NBA could improve League Pass and the official YouTube channel, including some comparisons to the WWE Network. Speaking of history, the 25th Anniversary of Michael Jordan’s first comeback is making us feel old, but it’s a good excuse to play the Double Nickel game in NBA 2K11’s Jordan Challenge. On that note, our main discussion topic this week is our basketball gaming preferences past and present, with reflections on the titles from the 90s and early 2000s that influenced our tastes and habits. From our preferred quarter and season length to how often we sim and how much realism we like, those old games established how we approach the virtual hardwood. We also touch on some of the quirks of those old games.

Tune in below!

What are your basketball gaming preferences? Which games shaped them, and have they changed over the years? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NLSC Podcast #312: The Silence is Deafening

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Episode #312 of the NLSC Podcast is out now! After an unscheduled hiatus last week, we’re back on the air to catch up on some recent NBA 2K20 news, talk about the lack of communication and hype when it comes to NBA Live, and reminisce about our biggest basketball gaming influences.

As March Modness 2020 tips off, we talk about some of the great work our modding community is doing right now, and some of our own plans for the event. Speaking of celebrations, NBA 2K20 gave away a MyTEAM pack to celebrate some record breaking numbers for installations and games played. We note that despite some missteps and bad PR here and there, 2K is fantastic when it comes to celebrating itself and promoting the brand. This leads us to draw comparisons to what EA Sports is doing with NBA Live, and how they could be doing so much more as far as community engagement. It hasn’t escaped our notice that there have been a lot of missed opportunities, not just with NBA Live but also NBA Jam. We also reflect on the games that had the biggest influence and impact on us growing up, and how it’s shaped our preferences, opinions, and expectations. Finally, we touch on the importance of standing together as a community.

Tune in below!

What are your thoughts on NBA Live’s approach to community engagement, or anything else we discussed this week? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: The Cancelled Trade in NBA Jam TE

Wayback Wednesday: The Cancelled Trade in NBA Jam TE

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at a cancelled trade that made its way into the arcade version of NBA Jam Tournament Edition.

We’ve just passed the trade deadline for the 2020 season, and saw a flurry of activity. In the wake of all the deals that went down, several players have been cut, many of whom will no doubt attract some interest on the open market. All of these transactions will be taken care of in NBA 2K20, which receives regular official roster updates. We’re also able to update rosters ourselves, and that’s something we’ve obviously been doing for years in our community, for both NBA Live and NBA 2K. Of course, over a decade ago, official roster updates weren’t as common.

If we go back even further, we’ll find a lot of games that didn’t receive any roster updates post-release, as well as titles that didn’t have roster customisation features. This was true of NBA Jam and its sequel NBA Jam Tournament Edition, which were stuck with out-of-date rosters once trades and signings occurred. Well, sort of. There were changes in different revisions and releases of the NBA Jam games, and on at least one occasion, an update resulted in an error due to a cancelled trade. It’s an interesting situation, so let’s take a look back…way back…

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The Friday Five: 5 False Memories in Basketball Gaming (Part 2)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five more examples of false memories of basketball games.

A lot of people don’t want the truth to get in the way of a good story. Many others simply don’t have as good of a memory as they believe they do. Let’s face it: most of us have remembered something incorrectly at one time, particularly when it comes to video games (basketball or otherwise). As I said in my previous Friday Five article on this topic, there are plenty of reasons for this: rumours and urban legends that just refuse to go away, fuzzy memories of games we haven’t played for many years, or forgetting that something was the result of a mod and not in the game by default.

This week, I’m taking a look at five more examples of false memories in basketball gaming, while once again trying to get to the bottom of how those faulty recollections came about. Sometimes it’s the aforementioned lapses in memory, or changes made by mods being remembered as default features. Other times, it’s the result of technical limitations. Less benignly, it may be deliberate misinformation, or at the very least, exaggeration to make a point that results in the truth getting mixed up with hyperbole. Whatever the case may be, we’re left with false memories of basketball games, and I’ve got five more examples that I’d like to debunk today.

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Wayback Wednesday: NBA Hangtime Retrospective

Wayback Wednesday: NBA Hangtime Retrospective

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA Hangtime.

One of the benefits of Wayback Wednesday is that eventually, everything becomes “retro” enough to talk about. As it is, I’ve bent the rules slightly with some more recent games from time to time, but generally speaking, I’ve preferred focusing on titles that are several years old. To that end, I’ve tried to cover many of the classics before touching on more recent nostalgia. However, there are several titles from the early days of basketball gaming that I still haven’t covered, but definitely mean to get to. NBA Hangtime is just one of the games that are overdue for a retrospective.

Perhaps it’s only fitting that I’ve yet to cover the game, going on five years of running Wayback Wednesday features. As popular as it was with basketball gamers in its day, it does tend to be overlooked when we discuss the best arcade hoops titles. It was a strong follow-up to NBA Jam Tournament Edition – one of my personal favourites – and a game that I really enjoyed on the Nintendo 64. Let’s take a look back…way back…

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