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Tag Archives: NBA Jam

Monday Tip-Off: Time to Light the Fire on a New NBA Jam

A roster update added Kyrie Irving to NBA Jam: On Fire Edition

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on why it’s time EA Sports brought out another NBA Jam game.

Although I’m a long-time fan of sim-oriented basketball games, I’m also a big fan of NBA Jam from back in the day. It’s something that I’ve mentioned several times on the NLSC Podcast, and it’s likely quite evident from all the times that I’ve covered a topic related to NBA Jam in Wayback Wednesday features. When the possibility of a brand new entry in the series was seemingly hinted at earlier in the year, I compiled a list of things that I believe a new NBA Jam game should have. As much as a new NBA Street game would be great to have, I’m still partial to seeing another Jam title.

Not only do I believe there is still a market for the game, but it feels like the time is ripe to bring back NBA Jam. The success of the original NBA Playgrounds last year has rejuvenated interest in the genre, though it arguably never went out of vogue in the first place. More importantly, we now know that its sequel – freshly renamed NBA 2K Playgrounds 2 – will be published by 2K Sports. With NBA Playgrounds joining the “2K family“, I’d love to see EA Sports resurrect the classic arcade property that it owns the rights to. With 2K going all in on an arcade hoops title in addition to their long-running sim game, it’s time for EA to light the fire on a new NBA Jam.

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Monday Tip-Off: The Self-Destruction of NBA Playgrounds 2

Kevin Durant shoots in NBA Playgrounds 2

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some further thoughts on NBA Playgrounds 2, and how the game appears to be self-destructing before it’s even released.

Back in May, I wrote an article discussing the opportunity that NBA Playgrounds 2 had to become the definitive arcade basketball game of the current generation. In the immediate wake of the game’s indefinite postponement, such a suggestion still felt somewhat plausible. As the weeks and months have passed, however, it’s starting to feel laughable. We haven’t heard a single thing since the game was postponed, and despite vague promises in the game’s official Facebook group, there’s little to back up the idea that “good things come to those who wait”.

Right now, Saber Interactive is insisting that the game isn’t cancelled, and that the release was pushed back for positive reasons. While that may ultimately turn out to be true, their silence is not inspiring confidence. Gamers are starting to feel sceptical and cynical, rather than anticipating an announcement that’s still “coming soon”. While the game may indeed come out, it’s going to have a tough time living up to the hype and expectations set by its mysterious delay. Even if it turns out to be an improvement on the first NBA Playgrounds and a solid game, the opportunity to become the arcade basketball game of this generation may have slipped through Saber’s fingers.

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Monday Tip-Off: Nostalgia in Basketball Gaming

Vince Carter dunks in NBA 2K11

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on nostalgia in basketball gaming.

Nostalgia is a powerful thing. Deconstructing it as a concept is a little beyond a site dedicated to covering basketball video games but suffice to say, experts who know a lot more about psychology and sociology than I do have identified both positive and negative aspects of nostalgia. Nevertheless, I’d say that for most of us, it’s a healthy indulgence of our old favourites, whether it’s video games, television shows, films, music, sporting moments, or whatever. It’s often fun to reminisce, not to mention good fodder for discussion and debate.

Basketball games appeal to our nostalgia with retro content such as historical teams, but old hoops games themselves also hold a certain appeal. It’s fair to say that many of us are nostalgic for the titles we grew up playing; I know I am, which is why I enjoy producing my weekly Wayback Wednesday feature. We also hold up the best releases from yesteryear as a benchmark for new games, which isn’t necessarily a bad thing. After all, we do want to see basketball games continue to improve, especially when it comes to the annual releases. However, it is possible to get caught up in nostalgia, judging new games unfairly and exaggerating the quality of older titles.

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The Friday Five: 5 Hopes for NBA Playgrounds 2

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a breakdown of the main hopes that I have for NBA Playgrounds 2.

Originally set for release next week on May 22nd, NBA Playgrounds 2 has now been delayed to an unspecified date. While some basketball gamers have expressed their excitement about a follow up to last year’s title, others aren’t so thrilled. Some gamers feel that it’s coming too soon after the original, and are unhappy that support for the first NBA Playgrounds is ending with a few unfulfilled promises. Others simply didn’t care for the first game at all, and feel little incentive to give its sequel a chance. The indefinite postponement likely doesn’t allay their concerns or scepticism.

Even if the delay turns out to be for the best as Saber Interactive are insisting, NBA Playgrounds 2 is going to be a tough sell for some gamers. It’s going to take a quality release to win gamers over, with clear improvements that wouldn’t be possible via a patch. Whatever has led to the delay will also have to be a big deal. The previews have been somewhat promising so far though, and I do believe that NBA Playgrounds 2 has a great opportunity to become the definitive arcade hoops game of the current generation. There are a few things that it must do in order to achieve that however, which I’m outlining in the form of five hopes ahead of its eventual release.

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Wayback Wednesday: Arch Rivals Retrospective

Arch Rivals Title Screen

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Arch Rivals.

When you think of arcade basketball video games by Midway, the titles that will most likely spring to mind are the original NBA Jam, its follow-up NBA Jam Tournament Edition, and NBA Hangtime. That stands to reason as they are some of the best games of their genre, but NBA Jam wasn’t actually Midway’s first attempt at making a foray onto the virtual hardwood. In 1989, four years before the debut of the original NBA Jam, Midway released Arch Rivals: a two-on-two basketball game with up-tempo gameplay, and a very casual approach to the rules of the sport.

Although not an official part of the NBA Jam lineage, Arch Rivals can certainly be considered a forerunner to Midway’s more famous hoops game. Indeed, while NBA Jam is usually (and rightfully) credited as defining many of the aspects which we’ve come to associate with the genre of arcade basketball games, Arch Rivals is arguably the game that pioneered them. After all, while relatively subdued compared to the games that followed, Arch Rivals stands as their obvious inspiration. Let’s take a look back…way back…

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Wayback Wednesday: Investigating NBA Jam TE’s Ratings

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the ratings in classic NBA Jam games, specifically the PC version of NBA Jam Tournament Edition.

While playing College Slam for last week’s Wayback Wednesday feature, I noticed something interesting about the individual player ratings. Since the generic players can be edited, there is a cap on their ratings to prevent you from maxing them out at nine in each category. Interestingly, the cap varies from player to player, which basically ensures that at least one player stands out as the star of the team with better all around ratings or high ratings in a few categories, while other players are capped at a lower amount of ratings points, establishing a hierarchy and balancing the squads.

Thinking back to some of the unusual ratings that I’ve noticed in the original NBA Jam games, I began to wonder if a similar approach had been taken in those titles, and whether it could account for some of the ratings that seemed too high or too low. I fired up the PC version of NBA Jam Tournament Edition to make a few calculations and comparisons, and what I discovered was quite interesting. There does seem to be a method to the ratings, and I’m not sure if it’s ever really been explored, so let’s take a look back…way back…

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Wayback Wednesday: College Slam

College Slam Title Screen

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at College Slam.

College Slam is a 1996 title that a lot of basketball gamers may not remember, if indeed they’ve ever heard of it. I personally wasn’t aware of it until years later, since as is the case with all college basketball video games, it wasn’t available in PAL regions. Essentially an NCAA version of NBA Jam, it was developed by Iguana Entertainment and published by Acclaim, the companies who brought NBA Jam to home consoles and PC. Unlike NBA Jam, it wasn’t released in arcades, and never achieved the same level of popularity, largely due to its more limited release.

In many ways, College Slam is a re-skin of NBA Jam with NCAA licensing, but that is selling the game a little short. It did introduce a few new features that set it apart from its NBA licensed predecessor, and make it an interesting game to revisit. If the 2003 release from Acclaim is the forgotten NBA Jam, then College Slam is surely the forgotten spin-off. It’s another game worth remembering however, so let’s take a look back…way back…

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The Friday Five: 5 Underrated Basketball Video Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five basketball video games that I’d consider to be somewhat underrated.

Underrated and overrated are tricky terms, often used very much subjectively. They suggest that the majority view is incorrect, which may certainly be the case, but can also indicate a strongly held minority view that isn’t without its own bias. Basically, whenever the matter of something being overrated or underrated is discussed, we need to ask “by whom?” After all, if the consensus is that someone or something is in fact underrated or overrated, then technically, they cease to be either. Indeed, that’s when someone or something that’s underrated can become overrated, and vice versa.

Discussions about semantics aside, it’s certainly possible to give too little credit and overlook, or to give too much credit and overhype. We’re looking at the former today, with a list of five underrated basketball video games. Now, that’s not to say that these titles haven’t received any acclaim at all, or that they’ve never been popular. However, either due to certain controversies or other games that were released in the same era, they’re not ranked or rated as highly as they perhaps should be; at least in my opinion. As always, keep in mind that this is intended to start the discussion, not stand as a definitive list. With that being said, let’s get to the Five!

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Wayback Wednesday: The Forgotten NBA Jam

NBA Jam 2004 Pre-Game

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA Jam; not the original, not the 2010 reboot, but the 2003 release for PlayStation 2 and Xbox.

With NBA Jam celebrating its 25th Anniversary, there’s been even more nostalgia than usual surrounding the classic series of basketball video games. For long-time basketball gamers, and for those who know their gaming history, the lineage of the series is well known. NBA Jam and NBA Jam Tournament Edition are hailed as classics, and rightfully so. NBA Hangtime – Midway’s follow-up after Acclaim won the rights to the Jam name – is also a great game. Acclaim’s titles, from Extreme to the sim-oriented releases, were generally lacklustre. The series was revived by EA Sports, with the 2010 reboot and subsequent On Fire Edition being quite successful.

Midway also produced spiritual successors in the form of NBA Showtime: NBA on NBC, and NBA Hoopz. However, between the five-on-five titles and the reboot by EA Sports, Acclaim released a game simply titled NBA Jam (identified as NBA Jam 2004 by the disc’s digital label), which aimed to return to the series’ roots of over-the-top arcade gameplay. It’s become somewhat of a forgotten release, overshadowed by other titles that bear the NBA Jam name, but it has its good points and deserves a second look. Let’s take a look back…way back…

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NLSC Podcast – Episode #233

NLSC Podcast Logo

Episode #233 of the NLSC Podcast is out now! It’s kind of an experimental episode this week as I’m actually hosting solo, as Arcane and Kenny unfortunately weren’t available to record. So, join me as I share my thoughts on some recent basketball gaming topics, including the latest NBA Live 18 patch, an interesting Reddit post regarding NBA 2K18, and more.

On this week’s show…

  • We’ve tipped off our Wishlist topics for NBA Live 19 and NBA 2K19. Get your constructive feedback in ASAP, so that we can send it along to the development teams at EA Sports and Visual Concepts!
  • Patch 1.10 has been released for NBA Live 18. It’s mostly a bug and stability fix, though that’s still most welcome a few months into a game’s life cycle.
  • A Reddit post from a former EVE Online developer has highlighted some of the problems in NBA 2K18’s approach to player retention. Will 2K take note of these concerning issues?
  • Following up on last week’s discussion of a new NBA Jam game, it doesn’t sound like a new title is all that close after all. However, there’s hopefully still cause for optimism.
  • My Week in Basketball Gaming included dusting off NBA Playgrounds, and a great pull from a Legends pack in NBA Live 18 Ultimate Team. Also, some modding talk.
  • Episode #233 of the NLSC Podcast wraps up with some thoughts on the 2018 All-Star starters. Fingers crossed this year’s game turns out better than it has over the past few seasons.

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Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Wayback Wednesday: Favourite Secret Characters in NBA Jam

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at a few of my favourite secret characters in classic NBA Jam games.

January 14th marked the 25th Anniversary of NBA Jam, the game that truly set the tone in terms of the arcade basketball experience. In addition to celebrating its silver anniversary, NBA Jam has also been in the news as of late due to the possibility of a brand new game being released. Additionally, in a recent interview with Shack News, Tim Kitzrow confirmed that creator Mark Turmell still has the rare version of the game that includes Michael Jordan and Gary Payton. While there are several legal roadblocks that must be cleared, Turmell is investigating the possibility of releasing that rare treasure in celebration of the game’s anniversary.

As a long-time fan of the series, I’d love to see a new NBA Jam game, as well as the release of the rare version of the original featuring MJ and The Glove. It’s a situation we’ll keep an eye on, but in the meantime, it’s always fun to look back at the games that have already been released. I’ve posted a couple of retrospectives on NBA Jam Tournament Edition in previous Wayback Wednesday features, so this time I wanted to focus on a specific element of the original games: their secret characters. They’re arguably as iconic as the high flying dunks, being on fire, and “Boomshakalaka!”, so let’s take a look back…way back…

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NLSC Podcast – Episode #232

NLSC Podcast Logo

Episode #232 of the NLSC Podcast is out now! Join Arcane and I as we discuss some promising news regarding NBA Jam, the appeal of playing and modding old games, our past week in basketball gaming, and recent events in the real NBA.

On this week’s show…

  • Legendary NBA Jam announcer Tim Kitzrow posted a Tweet suggesting that a new NBA Jam game might be on the horizon. With the game celebrating its 25th Anniversary, a rare version may also be made available (licensing issues permitting).
  • If there is a new NBA Jam game, what features and improvements would we like to see?
  • When it comes to video games, it’s fun to revisit old favourites. It’s something many of us have done from time to time, but what is the appeal of playing – and indeed, modding – old basketball games?
  • Our Week in Basketball Gaming has been all about NBA Live 18, from LIVE Events and The League to Ultimate Team. We also talk about whether we need a bit of an extended break from NBA 2K18.
  • We wrap up Episode #232 of the NLSC Podcast with some NBA chatter, including the Cleveland Cavaliers’ recent struggles, some thoughts on a few other teams, and the latest All-Star voting results.

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Things a New NBA Jam Needs to Have

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of things that a new NBA Jam game needs to have.

Tim Kitzrow’s Tweet confirming that a deal for a new NBA Jam is “in the works” comes as promising news for those of us who love the long-running arcade basketball game series. While we shouldn’t get ahead of ourselves until a new game is officially announced, it’s good to hear that EA Sports apparently has interest in making further use of the trademark. The 2010 reboot was a solid and somewhat underrated game, maligned due to its association with NBA Elite 11. On Fire Edition meanwhile was one of the best, if not the best, arcade hoops titles released to date.

It’s been over six years since OFE came out though, and while it was nice to get a new arcade game in the form of Saber Interactive’s NBA Playgrounds, we need a Jam for the current generation. Hopefully a deal will get done and a new game will be in the pipeline, but if that happens, there are a few things it will need to have. The downside of NBA Playgrounds is that it’s light on features, and in some respects, old school in a way that doesn’t hold up. A new NBA Jam game needs to avoid those shortcomings, as well as some problems that have presented themselves over the course of its own lineage. Here are a few suggestions on how that could be achieved.

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New NBA Jam Game Coming in the Not Too Distant Future?

NBA Jam: On Fire Edition: Knicks vs Raptors

As reported by Operation Sports, it seems that we might be seeing a new NBA Jam game at some point in the not too distant future. Responding to a question on Twitter, the game’s legendary announcer, Tim Kitzrow, mentioned that a deal is “in the works”.

While this is by no means confirmation that a new NBA Jam is coming out – in 2018 or otherwise – it’s certainly promising news. If nothing else, it sounds as though EA Sports does have some interest in developing another NBA Jam title. With the 2010 reboot being a solid game, and On Fire Edition being one of the best arcade basketball games to date, I for one would welcome a new instalment for the current generation.

We’ll be sure to post further details if and when an official announcement is made. In the meantime, feel free to share your thoughts in the comments section below, as well as join in the discussion here in the NLSC Forum.

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Wayback Wednesday: Street Hoop for Neo Geo

Street Hoop Intro

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Street Hoop for the Neo Geo, recently re-released on PlayStation 4, Xbox One, and Nintendo Switch.

Growing up in Australia in the 90s, I have to admit that I was completely ignorant of the Neo Geo. The Super Nintendo and SEGA Mega Drive (known as the Genesis in NTSC regions) were the popular consoles, and as it stood, I was a Nintendo fanboy. As such, it wasn’t until years later than I learned about some of the other consoles that were also vying for a share of the market back then, or the library of games that were exclusive to those platforms. Those games included several basketball titles, such as the one we’re looking at today: Street Hoop.

In the wake of NBA Jam’s success, several developers tried to emulate its style with their own arcade basketball games. In 1994, Data East threw their hat into the ring with Street Hoop, released exclusively for the Neo Geo. How does it stand up against NBA Jam and other arcade hoops games? Thanks to the recent re-release on PS4, X1, and Switch, we can take a look back…way back…

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