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Sigil Jam TE: A Modding Tool for NBA Jam TE PC

Sigil Jam TE: A Modding Tool for NBA Jam TE PC

A couple of weeks ago, I described some of the ways that I’d love to mod the PC version of NBA Jam Tournament Edition; something I’ve dreamed of doing since I picked it up 30 years ago! Daex, who has been diligently creating some great modding tools in recent weeks, was keen to lend a hand in making those dreams a reality. To that end, we now have a utility to edit NBA Jam TE for PC: Sigil Jam TE.

Sigil Jam TE allows us to edit player names, replace player heads and portraits with a pixel painter tool, change audio assignments, and move players between teams. In short, basically all of the ideas that I outlined in my Friday Five article are possible with this modding tool! Therefore, you can expect to see some mods for the PC version of NBA Jam Tournament Edition – minimalist and more comprehensive – in the not-too-distant future. It might be a while before those projects rival the depth and scope of the ROM hacks for the Super Nintendo and original arcade releases, but it’s definitely going to be fun to finally tinker with a classic after three decades.

The tool has also led to some interesting discoveries after digging into the game’s files. As such, I’ll most likely be revisiting NBA Jam TE in another Wayback Wednesday feature to discuss them. That’s one of the fun things about so many old favourites. As the situation with Kevin Edwards in NBA Jam TE demonstrates, there are interesting things to discover and talk about, even after all these years!

In the meantime, download Sigil Jam TE here! A big thanks once again to Daex for running with the idea and developing an excellent modding tool that’s not only powerful, but also has character in its design. For those who are unaware, Daex is also doing some fantastic work with other tools that are aiding modders tinker with NBA 2K14 and NBA 2K27, so shout out to him for those efforts as well (and for making those utilities freely available). As always, we appreciate everyone who continues to uphold the values that our community was founded upon while making valuable contributions to the modding scene.

NLSC Podcast #649: Gaming in Adult Life

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From courtside of the virtual hardwood, it’s Episode #649 of the NLSC Podcast!

What kind of adult plays video games? Well, as it turns out, a large majority of adults nowadays! This week, we’re tackling the topic of gaming in adult life, and the stigma that still surrounds the hobby in 2026. We discuss our experiences and attitude towards gaming as adults compared to when we were younger, and react to a couple of articles: one that outlines the benefits of gaming and shares some illuminating statistics, and one that has a very condescending and narrow-minded view of adult gamers. Our listeners also weigh in with their opinions on the matter, and contrary to some prevailing stereotypes, it would seem that we all have a healthy approach to gaming!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Players Who Became Michael Jordan in Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five players who stood in for Michael Jordan, or indeed became His Airness, in basketball video games.

Today marks 25 years since Michael Jordan relinquished his ownership stake in the Washington Wizards, and signed a two-year deal to play for them. As I noted when I reflected on the milestone in this week’s Wayback Wednesday, on top of being a huge event in the real NBA, MJ’s comeback with the Wizards was also significant on the virtual hardwood. His Airness was notably absent from most video games following his withdrawal from the NBPA’s licensing agreement in the early 90s, but during his Wizards stint, he was able to be included in all 2002 and 2003 season titles.

As such, there was no need to add MJ to the roster by creating him or overwriting an unneeded player, or otherwise filling in for his absence; once a common practice in basketball gaming. While this was certainly a welcome change and something that we would’ve preferred to be the case during his second run with the Chicago Bulls, there’s also a lot of nostalgia in those rituals! To that end, there are a handful of players that commonly became Michael Jordan, be it by taking his place in the lineup, standing in for him using a bit of imagination, or being turned into His Airness through modding. And so, one way or another, these five players fulfilled the need to “Be Like Mike“.

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The Friday Five: 5 Ways I’d Like to Mod NBA Jam TE PC

The Friday Five: 5 Ways I'd Like to Mod NBA Jam TE PC

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that I’d like to mod the PC version of NBA Jam Tournament Edition, aka NBA Jam TE.

NBA Jam TE for PC was the very first basketball video game that I bought, 30 years ago this past January. As such, it’s one of my all-time favourite hoops titles, and it’s not just a case of nostalgia goggles! Much like the original NBA Jam, it still holds up superbly. Unfortunately, it’s a game that I’ve never been able to mod. Whereas the Super Nintendo and arcade versions have seen several ROM hacks, there have never been any tools for the PC release. Mind you, that hasn’t stopped me from trying (and failing) to mod it, and pondering the possibilities if I ever find a way to do so.

I won’t say that I’ve made a breakthrough in that regard, or even that I’m a step closer to making it happen, because that’s not the case. However, after all these years, I have discovered how to change players’ names. To that end, I feel that if I keep combing through the files and experimenting with some changes, I may finally be able to mod NBA Jam TE PC, if only in a limited way. Even if I only succeed at renaming Ron Harper to Michael Jordan and changing his ratings, I’d be delighted! With that being said, I do have some more ambitious ideas that I’d love to try. Should it ever become possible to mod NBA Jam TE for PC, here are five ways I’m keen to tinker with it.

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Wayback Wednesday: 30 Years Ago, I Rented NBA Live 95 SNES

Wayback Wednesday: 30 Years Ago, I Rented NBA Live 95 SNES

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on it being 30 years since I first rented the Super Nintendo version of NBA Live 95, shortly after getting my SNES.

Since 1996 was the year that I really got into basketball and basketball gaming, 2026 marks the 30th anniversary of several firsts in my hoops fandom. As such, I’ve felt inspired to reflect on those memorable milestones in becoming a hardcore fan of both real basketball and the virtual hardwood. Back in January, I reflected on it being 30 years since I bought the PC version of NBA Jam Tournament Edition. Come June, I reminisced about the 1996 Chicago Bulls, and how seeing my favourite team win an NBA Championship solidified my love of them and the sport.

That brings me to the 30th anniversary of a couple of other memorable moments for me back in 1996: my acquisition of a Super Nintendo, and subsequent rental of the SNES version of NBA Live 95 from my local video store. NBA Jam Tournament Edition had been a great introduction to the virtual hardwood with its pick-up-and-play arcade gameplay, but after playing NBA Live 95 SNES, I fell in love with the simulation style as well. Again, hitting the 30th anniversary of all these milestones definitely has me feeling nostalgic, so let’s take a look back…way back…

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NLSC Podcast #640: We Review Looney Tunes: Wacky World of Sports

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From courtside of the virtual hardwood, it’s Episode #640 of the NLSC Podcast!

Although we do tend to take our basketball gaming fairly seriously – especially when it comes to the sim titles – sometimes it’s fun to get a little silly on the virtual hardwood; or indeed, rather looney! To that end, this week we’re reviewing Looney Tunes: Wacky World of Sports, which not only includes NBA Jam-style basketball, but also soccer, tennis, and golf. Despite being intended for a younger audience, we definitely had a good time with it! We also recap a co-op game of basketball in Tiny Toon Adventures: ACME All-Stars for the Sega Genesis, and join the community in discussing some other cartoon sports games that we’ve enjoyed over the years.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: The Importance of Injuries

Monday Tip-Off: The Importance of Injuries

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the importance of injuries in basketball video games.

Just like any other sport or physical activity, injuries are an unfortunate inevitability in basketball. From hard collisions and rough landings, to dirty play and simple wear and tear, there’s a possibility of getting hurt. Injuries have altered the course of series, seasons, and entire careers. You could say that they’re one of the leading causes of What Ifs! To that end, because injuries have a significant impact on the NBA, it only makes sense that they’re part of basketball video games. I’m mostly referring to the simulation games, but there’s a place for them in arcade titles as well.

Sure, in the moment, you may not be exactly thrilled to see injuries occur. You don’t necessarily want to see your virtual players get hurt any more than you’d wish for the injury bug to bite your favourite teams and players in real life. There are undoubtedly times when you’d prefer not to suffer any injuries on the virtual hardwood, so you’ll switch them off in the gameplay settings accordingly. If they’re unavoidable – such as being a story beat in MyCAREER – they can be extremely frustrating. However, I can attest that injuries have actually enhanced a handful of my franchise and career mode games. As such, they’re conspicuous by their absence in titles that don’t feature them.

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NLSC Podcast #632: What Surprises Us About Basketball Gaming in 2026

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From courtside of the virtual hardwood, it’s Episode #632 of the NLSC Podcast!

Although we’ve been playing basketball video games for decades now, the hobby is still capable of surprising us. To that end, what are some of the biggest surprises – both positive and negative – in basketball gaming in 2026? This week we’re sharing and discussing what amazes and astonishes us when it comes to the virtual hardwood, from the quality of the games and modern design philosophies, to the lack of competition and changes in community attitudes. That includes touching on the shift in modding culture, and the general discourse when it comes to basketball gaming issues. Our listeners also weigh in with what surprises them the most – for better or worse – with basketball video games today.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #631: Will NBA The Run Be Worth The Price?

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From courtside of the virtual hardwood, it’s Episode #631 of the NLSC Podcast!

The second closed beta for NBA The Run took place last weekend, and we both had a chance to participate! To that end, this week we’re providing more detailed hands-on impressions of the upcoming arcade streetball game from Play By Play Studios, as well as discussing whether or not it’s worth the newly-announced price tag. We also clear up some misconceptions about the game in regards to solo play, and react to some of the toxic positivity that’s sadly stifling constructive feedback. Our fellow basketball gamers also have some strong thoughts on NBA The Run coming out of the second closed beta, which they shared in response to this week’s community question.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #629: NBA The Run Hands-On Impressions & Feedback

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From courtside of the virtual hardwood, it’s Episode #629 of the NLSC Podcast!

Last week, Play By Play Studios held a closed beta for NBA The Run, their upcoming arcade streetball game set for release in June 2026. Derek had the opportunity to take part in the closed beta, and so this week, he’s sharing his detailed hands-on impressions of the game, breaking down the key positives and negatives while also making some recommendations for how it could improve. We also read out the community’s thoughts on what they’ve seen of NBA The Run so far. While there’s definitely excitement for the game, not everyone has been impressed by the latest gameplay footage. We also once again touch on the importance of not letting hype get in the way of constructive feedback.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: The Attainability of the NBA License

Monday Tip-Off: The Attainability of the NBA License

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the attainability of the NBA license for video game developers and publishers.

As Dee and I discussed on last week’s NLSC Podcast, we have some concerns when it comes to NBA The Run. While we’re happy to see another basketball video game in the space – one that has the NBA license, no less – we’re not so thrilled about it being an exclusively online PvP title. The snippets of gameplay that we’ve seen so far have also left us feeling sceptical. Irrespective of how successful NBA The Run turns out to be – and again, we absolutely want to see alternatives to NBA 2K – it may not be the game for us. That’s just the way it goes, sometimes.

However, in a way, NBA The Run has already enjoyed a measure of success. What began as an unlicensed streetball game comprised solely of fictional characters now has the NBA license. More to the point, the NBA reached out to Play By Play Studios to discuss a partnership. Obviously that was great news for the game that started life as The Run: Got Next, but it also bodes well for other developers, and ultimately us as gamers. It demonstrates that the NBA isn’t interested in an exclusive deal with 2K or any other developer, and that they’re willing to work with smaller studios. In short, if you’re developing a basketball video game, the NBA license appears to be attainable.

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Wayback Wednesday: Fast Break Retrospective

Wayback Wednesday: Fast Break Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Fast Break, a PC basketball game developed by Accolade

Over the years, thousands of classic video games have been made available to buy digitally. Game preservation is important, and it’s fantastic that GOG (and to some extent, Steam) are keeping retro favourites alive. Of course, securing the rights to certain games is tricky when the studios that made them cease operations, or they’re bought out by other companies. When it comes to sports games, licensing makes it even more difficult. These two factors are why we don’t see too many old basketball games being re-released on digital platforms; especially those that are NBA-licensed.

However, there is one “ancient” basketball game that – as of writing – is available to purchase on GOG and Steam: Fast Break. Developed and published by Accolade for MS-DOS and Commodore 64 in 1988, and Amiga, Apple IIGS, and Mac in 1989, it’s a contemporary of Electronic Arts’ Lakers vs. Celtics and Jordan vs. Bird. The rights to Fast Break and other Accolade titles ended up with Ziggurat Interactive, who re-released it in 2021. So, what is Fast Break like, and how does it compare to other pioneering basketball video games? Let’s take a look back…way back…

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NLSC Podcast #622: Our Toughest Human Opponents On The Virtual Hardwood

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From courtside of the virtual hardwood, it’s Episode #622 of the NLSC Podcast!

There’s a lot of fun to be had taking on the CPU solo or co-operatively in basketball video games, especially with the range of modes at our disposal. However, head-to-head play is also a blast, and we have countless memories of epic battles with friends, family, and online opponents. This week, we join the community in recalling the best players that we’ve ever faced on the virtual hardwood, and some of the lessons that we took from those showdowns. We also recap a fun game of NBA Live 2000 PC that demonstrated just how superbly it holds up more than 25 years later, and touch on some of the downsides of skill-based mechanics when it comes to realism and lucky plays.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: The Predictable Fate of NBA 2K Playgrounds 2

Monday Tip-Off: The Predictable Fate of NBA 2K Playgrounds 2

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the fate of NBA 2K Playgrounds 2 was predictable.

In late February, 2K announced that online support for NBA 2K Playgrounds 2 will end on August 20th, 2026. While server shutdowns are always unfortunate, it should be noted that by then, NBA 2K Playgrounds 2 will have been supported for close to eight years; far longer than the 27 months that 2K guarantees for all of its titles. The game’s popularity has also been waning for years, with the Steam version currently averaging less than 20 players per day. As is the case with all games as their userbase dwindles, at a certain point it’s basically impossible to justify ongoing support.

To that end, I can’t fault 2K for deciding to pull the plug on Playgrounds 2 come August. I’m actually surprised that it took this long, and not just because of their 27-month guaranteed support policy. Enthusiasm for NBA 2K Playgrounds 2 began to evaporate around 2020, when it became clear that it wouldn’t receive any further updates in terms of content or significant patches. As a result, it ultimately failed to achieve any enduring popularity, making the continued online support unusually generous. Of course, NBA 2K Playgrounds 2 being something of a flop that reduced the chances of any more Playgrounds games was sadly a rather predictable fate.

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The Friday Five: 5 Unexpected Benefits of Basketball Games

The Friday Five: 5 Unexpected Benefits of Basketball Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five unexpected benefits of basketball video games.

Like most devotees of the virtual hardwood, I got into basketball games because they combine two things that I enjoy; obviously, video games and basketball! To that end, the main benefit of basketball games has been countless hours of fun playing a virtual representation of my favourite sport. When I was a kid getting into hoops back in the 90s, basketball games helped to educate me about the NBA, and become familiar with some lesser-known players. They’ve allowed me to re-create iconic moments, indulge fantasies, play out What If scenarios, and basically just have more fun with basketball.

You can’t really ask for more than that out of one of your favourite hobbies! However, there have been some other, more unexpected benefits of basketball games. I couldn’t have ever imagined those benefits when I was excitedly installing NBA Live 96 and NBA Jam Tournament Edition on the family PC and renting NBA Live 95 for Super Nintendo from the video store all those years ago. While basketball games would’ve remained an enjoyable pastime for me even without these unexpected benefits, they certainly make me grateful that I took and maintained an interest in them! Indeed, I’m sure that basketball games have given many of us more than just fun on the sticks.

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