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Wayback Wednesday: Familiar Faces Back in Familiar Places (Part 2)

Wayback Wednesday: Familiar Faces Back in Familiar Places (Part 2)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at ten more familiar faces who found themselves back in familiar places.

Just as there are have been several familiar faces that ended up in strange places, there are more familiar faces who made it back to familiar places than I can possibly fit into just one list of ten! To that end, I’m also making this spinoff topic an ongoing series for Wayback Wednesday. As I previously noted, these homecomings can be just as interesting as the strange stints of well-known players, as they can also end up flying under the radar and being forgotten due to being unremarkable returns. In other cases, it’s the original stint with a team that is overlooked.

Either way, they’re fun to look back on. We can obviously do that by going back and watching old games, but it’s also possible to revisit these tenures through the virtual hardwood. I’ve grown quite fond of referring to basketball video games as interactive almanacs and time capsules to the point where I’m probably overusing the expression. It is quite apt though, and with that in mind, I’m using video games to demonstrate these examples of familiar faces back in familiar places. Let’s take a look back…way back…

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The Friday Five: 5 Nifty Features That Weren’t Advertised

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five nifty features that weren’t advertised, and we had to discover on our own.

Over the years, the preview season has grown shorter and less exciting. I’ll admit that for my part, there’s a certain amount of cynicism that’s inevitable after covering hoops games for so many years. Features and entire games that didn’t live up to the hype do leave one jaded, or at the very least, taking every preview with a grain of salt. On top of that, with only one game guaranteed to come out every year, we’ve lost that back and forth, those attempts at one-upmanship coming out of EA Sports and 2K Sports. Indeed, the preview season has been reduced to a handful of blogs close to launch.

Hopefully, the previews for the Next Gen version of NBA 2K21 will shake things up. It’s the version that’s received the most attention after all, whereas the Current Gen release was outsourced to another studio. Of course, it doesn’t hurt when a few things are left for us to discover. Indeed, even when the preview season felt longer and more exciting, developers wouldn’t go into absolutely every detail about the games. There were always a few nifty things that didn’t make the previews, or the list of features on the back of the box. It’d be nice to discover a few gems in the newly released Current Gen version of NBA 2K21, though; gems such as these nifty features in past games.

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Monday Tip-Off: Unfinished NBA 2K20 Business

Monday Tip-Off: Unfinished NBA 2K20 Business

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on sticking with or returning to NBA 2K20 after NBA 2K21 is released, in order to take care of unfinished business.

As I’m writing this, I haven’t pre-ordered NBA 2K21. That may change by the time you’re reading it, because I do intend to buy the Current Gen version of the game. In fact, I’m leaning towards getting the Mamba Forever Edition, in order to save money on the PlayStation 5 release later this year. The only reason I haven’t pre-ordered as yet is because there’s still time to do so, and it doesn’t matter whether you pre-order several weeks or just a few days in advance. They’re not going to run out of copies, and I’ll receive the bonuses either way.

Of course, with the release of NBA 2K21 looming, the clock is ticking on NBA 2K20. In fact, as this article is going live, we’re on the cusp of NBA 2K21’s demo being released. That means pretty soon, we’ll all be turning our attention away from NBA 2K20…or will we? The game has already received content beyond the usual cut-off, thanks to the NBA’s hiatus and restart; a situation that also means that NBA 2K21 will be released with this season’s rosters, and before the 2020 Playoffs are even over no less. With that in mind, I could definitely see myself sticking with NBA 2K20 a little while longer, or at least going back to it after trying out its successor.

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NLSC Podcast #337: Playing Your Cards Right

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Episode #337 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this week’s show.

As the NBA 2K21 demo looms, we’ve received an insight into MyTEAM with the latest developer blog. Much of this week’s show is spent providing a comprehensive breakdown of the blog, which delivered some promising news. We also offer up some final speculation ahead of the demo’s release, though we’re keeping our expectations low as far as its scope is concerned. With the launch of NBA 2K21 Next Gen happening a couple of months into the Current Gen version’s life cycle, we also talk about our plans for the latter. Other topics include Ante-Up, MyTEAM pack odds, the positives and negatives of regulation in the Auction House, and the oldest releases that we could feasibly play regularly again.

What’s your take on this week’s conversation? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Wayback Wednesday: When Australia Got NBA Live 06 Early

Wayback Wednesday: When Australia Got NBA Live 06 Early

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the early Australian release of NBA Live 06 PC.

I’m a proud Australian who loves his country and its culture, and I would say that being an Aussie is part of my identity. However, there are drawbacks to living in the Land Down Under, and it’s not just about us having blistering hot summers and more dangerous and deadly creatures than just about anywhere else in the world! As a basketball gamer, living in a PAL region such as Australia has resulted in me missing out on some titles over the years that I’d have really liked to play. I’ve only recently been able to get my hands on some college games, thanks to now owning a PS3.

Even with games that were actually released here, it wasn’t uncommon for us to have to wait until the following week, or sometimes longer, before they were available in Australian stores. As late as NBA Live 16, worldwide releases were often at least a couple of days after the North American launch. However, there was a time when we got a basketball game before the rest of the world: the release of NBA Live 06 PC. Let’s take a look back…way back…

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25th Anniversary of NBA Live: NBA Live 07 Retrospective

25th Anniversary of NBA Live: NBA Live 07 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 07.

After NBA Live 06 proved to be a shaky start to a new generation, long-time fans of the series hoped it would bounce back with NBA Live 07. PC gamers who had yet to experience the disappointment of the new gen version were also hoping that their port would remain a quality product. Unfortunately, there would be disappointment all around. NBA Live 07 is still widely considered to be the worst game in the series, and there are plenty of reasons why it has that reputation. Although it corrected course by addressing the lack of depth, the on-court product is generally considered to be very subpar. Let’s take a look back at one of the most infamous releases in the series.

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File Additions for NBA Live 06

NBA Live 06 Cover Art

Today’s file additions for NBA Live 06 feature a 2020 season roster update by swishnet, creator of a similar mod for NBA Live 2005. Once again, while this roster appears to have been based on one of my previous updates, I didn’t have anything to do with its creation and can’t offer any support for it. Check it out below, and be sure to contact swishnet if you run into any issues!

Swishnet
Swishnet’s 2019-2020 Roster

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Differences in PC & Console Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five differences between the PC and console versions of various basketball games.

Our choice of gaming platform remains one of the pettiest parts of the hobby. Gamers who prefer PlayStation or Xbox to the exclusion of all other consoles will snipe back and forth with each other, comparing specs, exclusives, and anything else that will allow them to feel like their personal preference is intellectually (and even morally) superior. The other big and perpetual gaming war, of course, is PC vs. Console. I’m sure that you’re familiar with all the arguments, stereotypes, and insults that are flung back and forth as everyone engages in frothing-at-the-mouth tribalism.

Personally, I believe that gamers game. Give me a platform, a game, and ask me to play it and tell you what I think, and I’ll give it a shot! If PC gaming or a specific console works for you and you’re happy with your choice, more power to you. I’ll admit to being Team Nintendo during the Nintendo vs. SEGA war of the 90s, but when it comes to PC and console, I’ve actually always played games on both. I do that because certain titles and series have been exclusive, but I’ve also played the same basketball games on multiple platforms, and noticed some interesting differences between releases. There have been quite a few, but here are five noteworthy ones.

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The Friday Five: 5 Times You Can Play Before The Main Menu

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five examples of times we could jump right into gameplay in basketball games, before we’ve even brought up the main menu.

Given all the modes and options that are available in basketball games, as well as the need to select teams before entering a game, a main menu has generally always come between the title screen and gameplay. That isn’t unique to the genre, of course. Most games can’t be played until you’ve reached the main menu and made some selections. Even most of the very early video games and classic platformers of the 8-bit era didn’t go immediately into gameplay. If nothing else, we were presented with basic options such as the number of players, or asked to press Start to get the ball rolling.

There are exceptions, of course. In a way, they’re the video game version of a cold opening for a TV show. It hasn’t been especially common in basketball video games, but there are titles that drop us right into gameplay before we ever see the main menu. Many of these instances only occur the first time we boot up a game (or if we reinstall it with no user data present), but a selection of games have allowed us to participate in some form of gameplay before the main menu is displayed. It’s not something that we usually consider vital to the experience, but they have been fun ideas that give us something to do, while showing off new tech and features. These include things like…

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The Friday Five: 5 Games With Untapped Modding Potential

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five games that have untapped modding potential.

At the NLSC, our modding community prides itself in doing all that it can to change and enhance the experience provided by basketball video games. We started doing it from the beginning of the NBA Live series with NBA Live 95 PC, and brought the hobby to NBA 2K when it came to the platform. As long as we’ve had the necessary tools, knowledge, and perseverance, we’ve created all kinds of projects from current rosters to retro season and NCAA total conversion mods. We’ve updated player and team art, changed menus and presentation elements, and even made new soundtracks.

Name an NBA Live or NBA 2K game that’s come out on PC, and you’ll be able to recall a memorable mod. However, for all our hard work and creativity, there are a few games that stand out as having untapped modding potential. Whether we couldn’t figure something out or the necessary tools were developed too late in a game’s life cycle, there are some titles where we could’ve perhaps done more. On top of that, because of our focus on NBA Live and NBA 2K, there are a couple of other games that we didn’t pay attention to, leaving them with untapped modding potential of their own. Here are five games that we could’ve done more with (and perhaps still could).

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Wayback Wednesday: International Cover Players

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of international cover players for various basketball video games.

Cover players are an aspect of basketball gaming that has become more important over time. The player on the box and the title screen may not always have much of an impact on the game beyond pre-order cosmetic items in career modes and a card in the team building modes, but they’re nevertheless a talking point. After all, the reveal of the cover player generally signifies the beginning of a new game’s preview season, tipping off weeks and months of discussion about what we’re hoping to see from an upcoming release.

As basketball games have increased in popularity, cover players have become selling points and an indication of a game’s brand strength, if not necessarily its quality. Both EA Sports and 2K Sports have sought to appeal to local markets with regional covers that feature a player from the country in question (or in a pinch, have some connection with said nation). They’ve resulted in the international editions of games becoming collector’s items due to their novelty, and are of course interesting trivia notes. Let’s take a look back…way back…

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Wayback Wednesday: Players I Remember Because of Video Games (Part 4)

Wayback Wednesday: Players I Remember Because of Video Games (Part 4)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at another selection of players that I remember primarily because of video games.

It’s time for Part 4 in an ongoing series for Wayback Wednesday, in which I take a look back at players that I remember thanks to basketball gaming. I’ve joked about it a few times before in articles and on the NLSC Podcast, but I can’t remember a single thing about quadratic equations or pretty much anything else I learned in high school maths. However, I can still recall the “dunk from anywhere” code for NBA Jam Tournament Edition on SNES, the location of bonus barrels and DK coins in Donkey Kong Country 2 and 3, and a ton of quotes from classic episodes of The Simpsons.

Oh, and a bunch of lesser known NBA players from the 90s and 2000s. I may have also seen them play in real games, and basketball cards have also played a role in helping certain players to stand out in my mind, but playing video games (and in particular, creating roster updates for them) is what truly embedded them into my memory. As I said, I’ve got another list of ten players to share today, so let’s take a look back…way back…

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NLSC Podcast #320: A Post-Mortem of NBA 2K18

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Episode #320 of the NLSC Podcast is out now! This week, Dee4Three and I conduct a “post-mortem” examination of NBA 2K18, in particular noting how it’s proven to be a turning point for the NBA 2K series, and also catch up on some recent news.

A welcome hotfix has arrived via Patch 1.12 for NBA 2K20, which resolves the free throw music bug introduced by the previous title update. Unfortunately, we’re not as pleased to see the new Out of Position packs in MyTEAM. After catching up on the news, we dive right into the topic we introduced at the end of Episode #319: a post-mortem look back at NBA 2K18. We reflect on the initial reactions to the game, the backlash to criticism, and the eventual change in perspective. In addition to discussing issues with gameplay mechanics and microtransactions alike, we note how it was a turning point as far as gamers losing fondness for and trust in NBA 2K, and being more willing to criticise it. We also touch on developer blogs, the NBA 2K League, and compare and contrast the situation with NBA Live’s downfall over the past 15 years.

Tune in below!

What are your thoughts on NBA 2K18? Do you also see it as a turning point for the NBA 2K series? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NLSC Podcast #319: It’s All About The Details

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Episode #319 of the NLSC Podcast is out now! This week, Dee4Three and I are catching up on recent news regarding MyTEAM and ESRB ratings for loot boxes, discussing our latest retro game pick-ups and what we’ve been playing, and a few other things that have been on our minds.

A Locker Code celebrating Mamba Day has provided everyone with a free, guaranteed Kobe Bryant card in MyTEAM. Unfortunately, issues with the card’s ratings underscore an ongoing problem with the mode. We discuss the importance of accuracy in details such as player ratings, Badges, and animations, and the need for variety and balance in cards. With Kobe Bryant, Tim Duncan, and Kevin Garnett going into the Hall of Fame this year, we also reflect on some other players who are worthy of induction. We also touch on the new ESRB ratings for loot boxes, and whether we think the change will make much of a difference. Discussing our recent retro game pick-ups and what we’ve been playing also leads us to talk about the appeal of college games, the quality of NBA 2K15, and a very controversial opinion about NBA Live 07.

Tune in below!

What’s your take on this week’s topics? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

NLSC Podcast #317: The Perks of PC & The Merriness of Modding

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Episode #317 of the NLSC Podcast is out now! This week, Dee4Three and I are discussing modding projects we’re working on (and the joy that it brings us), the benefits of PC basketball gaming, and the recently revealed specs for the next generation of consoles.

March Modness may be over, but we’re still in the mood to mod! In addition to discussing projects that we’re currently working on, we talk about how important the modding scene has been to the PC version. Specifically, we note that it’s drawn gamers from consoles to PC, and made them aware of the perks of PC basketball gaming. We also reflect on satisfying modding discoveries, and how mods stand out in other original content. As the preliminary specs for the PlayStation 4 and Xbox Series X have been revealed, we also take the opportunity to look ahead to the next generation. The specs sound impressive – and very much like a gaming PC – but will it matter if design philosophies don’t change?

Tune in below!

What are some of your favourite mods? Do you game on both PC and console, or do you prefer one over the other? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.