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Tag Archives: NBA Live 06

The Friday Five: 5 Pointless Options in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five options found in basketball games that are rather (or indeed, completely) pointless.

Generally speaking, it doesn’t hurt to have as many options as possible in basketball video games. When it comes to the selection of modes, we want options. When it comes to the controls, we want options. When it comes to gameplay sliders and game settings, we want options. When it comes to customising the game in any way…well, you get the idea. While it may seem intimidating to have too many options, I’d much rather that and simply ignore anything I don’t want to tinker with, rather than wish I had the ability to change something.

With that being said, there have been options and tasks in basketball video games that have felt pointless. In the best case scenario they can just be ignored, but they can still be annoying, if only because you can’t help but feel that they could (and should) be more useful. They leave you wondering why the developers bothered to have those options in the first place, or why something wasn’t done more efficiently. Others may simply be left over from previous games where they had more of a purpose, and some benefit the publishers more than gamers. Whatever the case may be, some options are quite pointless, and these are five that come to mind.

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NLSC Podcast #283: A Chat With Izzy Snow

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Episode #283 of the NLSC Podcast is out now! This week, my guest co-host is Izzy Snow, long-time community member, content creator, and the NBA Live 14 Gamer of the Year!

Izzy Snow joins the show to discuss his recent experiences with the full version of NBA Elite 11. This leads to a discussion of whether it was better for EA Sports to cancel the game outright, or if it would’ve been less damaging to release it and weather the bad reviews. We also talk about the current state of NBA Live and offer up some further thoughts on the issues with game modes, particularly Ultimate Team. In addition to revisiting NBA Live 06 on Xbox 360 and the question of where NBA Live needs to go from here, we also talk changes in the community, the need for competition, gaming habits as we get older, PC gaming and modding, NBA Playgrounds, and how Izzy became the NBA Live 14 Gamer of the Year back in 2014.

Tune in below!

Thanks once again to Izzy for joining the show this week, and be sure to let us know your thoughts on the topics that we discussed. Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Wayback Wednesday: The PDA in NBA Live’s Dynasty Mode

PDA in NBA Live 2005's Dynasty Mode

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the PDA feature in NBA Live’s old Dynasty modes.

I’m keen to see NBA Live flesh out its franchise mode experience again. Not only is it a necessity as far as delivering a well-rounded game, but I’ve spent many, many fond hours with Franchise and Dynasty modes in older NBA Live titles. NBA Live was the first basketball game with an in-depth multi-season mode, and it continued to expand through its revamp into Dynasty. NBA 2K has obviously taken the experience much further with Association, MyLEAGUE, and MyGM, but during NBA Live’s strong run back in the mid 2000s, many of us were really enjoying Dynasty’s advancements.

Of course, not every new idea was a good one. The revamp into Dynasty mode took away the ability to control more than one team, and some of the staff development mechanics over the years have felt more video game than sim. However, perhaps the most problematic and annoying feature was the PDA, which made its debut in NBA Live 2005’s Dynasty mode. As with most other concepts that didn’t pan out, it did have some merit, but the drawbacks outnumbered or outweighed the benefits. Let’s take a look back…way back…

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NLSC Podcast #281: Trusting the Process with NBA Live

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Episode #281 of the NLSC Podcast is out now! This week, Arcane and I are discussing the matter of trusting the process as far as NBA Live is concerned.

The discussion tips off with reflections on how the once-dominant brand in sim basketball games fell on hard times, from the shaky transition to the sixth generation consoles with NBA Live 06, to the disaster that was NBA Elite 11. We consider missed opportunities as far as rebooting the series by going back and building upon NBA Live 10, and note the difficulties that occurred with the cancellation of NBA Elite 11 and NBA Live 13, before the eventual comeback with NBA Live 14. From there, we discuss how the series has fared during its continued comeback, touching on all of the positives and negatives along the way. After going into detail about what we want to see out of the series moving forward, we wrap up with our hopes and expectations for NBA Live 20.

Tune in below!

What are your thoughts on NBA Live’s comeback, and what must happen with NBA Live 20? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

 

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March Modness: NBA Live PC Title Screen Updates

NBA Live 19 All-Star Edition Title Screen Mod for NBA Live PC

I’m still cooking up some big projects that I hope I can finish before March Modness 2019 is over, but in the meantime, I’m tipping off my releases with a couple of smaller mods. Following up on my previous NBA Live 18 and NBA Live 19 title screen updates for NBA Live 2005-08 PC, I’ve released a new title screen featuring the NBA Live 19 All-Star Edition artwork.

In an overdue release, I’ve also gone back and updated my Next Gen Title Screen mod for NBA Live 07. The first release used the pre-boot screen as it was easier to crop for use in the original NBA Live 07 file, but this release uses the file from NBA Live 08, which means I’ve been able to use the actual title screen from the Xbox 360 version of NBA Live 07.

Download the NBA Live 19 All-Star Edition mod here, and the new NBA Live 07 Next Gen mod here. Be sure to stay tuned for more March Modness releases!

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NLSC Podcast – Episode #277

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Episode #277 of the NLSC Podcast is out now! Join Kenny and I for your weekly dose of basketball gaming discussion, including the latest content updates for NBA Live 19 and NBA 2K19, the second annual March Modness, and what we’ve been doing on the virtual hardwood.

On this week’s show…

  • New rosters have come through for NBA Live 19, along with a new Creator Challenge LIVE Event featuring Cream E Biggums. His custom model leads to a discussion on expanding the variety of body types in NBA Live 20 and beyond.
  • LeBron James 20th Anniversary packs are now available in NBA 2K19’s MyTEAM. Neither of us have scored a Pink Diamond LeBron, but fortunately Locker Codes have been helping to beef up our squads.
  • The second annual March Modness has tipped off! In addition to celebrating modding and hopefully giving away a game to a talented modder, some NLSC releases are still in the pipeline. A brief status report is included, along with some reflections on the differences between modding rosters for NBA Live and NBA 2K.
  • Our Week in Basketball Gaming included an impromptu session in the Jordan Rec Center, and more grinding in the second year of our respective MyCAREER games. Does the Hall of Fame await?

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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File Additions for NBA Live 06

NBA Live 06 Cover Art

It’s always nice to see new uploads for old favourites. Today we have a file addition for one of my own all-time favourite basketball games, NBA Live 06 PC. Wudlock has created a custom AIACT file that results in big men taking more outside shots, in order to update the gameplay to resemble the current NBA style. Give it a look at the link below!

Wudlock
Big Man Three-Pointer AIACT

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

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The Friday Five: 5 Most Significant Years in Basketball Gaming

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists what I feel are the five most significant years in the history of basketball gaming.

2019 is upon us, and as always, I’m hoping that it’ll end up being a fantastic year for basketball gaming! Hopefully, we’ll be able to get a lot of enjoyment out of the 2018 releases for the next eight or nine months, and then get our hands on even better titles to close out the year. While the success of basketball games ultimately rests with their respective developers, we shouldn’t underestimate the impact that we can have as a community. As such, it’s important that we speak up with constructive feedback, so that we can do our part in making 2019 a big year on the virtual hardwood.

There have been quite a few milestone years for basketball video games over the past three decades. They’ve marked significant improvements within the genre, through the release of many memorable games that have gone down as classics. Of course, there are also years that have been significant in terms of basketball gaming for far less positive reasons. As we tip off a new year and hope for the best when it comes to the future of basketball gaming, I feel there’s value in looking back at the road that hoops games have travelled. After all, it’s essential that forthcoming games not only build upon the success of their predecessors, but also avoid some of their pitfalls.

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Wayback Wednesday: DBF Files in NBA Live

NBA Live 08 Players DBF in DB Commander

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at DBF files in the PC versions of NBA Live.

Our community has produced several amazing mods over the years. We’ve been able to go from fairly basic roster updates to comprehensive total conversions, and a wide variety of tweaks and enhancements. Of course, some games have been easier to mod than others. The feasibility of modding a game generally comes down to the format and structure of the files; the easier they are to decode and manipulate, the easier it’s been to develop tools to edit them. At times, developers have gone out of their way to make this task easier. CustomArt is one such example, while DBF files are another.

In short, the adoption of DBF files greatly expanded what we were able to accomplish with roster editing in NBA Live. It’s easily one of the most important developments in the history of our modding community, so let’s take a look back…way back…

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Wayback Wednesday: My NBA Live 06 Dynasty

NBA Live 06 Dynasty: Championship Celebration

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at my memorable NBA Live 06 Dynasty with the Chicago Bulls.

Even as the years have gone by and technology has allowed basketball video games to get better and better, we still have our all-time favourites from yesteryear. As I’ve said in previous Wayback Wednesday features, it can be a lot of fun to revisit old games – it’s one of the main reasons I do flashback content every week – but some of them do show their age, making it difficult to spend a lot of time with them. On the other hand, some games are easier to stick with or revisit time and time again, with their overall experience being just as satisfying years later.

For me, an example of such a game would be NBA Live 06 PC. The reason I’ve been able to dust it off time and time again is because I’ve kept the save file of one of my all-time favourite basketball gaming experiences, namely my Dynasty game with the Chicago Bulls. It’s a game that spawned not one but two Dynasty story topics, so I felt that it would only be appropriate to reminisce about it in a Wayback Wednesday article. Let’s take a look back…way back…

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The Friday Five: 5 Games That Felt Like Backwards Steps

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five basketball games that felt like backwards steps following their predecessors.

Ideally, each release in an annual basketball game series should improve upon the title that came before it (and indeed, all previous games in its lineage). That’s not always feasible, and missteps will happen from time to time when new ideas and technology don’t pan out as intended, so it’s always welcome when a new release is able to build upon the success of its predecessor or bounce back after a disappointing game. I feel that this is a good year for basketball games, with NBA Live 19 continuing a steady improvement for NBA Live, and NBA 2K19 addressing many of NBA 2K18’s issues.

We’re not always so lucky. As much as sports games are often criticised for seemingly releasing the same game every year with new art and rosters, there are times when a new title leaves us wishing that that was indeed the case. It’s impossible to live up to everyone’s expectations, and whether or not certain changes are for better or worse is often subjective, but there have been basketball games that were definite backwards steps for one reason or another. Let’s take a look at five prominent examples and the ways in which they can be considered backwards steps when compared to the games that came before them.

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Wayback Wednesday: Decade All-Stars in NBA Live

Michael Jordan Dunk (Decade All-Stars, NBA Live 2004)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Decade All-Stars in older NBA Live games.

I’ve mentioned the Decade All-Stars in several previous articles, including my first look back at Legends in Wayback Wednesday, my NBA Live 2000 retrospective, and as an example of content that I’d like to see return. However, apart from a profile of the 50s All-Stars on the anniversary of the BAA-NBL merger to form the NBA in 1949, I haven’t yet dedicated an entire feature to talking about those squads. Given how popular they were, and how much I personally enjoyed having them, it’s time to rectify that with a long overdue retrospective.

A lot of older basketball gamers who played NBA Live back in the day no doubt remember the Decade All-Stars quite fondly. It’s interesting that many of us do feel nostalgic for them now, considering how they were the original attempt to capitalise on nostalgia in basketball video games. For those who remember them, and for those who don’t know what all the fuss is about, let’s take a look back…way back…

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Monday Tip-Off: My Experiences Updating NBA 2K11 (So Far)

NBA 2K11 2018 Roster Teaser (Kevin Durant vs LeBron James)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on my experiences so far in creating a roster update for NBA 2K11.

As I discussed in a previous article, during the offseason I found that I’d developed a new interest in getting back into modding. One project that quite appealed to me was the prospect of finally getting more involved with NBA 2K modding by updating the rosters for an old favourite, namely NBA 2K11. After posting a teaser video, I’ve been working on the project whenever I can find the time. It remains a work in progress, and unfortunately with the 2019 season set to tip off this week, it’s unlikely that the roster will be ready in time for opening night.

That’s mostly because other responsibilities have gotten in the way here and there, but as it’s my first proper attempt at a roster update for NBA 2K11, it also continues to be a learning experience. It has been enjoyable so far though, and it’s been interesting to compare and contrast the process with making roster updates for NBA Live PC, as I did for many years. To that end, I figured that I’d share a few thoughts on the process so far, and at the same time, provide a status report on the project. With any luck, it won’t be too far into the new season before I can release rosters for both the 2018 and 2019 campaigns.

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Primacy Ratings Fixes for NBA Live 06-08 (Default Rosters)

Kobe Bryant often suffered from Primacy Rating Recalculation (NBA Live 06)

I recently whipped up a few fixes for the Primacy ratings in the default rosters of NBA Live 06, NBA Live 07, and NBA Live 08. These fixes are intended to address the issue of Primacy ratings being recalculated whenever there are trades or injuries in Dynasty mode, a problem that unfortunately occurred in all three of those titles. The fixes are simple, consisting of a batch file that will restore all of the original Primacy ratings.

For those who are unaware, a player’s Primacy rating is what determines his place in the pecking order in terms of shot attempts, both in gameplay and simulation. The recalculation is intended to adjust shot distribution following trades and injuries, but the results aren’t always desirable, nor are the original ratings restored when players are fully healed and back in the lineup. This generally resulted in prominent scorers putting up far less points than they should have.

While the current roster updates that I used to release for NBA Live included their own fixes for Primacy ratings, I never bothered to release a version that was intended for use with the original rosters. It wasn’t until Breems reminded me of the issue in his story topic – which uses default rosters for NBA Live 06 – that it occurred to me that it would be useful to have fixes based on the original files. As such, here they are:

Once again, please note that these fixes are only intended to be used with the default rosters. If you are using one of the old NLSC roster updates, please use the included fix to ensure that all of the newly added players are updated accordingly. Hopefully, the retro gamers in our community can put these overdue fixes to good use! Thanks again to Breems for the heads up, and for testing the NBA Live 06 version.

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Spotlighting Our Stories Section; Join in the Fun!

Enter the Dragan is one of the most active Stories in the NLSC Forum

The Stories section in the NLSC Forum isn’t as popular as it once was, in part due to changing demographics and basketball gaming habits. However, there has been some renewed interest in sharing franchise and career mode stories in recent months. To that end, I’d like to spotlight some of the tales that are currently being told on the virtual hardwood.

  • NLSC 2K Pro-Am team member Valor has been running with an expansion franchise – the Chicago Sharks – in NBA 2K17. Currently in the second season, they’ve been able to make some noteworthy free agent signings.
  • Speaking of NBA 2K17 stories, Phil89 is running one titled “Enter the Dragan“. It features the Phoenix Suns, who are currently squaring off with the Chicago Bulls in the 2019 NBA Finals.
  • A rather unique NBA 2K14 story is being told by truefaith0826. Set in the 1996 season using a combination of Ultimate Base Roster and U R Basketball assets, it features some fantastic presentation including video recaps and artwork from NBA Live 96.
  • Speaking of throwback stories, Kevin is running an NBA 2K17 story currently set in the 1997 season. Notably, he’s using an expansion team: the Montreal Hyenas.
  • Jumping over to NBA Live 06, Breems is attempting to re-write history with the 2006 Washington Wizards. The story already features a noteworthy trade, and is approaching the All-Star Weekend.
  • We’ve seen some great NBA Live 10 stories over the years, and cavs4872 is looking to recapture that with a new tale featuring the Houston Rockets. A couple of offseason moves have been reversed, and Allen Iverson has ended up in an unexpected destination.
  • Contributor Dee4Three has taken a fantasy approach to an NBA 2K17 story, pitting historical teams against each other with injuries disabled. It’s resulting in some interesting match-ups to say the least.

With NBA Live 19 and NBA 2K19 on the horizon, I hope that we can see further activity in our Stories section. As our interviews with various members of the community hopefully demonstrate, a lot of people have had fun sharing their franchise and career experiences with their fellow basketball gamers over the years, and it’d be great to see that trend return.

Whether it’s through written recaps or video content, franchise or career modes, a new game or old, I invite everyone to join in the fun! In the meantime, be sure to check out the aforementioned stories, the other active topics, and of course, the Story Hall of Fame for both NBA Live and NBA 2K.

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