This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the In the Zone mechanic in the Xbox 360 version of NBA Live 07.
As you may know, NBA The Run will feature a mechanic called In the Zone. For more on that, be sure to tune in to the latest episode of the NLSC Podcast, where Dee provides his in-depth impressions of the upcoming game! Unsurprisingly, it’s not the first time that a basketball video game has used that well-travelled term for being locked in and performing at a high level. It was the name of Konami’s sim-arcade hybrid games, and it’s the title of an extremely catchy track from Midway’s NBA Hangtime. And of course, In the Zone was a mechanic in NBA Live 07 for Xbox 360.
Although NBA Live 07’s mechanic sprang to my mind when I first heard that NBA The Run would be using the name for its power-up, at this point, I think it’s safe to lay claim to the moniker. Not only is it a common term, but the Xbox 360 version of NBA Live 07 was a terrible release that few gamers would care to revisit, so its take on being In the Zone is largely forgotten. With that being said, Wayback Wednesday is as much about digging into the forgotten history of the virtual hardwood as it is celebrating our most nostalgic memories, so let’s take a look back…way back…
Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons one might choose to revisit bad basketball video games.
Naturally, most of us are about as keen to play bad video games as we are to watch a movie or TV show that we dislike! If we’re disappointed by the latest release, we’ll cast it aside quickly, and feel little incentive to give it another look. Even if you’re a keen retro basketball gamer who can enjoy more primitive titles, you’re still going to seek out quality. Games that were great in their day and still hold up are the ones we want to revisit, while bad games get left in the past. Sure, we might bring them up in conversation, but we’re usually not inclined to actually play them all that often.
The key word there is “usually”, because there are some reasons to revisit bad games of all genres. We can certainly draw comparisons to other entertainment media here. Works that are lacking in artistic merit and overall quality can still be enjoyable, and undoubtedly inspire curiosity. Lacklustre video games may be tougher to similarly enjoy in a “so bad it’s good” way, but they can definitely still pique our interest with unique features, unusual design choices, and gameplay that has its moments. The classics are the obvious choice if you want to have a good time on the sticks, but here are five reasons why you might want to dust off bad basketball video games as well.
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the battle between passion and burnout can make it tough to walk away from modding.
Like thousands of others over the weekend, I watched Norman Caruso’s farewell video for The Gaming Historian. After some 15 years and so many wonderful gaming documentaries, Norman is officially ending the channel, though all of the videos will remain available. In his farewell, he reflects on he felt burned out after releasing his video on The Oregon Trail, and how that made it difficult to find the passion to begin work on the next project. After initially planning on a part time schedule in the hopes of reigniting his enthusiasm, he’s ultimately realised that it’s time to move on.
His candid and understandable explanation really resonated with me. While I won’t compare my dabbling with video content to what he and other fulltime YouTubers do, I’ve experienced similar feelings as I approach 25 years of running the NLSC. No, this isn’t me announcing my retirement! However, it did get me reminiscing about how I stopped creating roster updates for NBA Live, and my unsuccessful attempts to make similar mods for NBA 2K. Burnout is a roadblock for creative endeavours, but your lingering passion and sense of dedication encourages you to persist. At some point though, you’ll come to realise that it’s time to channel your energy into a new venture.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting NBA Live 19 with an updated retrospective, in light of the game re-entering my rotation last year.
Last year, after I made a post that mentioned NBA Live 18 on the NLSC’s socials, I received a response asserting that NBA Live 19 was “ten times better”. As someone who never really warmed up to the game, that was certainly an intriguing claim! I was sceptical, but I wasn’t about to stubbornly dismiss it out of hand. After all, a second look at NBA Live 18 made me realise that I enjoyed it even more than I remembered. Furthermore, a dedicated contingent of gamers continued to play NBA Live 19 for many years after its release, suggesting that there was a fun experience on offer.
And so, I decided to give NBA Live 19 another try. Considering that it became my basketball game of choice from August last year right through to its server shutdown back in January, it’s safe to say that I have a far more positive view of it now! There are still aspects that I don’t like, or believe could and should have been better, but at the very least I’ve developed more of an appreciation for it. Is it ten times better than NBA Live 18? Well, I wouldn’t go that far, but it’s a respectable release that should’ve been a stepping stone to an even better game. Let’s take a look back…way back…
Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.
One thing’s for sure: the slams you’ll find in this week’s NLSC Top 10 Plays are far more exciting than the 2026 Dunk Contest! Sure, that’s a low bar to clear, but the community soars far above it with some spectacular jams on the virtual hardwood. It’s not often that you’ll see NBA Live 07 for Xbox 360 in the countdown, but even it was able to put this year’s contest to shame with some wild stuff from Tyrus Thomas! However, the top spot goes to another clutch bucket from a gamer with a knack for crazy finishes. Seven different games are featured this time around, from NBA Live 2003 through to NBA Bounce. Let’s get to the action!
What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the door has seemingly closed on NBA Live.
Although NBA Live has remained dormant since 2019, I’ve still had plenty of reasons to write about it. Older releases have re-entered my rotation, and I’ve developed more of an appreciation for them. There are some that I’d like to dust off more often, and even mod. I’ve talked about the opportunities the series has had, and some of the ones that it’s squandered. I’ve lamented how both the series and its long-time fans deserved better. Above all, I’ve continued to champion the need for alternatives, and noted how despite numerous setbacks, somehow the door has remained open for NBA Live.
However, with the shutdown of NBA Live 19’s servers and no new release on the horizon, it feels as though the door has finally closed. I could be wrong here, and it’s certainly not the outcome that I wanted. I still believe in the importance of having at least two viable sim options on the market, and I’ll continue to advocate for that. Even if a return for NBA Live is as highly unlikely as it seems, there’s arguably still a better chance of that happening than another developer stepping up to try to compete with NBA 2K. For now though, with online support for NBA Live 19 ending and NBA Live Mobile being the last vestige of the series, the door has seemingly slammed shut.
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how nostalgia is something special that we’re lucky to have, rather than being sad and pitiable.
Nostalgia has been getting a bad rap for quite a while now. Oh sure, there’s plenty of nostalgic communities and content online, as many of us love to reminisce. However, there has undoubtedly been a noticeable backlash to nostalgia as online demographics have shifted over the past decade or so. Beyond tired arguments about what was better – then or now – the discourse has been polluted by smug armchair psychoanalysis. If you’re nostalgic, or prefer to stick with something older, you must be hung up on the past, miserably chasing a moment in time that you’ll never get back.
Now, I can’t say that that doesn’t hold true for some people, though I’ll say it with far more sympathy and understanding than those who want to dump on the past to prop up the present! For many of us though, continuing to enjoy the classics – or at least looking back on them fondly – is neither depressing, nor preventing us from having new experiences. And so, the idea that nostalgia is a sad, delusional cry for help is infuriatingly condescending. Frankly, if we’ve made fond memories with our interests and passions that we can enthusiastically recall, then we’re extremely fortunate. If those things can still bring us joy, we’re even luckier. There’s nothing sad about that.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA 09: The Inside for PlayStation 3.
The 2008 season lineup of basketball video games is arguably one of the weakest in the history of the genre. Outside of College Hoops 2K8, its titles aren’t popular picks for all-time favourites, or widely considered to be among the best in their series. NBA Live 08 was significantly better than NBA Live 07, but that was a low bar to clear, with plenty of room left for improvement. NBA 2K8 was a strange misstep following NBA 2K7. NBA 08 was at least on par with NBA 07, but to that point, there was no major leap in quality.
Fortunately, the genre bounced back for the 2009 season, providing basketball gamers with a couple of solid titles, and one fantastic release. Was NBA 09: The Inside one of those games? Well, not to spoil the entire retrospective, but unfortunately it wasn’t. In fact, in the spirit of the season, I’d suggest that anyone who was unlucky enough to receive NBA 09: The Inside for Christmas in 2008 may as well have been gifted a lump of coal in their stocking! So, why the harsh words for San Diego Studio’s final NBA game on PlayStation 3? Let’s take a look back…way back…
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at ESPN NBA 2Night 2002 by Konami.
In my retrospective of ESPN NBA 2Night, I described it as one of the absolute worst basketball video games from a Triple-A developer that I’ve ever played. That’s a bold declaration that I don’t make lightly, and I stand by it. From poorly-designed controls to underwhelming AI to unpolished animations and collisions, gameplay was a mess. It could produce a rare fun moment, but on the whole, it was a lacklustre sim-arcade hybrid. As such, some of its impressive features like the ESPN presentation and face editing deserved to be in a much better game.
To that end, there was really nowhere to go but up for its sequel, ESPN NBA 2Night 2002. Released for the PlayStation 2 and original Xbox midway through the 2002 season, ESPN NBA 2Night 2002 definitely made an effort to be an improvement on its predecessor. Right out of the gate, I will say that it was respectably successful in that regard. That may sound like a backhanded compliment, but the game did make a commendable leap from the first ESPN NBA 2Night in some key areas. Does that make it a good or even a great game, though? Let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by talking about how I enjoy tinkering with rosters.
I know I’ve said it many times before, but it’s been an absolute joy to change up my basketball gaming habits in recent years. Because I’m no longer forcing myself to play the newest game even if I don’t enjoy it, I’ve also broken the habit of grinding away in MyCAREER year after year. I’m also not beholden to any MyTEAM Agendas, and I’m avoiding the online scene. Stepping away from those modes and leaning towards retro gaming has created time for other activities on the virtual hardwood, and that’s made basketball gaming as fun as it’s ever been for me.
Obviously, this includes playing into my seventh year of an NBA 2K14 MyCAREER, and at long last returning to franchise gaming; solo in NBA Live 16, and co-op with Dee in NBA 2K9. I’ve also played through 24/7 mode in NBA 2K6 and NBA 2K7, and hit The Streets in NBA Live 18 and NBA Live 19. Something that I’ve really had fun with however is just playing an assortment of exhibition games in titles that I’ve been drawn to. That in turn has led to me tinkering with the rosters of various games. Although that can lead to more in-depth projects that I’ll release publicly – such as my minimalist 2005 roster for NBA 2K6 – I’ve had a blast just casually editing rosters.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reflecting on where a number of NBA Legends ideally should have retired.
With the 2026 NBA season underway, some of the biggest names in the league are continuing lengthy careers. LeBron James is embarking on a record-setting 23rd NBA campaign, which indeed may not be his last. Stephen Curry is in his 17th year, while former teammate Kevin Durant is in his 18th (though it would’ve been his 19th if not for missing the entire 2020 season). Of course, only Curry is still with the team that he began his NBA career with. As such, he’s the most likely of the three to retire with his original club, and having never left to boot.
Mind you, while it sometimes seems that superstars move around more often than they used to, even decades ago future Hall of Famers were wrapping up their storied careers on different teams. That’s how we’ve come to see so many familiar faces in strange places! To that end, while we focus on the accomplishments of those Legends and where they were in their prime more so than we do their weird final stints, we may still wish that they retired in the “right” place. Thanks to basketball video games, we can see what that would’ve looked like. Let’s take a look back…way back…
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the importance of playing with your own roster mods.
There have definitely been people over the years who are more interested in creating mods for basketball video games than hitting the virtual hardwood. Far be it from me to tell anyone else how to enjoy their leisure time, but that has always struck me as a little odd. Obviously there’s tremendous creative satisfaction in modding, but to me, mods are meant to enhance the gameplay experience. There are limitations to what we can achieve through modding of course, which is why I’d ultimately prefer a fun game that we can’t really mod to one that’s modder-friendly, but a poor on-court experience.
With that being said, the best and most popular games in our community throughout the years are the ones that were highly moddable, while also being great out of the box. As such, current roster updates, retro roster mods, and total conversions have all made some fantastic games even better. Because they take time to make however, if you’re creating one of those big projects, you may not always get to enjoy the fruits of your labour. I can certainly attest to this! It is important that we spend some time playing with our own roster mods, though. After all, not only should we be able to have fun with what we created, but it’s essential to becoming a better roster maker.
This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the NBA Elite 11 demo and its impact on the NBA Live series with an in-depth video retrospective.
Fifteen years ago on Sunday, NBA Elite 11 was supposed to be released. However, following a disastrous hands-on preview that made it very clear that the game wasn’t anywhere close to being ready, it was delayed right before it was set to hit shelves. While much of its infamy comes from the video of Andrew Bynum getting stuck in the t-pose at halfcourt, there were so many other problems with the NBA Elite 11 demo, and the retail version. It’s no surprise that the game was ultimately cancelled, but just how badly did EA Sports mess up? Let’s take a look back…way back…
I hope you enjoyed this look back at EA Sports’ biggest basketball blunder! It’s been on my list of Wayback Wednesday ideas for a while now, and since we’ve reached the 15th anniversary of the whole debacle, the timing seemed right. Incidentally, if you have an Xbox 360 and would like to give the demo a try, it’s still available here in our Downloads section. If you’re after a legitimate copy of the full version…well, that can be an expensive endeavour! In any case, feel free to share your thoughts on the NBA Elite 11 demo, as well as the retail version if you’ve played it. Be sure to subscribe to our YouTube channel if you haven’t already, and stay tuned for more retrospectives!
From courtside of the virtual hardwood, it’s Episode #599 of the NLSC Podcast!
Music is a vital part of the atmosphere in basketball video games, and as such, it’s often connected to our nostalgia for them. This week, we join the community in reflecting on basketball video game music, from some of our all-time favourite soundtracks in NBA Live and NBA 2K to the tunes that just didn’t seem to be a good fit for the virtual hardwood. After all, while we may like certain songs in other contexts, they’re not always ideal for getting us pumped up to virtually ball! We also discuss the joy of discovering new music through gaming, and the appeal of remixed songs with new lyrics that reference basketball, or tracks that were produced specifically for a game.
Download or play on your mobile device/tablet: CLICK HERE (Running time: 58:21 — 40.4MB)
To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on how I’ve lost enthusiasm for new basketball video games.
When the preview season for NBA 2K26 officially tipped off in early July, I was filled with dread. Frankly, I wasn’t looking forward to aggregating the news and discussing the upcoming game. Likewise, I wasn’t excited for September to arrive so that I could get my hands on it. The anticipation that I once felt for new games – even when I was hooked on the current one – simply wasn’t there. It helped temper my expectations, but as I discussed in Episode #596 of the NLSC Podcast, NBA 2K26 still failed to reach the low bar that I’d set for it.
Moreover, as I said on the show, NBA 2K26 proved to be a breaking point for me. I already felt disappointed and disillusioned with the ninth generation, but this was the final straw. Unfortunately, I’ve lost my enthusiasm for new games. Even though it’s a year away, I’m not excited about going through another preview season. I’m dreading having to play and talk about future NBA 2K releases. I can’t feel optimistic about the future of the series, or the chances that we’ll see the return of NBA Live; especially after EA Sports rescinded their proposal for a college game. Call it an extreme case of the New Game Blues if you like, but I’m not sure how I can get that enthusiasm back.