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Tag Archives: NBA Live 07

The Friday Five: 5 Errors That Were Never Fixed

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five errors in various basketball video games that were never fixed.

Post-release support for basketball video games has come a long way. Official roster updates are now the norm, and while there are complaints about their quality, they at least add new content to the game, and update modes where custom rosters can’t be used. We no longer have to petition the developers to create bug fixes, and it’s much easier to provide feedback about errors that arise. Modern NBA Live and NBA 2K titles do have their problems, but we’re more likely to see resolutions, as well as content updates that keep them fresh throughout the year.

This wasn’t always the case, especially on consoles. Before the PlayStation 3 and Xbox 360 era, patches and updates were mostly a perk of PC releases. Even then, they weren’t as plentiful or detailed as they are now. There were a lot of errors that we just had to put up with, as there was no way that they were going to be fixed until the next game came out; assuming they didn’t become legacy issues, of course! Mind you, even when games did receive official patches, they would sometimes introduce new errors that were never followed up on with further fixes. Some of these errors were just cosmetic, some we could fix ourselves, but all were annoying in their own way.

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Wayback Wednesday: Jay-Z in NBA Live 07

Wayback Wednesday: Jay-Z in NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the promotion that put Jay-Z in NBA Live 07.

I’m sure that Jay-Z needs no introduction for basically everyone reading this. As a rapper, producer, and record executive, he’s considered one of the best and most influential names in his genre. He’s also proven himself to be a highly successful businessman, and as of 2019, is a billionaire. On top of that, he’s married to Beyoncé, making him half of one of the most prominent power couples in the entertainment industry. Again, this is all widely known, as is Jay-Z’s love of basketball and his involvement with the sport, as he formerly owned a stake in the Brooklyn Nets.

What you may not know is that Jay-Z has an interesting history with basketball video games. His songs have been featured on various soundtracks, and of course he was an executive producer on NBA 2K13 – a topic I’m sure I’ll discuss in a future Wayback Wednesday feature – but he was also playable in NBA Live 07. JaoSming covered this noteworthy appearance several years ago, but it’s a piece of basketball gaming trivia that still tends to be overlooked. With that in mind, let’s take a look back…way back…

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25th Anniversary of NBA Live: NBA Live 06 Retrospective

25th Anniversary of NBA Live: NBA Live 06 Retrospective

To mark the 25th Anniversary of NBA Live, we’re taking a look back at every game in the series with retrospectives and other fun content! This also includes re-running some features from our 20th Anniversary celebrations, with a few revisions. Whether you’re a long-time basketball gamer who grew up with NBA Live and are keen on taking a trip down memory lane, or you’re new to the series and want to learn about its history, we hope that you enjoy celebrating the 25th Anniversary of NBA Live here at the NLSC! Today, it’s a retrospective of NBA Live 06.

After the success of NBA Live 2005, NBA Live 06 proved to be a pivotal moment in the series; one that NBA Live is still feeling the effects of today. Because of those long-term ramifications, it’s all too easy to forget that NBA Live 06 is a tale of two games: a last gen and PC release that was at least on par with its predecessor, and a new gen launch title that was a disappointment. It’s unfortunate that the latter often overshadows the former, but it’s understandable, given the lasting impact that it had. Nevertheless, I’ll be covering both versions of the game in this retrospective. Let’s look back at the good, the bad, and the ugly in a significant year for NBA Live.

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NLSC Podcast #302: 25th Anniversary of NBA Live (Part 2)

NLSC Podcast Logo

Episode #302 of the NLSC Podcast is out now! This week, it’s Part 2 of our celebration of the 25th Anniversary of NBA Live. Join Dee4Three and I as we cover NBA Live 07 through to NBA Live 19, look ahead to the future, and reflect on the series as a whole. If you haven’t caught Part 1 yet, be sure to tune in here!

We continue our conversation with a look back at NBA Live 07, a strong candidate for the worst game in the series. As we proceed to break down each game year by year, we reflect on the downfall of NBA Live, and the mistakes that have led to its continued struggles. We discuss what could have been, from the cut retro teams in NBA Live 08 and the full season version of Be a Pro in NBA Live 09 on PS2, to the disastrous change of direction with NBA Elite 11 and cancellation of NBA Live 13. The importance and selection criteria for cover players also comes up, and we reveal the NBA Live 13 cover player that was never officially announced. That brings us to the current generation as we recap the series’ ups and downs since returning with NBA Live 14, and how it’s looking as of NBA Live 19. Once again, we touch on what we want to see in NBA Live 21 and beyond. We wrap up with our fondest memories of NBA Live, our favourite games in the series, and thoughts on what it’s meant to us these past 25 years.

Tune in below!

What are your memories of NBA Live 07 through NBA Live 19? What are your thoughts on the future of the series? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: The Weird Virtual Career of Junior Harrington

Wayback Wednesday: The Weird Virtual Career of Junior Harrington

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the rather unusual string of appearances former NBA player Junior Harrington made in video games.

I love finding little quirks and oddities in old basketball video games that make for interesting trivia notes. Sometimes it’s serendipity, as I find them when I’m revisiting a game for another topic altogether, and that’s immensely satisfying. Other times, an idea will come to me and I’ll have to dust off various games to do some research, and that’s always fun as well. This is how I’ve come up with lists of players who have appeared in more video games than actual NBA games, players who only appear for certain teams in games, and other unusual occurrences on the virtual hardwood.

In that vein, how about a player who tended to appear more often in video games when he wasn’t actually in the league, but was still active? That player is Lorinza “Junior” Harrington, who had a brief NBA career from 2002 to 2007. His career in the virtual NBA was quite unusual, and to date, I don’t think there have been many other players – if any – who have found themselves in quite the same situation. Let’s take a look back…way back…

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The Friday Five: Top 5 Worst Announcers in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of the Top 5 worst announcers in basketball video games.

Two Top 5 countdowns in a row? Yes indeed! Last week we took a look at my picks for the five best announcers in basketball games, so it seems only right that this week, we count down the five worst. Once again, this is all subjective and down to personal preference to some extent, and I don’t want to come across as mean-spirited with this countdown. After all, I’m sure that everyone I’ve named here did try their best in the booth. Nevertheless, these are my picks, and reading comments from other basketball gamers, I know that I’m not alone in some of these selections.

Since I outlined what makes a great hoops game announcer last week, I suppose I should set out my criteria for the worst announcers. Essentially, it’s the opposite. The performance may be stilted and boring, or inauthentic. In some cases, it may be a bad fit for the style of basketball game in question. Other times, the performance isn’t the problem, but the things the announcer is saying are annoying or distracting, and take you out of the experience. In short, commentary that is flat, uninspiring, ill-fitting, or annoying will make the action on the virtual hardwood seem far less fun and exciting, and that’s one of the main problems that I (and others) have with these announcers.

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The Friday Five: 5 Odd Mistakes in Old Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five odd mistakes that could be found in old basketball games.

Authenticity is the name of the game, especially for sim titles. Over the years, eagle-eyed hoops gamers have proven adept at spotting mistakes, big or small. Whether it’s an inaccuracy in a court or jersey, a rating that is way off, or some other error, you can be sure that someone with an eye for detail will point it out. Some mistakes are easy to fix ourselves, while others require some modding skill (and for that matter, a game that is easily moddable). Official updates have also become far more detailed over the years, correcting many minor (and sometimes major) mistakes post-release.

As for why these mistakes occur, the simple answer is that the developers are human, and it’s easy to overlook a detail here and there. There are also times when mistakes and inaccuracies are the result of technical limitations, licensing issues, or some other factor. With that in mind, it’s no surprise that older hoops games have featured some odd mistakes through the years. We still see inaccuracies in modern games, many of which are addressed by official updates, but they’re generally not as weird and quirky as the mistakes in old titles. Here are five of my picks for the oddest mistakes that we’ve seen in various classic basketball video games.

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Wayback Wednesday: A Long-Lost NBA Live 07 Preview

Dirk Nowitzki shoots a three-pointer in NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at an NBA Live 07 preview that we had to pull due to spoilers.

The NBA Finals often brings us our first glimpse of the upcoming sim titles, though for the moment, both EA Sports and Visual Concepts are remaining tight-lipped. I’ve previously reflected on how the preview seasons seemed longer and more exciting in years gone by, and that was certainly the case in the mid 2000s. Back then, a lot of sites (including the NLSC) were on a mailing list for preview assets from EA. As the 2006 NBA Finals began, we received a press release detailing a simulation of the series in NBA Live 07, some prior gen screenshots, and new gen gameplay.

Unfortunately, we then received a directive from EA Sports that the feature and all of the media needed to be immediately pulled, as they contained something that wasn’t meant to be seen yet. As such, it would be a few weeks before we received any media that we could publish, and that 2006 Finals simulation in NBA Live 07 was lost to time. It’s something I’ve kept in my archives though, and since the Finals are upon us, it seems like a good time to bring it out of the vault. So, what was the result of the simulation, and why was the feature pulled? Let’s take a look back…way back…

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Wayback Wednesday: The PDA in NBA Live’s Dynasty Mode

PDA in NBA Live 2005's Dynasty Mode

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the PDA feature in NBA Live’s old Dynasty modes.

I’m keen to see NBA Live flesh out its franchise mode experience again. Not only is it a necessity as far as delivering a well-rounded game, but I’ve spent many, many fond hours with Franchise and Dynasty modes in older NBA Live titles. NBA Live was the first basketball game with an in-depth multi-season mode, and it continued to expand through its revamp into Dynasty. NBA 2K has obviously taken the experience much further with Association, MyLEAGUE, and MyGM, but during NBA Live’s strong run back in the mid 2000s, many of us were really enjoying Dynasty’s advancements.

Of course, not every new idea was a good one. The revamp into Dynasty mode took away the ability to control more than one team, and some of the staff development mechanics over the years have felt more video game than sim. However, perhaps the most problematic and annoying feature was the PDA, which made its debut in NBA Live 2005’s Dynasty mode. As with most other concepts that didn’t pan out, it did have some merit, but the drawbacks outnumbered or outweighed the benefits. Let’s take a look back…way back…

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March Modness: NBA Live PC Title Screen Updates

NBA Live 19 All-Star Edition Title Screen Mod for NBA Live PC

I’m still cooking up some big projects that I hope I can finish before March Modness 2019 is over, but in the meantime, I’m tipping off my releases with a couple of smaller mods. Following up on my previous NBA Live 18 and NBA Live 19 title screen updates for NBA Live 2005-08 PC, I’ve released a new title screen featuring the NBA Live 19 All-Star Edition artwork.

In an overdue release, I’ve also gone back and updated my Next Gen Title Screen mod for NBA Live 07. The first release used the pre-boot screen as it was easier to crop for use in the original NBA Live 07 file, but this release uses the file from NBA Live 08, which means I’ve been able to use the actual title screen from the Xbox 360 version of NBA Live 07.

Download the NBA Live 19 All-Star Edition mod here, and the new NBA Live 07 Next Gen mod here. Be sure to stay tuned for more March Modness releases!

NLSC Podcast – Episode #277

NLSC Podcast Logo

Episode #277 of the NLSC Podcast is out now! Join Kenny and I for your weekly dose of basketball gaming discussion, including the latest content updates for NBA Live 19 and NBA 2K19, the second annual March Modness, and what we’ve been doing on the virtual hardwood.

On this week’s show…

  • New rosters have come through for NBA Live 19, along with a new Creator Challenge LIVE Event featuring Cream E Biggums. His custom model leads to a discussion on expanding the variety of body types in NBA Live 20 and beyond.
  • LeBron James 20th Anniversary packs are now available in NBA 2K19’s MyTEAM. Neither of us have scored a Pink Diamond LeBron, but fortunately Locker Codes have been helping to beef up our squads.
  • The second annual March Modness has tipped off! In addition to celebrating modding and hopefully giving away a game to a talented modder, some NLSC releases are still in the pipeline. A brief status report is included, along with some reflections on the differences between modding rosters for NBA Live and NBA 2K.
  • Our Week in Basketball Gaming included an impromptu session in the Jordan Rec Center, and more grinding in the second year of our respective MyCAREER games. Does the Hall of Fame await?

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: DBF Files in NBA Live

NBA Live 08 Players DBF in DB Commander

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at DBF files in the PC versions of NBA Live.

Our community has produced several amazing mods over the years. We’ve been able to go from fairly basic roster updates to comprehensive total conversions, and a wide variety of tweaks and enhancements. Of course, some games have been easier to mod than others. The feasibility of modding a game generally comes down to the format and structure of the files; the easier they are to decode and manipulate, the easier it’s been to develop tools to edit them. At times, developers have gone out of their way to make this task easier. CustomArt is one such example, while DBF files are another.

In short, the adoption of DBF files greatly expanded what we were able to accomplish with roster editing in NBA Live. It’s easily one of the most important developments in the history of our modding community, so let’s take a look back…way back…

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The Friday Five: 5 Times Games Messed Up Player Appearances

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five times that basketball games noticeably messed up player appearances.

Developing basketball games – or any video games, for that matter – is harder than a lot of people realise. It bears mentioning, as some gamers do go overboard in their criticism and suggest that making a flawless game is a simple task. In our modding community, we have a bad habit of denouncing the art teams in particular. It should be noted that it’s a lot easier to mod a finished game than it is to create one in the first place, and that individual modders aren’t under the same restrictions when it comes to spending a lot of time on a single player face, or other art assets.

With that being said, there are times when there have been notably unusual mistakes or unimpressive results, particularly when it comes to player appearances. I’m not just referring to player faces that don’t look as realistic as we’d like, though there certainly have been some noteworthy examples in that vein over the years. However, there are times when player appearances have been messed up in ways that go well beyond a cyberface that looks a little off. Be it an oversight in development, some kind of technical limitation, or another cause entirely, here are five times that we looked at a player in a hoops game and noticed that something definitely wasn’t quite right.

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The Friday Five: 5 Games That Felt Like Backwards Steps

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five basketball games that felt like backwards steps following their predecessors.

Ideally, each release in an annual basketball game series should improve upon the title that came before it (and indeed, all previous games in its lineage). That’s not always feasible, and missteps will happen from time to time when new ideas and technology don’t pan out as intended, so it’s always welcome when a new release is able to build upon the success of its predecessor or bounce back after a disappointing game. I feel that this is a good year for basketball games, with NBA Live 19 continuing a steady improvement for NBA Live, and NBA 2K19 addressing many of NBA 2K18’s issues.

We’re not always so lucky. As much as sports games are often criticised for seemingly releasing the same game every year with new art and rosters, there are times when a new title leaves us wishing that that was indeed the case. It’s impossible to live up to everyone’s expectations, and whether or not certain changes are for better or worse is often subjective, but there have been basketball games that were definite backwards steps for one reason or another. Let’s take a look at five prominent examples and the ways in which they can be considered backwards steps when compared to the games that came before them.

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Wayback Wednesday: Decade All-Stars in NBA Live

Michael Jordan Dunk (Decade All-Stars, NBA Live 2004)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Decade All-Stars in older NBA Live games.

I’ve mentioned the Decade All-Stars in several previous articles, including my first look back at Legends in Wayback Wednesday, my NBA Live 2000 retrospective, and as an example of content that I’d like to see return. However, apart from a profile of the 50s All-Stars on the anniversary of the BAA-NBL merger to form the NBA in 1949, I haven’t yet dedicated an entire feature to talking about those squads. Given how popular they were, and how much I personally enjoyed having them, it’s time to rectify that with a long overdue retrospective.

A lot of older basketball gamers who played NBA Live back in the day no doubt remember the Decade All-Stars quite fondly. It’s interesting that many of us do feel nostalgic for them now, considering how they were the original attempt to capitalise on nostalgia in basketball video games. For those who remember them, and for those who don’t know what all the fuss is about, let’s take a look back…way back…

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