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Tag Archives: NBA Live 07

The Friday Five: Top 5 Worst Announcers in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a countdown of the Top 5 worst announcers in basketball video games.

Two Top 5 countdowns in a row? Yes indeed! Last week we took a look at my picks for the five best announcers in basketball games, so it seems only right that this week, we count down the five worst. Once again, this is all subjective and down to personal preference to some extent, and I don’t want to come across as mean-spirited with this countdown. After all, I’m sure that everyone I’ve named here did try their best in the booth. Nevertheless, these are my picks, and reading comments from other basketball gamers, I know that I’m not alone in some of these selections.

Since I outlined what makes a great hoops game announcer last week, I suppose I should set out my criteria for the worst announcers. Essentially, it’s the opposite. The performance may be stilted and boring, or inauthentic. In some cases, it may be a bad fit for the style of basketball game in question. Other times, the performance isn’t the problem, but the things the announcer is saying are annoying or distracting, and take you out of the experience. In short, commentary that is flat, uninspiring, ill-fitting, or annoying will make the action on the virtual hardwood seem far less fun and exciting, and that’s one of the main problems that I (and others) have with these announcers.

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The Friday Five: 5 Odd Mistakes in Old Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five odd mistakes that could be found in old basketball games.

Authenticity is the name of the game, especially for sim titles. Over the years, eagle-eyed hoops gamers have proven adept at spotting mistakes, big or small. Whether it’s an inaccuracy in a court or jersey, a rating that is way off, or some other error, you can be sure that someone with an eye for detail will point it out. Some mistakes are easy to fix ourselves, while others require some modding skill (and for that matter, a game that is easily moddable). Official updates have also become far more detailed over the years, correcting many minor (and sometimes major) mistakes post-release.

As for why these mistakes occur, the simple answer is that the developers are human, and it’s easy to overlook a detail here and there. There are also times when mistakes and inaccuracies are the result of technical limitations, licensing issues, or some other factor. With that in mind, it’s no surprise that older hoops games have featured some odd mistakes through the years. We still see inaccuracies in modern games, many of which are addressed by official updates, but they’re generally not as weird and quirky as the mistakes in old titles. Here are five of my picks for the oddest mistakes that we’ve seen in various classic basketball video games.

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Wayback Wednesday: A Long-Lost NBA Live 07 Preview

Dirk Nowitzki shoots a three-pointer in NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at an NBA Live 07 preview that we had to pull due to spoilers.

The NBA Finals often brings us our first glimpse of the upcoming sim titles, though for the moment, both EA Sports and Visual Concepts are remaining tight-lipped. I’ve previously reflected on how the preview seasons seemed longer and more exciting in years gone by, and that was certainly the case in the mid 2000s. Back then, a lot of sites (including the NLSC) were on a mailing list for preview assets from EA. As the 2006 NBA Finals began, we received a press release detailing a simulation of the series in NBA Live 07, some prior gen screenshots, and new gen gameplay.

Unfortunately, we then received a directive from EA Sports that the feature and all of the media needed to be immediately pulled, as they contained something that wasn’t meant to be seen yet. As such, it would be a few weeks before we received any media that we could publish, and that 2006 Finals simulation in NBA Live 07 was lost to time. It’s something I’ve kept in my archives though, and since the Finals are upon us, it seems like a good time to bring it out of the vault. So, what was the result of the simulation, and why was the feature pulled? Let’s take a look back…way back…

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Wayback Wednesday: The PDA in NBA Live’s Dynasty Mode

PDA in NBA Live 2005's Dynasty Mode

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the PDA feature in NBA Live’s old Dynasty modes.

I’m keen to see NBA Live flesh out its franchise mode experience again. Not only is it a necessity as far as delivering a well-rounded game, but I’ve spent many, many fond hours with Franchise and Dynasty modes in older NBA Live titles. NBA Live was the first basketball game with an in-depth multi-season mode, and it continued to expand through its revamp into Dynasty. NBA 2K has obviously taken the experience much further with Association, MyLEAGUE, and MyGM, but during NBA Live’s strong run back in the mid 2000s, many of us were really enjoying Dynasty’s advancements.

Of course, not every new idea was a good one. The revamp into Dynasty mode took away the ability to control more than one team, and some of the staff development mechanics over the years have felt more video game than sim. However, perhaps the most problematic and annoying feature was the PDA, which made its debut in NBA Live 2005’s Dynasty mode. As with most other concepts that didn’t pan out, it did have some merit, but the drawbacks outnumbered or outweighed the benefits. Let’s take a look back…way back…

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March Modness: NBA Live PC Title Screen Updates

NBA Live 19 All-Star Edition Title Screen Mod for NBA Live PC

I’m still cooking up some big projects that I hope I can finish before March Modness 2019 is over, but in the meantime, I’m tipping off my releases with a couple of smaller mods. Following up on my previous NBA Live 18 and NBA Live 19 title screen updates for NBA Live 2005-08 PC, I’ve released a new title screen featuring the NBA Live 19 All-Star Edition artwork.

In an overdue release, I’ve also gone back and updated my Next Gen Title Screen mod for NBA Live 07. The first release used the pre-boot screen as it was easier to crop for use in the original NBA Live 07 file, but this release uses the file from NBA Live 08, which means I’ve been able to use the actual title screen from the Xbox 360 version of NBA Live 07.

Download the NBA Live 19 All-Star Edition mod here, and the new NBA Live 07 Next Gen mod here. Be sure to stay tuned for more March Modness releases!

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NLSC Podcast – Episode #277

NLSC Podcast Logo

Episode #277 of the NLSC Podcast is out now! Join Kenny and I for your weekly dose of basketball gaming discussion, including the latest content updates for NBA Live 19 and NBA 2K19, the second annual March Modness, and what we’ve been doing on the virtual hardwood.

On this week’s show…

  • New rosters have come through for NBA Live 19, along with a new Creator Challenge LIVE Event featuring Cream E Biggums. His custom model leads to a discussion on expanding the variety of body types in NBA Live 20 and beyond.
  • LeBron James 20th Anniversary packs are now available in NBA 2K19’s MyTEAM. Neither of us have scored a Pink Diamond LeBron, but fortunately Locker Codes have been helping to beef up our squads.
  • The second annual March Modness has tipped off! In addition to celebrating modding and hopefully giving away a game to a talented modder, some NLSC releases are still in the pipeline. A brief status report is included, along with some reflections on the differences between modding rosters for NBA Live and NBA 2K.
  • Our Week in Basketball Gaming included an impromptu session in the Jordan Rec Center, and more grinding in the second year of our respective MyCAREER games. Does the Hall of Fame await?

Click Play to listen to the show!

Have some thoughts on the latest episode? Got a mailbag question or topic suggestion for the next show? Sound off in the comments section below, or join in the discussion here in the Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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Wayback Wednesday: DBF Files in NBA Live

NBA Live 08 Players DBF in DB Commander

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at DBF files in the PC versions of NBA Live.

Our community has produced several amazing mods over the years. We’ve been able to go from fairly basic roster updates to comprehensive total conversions, and a wide variety of tweaks and enhancements. Of course, some games have been easier to mod than others. The feasibility of modding a game generally comes down to the format and structure of the files; the easier they are to decode and manipulate, the easier it’s been to develop tools to edit them. At times, developers have gone out of their way to make this task easier. CustomArt is one such example, while DBF files are another.

In short, the adoption of DBF files greatly expanded what we were able to accomplish with roster editing in NBA Live. It’s easily one of the most important developments in the history of our modding community, so let’s take a look back…way back…

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The Friday Five: 5 Times Games Messed Up Player Appearances

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five times that basketball games noticeably messed up player appearances.

Developing basketball games – or any video games, for that matter – is harder than a lot of people realise. It bears mentioning, as some gamers do go overboard in their criticism and suggest that making a flawless game is a simple task. In our modding community, we have a bad habit of denouncing the art teams in particular. It should be noted that it’s a lot easier to mod a finished game than it is to create one in the first place, and that individual modders aren’t under the same restrictions when it comes to spending a lot of time on a single player face, or other art assets.

With that being said, there are times when there have been notably unusual mistakes or unimpressive results, particularly when it comes to player appearances. I’m not just referring to player faces that don’t look as realistic as we’d like, though there certainly have been some noteworthy examples in that vein over the years. However, there are times when player appearances have been messed up in ways that go well beyond a cyberface that looks a little off. Be it an oversight in development, some kind of technical limitation, or another cause entirely, here are five times that we looked at a player in a hoops game and noticed that something definitely wasn’t quite right.

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The Friday Five: 5 Games That Felt Like Backwards Steps

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five basketball games that felt like backwards steps following their predecessors.

Ideally, each release in an annual basketball game series should improve upon the title that came before it (and indeed, all previous games in its lineage). That’s not always feasible, and missteps will happen from time to time when new ideas and technology don’t pan out as intended, so it’s always welcome when a new release is able to build upon the success of its predecessor or bounce back after a disappointing game. I feel that this is a good year for basketball games, with NBA Live 19 continuing a steady improvement for NBA Live, and NBA 2K19 addressing many of NBA 2K18’s issues.

We’re not always so lucky. As much as sports games are often criticised for seemingly releasing the same game every year with new art and rosters, there are times when a new title leaves us wishing that that was indeed the case. It’s impossible to live up to everyone’s expectations, and whether or not certain changes are for better or worse is often subjective, but there have been basketball games that were definite backwards steps for one reason or another. Let’s take a look at five prominent examples and the ways in which they can be considered backwards steps when compared to the games that came before them.

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Wayback Wednesday: Decade All-Stars in NBA Live

Michael Jordan Dunk (Decade All-Stars, NBA Live 2004)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the Decade All-Stars in older NBA Live games.

I’ve mentioned the Decade All-Stars in several previous articles, including my first look back at Legends in Wayback Wednesday, my NBA Live 2000 retrospective, and as an example of content that I’d like to see return. However, apart from a profile of the 50s All-Stars on the anniversary of the BAA-NBL merger to form the NBA in 1949, I haven’t yet dedicated an entire feature to talking about those squads. Given how popular they were, and how much I personally enjoyed having them, it’s time to rectify that with a long overdue retrospective.

A lot of older basketball gamers who played NBA Live back in the day no doubt remember the Decade All-Stars quite fondly. It’s interesting that many of us do feel nostalgic for them now, considering how they were the original attempt to capitalise on nostalgia in basketball video games. For those who remember them, and for those who don’t know what all the fuss is about, let’s take a look back…way back…

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Monday Tip-Off: My Experiences Updating NBA 2K11 (So Far)

NBA 2K11 2018 Roster Teaser (Kevin Durant vs LeBron James)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on my experiences so far in creating a roster update for NBA 2K11.

As I discussed in a previous article, during the offseason I found that I’d developed a new interest in getting back into modding. One project that quite appealed to me was the prospect of finally getting more involved with NBA 2K modding by updating the rosters for an old favourite, namely NBA 2K11. After posting a teaser video, I’ve been working on the project whenever I can find the time. It remains a work in progress, and unfortunately with the 2019 season set to tip off this week, it’s unlikely that the roster will be ready in time for opening night.

That’s mostly because other responsibilities have gotten in the way here and there, but as it’s my first proper attempt at a roster update for NBA 2K11, it also continues to be a learning experience. It has been enjoyable so far though, and it’s been interesting to compare and contrast the process with making roster updates for NBA Live PC, as I did for many years. To that end, I figured that I’d share a few thoughts on the process so far, and at the same time, provide a status report on the project. With any luck, it won’t be too far into the new season before I can release rosters for both the 2018 and 2019 campaigns.

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Primacy Ratings Fixes for NBA Live 06-08 (Default Rosters)

Kobe Bryant often suffered from Primacy Rating Recalculation (NBA Live 06)

I recently whipped up a few fixes for the Primacy ratings in the default rosters of NBA Live 06, NBA Live 07, and NBA Live 08. These fixes are intended to address the issue of Primacy ratings being recalculated whenever there are trades or injuries in Dynasty mode, a problem that unfortunately occurred in all three of those titles. The fixes are simple, consisting of a batch file that will restore all of the original Primacy ratings.

For those who are unaware, a player’s Primacy rating is what determines his place in the pecking order in terms of shot attempts, both in gameplay and simulation. The recalculation is intended to adjust shot distribution following trades and injuries, but the results aren’t always desirable, nor are the original ratings restored when players are fully healed and back in the lineup. This generally resulted in prominent scorers putting up far less points than they should have.

While the current roster updates that I used to release for NBA Live included their own fixes for Primacy ratings, I never bothered to release a version that was intended for use with the original rosters. It wasn’t until Breems reminded me of the issue in his story topic – which uses default rosters for NBA Live 06 – that it occurred to me that it would be useful to have fixes based on the original files. As such, here they are:

Once again, please note that these fixes are only intended to be used with the default rosters. If you are using one of the old NLSC roster updates, please use the included fix to ensure that all of the newly added players are updated accordingly. Hopefully, the retro gamers in our community can put these overdue fixes to good use! Thanks again to Breems for the heads up, and for testing the NBA Live 06 version.

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The Friday Five: 5 Toughest Trophies & Achievements

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists five trophies (or depending on the platform, achievements) that rank among the toughest in basketball games.

Trophies and achievements are an aspect of modern gaming that tends to divide most gamers into a couple of broad categories: those who take pride in collecting as many of them as possible, and those who are mostly indifferent to them. Some gamers may view trophies and achievements with some degree of scorn, but I’ve always found them to be a fun idea. They’re a clear goal for completionists to aim for, and in many cases suggest interesting challenges, perhaps even hinting at modes and features we wouldn’t normally think of trying out.

Of course, some trophies and achievements are attained very easily, simply by playing through a game’s story or campaign. Such is the case with several basketball games, where progressing through the career mode or completing tutorials is enough to earn several of them. There are some that are far more difficult to attain though, and that’s what we’re looking at today. Since any trophies and achievements for online features eventually become impossible to attain when the servers are shut down, I’m excluding them from this list unless they were also notably difficult to get at the time; otherwise, they’d all make the list by default. Without any further ado, let’s tip off the list!

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Monday Tip-Off: Previewing Offseason Modding Projects

NBA 2K11 Modding Preview: LeBron James Chalk Toss

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a preview of some modding projects that I’m looking to work on during the offseason.

I’ve been creating content for basketball video games since 1997, and needless to say, a few things have changed since then. The games have come a long way, and I have different responsibilities and interests within the hobby. Over the years, I’ve become less involved with modding. As I’ve discussed in previous articles, that’s mainly due to a combination of burnout, and having to ration my free time accordingly. Not as many people are playing the old games that I have more experience editing, and there’s a lot to learn in terms of modding NBA 2K, so I’ve felt less motivated.

However, having enjoyed the hobby for many years, it’s hard to resist the lure of making updates for games; especially old favourites. While I don’t want to set any dates or make any concrete promises, I am looking at getting involved with some bigger projects during this offseason. I’ve been tinkering here and there and mulling the possibility of getting more involved in modding again for a couple of years now, and the recent release of the new version of the Ultimate Base Roster has provided me with some added inspiration to dust off those modding tools. I’m also inclined to try out some new things. Here’s what I’m looking at working on in the coming weeks.

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Wayback Wednesday: X-Factor Players in NBA Live 07

X-Factor Shane Battier in NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at X-Factor players in NBA Live 07.

It’s fair to say that NBA Live 07 is a standout release in the NBA Live series, albeit for the wrong reasons. The Xbox 360 version of the game is widely considered to be one of the worst basketball games ever, and the PC/PlayStation 2/Xbox version’s reputation isn’t much better. It notably experimented with three different shooting buttons, an idea that was interesting, but proved to be overkill. Looking back on it now, it wasn’t the best way of implementing advanced shooting controls. Despite the game’s struggles, however, it was trying new ideas that at least had good intentions.

An example of that would be the X-Factor players in the prior gen version of NBA Live 07. A Freestyle Superstars mechanic that tried to expand upon the concept of player differentiation, it didn’t quite catch on, though traces of the idea have been reworked more successfully in subsequent games. As such, it’s a significant step in developing more sophisticated gameplay, and one that deserves credit for paving the way to future progress. Let’s take a look back…way back…

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