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File Additions for NBA Live 08

NBA Live 08 Cover Art

Download the 2KTV project, a custom roster project by Big Homie, in today’s file additions for NBA Live 08! Please see below for the download link.

Big Homie
2KTV (HD)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

The Friday Five: 5 Times You Can Play Before The Main Menu

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five examples of times we could jump right into gameplay in basketball games, before we’ve even brought up the main menu.

Given all the modes and options that are available in basketball games, as well as the need to select teams before entering a game, a main menu has generally always come between the title screen and gameplay. That isn’t unique to the genre, of course. Most games can’t be played until you’ve reached the main menu and made some selections. Even most of the very early video games and classic platformers of the 8-bit era didn’t go immediately into gameplay. If nothing else, we were presented with basic options such as the number of players, or asked to press Start to get the ball rolling.

There are exceptions, of course. In a way, they’re the video game version of a cold opening for a TV show. It hasn’t been especially common in basketball video games, but there are titles that drop us right into gameplay before we ever see the main menu. Many of these instances only occur the first time we boot up a game (or if we reinstall it with no user data present), but a selection of games have allowed us to participate in some form of gameplay before the main menu is displayed. It’s not something that we usually consider vital to the experience, but they have been fun ideas that give us something to do, while showing off new tech and features. These include things like…

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Wayback Wednesday: Quick Strike Ballhandling

Wayback Wednesday: Quick Strike Ballhandling

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Quick Strike Ballhandling, also known as Quick Strike Ankle Breakers.

I don’t think it’s an exaggeration to call right stick dribbling controls one of the biggest, best, and most important advancements in basketball gaming. Although we were able to perform crossovers, spins, and other dribbling moves before Freestyle Control made its debut in NBA Live 2003, we were at the mercy of a button press as far as the specific move that was performed. Not only were we in complete control with Freestyle, we could perform moves on command that would’ve been far harder to implement using the old approach of face buttons for random dribbling moves.

As the years passed, EA Sports expanded on their player control concepts with ideas such as Freestyle Superstars, eventually dubbing their control scheme Total Freestyle Control. In the Xbox 360 and PlayStation 3 version of NBA Live 08 however, the controls were revamped once again. Freestyle Superstars was replaced by Go-To Moves, shooting went back to two buttons (a jumpshot and a combined dunk/layup button), and the dribbling mechanics were now called Quick Strike Ballhandling. Although it was a familiar system, it was more than just a new name. Let’s take a look back…way back…

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Wayback Wednesday: NBA Live 08 Draft Camp & Summer Camp

Wayback Wednesday: NBA Live 08 Draft Camp & Summer Camp

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the NBA Live 08 Draft Camp and Summer Camp.

With NBA Live’s struggles over the past decade, it’s easy to forget – or indeed, not be aware of – just how popular the brand once was. Although NBA 2K received positive reviews since its inception, NBA Live remained the best-selling NBA sim up until the 2009 season, when NBA 2K9 edged out NBA Live 09 in sales. Even then, NBA Live remained competitive and popular among basketball gamers, until the cancellation of NBA Elite 11 changed the course of the series. As such, these days it’s NBA 2K that’s prominent in pop culture and the cool brand among NBA players and gamers alike.

Around the time of NBA Live 08 however, it was EA Sports that was touting their relationship with NBA players, and bringing them in for events. In fact, during the development of NBA Live 08, EA held two events that served as mo-cap sessions and a source of promotional materials: the Draft Camp, and the Summer Camp. A quick Google search reveals that there isn’t much in the way of information about or media from those events, so I thought it’d be fun to chronicle them for Wayback Wednesday. Let’s take a look back…way back…

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The Friday Five: 5 Bizarre NLSC Forum Moments

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five reflects upon five rather bizarre moments in the history of our Forum.

The current NLSC Forum has been around since 2002, and the original boards were active for a few years before that. As with any online community, we’ve had our fair share of ups and downs, running gags and memes, highly contentious moments, and other fun times. When you’ve been around a community for a number of years, as I and a few others have been, there are moments where you mutter to yourself that you’re too old for this…stuff. Not only that, but looking at the drama that some people cause, you can’t help thinking that they’re also too old for that…stuff.

However, some moments are just too bizarre not to be enjoyable in a twisted kind of way. In some cases, they become part of the community’s collection of memes, or find themselves enshrined in the Hardwood Classics section of the Forum. It’s often said that everyone is brave behind a keyboard, and adopts a different persona online. Now, there is definitely some truth to that, but I also get the impression that some people are just as difficult in the real world as they are in cyberspace. With that in mind, I feel sorry for the people they interact with on a daily basis! Still, they have given us some amusingly bizarre moments to look back upon, as these examples demonstrate.

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Wayback Wednesday: International Cover Players

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of international cover players for various basketball video games.

Cover players are an aspect of basketball gaming that has become more important over time. The player on the box and the title screen may not always have much of an impact on the game beyond pre-order cosmetic items in career modes and a card in the team building modes, but they’re nevertheless a talking point. After all, the reveal of the cover player generally signifies the beginning of a new game’s preview season, tipping off weeks and months of discussion about what we’re hoping to see from an upcoming release.

As basketball games have increased in popularity, cover players have become selling points and an indication of a game’s brand strength, if not necessarily its quality. Both EA Sports and 2K Sports have sought to appeal to local markets with regional covers that feature a player from the country in question (or in a pinch, have some connection with said nation). They’ve resulted in the international editions of games becoming collector’s items due to their novelty, and are of course interesting trivia notes. Let’s take a look back…way back…

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Wayback Wednesday: Players I Remember Because of Video Games (Part 4)

Wayback Wednesday: Players I Remember Because of Video Games (Part 4)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at another selection of players that I remember primarily because of video games.

It’s time for Part 4 in an ongoing series for Wayback Wednesday, in which I take a look back at players that I remember thanks to basketball gaming. I’ve joked about it a few times before in articles and on the NLSC Podcast, but I can’t remember a single thing about quadratic equations or pretty much anything else I learned in high school maths. However, I can still recall the “dunk from anywhere” code for NBA Jam Tournament Edition on SNES, the location of bonus barrels and DK coins in Donkey Kong Country 2 and 3, and a ton of quotes from classic episodes of The Simpsons.

Oh, and a bunch of lesser known NBA players from the 90s and 2000s. I may have also seen them play in real games, and basketball cards have also played a role in helping certain players to stand out in my mind, but playing video games (and in particular, creating roster updates for them) is what truly embedded them into my memory. As I said, I’ve got another list of ten players to share today, so let’s take a look back…way back…

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NLSC Podcast #317: The Perks of PC & The Merriness of Modding

NLSC Podcast Logo

Episode #317 of the NLSC Podcast is out now! This week, Dee4Three and I are discussing modding projects we’re working on (and the joy that it brings us), the benefits of PC basketball gaming, and the recently revealed specs for the next generation of consoles.

March Modness may be over, but we’re still in the mood to mod! In addition to discussing projects that we’re currently working on, we talk about how important the modding scene has been to the PC version. Specifically, we note that it’s drawn gamers from consoles to PC, and made them aware of the perks of PC basketball gaming. We also reflect on satisfying modding discoveries, and how mods stand out in other original content. As the preliminary specs for the PlayStation 4 and Xbox Series X have been revealed, we also take the opportunity to look ahead to the next generation. The specs sound impressive – and very much like a gaming PC – but will it matter if design philosophies don’t change?

Tune in below!

What are some of your favourite mods? Do you game on both PC and console, or do you prefer one over the other? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: Marking NBA Milestones in Video Games

Wayback Wednesday: Marking NBA Milestones in Video Games

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m reflecting on how video games mark different NBA milestones, and how it dates them.

On several occasions, I’ve mentioned that video games serve as wonderful time capsules for the NBA. They’re a snapshot of the league at the time they’re released, preserving the rosters, team branding, and the rules and formats of the era. When you revisit an old NBA video game, you’re often reminded of players’ brief and forgotten tenures with certain teams, “What If” scenarios and lineups that never lived up to the hype, and the jerseys and logos that you both loved and hated. In a way, old games can act as interactive almanacs, and are a fun way to revisit NBA history.

With that in mind, basketball video games preserve different eras and milestones in the real NBA as much as they’re a timeline of gaming and technology. In many of my Wayback Wednesday features, as well as my 25th Anniversary of NBA Live articles, I’ve reflected on how various titles have represented an evolution in the genre, and the improvements that are noticeable from year to year. On this occasion, I’m looking at how they represent NBA milestones and significant changes in the league, as well as the way those events make them dated. Let’s take a look back…way back…

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NLSC Podcast #314: Our Unfinished Business & Nostalgic Phases

NLSC Podcast Logo

Episode #314 of the NLSC Podcast is out now! This week, Dee4Three and I discuss a recent controversy with MyTEAM in NBA 2K20, as well as having unfinished business and nostalgic phases when it comes to basketball video games.

In the wake of the NBA shutdown, the official NBA 2K Twitter has been doing a great job of engaging with fans. Unfortunately, the same can’t be said of 2K’s handling of MyTEAM bans due to Auction House sniping. We discuss the lack of communication and clear guidelines, as well as the staggering amount of money some gamers pump into the mode. Turning our attention to older games, we reflect on unfinished business in titles from yesteryear. In particular, we discuss the difficulty of going back and spending a lot of time with old favourites, the idea of basketball games (and sports games in general) having a different concept of completion, and games we wish that we’d played more. This leads into a discussion of nostalgic phases: the times where we’ve briefly become obsessed with revisiting certain hoops games that we love.

Tune in below!

What are your thoughts on the NBA 2K20 MyTEAM controversy? Do you go through retro gaming phases with classic basketball games? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

Wayback Wednesday: Players I Remember Because of Video Games (Part 3)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at another selection of players that I remember primarily because of video games.

In a couple of previous Wayback Wednesday features, I recalled some of the players that stick in my mind in large part thanks to basketball gaming. Making roster updates for NBA Live is unquestionably a factor here, as I ended up spending a lot of time looking at names, researching players to create them and edit their ratings, or simply moving them around from team to team. After I stopped making rosters, I found that I was far less familiar with players at the end of the bench, and even some of the lesser-known rotation players on basement teams.

That’s led to me being able to remember benchwarmers and other somewhat obscure players from the 90s and 2000s much easier than I can name certain current players. I expect that will change somewhat now that my current roster update for NBA 2K11 is taking shape, but growing up with basketball games has embedded a number of role players from yesteryear in my memory. I figured this would become an ongoing series when I posted the first article last year, and indeed, I have another list to share with you all today. Let’s take a look back…way back…

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NBA Elite 11 Practice Court for NBA Live 08 V3 (March Modness)

NBA Elite 11 Practice Court for NBA Live 08 V3

As March Modness continues, I have another overdue update to share. Following on from my new version of The Hangar, I’ve updated my NBA Elite 11 Practice Court for NBA Live 08. Once again, I’ve corrected the apron colour to a shade of black, having erroneously opted for a shade of brown in the original release.

You can pick up the new version of the NBA Elite 11 practice court here in our Downloads section; please see below for a handful of previews. For more information, previews, and a catalogue of my previous mods, check out my release thread here in the Forum. As I said when I released the updated Hangar, I’d like to create proper conversions for NBA Live 2005-07, so stay tuned for that.

I’m not sure if I’ll be able to release something new every day, but it’s my goal to be more active for this year’s March Modness. I’m aiming to finish up and release some big projects in celebration of the event, but I’ve got quite a few ideas for smaller mods as well, so be on the lookout for those. Don’t forget that modders can enter a draw to win a copy of NBA Live or NBA 2K by uploading their work to our Downloads section. Be sure to check out this bulletin for more details, and enjoy our celebrations of modding throughout March!

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The Hangar for NBA Live 08 V3 (March Modness)

The Hangar for NBA Live 08 PC

Since March Modness is underway, I’d like to get the ball rolling with a long overdue update for one of my favourite mods that I’ve made. Back in 2011, I made a practice court for NBA Live 08 based on The Hangar in NBA Live 10. I felt it turned out quite well, especially the second version.

However, it wasn’t until I fired up NBA Live 10 on a newer TV that I realised I’d made an error with the apron colour. I’d made the apron brown, whereas it was a shade of black, slightly standing out from the black court lines. As such, I’ve gone back and updated The Hangar for NBA Live 08 to give it a black apron.

You can pick up the new version here in our Downloads database, and find my release thread here in the Forum. I’ve also captured some screenshots featuring NBA Live 10 cover player Dwight Howard, which you can check out below. I’ll also be making a similar update to my NBA Elite 11 practice court for NBA Live 08, so stay tuned for that. I’d also like to properly convert them for use with NBA Live 2005-07, so that’s something else to look out for.

I’m hoping to be far more active for this year’s March Modness. My aim is to release several smaller updates, as well as finally finish and release some big projects including 2020 season rosters for NBA 2K11, my Ultimate Jordan mod, and a couple of other ideas I’ve been tinkering with. In the meantime, enjoy V3 of The Hangar, and take a look back at the real thing in my Wayback Wednesday feature from 2017!

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The Friday Five: 5 Best Things in 5 of My Least Favourite Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of the five best things in five of my least favourite basketball video games.

Some Friday Five topics end up being an ongoing, open-ended series, while others are covered as a two-part series, back-to-back. This is an example of the latter. Last week, I talked about five of the worst things found in five of my all-time favourite basketball games. The obvious sequel to that feature is a list of the five best aspects in five of my all-time least favourite hoops titles. I’ve also realised that I wrote a couple of similar Friday Five features going on five years ago, but these lists are more personal, and of course, new games have come out and I’ve remembered other things since then.

Just as the best basketball games that become our favourites have their flaws, games that we end up disliking usually have at least one or two good features or ideas. If nothing else, they’re concepts with potential that we’d like to see executed better, or indeed, implemented in a much better game. With any luck, these modes and features will stick around long enough to be enjoyed in a superior title, or be adapted and adopted by the competition, as the case may be. Unfortunately, some of them do fall by the wayside, and we never get to really enjoy them. Without any further ado, here are five of the best things in games that rank among my least favourite.

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The Friday Five: 5 False Memories in Basketball Gaming (Part 2)

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five more examples of false memories of basketball games.

A lot of people don’t want the truth to get in the way of a good story. Many others simply don’t have as good of a memory as they believe they do. Let’s face it: most of us have remembered something incorrectly at one time, particularly when it comes to video games (basketball or otherwise). As I said in my previous Friday Five article on this topic, there are plenty of reasons for this: rumours and urban legends that just refuse to go away, fuzzy memories of games we haven’t played for many years, or forgetting that something was the result of a mod and not in the game by default.

This week, I’m taking a look at five more examples of false memories in basketball gaming, while once again trying to get to the bottom of how those faulty recollections came about. Sometimes it’s the aforementioned lapses in memory, or changes made by mods being remembered as default features. Other times, it’s the result of technical limitations. Less benignly, it may be deliberate misinformation, or at the very least, exaggeration to make a point that results in the truth getting mixed up with hyperbole. Whatever the case may be, we’re left with false memories of basketball games, and I’ve got five more examples that I’d like to debunk today.

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