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File Additions for NBA Live 08

NBA Live 08 Cover Art

Today’s file additions for NBA Live 08 feature a pack of faces for Class of 2020 Draftees, created by Keke96. It’s always great to see updates for NBA Live on PC, so check it out at the link below!

Keke96
2020 NBA Draft Faces

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

NLSC Podcast #369: Do You Want To Make A Mod, Man?

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Episode #369 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

An annoying issue in MLB The Show 20 leads us to reflect on some of the flaws in our all-time favourite basketball games. We conclude that there isn’t a title that we wouldn’t change something in; content, a mechanic, or a noteworthy bug that needed fixing. Also, March Modness may be over, but we’ve still got modding on our minds. For anyone looking to get into the hobby, we offer up some advice, and discuss the various possibilities. In this week’s mailbag, we’re throwing it back to NBA Live 2001, and discussing the benefits of the User vs. User experience.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Small Ways Games Went That Extra Mile

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five small ways that basketball games have gone that extra mile in their details.

The small details in basketball video games are a funny thing. It’s possible to obsess over them too much, to the point of nitpicking. Nothing makes us appear to be an unpleasable fanbase quite like overreacting to a minor error or missing detail that most people would never notice, and hardly ruins the entire game. At the same time, attention to detail is important, and we do notice when games go that extra mile in order to be fun and immersive. Even if it’s purely cosmetic, we’re likely to say “hey, that’s awesome” once we’ve seen it.

It may be a detail that we can barely see during gameplay, but it adds authenticity that we can appreciate when replays take us closer to the action. It may be functionality that improves the quality of the experience, or contributes to the atmosphere. In some cases, it may even be content that gets patched in, adding a level of detail that we didn’t expect. Whatever the case may be, the developers went that extra mile to make the game better in small ways. I’m sure we all have our favourite examples of little details that impressed us when we discovered them, and so today I’m sharing five of mine, in no particular order. Hats off to the developers for these efforts!

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Wayback Wednesday: College Hoops 2K8 Retrospective

Wayback Wednesday: College Hoops 2K8 Retrospective

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at College Hoops 2K8 on PlayStation 3.

College Hoops 2K8 is a title that generally makes basketball gamers feel wistful, the same way football gamers look back at ESPN NFL 2K5. Both games marked the end of their respective series, and were very highly regarded. They have an enduring popularity, as gamers who enjoyed them when they were new are still able to dust them off and play them today, especially College Hoops 2K8 with all of its roster customisation. Indeed, gamers have continued to make new rosters for College Hoops 2K8 for many years afterwards, some of which are still available.

As I look back at College Hoops 2K8, it seems accurate to say that it’s many people’s favourite college basketball game. As with College Hoops 2K7, I’m coming from the position of someone who wasn’t able to play it when it was new, and also didn’t spend a lot of time with its NBA counterpart at the time either. I therefore don’t have any nostalgia for it, and while I am able to make comparisons to NBA 2K8, there isn’t quite the same novelty as there was when comparing NBA Live 08 and NCAA March Madness 08. Nevertheless, it’s unquestionably a significant title, and a great release that’s well worth remembering. Let’s take a look back…way back…

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Wayback Wednesday: NCAA Basketball 10 Retrospective

Wayback Wednesday: NCAA Basketball 10 Retrospective

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NCAA Basketball 10.

As I mentioned when I took a look back at NCAA March Madness 08 and NCAA Basketball 09, it wasn’t until I was gifted a PlayStation 3 that I’ve been able to import college basketball games. I’ve therefore taken the opportunity to seek out and pick up those North American exclusives that I couldn’t play on my PAL consoles. Although they do show their age somewhat, I’ve still really enjoyed finally being able to play them and make up for some lost time. I’ve also picked up College Hoops 2K7 and 2K8, and I’ll be getting to them in due course.

I have an unusual history with NCAA Basketball 10. Like the other college games, I wasn’t able to play it until I got a PlayStation 3. However, the difference with NCAA Basketball 10 is that I actually covered it on the NLSC during its preview season! Even though I knew I wouldn’t be able to play it or produce any post-release content, we were expanding beyond just being an NBA Live website, and posting news related to NCAA Basketball 10 was part of my efforts to branch out. Over a decade later, I finally have the game and a console to play it on, so let’s take a look back…way back…

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Wayback Wednesday: NCAA Basketball 09 Retrospective

Wayback Wednesday: NCAA Basketball 09 Retrospective

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NCAA Basketball 09.

As I mentioned when I looked back at NCAA March Madness 08, college basketball games were something that I wasn’t able to enjoy for many years. Due to an inability to secure international likeness rights for the NCAA, those titles were only released in North America. Universal adapters, certain cheat devices, and modded consoles were – for the most part- the only way we could play those NTSC releases in PAL regions. The PlayStation 3 was region free however, and after a friend gifted me one, I’ve been able to import a handful of NTSC games, including college basketball titles.

My collection currently includes the aforementioned NCAA March Madness 08, as well as the game I’m looking back at today: its sequel, NCAA Basketball 09. I also own NCAA Basketball 10, and 2K Sports’ College Hoops 2K7 and College Hoops 2K8. I’ll be getting to those in due course, but for now, let’s look at the 2009 season release from EA Sports. The series rebranded itself to NCAA Basketball, but did the 09 edition succeed in being more than just a mere name change? Let’s take a look back…way back…

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Wayback Wednesday: NCAA March Madness 08 Retrospective

Wayback Wednesday: NCAA March Madness 08 Retrospective

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NCAA March Madness 08.

I wasn’t able to enjoy any of the college basketball games while they were still being developed, as they couldn’t be licensed for release outside of North America. As they were console-only releases, and none of the consoles I owned were region-free, I wasn’t able to import NTSC games with my PAL hardware. Since then, a friend gifted me their old PlayStation 3, which means that I can finally import NTSC games! Needless to say, the college basketball titles from EA Sports and Visual Concepts were the ones that I was the most interested in.

As such, I’ve been able to get my hands on NCAA March Madness 08, NCAA Basketball 09, and NCAA Basketball 10 by EA Sports, and College Hoops 2K7 and College Hoops 2K8 by Visual Concepts. I’m very happy to have finally added them to the collection; after all, I find that checking out basketball games that I missed the first time around can be just as fun as dusting off some old favourites. Obviously, I enjoy sharing my thoughts on them as well, and in that spirit, I’m beginning with NCAA March Madness 08. Let’s take a look back…way back…

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Monday Tip-Off: How My NBA Live Roster Updates Stopped

Monday Tip-Off: How My NBA Live Roster Updates Stopped

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with the story of how I stopped releasing roster updates for NBA Live, and my current stance on making any further roster mods.

In April 2013, I released the last of my current roster updates for NBA Live 2005 through to NBA Live 08. Although I mentioned at the time that it may well be the end for me making roster updates for those games, I did want to leave some wiggle room in case I returned for the 2014 season. As it stood, it’d basically taken me all season to get a new roster out. It’s safe to say that by that point, I was feeling significantly burned out on making roster updates for NBA Live. I could see the end looming, but I didn’t want to make the call. I didn’t want to disappoint anyone, or feel like I’d failed.

To that end, I made preliminary preparations for a 2014 season roster. I moved the existing players around, changed jersey numbers, and even worked on a few logo updates. When that season passed by without a roster, I did the same thing for the 2015 campaign. That time, I even made a spreadsheet, intending to map out the bio data and some preliminary ratings for players that I’d need to create. I’d repeat the process of preparing a roster – even if it was just to create a save file ready to work on – over the next few years. Despite a small spark of willingness, those projects never came to fruition. This is how my NBA Live roster updates ultimately stopped.

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Wayback Wednesday: NBA Returns Over Before They Began

Wayback Wednesday: NBA Returns Over Before They Began

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA returns that were over before they began, with a representation of how they’d look in games.

Although our content is obviously focused on the virtual hardwood, I like to mix in topics related to the real NBA as well. After all, it directly influences our experiences in video games, and the games in turn capture a snapshot of what the league was like when they were released. To that end, I’ve enjoyed branching out with topics like Familiar Faces in Strange Places, and its counterpart Familiar Faces Back in Familiar Places, in previous Wayback Wednesday features. It’s easy to bring it all back to video games, because of the way they act as interactive almanacs.

This is a spinoff of those two series that came to mind as I was researching them. I recalled players that were reacquired by their former teams, but didn’t end up playing for them again. As I noted in my Familiar Places articles, there’s something fun about seeing players rejoin their old teams; especially when they end up wearing an updated uniform we never thought we’d see them don. Likewise, there are some interesting “What If” scenarios involving NBA returns that were over before they even had a chance to begin, or otherwise didn’t result in an official appearance. We can see and make NBA returns happen in games however, so let’s take a look back…way back…

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NLSC Podcast #362: Putting the Ball in the Basket

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Episode #362 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

A bevy of retro season roster mods are being produced at the moment, which we’re excited to see. The fact that there are a couple of 2005 season mods out or in the works reminds us that time is marching on, and our nostalgia is getting old! We also have some advice for getting big projects done and released. Meanwhile, NBA 2K21 Current Gen and Next Gen have both received new patches, so we briefly discuss some of the changes. This week’s main discussion is a deep dive into shooting mechanics: the history and evolution, the best and worst concepts, and everything in between. In the latest mailbag, we discuss the forthcoming Space Jam sequel, and consider another What If scenario.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Wayback Wednesday: adidas Live Run in NBA Live 10

Wayback Wednesday: adidas Live Run in NBA Live 10

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at adidas Live Run in NBA Live 10.

These days, we take the concept of online team play for granted. Although there’s still interest in single player experiences and local multiplayer, the various modes that allow us to play with up to nine other gamers online are extremely popular. Of course, MMORPGs such as World of Warcraft, to say nothing of the multiplayer scene in first person shooters and good old fashioned LAN parties, had already popularised the concept. As soon as the online infrastructure was developed for basketball and other sports titles, it was clear that the concept would find an enthusiastic audience.

It’s interesting to look back at those early iterations of online team play. With adidas Live Run in particular, you can see that the concept was already starting to evolve into the experiences we now enjoy (well, sometimes enjoy). Unfortunately, with the NBA Live series being rebooted following the cancellation of NBA Elite 11, the developers weren’t able to expand upon the idea of adidas Live Run until NBA Live 16. It was nevertheless an innovative mode in its time, so let’s take a look back…way back…

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File Additions for NBA Live 08

NBA Live 08 Cover Art

Today’s file additions for NBA Live 08 include the latest version of Big Homie’s NBA 2KTV HD roster project. Check it out at the link below!

Big Homie
NBA 2KTV HD (Updated to v1.3)

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and File Additions bulletins, please see this FAQ in our Wiki.

NLSC Podcast #359: Like Something Out Of A Video Game!

NLSC Podcast Logo

Episode #359 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

The announcement of Giannis Antetokounmpo as the new face of NBA Live Mobile has piqued our interest in the success of the game. As it turns out, it’s performing even better than we realised. This leads us to reflect on how it’s kept the NBA Live brand alive, and what this means for a future console/PC release. The fifteenth anniversary of Kobe Bryant’s historic 81-point game inspires us to not only look back at the achievement, but its impact on the virtual hardwood. We discuss the idea of such performances being described as “something out of a video game”, and the difficulty in replicating those feats. The need for a new challenge mode also comes up. In the mailbag this week, we’re talking about NBA Live’s turning point, and a fantasy scenario involving an upcoming retro roster mod for NBA 2K11.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Odd Technical Issues in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five odd technical issues that have been present in various basketball games over the years.

Games (and software in general) having bugs are a fact of life. Among older gamers such as myself, there’s sometimes an erroneous belief that the games we grew up with didn’t have such technical issues. Before patches were viable, developers did have to ensure that games were as bug-free as possible before they shipped, but many of the all-time classics have glitches of some description. Of course, on top of the need to stamp out bugs before games were finalised on cartridge and disc, the simplicity of those older games avoided some of the pitfalls of their more complex descendants.

To put it another way, the bigger video games have grown, the more bugs and other technical issues they’re prone to having. When it comes to PC games, the need to support a variety of hardware also provides further challenges. To that end, while there are several valid criticisms we can and should make of basketball video games, the mere presence of technical issues doesn’t indicate laziness, incompetence, or a lack of care. If making games and software that were entirely bug-free were easy – or indeed, possible – we’d see it happen. With that being said, various hoops titles have had notably odd bugs and technical issues, and today, I’m looking at five of them.

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25th Anniversary of NBA Live Overtime Content Coming

25th Anniversary of NBA Live Logo

Thank you to everyone who has been following along with our 25th Anniversary of NBA Live content! We tipped off the celebrations in 2019 and continued them through 2020, marking the 25th Anniversary of both the original release in 1994, and the PC version in 1995.

It was my goal to wrap up the retrospectives by the end of 2020. One of the main reasons for that – aside from chronological accuracy, of course – was to avoid what happened with the 20th Anniversary celebrations five years earlier. Unfortunately I didn’t produce all of the content that I had planned, in particular the game-by-game retrospectives. That’s why I burned through the 25th Anniversary retrospectives so quickly last month, as I wanted to make sure that I got them done. I also wanted to give everyone some fresh content to enjoy over the holiday season.

The end of the retrospectives also marks the end of our main celebrations. However, there are a few other odds and ends to share, including republishing articles from the 20th Anniversary, a couple of other features, and if we can line them up, further interviews with people involved with NBA Live during the early days. You can consider this “overtime” content, and it’ll run through the early stages of 2021. Some other ideas will likely instead be repurposed for Wayback Wednesday features, and possibly March Modness.

I hope you’ve enjoyed the retrospectives and other throwback content! It was definitely fun to revisit every game in the series, reminisce about the good times, and put the series’ struggles in perspective. Stay tuned for the overtime content, and in the meantime, I invite you to check out all of our 25th Anniversary of NBA Live features that have been posted so far! I’ve compiled all of the links below, or you can browse the archive. Here’s to getting some good news about the future of the NBA Live series at some point in 2021!

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