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Wayback Wednesday: FIBA Teams in NBA Live 08

Team USA, one of the FIBA Teams in NBA Live 08

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the FIBA teams in NBA Live 08.

Bonus teams and content are something that we arguably take for granted in basketball video games these days. Both NBA Live and NBA 2K used to feature Decade All-Star teams, and of course, 2K has boasted an impressive selection of historical teams in recent years. Euroleague teams have also been featured in NBA Jam: On Fire Edition, as well as the past few NBA 2K titles. However, the interest in bonus teams really picked up after a selection of national squads was added in NBA Live 08, along with a mode representing the FIBA World Championship (now the FIBA World Cup).

The FIBA teams were a popular choice for bonus content in a few NBA Live titles, and I’m sure that many gamers would like to see them return. Let’s take a look back…way back…

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The Friday Five: 5 Players In More Video Games Than NBA Games Played

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five players who have appeared in more basketball video games than actual NBA games.

Simply getting drafted by an NBA team, or making it onto a Summer League or training camp roster, is an achievement in and of itself. It’s further than a lot of players will make it in their basketball careers, and for those who do get that far, it’s the first step towards realising their dream of playing in the NBA. Of course, there aren’t enough roster spots available for everyone, and a lot of players will end up getting cut before the regular season begins. Some may find their way back onto an NBA roster and finally debut at a later date, while many others will not.

However, while some players never get the opportunity to suit up and play in a real NBA game, they may still see themselves make it to the big time on the virtual hardwood. The default rosters in NBA videos game must be locked at a certain cut-off date, which often results in missing players out of the box, but can also ensure that players on the bubble actually end up being included. Should such a player never make it back to the league, they’ll end up appearing in more NBA video games than real life NBA games. Here are five players who did just that, whom you may or may not remember.

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The Friday Five: 5 Roster Oddities in Basketball Games

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five oddities found in the rosters of various basketball games.

Whether you’re updating a basketball video game or simply playing it, the accuracy of the roster is probably going to be of great importance to you. Sometimes, that authenticity is limited or compromised by factors such as the roster cut-off date, lockouts, and a lack of licensing rights for specific players. Official roster updates have ultimately counteracted those first two issues, and unofficial updates can provide workarounds for the third. Furthermore, through consistent official updates and user customisation, questionable ratings don’t have to remain a problem for long, either.

Of course, even if certain issues can be easily resolved by official or unofficial means, basketball games have presented some unusual oddities in their default rosters over the years. Sometimes, unusual real life circumstances lead to inaccuracies, or create other interesting situations. In other cases, the game’s roster management functionality itself is cumbersome, or otherwise strange. Whatever the case may be, there have been a number of roster oddities in basketball video games over the years, and today I’m talking about what I feel are five of the most interesting and noteworthy examples.

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Wayback Wednesday: Dynamic DNA in NBA Live 09

Dynamic DNA Tendencies for Ben Gordon in NBA Live 09

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Dynamic DNA in NBA Live 09.

Generally speaking, most of us want five-on-five basketball games to be realistic; “sim”, as we usually put it. One of the key elements of delivering realism in NBA Live and NBA 2K is to ensure that the players resemble their real life counterparts, not just in appearance, but in the way that they play and perform. As the years have gone by, both games have introduced new ratings, tendencies, and other attributes that are intended to make the action on the virtual hardwood more closely resemble what we see during an NBA broadcast. While there’s still room for improvement, basketball video games have also come a long way in that regard.

EA Sports took a big step towards making NBA Live more realistic with the implementation of Dynamic DNA in NBA Live 09. Not only was it an improvement in player AI and differentiation, it was also a step forward in terms of the official roster updates. Let’s take a look back…way back…

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Wayback Wednesday: Online Team Play in NBA Live 08

Gilbert Arenas dribbles the basketball in NBA Live 08

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Online Team Play.

As the years have gone by, the online experience has become more and more significant in basketball video games. I personally didn’t have a lot of interest in online modes for many years; a slower connection didn’t help matters, and for the most part, I was simply more interested in the offline experience. That’s changed somewhat over the past couple of years, as I’ve come to enjoy regular games of 2K Pro-Am. However, there was another online mode that caught my attention almost a decade ago, and appropriately enough, it was the forerunner to the Pro-Am concept: Online Team Play in the Xbox 360/PlayStation 3 version of NBA Live 08.

At the time, it was something of a groundbreaking addition for basketball video games, and a concept that both EA Sports and Visual Concepts should perhaps think about implementing once more. Let’s take a look back…way back…

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Wayback Wednesday: NBA All-Star Weekend in NBA Live

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

The 2017 NBA All-Star Weekend is almost upon us. While not everyone is a fan of the midseason classic, I’ve always enjoyed watching the pickup atmosphere of the Rising Stars game (in all its various formats), the drama of the Three-Point Shootout, the creativity of the Slam Dunk Contest, and the stars going head to head in the All-Star Game itself (though it’s sadly no longer as competitive as it used to be). I know that I’m not alone in my enjoyment of the All-Star Weekend’s main attractions, and for many years, a lot of us wished that those events were playable in basketball video games. Then, along came NBA Live 2005.

In featuring the All-Star Weekend, NBA Live 2005 boasted one of the most significant additions in the history of the series – not to mention basketball gaming in general – and the mode was a lot of fun to play back in the day. It’s well worth reminiscing about, so let’s take a look back…way back…

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Wayback Wednesday: NBA Live PC Mod

Shaquille O'Neal dunks in NBA Live PC for NBA Live 06

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

Inspired by last week’s dig through the archives, I went rummaging again to see what else I could find. My search yielded some preview screenshots for the NBA Live PC mod, which became the NLSC’s comprehensive roster update for the PC version of NBA Live 06 for several years. Since I enjoyed looking back at my 1996 season mod for NBA Live 2004 last week, I thought that I’d do the same for a current roster update that I maintained for one of my all-time favourite games in the series. With NBA Live 06 being next up in our 20th Anniversary of NBA Live retrospectives, it also seemed fitting.

So, why did the mod bear that name, and how did it come about? Let’s take a look back…way back…

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Monday Tip-Off: Reflections on NBA Live Community Events

At EA Tiburon for the NBA Live 16 Community Event

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games.

When I logged into Facebook this morning, “On This Day” presented me with a look back at previous posts that I’d made on July 25th. As it happens, on this day last year, I made a post letting my friends and family know that I’d be heading to the United States in the near future. The trip was for an NBA Live 16 community event that was being held at EA Tiburon in Orlando, but as I didn’t have clearance to talk about it openly just yet, I held back on the details and simply posted a teaser photo. I also had to be very coy on the NLSC Podcast, when discussing upcoming playtesting sessions and expressing a desire to be a part of them.

The NBA Live 16 event was one of the best that I’ve ever attended. While the game still had a ways to go – then and now – it was fun to get some early hands-on time with it, and experience the improvements. I also really enjoyed having the opportunity to meet with the developers and provide feedback to them directly. On top of all that, the whole event was extremely well-organised, with every detail taken care of, and maximum time allotted for gaming. Past events were fun and productive, but several years of organising them have definitely given EA Sports’ community managers the opportunity to make them better and better.

Since it’s been almost a year since the last one I attended, I thought that I’d reflect a little upon the NBA Live community events that I’ve been a part of. Hopefully, last year’s won’t be the last.

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