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NLSC Podcast #630: 2026 Basketball Gaming Habits

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From courtside of the virtual hardwood, it’s Episode #630 of the NLSC Podcast!

Entering 2026, we had some plans and goals for the virtual hardwood. Since we’re rapidly approaching the middle of the year – no, don’t ask us where the time went – we decided to check in on how those plans are going! To that end, this week we’re joining the community in discussing our basketball gaming habits so far in 2026, from the selection of titles that we’re playing to the modes that have kept us hooked. We also recap a fun Parsec session with the Snes9x Super Nintendo emulator featuring a five-player co-op game of NBA Live 95 that was an absolute blast, and an intense four-player head-to-head showdown in NBA Hangtime that was ultimately decided in overtime.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Top 10 Plays of the Week: May 9th, 2026

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, send Dee a message, or hit him up on X.

As is often the case, this week’s NLSC Top 10 Plays is a fantastic mix of the old and the new. Not only are nine different games on display from NBA Live 10 through to the upcoming NBA The Run, but we’ve got updated rosters in older games, and all-time greats doing their thing in modern releases. It’s the Legends that ultimately have bragging rights this time around though, as Wizards Michael Jordan and Larry Bird demonstrate why they’re two of the best to ever step onto the hardwood, real or virtual. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

Wayback Wednesday: In the Zone in NBA Live 07

Wayback Wednesday: In the Zone in NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the In the Zone mechanic in the Xbox 360 version of NBA Live 07.

As you may know, NBA The Run will feature a mechanic called In the Zone. For more on that, be sure to tune in to the latest episode of the NLSC Podcast, where Dee provides his in-depth impressions of the upcoming game! Unsurprisingly, it’s not the first time that a basketball video game has used that well-travelled term for being locked in and performing at a high level. It was the name of Konami’s sim-arcade hybrid games, and it’s the title of an extremely catchy track from Midway’s NBA Hangtime. And of course, In the Zone was a mechanic in NBA Live 07 for Xbox 360.

Although NBA Live 07’s mechanic sprang to my mind when I first heard that NBA The Run would be using the name for its power-up, at this point, I think it’s safe to lay claim to the moniker. Not only is it a common term, but the Xbox 360 version of NBA Live 07 was a terrible release that few gamers would care to revisit, so its take on being In the Zone is largely forgotten. With that being said, Wayback Wednesday is as much about digging into the forgotten history of the virtual hardwood as it is celebrating our most nostalgic memories, so let’s take a look back…way back…

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Monday Tip-Off: You Don’t Have To Miss Games

Monday Tip-Off: You Don't Have To Miss Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how you don’t have to miss the basketball video games that you used to play.

Between our personal accounts and the NLSC’s socials, Dee and I frequently share short clips, highlight reels, and screenshots from various basketball video games. Because we love the classics, sometimes we’ll go a long way back with those posts. It seems that many of our fellow basketball gamers appreciate that hit of nostalgia, as we’ll get replies reminiscing about epic battles, players that were a blast to use, and interesting details that are impossible to forget. It’s fun to go back, which is why we have Wayback Wednesday and our deep dives on the NLSC Podcast.

However, in the midst of all the nostalgic delight, there’s a recurring comment that always jumps out at me: “I miss this game”, or words to that effect. It makes sense. There’s obviously a wistful aspect to nostalgia, wishing that you could go back to a specific time if only briefly. Of course, like favourite books, TV shows, and movies, you can revisit and continue to enjoy video games many years later. You don’t have to miss any of the classic games that we spotlight here or on our social media channels! At the same time, I do get it. There are a variety of reasons why you may not be able to play old video games, but if doing so is feasible, you needn’t have to miss them.

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The Friday Five: 5 Remnants of Missing & Removed Features

The Friday Five: 5 Remnants of Missing & Removed Features

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five remnants of missing and removed features in basketball video games.

Features and content are removed from all genres of video games for a variety of reasons, from design changes and technical challenges to deadlines and legal issues. It’s unfortunate even when it’s understandable, but it’s also entertaining to discover the remnants of cut content. They’re intriguing mysteries when we stumble upon them, fascinating What Ifs when we know their back stories, and sometimes even things that can be restored through modding. Our community has definitely been able to make good use of leftover content in NBA Live and NBA 2K!

Of course, the remnants of cut content can also be annoying. Not only are they proof of what we missed out on, but sometimes they’re a sign of anti-consumer design. A feature that would’ve been useful to have – and indeed was in a previous game – may have been removed because it isn’t conducive to recurrent revenue mechanics being as profitable as they could be. That may not be quite as insidious as removing content in order to sell it as downloadable content, but it’s still lacking in goodwill! Whatever the case, there have been some memorable remnants of missing and removed features in basketball video games over the years. Here are five that spring to mind for me.

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Monday Tip-Off: What Keeps Old Favourites Out Of The Rotation

Monday Tip-Off: What Keeps Old Favourites Out Of The Rotation

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on what keeps a few of my old favourites out of my basketball gaming rotation.

A few weeks ago, I discussed some of the basketball games that I’d like to bring back into my rotation at some point this year. Unsurprisingly, four of the games that I listed – NBA Live 96, NBA Live 2004, NBA Live 06, and NBA 2K13 – are among my all-time favourites. It only stands to reason that they’re prime candidates as I continue to get my virtual hardwood fix from retro and classic titles. And yet, despite holding those old favourites in high regard, to date I haven’t been in a rush to make them part of my rotation again. Instead, I’ve sought out new retro kicks.

It’s something that I’ve been thinking about since I posted that Friday Five article. My disappointment with recent NBA 2K titles has pushed me towards retro gaming, and to that end, you’d think I’d reach for my old favourites before anything else. After all, they’re the basketball games I’ve enjoyed the most. Familiarity and nostalgia should make them an ideal alternative whenever a new release fails to impress me. To that end, I have dusted off these old favourites here and there, but again, I’ve mostly been revisiting games that I overlooked, and discovering new favourites. Upon reflection, there are a few reasons why some of my beloved old favourites remained benched.

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The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

The Friday Five: 5 Ways Basketball Games Get Big Men Wrong

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five ways that basketball games fail to properly represent big men on the court.

Although I came to favour creating point guards for my career mode avatars, and my all-time favourite player is a shooting guard, I definitely have an affinity for big men in basketball and basketball video games alike. Back in the 90s, I loved watching the superb post play of Hakeem Olajuwon, the raw power of Shaquille O’Neal, and the spectacular slams of Shawn Kemp. As one of the taller kids who ended up playing centre at school and in my local junior league, those were the players that I tried to emulate in one way or another.

Naturally, whenever I play basketball video games, I want to use those big men like their real life counterparts as well. However, that hasn’t always been possible. From reflecting the advantage that comes with height and size, to accurately depicting skills and play styles, big men often haven’t felt like themselves on the virtual hardwood. In the case of older games, primitive mechanics and AI are frequently to blame, but even newer titles have their issues. Furthermore, misconceptions and stereotypes have also led to big men having wildly inaccurate ratings and other attributes. With that being said, here are five common ways that basketball video games get big men wrong.

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NLSC Podcast #622: Our Toughest Human Opponents On The Virtual Hardwood

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From courtside of the virtual hardwood, it’s Episode #622 of the NLSC Podcast!

There’s a lot of fun to be had taking on the CPU solo or co-operatively in basketball video games, especially with the range of modes at our disposal. However, head-to-head play is also a blast, and we have countless memories of epic battles with friends, family, and online opponents. This week, we join the community in recalling the best players that we’ve ever faced on the virtual hardwood, and some of the lessons that we took from those showdowns. We also recap a fun game of NBA Live 2000 PC that demonstrated just how superbly it holds up more than 25 years later, and touch on some of the downsides of skill-based mechanics when it comes to realism and lucky plays.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: Revisiting NBA Live 19

Wayback Wednesday: Revisiting NBA Live 19

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting NBA Live 19 with an updated retrospective, in light of the game re-entering my rotation last year.

Last year, after I made a post that mentioned NBA Live 18 on the NLSC’s socials, I received a response asserting that NBA Live 19 was “ten times better”. As someone who never really warmed up to the game, that was certainly an intriguing claim! I was sceptical, but I wasn’t about to stubbornly dismiss it out of hand. After all, a second look at NBA Live 18 made me realise that I enjoyed it even more than I remembered. Furthermore, a dedicated contingent of gamers continued to play NBA Live 19 for many years after its release, suggesting that there was a fun experience on offer.

And so, I decided to give NBA Live 19 another try. Considering that it became my basketball game of choice from August last year right through to its server shutdown back in January, it’s safe to say that I have a far more positive view of it now! There are still aspects that I don’t like, or believe could and should have been better, but at the very least I’ve developed more of an appreciation for it. Is it ten times better than NBA Live 18? Well, I wouldn’t go that far, but it’s a respectable release that should’ve been a stepping stone to an even better game. Let’s take a look back…way back…

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Monday Tip-Off: The Door Finally Closes on NBA Live…Maybe

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the door has seemingly closed on NBA Live.

Although NBA Live has remained dormant since 2019, I’ve still had plenty of reasons to write about it. Older releases have re-entered my rotation, and I’ve developed more of an appreciation for them. There are some that I’d like to dust off more often, and even mod. I’ve talked about the opportunities the series has had, and some of the ones that it’s squandered. I’ve lamented how both the series and its long-time fans deserved better. Above all, I’ve continued to champion the need for alternatives, and noted how despite numerous setbacks, somehow the door has remained open for NBA Live.

However, with the shutdown of NBA Live 19’s servers and no new release on the horizon, it feels as though the door has finally closed. I could be wrong here, and it’s certainly not the outcome that I wanted. I still believe in the importance of having at least two viable sim options on the market, and I’ll continue to advocate for that. Even if a return for NBA Live is as highly unlikely as it seems, there’s arguably still a better chance of that happening than another developer stepping up to try to compete with NBA 2K. For now though, with online support for NBA Live 19 ending and NBA Live Mobile being the last vestige of the series, the door has seemingly slammed shut.

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Wayback Wednesday: Kobe Bryant’s 81-Point Game, 20 Years Later

Wayback Wednesday: Kobe Bryant's 81-Point Game, 20 Years Later

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Kobe Bryant’s 81-point game, ahead of its 20th anniversary.

Tomorrow marks 20 years since Kobe Bryant torched the Toronto Raptors with an 81-point outburst, setting a new mark for the second-highest points scored in an NBA game. It always sounds cliché when we talk about how the years seem to fly by after we’ve taken a few more trips around the sun, but it’s absolutely true! Our perception of time undoubtedly changes. When Kobe dropped 81 on January 22nd 2006, I was only 21, so 20 years felt like a long time to me; basically a lifetime, in fact! Things that happened 20 years before that – or 20 years before I was even born – felt ancient.

For example, 20 years before Kobe had his 81-point game, Larry Bird and the Celtics were the 1986 Champions. To me, that felt like something from another time. And yet, because I remember it, Kobe’s 81-point game feels contemporary despite it being as old today as the Celtics’ 1986 title was in 2006! Again, it doesn’t feel like it’s been 20 years; or perhaps more accurately, 20 years doesn’t feel the same. It doesn’t feel like eight years since I last reflected on Kobe’s big game, or indeed, six since his tragic passing. As that game is turning 20 though, let’s take a look back…way back…

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NLSC Podcast #614: Dominant CPU Controlled Players in Basketball Video Games

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From courtside of the virtual hardwood, it’s Episode #614 of the NLSC Podcast!

Who are the most dominant players when they’re controlled by the CPU in basketball video games? This week, we join the community in discussing some of the most unguardable players that we’ve encountered on the virtual hardwood over the years, at least when they’re in the hands of the AI. Whether it’s an issue with the engine, or their ratings are slightly overdone or completely inaccurate, these stars and role players alike have given us fits on the sticks. We also reflect on the frustration of not always being able to light it up with those same players ourselves, and mention a few players who haven’t been as dominant in video games they really should be.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Nostalgia Is Special, Not Sad

Monday Tip-Off: Nostalgia Is Special, Not Sad

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how nostalgia is something special that we’re lucky to have, rather than being sad and pitiable.

Nostalgia has been getting a bad rap for quite a while now. Oh sure, there’s plenty of nostalgic communities and content online, as many of us love to reminisce. However, there has undoubtedly been a noticeable backlash to nostalgia as online demographics have shifted over the past decade or so. Beyond tired arguments about what was better – then or now – the discourse has been polluted by smug armchair psychoanalysis. If you’re nostalgic, or prefer to stick with something older, you must be hung up on the past, miserably chasing a moment in time that you’ll never get back.

Now, I can’t say that that doesn’t hold true for some people, though I’ll say it with far more sympathy and understanding than those who want to dump on the past to prop up the present! For many of us though, continuing to enjoy the classics – or at least looking back on them fondly – is neither depressing, nor preventing us from having new experiences. And so, the idea that nostalgia is a sad, delusional cry for help is infuriatingly condescending. Frankly, if we’ve made fond memories with our interests and passions that we can enthusiastically recall, then we’re extremely fortunate. If those things can still bring us joy, we’re even luckier. There’s nothing sad about that.

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NBA Live 10 Mod Releases: PSP Roster Update

NBA Live 10 Cover Art

While the mod releases in our community are usually for PC, mods for all platforms are welcome to be shared here, as evident from today’s upload for NBA Live 10! Mark has uploaded a 2010 roster update for the PlayStation Portable version of NBA Live 10, accounting for the season’s transactions and fixing the jersey numbers for more accuracy. Pick it up at the link below!

Mark Dave Dizon
NBA Live 10 PSP 2010 Start-of-Season Roster

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

NLSC Podcast #610: Revisiting NBA Live 19

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From courtside of the virtual hardwood, it’s Episode #610 of the NLSC Podcast!

With the NBA Live 19 servers shutting down next January, a recent kick has inspired us to take another look back at the final release in the NBA Live series…at least for now. From new perspectives on the last official patch and the gameplay experience, to thoughts on Ultimate Team, The Streets World Tour, Legends ratings, and depth, we reflect on our overall impressions of the game after giving it another chance. We also touch on developing a greater appreciation for other games upon revisiting them with fresh eyes, Ultimate Team lineups, where NBA Live 19 ranks in the series, and what should be done differently if NBA Live ever returns with a new console/PC release.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!