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Wayback Wednesday: In the Zone in NBA Live 07

Wayback Wednesday: In the Zone in NBA Live 07

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the In the Zone mechanic in the Xbox 360 version of NBA Live 07.

As you may know, NBA The Run will feature a mechanic called In the Zone. For more on that, be sure to tune in to the latest episode of the NLSC Podcast, where Dee provides his in-depth impressions of the upcoming game! Unsurprisingly, it’s not the first time that a basketball video game has used that well-travelled term for being locked in and performing at a high level. It was the name of Konami’s sim-arcade hybrid games, and it’s the title of an extremely catchy track from Midway’s NBA Hangtime. And of course, In the Zone was a mechanic in NBA Live 07 for Xbox 360.

Although NBA Live 07’s mechanic sprang to my mind when I first heard that NBA The Run would be using the name for its power-up, at this point, I think it’s safe to lay claim to the moniker. Not only is it a common term, but the Xbox 360 version of NBA Live 07 was a terrible release that few gamers would care to revisit, so its take on being In the Zone is largely forgotten. With that being said, Wayback Wednesday is as much about digging into the forgotten history of the virtual hardwood as it is celebrating our most nostalgic memories, so let’s take a look back…way back…

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The Friday Five: 5 Reasons to Revisit Bad Games

The Friday Five: 5 Reasons to Revisit Bad Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons one might choose to revisit bad basketball video games.

Naturally, most of us are about as keen to play bad video games as we are to watch a movie or TV show that we dislike! If we’re disappointed by the latest release, we’ll cast it aside quickly, and feel little incentive to give it another look. Even if you’re a keen retro basketball gamer who can enjoy more primitive titles, you’re still going to seek out quality. Games that were great in their day and still hold up are the ones we want to revisit, while bad games get left in the past. Sure, we might bring them up in conversation, but we’re usually not inclined to actually play them all that often.

The key word there is “usually”, because there are some reasons to revisit bad games of all genres. We can certainly draw comparisons to other entertainment media here. Works that are lacking in artistic merit and overall quality can still be enjoyable, and undoubtedly inspire curiosity. Lacklustre video games may be tougher to similarly enjoy in a “so bad it’s good” way, but they can definitely still pique our interest with unique features, unusual design choices, and gameplay that has its moments. The classics are the obvious choice if you want to have a good time on the sticks, but here are five reasons why you might want to dust off bad basketball video games as well.

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Wayback Wednesday: Roster Editing in NBA Live 18

Wayback Wednesday: Roster Editing in NBA Live 18

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at roster editing in NBA Live 18.

Roster editing is a feature that’s very easy to take for granted. It’s been a staple of basketball video games since the mid 90s, and even earlier titles such as TV Sports Basketball allowed us to modify the names and ratings of its generic players. With that being said, we couldn’t always count on games to provide us with roster editing functionality. A number of games in the 90s and even early 2000s also bungled the basics of roster customisation, making it needlessly difficult to trade players or alter a team’s rotation.

During its heyday, NBA Live was the gold standard in many aspects of sim basketball games, including roster editing. To that end, many of the best NBA Live games also feature deep and robust roster customisation functionality. In fact, the quality of NBA Live’s roster editing features remained fairly consistent even as the series faltered on the virtual hardwood. By the eighth generation however, the customisation options had become as disappointing as the gameplay. Fortunately, NBA Live 18 saw a big turnaround in both areas. Let’s take a look back…way back…

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The Friday Five: 5 Bad Omens in Basketball Gaming

The Friday Five: 5 Bad Omens in Basketball Gaming

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five bad omens in basketball gaming.

I don’t believe in omens as a mystical force in the universe. However, I do believe that there are warning signs that we should take notice of, which I’ll colloquially refer to as bad omens. As far as basketball gaming is concerned, there are definitely some bad omens when it comes to an upcoming release, or the future of a series. They’re not exactly mysterious and hard to spot, but it obviously gets easier with experience. We can recognise patterns, acknowledge precedent, and employ some common sense. At the same time, it’s easy to ignore bad omens.

After all, many of us try to remain optimistic about our hobby. We don’t want to jump the gun and assume the worst, especially if our predictions and pessimism have been proven wrong in the past. Things that have seemed like bad omens have turned out to be meaningless, or in rare cases, good news. Still, it pays to err on the side of caution, and there are warning signs that we should probably brace ourselves for bad news; or at the very least, temper our expectations. Once again, experience can usually guide us, as the red flags are much easier to spot after you’ve been through a few preview seasons. To that end, when one of these five events occurs, it tends to be a bad omen.

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Wayback Wednesday: Revisiting NBA Live 19

Wayback Wednesday: Revisiting NBA Live 19

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting NBA Live 19 with an updated retrospective, in light of the game re-entering my rotation last year.

Last year, after I made a post that mentioned NBA Live 18 on the NLSC’s socials, I received a response asserting that NBA Live 19 was “ten times better”. As someone who never really warmed up to the game, that was certainly an intriguing claim! I was sceptical, but I wasn’t about to stubbornly dismiss it out of hand. After all, a second look at NBA Live 18 made me realise that I enjoyed it even more than I remembered. Furthermore, a dedicated contingent of gamers continued to play NBA Live 19 for many years after its release, suggesting that there was a fun experience on offer.

And so, I decided to give NBA Live 19 another try. Considering that it became my basketball game of choice from August last year right through to its server shutdown back in January, it’s safe to say that I have a far more positive view of it now! There are still aspects that I don’t like, or believe could and should have been better, but at the very least I’ve developed more of an appreciation for it. Is it ten times better than NBA Live 18? Well, I wouldn’t go that far, but it’s a respectable release that should’ve been a stepping stone to an even better game. Let’s take a look back…way back…

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The Friday Five: 5 Basketball Gaming Superstitions

The Friday Five: 5 Basketball Gaming Superstitions

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five superstitions that many of us may have succumbed to while basketball gaming.

Video games and sports are interests that invite a lot of superstitions, so it’s hardly surprising that there are superstitions surrounding basketball gaming! While I don’t consider myself a particularly superstitious person, I’ll admit that there are times when I’ve engaged in unusual and illogical rituals under the pretence that they’ll somehow have an impact on the virtual hardwood, or indeed a real game being played on the other side of the world. It’s silly, I know that it’s silly, and even when a superstitious ritual “works”, I’m well aware that it wasn’t actually a factor!

Besides, while superstitions may imply a belief in supernatural forces, there’s also a psychological explanation for them. They can provide us with a sense of control, which is comforting in situations we can’t influence. There’s also evidence that lucky charms and rituals boost confidence. Free throw routines and favourite jersey numbers are good examples of this. It only makes sense that this psychology also applies to basketball gaming, with superstitions both soothing us and pumping us up when we face challenges, from technical issues to moments that test our stick skills. Therefore, there may actually be some merit to a few of these basketball gaming superstitions!

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Monday Tip-Off: The Door Finally Closes on NBA Live…Maybe

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how the door has seemingly closed on NBA Live.

Although NBA Live has remained dormant since 2019, I’ve still had plenty of reasons to write about it. Older releases have re-entered my rotation, and I’ve developed more of an appreciation for them. There are some that I’d like to dust off more often, and even mod. I’ve talked about the opportunities the series has had, and some of the ones that it’s squandered. I’ve lamented how both the series and its long-time fans deserved better. Above all, I’ve continued to champion the need for alternatives, and noted how despite numerous setbacks, somehow the door has remained open for NBA Live.

However, with the shutdown of NBA Live 19’s servers and no new release on the horizon, it feels as though the door has finally closed. I could be wrong here, and it’s certainly not the outcome that I wanted. I still believe in the importance of having at least two viable sim options on the market, and I’ll continue to advocate for that. Even if a return for NBA Live is as highly unlikely as it seems, there’s arguably still a better chance of that happening than another developer stepping up to try to compete with NBA 2K. For now though, with online support for NBA Live 19 ending and NBA Live Mobile being the last vestige of the series, the door has seemingly slammed shut.

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Wayback Wednesday: PlayStation 4 Launch, 12 Years On

Wayback Wednesday: PlayStation 4 Launch, 12 Years On

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at attending a midnight launch for the PlayStation 4 here in Australia, and my first impressions of the console.

My Facebook Memories reminded me that in the early hours of November 29th 2013, I returned from a midnight launch of the PlayStation 4 at a retailer here in Australia. The console had launched in North America a couple of weeks earlier, so I’d already heard others share their initial impressions of NBA Live 14 and NBA 2K14. Needless to say, I had some concerns – especially about the former – but I tried to keep an open mind. After all, I wanted to be excited about the new generation of basketball gaming that I’d be experiencing from Day One; or near enough, anyway.

That first experience with the PlayStation 4 and two new next generation basketball video games – as well as a third title that I picked up – is certainly interesting for me to reflect upon. Suffice it to say, my feelings towards the console and at least one of those releases have changed over the years. I still have some mixed thoughts about the eighth generation, though to date I like it a lot more than the ninth! With PlayStation celebrating its 30th Anniversary, and November 29th marking 12 years since the Australian launch of the PlayStation 4, it’s a good time to look back…way back…

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Monday Tip-Off: Tinkering With Rosters

Monday Tip-Off: Tinkering With Rosters

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by talking about how I enjoy tinkering with rosters.

I know I’ve said it many times before, but it’s been an absolute joy to change up my basketball gaming habits in recent years. Because I’m no longer forcing myself to play the newest game even if I don’t enjoy it, I’ve also broken the habit of grinding away in MyCAREER year after year. I’m also not beholden to any MyTEAM Agendas, and I’m avoiding the online scene. Stepping away from those modes and leaning towards retro gaming has created time for other activities on the virtual hardwood, and that’s made basketball gaming as fun as it’s ever been for me.

Obviously, this includes playing into my seventh year of an NBA 2K14 MyCAREER, and at long last returning to franchise gaming; solo in NBA Live 16, and co-op with Dee in NBA 2K9. I’ve also played through 24/7 mode in NBA 2K6 and NBA 2K7, and hit The Streets in NBA Live 18 and NBA Live 19. Something that I’ve really had fun with however is just playing an assortment of exhibition games in titles that I’ve been drawn to. That in turn has led to me tinkering with the rosters of various games. Although that can lead to more in-depth projects that I’ll release publicly – such as my minimalist 2005 roster for NBA 2K6 – I’ve had a blast just casually editing rosters.

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NBA Live 19 Servers Shutting Down January 30th, 2026

NBA Live 19 Servers Shutting Down January 30th, 2026

EA has advised that the NBA Live 19 servers will be shutting down on January 30th, 2026. The game was de-listed from digital storefronts in late October, basically telegraphing that the end of online support was rapidly approaching.

In recent months, gamers have reported problems when trying to play LIVE Events in The One, suggesting that online support has been in the process of wrapping up for a while now. However, Ultimate Team has remained online and fully functional to this day, and I can confirm that a handful of people are still active in the Community Market on PlayStation 4. With that being said, Ultimate Team will definitely be inaccessible once the NBA Live 19 servers are shut down early next year, along with all other online modes. The final roster update will also be unavailable at that time.

With the shutdown of the NBA Live 18 servers last year, it’s no surprise that NBA Live 19 will soon follow suit. EA has been unusually generous in maintaining online support for the eighth gen NBA Live releases, especially compared to the 27 months that Take-Two guarantees for NBA 2K titles. Obviously NBA 2K has been markedly more successful with a majority of gamers moving on every year, but to that end, it’s quite surprising that the less popular NBA Live releases have retained online support for so long. Prior to support ending for NBA Live 18 last year, NBA Live 14 and NBA Live 15 were still online as of 2019, while NBA Live 16’s servers were finally shut down in 2020. As such, the eighth gen NBA Lives have ended up receiving between five and seven years of online support.

However, the time has obviously come for NBA Live 19 to be sunset. For anyone still playing the game – which includes me, thanks to a recent kick – we’ll still have three months to finish up any business with modes featuring online content. The offline modes will naturally still be available, though speaking for myself, it’ll be a shame to lose Ultimate Team. Additionally, if you don’t own the game and want to add it to your collection, at this point you’ll need to track down a physical copy. In any case, if NBA Live 19 is still in your rotation or you’d like to give it another look while it’s still relatively intact, make sure you’re ready to be done with it by January 30th next year!

Wayback Wednesday: NBA Elite 11 Demo Retrospective

Wayback Wednesday: NBA Elite 11 Demo Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the NBA Elite 11 demo and its impact on the NBA Live series with an in-depth video retrospective.

Fifteen years ago on Sunday, NBA Elite 11 was supposed to be released. However, following a disastrous hands-on preview that made it very clear that the game wasn’t anywhere close to being ready, it was delayed right before it was set to hit shelves. While much of its infamy comes from the video of Andrew Bynum getting stuck in the t-pose at halfcourt, there were so many other problems with the NBA Elite 11 demo, and the retail version. It’s no surprise that the game was ultimately cancelled, but just how badly did EA Sports mess up? Let’s take a look back…way back…

I hope you enjoyed this look back at EA Sports’ biggest basketball blunder! It’s been on my list of Wayback Wednesday ideas for a while now, and since we’ve reached the 15th anniversary of the whole debacle, the timing seemed right. Incidentally, if you have an Xbox 360 and would like to give the demo a try, it’s still available here in our Downloads section. If you’re after a legitimate copy of the full version…well, that can be an expensive endeavour! In any case, feel free to share your thoughts on the NBA Elite 11 demo, as well as the retail version if you’ve played it. Be sure to subscribe to our YouTube channel if you haven’t already, and stay tuned for more retrospectives!

Wayback Wednesday: Viable Legends Teams in NBA Live 8th Gen

Wayback Wednesday: Viable Legends Teams in NBA Live 8th Gen

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Legends teams that would’ve been viable in eighth generation NBA Live titles.

A couple of years ago, I reflected on the misuse of Legends in NBA Live. While the series made a big splash with historical content when Michael Jordan and other all-time greats were added in NBA Live 2000, it’s had countless missed opportunities since then. From losing the rights to include certain Legends to leaving them out of the seventh generation releases entirely, NBA Live hasn’t done an impressive job with historical content. Legends were thankfully present in the eighth generation NBA Live games, but were exclusive to specific modes.

This is one of the reasons why Ultimate Team has been one of my favourite modes in eighth gen NBA Live: it’s where I can actually play with Legends! Of course, I wish that they were more readily available. To that point, some people have argued that that wouldn’t be feasible, as it would draw attention to how thin NBA Live’s historical content is compared to what’s on offer in NBA 2K. However, while NBA 2K does boast a massive array of retro players and classic squads, eighth gen NBA Live games could’ve viably included some Legends teams. Let’s take a look back…way back…

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Monday Tip-Off: 2K Giving Pettiness The Old College Try

Monday Tip-Off: 2K Giving Pettiness The Old College Try

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the way that 2K responded with pettiness to the announcement of a new college basketball game from EA Sports.

Last week, EA Sports surprised a lot of gamers with the announcement of a new college basketball title, tentatively scheduled for release in 2028. There have been some questions as to why the announcement is being made so far out. It appears that the Collegiate Licensing Company entertained bids for a new basketball game in late June, with EA Sports’ bid being successful. A three year development window would be similar to the return of EA Sports College Football, which was announced in 2021 and released in 2024. Presumably, pre-production on this new hoops title has begun.

Needless to say, while not everyone is optimistic about a new college basketball game from EA Sports – understandably so – many gamers are excited. It’ll be a new release from an established company, in a genre that’s suffered from a lack of alternatives and competition. To that point, how did 2K respond to EA Sports rejoining the basketball gaming space with a college game? In short, a quote reply to a post on X opining that they should be the ones making the game wryly saying “the campus has been quiet for too long”, and a statement in which they referred to themselves as the “undisputed home of basketball gaming”. Basically, 2K is giving pettiness the old college try.

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The Friday Five: 5 Times Games Messed Up Player Appearances (Part 2)

The Friday Five: 5 Times Games Messed Up Player Appearances (Part 2)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is another list of five times that basketball video games messed up player appearances.

Considering that there have been several topics that I’ve turned into a multi-part series in The Friday Five in recent years, it’s surprising that I haven’t covered this one since 2018! However, a new batch of examples have presented themselves, so it’s time to talk about five more times that basketball games messed up player appearances. As I noted in the previous article, there are times when we’re a bit harsh in our criticism of video game aesthetics. Modders aren’t under the same restrictions as the developers, from deadlines to properly-licensed assets.

At the same time, there have been some surprisingly sloppy errors and efforts in basketball video games throughout the years, resulting in player appearances being messed up. Whether it’s a poor likeness, mismatched textures, or players having the wrong appearance entirely, they stick out like a sore thumb. Of course, some of these mistakes can fly under the radar if you’re not familiar with the players, or you never played the games in question. To that point, thanks to an expanded collection, an open-minded approach to retro gaming, and a tip on X, these five examples include some that I definitely wouldn’t have thought of in 2018. Let’s tip things off with…

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Wayback Wednesday: Magic’s BIG Moment in NBA Live 14

Wayback Wednesday: Magic's BIG Moment in NBA Live 14

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Magic Johnson’s BIG Moment in NBA Live 14.

The eighth generation was a rough and ultimately unsuccessful attempted comeback for the NBA Live series. At the same time, those releases also demonstrated flashes of brilliance and meritorious ideas that were worthy of far better games. Appropriately, NBA Live 14 exemplifies the duality of the generation of games it tipped off, being notably flawed while also featuring some excellent concepts. That includes a couple of modes that were powered by live service content and EA Sports’ partnership with Synergy Sports, namely NBA Rewind and BIG Moments.

I ended up quite enjoying BIG Moments in NBA Live 14. Granted, that was in large part due to their brevity which allowed me to avoid becoming too bothered by all of the gameplay flaws, but I genuinely had fun with them, too! I was also pleasantly surprised to see a couple of historical BIG Moments come through, including games for Dominique Wilkins and Magic Johnson. However, Magic Johnson’s BIG Moment – which was added eleven years ago today – also showed that NBA Live 14 definitely wasn’t the best game for such a cool idea. Let’s take a look back…way back…

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