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Monday Tip-Off: Why Basketball Game Reviews Suck

Monday Tip-Off: Why Basketball Game Reviews Suck

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some candid thoughts on why so many basketball video game reviews suck.

As much as I value thoughtful critique over statements that are blunt and insulting for the sake of being provocative, I must be frank here: many of the reviews of basketball video games flat out suck. They aren’t helpful to enthusiastic hoops gamers who want to know if a title is a significant improvement over its predecessor, and whether it’s worth getting. Their lack of insightful commentary provides no useful feedback to the developers, and seldom holds the publisher accountable for business practices that are predatory and even hostile towards the core audience.

It’s extremely frustrating for me. As someone who has been playing basketball video games for over 25 years, and – at the risk of sounding egotistical – knows a thing or two about them, I’m unimpressed by such poor evaluations of them as products. On top of that, my philosophy is to stand with my fellow gamers rather than shill for a company. I believe it’s vital to be honest with ourselves and each other, and to keep the community informed. Also, while there’s really no such thing as an “unbiased review” as opinions are always subjective, personal bias can impact fairness and accuracy. It’s these recurring issues that result in laughable and subpar reviews.

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The Friday Five: 5 Plays That Affected Video Games

The Friday Five: 5 Plays That Affected Video Games

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five plays that had a profound impact on gameplay design in basketball video games.

Since the aim of sim basketball games is to depict the NBA in a realistic manner, it goes without saying that events in the real league have had an impact on those titles. Likewise, our enthusiasm for real basketball makes us want to imitate NBA highlights on the virtual hardwood. It’s something that the games have allowed us to do with increasing accuracy over the years, as new animations, controls, and mechanics are added. Our desire to see certain plays accounted for in video games can be traced back to wide trends and specific moments alike.

Quite often, they’re the memorable plays that are assured to make all the highlight reels for decades to come; the iconic moments in NBA history. When we see them happen in real life and can’t replicate them in games, we immediately develop a keen interest in seeing them made possible in future releases. While it may not be entirely accurate to ascribe a particular gameplay addition solely to a single highlight, there’s no doubt that memorable plays have had an impact on gameplay development. After all, the developers are basketball fans too, and are just as eager to perform those dazzling plays on the sticks. Here are five plays that impacted gameplay design!

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Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Xbox 360 version of NBA 2K6.

As I’ve said before, as someone who grew up with NBA Live, it took me a while to truly get into the NBA 2K series. There was a sense of brand loyalty, but beyond that, I was accustomed to NBA Live’s approach to controls, gameplay mechanics, and modes. I remember trying out the PlayStation 2 version of NBA 2K6, and feeling somewhat underwhelmed. If nothing else, I disliked the Isomotion controls, which remained a barrier to getting into NBA 2K for years to come. I preferred to make the best of some rough NBA Live releases, rather than acclimate to a different game.

Obviously, I’ve had a change of heart! A handful of NBA 2K titles over the past decade now rank as some of my all-time favourite basketball video games. I’ve also been able to revisit older NBA 2K titles, and really enjoy them. One older 2K release that I’ve grown rather fond of is NBA 2K6 for Xbox 360. It seems only fitting, since I’ve also warmed up to the Xbox 360 version of NBA Live 06 after giving it another look. However, while NBA Live 06 for Xbox 360 may be slightly underrated at times, NBA 2K6 is definitely a stronger all-around game. Let’s take a look back…way back…

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Wayback Wednesday: Inaccuracies in Basketball Games

Wayback Wednesday: Inaccuracies in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some noteworthy and recurring inaccuracies that we’ve found in basketball video games over the years.

Licensed sports titles are judged differently to other genres of video games. Because they’re aiming to depict a real sport played by real athletes, we expect accuracy. Even in arcade games with all of their breaks from reality, there’s an expectation that the players will resemble their real life counterparts, and that their ratings will reflect their strengths, weaknesses, and overall style of play. The bar is set much higher in sim titles, especially as technological improvements have led to increasingly realistic graphics and gameplay. Above all, we expect attention to detail.

Of course, none of us are infallible, and thus human error is inevitable. As anyone who’s ever worked on a roster mod can attest, it’s all too easy to overlook a jersey number, neglect a needed ratings update, or forget to double-check the spelling of a newly-added player’s name. That’s not even getting into leaving a necessary file out of the update, or any other technical mistakes! Still, it’s interesting to discover some of the inaccuracies that made it into the default rosters, especially before official roster updates were commonplace. Let’s take a look back…way back…

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Wayback Wednesday: A Forgotten NBA 2K14 MyCAREER

Wayback Wednesday: A Forgotten NBA 2K14 MyCAREER

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at a forgotten NBA 2K14 MyCAREER game.

I’ve been having a blast with MyCAREER in the PlayStation 4 version of NBA 2K14 since I revisited it a couple of years ago to write a retrospective. I got hooked on it after giving NBA 2K14 PS4 a second chance following an uncommonly negative first impression, and it’s become one of my favourite basketball video games. It’s why I’m currently in my sixth season in that MyCAREER, with an eye towards somehow, some way, playing through to the current day. Truly experiencing an NBA career is far more fun than grinding and worrying about the online meta!

However, while that specific game is a fairly recent kick, it wasn’t actually my first foray into MyCAREER in NBA 2K14. When it was released, I did begin a new MyCAREER in the PC version of NBA 2K14, intending to continue the fun that I’d had in NBA 2K13. That didn’t come to pass, as I struggled to enjoy the game, and didn’t warm up to NBA 2K14 until almost a decade later. I did keep the save file though, and it was interesting to revisit it now that I have a more positive view of NBA 2K14. Let’s take a look back…way back…

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NLSC Podcast #484: NCAA Basketball, NBA 2K18, & Damian Lillard

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From courtside of the virtual hardwood, it’s Episode #484 of the NLSC Podcast!

The community has spoken: whether it comes from EA Sports, 2K Sports, or indeed both, many of us are very keen to see a new college basketball game! From licensed players and gameplay to presentation and features, we join the community in discussing our expectations for a hypothetical NCAA title. Elsewhere, we’ve noticed a couple of Tweets attempting to rehabilitate NBA 2K18’s image. Naturally, we have a few thoughts on that! We also discuss Damian Lillard’s trade request and big contracts for NBA role players, react to the recent separation of EA Sports and EA Games, and open up this week’s mailbag for some NBA 2K17 Overall Ratings trivia.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: Atmosphere Settings in NBA Live

Wayback Wednesday: Atmosphere Settings in NBA Live

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Atmosphere settings in NBA Live.

Following a decade of duds and dormancy, it’s easy to forget how innovative NBA Live was, even after NBA 2K became the premier brand in sim basketball gaming. With that being said, if you’re been playing basketball video games long enough to remember a time when NBA Live was still widely considered a viable, or indeed even a preferable choice, you’ll probably remember NBA Live 10 as a strong release. I’ve seen people nominate it as the best game in the series, and while I appreciate it a lot more following last year’s retro kick, I’d only go so far as to say it’s one of the best.

I do see why many of my fellow gamers give NBA Live 10 the nod, though. It did several things right after a few rough years for the series, and appeared to be steering it in a better direction. NBA Live 10 still holds up today, and boasts a few features that newer releases – including the latest NBA 2K games – actually lack. One example that I’ve yet to cover in-depth here in Wayback Wednesday is the game’s Atmosphere settings. They weren’t unique to NBA Live 10, but it could be argued that the first implementation of the concept was the best. Let’s take a look back…way back…

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NLSC Top 10 Plays of the Week: June 17th, 2023

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

This week’s NLSC Top 10 Plays features a dazzling assortment of dunks – as always – but it’s not just about leaving the rim rocking. There are some incredible moves setting up the drives that culminate in those fantastic finishes, including some unique ones that you may not have ever seen before; even if you’ve spent hundreds of hours with the game! There’s also a move by Derrick Rose that shows how NBA Live 14 had promise amidst its roughness, and a play demonstrating why Terry Hanson is a Virtual Hardwood Legend. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

NLSC Podcast #481: When To Bench A Basketball Game

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From courtside of the virtual hardwood, it’s Episode #481 of the NLSC Podcast!

How long does the allure of the latest basketball game last? How often does it hold our attention until the next game comes out? This week, we’re joining the community in discussing when and why we’ve chosen to move on from the current release in recent years. We also follow up on last week’s look back at NBA Live 15 by revisiting the even more controversial NBA Live 14. Suffice to say, we were once again surprised by some of the details that we noticed! Naturally we draw a few comparisons to NBA 2K14, which we also continue to enjoy with Year 6 of MyCAREER, and a Legends season in MyGM.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA Live 14 Highlights: Bulls vs. Bobcats

NBA Live 14 Highlights: Bulls vs. Bobcats

Following our session with NBA Live 15, Dee went back a year to NBA Live 14, and put together some highlights from the game! Dee took control of the Chicago Bulls – moving an injured Derrick Rose back into the starting five – and faced Charlotte, who were in their last season as the Bobcats.

With some rough animations and other gameplay quirks, it isn’t easy to create highlights in NBA Live 14. However, Dee did a superb job of making the game look better than anyone else I’ve seen play it! From nifty midrange floaters and shots from Derrick Rose, to Jimmy Butler’s snatch-back into a jumper, to Carlos Boozer finishing strong around the rim, he pulled off some great plays. The CPU had some fine highlights of its own, and overall, Dee was able to spotlight the stronger points of an admittedly troubled release. See for yourself!

Dee and I will be discussing NBA Live 14 in this week’s NLSC Podcast, which drops this evening Australian time/tomorrow morning US time. In the meantime, you can listen to us revisit NBA Live 15 in last week’s episode. Be sure to subscribe to the NLSC YouTube channel for more basketball gaming content, and don’t forget to hit us up with any suggestions for games that you’d like to see us play!

NLSC Top 10 Plays of the Week: June 10th, 2023

NLSC Top 10 Plays of the Week

Get ready for more fantastic highlights from the basketball gaming community in the NLSC Top 10 Plays of the Week, curated by Dee4Three! New and old games alike are featured in this celebration of spectacular moments on the virtual hardwood. To submit your clips, post them in this topic, or hit up Dee on Twitter.

I try not to say it too often so as not to diminish the meaning, but this week’s NLSC Top 10 Plays is one of the best yet! The community really brought the goods with an array of flashy moves and spectacular finishes, from ankle breakers and crafty passes to rim-rocking dunks and acrobatic layups. That includes a DeAndre Jordan windmill in NBA Live 15, and a play from the 2023 NBA Finals in NBA Live 06, as set up by the NBA Live 2001 Legends. Indeed, the NBA Live series was quite popular this week, accounting for four of the eight games featured in the countdown. Let’s get to the action!

What was your favourite highlight this week? Sound off in the comments below, and once again, get in on the fun by sending us your best plays! Remember, as long as it’s a basketball game, it’s eligible for the countdown. Also, don’t forget to subscribe to us on YouTube for more basketball gaming videos.

NLSC Podcast #480: Is NBA Live 15 Overlooked?

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From courtside of the virtual hardwood, it’s Episode #480 of the NLSC Podcast!

NBA Live 15 generally wasn’t well-received when it was released, but might it be somewhat overlooked today? A fun session playing the game over Parsec prompts us to take a deep dive into all of its pros and cons. Suffice to say it’s a mixed bag, but it might just work its way into our rotation! We also connected to play NBA Live 06 PC with a 2012 season roster, and were reminded of what a special release it was. In this week’s mailbag, we join the community in talking about how we play basketball in real life. Which players would we compare our style of play to, and does that at all influence the creation of our players in career modes?

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Wish I Could Play It, Now That I Can’t

Monday Tip-Off: Wish I Could Play It, Now That I Can't

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on wishing that I could play certain modes in older titles, now that it’s impossible.

The notion that we want what we can’t have, and that we don’t appreciate what we do have until it’s gone, are very old proverbs indeed. It’s a concept that’s been discussed at length, and portrayed in various works. In a rather infamous episode of Scrubs, J.D. discovers that he doesn’t want to be with Elliot after pining for her all season. Glam metal band Cinderella even had a power ballad literally titled “Don’t Know What You Got (Till It’s Gone)“, which was used rather superbly – even movingly – in an episode of South Park. It’s a sentiment that we can all relate to.

As far as basketball video games are concerned, this is an inevitable part of server shutdowns. There was a time when that only applied to online multiplayer, but thanks to server-side content and connected experiences, single player modes are now also affected. Of course, there’s still plenty to enjoy in older basketball games, especially when you go back to before online content was ubiquitous. Over the past generation though, and even going back to the generation before that, there are modes that I wish I could still play. On top of that, there are modes that I wish I could play for the first time – or at least finally explore in-depth – now that that’s no longer possible.

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NLSC Podcast #467: Retro Content & Respect for Legends

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From courtside of the virtual hardwood, it’s Episode #467 of the NLSC Podcast!

As March Modness tips off, we’ve received word of an exciting retro project that we’re keen to see come to fruition. We’ve also been working on our own projects – some of which have already been released – and announce our upcoming NCAA Basketball 10 tournament. Recapping some recent retro pick-ups leads us to reflect on how much fun it is to play on original hardware, even with the convenience of emulators. While we’re in a retro mood, we also discuss the historical content that NBA Live needs to have if/when it returns, and share some suggestions from our listeners. In this week’s mailbag, we challenged the community to guess the top-rated Legends in NBA Live 2004, and point out some of the most disrespectful ratings for historical players in those rosters.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: The Best Basketball Video Game Debate

Monday Tip-Off: The Best Basketball Video Game Debate

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the eternal debate about the best basketball video game of all-time.

Our need to rank, rate, and put everything into historical perspective as it happens, is the bane of discourse these days. We see far too much of it in discussions about real basketball. Who is the greatest player of all-time? Everyone weighs in, with varying degrees of insight and intelligent argument. Aside from disrespecting eras either way, it means that we’re less inclined to live in the moment. Instead of enjoying a fantastic performance and marvelling at the feats we’ve witnessed, we’re trying to decide where everything ranks in NBA history.

With that being said, comparisons are inevitable, and a talking point. So it goes with basketball video games as well. There have been many of them over the years, and some are parts of long-running series with annual instalments. Given that technology has unquestionably improved during that span, in theory the newer games should be superior to earlier titles. In practice, technological improvements haven’t always resulted in better games. There are parallels to real basketball that we could make here, but let’s keep it to the virtual hardwood today. To that point though, how do we settle the best basketball video game debate? Or indeed, can we single out a title?

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