
We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the importance of injuries in basketball video games.
Just like any other sport or physical activity, injuries are an unfortunate inevitability in basketball. From hard collisions and rough landings, to dirty play and simple wear and tear, there’s a possibility of getting hurt. Injuries have altered the course of series, seasons, and entire careers. You could say that they’re one of the leading causes of What Ifs! To that end, because injuries have a significant impact on the NBA, it only makes sense that they’re part of basketball video games. I’m mostly referring to the simulation games, but there’s a place for them in arcade titles as well.
Sure, in the moment, you may not be exactly thrilled to see injuries occur. You don’t necessarily want to see your virtual players get hurt any more than you’d wish for the injury bug to bite your favourite teams and players in real life. There are undoubtedly times when you’d prefer not to suffer any injuries on the virtual hardwood, so you’ll switch them off in the gameplay settings accordingly. If they’re unavoidable – such as being a story beat in MyCAREER – they can be extremely frustrating. However, I can attest that injuries have actually enhanced a handful of my franchise and career mode games. As such, they’re conspicuous by their absence in titles that don’t feature them.
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