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Tag Archives: NBA Live 16

NLSC Podcast #302: 25th Anniversary of NBA Live (Part 2)

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Episode #302 of the NLSC Podcast is out now! This week, it’s Part 2 of our celebration of the 25th Anniversary of NBA Live. Join Dee4Three and I as we cover NBA Live 07 through to NBA Live 19, look ahead to the future, and reflect on the series as a whole. If you haven’t caught Part 1 yet, be sure to tune in here!

We continue our conversation with a look back at NBA Live 07, a strong candidate for the worst game in the series. As we proceed to break down each game year by year, we reflect on the downfall of NBA Live, and the mistakes that have led to its continued struggles. We discuss what could have been, from the cut retro teams in NBA Live 08 and the full season version of Be a Pro in NBA Live 09 on PS2, to the disastrous change of direction with NBA Elite 11 and cancellation of NBA Live 13. The importance and selection criteria for cover players also comes up, and we reveal the NBA Live 13 cover player that was never officially announced. That brings us to the current generation as we recap the series’ ups and downs since returning with NBA Live 14, and how it’s looking as of NBA Live 19. Once again, we touch on what we want to see in NBA Live 21 and beyond. We wrap up with our fondest memories of NBA Live, our favourite games in the series, and thoughts on what it’s meant to us these past 25 years.

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What are your memories of NBA Live 07 through NBA Live 19? What are your thoughts on the future of the series? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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NLSC Podcast #299: What Basketball Gamers Want

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Episode #299 of the NLSC Podcast is out now! Dee4Three joins me again as we react to the recent announcement that the NBA Live 15 servers will soon be shutting down, and have an in-depth discussion about what basketball gamers want out of the hobby.

EA Sports has announced that the NBA Live 15 servers will be shutting down as of December 1st, 2019. We react to the timing of the announcement compared to the NBA Live 14 shutdown, and reflect a little on NBA Live 15 itself. This leads to some thoughts on why we dust off older titles, and sometimes seeing them in a new light (and sometimes not). Our feature discussion this week is a deep dive into what basketball gamers want; not just expectations of the virtual hardwood and blacktop, but also our relationship with developers, and approach to game design. We also talk about toxic attitudes, and how we clash with one another over what we want out of the basketball gaming experience.

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What are your thoughts on this week’s topic? What do you want out of basketball video games? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Wholesome Moments in Basketball Gaming

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five wholesome moments in basketball gaming.

Let’s face it: it’s easy to get bogged down in negativity. Sure, criticism is an important part of constructive feedback, but it shouldn’t be our only focus here in the basketball gaming community. Most online communities have their toxic elements and sadly we aren’t immune, especially when certain elements of the games cultivate and contribute to a toxic atmosphere at times. It’s therefore important that we take time to recognise the positive aspects of our hobby, and celebrate all of the fun that we have with it. After all, most of us do enjoy playing the games at least some of the time!

Beyond our enjoyment of all the things we do on the virtual hardwood, basketball gaming has been responsible for some wholesome moments throughout the years, and those should be celebrated as well. I know that it’s difficult not to be cynical and write off such gestures as nothing more than PR stunts, but the mere fact that there’s the prospect of positive press doesn’t mean that these wholesome gestures are insincere, or that they aren’t admirable. With that in mind, let’s wrap up the working week with some positivity, and take a look at five wholesome and heart-warming moments from various basketball video games, and give some credit where it’s due.

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Monday Tip-Off: Stealing Is Such an Ugly Word

Monday Tip-Off: Stealing Is Such an Ugly Word

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some thoughts on recent suggestions that NBA 2K is stealing ideas and features from NBA Live.

Before the NBA 2K20 preview season tipped off, there was understandably a certain amount of scepticism about this year’s release. As a new generation of consoles looms on the horizon, many of us had expected it to be a throwaway year for NBA 2K; just a roster update and a few token bells and whistles ahead of a big jump next year. Based on what we’ve seen so far, however, that doesn’t appear to be the case. While most of us are reserving final judgement until we get our hands on the game, there has been a lot of good news so far in the preview season.

Of course, it hasn’t escaped notice that some of the features outlined in the previews so far bear a similarity to elements of NBA Live, past and present. Responses have varied somewhat, but there is a very vocal contingent of NBA Live fans that seem to be perturbed by the situation. Perhaps it’s because EA’s series is finally picking up some steam and support after years of being a punchline under 2K’s dominance, but there’s an eagerness to point out features and mechanics that were in NBA Live first, and accuse NBA 2K of stealing them. Don’t get me wrong; it’s nice to see passionate support for NBA Live, but I just can’t join in the outrage.

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NBA Live 19 Rosters Updated With Offseason Moves

NBA Live 19 Rosters Updated With Offseason Moves

A new content update has added offseason moves to the NBA Live 19 rosters. The update doesn’t include any of the new rookies such as top pick Zion Williamson, but it moves Kevin Durant, Kyrie Irving and DeAndre Jordan to the Nets, Kawhi Leonard and Paul George to the Clippers, Anthony Davis to the Lakers, and so on.

Although it’s unusual for a game to receive further roster updates beyond the Finals, it isn’t unprecedented. This generation, both NBA Live 14 and NBA Live 16 received post-Draft updates that lacked rookies, but accounted for free agency and trades. NBA Live 10 also continued to receive roster updates following the cancellation of NBA Elite 11, and though it might not have been intended, NBA Live 09 was also updated alongside NBA Live 10 during the 2010 season.

While these updates to the NBA Live 19 rosters are a welcome surprise, they’ve also stirred up some worried speculation about NBA Live 20. Although NBA Live 20 has been listed as a future release on a financial report for EA Sports, there has yet to be any official announcement or previews of the game. Combined with the lack of an announcement regarding a new deal with the NBA when NBA 2K renewed its license earlier this year, this offseason roster update has raised questions about the series’ future.

It all remains speculation for now, and as noted, it’s not the first time NBA Live has received a bonus update. At the same time, on two of those occasions there was a subsequent gap in releases, though the 2011 season updates for NBA Live 10 were announced in conjunction with the official cancellation of NBA Elite 11. For my part, I certainly don’t want to irresponsibly and erroneously report on the situation or give legs to a baseless rumour, especially when a financial report has indicated that NBA Live 20 is coming. However, until further announcements and previews allay any concerns, the speculation is understandable.

Until then, we’ll stay on top of the situation as best we can. In the meantime, feel free to share your thoughts on the offseason update for the NBA Live 19 rosters in the comments section below, and join in the discussion here in the NLSC Forum!

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NLSC Podcast #284: The Long and Winding Road to 99

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Episode #284 of the NLSC Podcast is out now! This week, Kenny and I are discussing the Road to 99 in MyCAREER, and the player progression systems in both NBA 2K and NBA Live.

We tip things off with a quick recap of some recent NBA Live 19 news, namely the return of LIVESTRIKE Events. Following the news round-up, we dive right into this week’s discussion topic: the Road to 99. Our conversation includes an update on our own journeys on the Road to 99, the way Cap Breakers differ between Archetypes, and the rewards at each tier. This also leads to comparisons with NBA Live 19’s progression system, as well as the progression systems from previous NBA Live and NBA 2K games. By the end of our discussion, we have a few thoughts on what we’d like to see in both career modes moving forward.

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What are your thoughts on the Road to 99 in career modes? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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The Friday Five: 5 Improvements for LIVE Run & LIVE Events

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Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five improvements that I’d like to see made to LIVE Run and LIVE Events in NBA Live 20 and beyond.

As EA Play 2019 and another preview season loom, we await detailed information on NBA Live 20. We know that the game is coming out and that unfortunately for PC users it will be console-only, but at this early stage, there are still many other things that we are waiting and hoping to hear. While we’ve already submitted our Wishlist and development is well underway, it’s definitely still worth discussing the features and changes that we’d like to see. Not only does it reiterate what we’ve outlined in our Wishlists, you never know what can be pencilled in for post-release updates.

When I discussed ways to improve the online experience in NBA 2K20, I noted that I have become more interested in online modes in recent games, after years of being an offline gamer. I still believe in the importance of robust offline modes, which is why I compiled a list of ways to improve NBA Live’s Franchise mode back in March. The One and its connected experiences have received the most focus in recent years, and I have had some fun with them, jumping on for a game of LIVE Run or taking part in some of the LIVE Events. However, they haven’t felt quite as enjoyable or rewarding as the online modes in NBA 2K. Here are five improvements that could change that.

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NLSC Podcast #283: A Chat With Izzy Snow

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Episode #283 of the NLSC Podcast is out now! This week, my guest co-host is Izzy Snow, long-time community member, content creator, and the NBA Live 14 Gamer of the Year!

Izzy Snow joins the show to discuss his recent experiences with the full version of NBA Elite 11. This leads to a discussion of whether it was better for EA Sports to cancel the game outright, or if it would’ve been less damaging to release it and weather the bad reviews. We also talk about the current state of NBA Live and offer up some further thoughts on the issues with game modes, particularly Ultimate Team. In addition to revisiting NBA Live 06 on Xbox 360 and the question of where NBA Live needs to go from here, we also talk changes in the community, the need for competition, gaming habits as we get older, PC gaming and modding, NBA Playgrounds, and how Izzy became the NBA Live 14 Gamer of the Year back in 2014.

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Thanks once again to Izzy for joining the show this week, and be sure to let us know your thoughts on the topics that we discussed. Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

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NLSC Podcast #281: Trusting the Process with NBA Live

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Episode #281 of the NLSC Podcast is out now! This week, Arcane and I are discussing the matter of trusting the process as far as NBA Live is concerned.

The discussion tips off with reflections on how the once-dominant brand in sim basketball games fell on hard times, from the shaky transition to the sixth generation consoles with NBA Live 06, to the disaster that was NBA Elite 11. We consider missed opportunities as far as rebooting the series by going back and building upon NBA Live 10, and note the difficulties that occurred with the cancellation of NBA Elite 11 and NBA Live 13, before the eventual comeback with NBA Live 14. From there, we discuss how the series has fared during its continued comeback, touching on all of the positives and negatives along the way. After going into detail about what we want to see out of the series moving forward, we wrap up with our hopes and expectations for NBA Live 20.

Tune in below!

What are your thoughts on NBA Live’s comeback, and what must happen with NBA Live 20? Sound off in the comments section below, or join in the discussion here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as suggestions for topics that you’d like to hear us discuss in future episodes. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki.

 

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Wayback Wednesday: The History of Jumpshots in Video Games

Kevin Durant shoots over Nicolas Batum (NBA 2K14)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at the history of jumpshots in basketball video games.

Jumpshots are a basic staple of basketball, and one of the most common ways of scoring; especially in the modern era. With that in mind, it’s strange that they used to be one of the weaker aspects of the mechanics in basketball video games. In the early days of basketball gaming, jumpshots were nowhere near as reliable as they should have been. I even remember a strategy guide for NBA Live 96 basically advising against taking jumpshots and in particular long two-pointers, citing that they had all of the difficulty and risk of three-pointers, without the added reward of an extra point.

Thinking back on it now, that advice actually predicted the rise of analytics, as well as disdain for shooting from midrange. Of course, while opting for shots right at the rim or from beyond the arc and eschewing the midrange is all about efficiency in the modern NBA, in old school basketball video games, it was about effectiveness. Until the mechanics were properly developed, taking a jumpshot – even a wide open ten footer along the baseline – was unrealistically risky on the virtual hardwood. You can call this piece The History of Jumpshots in Video Games (Or, Why Shot Meters Are Important). Let’s take a look back…way back…

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Wayback Wednesday: Ultimate Team in NBA Live 14

NBA Live Ultimate Team Logo (NBA Live 14)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at Ultimate Team in NBA Live 14.

The concept of Ultimate Team actually originated in EA Sports’ UEFA Champions League 2006-2007, released for the Xbox 360. It didn’t debut in the FIFA series until FIFA 09, launching in March 2009 as paid downloadable content. Other games in the EA Sports lineup began adopting their own versions of Ultimate Team, with Madden adding the mode as free DLC for Madden 10 in January 2010, and NHL 11 including it at launch. It has since become a staple game mode in EA Sports games, alongside the various franchise and career experiences.

However, with the NBA Live series being derailed by the attempted revamping and rebranding with NBA Elite 11, it wouldn’t be until the release of NBA Live 14 that we finally saw Live Ultimate Team. It was reasonably solid upon its debut, and while it hasn’t been greatly expanded upon in subsequent games, it remains a mode with a lot of potential. Let’s take a look back…way back…

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Wayback Wednesday: BIG Moments in NBA Live 14

BIG Moments: A Win is a Win (NBA Live 14)

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at BIG Moments, which debuted in NBA Live 14.

Since I covered NBA 2K17’s College DLC last week, I’d say it isn’t too soon to go back to the beginning of the current generation of NBA Live this time. It’s been a long time since EA Sports’ game was the premiere NBA sim, and this generation has once again seen the game rebuilding over the course of a few years, as it’s fought to regain its share of the market. The process has had its up and downs and it seems to be paying off with NBA Live 19, but even when the series was in rough shape, there were flashes of brilliance and good concepts. One of those ideas was BIG Moments.

A fresh mode that brought dynamic content to the game, BIG Moments is an idea that EA Sports could stand to revisit in future releases, even as NBA Live explores new modes of play such as LIVE Events and Court Battles. Let’s take a look back…way back…

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The Friday Five: 5 Most Useless Features in Basketball Games

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Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of some of the most useless features and functions that we’ve seen in basketball games.

We’ve come to expect a significant amount of depth in basketball video games, not only in terms of the modes and gameplay, but also features and functionality. Be they big or small, glamorous or mundane, frequently used or just handy to have when we need them, there are numerous features and functions that go a long way in providing a well-rounded basketball gaming experience. And then, there are the features that aren’t so useful. Of course, usefulness can be subjective. If you enjoy outfitting your player in different clothing, for example, you’ll find that feature a lot more useful than someone who has no interest in that aspect of the career modes.

Taking a look at features of questionable usefulness, some are good ideas that just haven’t been executed well, while others are pointless at best. Certain features have seen their usefulness decline over time, either due to neglect or redundancy. Whatever the case may be, sometimes you’ll see a feature or function in a basketball video game, and wonder why the developers spent any time implementing it. Other times, you may wish that they spent a little more time on a feature, in order to make it more worthwhile. Without any further ado, here are five features that we’ve seen in basketball games – past and present – that I would rank among the most useless.

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Monday Tip-Off: Roster Editing & NBA Live

Kyrie Irving dribbles the basketball in NBA Live 18

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on the current lack of roster editing functionality in NBA Live.

With NBA Live 18, EA Sports’ long-running basketball series has taken some pleasing steps forward. While there’s still room for improvement, it’s had the best reception of any NBA Live game on the current generation, among gamers and reviewers alike. There’s more fluidity on the sticks, the controls have been expanded, and with The One, the game has a much deeper career mode along with some solid connected experiences. NBA Live appears to be on the right track, and even cracked the top twenty downloaded games on the PlayStation Network in September.

The team at EA Tiburon has to feel pleased with the more positive reaction to NBA Live 18, not to mention motivated as they begin work on next year’s game. However, there is one feature that’s conspicuous by its absence in NBA Live 18, and that’s roster editing. We haven’t seen roster editing in the series since NBA Live 10, and gamers are understandably getting impatient to see it return. While other areas of the game have rightfully been prioritised, roster editing is a staple that must return in NBA Live 19. That’s assuming, of course, that there isn’t a way for it to be implemented in this year’s game.

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The Friday Five: 5 Hopes for the 2018 Basketball Gaming Season

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five discusses five hopes that I have for the 2018 basketball gaming season.

As I noted earlier today, with the release of NBA Live 18 and NBA 2K18, a brand new season of basketball gaming is now underway! My pre-order of NBA Live 18 downloaded a couple of days ago and then unlocked at midnight Australian Eastern Time, so I stayed up quite late playing the game and sharing some initial impressions on Twitter. As of this writing, the day one patch for the PlayStation 4 version of NBA 2K18 has just finished installing, and I’ve almost finished downloading the PC version on Steam as well. I anticipate that I have a big weekend of basketball gaming ahead of me.

With any luck, we’re all in for twelve months filled with fun basketball gaming experiences. I’ve felt optimistic about this year’s releases through most of the preview season, and I came away from both the NBA Live 18 demo and The Prelude to NBA 2K18 with some positive impressions. I’d like to spend more time with the full versions of both games before I offer up some in-depth impressions (and eventually, comprehensive reviews), but as I look ahead to the 2018 season of basketball gaming, I do have a few hopes for the experiences that will be on offer in this year’s releases.

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